Also, check out Hardcore Adventure Box: World 1, World 2, Lost Sessions
Main Character: Dathius Eventide | Say “hi” to the Tribulation Clouds for me. :)
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Even then it’s not really a justified complaint. I’ve been 80 for days and I still have plenty of stuff to do.
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Seriously, the whole gear treadmill thing is quite literally the only thing missing in GW2’s “endgame.” The content’s there. Saying you can’t go hit up Blazeridge Steppes after leveling through Kryta and down to Orr all the way to 80 is just daft. If you don’t have your 100% map completion and a few sets of epic dungeon armor yet, you’re in no position to be complaining about how there’s “no content left”.
I thought it was going to be what they promised.
They promised that the endgame would be the game content itself, that you’d be able to go back and enjoy lower-leveled content with it still being a decent challenge and getting appropriate gear and similar rewards, that all dungeons would be a challenge after 80 and doing them could yield unique rewards regardless of level, etc etc. They delivered. You didn’t read when they said all that stuff? It was a while ago. Here, lemme find you a few links so you can read some of the many, many things you missed while you were “doing your homework”.
Oh come on. Next you’ll be telling us Lion’s Arch was an inside job.
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Must make it easy to believe that everyone trumping you is somehow lower. XD
Seriously, answer this question, since you “did your homework” (I still don’t believe you did, because you’re complaining about a lot of stuff we knew about years ago): What did you think the “endgame” was going to be?
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End game is just PvP, that’s all it is.
And map completion. And explorable dungeons. And WvW… Well, you get the idea.
Basically, all of the content in the game. And there’s no way you’ve done all of the content in the game unless you’ve forgotten what the sun looks like in real life.
I know, shocking concept, “the game is the endgame”, but it’s not a new one; we knew that would be the case for years. So why didn’t you?
You do realize that post is very new. No one bought the game after reading that post and reached lvl 80 yet. All the news actually going into detail about their shell of an endgame is brand new.
It really isn’t. Or, to be more specific, that post is new, but the information inside isn’t. If it were, blogs wouldn’t have been written about ANet’s reinterpretation of endgame months before release, a practically carbon-copy of the “new” post he just linked.
It doesn’t have to be a WoW clone for there to be progression at 80. That’s the problem, there is literally no more character progression, nothing for you do to anymore once you hit 80.
What like a gear treadmill? You know, that thing ANet said years ago wouldn’t be in the game?
I’m a PvE’er, and I’m not complaining.
Then again, I didn’t power through what would be been months of content for people with lives outside the game in a week.
Traits: http://www.arena.net/blog/play-your-way-jon-peters-on-traits-and-attributes
Non-trinity combat: http://www.arena.net/blog/jon-peters-talks-combat
A general outline of the game: http://www.arena.net/blog/is-it-fun-colin-johanson-on-how-arenanet-measures-success
Blog post written back in February proving that people knew there was going to be no traditional endgame before the game was released: http://www.darkademic.co.uk/blog?id=202
So one more time for good measure, for everyone complaining about how game doesn’t have x feature or doesn’t play y way: Grats on being an uninformed buyer. You have nobody to blame but yourself for thinking this would be another WoW clone.
I wish ArenaNet would release a graph of the levels across all characters, just to shut up the people that have been playing a ridiculous amount and now have nothing left because they played-out launch content that would last quite a while for anyone with a life outside the game.
The negativity will subside. Most of it’s coming from people who walked into GW2 thinking it would be like their precious WoW or WoW clones and instead found the game ArenaNet has been saying they’d give us for the past 3 years. In a month, all of these hilariously uninformed consumers that bought chess and thought they were getting checkers will go back to their checkers.
How are you people reading up on Guild Wars 2 before buying it and suddenly being shocked when you find out that the game is exactly like ANet said it was be? If you were keeping on on the game’s development, if you were reading what ANet was saying for the past 3 years, you should have known that what you’re looking for is completely absent from GW2. “The Endgame Reimaged” was just an amalgam of information that ArenaNet has been giving us about the game’s content since it was announced.
