Showing Posts For Drayos.8759:

Is tempest only viable as support?

in Elementalist

Posted by: Drayos.8759

Drayos.8759

is there a way to actually use it offensively in a D/D build or anything, the WH seems too slow to Really see any effect.. and its proven to not be a great stand alone build, i solo queue in SPVP alot, therefore holding Such a teamplay requiring build isnt the Best for the situation.

this would mean i prolly would maybe want a few Cantrips and Not running Full shout as i’ll Want to build something with 1v1 potiental and Something more capable of supporting itself.

Would this rule tempest out completely? i see alot of players saying without Support Auramancer its not worth using, is this true or is there a way to make some sorta DPSy bruiser type build for it?

Is ANet happy with the current tempest?

in Elementalist

Posted by: Drayos.8759

Drayos.8759

the major issue with the current perception of the Tempest is purely it was not Sword, it Was another Supportive half bunkerish Traitline for a Proffession which Already had this, this has upset quite alot of players Because they wanted something new and refreshing, a Different playstyle for the elementalist, Tempest simply did not reach that.

Is the Tempest bad? No, not by a mile, it isnt perfect it is having flaws, but it does work and it is viable tbh. my major notices in the proffession would be:

Warhorn skills, They just take forever to really go anywhere, It seems without the enemy being physically rooted or baited into close combat with you landing this consistently is proving harder then it should be.

Rebound, its a good ability, but its kinda Like a last trigger move then anything to use for situations, u press it as a panic button to try survive, on paper it looks good but tbh its just a weaker version of what the berserker has now.. the healings pretty low.

Water – The overload isnt worth the penalty it costs to realistically use, i could see water needing slight tweaking atleast in its overload atleast.

should Anet feel ashamed of this release, No, the bad feedback on it is just because it isnt what alot of players wanted, i dont think its bad, its good at what is doing what you haved to remember is, Elementalist were wildly overpowered before this expansion, they were bandwagoned and even a meta team comp was built from 4 Elementalists, they dont want this to repeat so buffing them is a Slight discomfort for Anet.

When condi damage takes a nerf (due to how wild it is) anet will prolly find it easier to buff the Tempest, and we prolly wont see the changes til the big balancing patch before raiding, so we’ll see what happens then.

Dude are you high?? rebound good? its so useless you cant even see it trigger, its literally just a protection from one 1! autoattack.

im too tired to go into the full list of whats wrong with this atrocity of a spec, im just gonna go get wasted.

tbh, i didnt really mean it in its current balance, as a concept it is a good idea… it needs buffing MASSIVELY, but it would hold its place providing Anet do as they said and do fix the balancing problems tbh.

at the end of the day, tempest has got alot of points going against it, and tbh currently it is worth not using the specc, its not really holding anything good currently, as a concept its a rly good idea.. combining a simular thing as staff into the last 2 spots of a More offensive build isnt a bad idea… however it just needs tweaking to get it working really

i do hope it sees some changes/buffs to make it stronger… but i guess we’ll wait and see.

cant see a rework happening though lol, although it’d be hilarious if they suddenly revealed it was all a joke and we get sword XDDDD, but no it’d never happen really, it isnt April 1st

(edited by Drayos.8759)

should I keep lvling my ele?

in Elementalist

Posted by: Drayos.8759

Drayos.8759

imho, Stick to what you love, If u love being a Elementalist stick to it, you are more likely to succeed with a proffession you love then the FoTM as u want to learn it and Not feeling forced to so u can Play OP for a Month

Its a MMORPG, buffs and nerfs come and pass throughout all proffessions, we all see bad times and good, Are elementalists weaker then pre HoT? yes, they’re not considered as good as they were anymore, but they arnt unplayable, Because the elite isnt so impactful as some proffessions u arnt forced to play it so there are much more viable builds out there to choose from using and not using the new Elite Specialization Tempest.

I mean im stuck between Necromancer/Elementalist/Ranger, I like the Elementalist alot but its Proving one hell of a learning curve for me tbh ( i dunno if its a harder proffession or not ) but its pretty disheartening when i just mess everything up which is why i generally play the others from time to time haha

but no, Eles are still good in all game modes, Stick to what u love really im sure tempests problems will be fixed over the course of the balancing patchs

Is ANet happy with the current tempest?

in Elementalist

Posted by: Drayos.8759

Drayos.8759

the major issue with the current perception of the Tempest is purely it was not Sword, it Was another Supportive half bunkerish Traitline for a Proffession which Already had this, this has upset quite alot of players Because they wanted something new and refreshing, a Different playstyle for the elementalist, Tempest simply did not reach that.

Is the Tempest bad? No, not by a mile, it isnt perfect it is having flaws, but it does work and it is viable tbh. my major notices in the proffession would be:

Warhorn skills, They just take forever to really go anywhere, It seems without the enemy being physically rooted or baited into close combat with you landing this consistently is proving harder then it should be.

Rebound, its a good ability, but its kinda Like a last trigger move then anything to use for situations, u press it as a panic button to try survive, on paper it looks good but tbh its just a weaker version of what the berserker has now.. the healings pretty low.

Water – The overload isnt worth the penalty it costs to realistically use, i could see water needing slight tweaking atleast in its overload atleast.

should Anet feel ashamed of this release, No, the bad feedback on it is just because it isnt what alot of players wanted, i dont think its bad, its good at what is doing what you haved to remember is, Elementalist were wildly overpowered before this expansion, they were bandwagoned and even a meta team comp was built from 4 Elementalists, they dont want this to repeat so buffing them is a Slight discomfort for Anet.

When condi damage takes a nerf (due to how wild it is) anet will prolly find it easier to buff the Tempest, and we prolly wont see the changes til the big balancing patch before raiding, so we’ll see what happens then.

I have nothing left to do but to beg you...

in Elementalist

Posted by: Drayos.8759

Drayos.8759

Its to do with the main topic because Laraley is asking for the game to change to suit him/her. But yes i grow tired of this, I thought i made the point pretty obvious that i was talking about the community hassling the devs to change things. Guess not…

This is hardly true, I am asking for more choices for ele. It has had the same support build since launch and there is plenty of people who would like to have a different thing to play, let it be dps or condi. Fresh air ele didn’t used to be at such a poor state before and honestly that would be enough for me, but right now it’s completely unplayable. Why do you have such a huge problem with having options?

I don’t get it, I’ve been playing fresh air Scepter/Dagger for more than a year now, mostly on fractals (just switching to Staff when needed). I have very decent survivability (3 heals + water switching, air 5 dodge, water 4 and earth 2 for damage reduction, vigor) as well as control. I do not feel like doing much more damage when I’m with staff. I’m at lvl 76 at fractals now and never felt useless.
What I feel like is that I do less damage overall than my warrior, but I offer much more utility

Yes, sorry. I forgot to say I was talking about pvp. In pve you can make anything viable.

Why somebody should even play a high risk build anyway?
Given the tremendous power creep other professions have seen, to ask for buffs at fresh air ele at this point is hazardous because inevitably those in favour of buffs to scepter burst like the OP, will use the D/D build as a trading chip with the devs.

Given the base sustain an ele can reach through traits, I strongly doubt the devs will ever buff scepter in any considerable manner without before greatly reducing the efficiency of D/D

Just take a look around guys! Everybody is running low risk/high reward build like herald rev, chronomancer, scrapper, reaper, DH and you people want to have a nice high risk build on ele for ?…c’mon.

No offense to the OP, I’d love to see substantial buffs to scepter but this can’t come at the cost of d/d ele ( benchmark for ele efficiency in GW2 2015/2016.

I don’t think any ele here wants to give up the comfort zone that is current d/d to get their hands on what obviously will be an inferior version of mesmer/thief/rev/guard/reaper as burst role.

At this point it would be wise to ask for buffs on scepter in the line of bruiser/roamer role the ele covers so well, leave the burst to dedicated professions

D/D ele should have been nerfed ages ago regardless of fresh air. There are actually people who would give up the d/d sustain to be able to play burst ele and there is no reason why this shouldn’t be possible. Ever since launch the game was supposed to offer different specs to different classes, not to pigeonhole them into one specific spec that will be the only viable thing forever.

I did also state there needs to be something done about the base survability vs traited one. Guards have already proven you can have a both support and dps spec for the same class, not sure why that couldn’t happen to ele.

Actually no, it was Ment to give Several Options to how u play the proffession not entirely entirely different playstyles, at the end of the day, all traitlines need to synergise, if they all give u a Completely different Playstyle ur going to end up so much worse then currently.

