(edited by Drayos.8759)
the likelihood is, Mercenaries holding 1050 Power 1050 Condi Damage 560 Tougness 560 Vit or Paladins 1050 Power 1050 Precision 560 Toughness 560 Vit will become the New amulet to go for, from there, Either a Might stacking Rune or a Toughness Stacking Rune to go with that depending on how much the changes fair.
We’ll prolly take some form of take of Fresh air on the build side of things, Likely more built to be abit more tanky but still hold the burst with low Sustained Damage, this to try output Damage but try our best to fend off the thieves with these huge buffs coming their way.
If this fails prolly become a pure Support role with clerics amulet and Durability runes.
tbh, I’m actually hyped to see what happens.
this is a HUGE change, instead of some Whimzy Power creep exchange between the good and bad proffessions in the last meta. Anet finally actually delievered and did something in the deep end rather then number buffs and nerfs and did something that will actually Change the Meta completely.
this could be doom for the Ele for season 2 but it also could become amazing in another sense, i’d say realistically wait on the full patch notes and see what really happens… maybe there is something Eles will be given to become something else.
do I like all the changes? no, I think the fact thiefs are getting unblockable added to everything to be ridiculous and I think the Mesmer nerfs were OTT but tbh… Cele Amulet removal is good thing in the long run, maybe not instantly, but in the long run it’ll prove to be a much greater thing then it seems.
the removal of that crutch will hopefully lead to More profession Sided balancing rather then these bandaids covering 3/4s of the profession choices. cele amulet was pretty bad for the game.. more and more proffessions were sinking into it as their only choice and it was getting ridiculous, sure its a massive impact for the Elementalist, but all u can hope is that they reliese how much of a blow this is for the proffessions and puts Some proper balancing into what they leave the Ele with weather that’s as a Support a DPS or a bunker.
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I don’t mean to be that guy
but Orginally a thief was MENT to kick the crap out of a Mesmer, it was kinda how balance was, a thief was always ment to win the match up against a Mesmer 1v1, maybe not by how ridiculous this meta will allow, but u arnt ment to be capable of winning agains tthem either.
I agree Mesmers are being overnerfed tho.. and the unblockable attack floodings is a ridiculous idea which will result in only huge flaws and pot holes.
is any game truly balanced tbh?..
MoBAS all have their Eras of Different Strong and Weak gods, where gods become useless at one stage and Strong at another
MMOS a Proffession always performs better in some Metas then others.
The Thief was never ruined, it just could not fit into a bunker Meta,
People act as if this only takes place in guild wars 2, where its actually the complete opposite, Having a Assumption to believing this is a Guild Wars 2 problem and no other game suffers is a rather flawed Analyisis.
There are 9 proffessions yes, but not every profession is capable of the same builds as the next, for example the thief cannot build a bunker, thus is why it isn’t viable in the current meta.
Moving games will honestly not help any of ur situations, its something the game Must consist of as a playerbase requires change, if everything was balanced change would never happen, therefore would grow boring very quickly, hence why balancing happens the way it is.
You will always have a profession ladder, There will always be the Best and Worst profession, all a company can really do in those aspects is try close the gap between the BEst and Worst by as much as possible and leave the rest to the community,
we can hope to see a light as a Elementalist, it quite factually dead yet, it really depends on how those Sceptar and Focus Changes pan out in the bigger patch notes in all honesty, Thiefs will be Nasty to fight with the Lower Sustain as a Elementalist though.
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imho thiefs needed the buff they’ve been a 1 build only set up for soooo long and it really needs to be adjusted, so buffs were required.
imho to take a bottom profession like thief against the top profession like rev, u can buff and nerf, purely because they both need to meet the mid line, if they buffed thief all the way uptoo a rev you would simply both be ridiculously OP… where balance is the Centre of the two proffessions current situation.
the problem is actually, because they release one wave of changes and then don’t change anything til the next season, this meaning they’re giving themselves only one shot at getting it close to perfect… that’s what makes Anet buffs/nerfs so scarey, that if they mess anything up it wont change for a long period of time unlike other games which would release a patch the following week.
I love how so many are saying “this is down to noobs QQing” however
On the Majority Most top tier players stated DS was a bullkitten trait, and one of the most Overpowered Mechanics in the game currently, it isn’t noobs at all complaining on this ability, majority of noobs think your actually hacking because ur taking 0 condi damage and they don’t understand the Actual trait exists.
its top tier players who are Calling DS out not new players or Unexperienced/Unskilled players at all.
actually most top players are saying Diamond Skin will actually be a buff in the Circumstances on the next Meta, it offers More to a Proffession with less sustain then the Current Elementalist does have.
Cele Amulet will defintly be a blow to the proffession though, however FUll Support with Magis or something is always a option, either way… Prolly best to wait it out, nobody really knows what will happen when the full Patch list is released.
Actually if u look at the Diamond Skin Changes, its actually a buff, espically now we wont have cele, as we wont have that Sustain level to keep ourselves over 90% hp anymore the change will actually be really good in the End result.
So no i wouldnt consider the new Diamond Skin to actually be a Nerf, even Phanta and people have stated its actually not a Nerf.
the only nerf incoming is the Removal of Cele Amulet, which could or could not Kill the proffession.
Even if worse comes to worse.
With the bring back of Auramancer.. we can become a Full Support and Just dont have the Damage etc etc behind it, Running Magis Or something would defintly bring enough support to warrant playing the Elementalist.
Im not saying this will or will not be great still, but im stating we cannot just Assume the absolute worst… elementalists have done that constantly, look at the reaction to Tempest, however Now its One of the strongest builds in PvP,
I’d say just wait to see what really happens, or what gets changed before we assume.
well no, u dont actually know if ur prediction was or was not correct til the actual Patch notes realistically go live, they still have another 11 Days to show something different or to fail.
Lets atleast wait it out before we assume its going to be awful, we might not be the Worst proffession, there are other proffessions getting Nerfed, the Cele Removal will have a Impact on the proffession ofcourse, but it doesnt mean the death of the proffession.. aslong as they buff the Elementalist to be Strong at something.
