Also, check out Hardcore Adventure Box: World 1, World 2, Lost Sessions
Main Character: Dathius Eventide | Say “hi” to the Tribulation Clouds for me. :)
If someone’s not letting your ele into a dungeon group because they’re “too squishy”, they don’t know how to play the game, so I’d avoid that group anyway. It doesn’t matter what the group consists of; if the players in it are good, they’ll get through the dungeon. That’s the bottom line. ArenaNet, while testing the dungeons, 4-manned Ascalonian Catacombs with nothing but elementalists to prove this point.
A good motivating factor would be to severely decreasing the amount of runs needed to afford a full set of explorable gear. Honestly anything more than 20 is pushing it, but I’d be okay with 30/35 if all dungeons simply shared the same tokens.
Either way, it needs to go down by AT LEAST half.
I can at least agree with this.100+ runs of the same dungeon to get a set of armor is kinda ridiculous.
We knew this wasn’t going to be a carrot-chasing game months ago. Here’s a good blog someone wrote about that back in February. Long story short, the lack of the traditional gear treadmill endgame is among the many reasons those of us who actually kept up with what ANet has been saying about the game for years bought it for.
Every dungeon has three sets of armor, one for each armor class, and a full set of weapons from each weapon type, to show off your accomplishments in that dungeon. Motivation doesn’t have to be a gear treadmill. Seriously, a gear treadmill is the only motivation missing from the game, and if getting better gear endlessly is the only thing that keeps you going, you’re playing the wrong game, a game you apparently knew nothing about before you bought it.
I’ll tell you what would anger those of us that bought the game for what it is, though; if ArenaNet completely did a 180 on everything they said for the past three years and started requiring gearing for dungeons so you could gear for dungeons so you could gear for even more dungeons a la every other MMO. That locks players out of content. It’s just not fun for anyone that isn’t a masochist or desperate for overcompensation.
There will be new content, both free and paid. Colin Johanson is on record stating that ANet intends to give us more content for free than any other MMO releases. This will be touched on in a blog post next month. New dynamic events, dungeons, etc etc. There will be plenty to do, and plenty to get to shown off you’ve done it. But everyone saying that there’s “no content” right now is full of it, because it launched less than a month ago and has literally hundreds of hours worth of content.
My girlfriends computer is better than mine by quite a bit and hers was grinding along as well. The amount of particle effects makes GPU’s cry.
Doesn’t even make my GTX 480 break a sweat. Same with my girlfriend’s mobile Radeon HD 6870.
Here’s a list of how GPU’s stack up in GW2. Find yours and your girl’s, it might yield some insight.
And even if the computer could handle it, my brain can’t. In fact I don’t think anyone’s can. It’s just visually overwhelming to the point where even if you wanted to see your character, ou couldn’t. I couldn’t even see the guy we were fighting.
That’ll happen. It’ll help a bit if you turn off player names; then you only have to look for the boss’s name. I’d imagine your graphic settings are already low, what with the toaster and all.
You can’t just stop players from participating, though. And if there are a lot of those players, it will get a bit messy. If you have some idea on how that could be alleviated, I’m sure ANet would love to hear it.
As for the Trading Post, no, it’s not user error. It’s the fact that the numbers are inconsistent and often don’t input correctly. Try it yourself, select some numbers and see if you can notice when it doesn’t accept the numbers you input.
I’ve purchased items from the TP countless times since it was brought up. I’ve had very few problems with it, and those problems I did have were notable bugs that got fixed. I have never experienced the issue you’ve noted. If you really feel it’s some sort of bug, feel free to send a bug report.
Guild Wars 2: http://beta.xfire.com/games/gw2
World of Warcraft: http://beta.xfire.com/games/wow
Only counts Xfire users, but there’s no reason to believe that there’s no discrepancy in Xfire users between the games.
Look, Birdy, I get it. You want GW2 to be WoW. But it was made specifically to not be WoW. So instead of trying to turn this game into something it was never meant to be, just go back to your boring gear treadmill and stop posting on the forum of such an “awful” game.
