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if there was no downstate; a hypothetical

in WvW

Posted by: EFWinters.5421

EFWinters.5421

  • For starter, use Rally – Dodgeball rules: I.e. One rally per kill. Whoever was the last person to damage the victim is the person to be rallied.
  • Reduce the revive speed – 2 people need approximately 1.5 seconds to revive a downed team-mate. That is way too fast to be considered fair. Add diminishing returns to the healing-speed. So if 1 person can revive a team-mate in 3 seconds, 2 people need 2 seconds (not 1.5) and 3 people need 1.5 seconds, not 1.
  • Accelerate finishers – Currently stomping exposes the finisher to so much danger in team-fights making it impossible for some glassy builds to pull off due to excessive AoE and splash damage. Reducing the cast-time to 2 seconds (down from 3) would go a long way towards fixing this problem.
  • Make Elementalist (and maybe Mesmer) downed-state counterable. Currently all downed-state deniers have counters that allow for an immediate stomp. All except Elementalists and (to a lesser extent) Mesmers. Elementalists have the most overpowered downed-state as it allows them to pass gates into safety, making them virtually immortal in siege situations. Mesmers can be countered, but require a recast of the stomp which just further exposes the finisher. Both need to be changed.
  • No more resurrection of defeated players on combat. Simply put an end to people constantly resurrecting each other. Resurrections of defeated players should be limited to “out of combat”.

Those changes would fix the vast majority of problems I have with downed-state without ruining it for other aspects of the game.

#1, #2 and #3 would benefit zergs and hurt small-scale roaming. No thanks.

#4: Both mesmer and elementalist down state are fine. Mesmer is easily counterable, and elementalist displaces you from allies just as much as enemies in most cases. I agree that you shouldn’t be able to enter structures with it though, which seems to be an oversight from ArenaNet in the first place anyway.

#5: Don’t know why people keep suggesting this. Any massive zerg is bound to have people trailing behind who are not in combat.

Human Guardian
Fort Aspenwood

NO reason that immob stacking should exist

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Posted by: EFWinters.5421

EFWinters.5421

Everyone knows this.

But show me one example of ArenaNet reverting a change that proved to be kittened.

Human Guardian
Fort Aspenwood

Game is too easy.

in Guild Wars 2 Discussion

Posted by: EFWinters.5421

EFWinters.5421

Their bussiness model is having an easy game.

Human Guardian
Fort Aspenwood

1/3/14: DB/BP/EB

in Match-ups

Posted by: EFWinters.5421

EFWinters.5421

It’s just an entirely different game. You don’t need to learn a lot of play/counterplay when running in groups larger than ten and some of that stuff can only be learned via practice.

Definitely situational. If you are a backline player you would still need to know as many play/counterplay as you would if you were a dueler. The limit where your statement is true is the point where it is safer for the backline to stay stacked within the frontline at all times. That seems to be around 25-30+ in my experience.

Also, there is a ton of RNG that comes into play when 10+ hits 10+ due to the AoE code. One side can get lucky and have the AoE damage more spread out over their numbers while one side can get unlucky and have a few guys get hit by all of the AoE.

You can play the RNG card when talking about very large but slow hitting attacks. In fights of 15v15+ it is more on the side of getting hit for numerous smaller hits where the RNG is far more reliable. So if you have a few people taking more damage than anybody else in a certain area, it is safe to say they were caught out of position.

The AoE code in this game is totally broken when you get into fights much larger than than 5v5. Given two teams of comparable skill, gear, and builds you just as might as roll some d20 dice to determine the victor.

If by comparable you mean similar, then wouldn’t that be true for any size fight?

No offense, but your arguments rest on the assumption that 15-20-man guilds we fight are on the same level as GF was. While there is potentially a lot of tactics and skill involved in large scale fighting, it is rarely applied because it simply isn’t needed.

That’s why the hammer train is so popular. Mediocre to bad players can do well with it on a level that far exceeds their actual ability.

