Also, check out Hardcore Adventure Box: World 1, World 2, Lost Sessions
Main Character: Dathius Eventide | Say “hi” to the Tribulation Clouds for me. :)
I’ve done dungeons, and didn’t get any satisfaction from them. I’m open to trying them again, but if dungeons are all anybody has to look forward to at endgame then, well…
What were you looking for in the endgame, then? Because if it’s a gear treadmill a la WoW, then you have nobody to blame but yourself, because ANet said a long time ago that that crap wouldn’t be in this game.
Seriously, I’m bringing that call out to anyone who has 100% map completion and dungeon armor strapped to their character. Post your /age.
I’m willing to bet this won’t happen for two reasons:
1) It’ll prove they’ve played an unhealthy amount (it’s okay, I have too ) of a game they consider “bad”, and
2) It’ll prove that GW2 launched with several hundred hours worth of content, completely nullifying their argument that the content “isn’t there”.
You mean dumbing down the game…yeah thats progress. There are no roles just DPS now how interesting /yawn. Hope you don’t get focused fired…cuz you’ll die and get revived /yawn. See your buddy getting destroyed? Watch him die and revive him /yawn.
Like any sports team everyone should have a role and strengths and weaknesses. It makes coordination, team composition, and strategy necessarily which creates a challenge and makes the game interesting.
Not sure what anet was thinking. Hope no one ever follows there example To be fair I have always thought having “one” tank was ridiculous….but now there should be specializations and support roles and hybrids to fill the gaps. Not just DPSers.
If you think it’s “nothing but DPS”, it explains why you’re failing your dungeon runs and then coming here to complain about it.
Seriously, people, stop blaming the game for your inability to play it.
Not even a step forward tbh
Guild Wars didn’t have the trinity. It did have healers, but that’s not really a trinity.
The orignal game was a trinity system. You couldn`t solo through the game without a group without a healer and classes that has some support skills. The only thing it didn`t have was taunting but everything else was still there pretty much.
There were some builds early on that let you solo some content but those builds all became obsolete once anet found the builds were too successful.So…it didn’t have the trinity.
Thanks for confirming my point.
It did have the trinity. What part of tank,heals, and support/dps don`t you understand? the only thing it didn`t have was taunting but if the warrior was right on top of a mob it would 90% of the time turn its aggro to him and the rest of the group would assist and do what groups do.
Mainly the fact that there was no such thing as a tank.
Or were you one of those horribads that thought warriors were tanks and loaded yourself down with mending and healing breeze?
No, I used doylak signet, endure pain, watch yourself so when I was tanking the healer didn`t have to worry so much about spikes on me. Just because there wasn`t a taunt button didn`t mean it wasn`t a trinity. Any game that requires another class in oder to acheive an objective is a trinity based system. Go try and kill a group of flame djinn with a group with no healer and let me know how it went after you rez yourself.
oh kitten sticks, one of THESE people.
also loling @ “if it requires another person it is the trinity”…
What`s wrong? Were you too used to all the mobs running around attacking everyone because they didn`t have support strategy setup beforehand?
And yes, if you play a game that requires you to need a class to keep someone alive like a monk and someone like the warrior who has the highest armor class to take the damge and the other classes having various support utilites and skills for cc and other things , then that is a trinity system. Just because they made the game a little loose in the beginning so it wasn`t mega extreme don`t mean it wasn`t trinity based. Just because an ele could a few hits without dying dont mean you don`t want the warrior up front tanking glint keeping the damage on him and off everyone else.Warrior wasn’t a tank in Guild Wars.
You were just a useless spot on the team.
Sorry to break it to you.
Well I`d rather be a useless spot on the team then on the matress like yourself. But all joking aside, then what exactly was the warrior? I kinda remember the guild wars manual that came with the game back in 05 when I bought it as saying he was the tank of the classes.
Warrior, was just melee DPS.
At the end they were crazy knockdowning DPS spamming Save Yourselves, but they were still just melee DPS.
I take it you probably only did pvp and never completed any of the 4 campaigns
BAHAHAHAHAHAHAHA
Are you seriously implying that the campaigns are impossible to complete without a tank that, quite frankly, doesn’t exist?
