I couldn’t care less about first person view as I always prefer 3rd person whenever applicable (I like to see my characters I worked hard making), but I’m glad other people will get some use out of it. I know its been a much-requested feature. Although, if you can still see your weapons Elder Scrolls style then I guess I might use it occasionally for closer inspection of my weapons.
The camera collision thing sounds amazing, though. It drives me up the wall when I get near a tiny rock and the camera has a seizure and gets sucked right up my characters’ butt. Hopefully its as good as it sounds on paper (or, well, computer screen).
Kind of confused about the supposed “change” to the camera making it change based on race, because it seems to me it already does that. On my Charr, for instance, I have to zoom the camera out 2 notches in order to see my full character, where on my Asura and Sylvari I only have to zoom out one notch. And in tight spaces my Asura’s camera has less “seizure moments” than my Charr would in the same spot. I guess maybe its just a position change?
I don’t really think the Ascended sinks are meant to take ALL of the materials you get. They’re just meant to give you a little something in return for some of the overflow. Seems fine as-is to me.
10g (actually closer to 9g last I checked, but still) plus the cost of ectos and other materials per piece of armor is way out of line compared with any other stat combination in the game, though. And that’s not even taking into account that you also need to buy the recipes for each separate piece of armor and the insignia.
The Jewelry manages to be even worse. I believe you need to pay something like 17g worth of Sprockets per piece there (since the pre-made components are actually more expensive to buy for jewelry) plus other materials.
They need to do a serious balance pass on Zealot’s gear to bring it more in line with the rest of the stat combinations cost-wise. Whether that be by reducing the number of sprockets needed to craft the sub-components of Zealot’s itself or increasing the supply of Watchwork Sprockets (the latter would help other high-price items like Sigils / Runes, though, so that might be preferable). Its certainly not so amazing that it needs to be over twice the cost as other stat combinations.
Hmm, this is interesting.
One thing is clear, though, no matter what weapon Guardians get, I’m saving my most recent Zenith weapon chest for it. I’ve got the chest there at the bottom of my screen and I’ll leave it there until I know for sure which weapon we’re getting. Hopefully it gets confirmed soon, its slightly annoying bouncing around down there.
Hmmm…. what I am concerned about the most is that will this be made available for a limited time as well? A part of me doesn’t want to as I am currently investing my gold though getting the best gear for my engineer yet at the same time.
I can totally see my necromancer wearing those wings like a true angel of death.
Of course it will be for a limited time. A highly sought after item like this is going to be limited time only because of the profit potential.
I’m honestly not sure it’ll be limited time at all.
Most of the Gem Store back items have been permanent additions. The only exception is Rox’ Quiver, off the top of my head, and that’s in a unique place in that its tied to the Biconics, and all of their weapons rotate in and out of the Gem Store so it makes sense that the Quiver would as well.
I mean, I wouldn’t count on it sticking around if you really want it, definitely buy it ASAP just in case, but… I wouldn’t be surprised to see it stick around permanently.
(edited by Electro.4173)
Very handy. I’m rather burnt out on the Labyrinth at the moment after doing it so much and basically just go into the center to get the chest with keys from VW / Breach and leave immediately, but if I ever get the urge to do it again it’ll be nice to know a good method.
Shame I don’t have a thief to do it nearly this easily, though. And if you die partway through the rotation then it sucks having to make your way back.
Considering how exploration is a MAJOR part of the expansion (to the point where one of the 4 major types of mastery they’ve outlined, and the one that’s gotten the most exposure so far, is called Exploration), I’m sure they’re going to have some peaceful areas where its not combat 24/7.
The demo area isn’t a good indication of such things, because demos are meant to generate hype and give players stuff to do in the limited amount of time they have with said demo. You want to fight stuff, do events, fly around, not sit there and enjoy the scenery.
Same goes for live developer demos like POI, if they aren’t doing stuff constantly then people will complain about it being boring.