Human Guardian
Fort Aspenwood

1/3/14: DB/BP/EB

in Match-ups

Posted by: EFWinters.5421

EFWinters.5421

So I remember a couple weeks ago BSty came on the forums complaining about people not playing fair and bringing in more people to fight them and so on… well BSty/AD, this is why no one cares. Me and my roaming buddy somehow keep getting shafted by 5+ of you guys. Even when we hit a group of 10 EB you guys come in from the side and target me (3rd SS). Nice moves. I can feel all respect for other roamers just flowing like a river. Even when we seemingly get a honest 2v2, one of u die, you start to lose and the rest of you jump in. Referring to the fight we had SE of bay (1st SS). Maybe its becuz me and my friend were going to beat you guys 2v5 by hills… yeah a few other BP guys showed up but technically that just made it a even fight (2nd SS). Come on you are BSty/AD, you can handle 5 noobs that arent in TS together.

Anyways for some reason I keep thinking you guys are going to turn around your attitudes and actually be enjoyable to fight but I don’t think thats possible anymore. Stay classy.

PM me in-game we’ll do a 2v2.

You are running double perplexity right?

Human Guardian
Fort Aspenwood

if there was no downstate; a hypothetical

in WvW

Posted by: EFWinters.5421

EFWinters.5421

Dealing with someone you just downed, does not show how skilled you are. It’s more based off

1- how many opponents you are fighting. in a 2v5 fight (which happens often for me) if one person goes down, 2 can continue to fight you while 2 stop to instantly revive someone. It’s a joke. 1 person reviving will beat 1 person stomping. revive speed should be 1/5 of what it is.

Realistically though, they will have no clue when someone will go down, whereas a coordinated group will know exactly when both an enemy and an ally will go down. In 95% of the 2v5’s I do, we come out on top of either situation.

2- what class you downed. some class downed abilities are broken compared to others. Thief/mesmer/ele can stop the first initial stomp no matter what, (unless stealth stomp for mesmer)

I run a guardian / ele duo. The only profession that can survive first stomp for us is an ele.

3- how much stability/stealth you have access to.

And any organized group will have more of it.

Human Guardian
Fort Aspenwood

12/27/13 DB/EB/IoJ

in Match-ups

Posted by: EFWinters.5421

EFWinters.5421

I almost exclusively roam with my brother as a pair. And I gotta say, I can’t begin to count the times where DB players would hoof it in a 2v2 situation until they meet someone else to back them up, then retaliate, start to lose and hoof it again until they get at least 5 people to get their courage back. First time I see anything like this in weeks.

And Ebay… I haven’t seen ebay group comprised of less than 5 players, solo/duo roaming just doesn’t exist for these guys.

Just my 2 cents. Hoping for better roaming match up next week.

I’d be up for a 2v2. PM me when I’m online.

Human Guardian
Fort Aspenwood

12/27/13 DB/EB/IoJ

in Match-ups

Posted by: EFWinters.5421

EFWinters.5421

Im surprised the whole noob/carebear/little timmy/clueless guild pow wow (AD/BSty/EV/NA) didnt all come here at once, seems the only way you guys are able to do anything nowadays. What, no searching the forums for the best complementary forum waring composition and running that for months in a row? Almost kept a straight face there, thinking i in anyway care that much to come to the forums and seriously complain >.< priceless. I only come on here to cause drama for the Mrs.Buns to laugh at your reactions and you provided it in droves.

What happened to your blog?

Human Guardian
Fort Aspenwood

if there was no downstate; a hypothetical

in WvW

Posted by: EFWinters.5421

EFWinters.5421

If by “skilled players” you mean a blob big enough to ress anyone in seconds

No.

But usually the skilled players … don’t have much time to ress their fallen.

Speak for yourself.

Human Guardian
Fort Aspenwood

if there was no downstate; a hypothetical

in WvW

Posted by: EFWinters.5421

EFWinters.5421

Removing downstate would completely break this game.

The very notion of it is silly.

what exactly would be broken? Only groups that benefit from downstate are blobs that consist mostly of unskilled players, skilled players would be nothing but rewarded by It.
map blobs would think twice before engaging skilled guild group.

how about roamers that rally of rondom deer that Just happens to be there, do you find It amusing to kill same Player twice; or he might run away bacause he killed a deer before you could Get the stomp off.

It can stay in pvp but wvw would be better without it

Whether or not you know how to deal with downed state is a defining factor in how skilled you are at the game. It’s just another layer where skilled players can easily outplay unskilled players, and the fact that you don’t treat it as such makes me think you are a part of category two.

I will agree that rallying off PvE mobs is annoying though.

