All right, I got hold of the pictures of the shirt. It’s spread out on a towel on my bed, I cropped it down to just the image. The back side has the left sleeve folded over to show the text on the sleeve hem.
The only way to give a gem store item to someone else (other than giving them a gem card code to get their own gems) is to use the gift option.
Account bound by definition means any alt can use it (do the bank transfer method, or just log in on the preferred alt before taking the item out of the mail). Some things will become soulbound when equipped, so check the tooltip for that. Once it’s soulbound, it’s locked to that specific alt.
I’ve been lucky enough to be on TC from the beginning. I did have a guildie who accidentally transferred away early on. It took her a week to get back and she did it much as I’ve seen others discuss: Try in the wee hours of the morning (US time). Try on a daily basis. Don’t just keep clicking when you are trying, refresh the page, close and relaunch. Give it a few minutes between attempts as apparently it doesn’t refresh the availability status if you keep poking it.
Good luck, I hope you can get back home.
edit: Also, you can play with them just fine in everything but WvW, so I’m assuming WvW is your interest.
Lots of things are on sale right now. Still the thing I see the most gnashing of teeth over missing are these weapons. So PSA:
Rox’s Quiver and Bow, Braham’s Mace and Shield, Marjory’s Axe and Dagger, Kasmeer’s Staff, and Belinda’s Greatsword are all available and cheaper than usual.
Also on sale at a discount, Magic Carpet, infinite fire gathering tools, mini Chickenado, Frostbite, Scruffy, and Sand Giant. Plus Taimi’s Dye Kit, though that’s RNG if you get anything worthwhile.
There. I’ve done my bit to save some people from posting in a week “Hey, it’s no fair you never sell Rox’s Quiver.”
Absolutely nobody would advertise Video games with having Dentists or Lawers in mind. Like it or not, our society has classes.
Guess what, I’m a lawyer (you left out the y), joined the Bar in 1992 and litigated actively for 19 years in criminal defense. I’m also highly advertising resistant. The more someone tries to sell me on a product, the more I dig in my heels — I’m one for “here’s what we have to sell, it does these cool things, totally up to you if you buy it or walk away.”
And I loved the presentation, I was highly psyched before, during, and after.
So thanks for thinking I must be a weak minded easily pleased dreg of society.
I’ve had that tshirt for several years now. Back when GW2 was getting started I really wanted GW2 shirts to replace my set of WoW shirts (hurray for SwagDog and their custom shirts with my game name and guild logo on them). I scoured the web and found none. The closest I got was this tshirt, which has “Guild Wars” printed on the left sleeve, the charr on front, and a row of skulls across the back hem.
I’ve just taken a couple of pictures of it but must wait for them to get google-mailed to me before I can post them. Even emailing a pic from my tablet to myself seems to take 10-15 minutes, dunno why. I’ll add them once I have them, as I could not find the shirt’s image online; either my Google searchkittenhas failed or it’s just not out there any more.
It really does look like a sword, though there is a thin white line behind the charr’s head that could vaguely maybe be a haft.
I don’t think everything has to have some deep didactic purpose. There’s nothing wrong with taking some time to decompress and relax your brain. I use the game to relieve stress, and relieving stress is healthy.
- Fair enough. But is it relaxing though? My experience of logging into game has been that the game gives me laundry list of tasks that I should be doing. I think fun things are those that are spontaneous, the opposite of goal-oriented and organized behavior.
Spontaneity comes from your fellow players. The game itself can’t provide random bursts of activity that exactly appeal to everyone. It seems to me that the people posting about the most fun experiences are those who have arranged riddle hunts, beach parties, WvW dolyak parades, Fun Box statue contests, in-character LA citizen rescues, etc.
The lists are there to help those who need some structure. If you don’t want structure, then go do your own thing with the rich world provided.
If nothing else the expansion will provide new things to see and I really doubt it will be any more linear quest line designed than the base game.
