Fort Aspenwood
Fort Aspenwood
I still think the oversieging is the trollest thing and greatest funkiller mechanism.
15 sieges in a little tower is common. Sieging a t3 keep for hours is just not fun. I dont say delete sieges from the game but now the sieges are about siege weapon-anti siege-siege disablers. No real fights. The only way to capture a sieged objective if you avoid the fight and ninja the objective (0 fun)
Have you tried EotM? There’s no sieging there, only mindless karma training.
If your enemy has no will to fight it’s incredibly easy, I would say even too easy to capture any T3 keep save for maybe hills.
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Sorry ArenaNet, but this thread scares me. Before you implement any automated system that will hinder players ability to play WvW, ask yourself this:
How many times have you heard people complain about your current system, which is refreshing siege, compared to the problem of people siege trolling? For me the answer is about 100:1.
- There are situations where I am completely justified in building 10 ballistae in a paper keep.
- There are situations where I am completely justified in spending 500 supply within 10 minutes.
- There are situations where I am completely justified in dropping 25 siege blueprints within 10 minutes.
If you don’t understand this, and the fact that any automated system will only serve to inconvenience thousands of players on a daily basis to deal with 5-10 that you are too lazy to, then I am really scared for the future of WvW.
The only way you will get rid of people trolling with siege is to implement automatic restrictions that will make WvW near unplayable, or to actually go out there yourself and deal with this extremely small subset of toxic players yourself.
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Basically removing the achievement requirement during a tournament is an experimental step we took to reduce the incentive for achievement grinding. We want people to play WvW, and not focus too heavily on satisfying achievement requirements.
If we find that players prefer having numerous things to check off a list, then we would certainly take that feedback into account and consider it for future tournaments.
So for the next LS chapter we will see similar achievements that allow WvW players to PvE for 10-15 min and then obtain all associated rewards so they can go back to WvW?
That’s right, I didn’t think so.
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No. You will however receive 100g through the in-game mail within 48 hours as a refund for the 4th tag.
how to confirm and claim?
I also have 4 commander tags.
Dev said it would be automatically mailed out within 48 hours of the patch.
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It’s actually a problem with interacting through the F button or whatever you have it set to. Right clicking your target / the supply depot / the gate or wall should still work fine.
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No. You will however receive 100g through the in-game mail within 48 hours as a refund for the 4th tag.
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SO let me get this straight you would like a Global 24/7 MMO to cater to you and your time zone only?
Not sure if ignorant or arrogant?
That’s not what im implying,where do you even get that from.. ? If you have nothing constructive to add,than just don’t add anything at all.
Also,learn to read..Not just the words but the meaning of those words.
And starting a first response with an insult..Way to go buddy.Not sure if serious or just a nightcapper ?
And the winner is ignorance.
Have you considered that whilst we are sleeping you are night capping from us?
/crawl’s back into caskets.
It seems you don’t understand what the problem is.
Look at T2 NA for an example of the kittenty results that off-hour coverage brings. SoS brings nothing to the table in NA / EU and FA brings less than nothing to the table in OCX / SEA. This means that nobody actually fights anyone but both servers are still in the same tier; it’s completely ridiculous. T2 is right now an endless karma train that swings either way depending on the time of the day.
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Thanks for the work on translating, mocking-up, and thoroughly describing a commander GUI, Tiscan.
The only squad-related UI-elements are “hidden” in the “Groups” dialog where most people wouldn’t really expect them.
There’s one more tool commanders have for organizing their squads that I want to be sure people know about. Alt+left-clicking the map to set an attack/defend/rally icon for their squad: http://wiki.guildwars2.com/wiki/Commander
Do you think these squad directive icons are useful? What issues do you see with them, if any?
After creating a squad, the icon of the button changes to a colored version – so the commander gets a visual feedback he is using his tag. At the same time, a new window appears below the button (Attachemnt. Its a very minimal display of the squad-stats (number of players, supplies, squad-members by class, how many of them are upscaled).
Your click-to-open UI could provide a lot of information without cluttering up the usual view of the game, which is pretty nice. Though for supply in particular, a more constant display may be worth the visual noise. That seems like it changes rapidly and is always relevant.
One thing i forgot in that dialog is a combobox which allows the commander to switch between “Show stats for squad-members” and “Show stats for all nearby players” (lets face it: most of the time people don’t join squads).
I love the idea of making info available on nearby allied players.
By right-clicking on a name he should be able to kick players from his squad (for example if they are offline, switched maps, etc.). By using the combo-box at the bottom of that dialog he can also decide which players he sees (only those in his squad or all nearby players).
