I’d rather have Mace3 launch a projectile of equivalent strength to the melee attack you normally get when you block something if it gets hit by a ranged attack, personally. Make it a piercing projectile so that you get some of the AoE that the melee attack has too. That would make it more unique. Plus, if it didn’t end when hit by a ranged attack you’d be able to block for 3 seconds AND get protection at the end as long as you were hit by ranged attacks only, which might be too much.
I’d also like to see the ability to cancel the block early and trigger the protection manually, but that’s a different matter entirely.
It works with BANNERS and not illusions? How the heck are banners even companions, they’re inanimate objects!
Figures they’d change them just a few weeks after I decided to actually buy these things for my Mesmer. Not that I really “need” the extra damage as I don’t do dungeons or anything that requires top of the line stuff, but still… ugh, wasted money FTL.
Dyes are account-bound now, so no. Deleting your characters wouldn’t negatively affect your dye collection at all.
I’d say it should vary per pet type, but there definitely needs to be more cleave on pet attacks I think.
I’d personally go for something like….
2-target cleave – Dogs, Cats, Moas, Fish, Jellyfish
3-target cleave – Pigs, Bears, Drakes
Piercing Projectiles – Spiders
I’d also look at giving a cleave AoE to some pets’ activated attacks (both F2 and those they use themselves) as well. Not an exhaustive list, but thinking stuff like…
Arcdotus’ Maul
Bird’s Swoop
Pig’s Charge
Moa’s rapid peck attack
Devourer’s Tail Whip
I really hope there’s going to be a more immersive way to get specs than just “open up the hero panel and buy them with SP”. Like, proper sidequests to unlock them that actually relate to the spec itself. Druid gets learned from someone living in the jungle after doing a few quests with them to purify nature and remove Mordremoth’s influence from an area, Engineer is learned from some eccentric gadget maker after gathering parts to help him make something, ect.
I guess I wouldn’t mind buying them with SP after doing the sidequest as long as the SP cost isn’t insane (I know some people supposedly have 500 or even a thousand SP saved up, but the average player probably doesn’t), but that would deflate the reward from the sidequest somewhat
What’s up with all the other people concerned how fast other people level?
You really think preventing me from reading tomes of knowledge, birthday insta level 20s or experience scrolls is really going to stop me from being 80 on my Revenant in the first few hours of the expansion launch? Hell, I’ll do it old school and craft it up to max crafting in 8 different crafts if you really wanna be silly about it.
Just stop worrying about it already.
Methinks the joke has gone over your head
You don’t read them, you eat them.
LOL
As a sidenote, I still have that drawing. I can’t bring myself to eat it.
Bag slots are per-character, not account-based. So you’d have to buy them on each of your characters.
Harvesting tools are one single item, so only one character can have it at a time. However, they are account-bound (now, they used to be soulbound back in the day) so you can pass it around to other characters via the bank if you like. Which may or may not be a huge hassle depending on how often you swap your characters around.
Home instance nodes are account-wide, so any character you have can access them (for that matter, you can invite other players into your own instance and they can use them that way as well). However, you can only harvest them on one character per day.
The worth of the portal stone and salvage items is mostly personally determined. For myself, I don’t see much use for the home city portal, as I usually have at least one character in a city that I can do my daily home instance harvest run with and there’s not much reason to go there otherwise. I did buy and love my Copper Fed Salvage-o-Matic, though. Like the harvesting tools, its one single item (so can only be on one character) but account-bound and can be passed around at will. That said, I tend to just keep it on one character, then pass over all my loot to that character to salvage. Well, at least all my champ bags and other loot bags (like the ones you get from the Silverwastes). When you’re salvaging hundreds of items, its a nice little convenience to not have to stop and select a new salvage tool every 25 uses or stop to buy more from the vendors. That is pretty much the entirety of the use of the item though, convenience. You save a very small amount of copper per salvage using the Copper-Fed salvage kit compared to buying basic salvage kits, but its such a small amount compared to how much gold you’d be spending on buying it in the first place that it would take astronomical amounts to even break even.
