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Are Scrappers Underrated?

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Posted by: Drayos.8759

Drayos.8759

Scrapper is friggen good. While viper revs are more dangerous to chronos, scrapps can eat vipers and do a decent amount of damage to a chronobunk, and are in my opinion tankier. They’re very viable and I don’t know why they’re not in the accepted meta, it’s a high skill cap high reward spec. A scrapper in the right hands wins games. It’s like thief 2.0 with the drone stealth, mobility, ability to stomp, damage and control, and used right can swing team fights.

the reason they arnt more accepted, is because Majority of players who play it Suck, at the end of the day Engineer is a proffession which really does require alot of practice, and suddenly saying OOOOOoo Scrapper and Rerolling them will do nothing but lose so many games continously.

Engineer isnt a Proffession u can simply Swap too and perform with at any decent rate so people Avoid it, Chronomancers get so much use, because Mesmer has always been extremely over hyped everytime it comes into meta in all honesty, yet its still alot of the time the mesmer outright sucks… but its still not as much of a Hinderence as a bad Scrapper, Mesmers currently can Bunker and it isnt at all difficult to do due to lack of options, Chronobunker, u can hit whatever u want because ur using them purely for the Healing and not Damage and cause the Mesmers designed to kill things… Its very basic to use them in any other way.

I cant play a Engineer for the life of me, i’ll openly admit that, but then again, im not great at mesmers either, it was my first ever 80 and it was Before all the changes happened that i did (not by far though in all honesty) but tbh my Necromancer and Elementalist have seen alot more of my time, although i am enjoying chronomancer c:

s/d thief till legend!

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Posted by: Drayos.8759

Drayos.8759

the funniest part of this is that players are actually causing garunteed loss via afking due to other players proffessions, thief can still be useful if u are good at it (i dont play thief and i’ll admit i suck at it even when i do try).

i’ve seen plenty of thiefs who’ve proven to be decent though tbh, i dont see why theres a instant hate towards players who keep on playing, imho isnt Maining a proffession the point in a MMORPG, its ridiculous we discourage so much.

When are they gonna fix Revenant?

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Posted by: Drayos.8759

Drayos.8759

what i dont rly understand is, People saying Revenant is Ruining SPVP. it isnt JUST rev that is imbalanced.

Revs Reapers Chronomancers and Tempests are ALL Sitting in pretty high Use, and all are pretty equally dominating in the current meta, dont act like this is Just a rev being Outside what is considered balanced because it isnt.

i’ll tell you what is ruining SPVP.

0 Solo queue options, as stated, but that isnt a proffession matter.

3 Proffessions ( Warrior thief and Guardian ) unused, this is causing a Major hault to diversity, we’re seeing 2 rev set ups Because theres Nothing else majorly, ur Mesmers are bunkering your Tempest are supporting Scrappers and Reapers are bruisers, as thief Warrior and Guardian got thrown out ofcourse they stacked revs, what other options do u have for the final slots? :P

Elite Specializations making base proffessions look weak, 0 diversity the base proffessions dont exist anymore anywhere in SPVP now, nobody uses them.

Spvp ruined itself, not because of one Single thing, but the whole thing.

Xerrex exploiting the system.

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Posted by: Drayos.8759

Drayos.8759

maybe he ment as in tanking his MMR?…

any non-pros made it out of emerald?

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Posted by: Drayos.8759

Drayos.8759

its only fun til the queuesget so slow u cant even get into SPVP anymore, a few have been complaining theyve gotten high and now wait 3-4hours a match in the night, and prolly not that much better in daytime :P

emerald, 3/5 on tier 1 myself haha, had a few losing streaks which have made me suffer though tbh

imo worst meta we ever had

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Posted by: Drayos.8759

Drayos.8759

arenanet, make me happy and bring “normal” supports like bunker guards and “normal” dps like spellcaster nukers back into the game. nerf the broken stuff. while it’s disappointing that not all the classes have a place in the meta, i can understand that it’s sometimes hard to make everything viable.

/rant

“make me happy” you reliese theres Plenty who also want other things right, Elementalists have NEVER been a DPS in pvp, they’ve always been this sustain styled proffession, have you not read the Elementalist forums??, I mean at one point Fresh air was good, but for the past few metas atleast, the Elementalist has been rpetty bunkerish in Any build coming to light realistically.

I mean i dont know if u reliesed from the elites and everything, but they want Elementalist to be nailed as this Support / bunker proffession Not a DPS, so obviously in arena nets eyes the “normal Support” is the Elementalist, which kit wise makes Perfect sense..

its a Jack of all Trades, and Iconically in MMOs the Jack of all Trades IS YOUR SUPPORT, just normally its called “bard” and Does what the Elementalist do with Songs rather then Spells, but on lines, provides the same role i mean i dont get where u pull normal from realistically.

GUARDian, Guard – Someone who Protects wears Plate and Fights on front lines – in any other game TANK, which is in SPVP Terms BUNKER, so it being a bunker proffession Actually is what is called “normal” if it was a “paladin” i could agree with you, but it isnt.

im sorry, but Elementalist as a Core Proffession AND elite proffession are Supports / bunkers, if u nerfed that Elementalist would be COMPLETELY nullified from the Entire game, u may aswell Delete the proffession as a whole, because it has No other Route where SPVP is concerned,

Keep Elementalist where it is, its Nice to walk into a game where “wizards” arnt just typical spell casters, i think they’re rly well made tbh and dont really need to be brought to “nukers”… idea of GW2 is to be Different, not the same.

(edited by Drayos.8759)

I'm just going to report you for botting...

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Posted by: Drayos.8759

Drayos.8759

if u want to tank ur MMR just roll a Thief/Warrior, whichever u cant play the most :P

Guardian on the Bench

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Posted by: Drayos.8759

Drayos.8759

Indeed no one likes guardian when comes to high end pvp.People prefer easy way,which is ele,reve,mesmer and engi,but i can bet,guardian can perform well in pvp,only if people stay faithful to the class,and not switching to meta.

It is well known,people in every mmo game,switch from class to class,depends on which class is op atm.

Tbh, isnt always down to rerolling OP classes which elads to this, sometimes teams just need different stuff for set ups if ur in a 5 man team trying to achieve in SPVP, u wont bring something as low as a thief to it..

Or if u’ve just formed ur going to pick up proffessions that work together well rather then just the main u currently played, theres more then 1 proffession that everyone enjoys, they’ll picked the One that fits the group the best and build from there.

(edited by Drayos.8759)

just curious, where does DH stand?

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Posted by: Drayos.8759

Drayos.8759

Im actually loving all 3 heavy classes right now, but my main question is about DH.

What is the purpose of DH/Guard right now? Rev power dps is ridiculous. Berserker Condi dps blows us out of the water (I think power as well tbh). Reflects dont seem AS important, atleast, so far. Even with that, Revs projectile destruction is amazing.

I dont even know where we stand in the dps charts, I think we are about the same as reaper.

I hear we make good tanks, but I cant imagine us being any better than Tempest/Druid/Reaper, or maybe we are?

just curious

Well, I’m sorry, but I will be kittened off if they buff DH before thief. No matter how bad it is, thief has it worse.

i will be kittened off if i dont See warrior and Thiefs getting atleast half a god kitten overhaul.

This and Warriors PROVE that numbers mean nothing, at the end of the day, they buffed Warriors Numbers, Didnt help kitten, they buffed the numbers in DH and not its just a pubstomper which lacks in high tier competitive PvP.

Someone tried to justify their use above, and i admit the tactic works, also on the same subject thought, a Dragonhunter isnt ment to BUNKER POINTS, thats something they need to lose, at the end of the day, they’re ment to be a Assaulter, high Damage Squishy and Teamfighters, the fact they’re capability lies within Sitting on point is ridiculous and is the EXACT reason they need Nerfing and Buffing.