We don’t even know the extent of what they lose at this point. Its all just people guessing they’ll lose weapons, traits, whatever. They could lose all of that, part of it, very little, we don’t know anything specifikittenil we have a little more to actually go on, I don’t really think I can make anything beyond very broad guesses.
That said, as far as broad guesses go….
Druid – Traps seem the least nature-oriented to me as I assume they’re mechanical in nature rather than magical, so I could see some trap related abilities getting swapped.
Engineer – If they become more tech and gadget oriented, I can see them losing some of the Alchemy aspects of the profession
Mesmer – This one is kind of tough, as none of the Mesmer’s current abilities (sans Time Warp and maybe other teleports) seem particularly time-related at all, so basically anything could go besides Glamours. I suppose maybe Mantras could be the most likely to go since they themselves are sort of require a lot of time to set up which would run contrary to time manipulation?
I don’t think its necessary to have a dedicated Revenant forum until we can actually use Revenants ourselves. Right now its all just speculation, and speculation and much of the speculation is tied at least in some ways to HoT in general, so it fits just fine here IMO.
Its not just the cost, but also the fact that minis are pretty much entirely given via the Gem Store. Basic collections are all in-game things. They should be either in Rare or even Black Lion Collections, IMO.
Yah, the crafting in this game is extremely unrealistic in terms of amounts. Multiple logs needed to make a single plank, only a small handful of metal / cloth / wood to make the main parts of the armor and weapons and yet a ton needed to make whatever the heck inscriptions / insignias are supposed to be (they look like they’re just small parts with markings on them which imbue the item with stats, which should take much less material than the blade of a sword or the main body of a coat). Chef recipes that take dozens upon dozens of an ingredient for one single dish (Yah, go ahead and throw 20 heads of Garlic into something in real life and see how it turns out).
In the end, its gameplay over realism, which is fine as long as you don’t think about it too hard. I do think they could have done BOTH, though. Like, instead of giving you 3 logs for every tree you cut down, give you 1 and then make log > plank refinement 1:1. Gameplay stays the same while also being more reasonable.
(edited by Electro.4173)
Oh can we get a pair of white ones aswell?
Attach it to this backpiece.http://wiki.guildwars2.com/wiki/Light_of_Dwayna
Would be a way better skin for it.
Best regards
Please no. If you want white wings then by all means add them, but leave Light of Dwayna alone. Its already got a really nice skin as it is, and I much prefer the little wings on that than having huge wings like this personally. Why change an existing skin that people already like when you can just add a new one and make everyone happy.
Inventor sounds fine to me. But then I don’t really care what its called, they could call it “Stinky Pile of Poo” and I wouldn’t care. I just want the new weapon / skills, the name is irrelevant.
I agree, we need dye collections.
Why? Do you want the cost of dyes on the TP to go even higher?
Yah, I agree with Pockets. I’d rather the dyes stayed non-collection’d just to keep the prices from being artificially inflated by people buying them who don’t even want to use them just for the sake of collections.
I used to run Southsun regularly. You can get through the whole zone in 20 minutes or less since its tiny, and you get Passiflora and Passion Fruit in addition to 3 Ori nodes (assuming you can get past the champ karka at the top of the nest) and 2 Ancient Wood nodes.
I haven’t much as of late, but that’s mostly because I haven’t been playing GW2 quite as much and have been doing more SW and story stuff than harvesting.
I’ve got MF on every character. It probably doesn’t help much, but none of them seem all that impressive anyway.
Experience might be handy once HoT hits, assuming that it will affect the growth rate of masteries. Not sure whether it will or not, but it would stand to reason that if you no longer level up and gain normal experience once you hit level 80 once you get HoT (and ascended items are ONLY useable at level 80) it would have to boost mastery experience gain or else it’d be completely useless.