I never saw anyone hover over it, but the shots I saw of the hero panel showed it “blocked out” by a watery blue effect, so I imagine you probably wouldn’t have been able to get any info from hovering over it at all.
The heals themselves seemed a bit weak, especially considering Celestial gear, probably to make up for this very thing. But I’m sure its something they’ll be watching and tweaking as release draws closer all the same.
I think it’s confusing because it doesn’t function the same way the first point in Glider Mastery did. Glider Mastery gave you the functionality of the first tier simply by putting a point in it, Mushroom Mastery required the Mastery Point to unlock the first tier, but you also had to level it before using it. I thought I was doing something wrong at first as well.
The gliding mastery was probably a freebie since without it you wouldn’t be able to fight the wyvern.
If that was the case, they would also remove the stack limit on torment and Vulnerability, but these were hardcapped still at 25…
Vulnerability cap should stay since its just a flat bonus to incoming damage and benefits the entire group. Uncapping it would mean a large open world group could be doing a hundred percent or more bonus damage just through vulnerability alone. Which would be pretty excessive.
The only things that really need to be uncapped are the conditions that cause damage in and of themselves like Bleed, since those are the things condition builds rely on to deal the damage.
I’m not sure there are enough skills in the beta that cause enough torment to even hit the 25 cap to test if its still active or not. But it would be curious if it was indeed still capped.
Same thing during the first beta period here.
Spent points and ‘equipped’ bouncing pad mastery.
Got the message saying I didn’t have the mastery still.
Seems the general consensus for the map I was in was that it was broken – numerous other people in map mentioned they couldn’t get it to work either.
“Equipping” it doesn’t mean you actually have it available. You need to unlock it via Mastery Points, equip it, and then fight enough enemies and gain enough experience to level it up to fully unlock it and be able to use it.
Equipping it is basically like activating a PvP rewards track. You get nothing for just equipping it alone, but equipping it puts your experience gains toward learning it fully.
I sure hope its not a glitch. Fixing conditions would be huge, but having the “fix” a lot of people have been hoping for turn out to be a glitch would be a rather troll move by the Glitch Gremlin.
Gotta be a bit wary about requests like this, since it would be easy for someone to offer to help and then make off with your materials.
That said, I’d be glad to give you a hand (and NOT rip you off), as I bought all of those recipes during Queen’s Jubilee just in case. Be nice to actually use some of them for once. I’m on my Tailor right now if you want to send me the mats in small batches to make sure I’m on the up-and-up. Heck, I could make one of them in advance and send it to you as “proof” if you want, as I have the mats on-hand. Whisper me in-game and let me know how you want to handle it.
Identical sigils share cooldowns. So in your first example, the two Sigils of Intelligence would indeed share their cooldown and technically prevent the other from working.
However, that would only really be an issue on Warriors, since the sigils’ cooldown is 9 seconds and no other class can swap more frequently than that anyway (well, Elementalist and Engineer can, but they only have one weapon anyway so the example doesn’t really apply). For any class besides Warrior, and even Warriors as long as you’re not running the Fast Swap trait, the sigil will cooldown before your weapon swap does, so it wouldn’t really be an issue.
As for your second scenario, as long as you’re using 2 different sigils on each weapon they’ll both work at the same time. If you were using, say, a Sigil of Energy and a Sigil of Intelligence, both would activate on a swap just fine. You just can’t use 2 Sigils of Energy for double the stamina gain or anything.
I’m fairly sure you can get everything you need for crafting all of the items through Mawdrey either from repeating the story instances and talking to the relevant NPC at the end of them (for example, talking to Rox after Rytlock goes into the portal she’ll offer you the item you got for a reward when you first did the instance) or just buying them from the centaur NPC in Dry Top at the garden.
Maize Balm farming in Bloodcost so broken atm easy 25gold + per hr
Maize balm farming in bloodcoast? Maize balm still drops???
You can make it. However, the price is sooo high to buy the potions it’s not worth it – not anymore anyway. You are also limited to one potion crafted per account per day. Would probably make more money just selling the potions lol.