So why didn’t you know this stuff? Why did you buy this game thinking that the “endgame” was going to be like every other MMO out there? Why didn’t know know that the combat gets rid of the trinity? How do you not know that traits and a chosen build aren’t the only determining factor on how good a player is, that they avoided those “cookie-cutter” layouts you look for in party members in WoW on purpose because a person’s build doesn’t determine how good they are at the game? And for that matter, how did you not know that this game is more skill-based than gear-based or spec-based?
I’m pretty sure you lied about “scouring the web for a glimpse of this game’s content for the last 2 years”, because if you did, you wouldn’t be surpirsed upon learning that this game is exactly what ANet said it would be.
There seem to be a LOT of complaints out there about how this game “should” work as far as lack of progression, and raids etc.
Please take 5 minutes and watch this video, because I have seen it many times and listening to what was said in the video makes it hard for me to listen to all these complaints.
ArenaNet’s Guild Wars 2 MMO Manifesto
I would like to see some feedback from unhappy gamers after seeing that video and knowing it has been on YouTube and their website for well over a year.
The MMO manifesto video is what first got me interested. It is not as they say. The quests are even more grindy than WoW, and it doesn’t even have an endgame.
If you were keeping up with this game since the Manifesto release, you would have known that Gw2’s endgame isn’t WoW’s cookie-cutter endgame. So why did you buy it?
arogancy
I lol’d.
“Nice itemization” is an interesting way of referring to the process of doing the same dungeons and raids over and over again for slightly better gear so you can do the same dungeons and raids over and over again for slightly better gear some more. Sorry, but WoW, Lineage II, etc had crap endgame that was focused on grinding for gear after you got finished grinding for levels. This is the game we play to get away from that stuff, so you saying it’s bad that GW2 doesn’t have what you consider “good” endgame gives me a good chuckle. I also got a good laugh when you tried to call GW2 “a pure PvP game,” considering the PvE content vastly overshadows what the game offers for PvP right now.
But hey, if you don’t like this game, please just leave, like you suggested people do after reading your opinions. But know this: We’re playing the game ArenaNet has been saying we’d get for over 3 years, a game that isn’t going to change just because you picked it up thinking it was going to be something it’s not, making you an uninformed consumer of your own accord. Buying GW2 thinking it was going to be yet another WoW clone is like buying Unreal Tournament 3 thinking it’ll be just like Halo.
Totally off topic, but what is a “kitten npc”?
“Kitten” is the substitute word for the word filter.
An adorable word filter.
Basically, what i don’t like in GW2 (but in fact it’s the tendency of these last years in PC games) is that it’s not anymore a mmorpg, but it’s an mmo"action game".
Sorry to hear that, but for most of us still playing, that’s one of the best parts about this game.
It’s also something you would have known already if you had read anything ANet said about GW2 for the past 3 years.
And we all know fighting and war is nothing if not orderly.
LMAO
Thread just got won, guys. Wrap it up.
This sounds good. Bring back The Mad King (and his jokes)!!! /laugh
YES! A thousand times, yes!
Posted by: DusK.3849
I wasn’t aware that trying to get loot solely so you could get loot later on made a fun game. Guys, I can’t play BF3 anymore. I got all the gear for every kit, and now my character can’t get more powerful. Must be a bad game.
Joking aside (and really, that’s all the “there should be a gear treadmill in this game” argument is – a joke), this game will easily stand the test of time. A lot of the stuff that people are saying will kill the game if it’s left out was also absent from GW1, and it was still very successful.
GW2 is to WoW what The Human Abstract is to Nickelback; just because more people are locked into one game and hate the other doesn’t mean it’s somehow a better game.
There already is a gear treadmill in the game.
There are stats on gear in GW2. As you level the stats on the gear drops increase, forcing you to take the new gear for the stat upgrade.How is that not the same thing?
The gear treadmill refers to being max level, grinding out a set of gear, having that gear become inferior once a new tier of the game is released, and then chasing the new set of gear. From what I understand, this does not happen at max level in GW2. Getting stronger gear as you level is not a treadmill – you are not putting forth all that effort and staying in one spot (level).
So you’re saying that GW2 will never have new max level gear released that has better stats than what is currently in game?