All three of these Proffessions could do with atleast half their kitten overhauled, I hate the typical just ramp numbers, this is how Thief got so wrecked by this expansion, even beforehand they still werent viable, They had like what? one build that worked?… and less then a handful of useful utilities in their grasps, the trait lines were so bad they had 0 variation and it forced thieves into just playing the Exact same thing over and over and over again, it gets tiresome every meta being identical to the last.

I mean like, if Anet are going to make us wait Months and Months to see these proffessions played again, seriously they need to do something massive, cause if they roll out a bunch of numbers its going to go sour oh so very quickly, Numbers are buffable at any moment of the game, nthere is 0 Need to make it wait forso long for just that.

Daredevil is awesome!

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Posted by: Drayos.8759

Drayos.8759

1v1 against a door maybe. It’s only good in WvW if you’re alone… running in empty space. Otherwise, any other class is a better bet now.

Really? Cuz I rarely lose a 1v1 on my Daredevil and my MMR is high enough to get matched against Chaith and Caed. So unless by some cosmic coincidence every single enemy I’ve killed on DD is bad, I doubt DD is only good for door dueling.

Daredevil isn’t as amazing as other specs but it still has its merits, budd. But I do think that Daredevil doesn’t bring much to team fights so yeah other classes are better than it in high tier pvp.

Its a shame u have to be sooo good at it to make it work though, sadly in Solo queue i facepalm seeing thiefs in the team, its Litterally that… u have to be Extremely good at thief to make it work currently.

The State of Tempest

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Posted by: Drayos.8759

Drayos.8759

imho, i find the Elementalist and Tempest to be perfectly fine.

people QQIng on Diamond skins ridiculous, well done Something is going to counter you, and tbh it isnt like it isnt at sacrifice of anything, im pretty sure in a ideal world Ele/Tempests would love to take Stone heart to lower the burst, stop DHs and things from doing massive damage to them.

Tempest actually hasnt replaced based proffession at all D/D Elementalist and Celestial Staff Elementalists are still both viable, and pretty on par, which i like it hasnt had its variation stripped from it like most elites (which can be seen as a bad thing) due to this, our Elite isnt as Strong as other elites in the game, ours seem more balanced to the Orginal proffession then others seem to be.

I dont think Tempest needs any massive buffs, a few QoL Changes, and its Elite buffed up abit, but tbh, alot of elites need bringing down realistically, so hopefully it’ll even out in 3 months atleast.

Considering if u actually look at alot, diamond skin isnt that great, it deletes condi pressure til your under 90% health, Reapers will quickly bring u beneath 90% hp with Power Damage, so will Scrappers, and it deletes nothing outside 1v1ing a Pure Condi proffession build, as in a teamfight u wont stay above 90% massively, Cleaves and Focus will bring u beneath that, so to use it as a argument to why it needs nerfing is ridiculous.

Tempests are great at 1v1ing Condi builds, at the end of the day things counter other things, you have to deal with that if ur running a condi build you cant 1v1 a tempest, Just dont focus the Tempest if u cannot provide Power Damage to bring him under 90%

(edited by Drayos.8759)

I rarely rant and complain but...

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Posted by: Drayos.8759

Drayos.8759

Sadly, Anet right now seem to be very set with the concept of Elementalists being that kinda jack of All trades, the Everquest 1 bard, where they do everything and excel at nothing, making full Damage builds not really reachable for the proffession.

i mean hopefully on the next expansion they release a Proper mage, or give the Elementalist a proper mage specc, it could happen, things change expansion to expansion atleast, just depends if ur willing to stick around to find out if the next expansion brings either of them.

i think Fresh air Tempest D / F, is working out for some pretty well as a much more offensive styled build, but it isnt a back line caster realistically, so i dont know really may not be what ur really looking for, i wouldnt push fresh air builds into anything but the D/F combo though, Focus is just so good for that specific build.

Dragon hunter brain dead class and op

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Posted by: Drayos.8759

Drayos.8759

if u played even remotely close to “pro” u’d reliese DH isnt realistically that good and high tier players abandoned the proffession for good reason, its only back in Meta cause NA players still are using it apprantly…

ANet actually let this happen...

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Posted by: Drayos.8759

Drayos.8759

well actually no, because once the system settles everyone gets to the skill level they belong, that 5 man team wont be capable of it anymore, so they’ll drop vastly in ranks down to Sapphire again.

it was obviously going to be abit rough in the start, all MMR Systems are to begin with.

Colin on future balance patch

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Posted by: Drayos.8759

Drayos.8759

so basically what they’re saying is

there going to Push a balancing patch out hope it works and if it doesnt leave it til the next time?… like how many proffessions could get nullified before they’re forced to actually stop everything and fix it..

Shouldnt the Proffessions be a PRIORITY in a esports game?.. Litterally, what fun is it seeing nothing but OPness across the screen lol, proffession balance has to weigh in at some point here…

Why should I keep playing?

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Posted by: Drayos.8759

Drayos.8759

If you think you have a chance vs abjured or spoookie you’re a bigger joke than this games matchmaking.

1) u didnt state who u were against and blacked out names, theres no way 1 guy could tell who u were up against.

2) we all started at Amber, its a League season the Reset would put everyone at the same place, Simply u got unlucky, at the end of the day it was obvious everyone beginning from the beginning would cause a Skill Difference for first few weeks then everything will settle into place as people reach the Divisions that suit their own skill level.

3) U wont stand a chance if ur giving up from the beginning, u could atleast try reguardless, if anything they’d teach u a few things fighting against them.

4) Dont blame MMR On them putting u against another player in the same bracket as you, at the end of the day your BOTH amber so in the eyes of the MMR System u’re both at the same point, Seriously stupidest kitten i’ve heard to complain on this Moments after Resets and New introduction of a system… u arnt even giving it time for any progression to happen, just flaming it from the beginning

What did you expect, people like Abjured etc etc to just start in Legendary ranks to keep them out your games?… ofcourse that was never going to fecking happen.

Why should I keep playing?

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Posted by: Drayos.8759

Drayos.8759

lol “forced to lose” rofl kitten… one team has to always Lose, get over it.

Bad designed League System confirmed

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Posted by: Drayos.8759

Drayos.8759

ok guys listen , its official. The league system is very bad designed. I am in Division 2 now and still get matched with Division 1 people.

seriously?
when i am in division 2 i dont want to play with people in division 1.
when i am in division 3 i dont want o play with people in division 2.
when i am in division 4 i dont want to play with people in division 3.

where is the point to have different divisions at all?

even in MoBAs are Gold 1s put with Gold 5s etc etc, if u were Ruby matched with Division 2 Ambers, u could place a complaint but thats Ridiculous to expect that level of Precision, u’d be Trapped in queues for like 30-40 minutes a Pop, u wouldnt even see PvP under those levels of Restrictions.

@OP-

You must be new to how the competitive scene works in gaming. It’s not always fair. You’re not always paired with the same skill level because there’s not always enough people online in your current range. The leagues just came out, not everyone that would potentially be where you’re at has played enough matches to make it there.

A second note: League of Legends has nearly 70 million players and I am still paired up with people divisions above and below me…quite frequently I might add.

tldr: it will never be fair, so you shouldn’t have the mindset that it will.

That’s 100% false. Most real competitive games have a pretty good league system that matches very close to same MMR and skill level.

Real Esport games like Starcraft 2 league system is a good example of a proper system that matches based on skill level. Unless someone is smurfing on a low MMR account, the skill level always matches you based on your MMR and only places you vs people with that MMR range.

Mobas only have a small period of hell (ELO hell) in which you often get paired with new players, but once you advanced pass that, it matches you with close to the same skill lvl players.

I’m not going to comment on Guild wars 2 league system yet as it’s way too early to judge it, we will have to wait a good month to see how everything turns out.

Such as every game has people complaining about the League System lol, not to mention not one is as precise as the OP is actually asking for.

“MMR Range” would be Division 1-3, that would be the Average MMR Levels between the Amber rank, which would invalidate the Ops claims that it should Specifically only match him with players who have Directly the identical MMR level of himself, which is utter lies.