Well hey, I got the Maize Balm recipe during Halloween. I guess I should be crafting my one daily and selling that sucker along with my 1 plate of meaty plant food a day (which sadly is dropping in price considerably lately).
Oh shoot, I forgot one in my last confession-dump.
Remember back when the daily login rewards were added and people who hadn’t logged in since the prior reset got their first reward immediately when the patch took effect, while others who had logged in since reset the day before had to wait until the next reset to get their first? And how people actually complained about that fact as if it were some huge inconvenience and disadvantage to be getting rewards one day later?
Well, I was one of the people who hadn’t logged in prior and so I was one of the people who got their first reward one day “early”. And I have made sure to log in every single day since that point, just to make absolutely sure that I keep that lead to spite all the people who made petty complaints about it as if it were the end of the world. Even on days when I normally wouldn’t play GW2 at all, I always make sure to log in just to snag my login reward and keep my extra day.
Same with me. Have to fiddle with the setting every time I log in again.
There’s no way they’d let you into the beta then expect you to buy a character slot to even participate. Most likely there will be a “beta slot” available for the beta only.
Very, very rarely do companies ever make “fake” announcements for April Fools Day. Particularly large, professional ones like Anet.
Adding funny in-game content like the bobbleheads of last year or SAB, that’s all well and good. But actual fake announcements could have a high chance of backfiring and causing bad PR, and that’s not something most companies would want to put up with just for a joke.
No invite here, but I’m not too bothered. I’ll just keep hoping to be in the next one(s).
I am glad its starting up regardless of whether I’m participating or not, though. I was starting to get just a tad pessimistic regarding the supposed “shortly after Rez’d” thing since we hadn’t heard anything about it, thinking maybe it got pushed back. But it looks like that was just impatience on my part.
Grats to all the testers that did make it. May the test server rise to meet you and provide you with plentiful bugs to report (well, maybe not TOO plentiful).
You have spent all the luck for this game, no precursors or the like for you.
That’s exactly the way I think every time I get a lucky drop, especially a series of lucky drops.
“Well, that’s my luck for the rest of the year”.
I wonder if in the future, specializations could “reinvision” weapons to works differently, rather than JUST adding new ones. Like adding a “Paladin” guardian specialization that changed shield into a different type (either support or dps) instead of defense would be interesting, too. Some specializations that I could see seem locked out because the weapon types for them already exist… Hm…
I kind of doubt that simply because it would overshadow the early specs.
Who wants to choose to be a Druid that only gets a Staff and a few extra utilities when you can be a Hunter and get all your weapon skills changed.
I mean, obviously some people would want to use the original skills, but that’s what the base profession would be for.
As for future new professions… I mean, unless they don’t plan on adding another large expansion I don’t see how they could NOT do more professions. They’ve already stated that they don’t care to add new races because they don’t really offer much variety in playstyle. They have to add something new besides just specs, IMO.
I’m not really sure I believe that its picking up other players’ as I get it all the time even on nearly empty maps (maps so empty that I’m being given the “go to a new instance and get a bonus” prompt).
That said, my character had a little battle with him/herself and the apparent multiple personalities that have invaded his mind, that was kind of funny. Something along the lines of
“Die!”
“Stand your ground!” (these were basically one right after another, which was particularly funny)
“I need some help…”
“Retreat!”
Time for more!
~ I don’t remember what I posted the last time I posted in this thread and can’t be bothered to search and find out, so I may be repeating the same complaints again. If so… oh well.
~ I dislike characters that use all black or all white armor. Also those that use a combination of white and black. Use colors, darnit. Oh, and the new Shadow dyes are not helping this, as I now predict a bunch more people running all black >.>
~ I also dislike all characters who dye their armor completely monochrome in any color, especially sylvari who monochrome their skin, hair, and their armor all the same color. “Bonus points” if they are monochrome white. Seeing a monochrome white sylvari never fails to make me roll my eyes and groan. You’re playing the most colorful race in the game and that’s what you do? Blah.