I honestly doubt the game even keeps track of who crafts an item at this point, so that would require changing up the system to the point where it did remember such things indefinitely. Seems like a waste to program the system to remember that, and a waste of data storage (even if it wouldn’t be that much) to need to store it in the first place.
They apparently can’t even justify the memory cost to have Ranger pets keep their names, so I can’t see them justifying the cost of every crafted item ever needing to remember and display a “made by” name.
Well, I can tell that’s going to be overused as all get out.
Can’t say I’m a fan of these, too big and silly looking to me, but I know a lot of people have been asking for more traditional wings so I can’t say I’m surprised they’re getting added (and I’m glad those people will be able to enjoy them).
You can craft level 78 exotic backpieces if you have any crafting profession up to level 400. Those level 78 backpieces combined with a level 65 Embellished Jewel upgrade are actually slightly better than actual level 80 exotic backpieces, plus they’re much easier to get. And they have selectable stats from a pretty decent range, including Berserker’s. I’d recommend that route.
If you’re absolutely set on needing a level 80 one, though, then I believe your only option is the Advanced Spinal Blades. But that’s going to take either a lot of Blade Shard farming or a lot of conversion of Watchwork Sprockets into Blade Shards if you don’t already have large amounts of them saved up. So either costly or time consuming depending on which method you go for.
So why did we not get the Mini Mystical Dragon pet?
Probably because its not actually related to Dragon Ball or Lunar New Year at all. Its actually been in the game for quite some time IIRC, but it just happened to get a bit more exposure recently.
From what I hear, its something the Chinese client gets for their VIP program. Of which the US / European clients have no analogue. So whether we’ll ever get it, who knows.
It sounds great, looking forward to testing it out. Should be a massive help for looking at new dyes and deciding if I want to make a purchase, rather than the hassle of looking in the TP, right clicking to try and put the dye in the right spot, ect.
Funny that there was a suggestion thread just a few days ago asking for this very thing, and now here it is. Not to insinuate that they actually managed to see that suggestion and get it done that fast (as awesome as that would be), I’m sure its been in the works for a while, but a nice coincidence that the timing of the two matched up so well.
+1 to this suggestion.
And this is coming from someone who actually uses some of the noisy ones. Like, I love my Ho-Ho Tron, Super minis, and Spooky Ghost. But I always feel guilty and worried that I’m annoying someone nearby when I’m using them, so I tend to not use them as often as I’d like (plus they sometimes annoy me, too).
What weapon you DONT-WANT? (Specialization)
in Guild Wars 2: Heart of Thorns
Posted by: Electro.4173
I could go my whole lifetime without another profession using Sword or Greatsword and be perfectly happy. There are already too many professions that use those as it is. I get that swords are pretty much the most widespread and popular weapons ever, but that doesn’t mean everyone and their mothers needs to use them.
In particular, the ones thrown around most are Revenant using GS and Elementalist getting Sword. Do not want either.
Also, we know its not happening this time, but I don’t particularly care for Rifle Ranger. Mostly because the reason people want it is because “lol they’re called RANGErs, so they have to have every ranged weapon!”. Which I think is silly. Plus, Ranger already has two 2H ranged weapons, soon to be three with Staff (at least I’m assuming its going to be ranged). I don’t really see the need for a 4th. At least make it Pistol or Scepter so they have a second ranged 1H option (or better yet another melee since they’re lacking that more than range).
I just checked it out on my own Sylvari It doesn’t appear on every hairstyle. Its just that one specific hairstyle you’ve picked that has the blue highlights by far the most prevalent, and then there’s maybe 1 or 2 others that have a faint blue to them. A few others have purple. Others don’t have much of a secondary color at all.
A lot of the Sylvari hair colors come with a secondary color on various hairstyles. Ditto for skin colors (my yellow Sylvari has green secondary skintones for instance, and on my male Sylvari my red hairstyle has green highlights). 99% sure its intentional and not a bug, but just a design choice to make them a bit less flat. I know some people don’t like it, but personally I think its pretty neat. In fact, the pink with the blue highlights looks really nice IMO.
