The notes section of the Rune page on Wiki says that on-hit effects can trigger when pets are hit as well.
Anyone know what exactly constitutes a “pet” in this case, and most specifically whether illusions and phantasms count? Given the recent Rune of the Ranger “fix” where apparently they don’t count as pets for the purposes of that, I’m unsure.
Being that my Mesmer is a glass cannon, I can’t exactly afford to take many hits, so something with a lower chance of triggering on-hit (like Ogre runes) probably wouldn’t be of much use if its just me taking hits that has a chance of triggering it. But if its my illusions and phantasms, that would be another story.
They’ve already stated in a couple of interviews that they do plan on going back and looking at the old traits and skills and sprucing them up for HoT.
Exactly how much they’re going to change is up in the air, but we know they’re going to be looking at them at least and not just doing specs and Rev and that’s it.
I’d rather they just add a “mute minis” option for people who don’t like to hear the minis than change the sound effects for those particular minis specifically. Preferably an setting with 3 options. " Mute all minis" “Mute other players mini’s” and “Hear all minis”.
I actually really like the sounds the Super Banana makes. Its really the only super mini that makes much noise at all any more, the first 3 in particular used to make a lot more sound than they do now and I was a bit sad when they changed those.
Hey, I’m in full agreement that losing our class mechanic for 60 seconds is ridiculous. But then that’s what they need to look at changing, not adding a bunch of bells and whistles above and beyond what any other class gets to try and make the mechanic “worth” a 60-second delay.
Having “free” traits / stats for pets independent of the Ranger’s would be broken and completely out of line with every other profession in the game. You want to buff Death Shroud, you spend trait points. You want to buff Illusions / Shatters, you spend trait points. You want to buff Virtues, you spend trait points. Pets are no different, nor should they be.
Yes, we get it. People don’t like pets, they can die, they want to be powerful on their own without relying on pets, yada yada yada. None of that justifies free boosts to a profession mechanic that everyone else has to trait for.
I’ll gladly take all your gold if you want to start from scratch. Just sayin’.
Login rewards is pretty much it now, aside from special event dailies (like Wintersday) which still give you a Laurel, but of course those aren’t exactly active at all times. Possible people saying “dailies” have either been gone since the change as well, or they’re just calling login rewards dailies because you get one a day.
Legendary weapons will no longer be legendary
in Guild Wars 2: Heart of Thorns
Posted by: Electro.4173
If I had a gold for every legendary I’ve seen in game I’d be able to buy my own legendary right now. Not exactly what I’d call “rare”.
And they’ll still be hard to obtain in the new system. Heck, they might even be harder to obtain than the current legendaries. Just not the kind of hard that involves copious amounts of luck / RNG, but rather the type of hard that requires some specific work and tasks to be completed.
I was wondering about that as well. Curious whether they just got some of the devs around the office to do it, or actually called in real voice actors. If the latter, I can imagine the hilarity of those recording sessions.
“OK, now we want you to make random silly plane noises. No, no, we’re not pranking you. No, we’re not crazy.”
Sometimes they don’t appear in the panel until after they’re released, sometimes its before (the martial one appeared a few weeks before it was released, I think).
I think they probably intend to put them in the preview panel, but for some reason they don’t always make it there as they should. Same with some of the equipment that doesn’t make it into the wardrobe right away. Of course, you can preview equipment in the shop itself (or via preview codes), so its not quite as big a deal there
Thought jumping puzzles were removed because of too many people abusing them, parking characters by the reward containers.
Better off keeping those out of dailies.
I don’t see the logic behind that. I guess Daily Mystic Forge should be removed because I might have a character there already. And Daily vistas. And daily forager / logger / miner.
None of the dailies are hard or require you to do much of anything besides the bosses and Fractals. They’re just meant to be little things you can do to get a little bonus each day. If someone wants to park a character next to a JP on the off chance the JP daily might pop that day then so be it.
Sure, I remember doing that. For maybe 30 minutes before I got bored and did something else, not for a day straight.
Could you clarify what you mean by skill timing? Is this the 1-5 second lag that we’ve been experiencing in wvw for the past week consistently?
I would imagine its referring to stuff like Ranger traps, Vapor blade, ect. which are now taking twice as long or more to cast than they should be.
The reason they’re cheaper on the TP is you can get them randomly from promoting Rare sigils and / or get them from salvaging exotic gear.
I don’t see the problem with AFK’ing near the chest.