Human Guardian
Fort Aspenwood

if there was no downstate; a hypothetical

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Posted by: EFWinters.5421

EFWinters.5421

Removing downstate would completely break this game.

The very notion of it is silly.

Human Guardian
Fort Aspenwood

Perfect 5 man team; a discussion

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Posted by: EFWinters.5421

EFWinters.5421

Prysin is trying to make a place for the Ranger class, I applaud the effort. The reality is different. I’m seeing a host of different possible best 5 man groups utilizing a host of different builds from some of the same classes. No one else is bringing up another Ranger build that would be considered viable, unless Prysin’s comment about a zerker Ranger is appealing over a zerker warrior (which I doubt).

Solid effort.

You clearly haven’t done a 5v5 with / against a spirit ranger.

Human Guardian
Fort Aspenwood

12/27/13 DB/EB/IoJ

in Match-ups

Posted by: EFWinters.5421

EFWinters.5421

Typical BP IoJ.

Well that’s what leagues have taught us about EB,FA,DB,SBI,YB and CD, even if we push out into an open field fight where it looks like we outnumber you guys, there’s always a bigger zerg that you guys will call upon if things start looking like you will lose that is most likely stacked up and about a port bomb away.

Not sure if I should laugh or cry at this.

Human Guardian
Fort Aspenwood

12/27/13 DB/EB/IoJ

in Match-ups

Posted by: EFWinters.5421

EFWinters.5421

LF 5v5’s.

15 cahr

Human Guardian
Fort Aspenwood

12/27/13 DB/EB/IoJ

in Match-ups

Posted by: EFWinters.5421

EFWinters.5421

Typical BP IoJ.

Attachments:

Human Guardian
Fort Aspenwood

(edited by EFWinters.5421)

Perfect 5 man team; a discussion

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Posted by: EFWinters.5421

EFWinters.5421

I try to never bring a warrior, necromancer or engineer to an organized 5v5, they are just so easy to focus down. What we are usually running is quite similar to yours; 1 spirit ranger, 1 PU shatter mesmer, 1 healway guardian, 1 condi D/D ele and finally 1 random. Obviously, your group setup is only half the battle.

For general roaming I don’t really care, just play what you want and if you are good you are going to perform well.

Human Guardian
Fort Aspenwood

"Unkillable" Guard - WvW

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Posted by: EFWinters.5421

EFWinters.5421

@xFireize: Good to see someone else appreciates M/S. But no precision because this is a niche build. It wont be used to solo roam. It will be used to roam with a thief who is the primary source of damage. Therefore, for this particular scenario, this build does not require any damage output. On the topic of crits that take advantage of traits, I simply found that either I did not like that particular setup, or I had to give something up that I did not want to.

@Oozo: You are correct in stating that the mobility granted by S2 is a fantastic defensive option. I have thoroughly enjoyed using it to move around in a 1vX or small group fight. However for simply facetanking something, M/S is better since the only advantage gained from S2 is from mobility. (And that is mobility assuming there is something to target) However, as stated in a previous post, I usually carry about 8 different weapons with me so I requip as the situation calls for. Astute observation though.

Okay I will attempt to steer you away one more time.

If you are unaware of your vigor trait then you are sorely lacking in knowledge about the Guardian. This is why Rage is good. +~400% chance of gaining a critical hit, means you will have almost perma vigor with your boon duration. In turn, this means you can dodge roll twice as much, healing for another ~2,000 health (and evading thousands more) every 10 seconds.

This is why you also run sword. You say that it’s only good for kiting? Look at the other abilities. Two attacks that hit very rapidly (up to 15 times per autoattack chain, 8 times for Zealot’s Defense) means a ton of chances at getting a critical hit.

Trust me when I say this: Facetanking route is never the way to go. Kiting, blinding and evading is the proper way to play a roaming guardian in such a small team.

Human Guardian
Fort Aspenwood

Matchup thread has moved to www.gw2wvw.net

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Posted by: EFWinters.5421

EFWinters.5421

GW2G is good but in my opinion too harshly moderated (although it might be more light since many of those moderators moved to this forum?).

Anyway, I guess it’s going to be GW2G seeing how it’s already an established website with a large community base, and how many of the people posting here already have an account there from before these forums were launched.