Also for example

1 guy logs on today gets all 5 ranks Consecutively, another guy logs on takes 10 games, Guy 1 = 100% Win rate, Second guy = 50% Win rate, but the identical Amber Division, Now, which guy has the higher MMR? lol

Clearly the first guy, therefore ur Division actually doesnt tell you how long you took to get there, so u could be the worse player scrapping the division boarders where anothers traveling to the same rank much quicker then you are, Which means his MMR would match a Rank 0 where the Next guy would prolly match a division higher then himself due to the fact hes Consecutively winning therefore showing he should be in a much higher rank then himself.

(edited by Drayos.8759)

You done kittened up - as AngryJoe would say

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Posted by: Drayos.8759

Drayos.8759

Tempest support lame.
Scrapper bruising for dayz lame.
Guard insta cast traps lame.
Chrono bunker lame.
Reaper chills lame.
Druid ranged daze lame.
Rev sustain+condi pressure lame.
Daredevil evade spam lame.
Can’t really think of anything for berserkers atm, but there’s prolly something lame.

So much lame stuff everywhere.

Lame.

how is being a Support on tempest “lame” lmfao, how is a Role as a whole considered “lame” why are u even complaining, if anything it puts them at a disadvantage in Soloqueue because half the teams are good enough to support.

Like most ridiculous argument i’ve ever read to call tempests lame based on their Role in SPVP currently, ur just litterally taking anything they do and putting lame next to it, which is utter BS lol.

as if half of them u couldnt think of anything bad for them, so just put their role or a common build currently use infront of lame, litterally worse thoughtout post on this forums currently and just makes 0 Sense.

Same broken/bad designed Matchmaking System

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Posted by: Drayos.8759

Drayos.8759

I do play solo i have always played solo rofl

Same broken/bad designed Matchmaking System

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Posted by: Drayos.8759

Drayos.8759

Lol wut? ur games are based on ur hidden MMR, if they’re in the game they’re of the same skill level on paper as you, maybe they got carried there? Either way, its true, before now u never knew at what level ur skill was judged at only now can actually see, so “afking” based on self assumption is just ridiculous.

Won game, no progression in division points.

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Posted by: Drayos.8759

Drayos.8759

Ignore this statement.

I was a idiot somehow accidently pressed unranked and didnt actually reliese.

Patch Dec 1st

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Posted by: Drayos.8759

Drayos.8759

tbh, in all honesty, it is made out as if the fact of the matter is proffessions are crazily Overpowered, where it isnt the case, its the other way around.

Warriors and Thiefs need some serious attention to, and Even Dragonhunters have been deleted from the meta because how bad ESL has really made them look, when this expansion launched DH was pressume Meta due to the fact there was HUNDREDS of threads of QQ, but its just simply not overpowered at all, and finally players are now seeing this.

All 3 proffessions are completely abandoned in ESLs / high MMR Games, now i can understand the problems of this, walking into a Tournament erasing 1/3 of the games proffessions from the game, entirely builds for very static and boring teams and compositions, Im hoping to see a Rework on ALL 3 OF THESE PROFFESSIONS based on how long they’re taking to realistically bring them to scale.

Warriors Thief Dare devil and berserker all need buffing, Dragonhunters need Nerfing and buffing, purely because if u buffed the skillset uptoo par right now DH Would just scale out of control

now to the Elite v Core Proffession argument, i dont understand it, this game has not had variety, it hasnt existed, and its no less then what it was, the only reason this argument is Suddenly appearing after 3 years of Sticking to a Strict meta, is simply you dont like the Elite released for your main proffession and you want to go back to it, but u simply think “oh it has to be the Elites nullifying core proffessions” where actually it isnt.

Guardians just have NOTHING else good going for them, Why role a bunker Guardian when the Druid exists, Why role a Bruiser guardian when Scrapper or Reaper exist?.. you cant Simply Nerf another proffession Just cause it Out-classes it in a role, that simply would make more and more drop out of Meta and become considered unviable til the Entire game needs Rerolling.

Guardians just arnt good at anything, and Losing DH wouldnt give you ur Guardian back, Because no matter WHAT happens to DH its forever Ur ONLY build til bunker guardians or something come in the Meta, Metas Decided by what counters the Majority of other builds used not whats the Strongest on paper, Neither the Proffession or its Elite is useful at all, outside Tanking in PvE or being a Commander in WvW.

Chronomancer Revenant and Reaper are the only proffessions that are actually forced into their elite speccs, u arnt going to go DH for a bunker Guardian, you arnt going to Druid for a Power Ranger, you wouldnt go Scrapper for a Condi Engineer, you wouldnt go Tempest for a 1v1 Elementalist build.

at the end of the day it isnt YOUR elites pushing your builds out the window, its actually the other proffessions Development Pushing ur proffession out the window, One proffession will ALWAYS be the strongest in a Specific Role, Meta will forever Decide that, with DH Replacing a Guardians DPS role, and the fact Neither of ur other Roles can be fit into the current Meta at all, Isnt a Elite v Core specc problem, thats called a Meta change.

true “variety” exists in No MoBA no FPS or MMO, u cant suddenly Demand that, games have Run with “top builds” for a Loooong kitten time now, if it was so easily introduced, Why has NO OTHER game developed it either?

this is NOT a defence of Anets actions, Warrior thief and Guardian all Seriously need Looks at where both core proffession and Base proffession is

Warrior and Thief for obvious reasons, I dont play either proffession i’ve never even tried them, however i know they’re in a bad place and im sure the majority of the warrior and thief forum is full of ideas.

Dragonhunters Skillset is too basic, its Rigid and you cant do anything but what it Does with the abilities, this is setting their balancing in a high place in low MMR and a Really bad one in higher MMR, it needs changing and Depth is needed to be introduced, Nerf it Down and give the build Some Depth Counter play and Capability outside Trap spamming and True Shot Crit RNG Praying.

all 3 need some Serious attention that Anet are just ignoring, i wouldnt defend that or even attempt to cause the community is right there, however the whole Elite v Core is rubbish tbh, its Standard PvP costs.. Nothings truly balanced within the proffession things will always be stronger then other things in itself.

(edited by Drayos.8759)

WHAT THE HECK ANET

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Posted by: Drayos.8759

Drayos.8759

Direct Quote: We strongly believe that regular balance updates are one of the key pillars of building a successful competitive game. As such, prior to each season, there will be a balance update. League play will generally begin about two weeks after a balance update to ensure that the metagame has stabilized in an appropriate manner. Balance will be closely monitored throughout the season with the goal of having solid balance going into the postseason tournaments.

Spam this in every forum so then maybe anet will get the message, 2 out of 9 classes are dead in the water and 3 others dominate the meta.

Also screw the whole esl pro whatever bullkitten, and do not balance the game by adjusting it for the pro league (which is less than 0.1% of the total player base bdw). This is a bloody mmo not a moba.

think they’re aiming for the MMO to work almost like a MoBA though tbh, so its normal that the balancing to be adjusted for Pros to be pretty standard… if its attempting to be a hybrid between the games, it needs to follow the rules of the genre tbh.

game needs to get interesting on the top for ESL/Esport viewing, so the balance is likely to be for them and not directly for us, but then again.. why should Pros be Overpowered Because the next cant use their proffession properly, u say “0.1%” but there are Plenty of very good players in the game tbh. maybe not on the pro scenes but play well.

Plus tbh, in any game-type, game should be balanced based on using ur proffession Fullest of its capability, theres ment to be a barrier between good and bad players, its called a Incentive, a Reward for learning a proffession completely.

Nothing needs to be balanced.

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Posted by: Drayos.8759

Drayos.8759

Right, ignoring the Elite only thing going right now, cause i dont consider it to be realistically a bad thing – somethings always in meta, and theres never been a actual considered “variation” in the majority of proffessions anyway.

PvE:

Dragonhunters are refused based on Low DPS because they just do not match other proffessions zerker speccs currently.

Tempest just holds no reason to be brought to a raid either realistically their mobile damage isnt that strong at all which has always been a withdraw for them among other issues now that Druid can replace their supporting feature.