At the end of the day, whatever has been beleived each proffession is pretty pidgeon holed into their role realistically, look at SPVP, does SERIOUSLY the team composition change at all in any Meta change?… no it doesnt, Top tier Players Simply slap it onto what they were using from the start and Change very little in weapons or utilities

imho, this is good and bad

GOOD: because u can pick a proffession and know what role your going to fulfill, not it just randomly swap constantly forcing you to either deal with it or reroll to once again play what you orginally wanted to

BAD: because it limits the proffession to only those who enjoys its Overall Playstyle.

Druids have simply recieved this, as their statically made to heal to use their elite now, to be anything else they cant even use Druid cause it synergises with basically no DPS traitlines outside BM.

U all shout how Incredible the Chronomancer is, but it REALLY isnt as different in playstyle as you think, GS still does the majority of its Damage, its Mechanic (alacrity) is Still built off the exact same rotations they used previously, in tournaments Chrono is used for Nothing but its Alacrity and F5 Skill Helseth DIDNT even use the kitten shield.

Its just got Some More mechanics to Use in its old rotations and Play, seriously the playstyle feels almost the exact same overall, Druid and Scrapper are the only ones who REALLY do feel completely different to their orginal Proffessions,

Chronomancer still is Stacking 3 clones and blowing them up and Bursting targets down.

Reaper is Still Swinging Dagger/Warhorn to build Life force to Spam into Shroud for More Damage and survivability.

Berserker is Still upfront melee with abit of Condi Damage added to it via the torch.

Dragonhunter although the specc has given it a massive Power leap in its terms of Greatness. its still really the same thing at heart… All its builds revolve around Medis only thing REALLY new to it is the trap abuse.

Daredevil is Still using standard D/P builds andf only using Daredevil for increase evasion.

Herald is still wielding Swords and if not Axes in off hand.. Just have More boon access.

Everyone seems to be envyous of one anothers elites, but they really arnt all that gamebreaking playstyle wise, the issue Tempest is having is the fact its the only elite which actually has penalties to their mechanics where others Just straight forwardly boost what they did.

Sure it adds a higher risk to the proffession, but it doesnt make it unviable really, Tempest is pretty capable its Just not as good as it was expected to be, specially when u look at how much the other proffessions elite improve the proffessions out there :P

Healing design- real talk updated

in Ranger

Posted by: Drayos.8759

Drayos.8759

The issue with the druid is Simply.

They put it on a Proffession which was already mechanically faulty, they should have played it Safer when building the Elite for the ranger, cause it already has so many problems in the base proffession.

If Druid was on ANY other proffession it’d be 300x stronger, it was going to be a obvious slight mess, Not only is the trinity of 0 existance, so putting this randomly into the game was going to cause problems, the Pet AI Causes the Ranger problems also.. these combined with the problem that the Ranger simply has No traitlines to Support this sudden change in any form forces it down what Elementalist was… 1 build and thats it.

They’ve introduced like 7 Mechanical Failures into a ALREADY failing mechanic, and this will either end with Arena net having to Revamp things like Wilderness Survival and Nature magic to Force them to synergize with becoming a full out healer or a Revamp of Druid.

Rangers NEEDED utility skill sets, they needed a More supportive weapon yes, but the introduction of the start of Trinity really was not something the ranger should have been chosen for, at the end of the day, i dont think Anet can balance this.. or make this work properly… Let alone give it any form of Option of Wriggle in its Static behavior.

Nothing against Anet, but this was too far fetched to Ever see itself as a major use for the ranger, anyone who wants Damage instantly wont touch the traitline in any form and it has 0 synergy with anything outside Supportive play.

Its not a Ridiculously bad traitline, but its Just a very rigid one.

I would like to Understand

in Ranger

Posted by: Drayos.8759

Drayos.8759

Yeah, Druids do seem to have far too many weaknesses going against them currently, i dont understand if these are All highlighted problems they’ve failed to deliever on any single one of those, but thats just going to launch the Anet dont care argument over again realistically.

The lack of Synergy with base Ranger traitlines were expected, with the random input of a Healing traitline into a game which holds no trinity, but i suspose it could have held More synergy, simply Evening the CF generation via Damage would have prolly gone a long way to Creating a Synergy, this way a DPS Ranger could feel like they are sacrificing their DPS to take on more sustain which would be good in multiple bruiser builds specially considering the current forming meta.

The AoE Cleansing is a restriction im assuming to stop Druids making teams immortal to condi builds, so i guess atleast Reducing the Delay would be realistically nice to give us.

I do hope that Anet atleast have the same mindset and are intending to atleast remove some of the weaknesses from the druid, if any was to be fixed i feel like the Synergy with non-staff Weapons and base Traitline, Synergy With Conditions, Reducing the Slowness of Staff, and Addition of boons would make the biggest differences, Currently the meta is showing Might stacking builds to work with this… so to see a revamp of one Trait which I dunno Increases the effect of Glyphs and gives Stacks of Might would be really nice to see added.

Maybe we’ll see something good in the next patch, although judging by most peoples opinon on the matter, not many hold their breath lol.

I would like to Understand

in Ranger

Posted by: Drayos.8759

Drayos.8759

the main problem i can see with the druid is that power builds and healing tend to not mix well.

the staff and the druid traits, imho, should be more of a hybrid set allowing for condition application as well as some power damage. if staff dps stayed where it is and also applied some conditions and CAF also applied conditions while healing allies I think most people would have been happy.

Isnt this ment to be the point of the Elite specializations though.

They arnt ment to directly Replace the proffession, but offer it New options, The Elites had the aim to NOT be used in all builds but to be used in a Specific build, all this is a case of the Ranger is one of the few proffessions Where this was actually managed, so we cant really use this as a reason for it to need buffing because the elites Were never advertised to Improve the Proffession in all capabilities, they were advertised to give you a New option or Role u could perform.

Druid offers u the healing role, In exchange of DPS, which is a balanced argument really, u shouldnt have both in any aspect it doesnt fair well for the game, Look at the Elementalist Strife in PvP throughout pre-expansion because they could Just Heal and damage at the exact same time with very little concequence.

Druid does feel alittle static in such things as Forced to use Staff and maybe it does need alittle more flexibility so u can atleast wriggle within the Elite specialization, but i dont think allowing it to improve power builds was never a intention by any of the Devs…

you can Argue, Reaper Chronomancer Daredevil and berserker are all Increases to the proffessions DPS but their Elites was Intended to be a DPS, i doubt u’d find many of them using them if they were extending OUT of the dps role, it Just happens that the playerbases of those proffessions are mainly ALL DPS.

Scrapper realistically will be in the same boat as us most likely unless their DPS is rigged up, Chaithh talked about the traits, and 99% of their options are Purely defence, he even question is the Damage output of Hammer going to make it work for PvE raiding.

At the end of the day, we can argue against this factor but our elite is ment to be a Healing role, it isnt ment to provide DPS, I’d love to see them introduce a way to be a DPS Druid… but i dont think they will because they dont want these Elites Overriding the base versions, the ones that are currently doing so will prolly see nerfing realistically it just hasnt happened yet.

on the bright side, Look at this way, u dont actually need to bother with the HP Farm as much as others.. because it’ll offer u nothing if ur wanting to be a DPS.

Is it though?

PvP consensus says otherwise: http://metabattle.com/wiki/Build:Druid_-_Celestial_Avatar

that is a PvP build, alot of the players QQ seem to be coming from their PvE experience with the Elite.

Also PvP rangers arnt arguing that the Druid is USELESS they’re arguing the Elites too Rigid, Not everyone wants to pidgeon hole into Staff, at the end of the day, its arguable to say NOPE, ur a healer, u shouldnt be seeing DPS buffs in a Healing Traitline. yes, but it isnt Arguable to say to be Viable theres only ONE Solid alternative for you.

The Druid isnt Weak for that Aspect, it can bunker very well and it Offers great group support, however to be anything else is impossible, u cannot swap Staff out because its basically mandatory for anyone physically attempting to use Druid.

by no means is the Druid Underpowered, it does jobs Very well… its Just very limited to only one job, People want this to become Somewhat usuable on a Power based build, maybe with a DPS Sacrifice but capable of using it to become More Sustained in a More Damaging build.

they want to be able to LB/GS in Druid basically, and if they’d Even out the Astral Force to 1 1/4 from BOTH to generate it, they’d very easily allow staff to be taken out for those who dont specifically want to be a bunker.

The Druids the most static Elite out there, It forces the player to use One directional Routes to being powerful with it with 0 room to wriggle, and thats the Complaint arguing it has a Meta Set up means crap when its the ONLY druid set up in ANYTHING outside Testing.

(edited by Drayos.8759)

I would like to Understand

in Ranger

Posted by: Drayos.8759

Drayos.8759

As far as i have practiced, the only thing i have really noticed to be really problematic, is the lack of flexibility in it.