Having some nice way to clean up the squad would definitely be useful. Does it need to be fine-grained to each player? Or would something along the lines of a “Kick offline/afk members.” button serve enough of the same purpose? That might do something like remove players who have been offline or afk for five minutes from the squad, to make room for more players and to clean up the UI.
I’m also interested in learning more about what sets of behaviors commanders go through today. For example, to learn cumbersome parts of the UI. Such as opening the world map to check on objectives… then blindly running off a cliff and dying. Or which parts of the UI, preferably simple and small like you’ve aimed to keep things, are just missing right now.
Right now the biggest problem with the commander system is that the effort required to get everyone to join your squad far outweighs the benefits of doing so. You don’t know how many are in your squad, what professions you have available, how many are near you etc.
If you applied this UI to the squad system, and added some of the suggestions that OP mentioned I am sure that a lot more people would use it because a lot of commanders would push for it to be used.
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Since release new OCX players have heard that SoS is the unofficial OCX server and that they should play on it, and then SoS players come around and talk about how “they only have two OCX guilds” and that they aren’t even that stacked.
Sorry but if you play WvW in OCX often and are still on SoS you are part of the problem. I’m not saying you don’t have a reason for being a part of the problem (PvE guild, friends on SoS etc), but you definitely are a part of it.
In addition, people like to take the path of least resistance so they transfer to SoS because they can kitten around in the other time zones and still win every week cause they know SoS will tick 600+ every night anyway; for a good example look at when all of EB NA moved to SoS.
NA T2 is a kittenhole akin to old T5 because of SoS, most of the other tiers aren’t at all the same and see much more change in match ups and closer games.
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(edited by EFWinters.5421)
ArenaNet doesn’t see the whole picture with Guardian because they don’t play the profession. They see an AoE 4 sec chill and slap a long cooldown on it because why not? But they don’t realize that the -66% is largely useless because it often will proc on stuff like the immobilize or when your target is ringed. I think it’s a great example of the pure amount of WTF that goes on with ArenaNet skill & balance team.
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Speaking as someone who has played on T8-T1 (NA), the problem is about 30% numbers 70% organization with lower tiers.
And the 30% numbers is mainly due to the few servers down there that have OCX/Sea coverage that allows them to be blasted during much of the day but still win (or come close to it) due to most servers down there having nothing during OCX/Sea.
Speaking as someone who has played on T8-T1 you are delusional if you think it’s 30% numbers, or you have only played during NA prime time.
In T7 & T8 you are lucky to find 5 players in WvW during OCX / SEA on certain servers.
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You can just right click → block and the person will appear in your block list.
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I would just like to see some small QoL changes.
Change field on hammer auto to frost.
Add Chill to hammer autoattack.
Binding Blade unblockable.
Shelter Reflects all damage and conditions.
Increase base HP to that of a warrior.
Staff autoattack removes conditions on up to 5 allies.
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Don’t worry Mike, we hear you loud and clear already. Every week when we see more gem store items being churned out from the ArenaNet HQ instead of the bug fixes and improvements to the game that we have desperately been asking for since release.
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Great idea. This isn’t something that happens ‘overnight’ however, so maybe in two years.
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I am personally waiting in excitement for the ‘Nuke-A-BL’ consumable to be available in the gem store.
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Great! Why force karma blobs to clear cannons and oil? Obviously this slows down the karma train, and ArenaNet can’t have that happening can it?
I guess ArenaNet is really trying to kill WvW and turn it into a mindless quest for karma. Oh wait, they already did that. This update is just another nail in the coffin.
Actually it’s probably the last one.
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Guardian 15chars
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tPvP ranks mean nothing and WvW ranks mean even less. I have spent probably 1,500 hours in WvW and I am rank ~700, I’m sure thousands of people who have spent 1/10 of that time in EotM are much higher rank than me. On the same token I have spent about 15 hours in tPvP/sPvP where I am ranked top 100, higher than many players who have played tPvP since release and are much better players than me in every aspect of tPvP.
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(edited by EFWinters.5421)
I love it when people who clearly have no background in coding, digital art, game design, QA, etc try to estimate how long features take.
It’s so hilariously wrong.
How is this relevant? GW2 has no QA and any art / skins we get would be old and rehashed. The whole point of this thread is to leave game design to players which leaves coding to ArenaNet. Granted, we would still be looking at a development cycle of about 12-15 months so I’m not really sure about this thread.
Just look at having a raid interface for your squad. The feature is already in the game but for some reason it’s not available to players two years after release. If anything that should tell you how out of touch ArenaNet is with the community. The very minor changes to commander tags that everybody wants is another example
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- Capping secondary resources (ie camps) linked to the major keeps prevents spawning there. Seems like a better way to handle it than the knock on door swords, but would require many more secondary objects. ESO has 3 around all keeps.