~ I don’t believe you get the event rewards without opening at least some of the chests. I could be wrong as I’ve never AFK’d in there before, but I assume you need event credit and I assume to get credit you need to open chests (I’ve opened one chest before and gotten bronze, I believe).
~ You’re automatically forced out of the area once the HD closes, so its not like people can literally just camp the chest forever. Even if you log-out at the chest location, you’ll never know the right time to log back in and not have the Depths closed.
~ You can’t open the chest without keys, and you can’t get keys while AFK’ing near the big chest
It is slightly annoying when a wolf follows someone in and then stays there because its killing a few AFK’ers, but that’s more a problem with the wolves than anything else. IMO, they should just make the central chamber a safe zone from the wolves and keep them from entering there altogether.
Soulraping is such a good trait line , too many good traits…
LOL that typo
(edited by Moderator)
The only thing I want moved from Alchemy is Experimental Turrets. I mean, it kind of makes sense for a buff-based trait to be in the buff line, but at the same time the alchemy line is almost useless for a turret build. You can’t run elixirs and turrets without spreading your utilities too thin, nor do you really get enough buffs from Experimental Turrets alone to make the Boon Duration on the traitline particularly useful. But ET is a nice trait. It’d be nice to be able to use it without going 6 deep into an unfitting traitline.
Either that or at least move it to a Master trait or something so you don’t need to invest so heavily, but it might be too good then.
Its a vacuum? The mad scientist is E. Gadd, confirmed. Now waiting for a FLUDD backpack.
I would love if Evasive Purity removed Poison and Blind from the pet as well. Heck, IMO every condition cleanse Ranger has should also affect the pet as well. Its far too easy for your pet to become laden with conditions and there are precious few ways to fix that. Swapping does it, but you generally have more important things to use your swaps for (like making sure your pet doesn’t get downed). Healing Spring helps, but only if you and your pet are in the same place. I might actually take Evasive Purity a lot more often if I could get rid of some conditions on my pet.
Its a rather odd time for the change, one random balance addition in an otherwise bugfix and gemstore update. But I’m not complaining. Buffs, yay.
I’m not sure what good a pear skin would be in combat, its not even that thick or solid. :P
But anyway, no. I don’t want this to happen, because it basically removes any chance of ever having proper spears on land (assuming there’s a chance for it to happen in the first place). Plus, I’m just against copy-pasting skins to other weapons in general as it feels lazy and takes away the uniqueness of the skins.
Ugh. I love SAB and hope it comes back at some point, but I’m getting seriously tired of people shouting “SAB HINT SAB HINT SAB HINT” at every little thing (as well as people constantly raging about it needing to come back, everyone in the game knows people want it back at this point).
I mean, mind you the SAB minis in the BLTC chest does have more grounds as a hint than most of the things people come up with. But I think its more likely that its simply a nod to the fact that SAB first debuted on April 1st, and nothing more than that.
X-Mouse Button Control is what I use. Works like a charm.
Holy crap, solo personal story instance? Wasn’t expecting THAT. Awesome. Now I can finish it at my own pace without worrying about making other people wait around.
I wish I had the problem of so many people sending me so much gold that I’d actually reach and exceed the limit of 500g a week. Sounds like a great problem to have.
If I recall correctly, for the damage % increase with a companion out, minions and illusions count.
http://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Ranger
And according to the wiki so do summons via runes.
Prior to the last patch, yes. However, that info is now outdated. Anet stealth-changed / fixed them with the last major patch and that info hasn’t made it to the Wiki yet. As per this thread, here’s what works and doesn’t work.
https://forum-en.gw2archive.eu/forum/game/dungeons/Ranger-runes-are-done/first#post4917147
Things that do trigger Ranger runes now: Ranger pets, Spirit Weapons, Necromancer Minions, Elementalist Summons
Things that do not trigger Ranger Runes now: Mini pets, Mesmer illusions, Engineer turrets
No mention of elite summons (like Thieve’s Guild or racial summons) in that particular thread, nor item summons, so not sure on those.
I don’t think shield will have a phantasm skill. Anet are changing the class mechanics, it’s also been said that classes, that are only getting an OH weapon are getting compensated some other way. So I think that we are losing phantasm and clone generation (current clone and phantasm skills are getting changed) losing shatters and getting a different mechanic for the chronomancer.
