Showing Posts For EFWinters.5421:

BP/SBI/Ebay

in Match-ups

Posted by: EFWinters.5421

EFWinters.5421

Hello everyone! Had a lot of fun this match up, unfortunately it was kind of cut short by the patch which seems to have killed off WvW population a bit.

Anyway; last chance to do some GvG’s tonight, and we are still looking for 2v2’s and maybe 3v3’s. As always, PM me here or on the forums and we can set something up.

Human Guardian
Fort Aspenwood

I wish WvW could be like this.

in WvW

Posted by: EFWinters.5421

EFWinters.5421

Considering you can flip all of EB and all of a BL in about an hour during off-times, no.

This idea is terrible.

Human Guardian
Fort Aspenwood

Official response on the Lag issues please?

in Account & Technical Support

Posted by: EFWinters.5421

EFWinters.5421

Same, getting a ~1sec delay on skills since a few hours ago.

Tried latency tests and I ping ~50ms, so my end is fine. It’s only GW2 that’s affected.

Human Guardian
Fort Aspenwood

BP/SBI/Ebay

in Match-ups

Posted by: EFWinters.5421

EFWinters.5421

Anonymous Defender (elementalist). You guys have the best videos! I didn’t know you were on EB!
-Ranger[CTDL]

Some of our members have good cross server relationships with Ebay’s GF guild. They just run under different tags most of the time, pretty rare you will see them running the AD tag.

Thanks for the shout out though!

Pretty sure it was Dynnen.

Human Guardian
Fort Aspenwood

BP/SBI/Ebay

in Match-ups

Posted by: EFWinters.5421

EFWinters.5421

Hello everyone! Fun week so far, less zerging than usual and lots of traitors to kill.

EV is still looking for 2v2’s, 5v5’s and anything in between to help improve our game and hopefully yours too. PM me here on the forums or in-game and we can set something up!

Cheers, good luck and cya in-game everyone!

Human Guardian
Fort Aspenwood

BP/SBI/Ebay

in Match-ups

Posted by: EFWinters.5421

EFWinters.5421

Hello everyone, this looks like it could be an interesting match up!

[EV] is looking for 2v2’s and 3v3’s to help improve our game, and hopefully yours too. Maybe later during the week we can go big and even do 4v4’s (likely) and 5v5’s (not so likely).

From all of us at EV; good luck this week and fight hard. And remember it’s only a game!

Human Guardian
Fort Aspenwood

7/26 - SBI / CD / EB

in Match-ups

Posted by: EFWinters.5421

EFWinters.5421

Lol i get it. the “It never happened” thing.

Funny thing you would mention it, so I don’t have to.

Human Guardian
Fort Aspenwood

7/26 - SBI / CD / EB

in Match-ups

Posted by: EFWinters.5421

EFWinters.5421

I’m not a thief.

How is this relevant?

lol, and what feelings are supposed to be hurt by you saying “calling us out”?

I don’t know, but you are the first person to mention feelings getting hurt here. Ergo yours?

The naked zerg really steamed you guys eh?

Never seen a KWBH zerg.

Human Guardian
Fort Aspenwood

7/26 - SBI / CD / EB

in Match-ups

Posted by: EFWinters.5421

EFWinters.5421

KWBH, if you wouldn’t mind, could you please teach your thieves that there is more to thief besides heartseeker? because watching them just spam 2 is a tad bit embarrassing. ! And if you could cut down on the tower hugging a bit that would be great thanks!

Is this the part where you post on the thief forums and spam “nerf” all over?

I normally don’t call people out on the forums but the thieves I have seen from KWBH are not that good. While we have had some nice fights, mostly 2v3’s or 2v4’s, they do tend to run away, reset, and wait for more people, often leaving their allies without stealth to die.

(Note that I don’t really care for the fact that some people want to play this game casually, and I realize you can’t be good before you are bad. When you talk like this on the forums though I think it’s only proper that you get called out.)

Human Guardian
Fort Aspenwood

Necros in WvW?

in WvW

Posted by: EFWinters.5421

EFWinters.5421

Not even going to join in- a guardian moaning about necros is just too funny.

I could claim that it’s equally funny for an (obviously distraught) Necro player to jump in and vehemently defend their profession with such an informed and well thought-out response.

But I’m not, because I value everyone’s opinion. Too bad you put nothing of the sorts forward in this thread, and instead chose the path of pointless personal insults.