For you specifically, if you hate the blue highlights and assuming you want a hairstyle that’s somewhat similar, maybe try the one 2 spaces to the right of the one in your original picture. That one has a very, very subtle blue / purple only on the lower leaves (barely noticable on the character creation screen and probably completely unnoticable in-game) and has a similar look to the one you chose originally.
Oh, just remembered another good one, from the Asura after the Megadestroyer event. Something along the lines of…
“Haha, my brilliance wins again”
“Brilliant luck, maybe…”
" What?"
“I think she said something about wanting a duck”
“Lianne, if you ever want to have your own krewe one day, you need to think more about research and less about pets”
Actually, those 3 are pretty amusing throughout the entire event.
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My favorite quote happens to fall in the insults category. I really enjoyed handing the replica Ho-Ho-Tron a copper and having it say, “That was literally the least you could do.”
Yah, I gave HHT one copper every day just for his insults. Well, that and because I’m cheap and needed my daily.
My favorite was “That’s not a donation. That’s sarcasm.” The “Oh, look at the big spender here” and the one you posted are also great, though.
As for other favorites… I really like the Charr cubs in Diessa. The two outside talk about how they think the ruin is haunted because they’ve heard voices and wonder where their 3rd warband member has gone, then you find the entrance into the secret strawberry patch and what do you find? The 3rd cub is in there there singing. Quite a nice bit of inter-connection there.
And who can forget the conversation between the Charr lionguard and the Asura child in Lion’s Arch. “Your face is funny, all smooshed and weird”. “No, your face is funny, its like a little raisin”. I miss those two…
Oh, and the conversation between the Lionguard after the Corrupted Svanir event at the dome in Wayfarer. The norn is going to go drink in celebration, and the charr says maybe they shouldn’t because they’re on duty, to which the norn replies “I am Norn, ale goggles sharpen our vision, and ale fists hit hard”. And the charr comes back with “Is that so? Well, Charr fists hit hard all the time”.
AngryJoe Interview - HoT Questions for Devs?
in Guild Wars 2: Heart of Thorns
Posted by: Electro.4173
Some of the questions in this thread… Seriously people, Anet is not going to announce things like unrevealed specializations or what the new legendaries are to random people who ask about them. All your going to get is a “We aren’t ready to disclose that” type answer, which does nothing but waste the time of everyone involved.
As for questions of my own…
~ With the recent POI video showcasing the Revenant giving us a look at some neat new UI effects, is the general UI of the game and / or the UI of the existing professions going to be spruced up in any way?
~ How are you going to handle Expansion assets with regards to the core game and those who don’t get the expansion? The new regions are easy enough to block off from those who don’t buy, but what about the WvW / PvP maps, are guilds going to be unable to play together in those modes if all don’t have the expansion? What about masteries, it sounds as though perhaps ALL masteries will be locked to the expansion despite some being tied to the current GW2 areas, but is that indeed the case or will non-expansion players at least have access to the ones that apply to the current GW2 areas? And if you do need the expansion to access any masteries at all, do non-expansion players simply continue with the old leveling system (where you hit level 80 and continue to gain “levels” and skill points) or just stop altogether upon hitting 80?
~ Are specializations all going to be “equal”? Same number of weapon skills, utilities, same effect on the profession mechanics, everything? Or will some be more involved than others? Likewise, are they all going to be unlocked the exact same way, or are there going to be different things required for each one, hopefully with those different things being tied to the specialization itself (like Druid being gained by embarking on a quest to connect with nature or a quest related to the Maguuma Druids)?
I’d settle for exotics that are available beyond horrific RNG or PvP reward tracks first. The jump from rare to exotic is much bigger than the jump from exotic to ascended (and even the rare ones aren’t exactly super easy to come by and only come in 1 stat combo).