And yes… Avatars… And signatures…

How I have missed thee…

Human Guardian
Fort Aspenwood

Problem of GL and AF and potential solutions

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Posted by: EFWinters.5421

EFWinters.5421

If they were nerfed then nobody would grind for them, ergo ArenaNet can’t really do that.

But yes, I agree with you, especially since you only need 1 camp to get full stacks.

Human Guardian
Fort Aspenwood

Let's tweak Retaliation mechanics! (?)

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Posted by: EFWinters.5421

EFWinters.5421

Go home, EFWinters. You’re being highly disingenuous by trying to defend your zergling tactic of spamming a passive boon that requires little thought. At least with grenades someone has to put thought into when and where to throw them. If you were truly sincere about the issue, you’d bring something constructive to the conversation.

I am not a zergling like the people I quote, sorry (yes I think this applies to quoting you too).

Human Guardian
Fort Aspenwood

Let's tweak Retaliation mechanics! (?)

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Posted by: EFWinters.5421

EFWinters.5421

Ooh, look how close that is to 450. All my damage number estimates were between 200 and 450 per strike. 200 being very close to the base damage, and 450 being very close to the highest damage obtainable damage.

Yes, and now test it in WvW. You won’t hit 450. Why? Because retaliation has already been nerfed in WvW. Of course you wouldn’t know this, because you are just a zergling who wants to sit at the back of his zerg spamming his grenades getting as many tags as possible so you can get your petty little WvW ranks or whatever it is you are looking to gain out of WvW.

It’s funny how Guardians are defending their Retaliation. Engis are already not wanted AT ALL for zergs, just like rangers and now people want to make it a little better for them and that’s not allowed?

If people actually tell you what you can or can not play in a lolpugzerg I would be amazed. If you actually listen to them doubly so.

But then again if you think suiciding by throwing a stack of grenades at a massive zerg you know has 100% retal uptime I could see why people would complain.

Lol.

I laughed. Everything an engineer has that can give conditions hits multiple times, is AoE, or hits fast. Meaning THERE IS NOTHING AN ENGINEER CAN DO SHORT OF STOP ATTACKING COMPLETELY. Ranger has this same problem too with most of our weapons. Retal absolutely wrecks both classes completely.

Maybe if you stepped out of your zerg for just two minutes you would realize what an amazing counter to Guardians that grenades are. Spammable multi conditions that are practically ignored by our aegis’ and blinds.

Human Guardian
Fort Aspenwood

Let`s speculate

in Guild Wars 2 Discussion

Posted by: EFWinters.5421

EFWinters.5421

In an alternate universe I’d love to read the forums if ANet followed the manifesto to the letter, I wonder what the complaints would be like there?

If there’s one thing I would hope everybody understands, it’s this: Developers at Arena.net didn’t gather up in a meeting one morning in late 2012 and said, “Ya know, all of our hardcore fans that supported us the last 8 years over two games? Kitten them. We hate them. Let’s completely go back on our word and make them cry. Because we hate them now. Truly.”

Their manifesto was largely rejected by the MMO market; just like everyone else who tried to change the game too much all at once. There’s a REASON games in this genre tends to drift towards the “WoW Clone” label… and that’s because it’s what the players want. It’s where the money is. And Arena.net (just like every other game developer) is in the business of making money.

I think people are just angry that they marketed the game as grind-free, sold tons of units based on that premise, and then were already planning the massive grind that is Ascended gear before the game was even launched.

This game was not a Guild Wars game even at launch, one can’t accurately judge how successfull a modern Guild Wars game would be because Guild Wars 2 is not it.

Human Guardian
Fort Aspenwood

12/20/13 BP/DB/EB

in Match-ups

Posted by: EFWinters.5421

EFWinters.5421

That’s why you always get weird explanations in return when you ask for a fair fight.

The reason that most groups will respond with a no thanks is because most set their group composition is setup for 15-20 people.

Thanks for proving my point.

Human Guardian
Fort Aspenwood

12/20/13 BP/DB/EB

in Match-ups

Posted by: EFWinters.5421

EFWinters.5421

95% of the people in this game are afraid of losing to even numbers. That’s why you always get weird explanations in return when you ask for a fair fight. I have given a lot of guilds kitten for this but in reality I don’t care about it at all.

EB has been playing BP so much these past 6 months and for the first several weeks I would ask for friendly small scale GvG’s every week in the forum thread as well as in-game. After that I gave up because nobody would ever reply. The same goes for pretty much every other server in the game too.