1. Report them. All of them. They’ll get taken care of eventually.
2. a) Stop playing the game on a toaster.
2. b) There’s no way to infinitely scale dynamic events. If it goes beyond a certain player count, that kind of chaos is unavoidable. This will likely subside for most dynamic events as players spread out.
3. That sounds like a bug. Submit a bug report.
4. This sounds more like user error than anything. You put in how many you want, it gives a price, you click buy. Not that hard. Pay more attention when using the Trading Post.
Yes, Don’t listen to the majority of MMO players
But you’re not. You think you are, but considering over twice as many people are on this game right now than WoW…
Using the forums as a standard for what the playerbase thinks is ridiculous, because forums are always overwhelmingly filled with complaints. Most of the content players don’t ever bother to come to the forums for any game. So, yes, you get more complainers like you on the forums, but that in no way can be extrapolated to the playerbase as a whole — forums are simply not representative of anything other than what the whiny minority thinks.
And can you imagine the state everything would be in if nobody complained or offered advice!
It’s called democracy!
And it’s a good thing the whiners and their flawed opinions are vastly outnumbered. Yay, democracy!
I wouldn’t say “minimal”. One romp around Iron Marches or Timberline Falls will change your mind on that. Dogs that sniff a tree for hours and never find anything, a krewe leader under a contested waypoint needing protection from an army of undead that never attack, a couple of veterans that do nothing after clearing a hideout of Separatists… Man, I’ve had some crazy adventures.
Give it time, though. Hell, maybe just one more day is all we need.
everyone is entitled to their opinion
As uninformed or negligent of prior information as it is.
This thread should be in this forum instead, but since I’m responding, I’ll second this idea.
Most of us held out hope for the end game.
That’s your fault, because the rest of us knew that there is no endgame; there’s only a game.
This is freakin’ wonderful.
sense of gear progression
If that’s what you’re looking for, you’re playing the wrong game. And given we knew that there would be no gear progression a very long time before release, why did you buy it expecting there to be gear progression?
I’ll admit it; I’m a fanboy. But for the craziest of reasons: The game’s actually good. That doesn’t give you an excuse to write off objectivity. If you walked into this game thinking there would be gear progression, despite ANet saying countless times that there wouldn’t be, then you have nobody to blame but yourself for buying a game you decided to not look into.
Be an informed consumer next time.
This should really be in the suggestions sub-forum.
But I’ll add my two cents: YES. Please, yes.
ArenaNet have said that they’ll be adding events into the game steadily, so of there are any particular areas you feel could use some more DE love, I’m sure they’d appreciate it.
They seem to hang out more in the suggestion area, so if you want to post a suggestion along the lines of “x area could really use more dynamic events”, they’re very likely to see it.
Of the 8 people I know personally who play (or have played) GW2, not one of them likes the Hearts + Dynamic Events way of leveling up.
Not one.
That’s nice for them. The majority of players enjoy it. Stop trying to change the game to appease a cookie-cutter MMO grind minority.
Also, you’re in no position to call anyone a “bad player” if you’re complaining about the dungeon difficulty.
So here’s my question:
The majority of players right now enjoy it? Ok, I’ll bite. Let’s say they do (despite the fact that you have no evidence that this is valid).
Do you think the majority of the players who are playing right now will be playing 6 months?
The answer is an absolute no. Go look at the history of MMOs over the past 10 years, and examine their populations post launch. The only people who will be playing this consistently in 6 months are currently a minority of the current population anyway, so any argument you make for the majority now has no relevance to this discussion, because that majority will be gone in 6 months. I’d draw you a pie chart, but this is all turning a bit too didactically maternal for my liking.
You want evidence this is valid? More people are playing the game right now than have posted on this forum. Where I see the same 30 or so people posting, Xfire shows that nearly 75,000 people are in-game right now, and that includes only the people who have Xfire running (and Xfire itself has seen a big drop in its user base over the years, so think about that). And if you want evidence that this is valid, that people are -what a shock!- enjoying the game, go into a zone and just ask if people are enjoying the game. You won’t see a whole lot a whiners, but you will see a lot of praise. You’ll hear from 80’s working on their world completion. You’ll see clumps of players gathered around dungeon entrances looking for groups. You’ll see people amazed at all the neat little things hidden in the game. You’ll see people en masse doing dynamic events and cheering when they achieve victory. You’ll see people asking when the Shatterer will be up, and getting ready for him if he’s close.