I mean going into Druid pretty much only leads to being a Bunker, or Some form of 1v1 onpoint fighter, which lacks like Flexibility specially in stronghold where realistically all u can do is Heal tons and try to output all the damage you really can, or protect against pushing but even then u dont do the damage to reliably get rid of Doorbreakers in itself specially if the enemy push them forward.

I feel its only issue realistically is how Rigid it is into being Some sorta Cele half bunker proffession. It kinda feels like a Disabled Elementalist pre-expansion, u tank alot, u have quite abit of mobility accessible to urself, but theres no power option in itself your just pretty much statically one thing.. but cause it isnt Overpowered.. or capable of Healing During its damage output it isnt doing it to a Level to make it feel powerful or Required.

Issue is, i cant see it being something Anets going to fix after its release, to force Some Power Aspect into Druids would take reworking some of the traits etc etc, i know we saw that done with the Warrior, but anet seem to be fine with making us all bunkers.

I would like to Understand

in Ranger

Posted by: Drayos.8759

Drayos.8759

Im not going to call anyone a liar, or try to fight their opinons on the Druid however, as i have started to play a Ranger more and more in SPVP (will prolly also do PvE over the course of time aswell) Why is the druid so disliked and considered bad in comparison to other Elites?

I mean im running the standard Cele S+W / Staff Combination for my SPVP and i feel like unless i litterally have 4 people focusing me and outputting a ton of CC im capable of surviving most things, the damage doesnt feel that bad, Sure slower then a Power ranger but it seems to do the job pretty well.

On a 1v1 level i defintly can Survive the majority of things easily, i do know there are some Small QoL changes that would really make players happy, however i am curious to what is causing this elite to be seen kitten bad, Im by no level a Expert Ranger.. or a pro with any of the rangers Skillsets, I am simply practicing which is why i am asking about this.

I mean Glyphs need to become Player Aimed and Not just a circle around u, i have found so many situations where this is just annoying as hell, glyphs are basically unusable in any ranged Combat yet the Elites Weapon choice is RANGED, It’d be ALOT better if we could choose weather to use it On people around us or Use it from a Distance.

I understand that the Astral glyphs arnt worth their use down to the fact CF lasts so short time ur trying to output as much healing as possible, so they possibly need some looking into to make them more viable (or Even put CF Regeneration on them so we can use them to keep us in form alittle longer)

i know both wyverns atleast need changing around as they land nothing due to animations being too slow, which tbh i feel Anet really do need to do, to give new pets and just make them Not usuable is ridiculous, i dont think they even provide that much in PvE due to the Tiger outclassing them by such a level.

The astral building on the Damage side of the Druid is also very limiting i feel like it needs to be raised abit, even if it means u need to bring Down the healing side of it to even them out, maybe bring them them both to 1 1/4 Per Heal and Damage, this would pretty much even it out allowing players to not use the staff to be Consistent with the form.

but outside of these 4 things, is there anything else which is bringing the Druid down in peoples eyes, Like these changes are only really Minor ones outside the Astral building so i cant see these in itself making a Elite seem incapable completely…

So help me out guys what am i really missing which is bringing this Elite below Others?

More Transparency concerning Druid pls!

in Ranger

Posted by: Drayos.8759

Drayos.8759

I never actually felt Druid was that bad, it has some uses, Makes pretty good bunkerish builds for PvP atleast, i mean i cant see a use for it in a DPS Specc but at the end of the day every elite shouldnt be a DPS Specc, they’re ment to add a Option not be a DPS Increase at the end of the day.

I mean yeah, information would be nice, but they dont provide anymore info anywhere else, sure rev got attention at the start, but thats cause its brand new, they dont get AS MUCH dev talk anymore,

at the end of the day, they introduced a Healer into it, it was never going to be the BEST of Combinations with what we had, cause it changes us from a DPS Role completely, the only thing we really have to combine it with is Nature Magic and Wilderness Survival turning us into Complete healers, it was never going to synergise with things like Marksmanship and things Because the Elite was NEVER for that purpose its there to heal.

“every proffession laughs at us” im pretty sure Warriors arnt currently, they got Bandaids to make them viable short term sure, but tbh they’re only going to punch the floor again as soon as any meta changes as they ripped Condi from the Berserker giving it more power xD.

Would i like to see a capability to see Druids become more DPSy, yes i would, maybe replace a GM Trait with a Trait that turns CF into a Full DPS working simular to lich, for us so we werent so blocked into going bunker with the thing, but at the end of the day they Dont want Druids doing DPS..

buffing Astral Glyphs would be nice and Changing some stuff around would be nice, but at the end of it druid really isnt that bad, its seeing alot of play in Tournaments currently for a good reason…

Ranger & Druid Patch Notes Nov 4th 2015

in Ranger

Posted by: Drayos.8759

Drayos.8759

I think the Smokescale change is great.

No, it’s awesome!

Awesome you say? SmokeAttack was nerfed for about 40%

Smoke attacks Damage was not nerfed.

They reduced the strikes from 7 to 5, that is a 29% Damage Nerf, but a 50% buff to its CD, as it was Reduced to 16 seconds that is Actually a buff to its overall damage, its Just not as Bursty anymore so u cant use it to try Down someone Before they get CDs or something quickly.

So yes this has put the pet down abit more for a PvPer but i wouldnt say the nerf was as strong as 40%.

for the Overall Case.

Wtf?… Druid is perfectly Viable, its physically IN THE META, its STACKED in Tournament Teams, and Even ESL teams Consider it for Games, Just because it isnt a DPS Specc.. or Reduces the Rangers Damage output as a whole doesnt make it a BAD ELITE..

your a Fecking Healer, thats What was advertised and thats what you’ve been given, its bunkering Is Great and the Healing output is pretty kitten Great too and u can still set it up to do some decent Damage with BM. I dont understand why people are trying to argue the Druids bad…

Druid streaming

in Ranger

Posted by: Drayos.8759

Drayos.8759

tbh i use the GS/Staff.. but i dont like Sword/Torch which is the current one used.

to the guy hating on RoM for “low risk builds” and “Flavor of the Month” builds.

1) Druid isnt FoTM lol, there are higher “FoTM” elites out there then Druid, Also taking Druid Sacrifices ALOT of the Rangers Passive Survivability, so its actually a higher risk build then actually Standard Ranger… and Considering how long Rangers are just considered rubbish, i wouldnt realistically say “low Risk” is something to call it let alone “fotm” as they just arnt. U can pretty quickly Ruin urself as a Druid… Specially if u dont use CF properly.. Or just use it at a moment you really shouldnt have, also causes Instant focus, which can Put u down very quickly.

2) ALOT of top PvPers are saying that ALL the builds are pretty low risk this expansion and things are getting easier.. Specially in 1v1, So screaming this out now is just ridiculous lol, Most of the proffessions are now pretty low risk in comparison to what they were, specially with how much the Elites really have given us.

3) Saying Proffession = How skilled you are is just such a nullified argument, im sorry but Yes proffessions such as the Ranger and Warrior how a Low skill entry, this is because u can use their abilities badly in some builds they own and it’ll still atleast reach medicore, It Doesnt make the proffession as a WHOLE something “noobie” or innately make you “bad” for using it.

Im sorry but Playing Any proffession to a highest of its capability takes skill and Knowledge of ur proffession + alot of practice, U dont ever hear anyone Outside of the Low Tiers of PvP screaming Easymode on anyones proffessions, cause simply to play them to the levels in top tier pvp Isnt Easy.

Cele is taking over, cause its great for 1v1 Proffessions and proffessions such as the reaper are currently excelling in 1v1 situations, Also its Just good for anything that builds on more then 3 stats, which ALOT of proffessions do see now, I dont think its the only alternative out there and ofcourse, multiple set ups fit different people and can work, GS/Staff seems to be working alright for me, I dont know what the alternatives are myself.. but i seme to fairing alright with the set up for now.

At the end of the day Shouting at Players for proffessions they play, or Swapping when their Old mains become irrelevent, at the end of the day in the majorities view, Playing a Warrior is putting ur team at a disadvantage, so am i happy they’re playing different proffessions Yes, it makes winning Easier not relying on someone to try Force something in a Warrior to work.

Sure there are some such as Shin keeping the warrior on and Fighting through even tho their in a bad spot currently, and yes Its great a player has that level of love for his proffession, but Shin can make it Work, some random on your team isnt as Reliable when it comes to playing something Outside of meta currently.

Stop nerfing my ranger!

in Ranger

Posted by: Drayos.8759

Drayos.8759

the reason is they prolly did not consider Rangers.

Top tier Rangers are running Druid, currently which does not use traps within the top set ups currently.. so they felt this change Wouldnt change the Rangers Strengths as it doesnt lay into any of its traps.