Wanting to win all the time, and blaming bullkitten excuses when you lose doesn’t neccesarily make you a bad person, some people just prefer to play the game like that. Personally, I never bring up a bullkitten excuse when we lose, and when we win against crazy odds I know there’s an explanation to it somewhere (which includes the difference in skill level of both groups, no denying that).

Truth be told I hear people on EBTS cry about numbers ALL the time as well, when that’s just not part of the equation. People don’t like to admit defeat, that’s something that can be said for every server in the game, and not something that is localized to one.

Happy holidays.

Human Guardian
Fort Aspenwood

"Unkillable" Guard - WvW

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Posted by: EFWinters.5421

EFWinters.5421

I actually have run Healway extensively in WvW, and while I like it, that is not the goal here. My reasonings:

1. M/S gives +250 healing power with trait and I like shield for defence over focus
2. Hammer has better control options than GS also near perma protction from H1
3. Both trait layouts are good. I have run both. Never for this. Both will be tested.
4. Guardian has relatively low health pool. 20K health is good health while still being able to get +1500 Healing power
5. Interesting suggestion. Will try it out.
6. Dedicated stacking was assumed. Only room for 2. I usually run with about 8.
7. Travelers wouldn’t be bad for this setup, but there is better. Rage would be useless.

Thanks for the input.

But this is healway, and trust me when I say this: You won’t have much success by relying on facetanking.

Happy I could help, and good luck again!

Human Guardian
Fort Aspenwood

"Unkillable" Guard - WvW

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Posted by: EFWinters.5421

EFWinters.5421

Hi. It looks like you are trying to make a variation of healway but your are making a few mistakes.

1. S/F is much better than M/S.
2. I would personally use GS over Hammer.
3. Do 10/30/30 instead of 20/30/20 (stability is crucial).
4. Why not full cleric?
5. Change your food to 40% endurance regeneration.
6. Get a dedicated stacking set and put Accuracy on your 1h, Energy on your 2h.
7. I prefer either 6x Traveller or 4x Rage + 2x Traveller.

Good luck with your roaming.

Human Guardian
Fort Aspenwood

Let's tweak Retaliation mechanics! (?)

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Posted by: EFWinters.5421

EFWinters.5421

I like the guy that said using a Flamethrower in a zerg is stupid. Of course it’s stupid, that’s the whole point of this thread. The weapon was designed for this very thing, close range aoe damage. One should not insta die to a no brain passive ability using a weapon in the way it was intended to be used. The same goes for nades. Honestly, this is a thread that always crops up from time to time, and it’s usually an engineer that starts it (I know because I started one before). I gave up the fight, I only solo roam or run small havoc on my engy or any class for that matter. Guardian/Warrior melee blobs are the most boring gameplay I’ve ever been a part of in any game’s rvr/wvw.

Then change up the mechanics of those skills not retaliation.

450 is 67% of ~680.

198.45 + (0.075 * Power) = 680

Power = 6426

Does this seem reasonable to you?

What are you trying to do?

I’m asking if 6400 power is reasonable.

Human Guardian
Fort Aspenwood

Let's tweak Retaliation mechanics! (?)

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Posted by: EFWinters.5421

EFWinters.5421

Rapid hit skills should be counterable. But perma ret should not exist. Also, I shouldn’t be punished for an auto attack skill so heavily. It’s not like it’s the #5 skill on a 30 second cooldown, this is 10 strikes every 2 seconds from an auto attack….

On a kit that nobody is forcing you to use.

Retal can hit for very close to 450 damage.

450 is 67% of ~680.

198.45 + (0.075 * Power) = 680

Power = 6426

Does this seem reasonable to you?

We’re not talking about 1v1’s. Ret can be balanced such that it does EXACTLY what it is doing currently in small combat, but in large combat would have its blowback reduced.

There are a lot more pressing issues in large combat than Retaliation, trust me. Why we should even care about blob combat or balance around it is beyond me regardless.

Human Guardian
Fort Aspenwood

Let's tweak Retaliation mechanics! (?)

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Posted by: EFWinters.5421

EFWinters.5421

A counter to that skill and many skills like it will always be in play. The mechanical problems are justs as evident in roaming and dueling scenarios as well. Cry as you might, retaliation is overpowered in its current mechanic. No one would care if it returned a fraction of the damage dealt. It’s a problem when it returns almost as much damage as you deal in the first place because of poor skill design.