Edit: words
They’d have to rework every Mesmer weapon in the game (well, every OH and 2H) not to mention a bunch of traits and utilities in order to remove phantasms and clones. They are ingrained to a huge degree into the Mesmer as a whole.
They could remove shatters easily enough and give some other triggered command related to clones, but I rather doubt they’ll remove clones altogether for that reason. Its just too much work and changes the class too much, and while they’ve said that specs are going to be like a sub-class and change up the way you play but I don’t think its going to be quite to that extent. And if I end up being wrong, then pleasant surprise I guess.
Plus, I was thinking earlier that I actually think a phantasm is the exact reason (or one of them) why Anet chose and OH weapon over a mainhand one. Mainhands don’t have phantasms, they’re all on either OH or 2H weapons. And you can’t really add one to a mainhand weapon even if you wanted to, as that would allow a single weaponset to have 3 phantasms (1 on the new MH, one on any OH, one on the 2nd weapon swap) and potentially skew balance. Considering there are entire builds based on phantasms, I think making sure they added a new one with the spec could have been something they were specifically aiming for.
As for whether they are specifically aiming to “fill out” Mesmer’s weapon with the ones our current phantasms use… I kind of doubt it, if only because of the Speargun phantasm. No class can use all 3 underwater weapon types, and I with how little attention Anet gives to underwater combat in general I kind of doubt they’ll ever add more to any class.
Besides, I think its more likely that most phantasms simply use a weapon that fits their attack. Warden essentially has Ranger’s OH Axe 5 as its attack, so it uses axes. Duelist is basically Theif’s unload, so it uses pistols just like a thief would.
Oh, but wait, those take charged quartz crystals, eh not a big deal right just go to the home instance and mine a few a day until you can charge them up (since we all know the Zephyrites don’t have anything to celebrate and we’ll never be able to farm there ever again) … Oh what? You don’t have a Quartz node in your home instance? (Where the kitten were you?) That’s right your a new player, silly me … Hmm, what are your options, go to Dry Top and wait and farm a node or three a day (hopefully within the allotted time frame)… Are you sure you really want to craft those charged ambrite orichalcum earrings, really?
You can buy the Quartz home node from the Laurel Vendor. And you’ll get enough laurels to do so within a month if you log in daily.
But no one is getting enough Quartz from their home node to make Charged Quartz. You only get 3 a day barring the rare occasion when you get a drop of 5 at a time (or the extremely rare occasion when you get a full Charged Quartz drop). Not even per character, 3 a day period.
Most anyone who actually wants to craft with Charged Quartz needs to either hit up Dry Top or buy it off the TP.
If you really can’t be bothered to make 25s to buy the Quartz off the TP or venture out into Dry Top (not sure why you think you need to wait for the Quartz nodes, they’re always there and readily available except for the Rich Node in the queen’s lair) then I’m not really sure what to tell you. Those aren’t exactly major undertakings for anyone, newbie or veteran.
The crafted level 78 Exotic backpieces are actually better than level 80 exotics you could buy from karma vendors, slightly. You just need to slot them with an appropriate Embellished Jewel (level 65 upgrade) instead of the level 80 jewel, since that can only be slotted into level 80 items. You get the same 2 minor stats as you would from a level 80 exotic, and I think 8 points higher in the major stat (Power in your case).
I mean, you do need to spend some gold on them assuming you don’t already have the mats on hand, but the amount is paltry. Its like, a couple gold. Probably the best you can do.
Yah, I noticed that as well. Not sure if its the resolution or just some messy textures, but either way they look a bit odd with certain dye jobs. I have mine dyed pretty dark, which covers up most of the problem though.
Perhaps something worth posting in the art problem thread in the bug forum anyway, though.
I don’t really mind the price, as I just buy most of the dyes I want directly anyway.
That said, I wouldn’t oppose the random forage dye drops, just for the fun of them. I always enjoyed getting a dye and seeing what popped out, but I’m not going to pay for unidentified dyes to get that little bit of RNG.
If they’re worried about flooding the market, then just make the drops account-bound. That way it can be some small help in players getting the dyes they want or just generally expanding their dye pool while keeping the item rarity in-tact.
The last time I failed copper was hilarious.