Called it…..although I have been around long enough to KNOW this was going to happen.
I can’t be disappointed, because it is what I expected.
Now, my PSA:
SERIOUSLY, IF YOU PLAY ELE, THIS IS WHAT YOU WILL DEAL WITH FOREVER. YOU WILL NOT GET A NEW DESIGNER FOR YOUR CLASS. YOU WILL NOT GET A REWORK OF INHERENT FLAWS. YOU WILL NOT GET DIRECTION FROM SOMEONE WHO ACTUALLY PLAYS THE CLASS AND UNDERSTAND IT. YOU WILL CONTINUE TO GET RANDOM, STUPID CHANGES THAT AMOUNT TO LITTLE MORE THAN SHOTS IN THE DARK. ELES WILL SWITCH BACK AND FORTH BETWEEN OP AND USELESS BECAUSE THEY WON’T ADDRESS ANY OF THE INHERENT FLAWS. LEARN TO ACCEPT IT, MOVE ON TO A DIFFERENT CLASS, OR MOVE ONTO A DIFFERENT GAME.
Everyone says this about every proffession..
i dont understand… Celestial is the most bullkitten amulet in the game, Its overused.. and Should have never been put into the kitten game.
Maybe stick around and look at what changes?…. this means nothing providing they balance elementalists without it, and in all honesty the amulet really does need removing seriously this Cele bunker meta is rubbish and this finally means it’ll never come back around.
Diversity?!… being LOCKED INTO A AMULET FOR 3 YEARS IS DIVERSITY?… wtf are u on about, Elementalist has to be one of the LEAST diverse proffessions going, From the moment i started this game (a Monthish beforethe huge Mesmer buff Before HoT)
Elementalists have been Locked into 3 traitlines and no other capability but Cantrips, here comes tempest, and again locked into that with very little to other options, atleast this will pull the proffession out of a Perma bunker/Support proffession with no viability in Pure Damage.
People have been screaming they want fresh air etc etc to return, and prolly this is the only way u’ll see DPS Elementalists in those aspects reachable, Cele D/D… Cele Staff… Cele Tempest… its boring its Repeatitive and its absolute AIDS for the game in every sense, It SHOULD have gone ages ago, and Im happy they’ve finally noticed that.
It isnt Just boring for “E-Sports” its boring for the Entire game..
You’ll leave the game because they kill a way to OP trait? there are way more fun builds than this boring bunker stuff.
Inb4 you go, can i has all you stuff?
Do you know why Ele was viable in PvP at all for the past few years? Because the only thing that kept it alive was Celestial Amulet.
I agree, removing celestial amulet was good step to creating build diversity but it should have been followed by buffs to the base class itself. Elementalists are reliant to Celestial Stats because the class traits, weapon skills, and utilities are underwhelming that it has to rely on a certain amulet to be viable.
I’m not closing the book yet because like I said, this is actually a good first step. I will be hoping that Anet will follow it up with decent buffs so that Elementalists won’t be too reliant on stats like it did before.
TL;DR – Removing Celestial Amulet was a good thing. Now, follow it up with decent buffs to make up for the lost “stats”.
they havnt posted all the buffs incoming to all proffessions, i’d assume base proffessions will see alot of buffing or Elites being brought down, weather they nerf everything to Eles Capability without Cele or buff things up it’ll get smoothed out, sure Elementalists might be as strong as they have been, but tbh the proffession has been reliable in meta so i wouldnt really shout at it yet, atleast for aslong as i’ve played Ele has remained in meta.
(edited by Drayos.8759)
+1050 power
+1050 precision
+560 ferocity
+560 toughnessThis is what i want for ranger, i want it soooo badly. I there a way to make anet put this in pvp?
they are putting it in Pvp, their the amulet changes for the Next update (jan 26th)
Im more hyped for the Removal of Celestial Amulet though tbh, been a long time needed
i think its ment to be some sorta Celestial Fungus in all honesty, i feel it’d of looked better if it was more natural, or they added abit more to the base model, even if they replaced 2 of the big globes on top with bright blue Flowers it’d of looked better,
rifle would look very clumsy, i mean…. U are the fastest Proffession in game, that crosses Distances in and Out of combat faster then any other proffession and u want to pull a Sniper rifle out on that fact? XD
i think the issue with 1200 Ranged on Thief is the fact thief can Already pretty much keep up with any proffession in the game (it’ll die but it could catch them atleast xD) to hand em a 1200 Weapon with that u’d pretty much be capable of Damaging anyone at every point of the game with very little stopping your DPS, Specially when chasing a Player, which anet i guess do not want as that could easily become something that makes balancing u more Complicated which would throw thief into a event worse spot, being balanced on 100% Uptime on Damage would be Dramatically low.
it isnt Impossible, but they’d have be Careful as hell implementing that into a proffession like Thief, look at it from the other side, Imagine if base Necromancer had thief Mobility and Then was given Reaper?… Teleporting Evading Sonic Speeded Reapers?… how much nerfing Would the Reaper/Necro have to take to implement a thief level mobility into them?… Well now Reverse it…
I mean granted, Thief Position needs fixing, their Ranged Options Need buffing a rebuild of half their utilities and ALOT of their weapons need fixing… how long as D/P been the only thing avaliable to thief again? lol, i feel like giving the thief a 1200 ranged weapon would seriously cause Nerfs to ur mobility to prevent u litterally having everything, I mean with ur mobility you shouldnt need one realistically, this is Just a balance problem + bunker Meta causing this doom times for the thief not realistically inability of a 1200 Weapon, the mobility is ment to compensate For the lack of a 1200 weapon, the things that would happen to the proffession after such a change, would upset players.
Playing an MMO has its ups and downs. I wish people would realize this and wait for class balancing patches. In MOST cases MMO devs will make sure classes are not broken. I know this game has a bad rep sort of with balancing, but be patient.
Ehh, it took necro 3 years to become somewhat decent and it’s still not top tier. GL being patient xD.