They prolly didnt even take it into consideration this would lower anything people were using with druids cause the majority of known rangers arnt using it.

Is Zerker/ Assassin's here to stay?

in Mesmer

Posted by: Drayos.8759

Drayos.8759

it’ll depend.

If these bosses actually are difficult, and they do AoE effects and things like this u will prolly die in Zerker gear due to a lack of hp, i can imagine us needing to combine stuff to give us more survivability then we have had to tbh.

5 OH / 2 MH

in Mesmer

Posted by: Drayos.8759

Drayos.8759

Still, if the next Elite doesn’t have MH Pistol, folks are gonna riot.

I really hope they add some new weapons to the core classes. It’s going to really suck to have every new weapon locked behind an elite specialization.

This has been my whole worry with the entire elite spec system. Since only one elite spec can be equipped I feel like further locking of weapons behind elite specs is going to become very annoying.

If they lock the MH pistol behind another elite spec I’m going to be furious that I would have to give up Chronomancer just to be able to use a pistol MH. Never liked that elite specs lock weapons away. Utilities and F-Skill changes ok, but wish that weapons were all made available regardless of elite spec.

nobody physically knows if they will give the proffession anymore Weapons, THe next upgrade to the proffessions might be completely different, i can see repeatively releasing more and more elites would become problematic even if they did allow elites in every slot, as you’d realistically only ever have 3 active elite specializations, and i suspose if they did it this wayu that’d how it work the next one to go in middle tratline and finally 3rd in the first and be locked to those slots.

however given the titling i fidn this unliely, as if u look ur no longer a Mesmer ur a Chronomancer.. well how can u be a Chronomancer AND Another?.. u cant, u simply can only be one of them, so if they added Pistol under another elite u can Expect it to replace chronomancer which tbh is fair enough, u wouldnt use those both anyway by any length of imagination as it’d divide sustain and Zerker up into the two different elites.

I hope they do something different to unlock them tbh this time… something character progression wise and not a HP farm.

hopefully it will be on a Level cap Increase on the Next expansion, which they’ll add Utilities and whatever they do via the skills trees.. just like if u begin the game during 1-80 u max out all the trees to unlock ur regular skills.

I dont think they’ll keep it 80 forever, cause anyone who didnt want to replace chrono just wouldnt pay for the expansion in the SPVP Community, they’ll Need to do something else, a Level cap Raise would make the expansion a Requirement, and imho at this point.. its acceptible for it to be required realistically, every other MMO requires Expansion upgrades to get to top level etc etc. the F2Ps only ment to be trial to learn people into paying anyway and tbh, its likely HoT will join the f2p ranks on the next Expansion release anyway.

My money realistically is on a Revamp of a current Weapon set / Utility set, Every proffession has that 1 Weapon thats Just Completely unused, and tbh refreshing it or replacing it to be better for the proffession would equalize it and Keep something new coming in for the proffessions, I.E replacing Scepter with MH Pistol or Off hand FOcus for Off hand Axe.

i think pistol wont happen personally, they seem to be enjoying altering the way the weapons work for the new stuff, so my bet will be on throwing Daggers or Something, work like dual Pistols but u’ll lob Daggers with one Hand.. or Use telekinisis to throw them.

(edited by Drayos.8759)

5 OH / 2 MH

in Mesmer

Posted by: Drayos.8759

Drayos.8759

tbh im hoping for some sorta Mid Ranged Dagger type thing as our next Elite.

but then again i just have a Dislike for guns as a whole.. i feel they’re kinda boring in animations.

How did we get from DH worst elite to nerf DH

in Guardian

Posted by: Drayos.8759

Drayos.8759

That’s totally your perspective. I thought since BWE3 that new was really amazing. On both PVE and PVP conent… Don’t just look it from solo point of view… But consider the the group scenario. A well played combo of DH maw , Reaper’s elite elite and Reaper Shroud #5 , mesmer stun or warrior hammer or whatever could insta lock down a whole team in PVP and break really fast the shield of bosses in PVE . Considering all the above I think it’s fair to increase it’s cd.

So why not nerfing mesmers and reapers too? That’s also balance.

Because, DHs cause problems in SPVP massively, SPecially with some of the bunkerish builds with DH damage, Where Reapers cant even use their Weapon in SPVP cause they’ll get wrecked, n Mesmers i dunno i dont think enough play em to get it nerfed.

DH is currently a very bandwagoned proffession currently, its going to attract alot of attention onto the proffession specially as its been seen throughout all tiers of play so its Imbalances shine alot more.

Greatsword Situation.

in Necromancer

Posted by: Drayos.8759

Drayos.8759

I think people crap on GS for no real reason honestly. The only thing that is really problematic right now is the aftercast on 2, especially with it cancelling out the CD return, and how abysmally slow the AA is, to the point you’ll never really chain it. 3/4/5 are all plenty strong, and 2 is strong when it lands (which is the point, its an AoE that hits harder than backstab by a significant amount), its really just the awful AA that hurts it, and the fact that people expect a slow AoE focused weapon to be good 1v1.

Greatsword has an obvious niche: teamfighting. Don’t expect it to be strong outside of its uses and its just fine. And then obviously its trait is garbage but I can’t blame that on GS.

It isnt that bad 1v1, aslong as u can get some form of Damage going, its Just a Good player can make that really kitten you… but tbh, Reaper is Aimed to be a 1v1 Specc, so it isnt doing its Job at all, so again it does need somewhat change

a AA buff would be Nice to see, i dont think the specc really needs to be buffed Hugely ability wise… its Just they need to fix the AA.

Greatsword Situation.

in Necromancer

Posted by: Drayos.8759

Drayos.8759

This? https://en.wikipedia.org/wiki/Aphasia

That sucks. Why not just avoid capitalization? Then you just look lazy.

Well I dont Actually Reliese i am Doing it as i Do it realistically I only notice Once rereading What i have Written haha.

Reaper a Badly Flawed Upgrade for PVP

in Necromancer

Posted by: Drayos.8759

Drayos.8759

the reaper isnt ment to be a upgrade, its ment to be a option… its not ment to be any more powerful then the next traitline in all honesty, its just ment to be a Different playstyle that the proffession didnt have previously.

i havnt struggled too badly with the reaper, there has been times where the slowness really has brought me down though, but you know it is alot of fun

Greatsword Situation.

in Necromancer

Posted by: Drayos.8759

Drayos.8759

I actually Suffer Aphraxia, or however it is Spelt, Which leads to Incapability of Really Structuring or Co-ordination, My lack of Structure causes my natural Capsing of random words throughout Sentences as i cannot Put structure to my writing.

you would be Suprised but i am British, and even more Suprisingly, i have a A* in English in both Lang and Lit, Just while im online my Writing and Sentence structure can go heywire Really, It can be better or Worse throughout.

Put a Quickening affect on our Elite Shout, this couldnt really be used as a DPS Increase by much due to the 90 Second CD on it to begin with.

Warriors get 4 seconds of Quickness as often as every 15 seconds just for hitting someone below 50% hp. As a Grandmaster trait. I think we can get better than every 90 – 59s if you slot a specific Elite and spend 1.25s casting it.

The Reason i put Such a Smaller amount of Quickness into it, is our DPS on GS Matchs Dagger+warhorn and then Passes its DPS when the monster drops under 50%, If we got a buff on a regular bases swinging faster the Elite would just Outparse Standard necro by a absolute mile, not to mention make us so much better then most proffessions DPS Wise.

being broken in PvE would result in nerfing us.. and we could come off worse then we are now if we dragged ourselves down that root, realistically the changes have to have barely any impact on PvE Situations as Anet do intend to make PvE a thing now.

(edited by Drayos.8759)

Greatsword Situation.

in Necromancer

Posted by: Drayos.8759

Drayos.8759

Dat grammar corrections

Greatsword Situation.

in Necromancer

Posted by: Drayos.8759

Drayos.8759

Hello. As we all know the GS isnt a great weapon choice for PvP currently, and the stepping around that is very light due to not wanting to break it in PvE Capability now that it is a big part of the game espically, however i feel like it shouldnt be a barrier to Never making it work pvp wise.

so obviously we need a fix which wont affect Direct Damage output doesnt affect Life Force generation and Doesnt Directly affect base Numbers of Damage.

Now we can say mess around with the traits, but sadly on the GM Traits we’d lose our Reapers Onslaught, which for Power builds would likely be a problem given the fact it helps our top DPS Reapers Shroud.

So my Ideas are.

Add a affect to Grasping Darkness – When successfully using Grasping Darkness on a Enemy your next strike will freeze the target, this would Make the combo much more powerful and give us a Way to get some form of Initation on our Damage, it keeps its counterplays where are evading and given the CD it wouldnt make it broken.