There were a very small handful of people (including myself) down in the pit kiting the Husk and offshoots, with maybe 10-12 people standing on the ledge. The guy who had Copper agro was unfortunately not very clear on the mechanics of the fight (or was trolling intentionally) and actually pulled the Husk to the other side of the room away from the ledge. And the people on the ledge, rather than, I dunno, getting down so they could actually get into range and keep attacking, just stood there screaming “PULL IT OVER HERE IDIOT”. I mean, eventually most of them did jump down and get into range (though even at the end there were a small handful of people so stubborn that they were still on the ledge after the fight failed, pretty sure a couple were even AFK as after the event failed and the gas came in they just stood there and died) but they must have wasted 30 seconds or more standing there insisting the boss be pulled to where they were rather than getting off their duffs and adapting.
But that was an extraordinary circumstance. Its rare to fail because of something like that. In my many Silverwastes attempts, the top things that cause Copper to fail are the following….
~ People screaming “No AOE EVER!” leading to people spamming their lowest DPS ranged attacks which simply doesn’t do enough damage, not to mention it means the bubbles never die before hitting Copper and healing him. Getting rarer and rarer nowadays, which is good.
~ Resets. If there aren’t enough people in the pit to keep Copper agro’d and he starts going after people standing on the ledge, yet can’t get to them, like any melee enemy he’ll drop out of combat and start healing HP at an insane rate. Its the AI’s way of keeping you from cheesing battles by standing somewhere completely safe from its attacks. Seriously, I know you want to sit on the ledge out of all danger, but its much better if you get in there. You can still attack from range, and if you keep moving you won’t take too many hits even from the offshoots most of the time.
~ OVERSCALING. This is probably the #1 cause of fails IMO. Copper is a husk. Which means it has insane armor, which means direct DPS is less effective than usual. Conditions are the best way to deal damage to Copper, but conditions are hard capped. What that all means is that the more people you have, the more HP Copper has, but once conditions hit a certain point their DPS caps out. TL:DR version, don’t throw 40 people at Copper, it won’t end well. I’d say the “magic number” would probably be around 10, 20 at most, hopefully with at least half of them being condition-based. And whatever you do, don’t panic and start screaming “Copper needs help, Copper needs help!” in map chat unless you’re seriously undermanned (like, 4 people undermanned). If Gold / Silver and Amber finish quickly and everyone floods Copper, you’re probably boned unless a lot of people know the fight mechanics super well.
Kind of hard to suss out your actual complaint through all the sarcasm, aggression, and kittens, but I assume you’re complaining about the cost of crafting. Leveling crafting to 400? Ascended crafting? That I’m not sure of. I would guess ascended, but then you don’t craft ascended trinkets, so maybe not?
Regardless, I got all my crafts up to 400 with extremely minimal TP use, just gathering my materials for myself. And yes, I did that years ago, but the material drop rates haven’t gone down since then (if anything they’ve gone up with things like champ bags, laurels, and daily rewards which weren’t around when I was leveling). So I’m not really sure I buy the “its so much harder now than it was back then” argument. More costly if you’re just looking to buy everything on the TP, sure, but I don’t know why that would be the benchmark to aim for.
Ascended leveling is more of a grind, but its always been that way, so again, not really sure I see much difference to newbies compared to vets. Other than it being there from the start now rather than added months later to give early players time to build up a bit of a “stockpile” of materials I guess. But other than the idea of needing the absolute best, a newbie doesn’t NEED to start ascended crafting right away either. Exotic remains completely viable for 90% of the content in the game. Vet player though I may be, even I still use exotic on most of my characters.
As for the limited-time items complaint you kind of slipped in there… eh, they’ve done a decent job of putting a lot of that stuff on the laurel vendor (and other stuff is available on the TP as its always been). There are still a few exceptions, but they are just that, exceptions. I certainly wouldn’t argue with them finishing what they started and getting everything on there, but its not quite as bad as you make it out to be.
They’re essentially toys, not actual pets. So no, I don’t really think the options to interact with them as though they were animals would really fit.
I don’t have a fancy word doc storing them all, but yah, I have a name for almost all of my pets (minus some of the ones I don’t ever use) in my brain. And I always make sure to switch my names whenever I switch pets. Always.
Lets see, off the top of my head I have….