Because if so, I have a few HoM statues I’d like to sell you.
Post a screenshot of your world completion and sets of dungeon armor, please.
Oh, you don’t have those? Well, then there’s still stuff to do while waiting for ANet to deliver more content, which Colin said they will:
Colin JohansonNo need to buy them, Gw2 will feature consistent free content updates and in-game events going forward. Our goal is to make it so you get more from Gw2 for free than you get from a game you pay a subscription for.
On top of a large amount of free bonus content, we will be expanding on offerings in the Black Lion Trading Company going forward, as well as be doing large-scale expansion content down the road.
We’ll cover a lot of the details on the kind of support and plans we have in place over the next month or so on the Gw2 blog and with our press partners.
We do appreciate that you’d like to buy lots of new content, but we’d prefer to give a lot of it to you for free, cause that’s what we think a responsible MMO company does!
Hi~
http://i303.photobucket.com/albums/nn157/neferseki/gw2/gw010.jpg
http://i303.photobucket.com/albums/nn157/neferseki/gw2/gw008.jpg
Now for fun, post a screenshot of your /age.
This should be in the suggestions sub-forum.
And it’s an excellent suggestion, btw.
kitten hell
I love this word filter.
But yeah, if you’ve blazed through all of GW2’s content in less than three weeks, it might be time to remind yourself what the sun looks like irl.
Title pretty much says it all. A sub-menu or something from the hero screen that pops up when you click an icon above your water weapons, or a separate section for slotting skills in the Slot Skills section of the hero pane would be awesome.
I think a bunch of zombies standing around in Orr makes sense, personally. It is their home territory, and they are a legion of the shambling undead.
“I got 99 problems, but imitating past MMO’s ain’t 1.”
Well, it is…
Technically, GW1 wasn’t an MMO so much as a team-based dungeon crawler with towns and outposts as lobbies.
Why are you still insisting it’s a PvP-focused game a mere 7 posts after I proved it’s not?
When people refer to PvE, or at least myself, they often mean end game content.
Then considering the entirety of the game is meant to be the endgame content, I’ll repeat my questions. How many dynamic events did you finish? How many renown hearts did you fill? How about skill challenges? How many dungeons have you run recently?
If you don’t have your 100% map completion and at least one set of epic dungeon armor, you’re in no position to say anything about the amount of PvE content in this game.
They don’t really have any PvE content so there won’t be many players who bought this for that.
What is this I don’t even
Tell me, how many dynamic events did you finish in your 4 small PvP maps and two WvW maps? How many renown hearts did you fill? How about skill challenges? Was in more than I did in the game’s 30 or so massive PvE maps? How many PvP dungeons have you run recently?
“They don’t really have any PvE content”. Most hilarious thing I’ve seen posted here all week.
Like a guild group for example, They will most likely discuss what skills they are bringing to the table and once they find combinations that work well and word gets out, it`s cookie cutter because everyone will want everyone to use that template since it makes it easier on everyone else
I recall ANet saying that if there was ever an instance where that happened that didn’t fall in line with their “play how you want” philosophy, they’d tweak it and make that cookie-cutter set up go away. Can’t remember what article it was, though.
Is anyone else having a little bit of trouble with keeping up with the levels in these areas?
Gendarran Fields boasts to be a level 25 – 35 area, however after completing the Kessex Hills area at level 24, I’m now sitting at level 32, with full map completion, and a little bit lost without going to another starting area.
I didn’t seem to have this problem with my Sylvari, who was regularly several levels over the area requirements.
Is it just me? I’m taking part in pretty much all the dynamic events, but I can’t seem to keep my human characters up when it comes to their levels.
Don’t rush it, soak up those DE’s, do some crafting. By the time I hit G. Fields, I was always one or two levels above the heart or personal story quest I was doing. Take your time, smell the roses. It’s not a race.
What do you thinks Anet is going to do? Making some free live updates for gw 2 or are they going to make money costing expansions of the game?
Colin JohansonNo need to buy them, Gw2 will feature consistent free content updates and in-game events going forward. Our goal is to make it so you get more from Gw2 for free than you get from a game you pay a subscription for.