Human Guardian
Fort Aspenwood

Necros in WvW?

in WvW

Posted by: EFWinters.5421

EFWinters.5421

I cannot agree with you. As a whole class in all aspects on wvw necros are not op. In zergs they may be better but in small groups they are still as squish as ever. If your whole group focuses a necro they will die and will be unable to stack conditions since you will force them onto the defensive. We are vulnerable to burst and cc, if your group isn’t doing enough spike damage to a necro then perhaps you need to look at your group composition and get someone with good burst. I’d recommend a sword mesmer as I personally have the most trouble with those as a condition necro.

While it’s true that Necros may be forced on the defensive through spike damage (I mention this in the OP), due to all their ground-targeted AoE I won’t agree with you that Necros lose their ability to apply conditions while they are being focused. Wells, Marks, Spectral Wall. They can all be cast while running from someone.

I will agree that condition builds are strong but that is all they have going for them. They have no block, 2 dodges, no vigor, no invuln, very limited stability, no blocks, no reflecting projectiles, and one teleport which misses a lot. This makes them prime targets for cc and focus fire. You can also dodge their condition utilities depending on what they use which will slow their stacking. If you don’t focus me or don’t dodge my skills then you will likely go down to my condition burst. This is completely backwards for an attrition class however, we should be stronger the longer the fight lasts not be forced to kill before we get burst down.

I too believe that you should truly win through attrition, not burst damage. This is my main gripe with Necros as it is now. While the weaknesses you list are real, you also have to look at what they do have. Necros have such easy access to Cripple, Chill, Fear, Blind that they can keep most melee builds perpetually disabled. While ranged classes will still affect you, they seem to be far and fewer between, and also lack the spike damage of melee builds. If they do have spike damage it tends to be quite easily avoidable.

But necros have 3 health bars you say. This is incorrect. Plague form only increases your health pool. Damage you take in plague form is still reflected on your actual HP. Death shroud is now an extension of our HP too. We also have low sustain. If you burst down these extended HP pools it is very difficult to regen them, more so for a condition necro as we only have scepter 3 to regen life force which is garbage. We also cant heal in DS so if we go into DS on low health and you burst down DS we will most likely go down due the 1s delay on utilities. We also don’t regen LF out of combat so thieves for example can stealth a away and heal and then hit us again while we are vulnerable.

It gives you lots of health and lots of toughness. Add to this the constant cripple or blinds, and it definitely is another health bar. Ask yourself; would it take longer to take out a Necro in Plague Form than bursting through two of their health bars?

You also have only been looking at the “buffs” we received and have mentioned nothing of the nerfs we got.

- Corrupt boon now only removes 5 boons.
This is a bigger nerf than you think. Stability is the last boon to been removed which means if you use something like SY we have to use other boon stripping as well.

While I am reluctant to turn this into a Guardian vs. Necro discussion (which it really isn’t), I’ll just say that I don’t feel the SY / Corrupt Boon holds water in this argument at all. Any Guardian who would gladly take Stability and be affected by Bleeding, Blind, 3 Stacks of Confusion, 3 Stacks of Vulnerability, Poison and Cripple (plus all the stuff you pull from allies) is borderline stupid, to put it lightly.

As a Necro, impairing movement for long enough to keep someone in Well of Corruption is not very hard, unless they have easy access to blink spells.

-Greater Marks moved to master trait

While Staff has a slower autoattack, Axe and Dagger doesn’t. It’s quite easy to remove Aegis from a guardian before you place marks, and with the added size of marks through the last update, they are still easy to hit without the trait.

Also I’d like to pose this to you. Lets say you are right that necros are OP. How would you go about fixing them?

I would never have given their conditions more power in the first place, I would have amped up their survivability and mobility instead. Condition builds have, in my opinion, no bussiness being this spiky. They should win through attrition instead.

Human Guardian
Fort Aspenwood

(edited by EFWinters.5421)

Necros in WvW?

in WvW

Posted by: EFWinters.5421

EFWinters.5421

I too have played most professions in WvW, so I know baseless tears when I see them. For blob AoE/siege damage Elemental is still the undisputed king. If you bring a bunker to 1vs1 a Necro, yes you will have problems due to Necros debuffing abilities. It’s all down to your own spec. Necro have several hard counters like spike damage, stuns and condition removable builds like an Engineers. None of which you seem to bring in your own skirmish group. L2adapt to another viable threat on the playground.

Sorry but I think this is working exactly as intended. Bad players die good players prevail.

Sounds familiar?

Some of the claims here are just so over-the-top silly it’s embarrassing. Full berserker AoE Necros that doesn’t fall over if you sneeze on them? Yeah, right. Even a full rabid Necro can go down in seconds if caught off-guard or with cooldowns.

