Also, check out Hardcore Adventure Box: World 1, World 2, Lost Sessions
Main Character: Dathius Eventide | Say “hi” to the Tribulation Clouds for me. :)
Guild Wars 2 has no business being on consoles.
Good games are made for the PC and ONLY the PC.
This is an extremely closed-minded viewpoint. You’re missing out on a lot of amazing games.
They mentioned they have a small team investigating the possibility of consoles. It was never set in stone. I honestly don’t see it happening for more reasons that I care to list.
They can’t be giving their server name, silly. Then anyone could just hop on the game and realize that it’s a high-pop or full server. And that would contradict all the doom-and-gloom rhetoric they posted.
in Suggestions
Posted by: DusK.3849
I posted this in Gen Disc and only got one skim-reader reply. Maybe it’ll fare better here. I’ve also added a few things.
======
I’ve heard a lot of complaining about how farming has been nerfed. Personally, I could care less, as I don’t farm. I find it boring (and, as an aside, I find it hilarious that people who actually think something as boring as farming would actually be fun seem to have the most complaints about GW2 in general), so I don’t do it, and therefore, I don’t get punished by the anti-farm code. I would have never even known it was there if I didn’t read the forum.
But I thought that what would be a great step forward is, especially considering the high karma and gold costs of many things in the game, a system to reward players for doing different DE’s instead of sticking to one or two (lookin’ at you, Pentinent zergers).
How it would work:
Basically, the system I’m suggesting would cause rewards to increase for doing a different dynamic event than, let’s say, the previous five they’ve participated in, while decreasing that reward increase whenever they repeat one of those dynamic events. It would work as a multiplier, like this.
1. Complete a dynamic event: You get your full experience, karma, and coin. You’re also rewarded with a DE reward multiplier buff of 1.1×.
2. Complete a different dynamic event. You get 1.1x times as much experience, karma, and coin as you normally would for that dynamic event. The DE reward multiplier buff goes up to 1.2×.
3. This repeats until it reaches a cap, maybe 1.5×. At this point, doing two different DE’s would yield as much experience, karma, and coin as doing three does now.
4. A player does one of their previous five DE’s over. They get as much exp, karma, and coin as their buff would allow them to yield, but afterward, it drops by 0.2×. So if a player’s at 1.5x and repeats one of their previous 5 DE’s, it drops to 1.3x after they are rewarded.
With this system, players who explore and do different content are rewarded for doing so, more than what a farming player would be able to get. This system could also apply towards DE drops, though the starting DE drop rate might have to be lowered in order to prevent market flood, which is already kind of an issue.
Crazy idea I had as an alternative.
I think I should re-post that in Suggestions.
Also, to answer your question, years, considering the DR system hasn’t touched me.
Yak’s Bend keeps putting me in LA overflow. Apparently, that must mean the game’s dying.
Pretty sure every 10 or so levels in my personal story a got a pretty good piece of gear.
And here I am quoting figures from 2007. I need to keep up.
I was talking about the original GW. It sold 4 million copies and had a higher concurrent user base than WoW during several periods of its life cycle.
You can’t just look at that and say “yeah, it never got big.” 4 million is an admirable milestone regardless of genre.
That is how it’s intended to work.
And I don’t like it either.
the original Guild Wars never became big
Four million copies sold and a higher population than WoW just before the release of MoP apparently means it “never became big” now.
Alright, let’s go into some hypotheticals. Let’s say the DR system was removed entirely, and some sort of bonus system like the one I described earlier was put in its place. Now farmers are getting nowhere near as much experience, gold, karma, and items compared to players who are moving about and varying their activities, but are still getting what they got before the DR system went into place.
How long do you think it would be before the Gen Disc boards are flooded with self-entitled farmers going on about how the increased benefits from varied content are “unfair to people trying to farm”?
Because make no mistake, it would happen. See the whole issue isn’t with this DR system isn’t about punishing “the entire player base,” because it doesn’t. I remain unaffected. Many, or dare I say, possibly most players remain unaffected. The only people affected are time-rich players who insist that their low-risk/low-effort activities should be met with high reward. And those affected by the bugs in the system right now, but we’re not talking about them.
These people, even under the circumstances given in my first paragraph, would be back here on the forums, demanding higher rewards for their farming to match those who aren’t. I guarantee it, because that’s how people who want handouts work.
Yeah, I know what the graph looks like; just like any other MMO post-release. What a twist!
But seriously, this:
The “good, then those who enjoy the game will get to enjoy it more” argument is hollow. This is an MMO, you need a big playerbase and that means that you have to please different kinds of people.
I find hilarious. GW2’s Metacritic user score hasn’t moved from it’s 8.3 spot since release. This might be a hard idea for you to grasp, but there are far more people enjoying the game at any given moment than there are people so frustrated with the game that they feel the need to come onto the forum and post pages about how “terrible” it is, or how it’s “dying”.
