You should post this in the pve section where it belongs, spvp was meant to be a level playing field not a p2w spam fest.
Actually cxorrection isn’t p2w at all
this would be like Not buying Catacylsm from WoTLK in WoW and Complaining about fighting level 85s at 80 who have new skills u have 0 access too.
PvP Should be JUST as restricted by expansion as PvE, to make it fair.
How is it fair to say “if u pvp it costs 0 but if u wanna pve oh god.. u gotta pay”.. no a game that one sided would be Unjustified and tbh Persicuting Players for their Enjoyment and Playstyle
no the game Should be equally hit from Every area of the game
go play a MoBA or get over it Simplez.
Only just got into pvp.
I do okay against most things but the one class I can nearly never beat is the necromancer.
Any pro tips for fighting these guys?
They seem to soak up so much damage.
Running the generic Gs/scepter and focus medi build from meta battle.
Maybe for mesmer also?
An equally skilled reaper will DESTROY you 1v1. Do not bother trying to hold a cap vs a necro. You will die in about 10 seconds,
People suggesting stuff in this thread are either amber division or simply never pvped once the expansion hit. The reaper right now is probably the strongest duelist up there with chronos, revs and druids.
Guardian is trash tier in both spvp and pve currently. On my reaper with less than 30h into it I crush guards without breaking a sweat. The easiest match up right now.
I would strongly suggest you not to bother with this class and try something else
Yeah you lost all credability when u said guardian is trash tier in spvp, they arnt the strongest but nor the worst..
1. Scrapper has too high sustain. Reworking the invulnerability trait and/or changing hammer leap heals to not heal the scrapper would solve this problem. Scrapper is currently the new version of the old vampirism d/d ele. .
I agree with this idea, Scrapper is seeing.. a lot of overplaying also is prolly the top of the food chain in SPVP if not on par with reaper, their sustain is alittle too strong.
2. Chill does too much damage. reducing this by 50% from 700-800 to 300-400 or then the maximum time you can stack chill to 3s maybe.
this would directly affect PvE so it isn’t a great idea, unless ur intending to buff the reapers GS Damaging skills (as it isn’t viable in PvP all that much) by quite a margain, which then could bring GS viability to SPVP but I guess it’d have more counterplay.
3. Druid pets have too much damage. Either make the new pets scale with ranger stats, reduce the damage or disable the new pets in pvp.
for this to not effect PvE you’d have to buff the Damage of base Ranger, so Power Ranger could be used for DPS instead of druid as u’d be effectively reducing the DPS of the Ranger/Druids Main Damage source currently.
Also a thing that might end up being too broken is thief stomp elite skill that works with quickness.
Imho keep this as it is, realistically thiefs need a Role and this is one of them… it has a CD so it isn’t spammable so maybe 1 player out of a entire team fight sees a Quickness stomp.. its also nice that a Profession has this as a Thief only thing, adds to the charastics of the profession and a reason to carry one.
their issue isn’t actually anything to do with the fact “arena net think they’re games dying so cashing out” or “incapable of balancing a game” heres the facts, this is a MMO, a game where u main ur profession u get everything done til u run out of kitten to do, that’s what this game is in basic form.
for Example World of Warcraft.
how long did Paladins Suck for? WoTLK all the way through to Draenor?.. then got nerfed back down and arnt that strong anymore again…
Warlocks… how many Revamps of the professions system has their been continuously trying to make them balanced without being completely overpowered.
Rogues?… never got balanced in end game levels…. not at all.
Spriests never got good for PvP and if they did they got nerfed to hell for it a couple of weeks Later.
at the end of the day, Anets first problem is stubbornness, they seem to believe a remake of some of these professions utilities or traitlines isn’t needed to bring it par, where they are only shining through the Elites.
some Elites seem to be created to look awesome rather then fit the Profession weakness, for example of the Warrior got a Tanking tree instead of a Condi Damager with 0 Sustain the problems warriors are currently having would be atleast half undone.
every MMO on the market does this to professions… I mean Spriests saw a entire year of 0 play in Pve or PvP.. atleast competitively or in good guilds, Paladins again saw 3-4years of this… so saying “its only guild wars 2” is wrong.. it just seems anets taking alittle longer to accept thje fact bringing a Traitline to replace to the profession with is just not going to work.
Imho, what they actually need to do is Next expansion Instead of Releasing a New Elite is Remake the Entire base profession of every profession, don’t release a new profession don’t release a Elite Just Remake em all at core. get everything updated and Working against what is Current.. Not what they were great at 3 years ago.
if they feel like doing this would remove a SPVPers incentive to buy the Expansion raise the level cap to 85 or 90… then they wont be able to PVP without the Expansion due to not being of the same level :L
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By doing that, you’d just enforce d/p main set. Really really hard. The only self sustainable weaponset would remain d/p. You’d kill p/p, s/p, and staff. All in one, neat shot.
This.
D/P is not the only weapon set the thief has. More viable move would be deleting heartseeker’s ability to stealth when leaping over own black powder smoke. This is almost uncounterable combo and easy to perform. Zero risk, high reward = not thiefy.
However, I imagine some people would be very upsed once it is taken away from them. Some compensation would be required.
well the major problem there would be, you’d have nothing to set backstabs up.. or force the thief to stop using some of its utilities currently which are stronger to gain some form of stealth to do the backstabbing with on much higher CDs.
so yes some MAJOR compensation would be required if u intend to actually take away Backstab from anything but a possible initation as u’d take out Quite a chunk of DPS, sadly D/P Does need Stealth access in its kit to make backstabbing combos possible
btw, it is Counterable, any thiefs using that combo to get a Backstab on you, not really the choice of Escape, so just AoE urself and it’ll wipe em, Specially if something like a necro who has a second life or Guardian who has Massive self-burst healing capability and Traps, not to mention if a player gets reveal on you u will lose that and ur backstabbing which will handicap the thief hard… so it does have Multiple Risk factors as anything to do with committing is a Risk as a thief u don’t rly comitt to many 1v1s.
imho, I wouldn’t be asking for nerfs right now, we all know if they release a patch just before season 2 nerfing the thief 1) u wont see compensation til the end of season 2, u’ll be scrapped for another 3 months and Just like warriors you have 0 Garuntee on actually being Fixed properly.. which could push u through a 9 month streak of sucking and 0 Competitive play.
wait til they actually push us through the roof, or we lose D/P as a main Weapon set before putting forward Nerfs to lower risk capabilities tbh.
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Just curious, I havnt actually seen another one playing this race+profession combination haha, is there a actual reason to why or is it just not many favour a bigger race for a Stealth profession?
u rant about the fact D/P being a Permanent build is a bad thing.. but really is it?
Unlike many professions u have no fear ur gameplay will suddenly change, u have no need to learn a dozen set ups and you can concentrate on a role which is permanent thing for the thief. there are lots of Successful MMOs which made it with 0 profession/Class Variety and had a Stapled build to the Profession/class itself, which people Always kept going at.
Where ur saying “oh my lord this is boring..” if the Stapled Meta was to ur favour and never changed u wouldn’t have a problem with it, but the people who don’t like it would kick up about nothing being on par, Just because u like ur Profession revolving around a Rotar of builds that come in and out of viability each 3 months doesn’t mean everyone does.
there is a limit of builds that u can physically create therefore on something so Rotational as a Meta you’d eventually “overplay” everything in the profession.
I enjoy the fact the Thief has no major or Sudden changes in gameplay, it means I can log on it play my stuff.. and Don’t feel like I have to relearn and adapt to everything the next time I log on, I feel like I’ve made progression in my capability with the profession and not just a build.
your saying PvE, but D/P isn’t even strong itself for PvE… U say WvW, but Staff is used a lot more in WvW… D/P is more as a sole topdog in SPVP on realistic terms and as u have said yourself.
Trying to buff D/D wouldn’t get it viable no matter what ur a Thief, your a Profession that works on high burst and high Mobility, u act as if the thief is the only profession that only sees one build continuously, this is because a thiefs Role in SPVP is very specialized and not mainstreamed to cover a mass of jobs.