Yes I could go on and quote all your “baseless tears” about thieves and DD eles, but I won’t, because they are just as irrelevant to this thread as these statements you keep throwing out without any form of fact to back them up. I also find it amusing how you keep putting words in my mouth, like so;

Some of the claims here are just so over-the-top silly it’s embarrassing. Full berserker AoE Necros that doesn’t fall over if you sneeze on them? Yeah, right. Even a full rabid Necro can go down in seconds if caught off-guard or with cooldowns.

Sorry buddy but the only one talking about full berseker AoE Necros here is you.

I also find it extremely amusing that you seem be stuck in some kind of mentality that only people who struggle with something would post that they are too powerful. I can’t recall ever losing an even numbered fight against a group that had a Necro in it, but you seem to think that I topple over whenever they look at me funny.

Your own poor anectdotal evidence holds no water in a balance discussion. It’s kind of like prancing into a Thief thread and exclaiming “Yeah well Thieves don’t have any access to blocks ergo they are not very powerful in WvW”. I mean, you could just read your posts yourself and realise how stupid they are. According to you:

Shatter Mesmers bring no spike damage. LOL.
Support Guardians / DD eles bring no CC, and no condition removal. LOL.

Next time you are about to post something why don’t you just type a big fat ASSUMPTIONS so I can scroll past it.

Human Guardian
Fort Aspenwood

Why is GW2 combat log so bad?

in WvW

Posted by: EFWinters.5421

EFWinters.5421

Rushed development, most likely.

I’m 90% sure that they will eventually improve upon it, but I’d rather they improve on other areas first.

Human Guardian
Fort Aspenwood

Necros in WvW?

in WvW

Posted by: EFWinters.5421

EFWinters.5421

Couple this with their triple health bar …

Sadly, no longer the case since last patch! Oh woe is me! And I’d just discovered our only escape mechanism .. now gone (jump over that cliff and pop DS)!

Life Force now inextricably linked to HP. Any damage we take while in DS overspills into our HP .. and no heal while in DS. So now we go into DS to sustain and it don’t work..

If you think jumping off a cliff and popping DS is a viable escape mechanism throughout WvW you must be picking where you fight very carefully. Beyond that I don’t quite understand your post. What the ONLY point you were trying to make that DS + jump off a cliff doesn’t work anymore?

No .. I don’t think that because Necros have bugger all escape mechanisms, unless specifically traited to escape fights. I was aiming for a bit of light humour while correcting you on the point that whereas before the latest patch, a Necro had 2 distinct health bars – our HP and our DS Life Force, and these were effectively separately maintained, post patch, they are linked. If the damage we take in DS is greater than our LF, we now lose HP with the overspill. Our survivability is, hence, nerfed.

If you still don’t understand what I am driving at, then you are so convinced of your own arguments that it isn’t worth discussing further.

I just don’t understand how you can make that statement and then conclude that Necros don’t have three health bars? If anything, popping into DS and avoiding an 8k Backstab every x seconds would imply that you have more than three health bars.

While I would love to be proven wrong, far fetched arguments like yours, implicating weaknesses like a lack of mobility and vigor (as if every profession didn’t have similar weaknesses?), or personal attacks on me, my build or team composition will do absolutely nothing to prove that.

My baseline was that due to the triple buffs that Necros received in WvW, along with foods like 40% condition duration etc, their conditions hit for way to much, and are way too hard to cleanse. Arena Net has said all along that conditions should be about attrition. Well as it is right now a Necro can spike down players quicker than most other professions only through the usage of conditions, while still maintaining their traditional advantages such as immunity to blind, blocks, reduction in healing etc etc.

If you can provide me with some credible argument that the stuff I write in the above paragraph is NOT true, then by all means I am prepared to change my stance on Necros.

Human Guardian
Fort Aspenwood

Necros in WvW?

in WvW

Posted by: EFWinters.5421

EFWinters.5421

Boohoo, just another QQ’er mad cause he lost a free-kill on the battlefield.

I play all professions at level 80.

Then play your Necromancer if you honestly consider them too powerful. But I think you prefer something cheesy that already is and has been OP for the longest time; namely Support Guardian / DD Ele / Shatter Mesmer that I picked up from an older post by you.

The reason you won’t see Guardians use Soldier’s Runes is because their shouts, unlike Warrior shouts, are very situational.

  • Run your blob optimized support build and have others help you out against pesky Necromancers that yourself then picked as a nemesis.
  • Run something more selfish and laugh at Necromancers.
    Your choice really. Shouts/Soldiers situational on a Guardian? /Facepalm

If you want to convince me that Necros aren’t too powerful then at least attempt to do so, instead of posting this angry rambling that still fail to adress the problems as a whole by looking at Necros from a Guardian POV. I have discussed that to death already.