These people will stick around, because these people are like me; they knew what the game was going to be when they bought it, they know what the game is now, and they know what the game will be down the line. And when the content comes in addition to the hundreds of hours of content ANet gave us on launch (and yes, there are hundreds of hours in this game, find anyone with 100% map completion and his /age will be no less than 250, likely more than 300), they’ll be around playing that too.
You seem to have this hilarious idea in your head that the only people that will be around years down the road are the same masochist workaholics who think the stupid crap you think is fun is something we all do. Those people are the ones who will leave (and good riddance, because they’re annoying and really bring down the community as a whole), while the kinds of folks that cause WoW’s active subscribers to go from 12m to 9m because they got bored grinding dungeons for loot so they can grind dungeons for loot so they can grind dungeons for loot will be hanging around here.
You act like this MMO, which is nothing like other MMOs (no matter how badly you want it to be), should be compared to those other MMOs. How can you not realize the massive flaw in that logic? Those other games were built around sinking countless hours into the same dungeons several times a day to boost some small set of stats by 10. This game is based around fun. You don’t see people complaining on the BF3 forums that their character never levels up after they’ve unlocked their kits. You don’t see people at the Street Fighter 25th Anniversary Tournaments complaining about how their main character’s attacks don’t increase in strength whenever they beat arcade mode. So why, oh why, are you complaining about how a game doesn’t have that same endgame crap as other boring MMOs when we knew, right from the start, that boring gear treadmills and racing to 80 to get to “the fun stuff” isn’t what this game’s about?
If that’s TL;DR, I’ll say what it all really boils down to: If you don’t like the game, by all means, don’t play it, but please don’t try to change it into something other than what ArenaNet has been saying they’d give us. Please don’t try to turn this into the boring grind-fest MMO’s we bought this MMO to get away from. Because honestly, all the stuff you and the others are whining about… it’s like coming to UT3 from CoD4 and complaining that the gameplay’s too fast, there’s no killstreak rewards, and you can’t go prone in a corner and get a free win.
I love how people are like show me you world completion blah blah blah. Maybe some people don’t enjoy exploring just as much as some people don’t enjoy the so called gear treadmill. Why should they be forced to do something if they don’t enjoy it? Because you tell them too? ……….Please
Nobody’s forcing them to do anything. If they don’t like a game absent of that stupid gear treadmill, they can go back to pandas. Doesn’t mean they should come in here whining about it and expecting ArenaNet to change a core idea the game was founded on.
That is the worst possible attitude one could have:
“Our product is flawless. If the customers don’t like it then they don’t get it.”
But the customers do like it. Most of the people that don’t like the game walked into it thinking it would be a WoW clone.
Of the 8 people I know personally who play (or have played) GW2, not one of them likes the Hearts + Dynamic Events way of leveling up.
Not one.
That’s nice for them. The majority of players enjoy it. Stop trying to change the game to appease a cookie-cutter MMO grind minority.
Also, you’re in no position to call anyone a “bad player” if you’re complaining about the dungeon difficulty.
They’re working on it, I’ve actually heard that there’s supposed to be a major patch tomorrow, but here’s some food for thought: Consider the fact that major bugs remained months after the initial release and each expansion launch of WoW. Hell, look at any MMO launch. Guild Wars 2’s launch has been relatively smooth by comparison.
Just keep reporting the bugs. Seriously, report each and every bug you see in as much detail you can provide. They’ll get ’em fixed eventually.
World of Warcraft and Guild Wars. I played a bit more of WoW than GW, though, usually only turning on the latter when I couldn’t afford my WoW sub. I quit before downing the Lich King after reading about Guild Wars 2 and realizing that ArenaNet was making a game that wouldn’t have the disappointing gameplay WoW had all throughout.