But if you aren’t sure the game will be worth whatever price gets attached to it, oh well. You can always wait for the reviews. If it turns out to be amazing, you can buy it and just regret the interim in which you didn’t get to see the shiny new stuff; if it doesn’t appeal, you can stick with the base game laundry lists or just not play until the mood strikes you once again.
February 13 would be more “mid” Feb than “early” Feb in my opinion, so I shall hope that maybe the Feb 13 date pertains to when the PvP people will start talking and PvE info will start sooner.
I won’t expect it, just hope. And at least we know that the latest info will begin flowing is in two weeks!
Are you NA? I’m in a helping mood this week and have done Arah Story on plenty of alts so I can explain the fights to a group that’s willing to wait for me to type info before they charge in.
If my guildies are on I can see if any of them want to help fill it out, but the last time I saw someone asking for Arah Story I was able to corral 3 more people just in the map and we zipped right through the dungeon.
As to height, I’ve long wished that character creation included some indication of how you’ll appear in the world. Since changing your height alters everything else as well, the shortest of a race is bizarrely scaled compared to the tallest. I understand there are solid technical reasons why it has to be that way, it just makes it very hard to predict whether you’ll look weird once in the world.
Perhaps there could be a silhouette behind (and showing through) the mannequin in the height slider in creation, set to exactly average size and build. Then you could see how you’ll compare to that when deciding on your scale.
The concentration needed for game play is far different from that needed to work. Being able to use the computer during the times you are in less pain is not the same as meeting deadlines and facing job performance reviews.
One reason I made it through 19 years of a very stressful job in which my ability made the difference to other people’s freedom was that I could come home and forget about all that, just running around in games having fun.
Gaming/roleplaying’s done more for me than that. I went from a shy stammering mouse to a courtroom criminal defense attorney in large part due to the social practice I got in tabletop, reenactment, LARP, and online gaming. Once you’ve walked down Constitution Avenue in a green medieval dress waving to thousands of people watching the St. Patrick’s Day Parade, well, it gets silly to fuss about what someone thinks of how you present yourself.
Now that I’m sorta retired (as in I resigned a bit before getting old enough for benefits), I’ve had a blissful six months of relaxing and gaming, getting lots of sleep, and still feeling connected, involved, and mentally stimulated thanks to what the online world offers. My parents are in their late 70’s and sharp as ever; I hope to meet their example even if my traveling is more virtual than actual.
Do you mean taking screenshots?
Print Screen does that (maybe you have to keybind it in options). Ctrl-Shift-H is the default toggle to turn off the UI. I keybound it to F11 to have it near Print Screen. I can carefully frame a shot, or I can rapid fire hit F11/Print/F11 to get action without losing my UI for more than a second.
The images then go into your Screenshots folder. This is not intuitive to find now. In Win7 you go to Users>YourName>My Documents>Guild Wars 2>Screens.
Considering how good the guild reward system treats small guilds. I would expect the for guild halls. After months of grinding you should be able to afford a tent with a candle and some hay. Most likely wont come with waypoint. You will need to run to it.
We’re playing different games apparently! I have a small friends and family guild and I wouldn’t call the current guild system good, equitable, or fair.
I do believe that in context, “good” here meant the opposite.
Brahmincorle didn’t say it was a hammer, he said it was something like the weapon whose image he circled.
A quick google image search, voila.
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/179531/Rytlock.JPG
That video is striking, but I have to wonder what graphics settings are used on the left side. My game on max settings looks pretty much like the SweetFX Enabled stuff on the right side. Lots of crisp detail and nice lighting.
So for me the game seems fine without 3rd party tweaking. I already get what the OP is requesting be provided.
I don’t think Kiel is “the” ruler. She got into an open slot on the Captain’s Council, a circle supposedly of equals (though we know that’s not how it works, some will out-influence others). She has a voice, sure, but she’s not the one calling the shots.
If you read Sea of Sorrows you will get a lot of lore on how the Council works.
But helping an artificial guy in Shaemoor has no trascendence at all. No more than watching a tv show does.