Crazy, I know. But whatcha gonna do?
Probably shrug their shoulders and watch a disappointed minority make hardly any dent in the overall player population when they leave.
You’re throwing that argument around as if it were a fact. Are you privy to some secret statistics from inside ArenaNet?
Not really, but unless you really think there are more than 30k whiners on this forum, the gameplay statistics from Xfire are enough.
Oh ArenaNet’s deciding that I should only have 30 minutes long play sessions? Well, how about if I and other like-minded players decide that we should have 0 minutes long play sessions? What will they do then?
Probably shrug their shoulders and watch a disappointed minority make hardly any dent in the overall player population when they leave.
I actually did tank a boss for the first time yesterday. The thief boss in AC explorable. I don’t know what it was that made him focus 98% of the time on me and that’s no exaggeration. But using sword and board I actually was able to take his hits.
I think this might be the future direction as groups become more skilled in their use of debuffs and buffs. Our guardian kept runes under my feet for buffs, the group constantly kept weakness up so hits weren’t that bad. I couldn’t just stand in one spot and take hits mind you, I’d be in trade blows a bit, hamstring duck out. Boss would hobble over to reach me while I regen/shout heal up and repeat the process over again.
Like I said that could end up being the direction things evolve to on their own.
Effective use of support and control on everyone’s end that fight. /clap
You ever notice how many thief skills have a dodge incorporated in them? Or how many ele skills have some sort of control aspect tied to some seriously damage-dealing capability?
Taking damage should really be a last resort in this game, especially if you’re wearing light or medium armor, and those classes have mitigation tools to compensate, arguably more so than warriors or even caster-health guardians. It’s all different playstyles to the same end.
we obviously cant play nice with one another.
Gen Disc really gets the worst of it. The other boards really aren’t as bad.
That sounds like botting. I’d report it as such in-game, and let ANet sort it out.
isn’t a given there will be disagreements?
A disagreement doesn’t have to boil down to “ur a white knight y rnt u playing teh game instead of on teh forumz?”
The problem is people going in here going on about how it’s the worst game ever (or, in some cases, best game ever) for some reason or another while offering nothing constructive, and whenever someone, anyone, tries to be reasonable, they’re written off and insulted as a fanboy, white knight, casual, tryhard, no-lifer, etc etc. That kind of stuff doesn’t really belong on a forum.
Yes, I’ve done it to. It doesn’t make it right.
They already have responded, just not in this thread. They said that participation for large events isn’t working as intended. It was a while ago, so I dunno if I’d be able to find it. Skim through the dev tracker, maybe you can find it for us.
I don’t recall if it mentioned support or control yielding participation towards a DE, but I can’t imagine they wouldn’t want that.
When choosing a profession to play your only choice is a dps’er.
So you’re one of those guys that completely ignores support and control? You know, those other two roles that make up the entirety of what any player is expected to do in a successful group? If so, stay out of mine.
Yes, every player is expected to do damage. But every player is also expected to control enemies and help their teammates. You can’t pigeonhole yourself in any one role in this game and still expect to succeed.
Here’s some reading for you. Nifty little video for you as well, but honestly, I’d hope you would have seen that before you bought the game. And here’s an article posted by Jon Peters a while ago that explains what to expect from GW2 combat.
Go on call me a white knight- I love the game.
How dare you. Forums clearly only exist for people to go on and on for pages about how much they hate the game, not for people who… ugh… like it.
Seriously, it’s amazing that people actually think like that.
All kidding aside, it’s nice to see some people that get it.
SkeroIf you have ideas on what should be changed post it in Suggestion forum or move on. Posting such topic here is not constructive and looks like crying from some kid. Thats all.
Their “solution” is to completely knock back the anti-farm code so that they can continue grubbing, sitting at Pentinent, and smacking the same first boss in a dungeon over and over again.
I actually proposed a solution to one of these problems; the DE farming. One that doesn’t involve nerfing that farming, too. It didn’t get but one reply because it would actually reward players who go out and vary their DE participation, giving those players more than the guys trying to farm.
These people, they don’t want that. They want some easy money fountain, karma fountain, or crafting mats fountain, whatever.
Thinking back at it now, that system I came up with could be applied to drops as well, though it would probably be necessary to scale back all DE drops to avoid market flood.
Dungeons, eh, I say just reward one token per chain clear, 2 if it’s your first chain clear for the day, and drop all the exotic armor prices down to 2 tokens per. Partial clear? Tough luck, try again. No first boss farming, people feel rewarded at the end of an explorable run because they get a nice shiny new piece of armor every time, and they’re still motivated to do multiple chains.