River Drake – Dheginsea
Ice Drake – Nasir
Reef Drake – Gareth
Salamander Drake – Ena
Marsh Drake – Myrrh
Hawk – Janaff
Eagle – Tibarn
Raven – Vika
Owl – Leanne
Lynx – Ranulf
Snow Leopard – Kyza
Jaguar – Lethe
Jungle Stalker – Lyre
Alpine Wolf – Nailah
Wolf – Volug
Fern Hound – Lillie
Hyena – Flame
Cave Spider – Thorn
Jungle Spider – Nettle
Forest Spider – Bramble
Carrion Devourer – Venoss
Lashtail Devourer – Stiletto
Whiptail Devourer – Spire
Warthog – Pumba (yah, real creative I know)
Siamoth – Fang
Red Moa (actually any Moa I use basically, as I rarely use any of them enough to have a name for each, but the Red one is the one I use most) – Overdrive
Murellow – Echo
Arcdotus – Hornsby
Armorfish – Centurion
Red Jellyfish – Amanita
Blue Jellyfish – Mycena
Shark – Torpedo
I only have one of each class (well, I should say one of 6 different classes) right now.
But I’ve sometimes considered making a second Ranger who would be more trap-based as opposed to my main that’s pet-based. I think there’s enough variety in playstyle there that I could justify having both. Still, that’s a ways off probably, as I imagine I’d make a Warrior and a Thief (and of course a Revenant) first before I started doubling up anything.
No. There’s too much of the “release an incomplete game and add stuff later” going on nowadays in gaming anyway. And if they were going to do that they could just keep doing Living World, because a trickle of content is pretty much exactly what LW is. An expansion needs to be a full chunk, and it needs to be all there on release.
I sold a precursor for 900g months ago to a friend. Since he’s a friend i knew he wouldnt scam me. It was done in a couple of minutes and it was perfect because it was totally intuitive. On top of that, I did get 100g more than if I would use the TP to sell it and he did get the precursor for 50g less than if he used the TP to buy that (that’s how much the fee takes).
So… what happens if I get another precursor, now I can’t trade with my friend just because someone else is stealing gold?Another question: If the reset for week is xx:00, would be possible to send 500g at xx:59 and then send another 500g at xx:01 after the reset?
I wouldn’t think it would be a problem for friends, as they could just send you the money in 2 “payments”, one each week. If you already trust them enough to sell them a precursor in such a way, trusting them to make multiple payments shouldn’t be too much of a stretch.
I mean, sure, you have to wait two weeks to get all the gold, but I kind of doubt you’re so in need of 500 gold that you absolutely NEED it immediately.
27.6k salvages with 138 achieve completions.
I’m guessing a lot of that has been achieved in the last few months. Silverwastes gives so much stuff >.<
I actually think specs need to come before guild halls, if only because guild halls are less likely to be tested in closed betas. Not only because less people and the time-limited nature makes it harder to test them in general, but also because there are less mechanics and balance they need to test anyway. I’d imagine open beta is when they’ll do most of their guild hall testing due to having a large pool of players, and that’s probably a ways out.
Specs will probably see testing in closed beta since there’s more mechanics and balance to be tested in terms of those. Which means we’ll likely be seeing those from beta before we see guild halls, and that in turn means they need to announce specs first if they want to keep them hidden until the official blog announcements. Heck, there have already been some datamining “leaks” of a handful of spec skills.
I’d love to see more positive progress on rebuilding and cleanup of past threats in addition to the new forms of destruction that show a looming threat. You need both for the world to truly feel alive. The Pact may be focused on Mordremoth, but the whole world isn’t. So the rest of the world needs to be active and working on their own respective goals, most notably stuff like cleaning up the Nightmare Tower and fixing LA.
Yah, I really want some specialization info. It doesn’t even need to be specific info on a particular spec right away, I just want in-depth general info on how the system works. What exactly do you gain (we know utilities, elites, weapon, probably traits, but in what numbers?)? What, if anything, do you lose? To what extent are the profession mechanics changing? How do you gain a specialization, is it just something you click on the UI or (hopefully) something that requires some sort of unique sidequest to “learn”?
I do think that they’re probably holding back spec info because its something a lot of people are interested in, but at the same time they’re going to have to give it to us eventually, before the “real” beta kicks in and people learn it all anyway. And we already know they plan on running down each specialization with their own blog post. So that’s at least 9 weeks (10 if they do an “overview” first). Unless beta is months out, I have to think they need to get going on that pretty soon if they want it all to be “new” and not already known.
Changing "We don't rez the dead" mentality.
in Guild Wars 2: Heart of Thorns
Posted by: Electro.4173
I don’t think it something that needs to be changed, and I think rewarding the people who do it during events would be the worst possible change they could possibly add even if it did need to be changed.