Poor skill design? These skills ignore my Aegis, have a lot higher chance to proc on-crit/hit effects as well as sigils. What you seemingly fail to understand is that every skill does, and should have both drawbacks and advantages.

There’s really no arguing retaliation is overpowered. Every non-guardian knows this to be the case just like every non-mesmer knew confusion was overpowered. The issue is how to address it.

Oh really? How would you know if it’s OP when you haven’t even played a Guardian? I have 16 level 80’s, Guardian is far from my most played profession and I’m telling you it’s not OP. See, I actually have some basis for that statement, since I know exactly what it’s like not only playing against, but also with retaliation.

Human Guardian
Fort Aspenwood

(edited by EFWinters.5421)

Let's tweak Retaliation mechanics! (?)

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Posted by: EFWinters.5421

EFWinters.5421

So your essentially telling them to not use a skill, or in this case, many skills tied to their class… What you’ve listed has absolutely nothing to do with the concern in what’s being brought up.

Yes. I am telling them to not use a skill when a counter to that skill is in play.

Again, I don’t spam my knockdowns when the enemy has stability.

I don’t attack inside a Shadow Refuge.

I don’t pop boons in a Well of Corruption.

I don’t spam conditions on Elementalists or Engineers who are immune to them.

I don’t pop my heal when I have 1s of Poison left on me.

I don’t move around with 25 stacks of Agony.

I don’t spam attacks with 25 stacks of Confusion.

I don’t have autotarget on.

I don’t sometimes jump off a cliff.

As I said earlier, if people either feel they cannot play their class the way they’d like to play, or the way the class is meant to be played, your going to run into a bigger problem; nobody to fight. Either that, or all guardians or warriors. If you were smart, you’d support it being re-tweaked.

No, if every player can play whatever they want and use whatever skills whenever they want it’s no longer PvP. It’s the first heart quest in Queensdale.

Put it this way, if Anet decides to give warriors an ability that reflects the zergs retaliation back to the sole guardian killing them instantly.. what is your stance on it then? Somehow I think you’d just be a tad miffed.

Somehow I think this would never happen.

Human Guardian
Fort Aspenwood

Let's tweak Retaliation mechanics! (?)

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Posted by: EFWinters.5421

EFWinters.5421

@EFWinters: The problem is not 1vs1. Its zerg battles and the ease of applying retaliation to an entire blob. Flamethrower #1 hits 10 times in 2s. Each tick hits up to 5 targets. Thats a maximum of 50 hits in 2s.

Retaliation damage is: 198.45 + (0.075 * Power)

So with 3000 power its 423 * 50 = 21.150 damage from retaliation.

Engi Grenade Barrage is 7 grenade = a maximum of 35 hits. Thats 14.805 damage from retaliation.

Warr Axe anytime chain is 6 hits which cleaves to up to 3 enemies (18 hits). 7.615 damage from retaliation.

No passive ability should deal such massive damage!

Its a similiar problem as with confusion before they nerfed it. People said “just stop attacking when you have 25 stacks confusion”. But thats stupid.

In the case of Retaliation only a few professions/ skills are punished extremely hard. It doesnt make any sense at all.

First of all, retal deals alot less damage in WvW.

Second of all, did you even read my post? My argument was that using Flamethrower in a zerg battle is STUPID.

Just like using knockdowns on a target with stability.

Or attacking inside a Shadow Refuge.

Or popping boons in a Well of Corruption.

Or spamming conditions on Elementalists or Engineers who are immune to them.

Or popping your heal when you have 1s of Poison left on you.

Or moving around with 25 stacks of Agony.

Or spamming attacks with 25 stacks of Confusion.

Or having autotarget on.

Or jumping off a cliff.

I could list 200 other things but if you consider using Flamethrower against a zerg when you know they have a lot of retal uptime not stupid, I’m not so sure you would understand why these things are stupid.

I could play my Guardian stupidly, but I don’t. The same option exist for you.

Human Guardian
Fort Aspenwood

Let's tweak Retaliation mechanics! (?)