Just FYI. A Necromancer built for AoE has lesser fears and slow regen of Life Force, making it harder to pop into Death Shroud on demand. A Necromancer built with Life Force in mind, won’t have upgraded Marks. I.E. Balance.

Every decent (non-blobber) Necro I know will farm Life Force if they are low on it after a fight ends.

Couple this with their triple health bar …

Sadly, no longer the case since last patch! Oh woe is me! And I’d just discovered our only escape mechanism .. now gone (jump over that cliff and pop DS)!

Life Force now inextricably linked to HP. Any damage we take while in DS overspills into our HP .. and no heal while in DS. So now we go into DS to sustain and it don’t work..

If you think jumping off a cliff and popping DS is a viable escape mechanism throughout WvW you must be picking where you fight very carefully. Beyond that I don’t quite understand your post. What the ONLY point you were trying to make that DS + jump off a cliff doesn’t work anymore?

Human Guardian
Fort Aspenwood

Necros in WvW?

in WvW

Posted by: EFWinters.5421

EFWinters.5421

I play a necro all the time in wvw and there not to powerful at all.
yes you are slightly better with them in a blob with the wells,but 1 vs 1 against most classes no chance.
So tell me when a guardian,ele,ranger,mes,warrior in 1vs1 can take us down quite easy if there good at there class.so how are we are too powerful?

Infact our dmg suxed for so long this tiny buff is welcome.
then there’s the rearranging some stuff in our traits now so have to use extra points to get to them.
So plz if you want to look for op classes look at the mes or guardian.

Because how good a profession is in WvW is not judged through their aptness for a 1v1.

So what your saying now is a class is now judge if it’s in a blob?
lets be real here balance goes by 1v1 not blob vs blob.
and most classes out do a necro anyway.

oh yeah i never said not powerful i said not to powerful.another words there no way op like the mes or guardian.

I’m not sure why you instantly went from 1v1 -> blob. There’s plenty in between. If you actually read the thread you would see my stance what you should balance professions around.

Human Guardian
Fort Aspenwood

Necros in WvW?

in WvW

Posted by: EFWinters.5421

EFWinters.5421

I play a necro all the time in wvw and there not to powerful at all.
yes you are slightly better with them in a blob with the wells,but 1 vs 1 against most classes no chance.
So tell me when a guardian,ele,ranger,mes,warrior in 1vs1 can take us down quite easy if there good at there class.so how are we are too powerful?

Infact our dmg suxed for so long this tiny buff is welcome.
then there’s the rearranging some stuff in our traits now so have to use extra points to get to them.
So plz if you want to look for op classes look at the mes or guardian.

Because how good a profession is in WvW is not judged through their aptness for a 1v1.

And again, saying that Necros are not “powerful at all” in WvW is not painting them in the right light.

Human Guardian
Fort Aspenwood

Necros in WvW?

in WvW

Posted by: EFWinters.5421

EFWinters.5421

Despite asking for opinions, it is pretty clear the OP has already decided that necros are too powerful.

I think they are too powerful, yes.

What I find funny is that he plays a guardian and complains about how hard it is to remove conditions.

I play all professions at level 80. My guardian is my main on this account, but I have played Guardian far less than most other professions. I don’t think it’s very smart of you to discuss this topic from a Guardian point of view. If you discuss Thieves from a Guardian POV, you would conclude that they are weak 1v1. The opposite goes for Mesmers vs Guardians. I find it slightly upsetting that you should take on such a hostily approach to this thread while lacking the basic understand of how to discuss a topic like this. Now that we have that out of the way;

Run a 0/0/10/30/30 shout build with pure of voice and soldier runes. SYG/HTL/SY gives you 6 conditions removed instantly if you need it.

The reason you won’t see Guardians use Soldier’s Runes is because their shouts, unlike Warrior shouts, are very situational. FGJ will be spammed on recharge, Shake It Off is used to cleanse conditions regardless, and Fear Me is generally good to use while taking pressure (from Conditions or otherwise, or both). You mention SY. The very notion of using SY when you are playing against a Necro that has undoubtedly the strongest AoE condition in the game amuses me to no end, especially when you say it’s used to cleanse conditions

Have you heard of the skill Corrupt Boons btw? Well of Corruption? No?

Absolute resolution gives you another 3 removed, renewed focus to remove an additional 3 almost instantly if you have a lot of condi pressure. Purity and signet of resolve give you another 2 conditions removed every 10 seconds passively.

Yes, Absolute Resolution is the major source of Cleansing from me. My point is that they are not enough.