So true. The typical MMO poster these days is all hyperbole and self-assumed game design expertise. It’s nauseating.
Get your game design degree online today! All You have to do it come on the forums complaining about a game you knew nothing about before you bought it, and insist you know how to make a better game than a team whose game is rocking a 93 on Metacritic.
Seriously, if the people complaining had read about this game beforehand, they’d know about:
The level scaling.
The opposition to gear treadmills.
The game being the “endgame”.
Non-trinity combat.
No mana/resource system for skills.
The extreme difficulty of dungeons.
The trading post.
The gem store.
And, well, pretty much everything about this game.
Literally everyone going “OMG dis gaem is so baaaad” is complaining about stuff we’ve known about well before release, stuff that they would have known about if they had done a little reading, stuff that we believe (and that belief has been put into practice) makes the game better, and stuff omitted that makes other MMO’s utter crap. They’re complaining because ArenaNet gave us the game they said they were going to give us for the past three years, but since nearly every MMO released since WoW has been a knockoff of WoW, they were hoping for another knockoff of WoW so they could bolt to 80 and endlessly gear-grind, then they get allkitten when they find out that crap doesn’t exist in this game. Or, in the case of some like Battle Rifle, they thought it was going to be Guild Wars 1.5.
I’ll say it. It’s going to hurt, but I’ll say it. To every complainer: Your complaints are unfounded, worthless, and they only prove your refusal to learn about a product before you buy it. The rest of us, who knew what we’re buying and then proceeded to buy it, got what we were looking for.
The ability to not be able to complete the same story with a friend like many other games was hugely disappointing and led to me doing the majority of story mode missions twice (once for me, once with a friend.
You’re doing it wrong. It’s perfectly possible to do personal story missions with friends. The personal story decisions are set up so that a party leader makes a decision, and the other players in the party are on the same step in the story, they can accept that decision as their own. It’s completely possible for two players to co-op through pretty much the entire personal story, especially if they chose the same race and even more so if they chose the same answers in the character creation bio.
hell, just make that section take half as long and it’d be twice as good. Right now, it’s boring. It feels like there should have been mobs attacking our party while we blasted at Zhaitan or something.
Most played class, eh? Because there’s a little collection of graphs at the bottom of this blog post...
waypoint boss running
Only occurs when you’re bad, FYI. Stop blaming the game for a problem that’s between your chair and your keyboard.
This is a good suggestion. I’d love to have a separate forum to talk to all my Yak’s Bendies.
Open PvP how? I didn’t know we had more than one faction.
Nah, we’re still at war with those Charr scumbags. For Ascalon!
Seriously, though, I don’t see how open PvP worlds would work. It just doesn’t make sense in this game’s setting.
Honestly, if leveling took 4 times as long and only took me to level 20, I’d be fine with it. Leveling, growing in power, that was merely a side-effect of playing the game, and hitting 80 wasn’t as rewarding as just playing the game as a whole. Which was easily more rewarding than getting geared for the next raid in WoW.
I actually finished my main’s personally story today, and while I’m excited to see what major content they have in store for us later down the road, it wouldn’t make a difference to me if it kept my level the same or allowed me to level up more.
So you find it balanced to be able to go back to lower level areas as part of “endgame” and kill elites in a few hits?
Upload a video of you doing this, because I’m pretty sure this isn’t happening.
No. All items must be of the same armor class, you you can’t transmute the stats of a heavy chestpiece with the appearance of a light chestpiece.
When you reach 80 in Guild Wars 2, there is absolutely nothing to do.
Are we playing different games? Because I’ve been 80 for nearly a week and I still have plenty to do.
I haven’t really seen too much difference in their detail compared to anything else. But then again, there’s not a whole lot in this game that doesn’t look good. The art team did an excellent job.
I haven’t found any fault in it. I’m enjoying the game. I’m not playing for a lootfest, and I have no interest in boring gear treadmills.
No healing? last i checked every single class has a support build, or weapon allows them to drop healing zones., or do aoe healing. As an ele using a staff i have several group healing abilities so no healing bit is utter bull. I would LOVE to see someone do a dungeon with no healing at all, and never die or zerg down a boss because i bet you cant do it.