I’ve played MMOs for years, and the main class I played in WoW went through bad times due to being a bit weaker than other classes. Even with this, I still did fine in raids. I raided at a mid-tier/hardcore level.
With my class being weak in some patches, then it was amazing in others. MMOs constantly change and patience matters or the game is not for you.
It’s different in other MMOs tho, especially in the past. The changes were more often, not once every 3 years. It was also less easy to level and gear a different character. In GW2 it literally takes no more than an hour to fully level and gear an alt, and another 2 hours to unlock the elite spec so there’s no reason whatsoever to bring your whole team down just because you like it.
well tbh, imho, the Necro taking 3 years was Majorly down to what seems to be absolutely Dislike to the concept of rebuilding proffessions, the Necros problems were more within its Mechanics then anything they could simply fix which would require HUGE changes, ALOT of proffessions are suffering here as a whole realistically, but Anet dont seem to want to put out that sorta level of change into the game for whatever reason they have.
I mean Thiefs, entire Utility Set and Some of their Trait lines could do with a Rebuild, Base Necromancer Could do with a few Rebuilds here and there, Ranger pet AI Could use a rebuild + Some of their Utilities, Dragonhunter ALREADY needs to be Rebuilt, Warrior needs Some Rebuilding to it, Elementalists Utilities need Rebuilding (3/4s of them are Rubbish, they just are worthless)
tbh ignore the Rep, every game leaves Broken kitten things and Underpowered things in the game all over the place, WoW – Spriest MoP – WoD, Paladin WoTLK – WoD. both Underpowered and Worthless, DKs Stayed Overpowered for the entire of WoTLK, Rogues started Overpowered, now continously nerfed (identical to this game) into the floor, it just seems to be a proffession/class Every game Gets wrong Not just this game. Mages Ruled DPS meters for YEARS after their Cata Revamp… and thats the “biggest MMO” on the market, like seriously..
the rage on balance matters is huge in every game, the problem is Blizzard will in time Rebuild the class Back to balance after so often or every other Expansion, Anet wont do that..
tbh, im NGL the yelling of Game state, overpowered flaws and abused mechanics exist is every game not just Anet or guild Wars 2, Every games population screams chants and curses against this on every forum known to man, people act as if every other game is more balanced in gw2 which no it isnt, every game has FoTMs every game Breaks New releases and Every game Deletes random proffessions/classes/heroes/champions/gods from the meta on a daily bases.
the thing is, in Alot of the pvp games today, consist of MoBAs, which forces 5 different playstyles in every match, this prevents tanks or a specific role overtaking the Entire PvP Scenes, which makes it much more Noticable in a MMORPG, now ofcourse u have WoW who equally unbalance classes based on the current fotms, but they Do NOT try to turn this pvp scene into a MoBAs, arenas are 2v2s 3v3s and 5v5s, where everyone pro-claims 3v3s to be the balancing mark.
At the end of the day every month in WoW there is the New 3 Proffession combo in another league to every other, theres consist QQ on each class on each month for being the top, there are the same amount of classes ignored for entire expansions (Look at Spriests in MOP, Look at paladins from WoTLK – WoD).
a More Prompt reasoning to why flaming is common is Because, its TOO EASY TO FOTM REROLL.
at the end of the day at any point i can roll out a level 1 proffession take it into PvP and be auto levelled to 80 with Same stats etc etc as any other player and SPVP with it, in SPVP theres no physically progression in your character its ALL given to you, which means the Loyalty to ur Main proffession is Much much more fragile then any other game on the market.
Sadly, GW2 will be forever locked down into two ideas.
1) they’ll take this Platform away, add a vendor into the SPVPs and u’ll earn gold per kill etc etc and build ur proffession each game in PvP, thus meaning OP proffessions can be lcoked down earlier while weaker to stop them becoming as OP as they are in their full forms.
2) it’ll ignore this consistency, keep it exactly how it is and we’ll forever QQ on the fact of how OP specific things are because EVERYONE rerolls it with 0 Work put into it
the balance isnt the problem, the ease of rerolling in the SPVP world is Simply to easy. account wide Achieving is what mainly causes this, being able to swap ascended across to any of ur chars, all chars have the same MMR set by uyr total play not ur proffession play.
Sadly things become so much more drastically out of control cause we all just make level 1s of every proffession and Insta level them with tomes as we earn them through continously PvPing, We dont ever have to leave HoTM.
Think of celestial avatar as a bonus rather than a necessity.
The druid traitline has plenty of utility in it already that I would have happily taken the trait line without using the staff.
i feel like the problem isnt treating the CF as a necssity, i just dont see the point using LB espically in the druid, for CF to be remotely worth taking you will need to be Sustained enough to make use of it, no good having the healing there if u cant get the spells off to a level of Reliability, LB makes a great offensive weapon, but theres better defensive choices, GS and Sword both Offer great evade capability delaying alot of damage, Staff offers Increased CF Ramping which is obviously good if ur running for a Sustain build.
imho, u have to measure it all up, Druid isnt offering you any toughness, so ur going to lose survivability fitting this into a DPS Specc over other choices, is the healing on it realistically worth it? sure the tree offers Utility, i mean Condi Removal (although unreliable its based all around being able to use CF Enough during Fights, Condi Spams Infinite tbh.) natural Stride and Ancient seeds is the only major ones though in all honesty, and the condi damage on bleeds wont be worth it down to the fact u’d be building a Power build so ur condi damage would be pretty low.
Could u justify this as a option above Nature Magic Skirmishing and Wilderness Survival as ur Defencsive slot in a DPS Build? no, Specially when as a DPS Ranger u’d not be using Cele and using Mauraders or something, so ur Healing power would be 0,
im not saying u cant use Druid, but i feel like it’d be a Hinderence more then a Bonus. just my thoughts tho, could be wrong.
this is from a PvP point of view, i have no idea how well Druid fits in PvE DPS Builds.
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no, i know the Nerfs are PvP Sided, i ment the Idea of the Druid to begin with prolly came from more of a PvE view.
i reliese that PvP is causing the nerfs though and the reason it’ll never get buffed, tbh i dont want it to be buffed, i want them to stop pidgeon holing us into using the kittening thing in all honesty.