So we’re down 2 proffessions in Min-maxing PvE Raids, which is likely taking place without having new well known guilds, people are referring to this proffessions as “i hope they’re carry-able” which really shouldnt be any form of case.

PvP

they’ve only deleted 3 proffessions from the Meta, i mean thats HUGE, we’ve never had Every single proffession in the meta but still 3?! and they’ve released a pvp season on that, i mean if ur all Scrappers, Dragonhunters, Reapers, Chronomancers Heralds and Tempests(in pvp) Sure, games balanced, but to just ignore the other 3 proffessions completely is ignorance and tbh, if i was of a main of any of those 3 proffessions i would be severly upset by the lack of thought into that.

Open letter to Josh Davis

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Posted by: Drayos.8759

Drayos.8759

at the end of the day, my argument more goes back to the statement

“Why be a Warrior when u can be a Revenant”

Right now, if u match Proffession to its Mirror, the Core Proffessions in alot of cases are just as good, the issue is this

“why be a bunker guardian when u can be a bunker Druid” that is a proffession problem, thats Simply being out-proffession’d. you cant Nerf a Druid BECAUSE bunker guardians below it, thats Simply ridiculous, it’d just make Druid unviable in the process.

I mean there are proffession such as the Chronomancer, Which realistically do not get used Outside of chronomancer, because the utility they bring, but u cant Fix that, no matter how balanced the two are Alacrity will make chronomancer take the lead Because raid wise its Just better also as mesmer bunker is the current meta, it was obvious Shield would take the lead, the mesmer doesnt really have alot of defencesive alternatives.

I mean u can carry the whole “why be this when u can be that” argument carries through SOOOOO Much, and its simply the new elites have Replaced ALOT of core proffessions main strengths in the previous meta, at the end of the day, the Elites have only replaced the core proffessions in 1 specific way.

Guardian – DH brings it a DPS Tree, its Replaced the Guardian in DPS builds, but not Bunker or Cleric builds, Guardian would be a more likely choice in both of these, the issue is bunker guardian sucks currently and given auramancer and Druids theres better support out there Guardian.

Engineer – tbh, for condi damage you’d never take scrapper and in PvE you do not take scrapper so i dont see a problem here.

Elementalist – from the very start Both elementalist and Tempest have sat pretty close to one another, only reason tempest is of higher use is Because how much support it really offers in comparison that isnt because tempest is stronger then Elementalist thats because in premades Auramancer offers More… in Solo queue Most elementalists dont use Tempest (outside the people who just copy and paste from Metabattle)

Chronomancer and Reaper are clear Replacements right now, but for obvious reasons.

Ranger – in power builds u dont use druid… its Just they’re considered one of the best bunkers which is why druids are on the Meta and not base rangers, but then again WHEN WAS BASE RANGER EVER ON THE META?… it hasnt been for a long time at minimum not for aslong as i’ve played it (havnt been here for 3 years so dunno before my time)

Warrior currently is better ten Berserker but both are bad.

Thief is bad all over and in the same boat as Warrior.

u can balance core and Elite proffessions together to match.. but nothing will stop those details..

no matter how Equal a Dragonhunter is to a Guardian, a Druid will be better then a bunker guardian, no matter how equal guardians are to guardians, Dragonhunter will be Used, Because it is a DPS Specc, why would u NOT use a DPS traitline to build a DPS Character.

im not claiming a Elite should be better then a core, but im saying one will always be better then the other, at the end of the day base mechanics, every proffessions a DPS… and no two builds will do the Exact same DPS, so one will take the lead

Does the gap need to be Shortened? Yes.

Does Everything need Scaling back down:? Yes..

but will this game Ever not be a Solid Pick this or Be bad? no, forever One will be better.

Open letter to Josh Davis

in PvP

Posted by: Drayos.8759

Drayos.8759

Thx for this open letter, i agree with most points and i havent given up the hope quite yet!

@drayos

You are really simple minded or havent read the ops post at all! He is not telling anyone to make elite specs obsolet or talking about the def of meta or what the meta should be composed of..He is talking about a true balance between old and new skillz and traits and a stop of the ongoing poower creep! An indication of that really happening is the new meta which is elite specs only!

if u read what i had written, u’d have reliesed i actually perfectly understood this

I specifically wrote no matter HOW BALANCED THIS IS, ONE WILL BE DECIDED TO BE BETTER THEN THE OTHER.

At the end of the day, Meta is Decided on whats “OP”, its Decided on what plays the best AGAINST what the majority in Top MMR are currently playing, U call me simple minded for my post but u failed to really understand what i was getting at.

if Elites are Nerfed, or the base proffession brought up even to a perfect match, One would still outdo the other, being Balanced… and being Valuable in Meta are two completely different things.

Take Diamond Skin currently overused, This is ebcause this is the Best Option against the Majority of builds, Stone heart ISNT underpowered or any less valuable, its Just the case of the condis currently is Mental, it’d be perfectly viable in a Zerker meta.

The game WILL NEVER Facilitate such a Variety in PvP or PvE, meta will always dictate everything at the end of the day and sure we can fight that “OMG U DONT NEED METABATTLE TO BE GOOD” well no u dont, but a build doesnt have to be good to simply outplay another either, i highly doubt Pros are backing up bad builds as they actually have a RL Incentive to win their games where we actually dont.

My argument is simply.

We will NEVER see a meta, which will faciliate both a Base proffession AND its elite, they’re not Different enough in what they do to make this possible.

Druid being a Exception as it Really is Different enough to faciliate such a idea.

Reaper v Necro?…. Never, Scrapper v Engineer, only if Power and Condi became Completely balanced and even then if Rifle took ahead of Hammer it’d be used over hammer purely because Less Risk for the Same reward Tempest v Ele… Same Specc just depends which offers alittle more damage or Support.

What we’re asking of Anet… not even blizzard could achieve.

my argument is Simply, Balancing something as simular as the Elites are to the base proffession isnt really viable i mean i agree on the power creep it is insane, but it will forever be a Elite only or core Proffession only Game from now on, thats just factual, no one can get a MMO that balanced

Feck it u dont even get MoBas that balanced.

ofcourse this is entirely from a PvP point of view, in WvW / PvE this is prolly alittle more achievable as Proffessions dont hold Grips to specific Roles as they do in SPVP, apart from details.

(edited by Drayos.8759)

anet your game is seriously flawed

in PvP

Posted by: Drayos.8759

Drayos.8759

This damage screen is from a single 1 second (less actually) fight with a dragonhunter. The screen wasn’t big enough to list it all. there is still another 6k of damage that wouldn’t fit on the screen. Is this your idea of balanced?

Right before i start.

Im going to laugh at you for calling other proffessions “overpowered” while playing The most overpowered proffession currently available.

Now, Dragonhunters performance in anything competitive or Competent has been so bad its actually Already deleted from the Meta builds, Its Representation is only outdoing Warriors and Thiefs right now, and its the only proffession that they fail to find even a Single player to recommend to watch for the proffessions gameplay.

This is some overhyped bull created by Low – Medium MMR kids who have no understanding of the game mechanics let alone a proffessions mechanics and needlessly die to things with upfront refusual to actually learn, they rather blame the proffessions they’re dying to and feel good about themselves afterwards.

The Dragonhunter is actually severely flawed, all its damage ramped into Stationary Utilities and its 2 has ment its entire skillset is a one trick pony Once u outplay that one Initiation the Dragonhunters left with very little to comeback with, this sounds really awesome to a new player in solo queues but actually is pretty ineffective the moment u fight anyone who actually knows what they’re doing.

Lets ignore the fact u could have simply used Heralds Healing capability to stand in the Damage and actually heal urself to full instantly, putting the DH on CD which in a 1v1 u could have easy Unrelenting assaulted them and blitz ur Damage out ontop of them while they await on a trap CD to do anything in return, by then u’d be sitting on ur healing again thats even if they managed to survive that long.

honestly.