On top of a large amount of free bonus content, we will be expanding on offerings in the Black Lion Trading Company going forward, as well as be doing large-scale expansion content down the road.
We’ll cover a lot of the details on the kind of support and plans we have in place over the next month or so on the Gw2 blog and with our press partners.
We do appreciate that you’d like to buy lots of new content, but we’d prefer to give a lot of it to you for free, cause that’s what we think a responsible MMO company does!
Post a screenshot of your world completion and sets of dungeon armor, please.
Oh, you don’t have those? Well, then there’s still stuff to do while waiting for ANet to deliver more content, which Colin said they will:
Colin JohansonNo need to buy them, Gw2 will feature consistent free content updates and in-game events going forward. Our goal is to make it so you get more from Gw2 for free than you get from a game you pay a subscription for.
On top of a large amount of free bonus content, we will be expanding on offerings in the Black Lion Trading Company going forward, as well as be doing large-scale expansion content down the road.
We’ll cover a lot of the details on the kind of support and plans we have in place over the next month or so on the Gw2 blog and with our press partners.
We do appreciate that you’d like to buy lots of new content, but we’d prefer to give a lot of it to you for free, cause that’s what we think a responsible MMO company does!
Mainly the fact that there was no such thing as a tank.
This!
And I’m really hoping that those idiots in GW1 asking my W/Mo to tank didn’t spill over to GW2, because I haven’t yet been bothered by people that my guardian isn’t doing enough “tanking”, and I’d like to keep it that way.
We’ve known for forever that dungeons would be crazy hard and require a lot of cohesive teamwork to complete without major setbacks.
Did you miss that memo?
Do my character look like crap aswell?
Alright, I’m jelly. I’ve been eying the Protector set for a while now.
Here’s a big GW2 info post on MMO Champion.
Here’s a blog post someone wrote months before the game released about GW’s “endgame”.
Within those two posts, you’ll see every major aspect of the game people are complaining about, things any informed consumer has known about for a long time that the uninformed masses coming into this game expecting another WoW clone are shocked to discover; no holy trinity, the game’s content itself is the end-game, limited skill bar, active combat, extremely difficult dungeons, the list goes on.
The bottom line is, the only way you could be “surprised” to find out that this game is the way it is, is if you managed to completely ignore everything ArenaNet has been saying about it for the past three years. And you have nobody to blame for that but yourselves.
I’ll close with a positive note: Kudos to ArenaNet for giving us the game that they’ve been saying they were going to give us.
Regina has said something about this how many times? Seriously, people. Be patient. They’re working on it.
I’d add “to me” at the end of your topic title, because I was a GW player starting in May 2005, have played all three campaigns and EotN extensively, and I wouldn’t call this game a failure by any means.
I want to agree with you that there’s zero frustration, but I can’t. I’d place as little frustration, but definitely there. I can’t really say it’s due to intentional game design, though; it’s just the bugs.
The bugs in many high-level areas have been frustrating me as late. I’ve hit snags on a lot of dynamic events that are frozen in time, hearts with bugged, missing components that make them impossible to do (Kennelmaster Warsnout?), and skill point challenges that, like many dynamic events, are simply locked in place and unable to be completed.
I do realize, however, that bugs are never an intentional game mechanic, are pretty much inevitable for any MMO launch, and that ArenaNet has been working around the clock to get them fixed (I’ve heard we’re supposed to see a big update on Monday). And these bugs by no means have stopped me from thoroughly enjoying every single aspect of the game that’s working as intended, and logging more hours in a single week than any other game I’ve ever played. I’ve had more fun with this buggy mess in my first two weeks than I did in years of WoW.
We cannot inspect other people right? Or not yet?
No, we can’t. It could be because ANet has had an opposition to allowing things that could create a sort of arbitrary barrier for players to do group-based content, i.e. WoW, there people inspected you and wanted all your gear to be above x level before you were allowed in. That can’t fly here mainly because gear plays a much smaller role than player skill in this game, so the only way to know if a player is bad is, well, if he just keeps dying.