Move Chill to the second swing which is much faster then the 3rd and Give the 3rd Strike a Different effect to Compensate for the Pace of the Swing. Ofcourse this would mean the attack Chain would be Cleave – Strike – Cleave instead of Cleave – Cleave – Strike but given your pushing us into a 1v1er role it wont be too much or affect the overall DPS.

Increase the Range of basic AA and Gravedigger to 220 like Death Spiral to prevent people Back peddaling out the Range constantly.

Put a Chill on the First tick of Nightfall (although this could become abit too strong with that level of instant chill) but on a 20 sec CD it should be oki… Specially as we have to be ontop of them to use it.

Put a Quickening affect on our Elite Shout, this couldnt really be used as a DPS Increase by much due to the 90 Second CD on it to begin with.

PvP: Reaper is pretty bad.

in Necromancer

Posted by: Drayos.8759

Drayos.8759

well tbh heres my evaluation of the Greatsword from a PvP aspect.

Right the GS does sure have some downfalls, however it isnt completely unplayable in PvP, its just more risky then the standard Dagger/WH build, If u can fake ur 3rd strike (go to almost cast then Esc cancel it and Reuse it) you can actually land it pretty efficently as most players will waste a dodge getting away from it.

The Greatsword however… is Lacking when it comes to fighting things like Daredevil where there dodges just arnt so easily Wasted, The GS also have some great tools which are really useful i mean below 50% hp the Weapon is Amazing Damage wise, Its just alot less mobile when it comes to trying to Chase someone down, Keeping someone off point or something its pretty capable in, as to stand on point they’d have to swallow ur chil which afterwards landing stuff isnt too hard.

I feel they could make the GS actually more viable in PvP without breaking it PvE

Heres some ideas i’ve come to.

the first 2 slashs are alot faster then the 3rd, Moving the Chill to the Second Swing would Actually make it more consistently landing, without pushing it to the point of what first swing would cause.

Increasing the AA Chain Slightly, this would also get more chill hits out, Without causing problems with the Weapon set.

Obviously we cant mess with the Life force generation – this would break other builds ofcourse and not to mention have drastic effects on the uptime of shrouds, so it isnt really a good idea to mess with it, Also quickness is good but also again would break things in PvE as it’d push the GS too far ahead of dagger not to mention have power gains in Dmg.

So with blighters boon, now it isnt really effective anymore and it cannot be used as it was anymore

So how about changing it something which will Work off our chill with the Greatsword, for example.

When using Gravedigger Under 50% HP if the target is under chill effect the enemy will be Frozen. Obviously we’d need a internal CD here to prevent us just bashing Gravedigger out Constantly With the Chill explosion freezing Like Everyone in the vacinity of a Downed Enemy target.

Or

Gravedigger is Garunteed Critical hits on Chilled Targets, this would make landing the gravedigger much more important, and ofcourse with the slow animation already has its Counterplay against it.

Also i feel if u increased the Range of Base attack Gravedigger and Death Spiral to 200 This would also have a great impact on landing strikes, it’d keep evading in as a counter play but it’d mean we can hit Targets who just directly run from us.

Now obviously i am not going to state “ALL THESE SHOULD BE IMPLEMENTED” cause ofcourse these are all built with the current GS Capability in mind and Stacking this ontop of each other would Just be too powerful.

but Some of the changes would be Nice to see to support this weapon as a PvP Choice, im not a entitled idiot who beleives i should be equally strong with any kit in the world i wish to use, but at the end of the day i’ll be honest.

I love the Greatsword So much im honestly forcing myself to find a way to use it in SPVP, and I’d Really like it to become Viable so i keep doing so, i by no means want a broken proffession.. to be a FoTM or be Overpowered… I just want it to realistically work.

Why Cele Reaper Sucks

in Necromancer

Posted by: Drayos.8759

Drayos.8759

May i ask, What build would u say I should be using in replacement of the Cele Signet?

Some feedback on Greatsword

in Necromancer

Posted by: Drayos.8759

Drayos.8759

GS will get used in Speed runs Most likely.

GS will never be used in Tournament Play (pvp)..

we can all agree GS is pretty bad PvP wise just cause its too predictable due to how slow the weapon really is. the only way GS will get Viablity in the PvP World is if they Speed up the auto attacks so we can get the 3rd Strike off more reliably.

Its possible without destroying the theme, im unsure how much of a difference it’d make taking that little off each swing, i suspose it could be placed Between the GS and hammer Attack speed wise on the AA.. or they could put the Chill on its first swing, this could prove slightly OP though xD.

I guess we’ll have t osee if Anet intend to make it at all good for PvP or have the GS as a PvE weapon.

(edited by Drayos.8759)

Why Cele Reaper Sucks

in Necromancer

Posted by: Drayos.8759

Drayos.8759

I playing Cele but not Signet build, I have better version, use lots of shouts/chills my friend and need the crit chance of the Cele amu, I am nearly unkillable 1vs1 and keep my ground quite a time versus 1vs1.

When people stop copying Nosc I think they will figure out.

People copy Nosc because He is kinda in the best NA Team going, so by assumption we all know he generally knows what hes doing with the proffession, I dunno how much ground that really stands, but at the end of the day he wouldnt use a suboptimal build as a tournament player tbh.

It might not be the best build it might be the best, i dont feel we can rly compare ourselves to Nosc as hes in a much higher MMR to us, plus generally runs Scrims and 1v1s to test his stuff out, so without fighting Players on his Level u wont really know which actually comes out on top, because u can use GS and win if u can outskill the enemy at the end of the day.

This Cele Signet styled play seems to have been going for quite a while now, and was the meta for Dagger/Warhorn Power previously, so the build itself cannot be realistically that bad in my eyes.

By my assumption, the Reason signets are used, is purely for its boon rip combined with the capability of reducing all their CDs, this provides you with constant boon rips which are quite useful against quite a few builds currently, and a great way to remove Quickness/Ferocity and Might from enemies lowering their damage output against you and your team.

My second reasoning is to counter the Reapers slow nature with Signet of the Locust, this will allow you to move faster passively giving u a runspeed buff as with the new shroud we’re very melee, it is a noticeable difference in catching people.

Finally:

The Reaper if playing like Nosc is a 1v1 fighter, the shouts are that great without multiple enemies, so if ur playing outside the teamfight and being some form between a bunker/Solo Fighter ur going to want utilities which will fight best when ur alone v someone, against high skilled players, the likelyhood is if ur too outnumbered their combinatino of proffessions etc etc would bring you down very quickly with pure focus and CC.

As Chaithe said, with Blighters boon Nerf we’re being pushed further into a 1v1 proffession, and to a extent Signets are stronger then Shouts for a 1v1 or 1v2 terms, the Shouts are more teamfight based as a whole with their increased scaling against the more foes.

and Finally.

Signet of Vamperism actually the active stacks with your reaper form unlike any other Heal, the Siphoning etc etc will actually work within reaper form giving you a passive healing for a duration, which does prove useful (how useful never measured it), i have been curious to the Shout heal though, never tried it tho the instant lifeforce could prove useful.

I mean im not calling anyone wrong, so far i havnt tested many different builds, but i feel like there is a Reasonable explaination to beleive Nosc and use his builds currently, realistically, saying we have moved from “old meta” is wrong.

GS has been proven inefficent, So we’re back to the D/W + Staff combination, so we’re usding the Exact same abilities now as we were before, our only difference is actually the shroud and thats it realistically, and considering shroud doesnt need to combo with anything as its a seperate form with no weapon use nothings going to synergise that.

(edited by Drayos.8759)

First Reaper nerf of the expansion!

in Necromancer

Posted by: Drayos.8759

Drayos.8759

U guys are acting as if this has Completely rendered the Reaper Useless… tbh, the reaper is still fine, i mean Greatsword may need some buffs, it seems it has been abandoned completely due to not capable of landing anything, people in PvE are even saying this situation extends into PvE Content, so i guess there could be a problem somewhere in the Greatsword, the Attacks are VERY SLOW, if theres anything they could maybe use to compensate for this, maybe a Slight increase in the speed of Some of the abilities so we can bring more use to the GS (its a beautiful Skillset.)

it is still capable in itself, imho, Looking at a Complete Revamp of the trait given its situation could be a solution, maybe give us something which will put us back where we are on a more balanceable surface?

skills traits unlock system is unfriendly

in Guild Wars 2 Discussion

Posted by: Drayos.8759

Drayos.8759

the reason why its been set in the orders, is to actually Prevent you from having the Elites without Opening the full tree, its encouragement to do the lands and not skip content so u dont rush to the end and say ur bored.

they dont want players unlocking the first 7 and saying Done thats it finished. they want them to do all 250 grind.