I wish the mechanic wasnt so tied to the staff tho
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actually, the Reason its not happening is Because of PvE.
The fact is, the reason they started bringing out more healing speccs is because of the introduction of Raids, if the game was purely PvP they’d prolly would have stuck more strictly to their No Trinity.
its not a Condi weapon Because its the introduction of Healing to the Ranger, they need to buff the Staffs Healing itself or something though, but either way, tbh the rangers sitting nice at where they are, ofcourse, the build is rather restrictive but still. WOuld be nice to have a burn on the Staff 1 but either way, it does work.
Dont worry, once Elites recieve huge nerfs in Season 2 it wont even matter anymore.
i dont rly know how to place Druid into a DPS build without staff really, CF becomes so hard to build without Healing really, and when using DPS weapons u can really feel the difference,
i mean i suspose you could Swap out Beast Mastery for it.
As much as i agree, The Ranger does need DPS buffs, the Druid was never intended to be a DPS Elite, it was Intended to be a support, not every elite HAS to be a DPS, so no i dont think adding DPS to the Druid is realistically the way forward, at the end of the day, Power Ranger shouldnt be using Druid, it is Stated as a Support/Healing specc it isnt ment to be ur DPS Choice, but the Option to a different playstyle.
base Ranger does need DPS buffs to be on par with those other proffessions though.
hey, i was curious as im seeing both weapon sets used, Metabattle doesnt clear it up either as it says eithers a option.
Which is stronger in Solo queuing?, the more Support Druid with Sword/Torch + Staff with Nature Magic / Beast Mastery / Druid or the more DPSy Druid with Marksmanship / Beast mastery / Druid with GS / Staff?
i’ve never played Daoc but i do actually intend to try it, some of the classes there and things Look really interesting, the 0 PvE idea really does appeal to me tbh, i guess it’ll really depend on how Much i can attach myself to its WvW Design.
(i’ve never really Played WvW on any meaningful scale, it’d be a new playstyle for me to learn realistically)
> Ancient Seeds become Baseline Replaced with a Trait to turn CF from a healing form to a DPS form to give it value in DPS trees.
> Mechanic overall, Pet is tied to Beast Mastery, and make the Beast Mastery line more Pet focus’d in such of what its capable of. Make the base ranger mechanic Something more to do with the player, this would bring more difference then standardizing pets.
>Remake Sword Auto attacks, they’re annoying the animations really can prevent other animations and Shooting out randomly in a direction due to hitting someone in stealth or a Stealthing Thief as u hit once is obnoxious.
>Change Sublime Conversion into Something that Self heals or provides CC or both, its great in some niches but overall generally it turns into Ring a Ring a Roses.
>Remake Pet AI System to function alittle better then it currently does, its kinda irritating some of the things the pet pulls.
>Make Druidic Clarity baseline…. its so easily the top choice making the other traits useless accessible.
>change Spirits to mobile.
>Change Signet of Stone, Passive Defence sucks, take it out, Change it to i dunno, Condi Immunity for 6 seconds or something, the idea of passively nullifying all damage for a set timer is ridiculous tbh i dont see why any proffession is given this, it isnt that healthy as a whole to have.
>overhaul Shortbow, to become more effective, keep it as a Condi weapon ofcourse but allow it to hold its own power realistically.
>Overhaul Drakes, they’re too Slow and clunky they hold 0 purpose tbh.
>buff or overhaul traps to become something more useful and used.
i doubt everyone will agree with the changes i say, but they’re just ones i’d like to realistically see.
your damage comes from your pet for the duration of CF, we dont get damage on the abilities because of this most proberly, where the Necros mechanic revolves around its own DPS, and tbh i’d like to avoid anything else getting 2 life bars, its unique and great the necromancer gets it.. but handing it out to anything and everything that gets forms from their elites or the new elites to come is a bad concept in reality.
what i would actually like to see is.
One of the GM Traits changed to turn CF into a DPS Form. this allowing the build to become more flexible in DPS Roles in PvE PvP and WvW. i think they could give us one of the GM traits on Base then transfer this idea into its slot, i feel it’d give more flexibility to builds in all honesty.
it could also swap the building process, so damage gives u more towards CF form then healing.
Also the fact u cant physically use the form til capped is rather annoying, i’d like that function to work abit closer to the necromancers, however i can kinda tell why you cant.. the Heal Spamming and how easy it’d become would kinda ruin the druid and require nerfing.
but a Trait to turn CF into a DPS Form would be really nice and Add more to the proffession from a DPS Aspect, this would also prolly help towards the problem that rangers are complaining about in Raiding.
til druids nerfed into the ground with other elites EY EY EY EY
nah i joke, atm Rangers are fairing pretty well and tbh i love it we wont see if base ranger will get any buffs til season 2, so i guess we’ll wait and see on that front, however someone had to become the healer realistically, why not the ranger, and tbh i wouldnt call em a heal bot, they’re capable of some DPS While healing.
the classes do look cool c: but i think i’ll be waiting to see how the gameplay etc etc is before i moved to it :p.
i disagree, i feel like alacrity should have been added, having these niche buffs that proffessions bring to raids really highlights their usefulness and bring more variety, more proffessions need these little additions to mean they’re more important then just standard DPS.
the flaw is they added it to the elite and not the core proffession, i feel the same way about ALOT of the Elites new mechanics, 99% of the problem with the fact elites are replacing core proffessions is that the new mechanics are so much more stronger then the base proffession, the Elite should have Just been a trait line everything else should have been given to the core proffession.
this would have made variety so much easier to balance, if they just Simply Upgraded the Mechanic of the proffession as a whole and the Elite being just the trait line as a stand alone thing.
The idea is a scarey one, to change what the player actually gets after the expansion release, but tbh, as a whole the community seem pretty against this Elite > Core aspect brought with these new toys, so i feel like a change in this would not only boost the variety the combinations and adaptation to teams and comps but make the general population much happier.