That is good and bad, it depends if u like the thiefs Natural role, by the sounds of it, u don’t, thief is a Roamer… a +1 profession and a Decapper, it does the Rotations for its team while they bunker and distract enemies.
imho the high speeds the mobility and constantly moving around the map is what brings the fun, not how fast my top builds swap.
the thiefs role is what makes thief fun.. not strictly the Weapon set for me.. therefore I would be against anything coming top dog, would I be here shouting Nerf it? prolly not. they cant please 100% Of people.
it isn’t that D/D isn’t being buffed.. its the fact it ISNT D/P ur a mobility profession why would u in gods name think D/D would be APPLIED anywhere?… they cant just Duplicate D/P continuously into every build making all builds a mobility build cause u wouldn’t feel like ur doing anything different.
D/D and S/D will not Exist Properly in Meta or top tier PvP until the profession gets a bunker build, at the end of the day.. u need something that’ll change your role from a roamer to try and make immobile or evasion builds work properly, that’s ur problem.. not trait positioning…. the thief has Nothing for that style of play to back it up.
0 Sustain Set ups.
0 Bunkering Set ups.
0 on point fighter set ups.
Is that a bad thing? no… we don’t need them.. thief is a DPSer.. a roamer and a Decapper, what does any of that bring to us… Nothing.. just more irritations.
also by generic Role… we’re a burst Profession so Condi damage wasn’t a realistic thought really.
to make Offhand Dagger work they’d need to Overthrow Shortbow with it realistically, as Shortbow is the main thing.
If Off hand dagger held onto a
4 – Targetted Area Shadow Step,
5 – held a 5 Second Invisability.
this would release the Requirement of Shortbow.
Meaning you’d be able to make D/D + Staff Viable.
this giving you Vault and things for Initation Jumps etc etc, while using Offhand Dagger as a Route of mobility or Escape.
Would that be a bland revamp of off hand Dagger? most prolly.
Would it replace D/P at that stage, Yes, because Shortbows not really strong outside the mobility it provides so it’d easily be replaced by anything that gave the thief mobility.
Would QQ Arise on Shortbow and D/P not being meta? yes.
Wouild this conversation happen all over again? Yes.
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Wake up, sd or sp will never be buffed anet dont want us to be using those weapons
That’s sure how it looks like.
But know what?! the only reason why thief finally was buffed was because it was completely out of the meta : a reason to nerf D/P (as it’s the most viable build we’ve got – see the OP) – and hey, guess what set most profited from the buffs – right D/P – who would’ve imagined?
this is my point here, its Pointless to ask for nerfs to D/P
Cause this will be the events
“nerfs DP with the aims to bring more viability to the Thiefs Weapon sets as a whole”
“promises loads of remakes to Traits Utilites and weapon sets to buff Thief as a Whole and Not just one Weapon set”
“leaves us unviable for 3 months”
“buffs D/P again”
u will achieve nothing attempting this route, this is exactly what Arena net does to proffessions, Nerfs their top sets to their unviable sets.. then just rebuffs em later on when they prove to get too unviable, to actually fix the problems with how forced professions are into weapon sets and builds is to rework SO MUCH of the core professions that arena net will never bother.
10 Professions each with inherited problems in their core professions and mechanics, to redo this now would take them thousands of man hours, they’d be better off Releasing 1 Extra Traitline with the Elite Specialization, Deleting core Proffessions and Starting from scratch releasing New Traitlines every 6 months til its rebuilt.
majority of professions are so broken buggy and imbalanced, that I doubt arena net could actually fix the core professions, this is why the elite specializations have taken the meta so well, because they’ve been released without all the glitchs and bad mechanics the Core professions suffer, some of the core profession problems may shine through on some professions
For example the Thief.
Daredevil is great for the thief, Extra dodges Longer Dodges and things, however the Limited Weaponset choices from base thief has transferred into Daredevil because of how Reliant the thief is on Mobility and Burst Damage.
Just leave thief alone, Specially where nerfs are concerned, being restricted to 1 build to be viable is better then turning into Garbage Warrior 2.0.
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The damage buffs require the thief to visible to use on the majority, exposing their weakness realistically so I wouldn’t say it was “buffed like hell” the Thief numbers in SPVP Died down fast tbh. maybe WvW is taking longer rofl.
Well s/d is more of a sustained build snd its a zerker meta so tby the meta isnt going for it currently either
Nerfing dp would be a good idea coz it would make sd and sp viable. And dp would still be good as well. D/d still wont be viable bcoz its utter crap. Thief will be still necessary to take for its mobility
How would nerfing d/p make a increase to sd and sp viability, it wouldnt so and sd dont work because of meta reasonkng ur just lowering a viable build to be as unviable as all of them which would push the thief out of meta and make it considered garbage, ur issueing anets approach, nerf it til its just as bad as the next build.. other proffessions will still faceroll you for usjng a bad build…
I question if you actually know what viability is or if u think its to do emwith equalling builds with one another of the same profession which is completely untrue, being viable means the build stands up to other professions competitvely which neither sp or sd does pushing dp to that same level wpuld destroy the profession..
Wake up, sd or sp will never be buffed anet dont want us to be using those weapons and they will carry on intending to ensure it will never happen, love dp or reroll he other builds arnt coming back they had all last season where dp was awful to give us a different build and they didnt they simply sat theee leaving us waiting for zerker meta to buff DP
i’ve never seen a 19k hit in SPVP…. also while we on that
are you seriously trying to say Thiefs are useless because they cant one shot players?… do u have any idea how BROKEN the idea of one shotting rly is?
you seem to believe nerfing D/P will bring back D/D it wont.
the reason D/P is so good is the utility and mobility, nerfing that wont give it to D/D it’ll just push the profession back into being unviable, and just like All this time being unviable it didn’t expand our Viability anywhere else.. they just simply buffed D/P.
this is Arena net, They’ll nerf it and Leave you unviable or make it ur Meta build, welcome to thief
our burst is high enough without needing mug to crit tbh haha
Warrior is just trash. Dps bad, sustain bad.
Probly crazy buffs like,
2x buff on damages of all weapon skills and burst skills and 2x heal amount on all healing skill & shout heal & banner regen & all trait heal heal and regen & 6 sec endure pain would solve the problem.Or nerf all other classes
Or warrior complete rework
Doubling every skill on the warrior would be overpowered as hell lol, reworking would work but they would refuse and nerfing evety othrr profession woulf csuse the same situation to another profession then we woulf just be all nerfed again aswell as the warrior and the process would repeat with warriors sucking again.
Sadly ur awaiting some prominent buffs to a build of some sort to push you into meta, no nerf is going to rly fix the problem as warriors problems are core, not so much a dps problem, i hsve tried warrior and the dps output i had was pretty strong my problems were every profrssion just was stronger at mitigating my damage and i had nothing to counter against it.
And the issue isnt rhat they arnt looking at the changss the problem is arena net are terrifed of making warriors op so theyre buffing them at a much slower pace, no idea why they free buff everyone else without a worry xD
I doubt it was laziness in all honesty, the problems a thief suffers, is very common throughout all MMOs.
how do u balance the Spike Damage with Stealth, how do u balance the Burst with Mobility if they fixed core profession and upgraded the abilities it’d be madness thief would be insanely overpowered and would take a nerf hammer to the face into the floor for it moments later.
Thief burst needs 0 buffs therefore the skillset doesn’t need buffing. I mean the lack of Diversity (thief is always stapled to D/P and Always Demanded to have Shortbow in any build u attempt) imho damage wise the thief is actually in a really good place.
the problems are -some Utilities as Scorpion wire are rather bugged, there are a lack of Utilities which actually have a place at all, utility choices are so locked down due to a very strict profession meta.
Auto attacks were buffed to give us a Sustained DPS when we cant afford or have used all out Inititive, to allow players to use it for more utilty mobility etc etc without becoming useless I nthe damage aspects.
We weren’t buffed in anything supportive cause thief doesn’t belong anywhere close to support its a full DPS Profession we have enough hybrids boonlords and tanks in the game without turning the Thief into one also.
Impairing Daggers are missing because it seems Anet hate making utilities actually viable, every profession seems to have 3/4s of its utilities absolutely useless and anet don’t do anything about them.
Depends on what u play, theres no point using Acro in most builds u’ll be expected to use in PvP though in all honesty.
Bad not really.