250 is Enough done.. and imho it shouldnt be played with anymore, It’ll start taking away from the point of it even costing HPs if we keep reducing the requirement.

would have preferred this change Over the reduction to 250 points tho… i just dont like the Idea of BOTH reductions existing.

Hero points.

in Guild Wars 2 Discussion

Posted by: Drayos.8759

Drayos.8759

See, i cant understand this argument..

Right say a PvEr walked into this expansion straight away was released with 250 point requirements, now would u have Used the EXACT same amount of time to earn the Masteries for gliding / Updraft / Mushrooms, Doing the Storyline and Map Completion in the new lands.

if u farmed WvW, Wouldnt u of spent the exact same amount of time WvWing reguardless?.. as if ur a WvWer ur going to be attending it reguardless with or without a point, u’ve been doing it for 3 years at capped now why would u suddenly stop based on Reaching elite?…

U havnt actually wasted ANY TIME at all, u just waited a Extra Length before Using it in comparison to Players doing it now who’ll have it earlier then the actual grind that you go through on this expansion release.

If u felt the need to play the game Solidly and not leaving the screen for 20+ hours to have the Elite Instantly, that is WHY they reduced it, GW2 was never ment to be that, the idea of the lack of Vertical Grinds such as Gear farming etc etc was to prevent that happening.

and 1 days Work = hard work? Wut?….. u did what u’d do reguardless (new PvE lands / WvW) 250 or 400 points.. u’d still end up doin the rest to complete it and just holding the HPs anyway….

as much as i wasnt vocally asking for the reduction, nor did it bother me being 400, It was steep specially for a player who WvWs and maybe has Multiple proffessions to cater to their guilds better earning 400 points on Each character.

Pls listen to the other half of the com. too!

in Guild Wars 2: Heart of Thorns

Posted by: Drayos.8759

Drayos.8759

Calm down, its Just the Hero points into the Elite Specialization being changed, which tbh as much as i didnt mind it being what it was, ALOT of players did, imho it isnt being Entitled as much as the factor that Majority of people have Rerolled, Remained and Changed Characters Directly Because of the Elite Specialization.

at the end of the Day its like waiting for a christmas present, and for some too over hyperactive People its painful waiting on it, Aslong as all they’re doing is Making it easier to be a Elite and Nothing else generally i cant see anything “diluting a good system”…. the Elite Specialization was never ACTUALLY apart of the grind if you really think about it tbh.

At the end of the day, Ur going to Complete the New Expansion either way, the Work is that Process, the Hero Point cost of Elites was Just simply there to cater to Using every Hero point you collected on that journey, It hasnt Shortened Anything content wise realistically, only really Lowered How much of the New Land completion is Required, which tbh… i feel should be optional anyway.

Not everyones a PvEr and should not be forced to comitt to anything PvE Related, At the end of the day, It was Released as a game with PvP in mind, just cause they bring PvE later on doesnt mean they should Mess PvPers over with that, there are Plenty of SPVPers and WvWs who havnt even gotten Map Completion and just simply opened all Waypoints and Collected the Hero points and Skipped Everything else inbetween

Not Everything in PvE u love is loved by everyone else, theres no Dilution, theres No Reduction in Content, u STILL have to do the Exact same process as a PvEr you’ll just be doing it With a Full Elite Specialization sooner.

if anything giving Elites Earlier on is the perfect Compromise between both sides of this argument, it gives them One of the things they’re Complaining on witrhout Removing any of the System or progression for those wanting it.

gs to slow everything else stronger.

in Necromancer

Posted by: Drayos.8759

Drayos.8759

I use Greatsword, and dont have much problem landing the majority of my stuff, but then again Generally i spend Alot of my time in Reaper Shroud which does Attack ALOT faster haha.

Tbh, the issue currently is, Herald and Dragonhunter are currently quite abit ahead of the Rest, with Unrelenting assault ur Shrouds getting taken out pretty quickly… and Dragonhunters just hurt ALOT, Daredevils can make landing kitten a nightmare, but generally Reapers are much closer to balance so u will find it irritating for a few balancing patch.

Also what is said above, the Dagger Does output Damage faster its Pretty strong still and Does work with Reaper very well aswell as some Condi builds which are now floating around such as Rabid Chill Reaper.

HoT progression is impeccably designed

in Guild Wars 2: Heart of Thorns

Posted by: Drayos.8759

Drayos.8759

Yeah, no. You fail to see other’s PoV and thus to see facts.

“Optional work is not grind.” That’s very much true. However it is not optional, therefor a grind. Let me explain. Let’s assume you are a person like me and these dynamic events not high on your priority list. So what else to do? Plenty! Story: a huge drawing force for many players. Let’s do it! Oh, wait… it’s gated for no reason after the first. Fine, let’s get gliding even tho I don’t care about it. Done! Story time… and gated again. And again. And again. Fine. I’ll do something else.

This is true for the original 80 levels of the game… You need to gain EXP to unlock the further story steps. Maybe this game isn’t for you ?

It’s completely different from leveling 1-80. To level a character you could do so much to reach lv 80. You weren’t forced into do one thing. As /u/scoorps on reddit said :

“You could do PVP, WvW, solo PVE content, explore, do group PVE dynamic events, harvest, craft, story quests, or do dungeons to reach level 80. I had one character cover 20-odd levels off of nothing but crafting. …No one is actually upset they have to play the game to see the content. They’re kittened that the game’s done a complete 180 on design philosophy.”

all fair and well saying this, but before the expansion everyones complaint was 0 character Progression 0 Set Paths and 0 Requirements to play, now they’ve altered this your arguments done a 180 degree turn to another PoV, im sorry but its Ridiculous they cant please Every player on the face of the earth, every player wants something different and sadly points of views Change So diversily that its Impossible for 1 game to cater to all in this day and age.

Why elite spec reqs DON'T need to be changed

in Guild Wars 2: Heart of Thorns

Posted by: Drayos.8759

Drayos.8759

They are just called “elite”. There is nothing elite about them. They are on par with any other profession. This isn’t character progression at all. Using the word “elite” gives the illusion that you are working for something that will better you character. These elite traitlines and utilities should cost the same as normal traitlines and utilities.

Yeh im sorry, but Say that to Necromancers, Before this patch were a Joke in the PvE Community, This new specc has obviously brought alot more then “on par” for the Necromancer.

Say that too a Rev, u seen a Rev not using Herald?.. yeh thats cause its Mandatory in their builds to be successful or top tier, lol.

Say that to a Engineer, the Gameplay isnt even Comparable, due to being COMPLETELY different to baseline Engineer, being not only Melee but bringing a Unique feature in their utilities as they are the only ones with it.

Sure the New Elites arnt overpowered but they defintly bring New things to the Proffession that they desperately needed, They stand out alot more then the regular Traitlines due to be Completely different to what the proffession previously offered gameplay wise.

To argue this as a suitable reason to say it should be Lowered is Ridiculous, yeh sure i’d love to see 100 odd taken off the total so ur only farming a Extra 100 instead of 200, but at the end of the day Learn to work for ur characters Progression, if u consider this hard or “grindy” u havnt experienced a MMO outside of GW2.

Back in EQ1 u used to Farm for MONTHS for a Key to ENTER THE kitten RAID ZONE, in even World of Warcraft u spend Months and Months Farming the gear no MMO gives u everything within a week, If they gave everyone everything within a week u’d all get 6months down the line and Complain that u’ve been given everything for nothing and that theres no longjevity or pride in Character Progression.

Elite Specializations are a Waste of Time

in Guild Wars 2 Discussion

Posted by: Drayos.8759

Drayos.8759

Saying “the majority are annoyed with the expansion” is bluntly wrong, GW2 hit top 4 on Expansion Release day, If anything its brought even more players to the game kitten many positive reviews were made in twitch chats across the majority of the Streamers who streamed HoT Release.

The majority of Streamers and Players in game and via Twitch are Expressing nothing but love for the new elite specializations and New content released with this expansion, claiming the expansion has 0 raids?…. there was a ENTIRE video showing you the kitten Raids of this expansion you trying to say they last minute deleted all the content?…. Prolly unlikely have i been IN the raid zones, No… but theres ALOT of evidence provided which says they are in the game.