Also as much as everyone says “game should hold perks over f2p players” it’d reduce the difference in power between a f2p to a Paid player, i know that it isnt always the greatest thing to look at but at the end of the day u wont sell someone a game who sees nothing but death due to lacking the additions.
I do hope A-net reliese this and do maybe Seperate it alittle rather then nerfing every elite down to try and balance it out, cause all we will get is the oppisite, elites will be useless while the core proffessions being the power, i’d enjoy to see what would happen if people could combine shield with other traitlines and things like that.
I’d Like Shield to come to the Ranger next in all honesty.
Under a DPS Title, I mean shield could be used as a offensive weapon in its own unique way, With not shapeshifting, but unity with the pet
The Ranger becomes one with the pet, growing aesthetics from the pets, u’d still choose the Pet u are united with outside combat / before pvp starts though like u do now.. but the pet with be more spiritual.
Like, if u take Bristleback u’ll have Spikes grow from ur Back which use for Power Mid Ranged Damage
Or the Wolf will give u Increased Run speed and Fear Utilities
Ur main attack u get from ur Pet will Replace your elite spell, so each one will give u a different elite, and your 4 and 5 will be ur main new abilities from that pet, so each Category of Pet will give you a Different combination of skills (reduction to 1 pet cause if 4 was decided by 1 and 5 the other it’d introduce too many variables to get right or even design)
the Utilities to come with think should be Physicals.
this would allow the Ranger to have a lot of control over what its taking into combat, also could be designed to fit PvE PvP and WvW in one bundle depending on the pets, I mean maybe not a different skill for EVERY pet.. but catagories prolly wouldn’t be too difficult to design it around or group a number of them to condense the benefits so only 5 different catagories come up as u can choose from and rather a distinctive pet as much as things “bear Wolf Bristleback Wyvern Spider or Shark”.
I think it’d be coolto have additions which didn’t bring the pet, as a physical AI.. but keep it involved as the theme,
think it’d be cooler then just a shapeshifter atleast c:.. but I don’t know if anet would invest this much design haha
Please buff warriors.
No. Just no. No one needs more buffs, we need a lot of targeted nerfs to revert this stupid power creep. All classes need to be brought down to the level of warrior and thief.
Actually, Thief and Warrior need Overhauling, Dragonhunter needs a Semi Overhaul, Rangers Pets Need to finally be Fixed, Core Proffessions Need Slight Tweaks and Increases, Elites Need to be Nerfed down alittle in areas (not completely, the idea is it to be a option it should be good at what its Ment to bring to the profession)
this is the part we’re ignoring, for example
Druid, Druid itself isn’t REPLACING ranger (although core ranger has always been considered to be bad) the fact its a BUNKER is replacing the specc, bunker is the current meta so obviously the ranger is going to build to be a bunker to fit the current meta. (ofcourse their are proffessions which are actually completely replacing base profession abit more then this example, and that’s why I stated some nerfs)
as a whole both buffs and nerfs are going to be required to bring everything into line realistically,
the problem is, pre-elites, they left ALOT of proffessions broken in some aspect, Rangers mechanic is Pretty bad, Warriors entire being is pretty glaringly obvious in need of changes, Thief has needed half its set remade, the fact they remain with the exact same build through everything proves that.
theres ALOT more issues deeper then just Damage output.
by the sounds of the information, the balancing patch coming at the end of January isnt actually a bog standard numbers thing, rather a complete attempt at it, Warriors and Thiefs are too far gone for a Numbers hotfix to realistically fix, both us and A-net know that tbh to claim otherwise is silly.
they could buff anything on the warrior/thief skillset it wont make them any better, the proffessions and Elites both need a Major look into and change tbh, to pray on that happening mid season is ridiculous, they cant overhaul a proffession in the middle of Seasons as it’d put any warrior main out there at a disadvantage and disabling a entire proffession Once again would be ridiculous.
no it isnt great, no the meta isnt the best, but changing things from blur etc etc would put the game competitively at a fault as it’d change the entire team lists in the middle of ESLs which would put the players at a disadvantage, they cant do anything which will be performance affecting as it’d just not look proffessional at all.
Sadly atleast i and many knew, that warrior/thief wasnt going to see a revival this early on. atleast we have been given some information to what is going on.
Honestly? I’ve never had an issue with that class. Ever. My most feared opponents are Burn Guardians, Greatsword Mesmers who know what they’re doing, and Life-Stacking/Life-Sucking Necros . . . in that order.
The rest are free points.
And yes, that includes revenants. And no, I’m not telling you my traits, skills, or gear. I’ve eaten enough nerfs this year, thank you.
u know anet can view ur build as Game moderators if they really feel somethings overpowered they’ll just do it that way :P.. and all elites are going to get nerfed in the end :P lol. Specially given most top tier players with any experience with the Ranger have thrown all ranger builds out there, some streamers have like 13-14 Druid builds Printed on their twitch accounts.
I wouldnt bother attempting to hide things from anet :P they can see whatever they want to really see, i guess getting it bandwagon’d could cause more interest then needed though tbh.
everyone has the right to stick to their main proffession and play what they enjoy, maybe the community are becoming the selfish ones expecting Players to reroll based on their self-entitliment, thief isnt a insta loss, i’ve won many games with one on my team.
Just because meta says in top tier SPVP it isnt viable it has 0 impact on Low – Average MMR as in those brackets u can still outplay the enemy as very rarely are Players Equally skilled in the lower MMR brackets.
means ur in their MMR bracket realistically :P… they’re a ESL Team yes, but they’re still counted by their MMR.
It really doent matter how many times you ask, if youve been following the game long enough you’ll realize they are incapable of any semblance of balance. They have created way too many variables and left behind the main idea behind gw2 combat, player skill. To change what theyve done now will take a lot more than changing a few traits and skills on one or two classes.
If i were to list the amount of issues the studio has created over the past year alone, i could probably write a book. Just forget about this game man, or at least pvp.