Its just that everything a guardian can do is done better by an engineer, ele or rev & those classes can do allot more dps, provide allot more CC (especially in former twos case) and bring other things like passive run speed, reveals etc…
well after the nerfs rev apprantly is getting replaced now, apprantly the pve impact was huge for them with the nerfs
but no, mainly this, guardian is all around pretty strong, the issue is as time as progressed proffessions have seen more focus’d and specialised options which provide the role much stronger then the guardian does.
it isn’t that guardians arnt capable or their DPS is that far behind other proffessions its just we arnt specialized, we don’t have that nicht to demand us, hopefully if a-net keep up with the trait changes, hopefully we will see a nicht at some point but currently, it isn’t impossible but i’d be hard to find a PuG that would not replace you with one of those proffessions mentioned before.
Guardians have very little sustained damage which is the main problem throughout honestly, if they sort it a guardian could maybe get into a raid as a DPS, but I doubt they ever will for PvP reasoning, no matter how much they nerf traps (half our burst Output)
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Marvin from PZ was the one who told me about it, I assume if hes getting it to work in the higher MMR its prolly got some success to it. It seems to work quite well, plus the only proffessionb running with overdosed amounts of Stab is the Reaper nowadays.
Maybe ido run too many boons tho c:
I had a restoration Shaman, a Hunter and a prot Warrior in WoW.
In GW2 I first rolled a Ranger. This was one of my biggest mistake in this game… 2-3 years ago the Ranger was an underdog in PvE/Wvw. I stucked with this toon for a year or so but I got fed up with the hate so I rerolled to Ele (D/D and staff waterbot), than I rolled a Thief (levelled to 80 and geared up but it’s not my style…), than a Necro (the walking death but it’s not my style either… I’m a helpful person so this selfish stereotype didn’t catch me) and now I main a Guardian. It’s like a Protection Hunter in WoW terminology
The philosophy and the tools are just for me (even the Dragonhunter’s)… (I wish ANET nerf the CD on the TrueShot… I hate that skill! I’m forced to spam this in 20% of my gametime ! I hate that with all my heart! )
the bow has no other Damaging ability, if u increased the CD u’d go from 2.. to Nothing but auto attacking :P.. and that would feel like a cinematic and be even boring to use 1 for 100% Uptime.
Careful what you wish for, it wouldn’t come out well realistically, only 100x worse, profession would drop to trash tier in a Moment, increased CD = Easier to Dodge = Easier to Counter which would take the guardians only chance of meta currently away from them.
I get what u mean though.. a Rework on 3 to make it a Proper DPS Skill and 4 to a Fire Field instead of a Silly Light field. but yes, sadly we prolly will forever use it for the majority of cast times on our bow, Just like rangers Spend most of their bow time on 2 haha
http://gw2skills.net/editor/?vVAQJATSn8cCFdiVdCmDBkdilGiSe4T+o/aYFAZx39lfA-TpBGABE8AAO4IAQ9+DIcIAA4CA4dZAA is the build I’m currently using and messing around with
Havnt actually given the shield any thought tbh, I found hammer to be really useful though.
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well used to be aware, now with the energy sigil nerf its even easier unless v daredevil because they cant generate the dodges fast enough to dodge enough.
as far as I’m aware from rangers, most of their DPS comes from their pet, which currently the AI Sucks for, so the ranger himself doesn’t out put enough damage to warrant using a DPS build with the Ranger, a lot of players are saying rangers pretty unaccepted as far as DPS roles go..
Rangers 2 is abit more reliable, as they fire multiple arrows it’d take a enemy a double dodge to evade all the damage, however it is shown that the ranger 2 is a lot more buggy then the DH, in melee sometimes it wont go off but go on CD and also it fires in the wrong direction or wrong target occasionally.
of a point of view of where the proffessions are being pushed, i’d roll a guardian, proffessions will be using their Elites mostly on the major part of playing, therefore ur better off running Dragonhunter on the bases that for a long long time the ranger will be pushed towards Supportive roles (no idea if it will or when it will change)
Remember after u’ve levelled up etc etc u can SPVP for tomes and level a other character instantly providing u earn 78 of em first. so u can always get a Ranger at a later date incase they pull rangers out the supportive role and into a DPS role
Dont know about pve, but how are we useless in pvp?
I wouldnt be surprised if a guardian build enters the pvp meta or does very good at the very least.
PvP, best sustained damage and cc: Reaper/Necro
PvP, best bruiser: Scrapper
PvP, best holder/support: Druid
PvP, best burst damage/deccaper/+1: Daredevil/RevenantThose classes will have a place in any team. Not sure about Warrior (got buffed) or Tempest (got debufed). But for Chronos and DHs is pretty much game over: you will not hold a point as good as a Druid or Scrapper (and I even have doubts against bunker Necros) nor being as mobile or bursty as a Rev/Thief.
Before HoT most of players (Guardian mainers) were very critic about DHs, but at the release most of us shup up due the power creep did provide a -false- sense of viability. Was a mirage, no DHs in the Pro League. And I can’t see DHs getting a slot in the second season due the reasons above exposed. No place in a competitive landscape for a class which doesn’t bring any remarkable to the table. We aren’t the best dps class, neither the best bunkers or the best at support, and our best builds at the moment doesn’t even bring too much support, to be honest.
ur missing quite a few factors imho.
Revenant will not be a top Sustained DPSer anymore, as its DPS is only effective now when the target is isolated on the majority, they arnt going to output the damage they were as a result of the nerfs to auto attack damage and UA, also their survivability is now below DHs.
Druid, is wiped in team fight focus and now a lot can 1v1 the Druid, the Removal of Cele and Soldiers has hurt the druid, they’re not as strong as they were. also they did receive Nerfs in themselves.
If thief is Top for a Section, then auto puts Dragonhunter above them, we’re the Hardcounter at its Pure form for the thief, we wreck them and they literally cant even stand uptoo us no matter how good they are, so u’ve just placed us right in meta with that statement given the fact they’re going to need to Counter the enemy team, if that consists of thiefs then the opposing team will surely carry a DH.
Dragonhunter is Stronger now then it was in Season 1.
Let me Explain why,
Thief is now meta, DH is a hardcounter even more so then base guardian therefore ur Now a Counterpick for a top pick.
its Zerker meta, so its all about that instant burst, DHs defintly have great insta burst, so our damage is more meaningful as a whole.
Auramancer/Ele got nerfed so they cant counter us as hard or at all compared to what they were, meaning no ones nullifying our damage at all now so we’re actually outputting huge damage with no drawbacks from the fact our major burst in put all into one ability.
we have higher Sustain then most professions do as a Zerker as our survivability is based on abilities and not natural defences.
If dragonhunter isn’t meta this time round, he’ll be very close too it, its actually really strong currently even with lower disruption levels it is still very capable and the traps still do a lot of damage if u set them up properly the only thing is its easier for them to dodge it if ur trying to just run around and Spam traps to bait people with.
ur discounting the factor we’re a very rounded profession, the thief may be able to do more instant damage on initation then the Dragonhunter, but the Dragonhunter has more Survivability and Defences then the thief.
a Rev may have easier access to boons but now they’re countered by anything with a pet or a friend next to him, they’re damage is pretty small against multiple targets and tbh they just dropped BELOW our DPS after the recent nerfs, havnt u bothered to read anything on the rev forums before slotting them into Meta?
in my honest opinon, currently the only professions who are garunteed to be in meta is Scrapper Reaper and Thief.
imho, u can play on node against Revenants and Elementalists, the only proffessions who give you problems is most proberly Necro, because how many boons u give urself and how easy they corrupt them now and the Scrapper because it has ALOT of inbuilt sustain by passively and Reactively. and Dragonhunter isn’t built to bunker points, so ofcourse bruisers outdo you there.
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I didn’t get why it was nerfed. There are other skills in game that are unblockable and CC. Necro warhorn 4 for example.
What Necro can do has no relevance to what Guardian can do.
I didn’t understand your point.
cause it was abusable as hell to teleport on someone place 3 traps and Watch em Explode?.. also because the Daze caused so much disruption it was ridiculous when it came to throwing em about during a team fight.
Remember the Dragonhunter will have become inheriantly stronger this Season
Thief is now meta, we hard counter the thief.