There’s nothing wrong with being dead and not being rezzed. You are never blocked from waypointing (at least not in open world, which I assume is what this is about) so if you want to be alive again, waypoint out. You don’t lose event credit for doing so, its no big deal to waypoint. Some people seem to have this mentality that not getting rezzed is some sort of personal attack or something. Its really not, its just not beneficial to rez the fully dead during events. Its not people being mean, is just people trying to have the best chance at event success. And no, 5 people wasting 10 seconds to rez someone is not beneficial, one extra player is not going to make up the DPS that 5 players could have had during that 10 second period who wasted that time on the rez even if they all manage to not die or get downed themselves in the process.
As for the suggestion to reward rezzing during events… no. Just no. Remember Magic Find? Removed because it was a selfish stat combo that helped only the player wearing it at the cost of overall stats? A “rez reward” would be basically the same thing, but even worse. You’d be encouraging people to rez dead players and waste their own DPS in exchange for a selfish reward.
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My Engie doesn’t use the typical mechanical type skins. Rather, I use an animal-based theme for her weapons.
Which sadly doesn’t leave me too many options for hammers, as many of the animal-based hammers are rather silly looking IMO. My go-to weapon sets for the theme are usually Ebon, Ambrite, Dragon’s Jade, and sometimes Lionguard. Of those, I only really like the Ebon Vanguard one (and even that’s a bit too small). And even using the Ebon skin, I usually have 2-3 skins for each weapon on each character, so I need a bit more than that. I guess maybe the Godskull one doesn’t look too bad. Phoenix one isn’t bad either, but a bit out of my price range.
A lot of the Season 2 / Silverwastes stuff works this way. Once you unlock it originally you can buy it again from vendors. So I see no reason why the Skritt Tonic shouldn’t be the same.
I really wish they’d let weapon skins alter the thrown projectiles of every weapon. As someone who has little interest in legendaries, it makes me a tad jealous that people with say, Frostfang, can go around on their Ranger throwing awesome ice axes while my Dreamthistle Axe and Dragon’s Jade axe just turn into generic hatchets when thrown. I know legendaries are special and supposed to be extra flashy and impressive, but something as simple as making your thrown weapon actually match your equipped weapon skin isn’t something that should be legendary-exclusive IMO, its something that should apply universally. It can’t really be THAT hard to copy-paste the weapon model and have the skill use the equipped weapon instead of a generic one. If legendaries can handle it, everything else should be able to as well.
So…the new precursors will look like a less detailed legendary weapon?
I wonder how The Legend,Dawn and Dusk will look likeNot sure how I feel about that tbh. They say they want to keep the prestige of new ones by not making them non-tradeable, so why not destroy the prestige of the old ones?
They have a basic, less detailed shape compared to the actual legendary as well as no fancy particle effects.
It’ll still be pretty obvious to tell if someone has the real legendary or the precursor. Look at the “Moot lite” in the picture in the article, for instance. Its got the disco ball look, but no lights, its missing a lot of the details on the haft of the weapon, no glitter, most likely no footfalls and might not even spin….
Getting the actual legend will still be very much preferable to just having the precursor in most cases, unless someone actually wants a less flashy version.
Personally, I really like the idea, just because it makes more sense and ties them together nicely. One of my favorite weapon sets in the game is the Corrupted set, because they look like the Shaman’s set but with Jormag ice added to them. And how do you make them? Corrupted lodestones and Shaman weapons. That ties them together so perfectly.
Don’t know how much more confirmation is needed, but I’ll go ahead and throw mine in as well I suppose.
The slider stays where it should after a complete log-out (AKA shutting the game completely off, and restarting it), but the actual FOV does not. Opening the options menu and fiddling with the FOV slider, even moving it one notch in either direction, will cause the FOV to snap back to where it “should” be.
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Completing the precursor collection looks like it could be a fun little quest, doing this and that. But crafting the legendary? Still just a boring material grind? Hopefully the second set of legendaries will be different. I’d rather have a skin that showed off something other than farming/time spent, like how Luminescent requires the achievements. SAB TM skins have more meaning.
The old legendaries will be using the same system of materials into the Forge. Probably to make it so that people who crafted them in the past don’t feel jilted by a new, more interesting system.
However, as far as the new legendaries go, the article said this….
“The methods by which you’ll craft these legendary weapons are similar to the existing system, but we’ve refined it into more of a journey, similar to precursor crafting. "
So it sounds like the materials will probably still be a part of it, but not ALL of it like it is with the old ones.