See that? That’s called a solution. That’s called a viable idea that doesn’t run opposite to their core gameplay ideas. None of this “whaaaa, ANet is teh worstest ever, make it more like WoW or GW1 or etc etc even if it means completely backtracking on everything you said the game would be” stuff.
The bugs are not really “game breaking” but they are very very annoying non the less. I’ve never experienced this many broken quests (events) in any other MMO I’ve ever played. Not kidding, but perhaps I just haven’t played enough.
WoW had innumerable bugs after each expansion that didn’t get fixed for months. Months.
People are expecting miracles out of ArenaNet. I can see where they’re coming from, considering people like Hajduk have no idea what the software development process entails, especially for an MMO. But the process takes time.
I get it. It’s frustrating. I’ve been frustrated at points too. But it’s also an MMORPG release. None of them have been perfect. In hindsight, GW2’s was relatively smoother than most by comparison. If you don’t want bugs in your MMORPG, wait a bit before you buy it. It’s kinda common knowledge by now.
RiseMore in-depth creation too. Like Aion.
They avoided a system like Aion’s for a reason. ANet didn’t want a bunch of hideously deformed… creatures… running around GW2 the likes of which plagued that game.
DusKJust ignore dusk, he is a raving fanboy who thinks the game is in a perfect state right now.
Reasonable person who don’t this it’s teh worstest gaem evar =/= raving fanboy who thinks the game is in a perfect state. Trust me, I have my own criticisms.
No, I’m just coming up with a counter-argument that brings reason onto a situation where you believe there is none. And that makes you, who is just as ignorant as any “raving fanboy”, angry. See, people who lack the ability to reason are on both ends of the spectrum. People like you, who will spin literally anything to shine GW2 in a bad light, even if it’s not true and based on a viewpoint that is inherently flawed, are just as bad as any “raving fanboy who thinks the game is in a perfect state.”
The fact that i can macro 1-5 while i sleep on my keyboard for these fights diminishes the point.
Fact =/= hyperbole. If you tried that stuff in any fight near your character level, you’d get wasted.
Fact.
(edited by DusK.3849)
It’s about the skills. They are shallow. There are few options. Combat is zergfest. If anything, traits are just number differences that don’t really add visible depth. You’re not different from any other guardian because at core, you’re stuck with the same weapon skills as every other guardian and your options only get more limited from there. It’s not about endless progression, it’s about satisfying progression. The skills and the combat are the root issue of longevity in this game and this problem is a part of it. It’s not a short man’s complex, it’s a smart man’s complex when someone is able to look out beyond the box in front of them. Just because you think the game is about the journey, doesn’t mean other players don’t enjoy tight, mentally engaging, and satisfying progression systems.
This explains why you think dungeons are badly designed.
Skills are situational. You don’t use Leap of Faith up-close unless you really need that blind. You don’t drop a symbol if neither you nor the enemy will stand in it. Whirlwind Wrath, in a group fight, should be used when everyone’s on you, which you can do by hitting 5 twice. And all of that is with one profession using one weapon.
Bursting into a group with Judges Intervention, shaking off poison and dealing heavy damage, grouping up spiders, taking them out, and leaping at the nearby veteran spider to take on my my Hounds of Balthazar while they gnaw on her freshly Bane Signet’d body sitting in the middle of a newly placed Symbol of Wrath? Pretty sure the combat in this game is anything but shallow.
Everyone compares aspects to wow. plenty of other games have had mounts to.
What other MMO has involved mounts that doesn’t involve summoning them on the spot?
Maybe we could get some ideas rollin’ up in here.
ANet’s ruining the game? Sorry, haven’t noticed. Maybe it’s because I’m not masochist enough to consider farming fun, or essential, or find whatever pleasure in it that you guys seem to.
I guess neither do they.
Also, dungeons are hard. If you try to run with a PUG of bads, you’re gonna have a bad time.
Honestly, if they ever did add mounts, I hope they find a way for it to not involve that whole “lemme just yank this thing out of my pocket like it’s nothing” stuff WoW did.
Guys, I want to be able to just stand in one spot and 1-2-3-4-5. Because it’s tactical. It requires teamwork.
Except no, it’s not, and it doesn’t, and anyone who would actually say otherwise wouldn’t know “tactical” or “teamwork” if either hit them in the face.
And if you’ve done a dungeon in this game, they probably have hit you in the face, pretty hard, and you zerg’d, death-ran, paid your 30s repair fee, and then came here to the forums to complain about how the dungeons are “too hard” or “badly designed.”
Oh man, just wait until you hit 80. Then you can join the rest of the sheep on this board complaining about how terrible the game is because you’re not endlessly trying to get more powerful armor after max level.