Helping guys in Tyria is just some escape, which you surely need (and i am not even willing to question how much of that you need, you surely know better than I do), but nothing else and, for other things, I am sure you can do better than that. (an i, in no way, mean to tell you how you should live your life)
I did not read that as what the OP meant. It’s not the pixel people that are providing the sense of worth and the vital distraction from pain, it’s the ability to make friends, to have a social circle at your fingertips even when your body won’t let you go out for face-to-face things. It’s teamwork, and banter, and sharing a story.
I have two friends with MS. They’re quite social in the “real world” but gaming has given them a good outlet on top of that. One of them is a long-time WoW friend (we’ve met up when she’s been in town for business trips, and it’s amazing how much she accomplishes even when her legs won’t work well enough to let her use the Metro or her mouth decides to go slack for the day so she talks like she’s been novocained to death in a dentist’s chair). The other isn’t an MMO player, but does tabletop, geeky board games, LARPs, and is the life of most any party).
More power to you, OP, I’m glad you’ve found a way to transcend the unfair limitations your body has given you.
Medium guild with small active size. And the active players are starting to rep an overlapping guild.
We’ll see what guild halls require, as my main guild has over 300K influence banked right now (not so much merits, though, we were never quite large enough to get past Bounties).
Donari, I found CDI you spoke of. Thanks. It does appear to address my concerns. It does not however answer my question. But then I guess we will all have to wait and see what the implemented. A lot of suggestions include the no merit, influence, guild membership size design differences. I have not read it all nor found what ANet chose as their model. Thanks again
Oh, it wouldn’t say what model they chose. It didn’t even promise there would be guild halls at all. It was purely a brainstorm exercise. And, as it turned out, it was a brainstorm on something ANet was actually working on, but they weren’t going to say so.
Given how the forums have reacted to other changes that came out of CDI’s there will no doubt be those who claim the devs paid no attention to the community at all. Most likely these will be people whose specific requests did not come to fruition.
I could end up in that category, come to think of it. I had a lot of ideas I presented, yet the one factor that could totally ruin guild halls for me would be upkeep costs/decay. If they implement something where your work can be undone just because you don’t work on it (or even log in) for a month, I will diplomatically express extreme displeasure. Yet others were just as adamant that they wanted a decay system. We’ll see which way things tilt once the deep dives address guild hall functionality, hey?
August 15 seems a strange cutoff date. Why not give them until August 28, which will be their third anniversary? To me that seems the most likely date for release. It’s of symbolic importance to ANet, and it gives them enough time to take in any beta feedback and actually make changes.
But then again, if impatience is your way of life, you probably aren’t really enjoying the game anyway. It’s more rewarding long term.
You shouldn’t have that many patches. We had one yesterday, which held the balance changes they’ve been working on, and then a bug-fix one today. Usually we go days or even weeks between these new builds. Please give it a bit more of a try, you may have just hit at exactly the wrong time.
It’s plenty stable. They give us these patches that barely take more time than just restarting the game normally would, and they give us notice the new build is coming, then give us an hour’s window in which to relog at our leisure.
If you hold off on playing until they stop giving us new builds, well, that means you’ve quit the game.
I recall back in Beta someone did a video of creating Liam Neeson. It was uncanny.
I much prefer weapon swap. I find Ele and Engie almost my least played professions (Ranger wins, there). One reason is that I enjoy the freedom of hopping from weapon set to weapon set in combat, and my muscle memory flings my finger at the ~ key when I have too many things on cooldown. Sure, that’s a fast way to drop an Engie kit and revert to equipped weapons, but somehow attunement and kit changes don’t feel as fluid and intuitive.
What I’m hoping is Revenants get weapon swap, but also can custom configure F1-F4 to channel Misty powers of their choosing from a larger set than four. Then in combat you’re locked in to the 4 spirits you’ve selected but have two weapon sets to use, and out of combat you can change it up.
Oh, I have quite a few built up. Let me see if I can title them.
Showdown With a Watchknight. In the Shark Tank. Lion Fountain’s First Death. Charr Warband Drill (a series). Cornered. Triumphal Entrance.