Ur sitting on one of the very few things this game needs to bring the nerfs upon, DH needs to be Re-evaluated, because right now its a pubstomper with very little capability after that. so i wouldnt be walking around putting out posts about “what is overpowered” advertising the fact your playing the FoTM

Open letter to Josh Davis

in PvP

Posted by: Drayos.8759

Drayos.8759

i dont really understand the complaints.

We all know, that ONE of the two will be balanced, Elites or Non-Elites, this is because there will always be the agreement of ONE meta, u’ll never see both a Reaper and a Necromancer under Meta because thats just not simply possible, in even the most balanced circumstances STILL players will form on the majority to beleive one is stronger then the other.

This problem has existed in PvP and PvE Throughout every game to come so far, no matter if u play a MMO or MoBA Or even a FPS, Something is always considered the Best in Slot.. or the Best champion or the Best build, no game has ever Achieved the capability for EVERYTHING to be perfectly just as strong as one another, its just never existed…. so why are u Chasing something u’ve NEVER experienced.

Realistically your setting a target which tbh isnt reachable, no matter how balanced or not balanced the game is u will forever have One thing considered meta, There wont be two things, because if there are 2 things then neither of them are Meta, Meta is the best possible build against the majority of Opponants choices or what provides the best situations for your role.

for Example

Engineer, your never going to use Scrapper for a Condi build and your never going to use a Condi build for Scrapper, One of these two damage types will provide best for the engineer at one time, which means u’ll Either be wanted as a Engineer or Wanted as a Scrapper.

on the next point

buying Skillsets/Elites Seperate from the expansion, Again NO GAME DOES THIS atleast not ones Actually releasing Expansions as a bought thing, why would u again expect a game to provide this, in my honest opinon, they did enough not raising the level barriers so u could atleast Access PvP/WvW without being completely ruined left right and centre.

GW2 arnt going to take a cut in its profits because you DONT want to pay into a Expansion just like they arnt going to make Elites irrelevent because you Dont want to pay into the expansion, in every game, each expansion changes ur class/Proffessions set up, GW2 just did it in a different way to suit the games gameplay.

For Example.

World of Warcraft, During the raise of 10 levels you’ll get new abilities and new traits which will put u higher up then what u orginally had, it’ll change how you play and what abilities become a priority, you dont see them nerfing those to balance them with old skills to ensure all abilities remain useful. The idea is its New, its More fun… its different to what u played for the previous years.

why would u pay $50 in for a week of Elite use then stop using them, like seriously if Non-Elites got nerfed below Core proffessions im pretty sure we’d sere a HUGE Rage fest because some would have litterally wasted their money.

claiming there is “no variety” is ridiculous, Just because ONE TRAITLINE is used for ur elite doesnt determine the other 2 choices, Any 2 combinations could be put with that Elite, and that is your variation.

The idea of the f2p model is to SELL YOU THE GAME not simply give you the game without a reason to actually pay into it, Will Elites stay as far ahead as they are in comparison to core proffessions? prolly not but tbh i think we’ll see elites sticking around.

Guardian weapons make me sad :<

in Guardian

Posted by: Drayos.8759

Drayos.8759

dont rly get the argument

Dragonhunter IS OUR DPS SPECC, the idea of this was to introduce a Pure Zerker specc to the guardian Why WOULDNT the zerker weapon we’ve been given be the higher DPS, Im sorry but Rangers LB have been outdamaging Melee Weapons for Years, they dont take “RISK” into the fact of “balance”

They intended us to be Ranged DPS or Melee Tanks, thats just how it is, to argue we sghould nerf our OWN elites based on a Risk factor in PvE is ridiculous because Right now we’re ALREAYD Pushed into being only tanks because DH DPS is performing at a high enough level to be taken willingly into PuGs.

We’re Dropping out of SPVP Meta at a alarming rate, ESL shows this every day, We’re being reduced to only being capable of tanking slowly, and you wish to aid this with actually nerfing the Specc all together, Anet have had Base guardian for 3 years and its worked out this way, why would u ask for nerfs given the factor u wont recieve any buffs, u’ll just be nerfed down.

I understand u want to see MORE then just dragonhunter used, but in my opinon i’d Rather have Dragonhunter then have Nothing, we’ll be the Next SPVP Warriors if they smack us with nerfs on the only kitten viable specc we have.

honestly if it annoys u so much, Reroll, its exactly what u would be forced to do if they nerf dragonhunter anyway.

just curious, where does DH stand?

in Guardian

Posted by: Drayos.8759

Drayos.8759

Not useless, but not op either.. Just my opinion. Also you are not forced to go trap.

my point wasnt to push it to be useless, it isnt, but it does have issues, its skillsets damage output is very shallow theres not much room to move it around with.. its exactly what it looks like which means countering it completely nullifys it rather then actually having any effect.

Dragonhunters got potiental, but it is a Drowning specc where high MMR / Competitive gaming is concerned, nobodies really representing it at all anymore outside low – average MMR who seem to think its OP they’ll eventually die off once their MMR raises tbh.

I do not really pvp at the moment just wanted to leave my current condi builds here that I run in open world and do all the HoT and story content. Since the guard build is basically the Obals Dps build with some dps cuts because I am obsessed with rune of the mad king this works quite well in dugeons too – although why would you run those now?

Dragonhunter:
http://gw2skills.net/editor/?vVAQJATRn8cCddiNdCODBEEhlAiSe77+z3KAeg3MbIawJE-ThiAQBQU9HAt/w1U+gOTIYUJEkUCCgnAAA1FQhLAAHOEABAOAY3ApAgYZF-e

somtimes I run Dragons Maw too. Dropping three traps plus elite on a group of 3-5 mobs will cause mayhem and produce an easy 20+ stacks of burn in around 2-3 seconds on all targets. PF is a swap depending on encounter. Put in WoR and watch thos bristlebacks veterans + 2 adds light up in 6 seconds.

Guardian
http://gw2skills.net/editor/?vVAQNArfRlsAhqgYRQwQIQQEHyDVNCyyAw+BtQjmDjVMGB-ThiAQBQU9HAt/wEOBAXT5D6MhgRlQQSJIAeCAAUfAHOEABAOAY3ApAgYZF-e

SW are awsome to do HP for some extra map currency or to help out others. The signet is for breakbars which together with Hammer SW command and auto does a wonderful job. depending on the encounter its a swap.

I do have a Condi Berserker as well and truth be told: The true king of fires is the Dragonhunter.

so non pvp state of DH/Guard:
Imo better than ever!

as far as i have seen Guardians are only taken as a Tank, due to Dragonhunters being currently one of the lowest DPS Speccs i nthe game currently?… This was established by Quite alot of the community in a DH in Raids thread, where people again and again said they were refused as a DH, i wouldnt really say they’re fine if this is the case, DH is ment to be a Zerker all-out DPS if it isnt in the Top section of DPS with the other Pure Zerker Speccs, its not really standing to what its ment to really do.

As far as i have seen so far, the only people getting into raids with DH are those in very accepting guilds who dont mind taking alittle Less DPS in their guardian for Community reasoning more then what is actually best, DH is defintly not being used Over bunker Guardian, Sadly it has been painted to be Bunker or nothing.

Now that HoT has been out for over a month. I think it’s safe to say DH falls into line with pre-HoT medi Guard. It’s viable, however it’s has glaring issues, same way medi Guard did and still does. Every day you see less and less DHs and for good reason, there are just better choices in the meta. Tempest, Scrapper, Rev, and Druid all counter DH. One Tempest alone can make a DH almost useless in a team fight. The more I play DH the more frustrated I become with the class and I can understand why people are switching to other professions like Rev. DH isn’t a bad class and in my view it doesn’t need any buffs, however the other elite specs need to be brought into line.

it needs both nerfs and buffs imho, i dont mean that as in buff this and nerf that, i mean the Dragonhunter needs to take a hit somewhere (likely the traps) to rebalance it with some depth in more of its skillsets, or to make some traits Baseline so we can get to other things, the glaring issues could be fixed doing this without pushing the DH any more stronge rthen it currently is providing the nerfs compensate for the buffs, the only issue thats rpolly not fixable is the fact they’re rammed all ur burst into 1 single ability xD.