Wouldnt really say they are incapable, game was Pretty balanced Before June, it was HoT which broke the balance as they introduced a butt load of evades with barely any counterplay to what they unleashed, its very undoable… they just need to cut down the Evades and things they’ve flushed into the game and put the Weapons utilities and mechanics of the Elites into the Core proffessionl leaving the traitline as a Option rather then a package deal.
Its fixable… we’ll see what Pre-season2 patch brings before we place judgement if they can or cant fix it tbh..
i dont think anyone can 1v1 a decent chronobunker and win :P it either will last a Life time or u’ll die ;P
this trait needs to change.
wtf 3 games ago had 3 players atacking 1 ele and they didnt drop his hp at all.
this trait its such a hard counter , there is 0 counterplay 0.
i think every body should have some chance to win , why was automated response changed and yet this crap traits goes on and on?.
i also want a trait vs direct damage.
you can say wtv u want , this trait its op it counter full builds even vs 2 and 3 players, i mean is this fun?
u do all u can to drop him and after that he goes into water and heals back up.
the same goes to mesmers its crazy atm the amount of blocks it has can keep the point contested.
same as necro too much chill , needs to be tone down.
every 1 can see this things and devs take ages to make changes. took them almost 3 years to change automated response , and turrets to be afected by condies.
why so long to pacth the game?
i agree with ele, but the blocks arnt the problem with chronos :P..
their problem is they can hold points while Distorted for quite a while with the combination of blur frenzy and Well of Precognition, also the fact they can just repeatively blow 3 clones up on any shatter and self heal repeatively, all they need to do is stop these distorts contributing to Point capping and Reduce the Healing from Shatters and the chronobunker would become unviable in itself without damaging other builds..
As you know Power Chronos arnt actually overpowered and arnt even considered meta, and before u say thats cause bunker replaced them, they werent in the meta tab before bunkerchrono was found.
Diamond Skin needs changing all together, maybe On Condi Application the Elementalist becomes Immune to condi Damage for 10 Seconds, put a 17 sec ICD on it, giving players 7 Second bursts inbetween the Invun from Condi damage, without this trait the Elementalist would become Underpowered, so directly removing it would Just make a 3rd Proffession unviable we dont need to shoot any other proffession out the meta realistically.
or just do the biggest counter to Diamond Skin, Push Meta into Zerker til you can be assed to fix this problem, Diamond Skin is useless against power builds, this would force Elementalists into taking Stone heart instead Which is much more balanced… who needs Condi/Bunker Metas anyway
Actually, although Warrior is increasingly shafted, the thief if hes good at it can find uses in a team they’re not completely unplayable in their current state, the two proffessions major problem is this is currently heavily Support/Bunker meta and both the thief and warrior and havnt got any strong AoE or bunker capabilities which is why u see no performance from them in the current meta it isnt all to do with the problems within the proffession.
The ELites problem is they’re balanced against one another and not core proffessions, which is putting them ahead of the core proffession builds currently, this is mainly to do with the fact the Weapon Set the New Mechanics and Utilities are tied to the actual elite completely, if they did 0 balancing and JUST de-tatched Everything from the Elite Specialization except the traitline u’d see MASSIVE differences in PvP in all honesty,
Dragonhunters are rubbish and i wouldnt even include them, they’re only in low MMR and Die out as u climb the ladder, they dont belong in the tier list with the rest of those elites in all honesty, Chronomancers only meta due to bunker, if u noticed before the bunker came around chrono never actually made meta, so Circling the entire thing as OP is just ridiculous, they’re bunkering capability is Overpowered Not the proffession or Elite itself.
Druids and Scrappers arnt Overpowered at all in all honesty, They just are above core proffessions which as i stated arnt included in the balancing at the moment, it was obvious to begin with these elites would replace meta, this is because People just Paid for them they want to have alittle fun with them before everything goes back to normal, why Release New traitlines to never physically see them??…. we all know this game will never have both the Elite and Non-Elite existing.
i do not disagree with ur point however i feel buffing and Nerfing will go wrong, the problems lie within the fact how Exclusive the Entire elites are
What they need to do
Overhaul thief and warrior, their Underlying problems exist Much further then simple number games, thief has been pidgeon holed for ages because how little was Ever viable on them in all seriousness, and Warriors have become less and less relevent as time has come on, they need to change quite abit to see these two proffessions Properly balanced and not just band aided.
Rangers, Even tho druids strong right now, base Ranger Doesnt do the DPS Required in PvE Currently, also they have some serious flaws, in the Pet AI, Lack of Control of the Pets, when druid gets nerfed Rangers going to become a dead proffession again if they just leave it in the state its in… When physically Druid is a Healer… and u see 0 Power Rangers theres a actual problem… nobody can tell me 100% of Rangers suddenly wanted to be a bunker.
They need to cut down some Evade skills, they released too many into some of these proffessions.
Mesmers need their Evades (Well and blurred frenzy) to not contribute to Capture points as that is the huge problem with them currently.
then they need to Just take the Elite Specialization strip it down to a traitline and Just give the Rest of it to the core Proffession, imho to pidgeon hole it completely is simply going to forever lock some proffessions Into these elites, for example… how are they going to balance Base Mesmer to be as good as Chronomancer?… given the fact Alacrity and the F5 Skill is So strong realistically, without gutting both mechanics to just being Useless they cant… Reaper shroud v Death Shroud sees the exact same problem.
i love the Elites, i think its great they did something for the proffessions already in the game instead of throwing all the cool stuff into a new proffession and not doing anything new for the rest, but they need to loosen the packaging alittle to restore variety, i understand this prolly is a scarey move as people have already paid for those elites in their current condition, but tbh it wouldnt really make any difference to them…
i mean imho
If they just cut down some the evades in the game, overhauled the thief and Warrior, Fixed Distortions, and gave the new Weapons Utilities and Mechanics to the Core proffession i feel the game would become so much more balanced in itself, Ofcourse some SERIOUS nerfing would need to take place, as the combination potientals with the restrictions gone would be imbalanced, as they were never balanced to work this way… That happening.. then Some Tweaking a few times would easily put the game in a much stronger position.