Regarding Purity and Signet of Resolve: True, but these cleanses will most often be eaten up by short term conditions applied through autoattacking, since they are in 90% of the cases applied last. Remember also, that these condition removals tick every 10 seconds even when you are not in combat or if you don’t have any conditions at all, making them highly unreliable. Remember too, that Necros have very easy access to Poison, which hurts Signet of Resolve a lot more than for examle Shelter, because it doesn’t affect the blocking portion of that.

Not to mention 2 of your shouts are stunbreakers to instantly remove fear, and SYG and indomitable courage both give you stability so that fear will never even affect you.

I think it would be naive to think that you can maintain stability against a good Necro, and I’ll just leave it at that.

All this plus blocks from aegisweapon skills and dodging through marks and you should almost never have any conditions on you. Next time rather than asking whether other classes are too powerful, maybe you should go to the guardian forums and ask for help on match-ups that you are having trouble with, especially when it sounds like you have little if an/y experience playing necros.

While I am unsure how Aegis will help me against a Necro, I appreciate your tips. I will definitely go look at the Guardian forum, but as I said. This thread was not from a Guardian POV. Generally speaking I believe Necros are slightly too powerful in WvW, and nothing you have written has changed that.

TLDR; stop discussing this topic from any profession’s point of view.

Human Guardian
Fort Aspenwood

(edited by EFWinters.5421)

Where did he go? (Warriors have stealth now?)

in WvW

Posted by: EFWinters.5421

EFWinters.5421

It’s the rune set.

Human Guardian
Fort Aspenwood

Necros in WvW?

in WvW

Posted by: EFWinters.5421

EFWinters.5421

I love to play necro, and I don’t want to accept that they are the hardest to play and less “powerful” class… but they are.

While I want this thread to be full of constructive discussion, and while I dont want to shoot people down, if you are going to claim that Necromancers are the weakest profession in WvW I really don’t think you have enough experience to make an accurate judgment on anything related to profession balance.

Human Guardian
Fort Aspenwood

Necros in WvW?

in WvW

Posted by: EFWinters.5421

EFWinters.5421

I still see only few Necros in wvsw, but i see toons of Guardians on wvsw.
Thar really means not necro are on the top but guardians.
Necro mobility, defence abilitys, escape options are so poor in wvsw that more “experienced” players rerol necro to guards, mesmers, thiefs, rangers, and eles ofc. becose they are mutch beter in wvsw.

That’s not my impression at all. I have been seeing a lot more Necros even after the patch, and I still see them so I don’t think it’s a case of just trying the changes out. There is no doubt that Necros have become stronger with the patch, that’s obvious.

Necro just die to fast in “bad fights” and noone like to play a class where is no options to real escape, and yu need to take almost all the hits on your chest.

Again, this is not what I have experienced. You have three health pools, and with the increased accessibility of boon removal and fear (Spectral Wall anyone?) it’s really quite easy to shake people off. Just because you often take unmitigated damage doesn’t mean you will die instantly.

Necro is only good in zergs , and when defend towers, keeps when fight near doors. Necro is my main (play him almost from the begining, muth more than 1k hours, 90% on wvsw) but i make a mesmer- to have muth more options to pursuit/escape enemys.
Pliss tell me that i just dont know the class, cannot play necro and i tell a heresy here

I’m not gonna tell you that you are bad at your profession, but the things you describe sounds odd in comparison to my experience. Or maybe it’s just the fact that you have pretty much only played Necro and don’t realise that other professions have weaknesses too?

The Necromancer is not very exceptional in 1 on 1 combat compared to other classes, like say, thieves or dueling mesmers. In a zerg however they are lethal. Remember all those threads you had complaining about Zerg blobbing and their being no counter? Well, the Necromancer is turning into the counter. Epidemic, Life Transfer+Healing to allies, Wells that turns boons into conditions, Spectral Wall, Increase size of marks, all of it just screams anti-zerg abilities.

While I personally don’t believe that Necros are very good 1v1 except against a few select builds / professions (which is normal), I don’t think you have to amp up the scale to “zerg” for them to be incredibly effective.

Human Guardian
Fort Aspenwood

Necros in WvW?

in WvW

Posted by: EFWinters.5421

EFWinters.5421

Still no escapeability. The Map is big, kite them and kill them…

tPvP on the other hand…

Easy access to Cripple, Chill and Fear makes it hard to kite Necros around because how hard cleansing has become after the patch. Killing them while doing so is not an option for everyone either.

It often looks worse than it is..just because you have 6 different conditions on you doesn’t mean that you have 25 stacks of each.

As a melee class id much rather come up against a necro than a condition stacking thief disappearing all the time…less conditions but the stacks really get you eventually given the fact that you have to constantly pick up your target again.

I don’t have a problem with either btw. Some fights are easy and some are hard..