(edited by Drayos.8759)

Vote With Your Wallet: Thief/Warrior Balance

in PvP

Posted by: Drayos.8759

Drayos.8759

I’ve been as happy with scrapper as I’ve been unhappy with berserker.
I don’t regret my purchase at all, but I would if I didn’t play engineer.
maybe I’d start playing the easiest class in the game and have a ball spamming my meditations and 13k true shots. who knows.

I no longer duel main. I only play engi.
I’m having a lot of fun, but I really miss warrior.
hope anet buffs and fixes core warrior to the point where it’s worth playing.

meditations have huge CDs and also the Guardians entire defence, Specially after opting into Dragonhunter which loses even more defence, they also have the lowest hp pool in the game and Any viable DH build does not even half 13k dmg rofl.

What u talking? Pure Damage Berserker DH?.. Something with prolly under 10k hp xD. 1 Dodge 1 Swing and u win against that, Like seriously XD Such over-exaggeration on these things and u wonder why nothing happens.

Like honestly, with this level of Excessive QQ, bandwagoning and over-exaggeration is ridiculous DH is no more OP then any other Elite excluding Warriors and Thiefs.

“easiest class in the game” sorry bud but anything mass QQ’d on suddenly becomes the Easiest proffessions, it wasnt that long ago it was Elementalists getting that hate, its hilarious how this Changes.. With ur made up “strats”… given 30-72 Second CDs with 0 Passive Defences and prolly 6k at max True shots unless ur fighting a Berserker, and if so deserve to die tbh.

just curious, where does DH stand?

in Guardian

Posted by: Drayos.8759

Drayos.8759

Dragon hunter is an area denial/punishment build designed to spike nown enemies quickly. they have an arguably better longbow than rangers, better traps than rangers, better suitability than warriors, and have the bonus of being flexible. in short DH does everything you need it to do. The Specialization is over powered.

use the class to set up a battle field and support your allies. you can use only two or three traps to spike players down quickly, or you can even use 5 traps to become a battlefield skirmisher. The only drawback is that you are slow, except when you actually get in combat…super speed FTW. you can also use the rune of the trapper to sneak past enemy lines and surprise them with a well times true shot.

Stangely I have noticed that most DH players just play the meta and only know the basics, but the dragon hunter can do oh so much more than what you see players do.

I would disagree with a few of those statements.

To start, Warriors are vastly Underpowered Every proffession in the game right now is ABOVE a warrior, so making that comparison is worthless on a realistic scale, to say ur Better then the worse proffession in the game.. is hardly a good thing.

the Ranger?.. again i’d disagree, Rangers 2 Consumes 2 Dodges to evade the Damage, True shot costs 1 dodge to completely Disreguard, also rangers 2 is ALOT less predictable where the true shot has a pretty standing out animation with a cast time behind it, sure its on a lower CD but at the end of the day.. its Pretty easy.. the guardian cant even move while using it.

The Traps?… 2/3 are instantly Nullified by 1 Dodge again, u cannot block them so dont waste blocks trying, u may aswell save that for true shots, also any form of Ranged ability counters trap mechanics pretty hard, Also Once activated it only does damage if u PASS THROUGH the ring.. not for standing in it, and due the sheer size its pretty easy to move around inside it avoiding all the damage. also Mesmer clones and pets also instantly activate them.

Dragonhunters Considered Overpowered in Low – Medium MMR, where people dont play properly and needlessly die to ur traps suiciding based o ngreed as all they care for is kills and feel having the highest points is what wins the game, not actually the objectives.

in high MMR specially in well knitted teams / combinations the Dragonhunter lacks severely, its mechanics are so shallow and basic it gets Facerolled because past a bunch of Actives on Long CDs and Traps they really have no Sustain, they’re on a time limit where their survivability is ebcause the length of CD on meditations and they’re its entire defence line combined with the Lowest HP in the game.

If you want to know the truth about Dragonhunter watch the ESLs, where Dragonhunters have barely any representation and on the occassion it is it dies repeatively and is 0 help to their team… they’re representation is like 1 above Warrior and thief which are both competitively Unviable currently.

are dragonhunters bad? no, they have a few abusable mechanics such as Traps being instant, this allows u to sword teleport to a player and instantly activate one on them as they cannot physically stop you using the combination, they are strong in solo queues and if ur a player who regularly solo queues and doesnt really play within any teams or with reliable players they’re defintly a good option. PuGs do not work as a team and they dont really attempt to counter anything, just blames the proffession for why they lost.

Truth be told Every proffession in the game right now except Warriors and thiefs are in-need of Nerfs… they’re all Overpowered realistically, all replacing their base proffessions with elites which are miles ahead power creep wise. Dragonhunters will get their traps nerfed based on the endless Low MMR pool of Players QQing on the matter, they cant be assed to learn to counter and just want it nerfed to avoid the situation.

in truth, dragonhunters Alot of fun it has some mechanics which can pull you through, but if ur contemplating it, dont think of it as a Dragonhunter, the fact is due to how shallow their skillset is theres no depth or anything for it to hold onto when its nerfed… we’ll result back to bunker guardians in SPVP.

its hilarious to read these posts on them, knowing not a Single high tier Player represents them in any aspect, its the ONLY proffession to actually LACK any Info on because there isnt a top tier streamer Anywhere actually playing the proffession, Stop with the QQ, It Spikes idiots down, against Competent players they dont win.. Auramancers and Reapers both can outsustain Anything a DH can do, and “Can do so much more”???… the TOP PLAYERS GOT WRECKED PLAYING IT, they play the proffession to the top its ability and it Just gets Wiped across the floor Lmfao.

if u want a Proffession with a good History and Representation, Chronomancer / Reaper / Scrapper / Revenant and Tempest are prolly better options in all honesty.

(edited by Drayos.8759)

core, elite, balance?

in PvP

Posted by: Drayos.8759

Drayos.8759

in all honesty, this is already in place for 90% of proffessions, the comments are making this sound like NO proffessions balanced without the elites and thats simply not true, the only proffessions currently locked to using their elites are Chronomancers Reapers and Heralds.

Guardian: PvP, Bunker builds Dont use dragonhunter, they can use dragonhunter but they really dont need to. PvE doesnt even use dragonhunter as its DPS isnt good enough, therefore guardians will generally run tank in raids which has no inclusion of Dragonhunter within it.

Ranger: PvP DPS builds would not use Druid, CF just doesnt regenerate fast enough for it to be viable on a all out DPS build, Druid is Just their bunker build and saying that their ONLY bunker build which is why its replaced their Support side of things. PvE Base Ranger would still be the Optimal choice for DPS as druid just does not offer as high DPS as base ranger.

Engineer – PvP: Condi builds dont use Scrapper and Rifle is Still strong, Hammer is just another option where PvP is concerned PvE: Engineers are used in Condi teams therefore do not use Hammer at all base proffession is better for PvE Capability outside of Soloing content.

Elementalist: PvP Base Elementalist is still the go to specc for 1v1ing as Auramancer is more team fight based, Staff Elementalist is still their full bunker build which does not require use from tempest, PvE: Fresh air is still usuable without Focus, as its always been a thing for them and Base Staff Ele will still provide its DPS.

Thief – I have no idea about realistically the only reason it isnt included with the replacement is because currently thiefs in a bad spot all together with or without the elite and both sides of the bat currently need buffing.

Warrior – Doesnt even need their Elite its Weaker then base proffession so no point including them in this point… still both sides need buffing for them also.

on the majority, Anet have achieved… Elites and Non-elites working side by side for different builds sure u wont see a DPS Guardian not using Dragonhunter, but at the end of the day thats What it was ment to be its Ment to be Ur choice in that situation but Not Stop u building other meta builds.

For Example.