Our biggest counter Tempest got nerfed bringing down auras and cele removal has ment our damage is sticking more.
No more bunkering = Spike damage is much more impactful and that’s what we’re built off.
if they left our traps as they were as we went into the new meta, even tho high tier SPVP It was never considered overpowered, it’d of become overpowered.
Plus Anet love Necros and making it uptoo them for sucking for 3 years
imho, Dragonhunter is stronger then it was in Season 1.
Tempest/Auramancer have gone down, this means our Burst sticks without the huge AoE Healing keeping everyone up and Nullifying our instant Damage output.
we hard counter thief, a profession that’ll defintly come into meta this Season which gives us a lot more use in this Meta.
More DPS are around so burst is ALOT more impactful, not to mention we seem to have more sustain in our Zerker build then the average zerker build from a lot of other proffessions specially after Rev Sustain got Nerfed hard.
Energy Sigil took a hard nerf, meaning dodging out of true shots consistently is harder, Dodging our traps just got harder, as it’ll be WAY More punishing avoiding us now then it was last season.
These four points alone put Dragonhunter in Meta in all honesty and give it a good reason to be played, so why ur raging over this issue I have no idea, yes some things weren’t touched that really needed to and none of the Traits were moved around which have so desperately needed so.
but this was overall a Positive patch for a Dragonhunter SPVP Wise, PvE they rly didn’t help us at all and that wasn’t good, calm down with the rage though in all honesty. currently I run Maurader (Don’t want to drop the ferocity for the Paladins) with Trapper rune.
Dragonhunter was Inheritaly buffed, with 0 drawbacks in terms of Capability outside the disruption aspect. I guess just hope Arena net don’t build a Vendetta against Dragonhunter for remaining viable and Nerf it again just to ensure it doesn’t get through.
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I tbh, have a dislike to the spirit weapons all together, I think they could be stronger as a Summoned weapon that does 1/2 Major attacks Providing utility or CC then Dissapear instead of Dealing with bad AI on a rubbish pet styled thing.
but then again maybe that’s down to the fact I just don’t enjoy using spirit weapons.
Don’t nerf revenant autoattack just to buff the kitten out of thief both dagger and sword autos. It’s disgusting.
I know thief needed a lot of love and revenant some nerfs!
However, this is the worst way to do it!
Also can you undelete mesmer?
imho I cant understand why so many are tunnel visioning the revenant changes, end the of the day Power Rev will be Meta and it’ll still be in the top 5 proffessions, its no longer then Best profession in the game but it doesn’t really need to be
While other professions have been absolutely shaftered, Warrior and Mesmers on the bigger picture, I mean every profession has Speccs which arnt viable, and the two legends people are going crazy over arnt anything to do with zerker meta, so even if buffed would make 0 difference as everyones forced into pure DPS Currently no way around that.
Imho, there needs to be another patch before the next season.
main things that need to happen realistically are
Mesmers Abilities need to be adjusted to line up with the New alacrity status realistically, they’re too revolving around it for it to be viable with the nerf to Alacrity, u need to inbuild it for them themselves to work as if alacrity was there it wasn’t overpowered for the Mesmer itself outside the bunkering capability which is gone now anyway.
Warriors need too see more buffs, it needs protection access, a good Place is within its bursts add a Protection buff proc on its 3 bar bursts, add a Evade frame to 100blades and things.
Base Guardian Traits need some more adjustments, Something needs to be done for its PvE sustained Damage, even if minor something to just help out, turn its Light field on 4 to a Fire field so it can combo burn off of it (wont affect PvP because Nobody sits in guardians Symbols anyway). take the destroying Projectiles off of 3 and make the 100% increased Damage baseline so it is effective in PvE settings.
Revenant Ventari / Jalis need some Changes, Shield 5 needs help with the reduction in healing, Sword Basic Attacks nerfed abit too hard give them back atleast 3% of their Damage on each Swing back.
Rangers Still need DPS buffs on its Core profession back.
Elementalist still need more Sceptre changes.
imho, my overall opinon of the balancing patch that happened without a wall of text would have to be eh, I feel u hit a lot of the problems that were being abused in SPVP atleast.
Revenant
Although I see the DPS nerfs to basic attack were warranted, it was boring having a profession revolve around auto attacks, however I feel the shield nerfs were too far and theres too many bugs with the current precision strike. also 0 sight on Ventari or Jalis was also very disappointing.
Dragonhunter.
The traps fair enough the disruption was Overpowered atleast in more casual games MMR Range, it did need looking into however, the absence of any real buffs in the base guardian was disappointing, I feel like nothing was made to compensate the fact you are nerfing one of the pillars to the profession.
Imho their auto attack may need a slight raise to introduce some form of sustained damage into the profession, Field of Energy being Swapped to a Fire Field to give a Source of burning from a Combo would have been nice to see, Deflecting Shot would of been nice to see a change, I mean I get the idea but in real terms I think it’d be stronger adding more of a Offensive function to this, deflecting 1 Projectile isn’t rly worth it.
Warrior
the Proffessions Sustain feels like it has gotten worse, the buffs really did nothing to really help the warrior and I feel mostly due to nothing majorly impactful was done, Fast hands needed to become baseline and quite a few traits of theirs needed changing around for example Furious should have seen baseline to help adrenaline upkeep.
it really doesn’t feel like it got any better.. harder buffs are really needed.
Mesmer
Shafted, a Nerf to a core mechanic that so much is based around without any adjustments to the abilities was crazy, its really caused them to go to kitten, they need some severe help they arnt worth anything in any part of the game any longer. theres really no bright side here.
Elementalists
Impressed u kept em viable, they do work even without cele reguardless of everyones doubts… didn’t do enough for Scepter its still not good, so realistically no success there, but they arnt fairing too badly, some more sceptre changes and I thing u’d of got em atleast in the right tracks.
overall some very good nerfs and buffs done on the profession bases, however I feel a lot of problems were ignored and nothing done for them which is disappointing, not the worst patch though in all honesty some stuff just needs some more help.
imho.
The Sword nerfs were Inevitable, hopefully they iron out the bugs with the new Sword 2 if so its still very powerful, atleast from a PvP aspect, it does like 4k dmg with quite abit of chill on it with a low CD and low Energy cost.
the Shield nerfs were more uncalled for, there was no reason to nerf Shield 5 tbh, once they had made the other changes they had reduced the Rev enough without having to also hinder this and even if this was to carry out they should have given us mobility with the skill the compensate the hit where survival is concerned.
The nerf on the stab trait, was Needed, was ridiculous to see proffessions holding 100% Uptime on stab, but imho some Condi Removal somewhere would have been nice to compensate the reduced Survivability against CC.
Lack of Changes to Jalis and Ventari was garbage, but completely seen, Its a Zerker meta, why would they buff the Sustain Legends for a Zerker Meta? they want us all to use Zerker builds and turn away from Survivability currently so buffing those two legends would have simply gone against everything they intend from this season. they are clearly pushing Pure Power over Condi or Survivability for every profession right now so it was completely expected to not see these two legends making it anywhere.
as far as I’m concerned the only uncalled for nerf was realistically Shield 5, I can see the purpose in the other nerfs for the games health realistically, they could have done some small QoL things to maybe compensate the nerfs.
the only small things I’d ask for would be
Return atleast 3% of the Damage to each swing of the auto attack, the reduction was Huge and it never needed to be that back, giving rev a slightly higher auto attack to compensate the Locks on Skills would have been fine I understand it was too high before but now it seems slightly too low.
Either Reverse the Shield nerfs or allow mobility while using it we need it for surviving.
Fix the bugs on Sword 2 and Stop it targeting Pets/Clones and Speed the Animation up, also stop using it as a projectile the reflection of it is silly, its a Melee skill with a increased Reach not a Ranged.
I think that’d put the Rev in a much better position in itself while maintaining this new playstyle they’re pushing it into, it’ll also return its use where PvE is concerned these nerfs did hit them Harder then any SPVP/WvWer.
did any one else?the newest profession just alittile over 5 months old and all we get is nerfs no skill reworks nothing .no ty toon deleted maybe even game
Pretty foolish if u ask me then again u sound like a Fotm bandwagon reroller, the proffession was released underpowered it got 3 pages odd of buffing it was overpowered as hell on its release and was left overpowered til now, i will explaib why.