It’s very easy to achieve 2k damage every second with additional Terror spikes, you don’t need to apply anywhere near 25 stacks for that.

I find it very hard to believe that you have more trouble with Thieves by the way. Cleansing bleeding is not hard compared to cleansing 5-6 conditions that are reapplied often. The sheer damage that Necros put out through their conditions is very large in comparison to Thieves, too. Perhaps in a 1v1 duel where the Thief has all the time in the world to whittle you down, but realistically that’s less that 1% of fights in WvW.

Human Guardian
Fort Aspenwood

Necros in WvW?

in WvW

Posted by: EFWinters.5421

EFWinters.5421

I would like some feedback on Necros in WvW after the major buffs they got earlier.

  • Access to two new conditions
  • Decrease in recharge of several abilities
  • Slight increase in condition duration on many abilities

While I realise that the general consensus previous to this buff was that necromancers were underpowered in WvW (although I wouldn’t entirely agree myself), I also feel that these changes may have been too much, primarily because Arena Net made it harder to cleanse conditions in three different ways through adding new conditions, longer durations, and shorter cooldown on the spells that inflict them. A Necro built entirely around conditions can easily deal 1,5-2k condition damage every second with the additional spike (+ stun) through Terror, something that was also made more available through the buff. They are also able to maintain medium / good toughness and / or vitality with Valkyrie / Cavalier’s armor. Couple this with their triple health bar through DS and Plague Form and they can sustain themselves for a very long time even when focused, off-setting some of the squishiness that comes through Spite and Curses (although from what I can tell, most Necros seem to opt out of putting many points into these trees).

I will admit that I don’t have much experience with large scale combat, since I tend to run in groups of 2-3 myself, but from what I have heard Necros were good before the buff and great now. In smaller scale groups they seem to be extraordinarily strong however, and particularly so against groups that don’t have a lot of spike damage. I am not asking to be able to cleanse every condition continously here, and I agree that uncleansed conditions should hurt alot, but as it is now I am basically forced to run around and try to gain distance on the Necro while my partner(s) try to take them down. There just isn’t enough cleansing in the world to counter a majority of the conditions they put out. After this buff Necromancers have transformed into prio #1 whenever we seem them in an enemy group. Pretty much every veteran Necro player I know seems to agree that condition builds are over the top now, and even mediocre players are doing very well with them.

I personally feel that making a profession overpowered (even slightly) may never be the solution to an underpowered profession. That will lead to an unfortunate inflation of power across the board for professions. Rather, the changes to Warrior are what I would consider a good buff.

TLDR; are condition Necros too strong in WvW, or are they in a good spot right now?

Human Guardian
Fort Aspenwood

7/26 - SBI / CD / EB

in Match-ups

Posted by: EFWinters.5421

EFWinters.5421

Lol [Kiwi], you are so cute.

Lose a 5v2 then come back with more and /laugh + /dance once you beat us. I’ll own up to it though, you really got us the second time. Too bad it seems you guys can’t own up yourselves.

Human Guardian
Fort Aspenwood

7/26 - SBI / CD / EB

in Match-ups

Posted by: EFWinters.5421

EFWinters.5421

Hello everyone, this looks like it could be an interesting week!

EV is looking for 3v3’s and 2v2’s to help improve our game and hopefully yours too. PM me here or in-game and we can set something up.

Good luck everyone, and have fun!

Human Guardian
Fort Aspenwood

I think it's time to end RNG matchups

in WvW

Posted by: EFWinters.5421

EFWinters.5421

No thank you.

Playing for the sake of fun is much more fun than playing for the sake of seeing your score tick higher. Fresh enemies every so often helps with that.

Human Guardian
Fort Aspenwood

7/19 BP/SOS/EB

in Match-ups

Posted by: EFWinters.5421

EFWinters.5421

Hello everyone! Fun week so far but more people should fight when faced with the situation! It’s only a game

EV is still looking for 2v2’s and 3v3’s to improve our game and hopefully yours too! PM me here or in-game and we can set something up.

Cheers!

Human Guardian
Fort Aspenwood

7/19 BP/SOS/EB

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Posted by: EFWinters.5421

EFWinters.5421

BP; if we are going to be matched up with you can you at least not run into a tower as soon as you see some red names?

It’s a video game, dying isn’t the end of the world.

BUT THE REPAIR BILL!

Shelter behind the walls of a tower and you diminish repair costs for a day.

Teach yourself to shelter behind your own skill and you diminish repair costs for a lifetime.

Human Guardian
Fort Aspenwood

7/19 BP/SOS/EB

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Posted by: EFWinters.5421

EFWinters.5421

BP; if we are going to be matched up with you can you at least not run into a tower as soon as you see some red names?