Guardian – Dragonhunters ur DPS Specc, but it isnt ur bunker Specc, it Isnt ur Bruiser Specc and it isnt ur 1v1 Specc, It offers a Teamfight Majoritly based Glassy DPS Specc, This is ONE of the playstyles of the Guardian Not the ENTIRE playstyle of the guardian, and thats precisely what the Elites were ment to be.

back to the point.

Reaper is just too close to its base Necromancer, its Mechanic is a Sheer upgrade to what they had, it was as if the buffs that SHOULD have been given to core necromancer just litterally got bunged into one Traitline and given to them, Necromancers Playstyle is currently Limited to ONE thing which was always going to make the reaper a replacement, Necros are either Condi Damage or Power Damage, u dont rly see Bunker or Glass Necro buidls floating around.

Chronomancer, Again Mesmers were only being Used for a very Small amount of things, Condi Damage or Power Damage, everything was Bursty so long behold giving them a Elite which litterally was STILL damage its a replacement cause it litterally does the Exact same thing to the base Proffession. its not because Chrono is stronger then base proffession, its because the Base proffession and Elite do the exact same job.

Herald, It just gives too much.. to much of the revs power is held inside Herald for it to not be used.. they really need to redistribute the power between the trait lines for this proffession.. its absolute whack.

Elementalist, could include this one here to a extent.. as again the Tempest is Simply the same as the base proffession.. it Just offers a New style to builds that already existed for them.. .Fresh air, Auramancer… were already things… they didnt Bring a new playstyle in more revived a old one Which they forced into balance by a New Elite specialization.

can Anet do anything about these Small Selection of proffessions seeing these problems? No, sadly without 1) nerfing the Elite into the floor forcing the Base proffession to being stronger then it or completely overhauling the Entire elite specialization it Simply will not fix the underlying problem.

Nerfing the Spec, would cause a drop in Sales over the Years, because New players wont see the point in the expansion if they specc isnt even viable anyway. Ovewrhauling the specc would be ALOT of work that anet prolly doesnt want this early on in a expansion.

but hey, we will wait and see maybe they’ll see a Way to put a twist on the core proffessions to bring them advantages to Elite doesnt have, With Reaper buffs to DS and their Ranged options would defintly bring them up to speed, as currently its ONLY their shroud putting the reaper ahead.. as ALOT of what reaper uses is in the base proffession reguardless.

HBerald – Redistribute the powers and it’ll see Much higher variety choice.

Elementalist, No idea, I dont think that can be undone realistically… atleast in the Choices the tempest has Replaced, i suspose remodelling one of their base weapons to be a DPS Would fix this as it’d give a Playstyle which Tempest would never work with.

Mesmer, Couldnt rly think of something… as Currently the Mesmer doesnt use ANYTHING of the elite but the traitline and f5 Mechanic…… i mean Nerfing their f5 mechanic could work.

No balance patch till spring 2016?

in PvP

Posted by: Drayos.8759

Drayos.8759

Why is anybody surprised by this? This is Anet. This game is for casual lolz only. They don’t take it seriously, so why should you?

I’ll just keep being fodder for the guys who payed to be better than my base class.

nobody “paid to be better then ur base proffession”… its Called a Expansion.. unless this is ur FIRST time in a MMO u’d prolly understand, that this is something that happens in every MMO and those with the expansion have always had a massive lead on those without.

Be lucky they didnt raise the level cap and push u out the game all together, 99% of other MMOs do exactly that.

i can say, it on some cases is true some elites are Really overpowering the Base proffessions currently, but tbh, Elementalist Still has builds considered on par with Tempest, Guardians Dont even use Dragonhunter in Raids because tanking is their way forward, and a bunker guard doesnt really Need Dragonhunter, Condi engis still run without Scrapper completely DPS Rangers dont need druid at all either tbh.

the Real replacements are prolly Reaper, Chronomancer and Herald. Litterally there are no viable builds Outside the Elites for those currently, and ur handicapping urself Not using those Elite specializations.

I suspose you could say DH in PvP, but tbh.. thats only because DH is the only considered viable thing for the guardian as a whole, i mean the only other choice right now is bunkering. but wasnt bunker guard what every guard was expected to be Last meta Anyway? so in a Way Dragonhunter only realistically gave them another build in the Meta which after the ESL preformance.. i could Argue Dragonhunters really dont have a Place in the Meta :P.

the big balancing patch is prolly coming, its just prolly late tbh, Maybe it’ll be released on the Release patch of Ranked play, could be annoying if ur proffession gets kittened in the process tbh. but you know they did the last balancing patch in the Middle of the ESLs so it can all happen really.

(edited by Drayos.8759)

Rev choice - did not buy expansion

in PvP

Posted by: Drayos.8759

Drayos.8759

Please fix this as again…as I have been saying for a long time….the expansion actually took things away from me. In this case 1 class selection.

In WvW usable and enjoyable maps….

The lack of being able to use shield generators…but my enemy can…

The list goes on and on.

welcome to trying to play a MMO without a Expansion..

Its ridiculous, Expansions have been a big MMO thing since MMOs started (prolly not Exactly true… but it isnt far wrong)

If ur NOT willing to buy Expansions… Dont Expect to be 100% in a MMO, Move to a MoBA or something because u just wont see any success in a MMO as a f2p Wannabe, its not viable and Anet will never fix it… Just like NO OTHER MMO supports people BEHIND the expansion.

We’re NO LONGER base game GW2 we’re now HoT GW2, get on the hypetrain or Stay at ur station, they’re NEED income.. and they NEED To sell the expansion to earn that Income, so stop acting as if the worlds free and Ur Self Entitliment should earn you the right to take what you want for free.

Is it easy for Guardians to find a raid spot?

in Guardian

Posted by: Drayos.8759

Drayos.8759

This is really sad to hear!! I suppose all I can do is ditch my guard for an elementalist until we get some buffs or something.

with the current pvp QQ going… Guardians most likely going to see a nerf not a buff :P but i suspose we’ll wait and see what really happens… i mean it shouldnt be nerfed.. in PvP its Not really that good, its just good for average MMR Solo queues and nothing realistically more ESL even proved that.

but as we see with the thief again and again… Anet have thrown Nerf hammers down based on General QQ threads, so the Guardian could be seeing the same treatment due to Dragonhunter.

I doubt its impossible to get into raids as a DPS Guardian, but its likely from the sounds of it hard to do without being in a guild, but i’d say stick around and see what happens in the end of it before u consider rerolling, it cant be long now for the Ranked PvP and big Balancing patch to realistically take place.

DH doesn't seem op in pvp Pro League

in Guardian

Posted by: Drayos.8759

Drayos.8759

Thankfully though, Anet didn’t respond to the overrreaction from the pvp forums regarding DragonHunter. So now, instead of worrying about whether DH might get nerfed, we should probably be asking ourselves whether any guard spec has a place in high level pvp play.

Link to meta results:

https://forum-en.gw2archive.eu/forum/game/pvp/EU-Pro-League-Meta/page/2#post5793629

Actually, nobody knows weahter Anet have or have not responded to the hate and QQ on the dragonhunter currently, the rumoured Major balancing patch hasnt arrived yet so nobody really knows what will/wont happen.

Will Dragonhunter be nerfed? Probably, the fact is “high level co-ordinated teams” have time and time again only proven to be 3-4 teams, very few using Guardian so it wont affect them anyway, apart from that not really many surfacing realistically. the majority of this game is that “average player”.

The bandwagoning and constant over-hype will drive it into Nerfs weather they are needed or not, at the end of the day once the Elite hype leaves and Meta changes the elite wont realistically matter as much anymore reguardless so i doubt this will be a problem anet will address, i cant see them Revamping a elite this early..

If ur enjoying yourself as a Dragonhunter i’d say love it while it lasts… its going to get nerfed sadly… realistically isnt needed but it’ll happen.