I think this is great suggestion. Lets say you can spawn into a keep as long as at least one adjacent sentry and camp is still in your control. That would both slow down these endless karma train blobs, and allow for smaller groups to serve a purpose and be able to actually make a difference.
If they want they could make it even harder and force either the SW or NW tower for example to be in enemy control for WP to start being contested. You could still launch attacks on keeps, but it would be substantially harder.
I really think that for WvW to be good, the gameplay needs to be slowed down a bit. Allow for servers to mount a response to attacks so we can have the epic PvP fights everybody wants instead of this endless cycle of funnel supply into a BL → golem rush bay / hills → move maps when you face resistance.
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100% Life Force should be an automatic win against anything pretty much, at which point you should probably ask yourself not if it’s fair, but why you are dueling in the first place?
- You won’t get respect for winning, just like someone who runs Moa or precasts traps on a ranger.
- You aren’t really practicing anything since the duel will be a faceroll.
If you are fine with winning unquestionably for the sake of winning, albeit with questionable means, then go ahead and do it. But I see no real reason for it. As a lot of people have mentioned having around 20-50% LF is deemed fair by most people and winning with that would garner a lot of more respect from your opponents.
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If you enjoy roaming why on earth would you transfer to a server that you have heard has a lot of roamers? Wouldn’t you want to transfer to a server that regularly face those servers?
My advice would be to absolutely not transfer to NSP.
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In a WvW zerg it probably won’t matter much what you run since numbers and organization trumps anything else. A larger organized guild group wouldn’t let you run this kind of healing build either I don’t think.
So yeah, if you want to run that build for WvW zergs then go ahead, but you aren’t going to serve some kind of dedicated role, you are still going to “bring zerk everything, stack properly, dodge properly, kill it before it kills you”.
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As mentioned there is no point to build 4 6 4 over 2 6 6.
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Personally I think frolicking in flowers should cure torment.
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I level up characters in zergs, and small scale roaming has become too easy since all these sPvP noobs run their little 1v1 mesmers and thieves
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Guardians are efficient at leveling.
Guardians have great utilities that makes dungeons and fractals much easier.
Guardian is the best profession for WvW and stacking more of them doesn’t really have any downsides to it.
Guardian is super easy and pretty much required to do well in sPvP.
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(edited by EFWinters.5421)
You won’t find a decent roaming group running a warrior, they are bad.
If you are really good at the game then pick a D/D ele. Otherwise play some condi bunker probably.
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Enjoy ESO? I think you are asking a bit too much from them friend.
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Terrible. I’m sure lots of people will use it though.
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Well OP’s suggestions are bad but what I would like to see is for conditions to require intelligent play. Right now people just dump every condition they have because that’s how you win. But I guess the lack of thought behind using abilities is a wider issue with all of GW2.
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Condi kinda bad in a 5-man group. You are going to have much more success running a very powerful spike combined with good cleaving on downed. Don’t bother with Necros or Warriors or Engis, decent groups will pick them apart in seconds.
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For zerging it doesn’t really matter what you are running, what you have now is fine as long as you can make it through to the next water field.
For smaller groups I would make a few minor adjustments trait-wise, use staff and run Water runes. Trooper runes are not optimal. Your decision to stick with Healing Power is the correct one, and if you feel comfortable with the build you should run full Cleric instead of what you have now. Sigil-wise you should run 2x Energy, 1x Life and either 1x Renewal if you go with full cleric or 1x Water if you keep what you have now. Personally I prefer Truffle Stew over Lemongrass.
For solo roaming well why would you even run Guardian.
Good luck.
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Ugh, that build should immediately ring warning bells and you fixed some of them.
1. Get rid of the Magi / Berserker gear. Your primary source of vigor is POV. Which brings us to
2. Use POV.
3. Replace 2h-mastery with Resolute Healer. A must have.
4. 30 in Virtues = Renewed Focus, no discussion.
5. SYG and HTL are mandatory if you are the lone Guardian, at least for general purpose roaming. Utility #1 is debateable, a consecration is fine but I would never ever run Hallowed Ground.
6. Shelter over Healing Breeze like I mentioned.
7. I personally use Truffle Stew, and you should too if you are the last to go down.
8. Trooper runes are bad because it makes you use shouts poorly. Go with Water or Monk.
Good luck.
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Seems like you have some serious build issues if you take Healing Breeze over Shelter. You should probably link it.
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Adding Torment and changing Weakness along with the new sigils / runes really tipped the scales in WvW I think. A condition build can burst very quickly now and is no longer used for control, which says a lot since all the tools for control are still there and even buffed.