It’s a video game, dying isn’t the end of the world.

Human Guardian
Fort Aspenwood

7/12 CD/EB/BP

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Posted by: EFWinters.5421

EFWinters.5421

Unofficial fight club tonight 9pm EST on let’s say CD BL by the windmill, 1v1 and 2v2 fights, no stacking, bow before and after fights…all the normal stuff

are spectators welcome? or will i most likely get ganked?

Whoever kills you is more likely to be ganked.

That being said, you really should try fighting. 99% of the people there are not gonna be kittens about it if you aren’t doing so well, because most of them learned how to play on a high level themselves through these events.

Human Guardian
Fort Aspenwood

(edited by EFWinters.5421)

Nerf Black Powder + Heartseeker

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Posted by: EFWinters.5421

EFWinters.5421

D/P does seem to go against Arena Net’s general thief design by offering permanent stealth entirely on the thiefs own accord.

Do I consider it OP? Not neccesarily. Would the game be a lot more fun without it? Yes.

Human Guardian
Fort Aspenwood

Alt-itis and WvW

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Posted by: EFWinters.5421

EFWinters.5421

If you feel mediocre with a profession it’s because you probably are a mediocre player. Most mechanics in GW2 are not unique to certain professions. As long as you have a basic understanding of the combat system and the different skillsets professions bring, you should be able to play any profession better than 90% of casuals who play WvW.

I have 15 level 80’s and I have never considered myself mediocre after I started grasping the basics of PvP in GW2, when comparing myself to the average player I fight.

TLDR; focus less on understanding your profession, focus more on understanding the general aspects of PvP.

Human Guardian
Fort Aspenwood

7/12 CD/EB/BP

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Posted by: EFWinters.5421

EFWinters.5421

BP have any known small man guilds?

Did you run out of guilds to alienate in the lower tiers?

Human Guardian
Fort Aspenwood

Any ETA on fixing the unplayable lag

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Posted by: EFWinters.5421

EFWinters.5421

ETA for a fix: When you transfer.

I rarely have skill lag. Maybe when there’s 150 players in SM. But I would never sit in SM while there are 150 players there, and if the lags spreads throughout the entire zone I would just map to a BL.

Oh, you have queues on every map?

ETA on that fix: When you transfer.

TLDR; If you don’t like the quality of play you are getting in T1 then don’t play in T1. If transferring down is not applicable then quit the game.

Human Guardian
Fort Aspenwood

The KPI of WvW : great job done !

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Posted by: EFWinters.5421

EFWinters.5421

Casuals are the life-blood of WvW, and I am not so sure that they are dissatisfied with the product provided.

Human Guardian
Fort Aspenwood

Are WvW zones too small?

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Posted by: EFWinters.5421

EFWinters.5421

They are not neccesarily too small, but too high of a percentage was wasted by the designers on non important thing that add nothing to the WvW experience.

Fancy design may be the way to go in PvE but when you have a limit on how big you can make a map for WvW you should focus on gameplay instead.

Attachments:

Human Guardian
Fort Aspenwood

7/12 CD/EB/BP

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Posted by: EFWinters.5421

EFWinters.5421

Hello everyone! Great week so far.

This is just a friendly reminder that EV is still looking for 2v2’s and 3v3’s to improve our game, and hopefully yours too. Shoot me a PM here or in-game and we’ll set something up.

Cheers!

Human Guardian
Fort Aspenwood

7/12 CD/EB/BP

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Posted by: EFWinters.5421

EFWinters.5421

Someone’s borderlands is about to change color lol

Apparently they wiped to Garrison after taking one tower in DRBL.

Human Guardian
Fort Aspenwood

7/12 CD/EB/BP

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Posted by: EFWinters.5421

EFWinters.5421

Had a lot of fun roaming last night despite the typical numbers of reset night and only having three players. Some fights were more challenging than others but I am definitely expecting it to pick up throughout the week. EV is also looking for 2v2’s and 3v3’s to improve our game and hopefully improve yours too. Just send me a PM here or in-game and we can set something up!

See you all in-game and have fun everyone!

Human Guardian
Fort Aspenwood

New Patch Notice Times...

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Posted by: EFWinters.5421

EFWinters.5421

I’m sure they had their reasons. Maybe some NPC in the living story had the wrong eye color or something.

Human Guardian
Fort Aspenwood

7/5: DB/TC/EB

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Posted by: EFWinters.5421

EFWinters.5421

See ya around TC and DB! Had a surprising amount of fun, smaller fights going up against two of the biggest servers in the game.

If anyone is up for some last minute 3v3’s we are always looking to improve, just PM me.