Its top dps specc and condi specc consisted of its tanky elite traitline meaning it was pulling more sustain with its maximizing dps, u are ment to Lose sustain to gain damage thats balance u loss ground in one place and put that somewhere else.
Its evade frames were too high and miles ahead of any other plate proffession, it needed to be cut down the revenant had too many mechanics baby sitting the player and giving them huge rewards for absolutely minimal risk.
The damage distribution was insane to have that much damage in its auto attacks, it needed to be changed for the sake of any depth in the proffession it was faceroll easy and gave you a too tier proffession for no skill level at all.
The insta stability was cancer to the game no one should have perma stability built into their proffession thats just absolutely ridiculous, its good that tehy aee finally removing it from the game.
The shield nerfs were too much and imho they shouldnt of lost as much auto attack damage as they did i feel 40% was too much with the sustain nerfs i feel 8% should have been removed from each swing as the sustain nerfs would have covered the rest
However revenant will remain meta, more so then thief because thief still die instantly to AoE still provide fery little for the team and only good for decapping or +1ing i still wreck them with my rev
Differenfe is rev got harder to play with these changes and dont have the overpowered safety net that carried u fotm bandwagoners through season 1
don’t understand, what about the skill did they lie about? o.O
Lets break the “balance”
- Sword autoattack damage going down 10%ish. First auto attack gone down by 10%, 2nd autoattack gone down by 20%, third autoattack down by 10%.
Okay, seems deserved as i melded glass people with auto+quickness in seconds but!!! .
Ofcourse it was Deserved, no profession should be doing its main part of Damage through a Spamming of one button, its ridiculous.. that level reward for the Risk was Unlevel therefore Unbalanced within itself.
- Precision Strike – now always launch 3 projectiles regardless of how many targets. Reduced the chill duration from 2s to 1.5s per projectile
Noone care, it remain a trash skill due to it projectile nature with speed of a turtle. On top of that cus of damage nerfs on auto we are even weaker vs “pet” classes and in teamfights half of the damage will go towards random trash. Wanna bet it will be nerfed soontm? .
What? this is where u’ve lost me, the Projectiles don’t travel that slowly, did u even bother to have a Look at the animations before posting this, they’re pretty quick, u hit the target before the animation finishs and tbh its proven rather reliable whenever I’ve used it and done exactly what its ment to of.
- Unrelenting Assault. Reduced the number of strikes from 7 to 5. Increased the damage of each strike by 5%
Yay for the nerfs, my surge feels so kitten strong now. With the changes done to UA it should become single target ability. But yeah, lets turn this skill into a joke, why not. .
Again evade frames in that length were Unbalanced, it took u out of Danger for too long and was boring as hell, it is Ridiculous to argue with a UA nerf, it was Overpowered in what it could do or lead into… specially with the Self boons. it still does great DPS and the fact pets counter it shows it now has Counter play.
Overall changes to sword are terrible, basically just damage nerf with no compensation and it doesnt seems to have anything with “singling out enemies”. With a hope that it will become a 1v1 weapon i got back something that becomes a pure joke the moment +1/pet show up. Seems legit. Bravo guys, bravo .
Actually sword 2 does 4k Damage on a Single target, UA is still pretty strong on 1 target, and Staff has many great focusing capabilities specially with its 5.. shield and staff gives u access to 2 blocks + a 3rd from Traits in Herald, which is actually really good no other profession gets that.
the Rev has great potiental in 1v1s andf has great focusing potiental specially when fighting someone whos isolated from his team.
- Facet of Light – Initial activation will now have a cast time. You can no longer use it while being stunned/launched etc .
About time, the ability had barely any counter play and before u say “oh just stop hitting him” U simply wait til they bundle Condis on you for loads of Healing and they cant counter it.. What about pets and tbh in a Team fight it can be difficult to notice it espically with all the Graphics going on around you.
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in all honesty the only nerfs I really feel is the Shield 5 Nerf and Sword 3 nerf.
the Facet of light I’ve never struggled with.. it rly hasn’t made a difference, the Damage on sustained from Auto attack hasn’t affected too much in the bigger picture..
Unwavering avoidance, was needed, reapers also need it for theirs, imho no profession should have anything higher then 60% Stab uptime… its Cancer for the game to have anything more realistically CC theres for a reason and Isnt just another filter on ur boon bar.
claims to “only reason to run the traitline” is stupid..
with the Loss of Energy sigil, Enduring Recovery makes up for it.
Close Quatres helps filter down the Damage from Ranged players such as Dragonhunters and Rangers.
Eye for a Eye is great, the taunt behind being CC’d is amazing itself with a Protection buff attached its always lovely to have.
Relatiatory Evasion is good v bursters, great situationally, can really put the hurt on a DH espically with true shot.
Rite of the Great Dwarf gives u half’d Condi Damage received, how isn’t that good like seriously?.. better then todays Diamond Skin lol..
its still got a lot of use… and It was OBVIOUS why it was nerfedf and Why it was Needed nerfing.. out of ALL the nerfs that one was actually required… Perma-Stab is Cancer.. no profession should get close to 100% Uptime on stab.
Wow, this is insane. Do they see too many people having fun with Revenants and think to themselves “hmm, how do we get people to stop playing this class?”
No Jalis improvements
No Ventari improvements
No Mallyx improvements – I was hoping they would reconsider bringing him back to his BWE2 glory or to at least change the leftover traits that no longer work well when they destroyed his theme
A crap ton of nerfs that reduced both damage and surviveability.
Shield 5 was hit HARD (didn’t see that big a hit coming)
Another Facet of light nerf (though I’ll have to test to see how bad)
Sword 3 reduces surviveability because it lasts less time (thus less evade) and also in keeping up with enemies
Damage was just hit hard in generalNo staff improvements to make up for all the sword nerfs either, would have been nice for some love of some sort.
no they saw how broken it is, although I disagree with the shield and Sword Nerfs, the nerfs make sense.. u cant just keep a profession Overpowered because it has a Huge Population of Love in it…. it was too strong and Needed nerfing down… espically in its Perma Stab and Condi potiental…
(edited by Drayos.8759)
Every profession has half its profession unworking or Unviable.. and sit on one build that makes them strong… why did u expect different from rev?
roy did a great job, Power Herald is good.. Condi Herald was good (no idea anymore how strong it is)… its fun and imho even tho the nerfs have made it weaker it feels more fun now then it did while it sat at a Overpowered Status
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PVP Wise, the Dragonhunters good, they’re pretty good as a package in all honesty and have a lot to offer a team, PvE they’re not so great realistically.
but no u have capability with the Dragonhunter, base guardians another story though.
Meanwhile, in the land we call reality, Guard’s need a nerfing! DH hit’s way too hard right now. Not just the traps but, the bow needs toning down too. I’m especially looking at how OP True Shot is.
For the general discussion, this is a poor method if testing a Professions damage output. Since it’s a test dummy, you are completely disregarding burning damage. Also, what other benefits are there like the Guardians getting 33% incoming damage reduction while AA’ing.
LOL, true shnot is the ONLY bow SKill they have to do damage with XDDD, like seriously nerfing that would throw a Guardian beneath the Warrior in capability, Seriously your trying to send the profession to the grave cause u forgot what evade frames or Dodging is?..
Meanwhile, in the land we call reality, Guard’s need a nerfing! DH hit’s way too hard right now. Not just the traps but, the bow needs toning down too. I’m especially looking at how OP True Shot is.
For the general discussion, this is a poor method if testing a Professions damage output. Since it’s a test dummy, you are completely disregarding burning damage. Also, what other benefits are there like the Guardians getting 33% incoming damage reduction while AA’ing.
This topic is not to lure people getting owned by guardian.They will always complain no matter which class kills them,NERF!
Now,to the matter.
While completely ignoring guardian’s burn,i also ignored necromancer’s Chilling Nova,Decimate Defenses,Deathly Chill…Used only one skill,to show damage done,while almost completely naked vs fully geared guardian.
Point of this topic is not Dragonhunter nor Greatbow.Point is low damage done (almost same) as Necromancer with – 692 power,466 precision,466 ferocity.