If you play warrior in ranked, you are being selfish by queuing. Stop dragging down your teammates.
I’m TIRED of this attitude against warriors. We’re doing the best we can with the tools we still have. If you don’t want us on your team, then quit, because we’re NOT going away.
No you’re not doing the best you can. If you were, you would not be playing warrior and dragging down your teammates.
While you’re at it, equip a magi amulet with mace/axe since you think it is funny to grief your team.
imho, this is a MMO your ment to Stick to one proffession as a main, its not a MoBA where u just click a new god every game, some have put hundreds and hundreds of hours into their main proffessions which range throughout everything.
Ranked or not everyone has the choice of what they are, a Good Warrior is More useful then a Bad Mesmer, most FOTMs reroll from their previous mains and absolutely suck with their new choice, im sorry but there is No winning the war, you either get good at 1-2 Proffessions or u are equally bad at them all, sure in ESL its a different story, but no average player has the level of time as they do to perfect everything.
I will still gladly stand by a Warrior or Thief in SPVP in a ranked team, yes they’re not great no they’re not meta but at the end of the day, its Respectful to reliese when someones got the backbone to grit their teeth through tough times and not give up, warriors are still capable in Low – Average MMR, providing your good at the Proffession, they’re only falling off against Equally skilled players so yes, in Solo queue u can still make use of a Warrior.
every proffession gets nerfed and buffed every proffession sees the bottom of Use, poor balancement isnt the Players fault or the Players grief, maybe your the selfish one for expecting them to give their mains up for your game.
Incidentally, the practice of inconsistently rewarding or punishing the same behavior is a tactic employed in methods of mind control. Obviously this isn’t deliberate on GW2’s part (or at least I hope it isn’t), but this tactic is used to generate feelings of inferiority, hopelessness, and self doubt.
I had a giggle at this.
Just make friends and play with a team dude. There are four potential friends on your team every game you play.
They’ve already said that people they catch matchfixing to try to abuse MMR will be banned.
yeah cause this pip farm has really made the community forgiving and welcoming.
have you played SPVP in solo queue?… people are afking because they deem what a player did as a mistake, Flame wars are going riot and nobody gives a rats kitten about the next player.
there are maybe a handful of potiental friends…. over a Days SPVP, they just lob “PVER” as a insult at any player then consider themselves better then and if u disbute or disagree with anything they state they block u instantiously in the claims that your clearly wrong.
its no longer a welcoming community, people want these pips faster so they’re raging out at the players in their teams when they lose or feel like they’re having to carry players weather they’re thought process is correct or incorrect.
If you aren’t a pvp player then the pvp legendary is not for you,
Wrong.
You seem to have this completely misguided belief that legendarys are something every player is entitled to have regardless of their playstyle or effort put into the game, they arnt, they a LONG term goals for people DEDICATED to playing the game to earn them.
and I’m fine with that. I’m fine with it being a long term goal, I’m fine with having to dedicate myself to the task. No problem with either of those conditions. The condition that bothers me is the “AND you have to do it in this ONE specific portion of the game, whether you enjoy that portion or not.”
I think that there should be goals that require time and dedication.
I think that there should be goals that can only be earned in specific areas of the game.
I think that these two situations should NEVER overlap each other.The wings are a PvP reward, if you don’t like playing PvP, then the reward is not for you.
Wrong.
It’s set up so that when you see someone with the wings, there is a prestige behind them and you know that they deserved the item.
Pssht, all it means is that they played a lot of PvP, what silly “prestige” is involved in that? No, when you see someone in the wings, it shows that they have pretty wings on, nothing more than that, and there’s absolutely no justification for restricting it only to people who enjoy PvP.
If they want to have something that conveys “prestige,” then it should be something that people wouldn’t want otherwise, something that ONLY serves to show that you have accomplished something, not something that would be cool and desirable whether you accomplished that task or not.
they have a backpiece for both pve and pvpers, PvP players were always “forced” to do PvE for the fractal back piece, so why is it only now u seem to have a complaint?… oh yeah forgot it never affected you.
this has been something in the game forever, ur forced to do map completion for the legendary weapons, PvE, your forced to PvE for Map Completion, your Forced to do fractals for the backpiece, your forced to do the New PvE lands to get gliding, your forced to WvW or PvE to get the Elite specializations, your forced to Raid to see legendary armour..
Please the list goes on, stop complaining about like 1 of the BILLION playstyle restrictive things currently in the game, u just sound like a idiot.
this game provides end game goals for every playstyle, and no they’re not going to be the exact same thing, its called Difference, why would a PvPer and a pver want to look the same?…. they want they’re own rewards to establish their Playstyle.
i’ll address the first problem people are saying on the bases.
“matchmaking complaints” are made in every game, League of Legends matchmaking had Millions of problems for years of its release, Smite another MoBA took ages to get their matchmaking to start going in the correct direction, imho it takes Multiple failed attempts to actually find a Matchmaking which Lifts in the correct way, i aint going to hold A-net responsible based on that realistically, the Matchmaking isnt as broken as is flawed realistically, its allowing top players to farm new players for easy pips by tanking MMR and other methods.
the balance actually wasnt bad at all before all these changes realistically, tbh, the expansion brought alot more variables then normal expansions would, generally a MMO expansion holds 1 new class which will need balancing…. anet released like 10 new Mechanics into the game through a Expansion, did they mess up Not releasing a Pre-balancing and assuming the balancing in HoT Release would be enough, Yes they did…. have they half admitted this in a post, Yes. just not their own offical forum.
im not going to hold a grudge, or Simply complain on the Devs til i see the Pre-patch notes for season 2, im kinda hoping they’re redeeming and the reason they want so long to do is is because they’re going to REALLY balance it and it wont just be a numbers thing across the board.
but yes, the balancing, they messed up on currently, they made a bad decision, but blizzard Riot and many others have done the EXACT same thing, with no feedback on what they’ve done, they’ve all royally shafted classes/proffessions/champions/heroes/gods for Long periods of time
blizzard Shafted Spriests and paladins for a ENTIRE expansion, andf Paladins for like 3 Expansions in a Row, they sold a Pre-purchase, to a Expansion and Deleted half the details on a rush to release the game, and after 2 Release patchs told the community thats it for WoD, LoL have released Millions of imbalanced things into the games constantly, they all have Equally just as much of a Meta that bases around what is the strongest.