I have soooooo many more, thanks to nearly 3 years in this game. Reining myself in now before I go more overboard than I have already.
Well, this is all very disappointing. I thought the continuation of the thread title was going to be ‘…does it take to change a lightbulb?’
Just one, but the spirit has to move him.
Wow. The nitpicking here is worse than when people complained that a cat in Hunger Games was the wrong color.
You should probably watch some of the original GW2 trailers and skill videos. Enemies die in one hit there too. The purpose is only to show off the skill, not that it takes a million hits to kill something in the game.
This. Skill videos are there to show what the skill looks like. For instance, the Ranger axe skill video showed a guy deftly spinning around using his axes to bounce spells back at Grawl standing in a perfect circle around him. One reflect equaled one dead Grawl. And it looked awesome and made me want to play Ranger just to get that skill, even though it was abundantly clear that the video was using a level 80 not scaled down against level 1 opponents.
I did notice the wolves running away, but they might have been charging someone off screen, or just been feared, who knows? I have no reason to think the Engie hammer specialization won’t allow that arcing fiery leap to a ground pound.
I wasn’t going to post about it, until there was already a thread, in which I posted my agreement that the layout could use a tweak. And no, I can’t remember a precise number from one minute to the next, sometimes. I got through high school and college calculus but that was by rote, not by intuitive mathematical understanding.
Otoh I can write a darn good Shakespearean sonnet.
Anyway, I agree with the OP. Not to the point of calling it hideous. I am pleased as anything to have the login grid available. It just needs a tiny rearrangement to be much handier.
It’s more that I don’t hold numbers in my head and then my guildies start comparing MF levels and I want to check while running around. Or I see the Luck level ding in my lower right but not the amount, and I want to see what it went to. Something that’s relevant once a day and more likely to be contemplated while standing still should be the part you scroll to.
I don’t mind them being in the same section but I’d advocate putting the log in grid at the bottom. It’s large enough to be easy to scroll to, and not in need of constant checking; really more of a daily viewing. I’m used to checking my MF quickly, having the number below a scroll bar is annoying.
Me, I’ll play how I play and see if I’m more or less effective. But now I’m 2 Breaches away from my kidneys! Hurray extractors!
Lion Arch,Personal Story when HOT is launch.
in Guild Wars 2: Heart of Thorns
Posted by: Donari.5237
There have been a lot of threads on this since LA first burned. The gist of the outcome is that ANet doesn’t want to create a data overload by making separate maps to cover PS, so the current terrain is always going to show. It’s not laziness, it’s technical limitations.
I have old-woman reflexes myself, and I seem to do pretty well with Mesmer Greatsword (I swap to other things for close-in work, eg one of my mesmers also has sword/sword). My Guardian is also available for a lot of group support but very low dps, so I don’t PuG with her.
I agree that Ele and Engie are overly demanding on the keyboard use, but I do love me some Mesmer action and I make full use of the F1-F4 options. Maybe it would suit you too.
So, some of us were asked at the party Saturday Evening by Colin what we wanted to see from a rework of Lions Arch (my answer was “Anything as long as it isn’t Kaineng”, and it got a good laugh)
There have been forum threads on it before. I’ll reiterate my desire: Something that feels like a bustling trade hub, not a small sleepy seaside resort. DR is the only real city in the game, to my mind, because you can see places that can hold a large population and the streets are bustling. All the other game cities only have representative areas that require a strong imagination to see as an urban environment holding vast numbers of occupants.
Oh, I don’t even need one. At least I’ve not yet bothered getting the bits and pieces for one, much as I like Bifrost and Juggernaut. But some might like to have the full stat swap ability on double Incinerators, for instance.
Q: Will we get new dances and other emotes?
"Deep Dives" - When can we expect the first?
in Guild Wars 2: Heart of Thorns
Posted by: Donari.5237
In the Questions We Want Answered thread I asked Gaile when the information flow would begin. She said early February.
Interesting on the precursors. What if someone wants to make more than one of the same Legendary for some reason? Will the new system allow that?