If you have problem with guardian doing big damage,make topic meant for that kind of discussion.
As i said 10x so far,but people do not read,nor care,but they care to answer and trying to i do not know what or who,i am playing shield/scepter guardian.Damage i do is 5x lower than damage done by meta guard,but i do not like meta.
I enjoy shield scepter guard,and i wont change it,no matter,how many times i get kicked from groups. I am actually happy for not being one of those “bot” people,who play something they do not like,in order to win.
Now,as for people who keep saying hammer is good,why then,there’s only one hammer build for guardians on most popular site,if not only of that kind? MettaBattle wiki
I guess,those bitter players,who badly try to ignore fact,that naked necromancer,with one attack,is doing more damage than fully equipped guardian,playing necromancer themselves.
Who wouldn’t with damage they do and survivability they have?But you forgot one thing..i have necromancer as well.
I do not complain how necro is op,or anything like that,because i do not play that kind of game,to complain on other classes.
I just showed to the people,how low damage guardian does,even fully equipped vs class that has half stats less than guard.
U Just admitted you dont use Meta, at the end of the day that’s your own choice, but the guardian is VERY Build dependant their Natural stats are extremely low, therefore if ur not using Meta ur going to damage ur own potiental ALOT more then most other proffessions.
ur going to have low DPS if ur playing a Bad build. its a MMO, welcome… Min-maxing and Alternating Playstyle is what you do.
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funny how anyone in top tier SPVP or pro teams is saying they’re still very strong, yet the Lowly Rev Reroller FoTM Love are QQIng that they’re now bad.. Umm, DH isn’t the bottom in the current and prolly wont be in the next.
Elementalist Warrior and Mesmer are the bottom Tiers of this Season Most likely unless another balance patch is released just before the New Season Starts which changes things.
Looking at the fact Elementalist and Mesmers were OP as hell previously, season 3 u’ll prolly be Looking at Thief, Revenant, Scrapper or Reaper being bottom tier, Prolly 2 of them + Warrior which will sit at the bottom still.
Given Rev hit nerfs this round, i’d Say Reaper and Thief, or Reaper and Scrapper will be bottom tier next round, and Prolly The Mesmer will come up, Elementalists are in a rut cant see them fixing at the end of the next Season, and I cant see Warriors picking up, so I think it’ll be the Return of Power Mesmer.
but no, DH is better this time round, but I dont rly know if it’ll make meta tier… its Just So Simplistic… so transparent.
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For me, I really needed banner finishes downed enemy functionality (or at least battle standard would do that)and skullcrack to leap skill, and shout gain 400+ heal more like before the shout nerf patch. And warhorn convert condi to boon but it will not do a single thing since shoutbow utilizing warhorn is gone.
They said some functionality has been changed but i really don’t see func changes but mostly cd time down.. like only 2 sec?
Just a bunch of minor buffs that aren’t really in need of -.-
Dueled like 30 rounds only with revs and reapers and this is what i concluded. I would still hire rev or reaper for esports.
what about you?
E-sports affect 5% of the Population of this game, It has 0 Relevence to myself or to you as Players who arnt involved in the Pro-scene at all. so the comment realistically isn’t needed.
anyway on topic:
No, those changes arnt Needed, not saying that making supportive builds such as Shoutbow work once again is a bad idea, however trying to push buffs which will only help one Single build In the warriors entire Capability, no other build would use any of these buffs at any point which would keep 99% of the Proffession absolute Rubbish.
We’d just fall down the Elementalist hole, based around 1 build for our Entire existence.. and then just every time its nerfed we as a profession suffer down to one builds changes, We need to see More Overall Warrior Performance Changes which will Affect the Entirew Warrior and remove the problems and flaws in the more noticeable areas
Warriors Sustain, Healing, Active Defensive buffs such as Aegis and Protection, Condi Cleansing and Team boons, Warriors do not have enough of any of those.
The Warrior needs at Base
a Source of Protection, imho a good implementation of this would Primal bursts or Even All 3 bar bursts give 10 seconds of Protection, this would give the warrior a change to ramp into Defence but have that opening where they are vunerable allowing for counter play.
Fast hands to become Baseline, I understand Discpline will still likely remain in top Traitlines for warriors but this opens a opportunity to replace it with something good for the Warrior in the Means of Sustain… or even a Perfect area to Implement that Source of protection into!
Add Aegis to Stances, they have a Lengthy CD they’re built for Defence and Tbh they seem to be the only thing Anet push warriors into therefore, prolly the Ideal candidate for this Implementation.
Re-create Merciless Hammer, its a rubbish trait in all honesty, Hammers very rarely used for Damage rather CC so set up GS bursts or team kills realistically so giving us a Damage increase on it is pretty pointless imho I’d like it to keep its theme and be pushed as a CC Weapon.
Make Fatal Frenzy Baseline, a pure Damage / Condi Damage increase Doesn’t need to be a forced trait in all honesty, it doesn’t add enough to make it a good thing also our Damage isn’t high enough to make it that threatening give us Something different which makes Berserker better.
Improve the Condi removal on the Savage Instincts trait, its pointless 2 Condi Removal with the condi access half the proffessions have is ridiculous, not to mention the time v Reward isn’t there… Increase it or make it baseline and create a Better condi Cleansing Trait for us to pick from.
Give Evade frames on 100Blades, at the end of the day – its cast isn’t massive, most time it with quickness making it shorter, we’re locked into one Place, it’d just give us some survivability for when we’re trying to use this in the Midst of battle.
Put a Immobilize on Savage leap and blade trail, so we can get a Fury proc on Initation, providing us with Synergy between our traits and weapons, would be nice to see more traits involved in builds.
Increase Shield Stance to 4 or 5 Seconds up from 3 seconds to give us alittle longer to escape burst.
Put a full Condi Cleanse on Warhorns 4 Charge instead of Just mobility based Condi removal.
Make Eternal Champion baseline, a GM Trait for 1 stack of Stab and abit of Might is ridiculous given on non-elite traitlines we get given more then that from given traits that arnt GM Status, abit lacklustre for what it is, imho
Make Furious baseline – again just so outclassed but would help the profession so much its just not worth the GM Trait status again, getting rid of some of these traits that are just so badly placed would really help even if u pushed this to a Minor trait choice and Remade a brand new GM Trait for the traitline would be better then what is is currently.
Increase the Endurance on to the Limit, Increase the Base Healing on the Shouts trait
imo, warriors arnt suffering a numbers problem (some dmg increases here and there wouldn’t hurt) but overall the issue is the Burst takes so much to use but gives nothing to the warrior to give it any QoL while trying to set these up, a Evasion on 100blades Adding immobilize and things to other weapons and making a more CC Based trait to replace Merciless Hammer would go a long way to improving that combination for the Warrior.
imho, Warriors need a Much more supportive mainhand weapon, Right now that is helpable, but for future, its a good thing to keep in mind, we have some good supportive offhand options, but nothing for the main hand, even if u added Staff for support, u coul use warhorn in the offhand on the second weapon Swap, which would bolster the Supportive options of the Warrior.
The Shout trait which allows u to heal on shout use needs increasing, also add a Regen effect for the team, this giving the warrior more support to offer.
Increase Quick breathing to 2 Condis Per Shout.
Make Burning Arrows Baseline for Longbow, then replace it with a Banner Trait, Which Grants Might and Swiftness on banner use to ourselves and Team, giving us More boon share capability.
Give banners Baseline Regen on Initial use to nearby allies and self.
add a Regen on Powerful Synergy when it is success, helping your team with Health regen in combat as a reward for success.
buff Inspiring Presence to a Flat total of Instantly adding +250 Healing power with Might.
I agree with the bring to the Limit to a Instant cast however I feel bringing it down to a 20 second CD would bring More value… or just add both to it…. I agree with berserk mode clearing 5 condis… Iagree with Defiant Stance + Mending, I think the Shouts increased healing and better scalings a good idea.
Rage Skills Still need A lot more changes imho, they could be good, Physical Skills are in the exact same boat.
Add the Combo field back to Arc Divider.
Reduce the CD on Flames of War to 15seconds.
Reduce the CD on Shield Stance to 20 seconds.
50% Reduced Condi Damage taken on Enduring Pain.