The progression aspect imo becomes heaviest with the trait system after 20, and the trait system itself is more of an icing on the cake than a core facet of your build. I was never a fan of my sole purpose in an MMORPG being akin to the typical Ryu trope (I must fight to get stronger, there is no other reason! Yeah, boooring.), but rather the journey my character takes and the happenings along the way, so this aspect of gameplay doesn’t bother me at all. I actually like having a limited skill bar that’s custom-slotted to fit my playstyle. That way I know I’m not playing exactly like some other guardian. You can’t really get that in other MMORPGs. Yeah, there are specs in other games, but it’s usually either cookie-cutter heal build, cookie-cutter tank build, or cookie-cutter DPS build, because if you aint “meta”, you aint viable.
I guess it’s because I don’t have some short man complex to try to overcompensate for, I dunno. I’ll never understand people who think a video game should boil down to “My only reason for playing is higher numbers.”
(edited by DusK.3849)
A powerful AoE heal and a full-party full heal? No, can’t say that I am, sorry.
Full party heal is like a 10 second cast, they really try hard to guy healing from this game, but it’s still here in spirit. The whole combat and skill system just feels wonky and premature.
To people that haven’t figured it out or broken away from their cookie-cutter MMO combat mindset, yeah.
The rest of us are having no prob, so I’m pretty sure the issue lies between your seat and your keyboard.
In the end people are going to vote with their wallet. The newbee areas are already ghost towns and soon its going to be all areas!
What server ya playin’ on? Still packed over here on Yak’s Bend. Come on over!
A powerful AoE heal and a full-party full heal? No, can’t say that I am, sorry.
Its an opinion he has.
I know this. It’s when people going around toting their opinions as if they were objective fact that it becomes a problem.
As for additional content down the road, just remember what your friendly neighborhood game director said, and if you blazed through the hundreds of hours worth of content faster than most players would, just shelf the game and wait for more.
Sorry, but if that “something to do” is eternally trying to get armor that gives you stronger superpowers, you’re gonna be waiting for quite a while. Like… forever a while.
It’s never good to just stick with one game anyway, switch it up a little bit! You’ll need to once you’ve hit level 80 on this game as there’s nothing to do really that can be considered anywhere near remotely “fun”.
That’s a pretty blatant lie ya got there, sir.
/clap
ignore dusk, he likes to think he’s the president of tyria and dictates what others opinions are.
Since when?
tl;dr your idea isn’t bad, but I think exp and gold rewards should also scale up
They would.
DusK1. Complete a dynamic event: You get your full experience, karma, and coin. You’re also rewarded with a DE reward multiplier buff of 1.1×.
2. Complete a different dynamic event. You get 1.1x times as much experience, karma, and coin as you normally would for that dynamic event. The DE reward multiplier buff goes up to 1.2×.
3. This repeats until it reaches a cap, maybe 1.5×. At this point, doing two different DE’s would yield as much experience, karma, and coin as doing three does now.
4. A player does one of their previous five DE’s over. They get as much exp, karma, and coin as their buff would allow them to yield, but afterward, it drops by 0.2×. So if a player’s at 1.5x and repeats one of their previous 5 DE’s, it drops to 1.3x after they are rewarded.
For example, lets say that a global story started that resulted in evil forces pushing their way into the starter areas. This of this like in Lord of the Rings when the forces of Mordor pushed their way further and further across the world.
This could mean that all current hearts, dynamic events, vistas, and POI could be slowly replaced with others. The environment could also slowly change as evil spreads. Either way, do you guys have any thoughts on what this means for the world when only the edges are worth visiting?
Personally, I would love so see ANet switch it up with the hearts and stuff in the future, but considering that stuff counts toward your 100% completion, there could be some major technical issues with that on their end. I’m thinking the most we’ll see for a while in terms of open-world PvE will be new and changed dynamic events.
But I’m not really seeing the whole “only the edges are worth visiting” stuff. I’ve been working my way down through the Norn starting era through the Shiverpeaks as a level 80 and I’ve been having a blast.
If I want to invest the proper time to farm something, then nothing should extend that time requirement.
It should if it would yield you more reward than actually going out and doing something in different places of the game world instead of sitting in one spot being useless.
Think of that area you’re trying to farm as a giant resource node. It’s gonna dry up. Deal with it, and move on to the next.
More like best thing ever. Going through an entire dungeon being pigeon-holed into one role was boring.
He’s prolly just mad he can’t grub anymore, prolly.
But seriously, low-risk/low-effort, high-reward activity like farming should never be rewarded more than playing the game normally, and really, that’s the only kind of stuff the anti-farm code punishes right now. ANet’s the first company to get it right. /applaud
It was a good start, but I still think it should be tuned back just a bit in favor of some sort of reward system for players who don’t farm.
They didn’t punish the whole city. I and other players like me remain completely unaffected.
I’m character-monogamous, so the only thing I’d be looking for in new expansions would be new places to explore, more content for my character to do, and a new storyline to take down another dragon.
That’s really weird, I got tons of upgrade drops on my trip to 80.
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