If you’re not getting your bags so full in one round of Silverwastes that you have to spend 10 minutes or so sorting out all the loot, you’re not playing the same game I am. I barely open 5 bandit chests in a session there, I do bull escorts and fort defenses, the Breach, the Vinewrath (where I do open 4 or 5 chests), and one or two Nightmare Keys. I get so many blues and greens I’m hitting Agent of Entropy at least once a day, a good smattering of yellows, an occasional exotic, and a steady stream of T5 and T6 mats. I almost never have a boost to my Magic Find beyond my account bonus and built up luck (I’m somewhere mid 150’s % now).
As a bonus, the loot comes in the form of stackable bags, so I don’t get my inventory choked until I’m in a safe place to vendor, TP, and bank the results.
I like this model far more than having to loot mobs I kill. I mean, if I mortar fire down a distant champ in a Vinewrath lane, do I have to abandon my post on the mortar to run get the loot? No thanks.
These concerns were all raised in depth in the CDI, so I’m sure they’ve factored into the design.
Whether ANet agreed with these concerns is another matter, but at least they’ve had time to respond to them.
So you’re saying she’s a total babe?
Gaile, you’ve done a hard job with grace and charisma. Keep it up, because you do rock.
I’d counsel not starting with Elementalist. It takes a lot of “stance dancing” to be effective and is the squishiest profession. Until you have a good feel for game play, you’ll take way more dirt naps than is fun. At least that was my experience at launch. Engineer also takes a lot of keyboard work. Ele and Engie are the two professions that don’t get weapon swap as an option (they use attunement and kit changes instead) which ends up making them feel more rigid in a fight to me.
Thief is next squishiest, though it gets a ton of dodge and evade, and offers the least group support. Common wisdom is Thief is much more awesome in PvP than in PvE.
Ranger (not Hunter
) doesn’t mean just standing there. Your pet does some work, but you have to pay attention to managing its position and health; it will die fairly easily, and it gets one special ability used when you trigger it.
What you find fun will be very individual to you. For me, Mesmer and Guardian were the surprise “wow this is way more fun than I expected” professions. Mesmer clones and phantasms aren’t so much pets as fire-and-forget persistent spells that you can choose to dispel with useful consequences at good moments for it. Guardian is full of group support and self-sustaining power; it takes more work to tweak it to do dps but it’s the least squishy out there.
Before beta I put Guardian at the bottom of my list of interesting professions, not being much of a Paladin player. Then I found out how it plays in this game, and was hooked.
For those who like the outfit head piece, I can see a bit of a complication. They’d have to make the hat a separate skin, so people could use the set hat as desired, and that might be more work than it sounds like.
Because I don’t see a smooth way to toggle three ways: outfit hat, armor hat, and bare head.
They did say there would be some sort of mechanics patch this Tuesday. I’d have to review the blog to see if the might change is in there for the 27th; still it sounds right.
I was wondering about that, Zaklex. An issue with my Mozilla Thunderbird is I cannot for the life of me figure out how to create or access a spam folder. Spam just vanishes from my ken on all but my main email. So I’ve added the GW2 email to my address book but I don’t know if my sub went through, or if I’m already subscribed via my current GW2 account.
Try this one? https://heartofthorns.guildwars2.com/en#section-home
It might be a YouTube version but it looks fairly sharp to me. If you mean the first view of the golden city past the door, every version I’ve seen has looked pixelated in that sequence. Even in the premiere broadcast.
That question is on Gaile’s list for the devs, I believe.
Whatever else might be in a physical CE, I would hope a very full CD soundtrack would be included. The promise of a soundtrack was what tipped me to the physical with the first CE and I was quite disappointed with the tiny sampler CD it proved to be. Nothing else of the physical stuff made me that happy I’d bought it, except for the tin box holding it with a relief map of Tyria on the lid, that was cool, and the pretty mesmer concept art to put in the plastic art frame.
Rytlock sat in his plastic wrapping on my computer room floor for a year or two until I finally mailed him to a guildie. I’m not really a large figures collector, nor in my cluttered house do I have shelf space for them.