Increase the Adrenaline gain from Rage Skills.
Reduce CD on Blood Reckoning to 20 Seconds.
Increase the healing from Damage done on blood reckoning to 25% for 10 seconds.
Increase the healing on blood reckoning to 4k.
make Blood Reckoning instant, as I agreed earlier.
Re-make On my Mark, to a More supportive alternative Such as Quickness for the team.
Give us a Elite Stance.. it seems like we don’t actually have one? .. like wtf. Everyonme else has a Elite for all their Utility tree groupings. maybe something like a Instant Team mate Revival?
or maybe a Elite Shout Which teleports all Team members bodys to the feet of the Warrior to pull them away from stomps Or the Fray.
Their natural Sustain just isn’t there – Protection from Bursts would involve the warriors mechanic more, and it’d give it enough uptime to be the king of Melee as warriors are ment to be.
Lack of Condi counter, Warriors condi removals and things are minimal so putting a condi clear on warhorn would give the Warhorn more purpose then it does now and remaking some of the traitlines to increase the condi clear would make them more worthy, also give the Warrior a fighting stance against all the AoEs and Ranged Damage while trying to participate in bigger fights.
Traits being outdated and Needing to be Reworked or Made baseline depending on which trait, this is clogging up the Warriors choices and Preventing any Diversity or creating any form of balance as the warrior is so forced into certain traits.
this is what I don’t understand..
Litterally theres so much u could do to the warriors, its So Bad Currently that u don’t have to worry about actually breaking the kitten thing at this point.
and Yes I’m aware if u made every one of these buffs official it’d be Overpowered, my intent wasn’t to give the patch notes that should have happened rather.. Propose multiple ideas which u could Use to fix the Warrior.
.
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ur still stronger then Warriors and Mesmers though who are also deleted from PvP LOL, kitten this 3 Proffessions on the Bench a Season is scarey. thiefs will last one season before they are back on the Bench, as it seems the top 3 go to the bottom (well in the Elementalists and Mesmers case)
So I guess its going to be Scrapper Reaper and Thief on the Next roll of Shafting.
Rev has received the biggest nerfs, up there with ele. I’d say at this point though ele has got shafted from being a must to now being thrown completely out. Rev was mostly in meta for condi mallyx which is hard countered and basically useless because of reaper.
Power shiro, while still good, is probably on the same level as guardian dps or thief at this point. Engi did not really get nerfed since cele is not the main trinket used. You keep referring to the nerf because of removal of cele ammy but marauders was still heavily used.
I don’t think rev has been deleted from meta but the condi rev very well has been. I expect zerker power shiro to take the place of condi rev as I’m sure most everyone else does as well.
the issue is ur not reading Past the patch notes.
Dragonhunter was buffed, but they didn’t see the buff, they havnt gotten any better, neither as base guardian, they are just as Bad and Just as far from meta as they were in Season 1.
Warriors was buffed but they didn’t see the buff, they’re sustains gotten worse if anything so they are Just as Trash tier as they were in Season 1, it hasn’t made a difference.
Mesmer just dropped into Trash tier with the nerfs Most people are saying they’re even worse then Warriors and that’s saying something
Elementalist Deleted from the game, lets not even talk about those.
DPS Ranger is being used more then druid now so I assume the Druid changes and Cele Amulet removal as pushed it maybe below DPS Ranger in what the current meta is forming into.
So the viable options of this game are
Ranger, Thief, Revenant, Scrapper and Reaper, I’m sorry but ur in the top 5 Proffessions, u cant Realistically complain at all, big nerfs but it hasn’t pushed u out of top 5 proffessions, and that’s if Herald is the WORST of that selection, so at worse ur the top 5 proffessions in the game currently… that’s the ABSOLUTE worse that u can drop to for the Next meta.. and Ur complaining?
if u read the actual Meta List, u’ll reliese their 1v1 builds / Sustain builds consisted of Celestial, all the top Engineers Were running Cele for Survival, Mauraders is good yes. but Still it will nerf out a Playstyle of the Engineers, they wont be Semi-bunkering anymore.
Its not a case of “oh its stronger then mauraders” but it will limit their options more then they were before with the removal of two of the builds used… and tbh Mauraders will be replaced with Mercenaries or Paladins tbh, most are saying its Stronger now. Scrappers just went down to maybe One build.. Instead of like the 4 it had going for it… I’m sorry but as a Proffession that’s a Nerf, rev will also prolly sit on 1 build in Meta..
they BOTH will sit on 1 meta build, yet you deem ur Proffession as Nerfed.
Pretty sure… Cele had something to do with Druid, Its still a Nerf to the profession it was a Pretty Depended on Amulet, afterall it was a Cele bunker, I think ur being very blind if uhonesty believe Cele had no part In the Druids Success, if that was at all true, why was there 0 Amulet Options in the meta build.. and Why did not a Single other Druid build Make it even into Good Tier on Meta websites?
if Engineer was using Cele most of the time, Why was AGAIN Cele the One posted on Meta… Cele the one Posted in top player Engis Guide lists, why was Cele the top talked about build… the Majority played with Cele not Mauraders, Mauraders is More Damage based and Yes it works.. but not on point.
your being blind to honestly not see ANY Form of nerf to those proffessions, they’ve had 2 Options removed from them, they’re Left with 1 build with isn’t Used as much as u try to make out.
end of the day, this post just reaks of attempt to portray the Revenant hitting Rock bottom and No other profession feeling it, its Delusional, THe Engineer DID receive Nerfs aswell as buffs.
Guardian and Warrior buffs did nothing for either Proffession
how can u look at a game with Revenant being one of the 4 ONLY Contesters of Meta spots and honestly BASE ur QQs around the Proffession, like SERIOUSLY they just removed Half the kittening game from meta how the kitten are u NOT going to be Meta lol
I’m not saying ur going to be the BEST profession, however u will be meta, Saying ur Deleted is stupid, too many Proffessions Just got through out the game for another Season for u not to be in all honesty, too many proffessions are below revenenants still for u not to be Meta.
(edited by Drayos.8759)
Right, Considering. the Meta in season 1
Tempest – Celestial
Druid – Celestial
Scrapper Celestial / Soldiers.
All three just took a huge Hit with the Removal of both Soldiers and Celestial, putting them even further behind what the Revenant was. Elementalist and Druid will likely drop completely out the Meta with the Removal of these amulets. however it sounds like DPS Ranger is doing really well.
Now the Warrior and Guardian changes were Irrelevent, its not going to move either profession above what they were doing previously, so u may aswell Just remove those proffessions from the Entire Argument
Leaving you with Elementalist, Ranger, Thief, Revenant, Scrapper and Reaper.
Scrappers have Lost a lot of their builds Prolly wont take them completely out of meta I’m sure other amulets will surfice for them, however the Loss in Healing power and Ferocity etc etc will defintly leave its mark where the Proffession is concerned, they’ll take a Survivability hit atleast and prolly wont hold Points near as well as they were..
Elementalists are Likely going to lose their spot in Meta due to the removal of Cele and the lack of Any form are giving to them… Fresh air is defintly not coming back, those changes were horrific.
So Season 2 Meta =
Thief.
Reaper
Herald.
Scrapper
Ranger.
how can u find the space to say “ruining the profession”… “killing its capability” with a Straight face even tho its Pretty Well known ur going to remain in Meta, and So many other Proffessions are waaay further down the food chain then Revenants, Trying to claim this Nerf is That bad in comparison to the Wreckage of other Proffessions is ridiculous in all honesty, ur going to be Meta by a Mile, theres no need to call any Early “OMG WE SUCK”… cause u don’t.
u took a Nerf.. it’ll prolly match the Nerf to Scrappers with their Loss of Cele, it wont knock ur Meta Status.. and it defintly wont Knock ur Potiental. if Season 3 arrives and they spam a ton more rev nerfs, i’d say then u could Say something as that shows just Consistent nerfs.. but 1 Patch of Nerfs… espically the first of thje Expansion release, it was No doubt holding nerfs for the Revenant.
Feel good though guys, your Not Warriors or Elementalists… It could be worse.
Revenant changes aren’t that bad when you consider all the changes the other classes underwent.
What changes?