Someone was asking people about their gear levels for an AC Exp group once. I think it was because he kept dying with players who were too undergeared.
I seriously doubt they were dying because they were undergeared.
Show me a vid man, someone is healing you in a dungeon period there is no way around this. Anything else in this game? I don’t argue it, in dugeons, I would LOVE to be proven wrong.
Are you sure we are playing the same game?
Nah, dude, he’s playing zerg n’ wipe.
For reals though, nobody heals me more in a dungeon than me. Other guys are helping me out with control and support, yeah, but healing doesn’t play into it nearly as much as the self-heal does. Which I can’t say is a shock, considering that’s how ANet said it this game would be a while ago. Like… years ago.
The MAIN reason for playing MMOs is to obtain new and unique items and grow stronger and stronger even after you reach the level cap
Another uninformed consumer.
No, that’s the main reason you play MMO’s. Definitely not the rest of us who don’t care for boring gear treadmills. Gear treadmills that (and I’ve lost count of how many times I’ve said this) we’ve known for years wouldn’t be in this game.
no called zerg rushing and dieing alot, i’ve tried a couple of dungeons so far, and my group and i never got very far. Why?
Because you’re zerg rushing and don’t know how to play. And then you come here after failing and when people tell you how to play, you get defensive because you think you know how to play but you actually don’t. That statement alone proves my point; you can’t just zerg through a dungeon. Not reasonably, anyway.
Sorry, bro, but the only advice we can give you is just get better instead of blaming the game for your inability to play it. Trust me, the process will go a lot faster if you stop misdirecting your anger.
We cannot inspect other people right? Or not yet?
No, we can’t. It could be because ANet has had an opposition to allowing things that could create a sort of arbitrary barrier for players to do group-based content, i.e. WoW, there people inspected you and wanted all your gear to be above x level before you were allowed in. That can’t fly here mainly because gear plays a much smaller role than player skill in this game, so the only way to know if a player is bad is, well, if he just keeps dying.
As far as I know ALL the +10 exp food are actually +10% and it’s just wrong description. Having tested a bunch of them they clearly increase the base exp by 10%, no matter if the 10% is more or less than 10 points.
If this is the case, filling out a bug report on it wouldn’t be a bad idea. I think there’s a section in UI for spelling errors.
I completely agree. It’s a good thing the pvp in this game is so good, because dungeons are incredibly poorly designed. There’s a reason the trinity has existed so long. There is nothing good about the “Chaos”. Maybe it’s fine for some but I could never take this game seriously at high end.
Sounds like your loss.
I’m thoroughly enjoying running explorable modes with pugs.
If I don’t enjoy it, then what exactly am I losing by not doing it?
Armor and weapon skins. And that warm, fuzzy feeling of having just blasted through a harrowing adventure with four friends.
I haven’t really touched a “tanky” spec at all during my trip to 80. My build centered around mobile greatsword use against groups with a focus on lighting up targets and keeping them on fire. It was very damage focused.
Sounds to me like you’re just blaming the game for your shortcomings. You need to deprogram yourself from that WoW mindset; see, you’re trying to choose one role and stick with it. You can’t do that in this game. If you’re tearing into an enemy from afar and he turns his attention to you, you need to stop that damage and start rockin’ that control or he’s going to run up to you and smack you around like Lawler did to Kaufman. And when you are getting hit, you’re not supposed to dodge every attack, nor is dodge supposed to be the end-all be-all of damage mitigation. There are skills that allow you to nullify pretty much every kind of attack in the game, buff you to the point where those attacks become negligible (protection), but the big one I see a lot of people missing is control. Crippling and kiting, putting up barriers, fear, that kind of stuff. This especially rings true while soloing, which is good, because people could really use the practice playing control roles in dungeons.
Just go back into that game realizing that a lot of fights will require you to change tactics given the situation. You can’t just stand in one spot and spam a rotation in this game. You need to duck out and heal sometimes. Sometimes you gotta shake off a snare and pop a skill that closes the distance. Sometimes you gotta pop skills that put some distance in. Learn your skill bar, learn what works best for those situations, and you’ll be on the road to learning the three new roles and when to do them effectively.