A little request

in Guardian

Posted by: Drayos.8759

Drayos.8759

Just be patient and wait ’til they gut the elite specs and bring them down closer to the core classes

dont rly understand, the difference between the elites and core proffessions arnt rly that massive in most cases. if u actually look at the variety of builds in each form, u’ll notice half the proffessions only use 10% of their actual elite specialization as they stand now.

Mesmers use NOTHING but f5 Litterally.

Reapers use new shroud + Elite Shout and thats it.

Scrappers use Nothing but the weapon and optionally Sneak gyro.

DH builds generally use 1 Trap + Weapon.. other then that Meditates.

Daredevil uses Nothing but its Traitline.

Druid actually uses the majority of its elites but that is down to the fact its COMPLETELY different to base ranger as its a Pure Healer.. within trinity.. where it didnt exist before the druid.

Tempests. use the traitline and the New attunement activations, although plenty swear base elementalist is stronger.

u speak as if the elites have replaced core proffessions, and thats simply no where nea rthe case, theres VERY little you really use and tbh meta changes would easily bring core Proffessions above the elites as it is… I very highly doubtr they’ll gut them… im sorry but theres Really no massive difference between the two in any case.

Tome Elite Specialization - Monk

in Guardian

Posted by: Drayos.8759

Drayos.8759

This elite spec should have been instead of dragonhunter, more fitting an guardian. Like it alot I need to say.

I’d disagree :P… i like DH, its DPS :p… i dont really want to be a support in all honesty.

As much as i love the idea, i’d really like monks to come out as their own proffession in the game really, I feel that adding a Pure healing specc to a proffession as they are all individually created to run as pure DPS with 0 Trinity to be really hard to connect to the rest of the proffession, making the monk its own proffession means they can generally design traitlines which will blend in with the healing capability rather then being completely against it..

does make me wonder, if they intend to actually create more elite speccs in the future expansions though.

Should True Shot have it's CD increased?

in Guardian

Posted by: Drayos.8759

Drayos.8759

tbh, with the DH.. the only thing thats iffy currently, is the facty they drop traps instantly, sounds silly but the fact i can just run from someone and Put traps Down which they’re forcfully in the centre of on whim is abusable in all rights tbh.

Outside of this i really dont see any problems, I mean in all honesty 1) DHs are only hitting like that with Squishier builds which means they’ll die just as fast and 2) most proffessions have that sorta burst capability on low CDs tbh.

DH God Combo

in Guardian

Posted by: Drayos.8759

Drayos.8759

low mmr

I really don’t think enough people take pvp in this game seriously enough for “mmr” to actually be a thing.

something a guy with low MMR would say :P

The game does have MMR, and the player skill its obviously higher, Proof i guess would be seriously dying repeatively to DH Traps being a good example to see the difference in player skills.

the People QQing on dragons are likely in the lower MMR, u dont hear any high level SPVPer actually calling DH OP at all, I think Scrapper and Revenant have alot of their attention currently as those two have Rly shined tbh… DH was just a Early hype that has now died.

How do we end "Focus the Necro"?

in Necromancer

Posted by: Drayos.8759

Drayos.8759

being focus’d is part of the Necro Experience its actually alot of fun when fights are going in ur teams favor haha… it is suprising how long a Necro can really survive for xDD..

New ES idea: Vampire Hunter

in Necromancer

Posted by: Drayos.8759

Drayos.8759

I’d Prefer to have a Throwing Daggers Or Longbow..

(personally i dislike the Rifles Aethetics i feel its quite a boring weapon specially for Necromancer)

How do we end "Focus the Necro"?

in Necromancer

Posted by: Drayos.8759

Drayos.8759

Necro/Reaper is focus’d because once it enters it cannot escape, also because of how much damage it can really put out if left to its business, a team cant realistically afford to take the Damage output and Endless Shroud timers if they werent pressuring the necro constantly.

we’ll only lose that pressure if we lost Shroud and Lich, making us ALOT less of a primary Target, we’d also have to prolly lose alot of our cleave, given the fact Reaper Shroud hits everything near you.

and to claim this is a “pug groups mentality” is crazy, Noscoc was Focus’d TONS throughout Tournaments for being a necromancer, even before reaper came, Necromancer will always be the victim of pressure they just have too much to not pressure.

Necromancer is kinda balanced with the fact it’ll be focus’d for what it is, if they took it out they’d have to also do things to the skillsets as We’d simply become Overpowered without pressure :P

Why would u focus a thief? the AoEs in a teamfight would destroy a thief, and warriors dont need focusing, Mesmers are focus’d because how strong their bursts get why wouldnt u focus a Squishy who can blow anything and anyone up not to mention give their team endless CDs with Alacrity if left to set it up, Rangers arnt really all that focus’d as much.. if they’re drudis they’re a bunker.. built to take damage and if they’re a power Ranger.. for the same reason as Mesmers.. Necros are Just scarey if left alone.

Why does reaper replace death shroud?

in Necromancer

Posted by: Drayos.8759

Drayos.8759

tbh, i disagree.. if they did this then reaper would become a Required choice in the necromancer based on the fact it’d hold everything with more power making it a 100% Replacement of the necromancer.

This would ensure new players were at a complete disadvantage in both pve and pvp not owning the expansion, which isnt rly what anet is aiming for, also its ment to add choice not a replacement, why not just Make Reaper the base proffession doing that, because no one would venture outside of it due to how much more it’d offer.

Reaper needs that trade off to make Standard Necromancer viable in choice, also to ensure there are functional builds outside the Reaper.

should I keep lvling my ele?

in Elementalist

Posted by: Drayos.8759

Drayos.8759

im trying to force things to work, eles arnt as strong as they were.. and Havnt broken into the Meta group yet (meta hasnt fully formed though so we may find something still)

but they arnt underpowered, and tbh Warriors are doing fine since the buffs now :P, i know sometimes being the weaker proffession is heartbreaking but tbh, they get fixed reguardless, u just gotta hold out through the thick and thin really.

I love the Ele at times i do stop playing it though, mostly because im finding it such a hard proffession to work really, i struggling to learn everything to to it and at times i feel useless due to that, but i keep trying to get good at it

Any point to playing tempest?...

in Elementalist

Posted by: Drayos.8759

Drayos.8759

tbh i’ve been trying out D/D Tempest builds with alot less support and found it pretty strong abit more squishy then the current Tempest in Metabattle but its alot of fun

Overloads and dps?

in Elementalist

Posted by: Drayos.8759

Drayos.8759

imho its possible, but u would take ALOT of the healing out the proffession which your raid wont like if u do it, like in SPVP currently testing out D/D Tempest builds, i have started to use

Dagger/Dagger Fire / Arcana / Tempest, this is ALOT more squishy xD alot lower Stability due to no earth and Less survivability… Less Healing.. Less Support no aura sharing or anything, however the Damage is much higher, and it does seem to work in SPVP (its under the SPVP Test tab currently)

so u can bring Tempest into a DPS Specc, its just u’ll have to go Anti-support which as a Elementalist you will likely be used for your off-healing via Water as it’ll help keep people alive at times, so It maybe not the Favored specc to run realistically as u’ll either Sacrifice DPS or Support to hold the Tempest. :P

we wont know til we see the raids realistically.

Is tempest only viable as support?

in Elementalist

Posted by: Drayos.8759

Drayos.8759

IMO cele bruiser (which is a ‘hybrid’ build) is the best approach to Tempest. D/F. I find it good at 1v1s and in teamfights. In 1v1 it is a stalemate against ‘bunker’ classes, which is usually ok. But against any squishy class, DH, Thief, Ranger, you totally destroy 1v1. You have huge self-sustain. If you run Diamond skin, you will obliterate Reapers/Necros 1v1 too. I’ve had so much salt from Reapers lately… ("Anti-condi ele, soooo cheap… etc)

Maurader fresh air is playable but I don’t think it’s near optimal.

Loboling, I like your condi removal ideas for Overloads. I really doubt they will ever make 2 stacks of stability baseline though. Maybe 1 stack baseline, and trait for 2-3?

what build to use to make it hybrid may i ask? :O hehe