That is how I understood it to be. I could very easily be wrong though…
Though I greatly hope you’re not.
Posted by: DusK.3849
There already is a gear treadmill in the game.
There are stats on gear in GW2. As you level the stats on the gear drops increase, forcing you to take the new gear for the stat upgrade.How is that not the same thing?
I’m talking about post-80. Pretty sure most of us here are.
Bye. Have fun kidding yourself.
Actually, if you remove the trinity you get.. the trinity. Players are sill insisting on certain class composition in groups.
These are generally the LFG requests I know to ignore. If I see someone insisting that the last person they need has to be a guardian or a warrior, they clearly don’t know how to play and that dungeon’s probably going to rock them.
Then they’ll come here and make threads like “Remove the holy trinity and what do you get? Absolute chaos,” blaming the game for their inability to play it effectively.
They’re working on it. The best thing you can do for now is to report each and every gold spam message you get.
How are you guys having so much trouble with this? Every time I finish a map of lower level than me, I always sell all the stuff I get, and considering monsters are dropping same-level gear, I always leave with more money than I had when I started.
With level capping, its makes fighting in lower level areas less “trival”
However, the rewards for all quests and events in these areas are way too low to make any sense to explore the map further. Not sure if there is any titles or items rewarded for map completion, but right now, I would be better off running around the level 80 area
Making level based rewards on events regardless of area would be great. I certainly would want to visit areas with different themes and experience all together. But the rewards for that now… Nah…
I like this idea. I mean, we already get same-level loot when exploring an area lower than us, why not make the rewards function like that?
Hammers are getting some love down the line, aeon, don’t worry. Some ANet rep confirmed it in another thread.
I actually haven’t tried a greatsword warrior, and I will eventually, but I love my greatsword guardian. I dunno where you guys are getting the “it’s not fluid enough” stuff from. Maybe you’re just not using Leap of Faith in situationally, or don’t understand how well the pull skill at 5 changes the fight to your favor.
Posted by: DusK.3849
I wasn’t aware that trying to get loot solely so you could get loot later on made a fun game. Guys, I can’t play BF3 anymore. I got all the gear for every kit, and now my character can’t get more powerful. Must be a bad game.
Joking aside (and really, that’s all the “there should be a gear treadmill in this game” argument is – a joke), this game will easily stand the test of time. A lot of the stuff that people are saying will kill the game if it’s left out was also absent from GW1, and it was still very successful.
GW2 is to WoW what The Human Abstract is to Nickelback; just because more people are locked into one game and hate the other doesn’t mean it’s somehow a better game.
“These other 2 guys are hurting me a lot, but I’m gonna focus on this guy in the plate armor because he’s making fun of me, even though that guy in the robe over there’s fixing all the damage I do.”
Yeah… I’d rather not go back to that. If you can’t handle GW2’s gameplay, whatevs, but please don’t insist that your mediocrity should be forced down the throats of the rest of us, and please don’t insist the game’s bad just because you can’t play worth a crap.
Oh, and Haragan, the reason there’s no sub fee is because no sub fee is needed. Ever. Take a look at SEC filings of every MMO company out there, and (provided you’re smart enough to make heads or tails of it) you’ll realize that a sub fee means you’re giving the developers $15 a month for absolutely nothing.
Dropping my thanks in this thread as well. You guys made my dream game, and to know that it’ll keep me entertained for years to come, well, I still have a hard time wrapping my head around that.
I kinda wish I could run dungeons with you, Anthony. You seem to know what’s up.
The guardian only has 3 elites the other ones are racial and aren’t supposed to compliment your class. There supposed to be fun alternative options not necessarily viable for most game play.
They’re not supposed to, yeah, but Hounds of Balthazar work amazingly when your build is focused on doing hardcore amounts of damage to enemies on fire.
in Suggestions
Posted by: DusK.3849
Placing my stamp of approval firmly on this suggestion.
I think they made the zone to be underwater, then decided that since no one likes underwater content, they made it land level, and then wrote the lore around that
The debut trailer where they mentioned Zhaitan raising Orr was over three years ago.
Oh it’s totally possible to pay man I agree, it just seems preferable to be able to put our hard-earned cash towards sweet new gear not travel costs. I mean, think what you could have done with the plat you spent on that travel.