Good luck!

Human Guardian
Fort Aspenwood

6/28 EBay/YB/KN

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Posted by: EFWinters.5421

EFWinters.5421

Now that the weekend is over is Kain going to start loggin in during the week days when there is absolute zero chance for resistance????

Looks like I was right.

Kain leading PPT on the 1st opportunity to PvD they get…

Do you expect them not to play just because we beat them during the weekend?

Human Guardian
Fort Aspenwood

6/21 SOS/DB/Ebay

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Posted by: EFWinters.5421

EFWinters.5421

If anyone is interested in some 2v2’s I’ll be online and available for the next hour.

Cheers!

Human Guardian
Fort Aspenwood

6/14 Ehmry Bay/Yak's Bend/Kaineng

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Posted by: EFWinters.5421

EFWinters.5421

The better thieves these days seem to be more stealthy and less bursty, though.

Either way, if you look at the Tank Cat build hes using, its specced to be tanky as kitten, which means, no burst and you’re not gonna kill someone running it, however if someone is running burst and you are able to get your Retal/Pry bar hit, they kill themselves…

And thieves who stay in stealth are not by any means “better”, from my experience those thieves are just trolls who abuse the stealth mechanic. The moment they get low on health they poof away and next time you see them they will be full health again.

I agree. Good thieves are those who roll over and die when they go below 20% health.

Human Guardian
Fort Aspenwood

Does ANet ban cheaters/exploiters/hackers?

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Posted by: EFWinters.5421

EFWinters.5421

I’m curious. How far exactly, did he teleport?

Human Guardian
Fort Aspenwood

Does ANet ban cheaters/exploiters/hackers?

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Posted by: EFWinters.5421

EFWinters.5421

Sounds like you had a premium opportunity to record or take lots of videos. You could have then sent those to Arena Net support (exploits@arenanet.com), and he would have probably been banned.

Maybe a lot of trouble to get a dude banned? Sure, but if the personal satisfaction of knowing he got banned isn’t enough then I don’t know

P.S. inviting enemy players is easily done through targeting them and typing /invite. Your credibility drops because you think this is a hack.

P.P.S. this thread will be locked in a bit.

Human Guardian
Fort Aspenwood

The Perfect Small Man Group

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Posted by: EFWinters.5421

EFWinters.5421

Currently being in a 5-man group in WvW is THE worst idea that could have occured on you.

100% false. Understandable that people still think this, given how obscure the scoring details are in WvW, though.

Ok when you are so smart answer me what exactly are 5-man going to do in wvw?… apart from taking camps,killing solo players and killing sentries? lol . Gonna boost their egos for killing RANDOM players with commander… thats soooooo 2004 lol

Currently being in a 5-man group in WvW is THE worst idea that could have occured on you. Why? 5 men will easily kill 1 or 2 enemy players and will easily be wiped by the guild raids going in WvW which are between 20-35 players.

And you dont need to have traits “synergized” to be effective as a team in WvW. All you need is to know your class and how this game works.

Im playing HGH engi and I do play equally in both solo and group scenarioes. And there’s no “perfect class match up group”, Ive seen 5 thieves surviving and killing as much as SPvP groups roaming in WvW having no doubles as of classes.

You have no idea, thus your comments are ill-informed and irrelevant.

Ye,throwing random crap is priceless. Base your post on arguements rather than talking rabbish.

Gotta love random forum warriors lol. Gotta be smart to take advices from ppl being on the forums 24/7 talking random kitten rather than the players actually playing the game…. jeez

I think your mistake is believing that every server has the population of a T2 server.

Human Guardian
Fort Aspenwood

The Perfect Small Man Group

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Posted by: EFWinters.5421

EFWinters.5421

I’ve had good success with Support Guardian / DD Ele / Shatter Mesmer.

That being said, if we all were terrible we wouldn’t have that success. The most important thing is finding good players who are comfortable in running what they are running, and above all, are comfortable playing together.

Human Guardian
Fort Aspenwood

6/14 Ehmry Bay/Yak's Bend/Kaineng

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Posted by: EFWinters.5421

EFWinters.5421

YB population consists of 50% thieves?

Human Guardian
Fort Aspenwood

Introducing: Guild vs Guild leaderboards

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Posted by: EFWinters.5421

EFWinters.5421

Looks like you have done a very good job so far! I have a question though; would you consider making a leader board for GvG’s smaller than 10v10?

Needless to say, competing with the larger guilds would not be an option for smaller guilds, which I feel would skew the ratings. The skill sets needed to do smaller scale GvG’s is also very much different than those needed for larger scale GvG’s.

Thanks!

Human Guardian
Fort Aspenwood