Ranger – buffed, druid 0 nerfs
Engi – buffed, scrapper slight nerf
Necro, reaper – buffed
Thief, daredevil – buffed
War – slight buffs
Mes – deleted due to nerfs and thief buffs
Ele – seems to be deleted
Guardian – buffed, Dh – slight nerf to trap
Revenant – nerfed hard (bc he needed nerfs..), herald nerfed which puts him into deleted like mes
DH changes were Irrelevent so were Guardians, it’ll never make Meta or ESL Play in all honesty, it’ll remain a Pub stomper, I’m sorry but DHs build is flawed to buggery, its Pointless Saying it got buffed when it was Pretty irrelevant what they buffed anyway.
Warrior actually works out worse sustain wise now then it was, it got Sustain buffs and everythings Damage went up… spreading the gap even further apart, so again its Irrelevent neither of these proffessions are seeing Competitive play unless they buff them again before the Season 2 Starts.
OFCOURSE DRUID GOT NERFED – it just loss Celestial Amulet AND Soldiers Amulet! it just lost its ENTIRE build… the only thing that Actually brought Rangers back!..
I’m sorry, but Revenant or Herald arnt Deleted
Elementalist, Warrior and Dragonhunter are 100% out of Meta, Mesmers sitting on the Line where its Questionable if they will or wont,
with 3 – 4 Proffessions Already Disreguarded.
Scrapper Lost Celestial and Soldiers, its ENTIRE build foundation, they’ll take a On Point 1v1 Nerf, they’ll take a Sustain Nerf aswell… and prolly abit of Damage loss in their too.
Druids gone, with Celes Removal it wont be what it was, DPS Ranger has picked u pthough, Thief and Reaper buffs were good.
Thief
Reaper
Herald
Scrapper
Will be the new Meta, so don’t act as if “deleted” lol, u arnt by a mile… If u actually took into account the Hidden Nerfs with the Removal of Amulets.. or HOW important the buffs were instead of Just reading “increase” and “decrase” u’d reliese that 90% of the buffs made this Season were absolutely Worthles and have 0 use for the profession… if hasn’t fixed anything its Still the Same thing just with a Different build Revenant is Meta weather u wish to admit it, and I’m pretty sure once the Meta has Settled it’ll show itself.
(edited by Drayos.8759)
is that guy seriously still yelling about how he thinks hes #1 warrior, u reliese “best warrior” on the majority is down to the Majorities opinon right?… U cant simply say u are the best…. Generally its Something players say about someone else..
if u were the “best” warrior, u wouldn’t be giving up because 1 build leaves the game, its a MMORPG, its built off the back of changing things and if u were so qualified and capable you’d simply find a new build, which kinda proves in your own words, ur only capability lies in shoutbow.. being great at 1 thing never makes u the best at the entire thing
I cannot believe we waited three months for this. If those were the highlights of the patch, this is going to be the biggest disappointment for Warrior ever. As if we haven’t had enough disappointment for the last three years.
If u look at all the patch notes released so far u will see they aee all basic and very minor, it seems arena net dont want you to onow what theyre doing in the bigger picture until it physically happens, i doubt any of the notes provided so far are the bigger scaled buffs or changes realistically i thibk this is just so people see the very minimal theyre getting and rrying to build a hype around the season change realistically.
I hope the changes will be more interesting as a whole for every proffessions this whole suspence over the changes i feel they are trying to make everyone feel like theyre getting shafted so when they release the notes it will be s suprise or to prevent theory crafters figuring out what to do before its even out, issue is a few too many proffessions are in the gutter for people to have sntthing positive to respond to it with and with such harsh removals such as the celestial amulet alot of elementalists and things are worried theyve wasted their time.
Currently dont know if being this secretive is helping anets position but i guess we will see what happens when its released later today.
>for all the attune variety, there seems to be little counter play and strategy mixed in.
That’s why GW2 PvP never took off.
GW2 PvP did take off, just not as fast as Arena Net hoped…
the issue isn’kittens “counterplay” the issue is its a MMORPG, todays PvP is in MoBAs.. and the games Meta is bull, nobody wants to see bunker Metas etc etc so for various tournaments nobody bothers to watch it yet during zerker metas in tournaments the numbers rise.
its hard to realistically pull off what Arena net are trying to and we’ll wait and see if it sees any more lift from where it is now as we carry on… end of the day no games made it big after only 3 years… some of the games we compare GW2s ESL potiental at are 10+ Years old which isn’t a fair evaluation at all.
the rotation is only the skeleton to the elementalists Playstyle, if u played strictly to it, u would inevitably die as its build for might stacking and not survival, SPVP is alittle too Unpredictable to realistically use it as a Playstyle rather then a guideline as u will always have to use resources else where for survival or in the moment split second decisions. you have a lot more to pay attention to and to know when u can use the rotations to begin that Damage ramp.
I find the Elementalist fun to play cause each level has its own learning curve and I feel like I constantly get better at it, also magic themed proffessions have always appealed to me realistically.
imho, the game now applies to both types of players.
Some Players find a group of people or the majority of a guild which they get on with and enjoy talking to them / Playing with them and seek to be apart of a guild for community purposes to get to know players or be apart of a Diverse Community through their shared love for the game / content / desires.
Others Rep guilds for guild hall access or Simply just to meet players or be apart of multiple guilds to get to know a Larger variety of players which will hold More activity in Chat or offer you more as in content wise as u’ll be aiming ur questions / groups across a much bigger mass of players.
I participate in a guild for the players rather then a reward or Profit from being apart of it,
yeah I don’t rly understand the huge gloom and doom voices currently, although I did not play during the Era before Cele, where apprantly the Elementalist was unviable for a entire year with 0 additions to getting it on the road to balance.
This is 2 years later, it doesn’t automatically mean a repeat of the past, or a second failure, maybe they have a Idea how to push the Elementalist where they want it this time round rather then before, new ideas do come around we do have tempest now.
This karl guy seems to have a bad reputation with the Elementalist community though, I’m not knowing enough of what he has done to realistically know the circumstances but it seems to add fuel to the burning Players knowing hes the one making these alterations to the Elementalist.
I really hope they stick to their word and give the Sceptar and Focus some proper changes, they are making a massively risky move removing such a used amulet from the game and not only that taking a lot of other popular amulets from the game, this will impact ALOT of proffessions, not just elementalists, maybe not to the same degree though, we seem to be the only profession that doesn’t have a build that doesn’t use Celestial Amulet.
but imho, await the full notes before placing a Judgement, I mean it might pan out completely different to what ur expecting, take Tempest for example, the community instantly replied with it’d be useless, and Sure The warhorn did pan out that way, there is very little use for it, however the new specialization has Replaced Cantrips and the Base profession.
ur either doing something very wrong, or extremely unlucky, I’ve never been even on a 5 game loss streak, the Pip system is a joke, the fact u cant drop tiers is bullkitten, how is it a measurement of skill if u only can go up lol?… theres very few who are bad enough to literally lose too many games to ever rank up.
however, wouldn’t say I have had problems with their Matchmaking on too many occasions myself tbh.
the likelihood is, Mercenaries holding 1050 Power 1050 Condi Damage 560 Tougness 560 Vit or Paladins 1050 Power 1050 Precision 560 Toughness 560 Vit will become the New amulet to go for, from there, Either a Might stacking Rune or a Toughness Stacking Rune to go with that depending on how much the changes fair.
We’ll prolly take some form of take of Fresh air on the build side of things, Likely more built to be abit more tanky but still hold the burst with low Sustained Damage, this to try output Damage but try our best to fend off the thieves with these huge buffs coming their way.
If this fails prolly become a pure Support role with clerics amulet and Durability runes.
With paladin/mercenary you’ll be lacking support, the reason ele was actually taken sometimes. Imo, scrapper or maybe druid would do better than ele after the changes by far.
With cleric you’re dead. I mean really, with the new DS you cannot afford to take an amulet without vitality and expect not to die to buffed reapers.
Also, pretty sure they’re removing Durability runes.
That is true, durability runes are being removed I forgot that, Lacking Support yes.. but if the games driving us to become a Pure Damage we’re not going to remain support unless they fail to make DPS Ele viable.. which then ur prolly just going to build the most tanky thing u possibly can and become a bunker :L