PvE’ers seem to be stuck in some kind of mindset that the only way the game can be enjoyable is if your numbers are going up by 3.
PvE’er here. I’m finding no shortage of content in GW2 post-80. The WoWites don’t speak for all of us.
Achievement score.
I was a clicker until I picked up a Razer Naga. Give it a shot if you’ve got the cash, it’s a fantastic mouse, especially for GW2. It takes a bit to get used to, but most new Naga users see adaptation in less than a week. I was set in a couple days.
The Razer Nostromo looks like a great option too. I thought about grabbing one soon because I’m so used to d-pad movement (I started PC gaming with UT and stuck with d-pad ever since) and the Nostromo setup doesn’t seem much different than that.
Yeah, ArenaNet really left a a lot open for future content. There are four Elder Dragons left after Zhaitan. There are a lot of areas marked on the map that are inaccessible right now. I’m dying to see what’s happened to Cantha and Elona. What Seth said about a campaign to free Elona from Palawa Joko is definitely something that could happen, probably involving Kralkatorrik as well.
Isn’t speculation fun? Adventure!
I honestly don’t have a problem with it. All the skills compliment each other if you know how to play that profession and weapon correctly, and I can’t really see myself ever wanting to switch those skills out.
From what I heard from a CM yesterday on this board, they’re considering adding a category related to RMT’s like gold-selling in the player report window. For now though, they said reporting it as either spamming or scamming is acceptable, they’ll get the same outcome.
Elona: http://wiki.guildwars2.com/wiki/Elona
Cantha: http://wiki.guildwars2.com/wiki/Cantha
The history section of each page has a summary of the events that happened after GW1.
Lemme dig up some links for you, hold on. They’re pretty cool stories.
My girlfriend’s playing her Necro right now and having a blast. I looked over at her screen just now and didn’t see her having any problems with it.
I’ll have to give it a shot. Looks pretty fun, actually.
It’s funny how the term “casual” is used in almost a derogatory sense these days.
It really is. “HA HA! You have a life!” That’s what I read whenever someone calls me a casual, because that’s really what that word being used in that context boils down to. As if not playing a game for 16 hours a day is something to be ashamed of.
But seriously people, if you don’t have 100% map completion, all your skills unlocked, and a few sets of epic dungeon armor, you’re in no position to complain about lack of content. It’s there, you’re just not playing it. And if that’s because you were expecting a WoW-esque gear treadmill, you’re an uninformed consumer, because we’ve known for years this game was built around avoiding that crap, so really it’s your fault for thinking you were walking into yet another WoW carbon-copy.
They all got either permanent or 3-day bans, depending on how much they abused the exploit. Once there was an uproar about the perma-bans, they offered to reduce them to 3-day bans as long as those players submitted an appeal, and deleted the items and gold that they got from the exploit themselves once they got their accounts back. Those that didn’t do that went back to being perma-banned.
Well then of what you’ve played what have you enjoyed least? I’m just curious.
Ranger, so far. I just don’t like micromanaging a pet. I haven’t touched Necro or Engineer yet, though.
Seems to be the case. As with the Norn as well.
I agree with your post. All except one thing. The combat still needs work in my opinion. Im getting really tired of it taking forever to kill a mob that is at my level or a little lower, but they can one or two shot me over and over. This aspect of the game is starting to really make me not like it.
What’s your profession? Are you dodging correctly? Is your weapon within 5 levels of you, or does the weapon strength meet or exceed weapons available from a weaponsmith for your level? Are you using your weapon skills situationally to maximize effectiveness and survivability, i.e., properly using a knockback or dodge to create distance, or a leap or pull to close it?
There’s far more to this game than standing in one spot spamming a rotation (especially considering the rotation is pretty much nonexistent in this game) and hoping you down him before he downs you.
this is just personal taste
This right here is basically what your entire post boils down to. There is no “worst” profession. Each profession is no better or no worse than the others; it’s all a matter of how you play them, and certain players will end up gravitating to certain professions and builds within those professions that fit their play style.
Stick around the front door. The NPCs you were with should show up and get that door open.
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