That being said conditions are balanced (maybe even on the weaker side) by the time it’s a 5v5 and useless by the time it’s a 10v10. It’s an iffy situation and I’m not really sure what to do about it.
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Dragonbrand probably.
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Around the time when Arena Net tried to monetize WvW by adding finishers which then failed so hard that they had to introduce a stomping mechanic into PvE is when I realized WvW will never see anything substantial.
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Just how exactly would you score around fights? 30 vs 15…… the 30 winning and gets more points? Would the small scale skirmishes around camps, dollies etc that people enjoy no longer be important removing any tactical elements?
Or would you herd everyone into guilds ?
Not saying the status quo is where I want to be but it would be impossible to score from “fights”.
You really can’t, and there’s no reason why they shouldn’t. “Skill groups” are some of the worst players in WvW I ever encounter and contribute absolutely nothing most of the time, coupled with having a horrible attitude towards WvW and everyone that’s not them.
Good, larger groups that have a focus on PPT are lovely to be around most of the time however. Good groups can and do have a large input on PPT, whether that group consist of two or 20 players. “Skill groups” purposefully ignore this fact in favor of “finding the good fights”, probably because they don’t really have any idea how WvW works and have no interest in learning.
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(edited by EFWinters.5421)
I know transfer costs are back to normal but did they remove the two week lockout?
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No thanks. Badges have been ruined by Arena Net since they started rewarding it for earning achievement points and karma training in EotM, neither of which involves any actual WvW. Most PvE players probably have more BoH than many WvW players who spend theirs.
If they would implement something like this (which they never will, any new weapon / armor skins go into gem store) they would need a completely new currency or perhaps award it through their revamped WvW achievements (which will never be revamped).
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WvW is still “new” in China. Remember, we didn’t see any real content added to WvW until half a year after the 2012 launch, so I wouldn’t get my hopes up for any WvW content until late this year / early next year.
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… but the entire point of seasons is adding “content” that is not really content. If there actually was a dedicated WvW team, which there isn’t, I’m sure we would see a much higher quality of content being added.
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Sounds like an elite/utility I would never ever use.
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2/3) I see. I always rely on Absoulte Resolution and Save Yourselves or Purging Flames or all. I do believe condition removal is important, although I may go from on extreme to another.
Yes, conditions are strong right now, but the fact (despite what people playing conditions will tell you) is that you can’t look at Guardian, see that they have X, Y and Z… for condition removal, make sure you have all those things and then attempt to create a build around it, all while you are using your abilities poorly trying to make sure you meet that one demand of having condition removal.
I’m assuming I’m doing well building a healing setup – few changes here and there.
Thanks again.
A lot comes down to personal preference, what kind of professions and even people you play with. Go with what you have now and I guarantee you that you will have reconsidered several things in just a few weeks. I have spent close to 1,000 hours playing Healway in groups of 2-3 over the past year and I am still making adjustments, albeit not large ones. The good thing about learning for yourself is that you know the strengths and weaknesses of every trait, weapon and ability from your own experience and can as such tailor your build to situational needs.
About vigor; Anybody considered/used/tested Purity of Body? – the new trait in Virtues.
While I would recommend going 30 into Virtues, I would recommend you take the stability trait instead of this because 15% endurance is largely going to sit useless behind vigor.
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Thank you for your input.
You all almost have the same toughness, vitality as me, less healing power, yet still the same healing as mine.So I tried taking your advice and I got this.
I am hoping I did a little better than my previous.
I ditched the Monk’s runes for the Trooper.
I got ‘Stand Your Ground’.
For the third utility I’m considering; Signet of Judgement, Purging Flames. Save Yourselves! or Retreat. This is what kept me from selecting more traits.
I know you’ll probably tell me to get Pure of Voice, although I feel I’ll be doing better with Battle Presence since I can remove conditions with the runes.Ok, let me now how wrong I am.
A little of topic although I’m seeing this a lot. I’m still a newb but what is ‘pvt’? Or what does it stand for?
Thanks again guys.
1) PVT = power, toughness, vitality. A good stat combination to mix with your Cleric when you are learning the build to prevent being bursted.
2) POV isn’t so much about cleansing conditions as it is about generating boons, primarily vigor which is the most important boon for a healway build. This is even more apparent now that vigor on crit was nerfed.
3) Personally I would think twice about Soldier runes since you should never rely on your shouts to clear conditions. The boons they provide should be utilized proactively rather than reactively.
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Guardians are by far the best healer / support in the game. Giving them access to water fields would break them.
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The entire concept of having tournaments between sets of nine servers when they can’t even balance sets of three servers is ludicrous in the first place. It doesn’t matter what system they use to match the servers.
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