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Posted by: EFWinters.5421

EFWinters.5421

- Engineer flamethrower auto attack. The flamethrower by design is aimed to promote close combat AoE damage. But if you hit 2 or more guardians (which can spec for perma-retaliation) you can very very quickly destroy yourself. Each auto hits for 10 strikes, that’s anywhere from 2000 – 4500 retaliation damage to yourself, from an auto attack on a SINGLE TARGET. 2 guards with ret up? 4000-9000 damage to yourself. Hit 3 guardians with ret? Oh you’re dead in one or 2 auto attacks.

Using Flame Thrower against a guardian with retal is like me popping shouts inside a Well of Corruption.

Stupid, and should be punished.

Furthermore, the fact that you believe retal can hit for 450 makes you look ignorant.

- Engineer grenades. They are all multi hit aoe skills. I believe each grenade can hit a maximum of 5 people. Well if I throw a properly spec’d grenade barrage, which is 7 grenades, I can potentially take 35 strikes of retaliation against me, just from 1 skill. That’s between 7000 and 15,750 damage depending on the power of the target. That’s insane… I hurt myself for almost all of my HP with 1 skill.

Grenade engi is already one of the best counters to a Guardian. Do you really want to remove the only drawback?

more bad examples

Why aren’t you listing any Guardian skills? Like Smite? Or Whirling Wrath? Maybe you just want to get Guardian nerfed?

Human Guardian
Fort Aspenwood

(edited by EFWinters.5421)

Garrison hijacked by troll guild

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Posted by: EFWinters.5421

EFWinters.5421

“It won’t happen overnight.”

- ArenaNet during BWE.

Human Guardian
Fort Aspenwood

The truth about clerics gear in pve

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Posted by: EFWinters.5421

EFWinters.5421

Never had a problem with running Cleric’s gear in 28/38’ths. I should mention I only run with other WvW scrubs too.

Using berserker builds doesn’t really save that much time, and can be easily offset if they are played by bad players.

PvP players usually have a lot more in depth knowledge about their profession, and a good player in any portion of the game will most likely perform well in another part of the game too.

Human Guardian
Fort Aspenwood

(edited by EFWinters.5421)

12/13/13 DB/BP/EB

in Match-ups

Posted by: EFWinters.5421

EFWinters.5421

I think its possible Ebays NA is strong enough to keep Borlis’ NA busy enough to allow DB to PvDoor its way to the win during the oceanic. Still got a few days left though before we can be sure, but this seems to be the trend.

I am so used to everything BP being paper now. I have almost stopped looking for waypoints. Looking forward to a non-Oceanic server matchup.

Coincidentally this is what EB thinks of BP whenever you 500ppt during European prime.

Human Guardian
Fort Aspenwood

Revive Time > Stomp Time

in WvW

Posted by: EFWinters.5421

EFWinters.5421

Because it makes the game better.

Just learn how to secure stomps.

Human Guardian
Fort Aspenwood

12/13/13 DB/BP/EB

in Match-ups

Posted by: EFWinters.5421

EFWinters.5421

Typical BP.

Maybe I should make a collage of these pictures sometime…

Attachments:

Human Guardian
Fort Aspenwood

A kitteny decision I have made

in WvW

Posted by: EFWinters.5421

EFWinters.5421

You guys complaining about XYZ might want to read this.

http://www.sirlin.net/articles/playing-to-win-part-1.html

This doesn’t mean that I don’t agree that some things are in need of tweaking, but alt+f4-ing is not the answer.

If you only want to fight 1v1 Vs. people of specific specs there is the OS.

That’s a cool article, but it’s hard to apply it to an MMO like GW2, especially when we are talking about World vs. World.

Human Guardian
Fort Aspenwood

Light of Dwayna too small on humans

in Suggestions

Posted by: EFWinters.5421

EFWinters.5421

The backpiece also has a nice glow that isn’t very visible in the preview.

I really like the item.

Human Guardian
Fort Aspenwood

CDI- Character Progression- Vertical

in CDI

Posted by: EFWinters.5421

EFWinters.5421

A question to help direct the discussion a bit:

What are some of your favorite progression systems of all time in others? Be they horizontal, or vertical, just which ones really got you excited and were fun for you to continue to progress in?

For me, Final Fantasy Tactics is one I loved, where I was able to continue to unlock new jobs and advanced professions for my characters, as well as level up their abilities within those professions. It remains one of my all time favorite games, and one of my favorite systems of progression in any game. I’m also pretty darn fond of that Guild Wars game and skill collection.