~ Once I found out that the whole “No AoE at Copper!” nonsense was just that, I took great pleasure in using as many AoE’s as possible just to tick off the people who kept parroting it. Especially if they were told it was incorrect and still kept saying it anyway. I enjoyed the ability to “troll” while also not actually doing anything wrong.
~ I hate losing the forts in the Silverwastes far more than I should and take it as a bit of a personal failure when it happens. The main reason I tend to play the “taxi into a better SW instance” game is not because I don’t enjoy the defense portion or feel a need to rush and do as many Breach / VW as possible, but because I hate the early cycle where its accepted that you just take forts, maybe defend them once, and then let them fall because you don’t have enough people to defend properly.
~ Tying into the above, it ticks me off when a defense event starts up and there are a good handful of people there, and then everyone disappears (probably off doing escorts or whatever, I dunno) and the fort falls while I try in vain to solo the defense. In such instances I feel much like the NPCs in the forts and start wondering where the heck my backup went, often even saying / shouting it out loud.
~ I’ve already started buying skins for the new weapons the specs are getting in HoT, and in fact one of the main reasons I want to have all the specs confirmed officially is so that I can do so for all my characters. Also, I have an achievement chest that I’ve left unclaimed for 3 weeks now so that whatever weapon Guardian gets (my Guard has a crystal weapon theme) from spec I can claim the Zenith skin for.
~ Despite loving jumping puzzles, I still haven’t done the new Silverwastes JP. Every time I’m in the zone I feel compelled to do the events instead.
~ Even though I have basically no use for bandit crests any more as I’ve already gotten everything I need from the vendor (all the minis, tonics, recipes, carapace armor, ect) I still feel the need to use an Extractor for every Silverwastes boss (when I remember, anyway) and I still feel the need to turn the extracted parts in only for bonus crests, rather than just dumping every part I have on the Cryptobotanist for the base 15 crests for misc. parts. Just because I don’t want to “waste” them by not getting my bonus crests. As a result, I tend to have a half a dozen parts in my inventory taking up space just waiting for the right time to turn them in.
(edited by Electro.4173)
I want specs. I expect guild stuff.
The only thing about the patch that would have required a rollback would have been some people apparently getting HoM titles and achieves out of nowhere. And even that’s not really that big a deal, a few players get some extra titles and AP, wow.
It’s also relatively easy to fix – all you need to do is recalculate those awards again. The gw1 accounts those AP and titles come from weren’t affected, after all.
True. The main problem that might happen with that, however, is what if people acquired Achievement Chests from getting those achievements? With the loss of AP that would result from removing those achieves via recalculating AP based on current HoM points, they might drop below that reward threshold and be able to claim a second reward chest for that level in the future (and if you didn’t remove the AP then it’d be giving them a second chance at earning those legit and getting even more AP). And trying to remove those rewards from any chests that may have been given by the AP would be a tricky prospect considering some may have been used already.
What if they got a Zenith skin or Radiant / Hellfire skin and applied it to a weapon already? I’m not even sure if Anet has the ability to revert a weapon to a previous skin, much less if they’d actually be willing to.
And stuff like WvW blueprints, boosters, ect. may have already been used. Can’t very well time-travel and take those back.
It’s amusing how some people apparently seem to think you should basically be punished for leveling up, gearing up, and unlocking traits by being made as weak as someone who’s done no leveling whatsoever, is in blues, and has no traits whenever you decide to leave a zone like cursed shore and go elsewhere.
Traits aren’t touched by downscaling (aside from the stat buff ones which are scaled accordingly, since 150 extra power at level 5 would be downright silly), so those will always been on advantage level 80 players have over true lowlevels.
And I don’t think anyone (or at least many people) are asking for 100% equality. Just being a little closer, not going around 1 or 2 shotting mobs when true levels take 10 hits to kill the same enemy.
The single stack of stability definitely made me scratch my head when I saw it in the patch notes. I thought surely it would have 3 stacks. It turns you into a giant “CC ME NAO PLEASE” sign, and seems very similar in function to Plague Form (both are abilities which turn you into a moving AoE field) which does get 3 stacks stability. I don’t at all understand the difference in stability between the two, nor just the lacking amount of stab for Tornado in general. People have been asking for buffs for Tornado for ages, and this could have been a decent one at least.