Not had nearly as much fun?
The $15 sub on other MMO’s pays for the infrastructure and wage costs of the developers.
No they don’t. A game’s initial purchase fee easily covers the costs of development, server upkeep, and wage costs for developers, usually by a wide margin yielding at least 40% pure profit. Subscription fees quite literally pay for nothing.
Don’t take my word for it. WoW cost $200 million total to run, including server costs and post-release content development, between 2004 and 2008 (http://kotaku.com/5050300/how-much-has-wow-cost-blizzard-since-2004). In that time, they were over 11 million subscribers, so that many people had to have chucked at least $40 at the game. Do the math. Or don’t, because 440 million is a fun number and I like saying it.
This is 2012. It’s not the late 90’s or early 2000’s anymore. A subscription fee is no longer required to upkeep a triple-A MMO, and GW2 is proving that.
And before you complain about bugs, keep in mind that it took months for Blizzard to iron out the game after every single expansion update. If you weren’t ready for bugs, you shouldn’t be playing an MMO on release.
I had no problem trekking my 80 around helping my level 15 girlfriend, selling off most of the loot I got for waypoint money. Which more than covered it, so I ended up walking away from those sessions with a profit.
After drilling years into WoW, I’m glad I can say I could never go back to that.
There doesn’t have to be a grind for gear but there certainly is a wall of no progression once you hit 80 and it’s really turning people off from even logging on anymore.
Makes sense, considering this game clearly isn’t for them.
Seriously, this whole “there should be a gear treadmill” argument is completely opposite to everything ANet has been saying regarding gear progression in GW2 for years, so if you bought this game thinking it was going to have that same stupid gear treadmill crap from every other MMO out there, congratulations! You’re an uninformed consumer of your own accord.
I’m grateful that there’s no pointless gear treadmill to build your character past 80. Making it purely cosmetic was a desperately-needed breath of fresh air, and it puts a heavier emphasis on player skill. You want “competition with other players” in PvE? Go run explorable dungeons a bunch and save up for one of the unique sets of armor or a new sweetkitten weapon. Basically the same thing as running the same raid over and over and over again, only instead of gear-treadmilling and having nothing but higher stats to show off how much time you sunk into a game, you have a kitten set of armor to show that you’re actually good.
If that’s not your speed and you’d rather replace the time factor with skill factor to bring up some arbitrary numbers, there are plenty of games in that vein. This one isn’t one of them. Deal with it.
Yes, OverClocked ReMix, everyone’s favorite video game music remixing site, has a guild. We’re a bunch of video game music fans and remixers, and as a guild, we keep it casual, and tend not to focus on any one thing in particular, though most of us tend to gravitate towards the PvE side of things. This guild is home to several regulars from the OCR forum, as well as some posted ReMixers such as myself.
The guild itself doesn’t have a website, but the Guild Wars 2 thread on the community website at http://ocremix.org/forums/ is where we tend to talk about the game. We also have a small Vent server that we mainly use for dungeon runs.
If you’re a video game music fan and want to hang out with people who appreciate the artform of VGM as much as you do, or enjoy the music put out by OCR over the past decade, message me, Syllix.9156, or Binjovi.2934 for an invite.
In WvW, use those gates to your advantage when defending walls. Pop out, down a few guys wailing on the gate, duck back in before you draw the attention of the whole crowd. Skirting the edge with Whirlwind Wrath (Greatsword #3) does wonders for this. I tend to kill enough attackers this way by myself to really curb the assault on a wall if we’re outnumbered on defense.
I use the Hounds of Balthazar on my Guardian. The constant burning and high damage work well with my burning-intensive greatsword build.
A 1200 range on Wave of Wrath would make it a bit OP considering how many targets it can hit. Guardians just aren’t meant to hang back that far as a whole. WoW is fine as it is if you’re using it right.
Found another one on some mobs in Caudecus’ Manor where it say’s damge instead of damage. Think they are the ones that do more damage when people move (Forgot the names).
Bandit Rifleman.
Reporting a big ol’ heap of silver snatched up from me here.
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