What else did you expect?…. As already said, Does anyone Reach top tiered Armour Within a half a week of Expansion Release? no… how about Before they’ve finished the Map Completion in the new zones? nope, EVERY MMORPG IN THE GOD kitten EXISTENCE has something in the game that actually takes MUCH Longer to achieve, just because GW2 ignore gear laddering doesnt Suddenly mean EVERYTHING proffession related has to be instant.

this is the Entire “I dont wanna pay for HoT” war all over again in ANOTHER aspect of the game, Im sorry, but EVERY MMORPG follows the trend of a Character progression, Weather its a Gear ladder, a Secondary levelling Source, Hero Point grinding Level Grinding Raid Farming or Whatever it exists in Every MMO, Just like Expansions Cost Money in EVERY GAME RELEASED..

this is why GW2 concept is great and also bad, Because Players become Adjusted to the Idea of 0 Effort for Everything and paying Nothing to be Entitled, its a great game but U never see these arguments about how quickly you reach the top in any other MMO because they are already come to terms with the fact each Expansion they’ll Spend 6+ Months Grinding out to have Everything…

Note: 6 months odd of Character Progression is BOX STANDARD for a MMORPG, if your looking for Instant pay offs, MoBAs are ur field of play, and Welcome to why MoBAs are Quickly taking over the Vast majority of gamers.

Incase you’ve NEVER Played EQ1 EQ2 or WoW, some of the very orginal bones to MMOs (i know they werent the first, they were some of the first to make the genre big)

Generally – a Expansion would Force you to Rip through 5 – 10 levels before u may even START grinding on character Progression, THen generally they’ll Rip u through grouping Just to qualify yourself to raid, this in itself for a casual player could take Multiple Weeks, thats right WEEKS to see the raids, Once you’ve Reached this point your on a Endless Spree of Farming with WEEKLY LOCKOUTS to achieve tier Armour.. to slowly progress through Each difficulty of Raid to achieve the Next stepping stone, Also some of these actually have Legendary weapons which take MONTHS of grinding.

Thats right MONTHS without having what they “paid for”…. Welcome to MMORPG History… and Welcome to what a MMO is

Elite Specializations are a Waste of Time

in Guild Wars 2 Discussion

Posted by: Drayos.8759

Drayos.8759

Right, so this QQ is on the bases that U want the Elite specialisation for free?.. claiming this is a barrier and not content?..

Right, so No PvEr is going to raid?… No PvEr will do world Bosses?…. No PvEr could possibly have interests in WvW, Litterally 100% of the community complete Quests then AFK in main towns for the Rest of their lives?… Not even guild missions?….

im sorry but the statements ridiculous, theres NOTHING ELSE TO SPEND THE kitten THINGS ON, ofcourse this new specialization was GOING to involve hero points its Funded EVERY OTHER specialization throughout Guild Wars 2, to claim its suddenly wrong is ridiculous.

there is 0 terrible decisions made, dragonhunters great and is performing well in PvE and PvP and the reasons to refuse having it all together is ridiculous, to claim it was a waste of money without the elite is ridiculous, as im pretty sure PvErs mainly bought this Expansion FOR THE NEW PVE CONTENT.

400 hero points is steep, i did feel like maybe slightly too high, but to outright Say theres 0 justification to it.. and nothing to do after u’ve done it is just bullcrap, i did feel it should be on the Same sorta guideline of grind for any other Specialization, as these elites are ment to ADD to the proffession and not replace it, so the reasoning for it to be so much higher then the rest is ridiculous.

but at the end of the day, some inconviences exist.

(edited by Drayos.8759)

My impressions for the class

in Revenant

Posted by: Drayos.8759

Drayos.8759

Well in a aspect, i can agree, the Rev does feel like a Suited up Warrior With a add of glazing.

Warrior, imho i feel is VERY Rigid, it is a Pure in all Weapons master, the abilities following are basic but rigid in their uses, which is the classical warrior realistically.

The Revenant has abit of rigidness laying there no choice in utilities as their static to stances stops different playstyles lapping over one another and has more of a direct path through to what ur actually wanting to be, rather then this kinda hybrid styled proffession.

But its attacks do have quite abit of Leaning in them, for Example, Staff it offers u support in Heals etc etc, but it offers Damage and Mobility still within it, the Sword, it has Immunity with Unrelenting assault it has both Melee and Ranged capability allowing u to attack fleeing targets or while avoiding Damage zones.

The Weapon Combinations also allow for more flexible play allowing you to take on a Second Sword to pull players in giving u nice combos with unrelenting assault and things, it gives u a offensive block which gives defence, you can also go Axe giving you a teleport Condi Damage and Chill u have Shield for Support within ur DPS of the Sword. this allows u to kinda bend the proffession in a way to give you something else to support what you already have, and it even has Mulitple off hands which are viable allowing you to pick from a range rather then pidgeon holed.

Now the Rigidness in lack of Utility choice… Lack of Capability to build Condi into Power or have some sort of Synergy in Multiple sources of damage will as u said Restrict you in a more hybrized playstyle, however i do think the Rev wasnt built to be a jack of Trades… More directly Good at one thing and bad a other, the playstyle will suit some and not others.

I personally Love the Revenant, Im currently running Sword+Axe / Staff with Herald and Shiro, Sure it offers very little but Directly what it is which is Power, but it does the job well and tbh the Skills look and feel awesome, Does it slightly feel like a Warrior, yes but tbh its hard not to make a melee plate wearer feel like a Warrior without adding the hybridized Caster/Fighters Such as the ShadowKnight Paladin and things. the proffession has alot to go for it and tbh its defintly my new main

(off subject) If your looking for something with more Utility within it and Less Defining maybe the Scrapper or Tempest maybe in ur street? the two base proffessions are a Jack of trades in heart and their Elites still very much involve their Old Traits and Utilities giving them a Less Restrictive feel (dont mean it as in oh welp u have it there, just ment as a Suggestion as U said u’ll be looking into other Elites )

I cant disagree with ur statement on it being abit more restrictive in what it does and can provide, but i guess thats the difference in playstyles between players.

Problem With the Reaper

in Necromancer

Posted by: Drayos.8759

Drayos.8759

the Elite speccs can only be in your 3rd trait line, it isnt accessible from any other line, must be the bottom pick.

3 DAYS!!!

in Revenant

Posted by: Drayos.8759

Drayos.8759

how many are with me on rerolling to the Revenant, This is prolly pointless and hold 0 feedback just wanted to share my excitment to finally swap to a Rev as a Main c: the proffession is Awesome.

BWE 2s Opinons

in Revenant

Posted by: Drayos.8759

Drayos.8759

Befor I say anything, I love everything about the revenant and it is 100% my new main, I Just wish I could do it now, going back to my old mains is hard when I see how much fun I have with this new profession.

bold Herald

I love the Shields skill sets (although I’m not a shield player really) but they do look really neat, the new traitline is amazing, it Works well with every build, putting it at a true elite status… tightly meshed with our other capabilities.

bold utilities.

the New utilities it brings are pretty awesome and different, they are interesting I do enjoy them it defintly has its purpose and is defintly a good choice if not the best currently, I think most revs are running Herald as one of their legends.

bold Gameplay.

its engaging, it really has everything I would want to ever have, it fits together well with many different playstyles available to it, the utility restriction I don’t really mind at all, we do get less but at the end of the day the Quality of utility skills is very high, we have a utility for everything realistically so I don’t disagree wit hthe decision at all.

I currently am playing S/A + Staff, it feels very squishy, I assume it is ment to, I think most are saying Shield offhand offers A lot more survivability, also as nothings established I prolly don’t have the right set ups to maximise the profession at all, but it is A lot of fun to play around with.

overall I’m pretty impressed with the design, there have been a few bugs but its new and was bound to happen really, its a great concept and offers amazing gameplay, it will defintly be my new main profession… I really cant wait to play it.. might set me back abit on the release as i’ll have to catch up super-fast… but I can deal with that c:

Herald holds too much of the Rev's power

in Revenant

Posted by: Drayos.8759

Drayos.8759

this is because its the Elite Specialization, its built to be the Core of Every proffession.

I feel like a lot of your post is based off of this incorrect assumption. Anet has said that elite specs are supposed to offer another way to play a profession, changing the way they normally work. The elite specs are not supposed to be “the only right option”, and I don’t really think they are except for Herald.

Anet are not going to ever post “these new elites will have dramatic effects on ur proffession” why because anything someone can Press to be P2W which making elites stronger then base line traits Would achieve as u effectively pay to have something stronger that a f2p cannot achieve.

This is a major issue, in no game no matter how p2w it is Considered WILL Never admit this, now i know GW2 isnt p2w at all that isnt my point, its the point that anything that can cause a uproar will cause a uproar the community ALREADY Has a few individuals arguing its Already p2w with this upcoming expansion.

The fact is, there is a Meta in the game Best to Worst, the fact is in this game the idea of a Different playstyle beingoffered at the same strength as other normal builds of today is crazy to beleive, the Meta will always decide the strengths..

The Mesmer nerfs coming out and are upcoming have proven to be nerfing EVERY Trait line but the chronomancer, Which will put the Chronomancer ahead when HoT Eventually comes through, which would place the Chronomancer In every tree, they do this because us as a paying player would go apekitten if we paid out for a Elite which phases out fast… therefore it HAS To be stronger then the choices so we can play it and not be ripped away from it.