When they say “no healing”, they mean “no dedicated healing”. Healer is part of a wider term known as support, which includes more than just healing (damage mitigation is a good example of support), and every player is expected to do it when necessary. If they don’t, the group will fail.
What i was getting at was that idea that trinity is still alive and kicking if you do not have those 3 class types you will die alot, and to say " dodge " in response to anyone posting a gripe on dieing alot is bogus as well. Most bosses can move faster then you can so kiting means you need a snare, and i dont know about other classes but my ele doesnt have a spammable snare, and MOST of bosses i see are immune to CC effects anyway. oh but Lokai what dodge skill is for! except you can only dodge twice and then you are boned…
Your ele does have other ways of controlling the boss or mitigating the damage it does to you, though, as well as putting distance between you and him. Staff skills alone have the following that are great for support and control during boss fights: Burning Retreat, Frozen Ground, Lightning Surge, Gust, Windborne Speed, Static Field, Magnetic Aura, Unsteady Ground, Shockwave.
Your character progression completely stagnates
Like ArenaNet told us years ago. Dear God, what is up with you people buying games you know nothing about?
Who said I didn’t already know this? Please point me in the direction of them stating that all of the level 80 content would be a complete joke of a difficulty and grind. I also wasn’t aware of them removing the whole concept of mobs in boss fights that you think they apparently stated years ago.
I’ve linked this 3 times already, but I’ll do it again, just for you.
There is no endgame. There is only a game. We knew this before we bought the game. Why didn’t you?
Your character progression completely stagnates
Like ArenaNet told us years ago. Dear God, what is up with you people buying games you know nothing about?
Dude… the game has been out for 18 days and you’ve literally played for over 12 days.
12.75 days. Though to be fair, he might have started playing 21 days ago during the headstart.
But still, that’s over half of a person’s waking time spent on the game since release, even deducting the 30 hours or so he AFK’d. Ouch. Math hurts.
So really, after seeing all this, I think we can definitively say that GW2’s launch content has far exceeded expectations for everyone who doesn’t spend a very unhealthy amount of time on one game.
Valkyrie.2678:They should come up with a magical endgame content within 10 days or mop won’t show mercy.
How many WoW expansions released during GW1’s life cycle, and how quickly did GW1 die?
I’m sorry, what’s that? It didn’t? Ya don’t say!
MoP is no threat. Hell, it’ll be a boon; every uninformed consumer who bought GW2 thinking it would be another WoW clone will go back to the game this one was made to break away from instead of coming to the forums trying to turn this game into, well, the game it was made to break away from.
Player-to-player healing in this game, no matter how hard you try to set up for it, will always take a backseat to the self-heal. You you try to focus only on healing, you’re focusing on only one aspect of the control role, and completely forsaking the other two. That will lead to failure.
It’s nice that you want to give your character a bit of healing flair, but don’t forget the rest of functions of the support role, and don’t stop doing damage and controlling completely. Otherwise, you’ll just be dead weight in a group.
I obviously prefer games with more depth, team coordination, character build planning, and overall strategy.
No, you don’t, you prefer games that pidgeon-hole each player into a single role for an entire dungeon filled with mobs that all go “These other guys are hurting me a lot, but this guy in the plate keeps making fun of me, so I’m just gonna attack him, even though that guy over there in the robe is fixing all that damage I do.”
That is a simplified, dumbed-down game.
Oh, my group had a blast with the Asura line for CM. Good times. I really need to give AC explorable a shot.
Your criticisms go to core design decisions that you don’t like.
They also go into core design decisions that we’ve known about for quite a while before the game was released, making him yet another uninformed consumer.
Seriously, did like nobody read about the game before they bought it? Why did some many people pick this game up thinking it would be WoW2 or a carbon copy of the first game?
LOL no one said they lack the reflexes…but I am sure you have been one shotted.
I have been one shotted. And every time I have, I know it was my own fault for not getting out of the way. See, unlike you, I’m not going to complain about the game whenever I screw up.