Seems like an improvement to me.
The only thing about the patch that would have required a rollback would have been some people apparently getting HoM titles and achieves out of nowhere. And even that’s not really that big a deal, a few players get some extra titles and AP, wow.
But since they’re already aware of that bug and chose not to rollback at that point, I think the chances of it happening now are pretty much 0. Its now been 2 full days, waiting that long and then doing a rollback would be disastrous.
I like it. Being able to steamroll things effortlessly as a level 80 in a low-level area was never something I really enjoyed, particularly since the whole point of the downscaling existing at all is to allow high level characters to play in low level areas and still have fun. And while there is a certain amount of enjoyment in 3-shotting a mob, after a while the novelty wears off and it becomes boring.
Plus it caused all sorts of problems event event tagging and such when you mixed level 80’s with natural low levels. Heck, even with other level 80’s it caused tagging some events to become extremely difficult. I’ve missed getting credit on many an event for the dailies because I was playing a class without AoE fields at the time and there were multiple AoE heavy classes just spamming AoE at the enemy spawn points and instantly nuking everything that spawned.
I do hope they confirm at some point where it was an intended change or a bug, because right now I don’t think we can say for sure either way. I hope it was intended though.
There are indeed Sinister trinket recipes available. And they’re all so plentiful due to actually having a decent drop rate from bandit chests and the farming that goes on with those that you can buy them dirt-cheap off the TP. Then you just need the jewel recipe, which you can get from the bandit crest vendor.
There aren’t ascended ones available through crafting / recipes, but the only people who really need ascended stuff should be able to do the achievements to get them. Everything that “requires” Ascended gear also requires enough skill and knowledge that those people should be able to pull off the achievements as well. For everyone else, exotic should do just fine.
Hmm. Mysterious.
Is there anyone who actually CAN buy it? Even the Wiki seems unsure about whether it can actually be bought from the laurel vendor or not. The page for the item itself says it can, but the discussion page seems to suggest otherwise perhaps, and the listing for the Laurel vendor on the Wiki doesn’t show it at all.
There are a few UI elements that are green now (like the /say text and border around the screen when you go into downed state) that some have theorized is meant for St. Patty’s. But other than that, I haven’t found or heard anything.
The weapons are specialization-specific can only useable while in that spec, yes. But you can swap between the normal class and specializations at will just as you can with swapping traits and such, so its not a huge problem. Just switch to the spec if you want to use the weapon.
All these complaints about Ventari and Sylvari “favoritism”… Because that’s the only possible reason they chose Ventari. Couldn’t possibly be because a Centaur provides a unique aesthetic for them to utilize as opposed to another human (and there aren’t exactly a lot of legendary Centaurs), or the fact that they seem to be building up some sort of Centaur connection to Maguuma, what with the centaur tribes in Dry Top and the Silverwastes. And there’s definitely no story potential there to delve into lore and find out exactly what’s special about the Pale Tree that could in turn be used against Mordremoth.
Nope, its all just because Anet loves Sylvari.
I don’t see why this is something that needs to be “fixed”. As long as they actually put currencies in the wallet (which they should) then I don’t see what difference it makes if everything uses 1 currency or they introduce a thousand different ones. Heck, I actually think it adds a bit of flavor to the zones if they have their own currency, thus requiring you to actually play in that specific zone in order to get rewards from that specific zone.
same as annoying as those permanently following vines of those life leeching mordrem, which follow you even everywhere around, when you are in stealth!!
Since these were mentioned, is there any secret to dealing with these? I find that double dodging seems to be about the only thing that gets them off me and obviously that isn’t ideal. Just moving doesn’t seem to do it. Is there a “trick” to these things?
Go melee. The vine attack is basically a wide, multi-hit AoE with a big blind spot around the Modrem itself, so getting close to it will keep you from getting hit at all. Of course, that only helps if you’re only fighting 1 or if they’re in the same spot. You can also just interrupt them to stop it temporarily.