The fact is the Revenant is Already balanced for HoT, every other proffession Awaits its Nerfs on non-elite traitlines as Anet has already stated, The Nerfs havnt happened so how can u assume they wont be weaker then the elite speccs before u’ve seen the actual balancing patch which will nerf every single one of them?… maybe not all but the balancing will happen… they cant release a Strong build.. with a STRONGER trait to go in it.. the power creep would be ridiculous, it’ll ALL be brought down to Work WITH the elite… placing the Elite at a Required status.

Herald holds too much of the Rev's power

in Revenant

Posted by: Drayos.8759

Drayos.8759

I agree. It seems like Herald was the only elite spec designed to be a part of the core profession. The first 8 professions are fine without their ES, but the Revenant to me seems like it was obviously designed from the start to use Herald.

Herald is not an addition but a core part of the profession, and a very important one at that.

Yeah ok lol.

No mesmer worth bringing to a group WOULD EVER NOT BRING CHRONOMANCER.

Alacrity is a 66% recharge rate reduction for the entire group, on ttop of double time warp, so I don’t know what you’re smoking.

Similarly, any necro who doesn’t want to do garbage DPS in PvE will spec reaper. It’s not “optional”.

You people, I swear. Must be the people mashing 1 on dynamic events or WvW zergs.

A good elite spec that you want to use is not the same as what the Herald is described as in this thread. Before you decide you’re so much better than the rest of us, maybe you should read further than the first few words next time.

There’s no “want”. You either use chrono or you get the kick from my group. A non-chrono mesmer is a kitten mesmer. A non-reaper necro is a kitten necro.

What you describe as “want” applies just as much to the herald. People played the last BWE’s without herald just fine.

You don’t seem to understand the point. It’s more about the feel of the profession not the power. Herald just seems to hold everything together as if it was designed to be a core spec not just some new trait line that is for the moment OP. Design not numbers.

this is because its the Elite Specialization, its built to be the Core of Every proffession.

think of it like this, for a SPVP Player, this expansion holds litterally NOTHING but simply those Elite specializations, so how do u Encourage them to invest in this Expansion for 1 trait line to their main proffession..

if u think about, $50 is ALOT to spend just for a traitline, Therefore it Realistically HAS to hold the proffession together, otherwise SPVPers would simply not buy it, if it was Simply just a meta thing and It would phase out this would also say Dont buy it, A Few months of pain and It’ll end terribly..

so the only Way to really do it is Rebalance proffessions to REQUIRE that elite to Be any good, this Making us invest in the expansion, as great as Anet is and how free they want to make the game end of the day they have to make profits somewhere Something has to make u invest and the Elites will become this for Most PvP Players out there.

Mesmers are having Everything nerfed to the point chronomancer is What Makes them strong… which will in time cause the exact same effect as the current, what you have to remember is the balancing patch has HAPPENED for the rev they are balanced with the Elite because they are Being introduced at the same time, other proffessions will have to Wait for the actual expansion to see how the balancing patch will effect you (and i promise, the revs position will be every proffessions position).. they want to make u buy into the game… Not sit in F2P cause it gives u the same experience.

Headstart?

in Revenant

Posted by: Drayos.8759

Drayos.8759

I don’t mean to make devs feel more pressured then they already are, specially giving us a release date that really is soooo soon, however, it would be a nice feature to get the Rev Early

A lot of us threw in the money on the same day with 0 knowledge of the expansion release dates or half the new Speccs coming, it’d be a Lovely reward for the loyalty to see rev alittle earlier then those demanding to view before paying.

I mean I fully understand if Roy isn’t physically allowed to do it, or theres a problem with making such but if it is at all possible roy c:

Future elite specs

in Revenant

Posted by: Drayos.8759

Drayos.8759

I feel like u arnt understanding right.

It is a Specialization tree, u could in actual fact use 2 Different elites at the very same time, it’ll never actually be removed for a new elite.. a new elite would be added on not replacing.

Glint will not be used on every build, I doubt any Shiro or Mallyx build will run glint, its a Supportive defencesive tree, if ur aiming for damage u wont use it tbh, u have no need to share buffs to ur party if ur aiming to be the Damager tbh.

beta character

in Revenant

Posted by: Drayos.8759

Drayos.8759

So i bought HoT, and 2 “beta” character slots poped up on my selection screen. However revenant is locked out saying i need to buy HoT first. Is the beta slots only for existing classes?

if u double click the beta slots while beta isn’t on, it’ll auto select a non-beta char slot to create a character into, the beta isn’t active yet so u cannot actually create a beta char, when it is activate in the Right hand bottom corner of ur screen it will Say Create [BETA]

Is mallyx OP?

in Revenant

Posted by: Drayos.8759

Drayos.8759

It’s hardly overpowered.

If you’re a condi build up against Mallyx, there are two things you can do (off the top of my head anyway):

- Use boon stripping. Engineers, necromancers and mesmers all have access to boon stripping. Just make sure you destroy their resistance.
- Make sure you use your condition spikes and bursts when they’re out of Mallyx. Eventually, they’re going to have to swap legends and when they do, you’ve got 10 seconds to rip out their intestines.

Easier said than done.

—First of all Engineers dont remove boons(except for throw mine that noone uses)
—2nd a revenant can beat a condi class just from camping mallyx and when the opponent goes low only then go into a different stance to burst them down
—even if you leave mallyx you can stack up a ton of resistance first that will last long after u left
—boon removal is very limited in the game and they can be dodged most of the time
—even if they manage to remove something it doesnt necessarily remove resistance but it can remove 1s of might or anything
—Last of all you can’t “rip out their intestines” unless you are an eviscerate warrior -who can’t removeboons.-

well Mesmers actually can boon strip 4 times in a row, unless they’re spamming keys predictively I don’t think its going to get much through there tbh. and Necromancers, Don’t they have like boon Strip as a Trait on one of their DS attacks? which is very spammable?…

Engineers can Just Moa and get him focus’d and its Meta build isn’t even Slightly condi based so tbh isn’t going to suffer from how good Mallyx is at countering Condi builds…

in a world where Elementalists and Guardians can achieve 60k Damage from burns and there are Necromancers out there who even survived the Damage quantities til then, I don’t think the fact someones capable of setting themselves up to fight condi builds is a problem, its not like its good against anything else as its condi damage is transfers and not initial Conditional Damage meaning if ur fighting someone with 0 condi ur worthless.

I don’t think revs are OP by a mile and I think the fact NOBODIES playing it shows that factor, people are deeming it too weak in SPVP atleast.

funny video though

What Race Will You Play? (Rev)

in Revenant

Posted by: Drayos.8759

Drayos.8759

Human Female, I have no Female characters yet, so this will be my first – and I like the bonus short hair style with the Eye cover with the Human in the Additional options provided by the Hair stylist kit

Rev Mains?

in Revenant

Posted by: Drayos.8759

Drayos.8759

I’ve played thief since the very first day of GW2, I’m almost at 4k hours with that class. Since balancing has worked out so kittening awesome (god, Anet, why can’t u simply balance thief? Jesus, so disapointed…), I’m definitly gonna switch to rev.

I’ve already crafted a first set of ascended armor and all of the ascended weapons.

… thief is Within Meta by a mile… and Is one of the most used proffessions in ESL, why is a thief complaining about the current balancing?… got some un-needed Survivability nerfs.. but still pretty balanced tbh. just some proffessions need nerfing back down to the balancing instead of how much of a mile they leap above it.

on topic

I have from the day of seeing it said I’m maining a Rev, I already don’t physically want to play any other profession, proving hard times til October 23rd

I can't believe...

in Elementalist

Posted by: Drayos.8759

Drayos.8759

I wonder how long people will defend the devs with these weird excuses.
> Ele is already OP so Tempests needs to suck
> Tempest is for CGC
> Of course Rogue classes are cooler and bunker Mages are hard to design for(Reaper…)
Etc.

No one needs to defend the devs; they can speak for themselves, if they care.

It isnt defending a dev… its just ridiculous.

simply there are plenty who do and dont like this new specialization for the Elementalist, does it need work yes, but to outright say “they couldnt of cared” is stupid cause im sure they Love the tempest themselves and feel its great.. just as much as the Dare devil..

Simply just more suited to their circumstances and game-play, Elementalist has always been a Strong support and will obviously be kept in that direction its their Speciality, Thiefs have always been strong 1v1ers nd Outright Damagers therefore they have been given more to support that in the staff Necro has always been a Slow Unmobile Sustained Mage and has been kept in that direction.

they’re not changing the proffessions on a game-breaking level, none of the new elites have really pushed the proffessions OUTSIDE what they do.

(edited by Drayos.8759)