Guild Wars 1.

Hence why I bought Guild Wars 2.

Bummer.

:(

Human Guardian
Fort Aspenwood

New Build at Reset

in WvW

Posted by: EFWinters.5421

EFWinters.5421

Feedback: Why not make a global announcement before reset along the lines of “WvW Reset will be delayed 20 minutes while we release a patch.” And then delay the entire reset by 20 minutes instead of letting people play for 10 minutes, reset/force close and have to queue up at the portals again. Not to mention the positioning on the map for 10 minutes to be ruined by the patch.

Ofcourse this is better than patching 1 hour after reset – but any force close patch on a Friday night is silly.

Kind of moot when it took them months to reschedule reset the last time they did it.

Human Guardian
Fort Aspenwood

12/13/13 DB/BP/EB

in Match-ups

Posted by: EFWinters.5421

EFWinters.5421

LF 2v2’s → 5v5’s.

PM me.

Human Guardian
Fort Aspenwood

(edited by EFWinters.5421)

Dec-6: EB, CD, BP

in Match-ups

Posted by: EFWinters.5421

EFWinters.5421

Who would watch a 14min video to try and find a zoom hack?

Learn to edit please…

People that have more of an attention span than less a minute? Cause that’s where the evidence was.

Plus, the good thing about streaming is its not done on cassette tape material. That means you can just click to any part you want and play. You don’t have to wait to rewind or fastforward. I was able to just click at 403 to see the inner arrow cart. Then i just clicked back to the start of the video to see nobody manning it although the golem was being ac’ed from somewhere. Then I watched more of the video and seen a guy acing from outside the gari with a closed gate. Amazing (the streaming tech not the cheating).

Can we get that original post with the vid taken down please. It’s making people look bad.

Eh? The guy posting the video obviously wanted my attention.

I merely informed him of the fact that I wouldn’t give him 14 minutes of it.

That has nothing to do with my attention span.

Human Guardian
Fort Aspenwood

Dec-6: EB, CD, BP

in Match-ups

Posted by: EFWinters.5421

EFWinters.5421

I believe I can fly ~

9/10

10/10 if it would have been a cow.

Human Guardian
Fort Aspenwood

Dec-6: EB, CD, BP

in Match-ups

Posted by: EFWinters.5421

EFWinters.5421

Who would watch a 14min video to try and find a zoom hack?

Learn to edit please…

Human Guardian
Fort Aspenwood

Dec-6: EB, CD, BP

in Match-ups

Posted by: EFWinters.5421

EFWinters.5421

At least having yaks bend buffing ebay’s score was interesting, this match up is boring. Thanks for all the bags when you guys decided to come try to play though.

Hey. Wanna 5v5?

PM me.

Human Guardian
Fort Aspenwood

Squad UI?

in WvW

Posted by: EFWinters.5421

EFWinters.5421

I remember devs talking about how it would take a long time to create new UI elements in the commander CDI. But I was doing the Wintersday JP today, and I thought what’s wrong with the one you already have in the game?

I mean, it’s just an extension of the simple party system but it definitely looks like something you could easily expand upon.

Attachments:

Human Guardian
Fort Aspenwood

Dec-6: EB, CD, BP

in Match-ups

Posted by: EFWinters.5421

EFWinters.5421

Lol… Typical BP.

Attachments:

Human Guardian
Fort Aspenwood

Did Leagues actually even out the NA servers?

in WvW

Posted by: EFWinters.5421

EFWinters.5421

I just love how you can slap a “balanced” stamp on match ups where the winner has been decided after not even half the week.

Shows what a sad state WvW is actually in.

Human Guardian
Fort Aspenwood

Dec-6: EB, CD, BP

in Match-ups

Posted by: EFWinters.5421

EFWinters.5421

Please, just stop pretending that this is some kind of isolated event from your guild.

If it was just two of your members coming in and ruining the fights I could understand. But when you bring in your entire guild zerg after said two members explicitely say they will, and after this happens multiple times in the short time you have been on Ehmry Bay? Not so much.

I respect what you guys do in the open field. What I do not respect is your need to drag the good reputation of Ehmry Bay and roaming through the dirt during your first few weeks here.

Human Guardian
Fort Aspenwood