Don’t just camp melee indefinitely though, or they’ll use their life steal field (the oily looking pool that they put out underneath them) and heal off the damage you’ve dealt to them. Ideally, the way to fight them is to alternate between melee and range depending on which attack they’re using. Wait until they start using the vine attack, go to melee, then watch for the life steal field and go back out to range, rinse and repeat.
Just don’t stand in the life steal field, please. The worst thing is when you’re fighting a veteran Leecher and you’ve whittled it down to 20% health all on your own, then a second person comes in with their greatsword a swingin’, stands in the life drain field, and heals the thing back to full health.
I don’t have it available for purchase either. I can buy the two rings and the two accessories, but not the Amulet. Have all of the past LS achievements, almost all the Dry Top achievements (all except for Sparring Rock, the 3rd Legendary Lama achieve, and the Coin Collector achieves), so I kind of doubt its related to either of those either.
I wonder if its tied to Mawdrey. Do you have Mawdrey crafted, TC? Because I don’t. Does anyone who has Mawdrey crafted have the ability to buy the Amulet?
I think the Teragriffs are mostly fine design-wise (they are DEADLY in groups, true, but most of the Mordrem are in some capacity and you aren’t supposed to be trying to solo whole groups of them anyway), but I do think they could use some fine-tuning to fix some of the quirks of their abilities which make them harder than they ought to be.
For starters, make the knockdown / stun that happens if you CC them happen BEFORE they start charging. Because right now, they start the charge, hit you / knock you down, and THEN get stunned. If I’m countering their charge with CC, I don’t expect to get knocked on my butt anyway. I may as well not even try to counter them if I’m going to get knocked back anyway.
Secondly, remove the projectile blocking from the vine path. I really don’t even know why this is a thing at all, its a tiny little vine on the ground, how does it block projectiles anyway? And why do they need to have projectile immunity after they run shouldn’t dodging out of the way then shooting them be a viable tactic?
And lastly, apply the FGS “fix” to Teragriffs (and all enemies). You don’t want players to abuse walls and do huge numbers of hits to enemies by stacking damage fields. Fine, I agree with that decision. But NPCs should adhere to the same rules, then. If they get stuck in a tiny rock and aren’t moving I shouldn’t be taking thousands of damage a second because of it any more than I should be able to abuse the same mechanic myself.
No one should ever use Giver’s armor in its current state. The boon duration is simply too low to even consider, even if you actually want boon duration. 6% is paltry.
If you want to sacrifice stats for Boon Duration, its better to sacrifice stats elsewhere, like Boon Duration food / utilities or even Platinum Doubloons in place of jewelry upgrades (although that sadly doesn’t work for Ascended stuff). Those give you much more “bang for the buck” so to speak.
If its actually meant to be a serious stat combo, they need to give it a serious looking at. Though I don’t really have much hope for that at this point, its been 2 years like this and they haven’t done anything to improve it.
I’ve more or less settled on a female Asura for my Revenant, since I only play non-human races and already have 3 Charr (Ranger, Engineer, Necro), 2 Sylvari (Mesmer, Guardian), but only 1 Asura (Elementalist).
Sadly, it appears that the hills were the glue holding the game together, as there appear to be a dozen other bugs which have popped up.
Hell hath no fury like a steep incline scorned.
Hmm, its in there already? That’s pretty strange. Guess it serves as an advert of sorts.
I have yet to actually play the game, as I haven’t had a lot of time and have just been playing with the camera and checking out the new weapons and faces. But even just idling around town I’ve noticed a drop. I usually run about 25-30FPS in cities (yah, my vid card is pretty bad… been meaning to upgrade it for a year now) and now I’m down to 15 or so.
A power downgrade on low-level maps for level 80 players actually sounds like a great thing, as you can steamroll stuff pretty easily in low level areas with a downlevelled 80 character. And it’ll help with low-level area daily events too, as if people can’t slaughter enemies in seconds it’ll give more people time to tag the event.
Can’t speak to the effect on dungeons, though, as I don’t do dungeons.