its Arguable that WoWs balancing is actually worse, they’re meta completely removes half the classes, its not a case of “oh im forced to use my proffessions Elite”.. its “oh im forced to completely reroll with only 2 viable options to choose from for this meta”.
not defending A-net, im pretty sure u’d have to be daft to think they’ve achieved what they expected with the balancing currently, they’ve just kinda gritted their teeth, but i think its Wrong to run in and Say that this is a Anet only problem, i think every MMO to this day has had Massive Areas of WTF when it comes to balance.
yeh, im sorry imho.
thief and Warrior need atleast half their kits overhauled, to take some of the huge flaws out of the proffessions, buffing them is easy.. but it isnt going to fix the problem at all, Thiefs are heavily restricted on what will and wont work.. they have been pinned into 1 build for a very long time because of those bases, the proffessions and glaringly obvious flaws and it is about time they were addressed.
and no, not in a thousand years should the idea of buffing come before equalizing, games such as WoW has tried this constant buff train to balancing, it caused them to have to reset the game back like 3 expansions in WoD, they need to get rid of some of these Evade mechanics they’ve put everywhere, and Decrease the proffessions to where warriors and thiefs are.
Warrior and Thief is not Underpowered, they Simply found balance where the other proffessions shot a mile past it, the issue isnt really even anything to do with the core proffessions but more to do with the elites, Elites have outscaled core proffessions by a mile which is the power creep, where Warrior and thiefs elites were alittle underwhelming which is why they just can no longer stand up to any potiental.
and no, it isnt “everyones QQing on rev and mesmer” everyones QQing on Chronomancer and Herald, nobody is asking for those core proffessions to be nerfed, they just feel currently Chronobunker and Heralds are overperforming in comparison to other proffessions capabilities, which is true.
TL;DR
The Elites need to lose Alot of these evades and crap they’ve given us to spam
They Need to be brought down in line with the core Proffessions,
Warriors and Thief Need to be overhauled to a extent atleast.
im pretty sure that’d Atleast even out the meta by a bulk load in all honesty in itself, ofcourse we wont see til season 2 pre-patch and the likelyhood is thief and warrior wont get overhauls but number buffs instead to try bandaid the problem and bring them back into Meta.
Why are you putting me on their team in the very next match? I beat them for a reason.
Fix the match making. There needs to be more deviation than this.
Thank you
ur team and the enemy team are ment to match ur MMR, so even in a perfect system ur situation would be perfectly normal, 1 loss wouldnt shoot their MMR below ur bracket.
there are multiple reasons u could of won without purely being better then them, better team mates, More communication or even a better team comp all together, little things like this change games
no, its reduced the variety in teams… now all u see is Mesmers Elementalists Scrappers and Reapers with very little else really except the few oddballers who run with their mains no matter what Anet throws at them.
no they dont need to save it for another SPecialization, cause the Mechanics suck, they need to be thrown into the bin.
and Ofcourse it’ll still be a Dragonhunter, but as it should have been and not what you guys are stuck with. traps should be more CC orinitated for Team play, where there Skillset needs More combinations in it, atm they just have Tons of Damage in 1 button, and the Prayer a idiot runs through their traps repeatively.
They needed their skillset to have More Damaging skills in it and Not just true shot standing on its own, While they counter Chronobunker, they get countered hard by tempests, and not in 1v1 but they just nullify DHs damage completely, and given how many strong bunkers are in meta right now simply countering 1 of them isnt enough to bring DH to the table.
It was a mechanic at fault realistically, it needed more then just that to make it work, it has some really good things with it, but it also has alot of problems, which hopefully anet will address in season 2, but im not sure it will be… prolly just have more damage ramps…
1v1, you’re not going to kill a bunker chrono..
Oh, and why is that? You can still kill tempest, scrapper and druid, but why not chronomancer?
what?… Scrapper isnt a bunker for one, Scrappers are bruisers, Just like Reapers, they’re Not bunker at all, they’re Meta builds consist of Celestial or Mauraders, which iirc Mauraders is the one used now.
bunker Tempests i’d say are actually harder to kill then Chronobunkers because they dont struggle against unblockables, if played well they can keep themselves alive and Live through alot of what the current meta puts out, not to mention DS being voted as the most imbalanced concept in GW2 currently in the pro scenes.
Druids are a tough one, If they arnt good they’re easily killed but good ones become soo difficult to win against, they can bunker on for ages without a problem because they can use their F5 to just Heal themselves completely free of charge realistically, although its very pidgeon holed currently it still works very well.
they are talking about when they say “u cant win 1v1” a Competent player at that proffession For example, i currently am not used to bunkering at all, not to mention have very little experience with the Mesmer, if i was to suddenly try to use it in a 1v1 i would prolly get mashed, just because u utterly destroyed other bunkering proffessions doesnt always lead to problems, if u outplay someone u win, its as simple as that, its just fighting good bunkers becomes a problem on a 1v1 scale.
chronobunkering is just new, and not alot of people know alot of things about it realistically, mesmers have never been bunkers before this so its Not really a playstyle anyone is used to playing or fighting against, it really does feel weird using my Mesmer to bunker points.
imho, If ur in higher levels of MMR, u’ll struggle with the Warrior, In lower to Average MMR u can outplay with a Warrior, Play what you love nad Not what Anet shows love, everything sees the bottom at some point, so dont make ur mind up based on what is considered good and bad in meta, the meta only really applies to top level players realistically.
u can perform with thief and Warrior, but its Sadly alot harder as ur playing much more underwhelming proffessions they’re in a worse spot but not completely unplayable, u just gotta be willing to get really good at it tbh.
6 months?… thats… 2 seasons LOL!, buffs/nerf patchs come after every season.. why the hell would u think a meta Lasts 6 months…