Lol who said failing dungeon runs…do you see where anyone was failing lol? Nope you can easily complete dungeons runs..death is inconsequential. And jump off your high horse I really really seriously doubt you know how to play this game better than anyone else here…most certainly myself. It amuses me when people have such high opinions of themselves….more than likely not deserved.
Oh by the way did you even address any of the points in my post? Ah yeah thatrs right all you said was learn to play..god what a fail argument. If you have nothing to say best to just remain silent. I actually provided an argument…see what I did there? I made a point. Try it sometimes.
Yeah, nobody can play better than “WAHHHH I KEEP GETTING ONESHOTTED OVER AND OVER”.
Nobody.
My goodness such intellectual capacity. How can anyone argue with this? So we have the two typical kindergarten retorts.
1) You are a a whinny baby (very popular in grades 1-3 at school)
2) Learn to play (which in reality means nothing, its just an insult like the above)
You guys are tearing it up in here. I mean with that kind of logic and reasoning I guess having dull dumbed down bland gameplay makes sense. I think you really are convincing a lot of people.
It is, as most people on the forums whining, really just a simple matter of L2P.
I’m sorry that you keep leaping into red circles and whirlwinding bosses, but it is still your fault, not the games.
It most certainly absolutely is not. Have you really even given any thought to what you say? How is learn to play remotely applicable to what I said? How does even fit in this conversation? Im serious what is wrong with people?
“This piece of cake tastes really bad”
“learn to eat, whinny cry baby”
Im serious this is basically what you have said. You make no sense, save your apologies I feel sorry for you.
It’s more of a matter of that you’ve gotten so used to eating crap sandwiches that when someone hands you a sirloin steak, you think it’s awful, and come into the kitchen and complain about how much worse the steak is than a crap sandwich.
AFAIK, there is none.
You don’t get one shotted from normal attacks…
This. So much this.
Seriously, if you lack the reflexes to tap one button as a mob reels back a very visible power attack, it’s your fault, not the game’s.
Sorry, what’s that, Cromx? I can’t hear you over the sound of success after a good dungeon run. 
I’m not on a high horse. I’ve been thoroughly romped in PvP, and have spent a fair bit of silver on repairs after dungeon runs. I’m by no means God’s gift to GW2. But you, Cromx… You’re just bad. Anyone who would actually look at this game and go “it’s nothing but DPS” just doesn’t know how to play. Sorry, bro. Stop blaming the game for you being so bad and just get better, instead of coming to the forums after you fail and complaining about it. You’ll be better off for it in the long run.
Post a screenshot of your world completion and sets of dungeon armor, please.
Oh, you don’t have those? Well, then there’s still stuff to do while waiting for ANet to deliver more content, which Colin said they will:
Colin JohansonNo need to buy them, Gw2 will feature consistent free content updates and in-game events going forward. Our goal is to make it so you get more from Gw2 for free than you get from a game you pay a subscription for.
On top of a large amount of free bonus content, we will be expanding on offerings in the Black Lion Trading Company going forward, as well as be doing large-scale expansion content down the road.
We’ll cover a lot of the details on the kind of support and plans we have in place over the next month or so on the Gw2 blog and with our press partners.
We do appreciate that you’d like to buy lots of new content, but we’d prefer to give a lot of it to you for free, cause that’s what we think a responsible MMO company does!
Hi~
http://i303.photobucket.com/albums/nn157/neferseki/gw2/gw010.jpg
http://i303.photobucket.com/albums/nn157/neferseki/gw2/gw008.jpgNow for fun, post a screenshot of your /age.
http://i303.photobucket.com/albums/nn157/neferseki/gw2/gw011.jpg
here ya go, i know its really high, but i know a lot of those hours are from afking in town as well while just checking every half hour if something interesting is happening.
i do also get out and stuff, the reason its so high is because i took some time off when it came out with like 3 hours sleep a day. so most of the hours are from the early days.
Unless you’re insisting you AFK’d for over 100 hours (and that would be hilarious), you’ve successfully proven my point that this game launched with more than enough content to warrant its $60 price tag.
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