But seriously, they’re basically the same as a helmet, so I see no reason why they’re so rare in general. Getting a breather should be no different than getting a helmet for land. Craft ’em, loot ’em, everything. Why are they so difficult and annoying to get?
Only hammer hits 5, and hammer is a projectile and not a cleaving melee attack. So that’s perfectly normal, as piercing projectiles typically hit 5 targets.
Mace AA (which is melee cleave) still hits 3, other than the potential 3rd hit of the chain hitting more if you line them up.
Either a bigger window (just let me resize it like the inventory!) or a zoom feature would be fantastic, maybe even both. And neither should be all that difficult to implement. +10 to this suggestion!
Also, while they’re improving the preview window, it’d be nice if when you selected the “wielded” option for weapons your character actually went into the combat stance for the weapon itself, instead of just standing there idle holding it awkwardly in their hand. Hard to tell how a weapon will look if they aren’t holding it the way you would normally.
Unless Season 3 goes off on a tangent of side stories aside from the major storyline, we already know we aren’t getting it before the expansion, because we already know the expansion picks up exactly where season 2 left off.
I could see them giving us side story content and not actually calling it an official season, though.
As for what the Living Story team is doing in the meantime… well, if there’s going to be sidestory content then that. But if not that, then I can see them working on LS3. I don’t see LS3 releasing until after HoT has been out, but that doesn’t mean they can’t be working on it. Heck, who knows how far in advance they typically work as it is. They’ve hinted on various POI broadcasts and such that they know what is going to happen to X character or what happens with Y object, but we still haven’t seen much of those revelations come to light. They could be 6 months in to future storylines or even more, who knows.
Darn. I missed it. Is there a way to see it still?
Not right away but by tomorrow it should be available for replay on the Twitch channel.
Its available now, I just watched it. http://www.twitch.tv/guildwars2/b/627401366
As for the quality of the POI… it was indeed very nice and filled with tons of great info.
It does leave me a bit worried about future POI episodes though. I mean, people were already getting themselves overhyped and expecting way to much from the last couple of POI episodes prior to this one just based on nothing. Now we actually have a super info dump POI, so those expectations are only going to go up, so if they have one that’s less info-dumpy next time the amount of people complaining about how it was lame and disappointing is going to be even higher.
I doubt they’ll ever add a level of tool beyond Orichalcum anyway as there’s really no need to do so (Ori is for level 80 zones, the new area is still a level 80 zone), but if they did I’m 99% sure they’d also make the permanent tools harvest those as well.
The amount of rage from the many, many people who have bought the tools if they suddenly became outdated would be astronomical. Anet wouldn’t do anything like that.
Hammer has no damaging conditions at all, I’m not sure what makes you think its a condition weapon.
http://dulfy.net/2015/02/20/gw2-revenant-weapon-skills-legendary-skills-and-traits/
Celestial will probably be popular initially before people come up with concrete builds, as it’ll allow people to experiment with all the different combinations without too much gear fuss.
Even after good builds come to light, I think Celestial will still be pretty popular as it’ll allow you to run 2 vastly different legends which would normally require very different stat combinations to use.
I’m sure there will also be builds that will focus specifically on offense or defense that will use the more specialized gear as well, though. They’ll just be more limited to using certain legends that compliment one another instead of vastly different ones.
You know what I’d really, really love?
If drake F2’s (well, the cone ones) actually gave you a targeting cursor that you could position, and then the pet would move to that position and use the attack. Then I could actually aim it at a group properly rather than trying to finagle the pets position using recall and attack commands in relation to the mob to hopefully get it to aim in roughly the direction I want.
One of the first things I thought of when I heard about the change, too.
I don’t think its gonna be good, that’s for sure. Even if they make it initially give you 10+ stacks of Stability, that’s still going to be stripped off fast in high CC situations. You’re certainly not going to get 20 seconds worth of fighting without worry of CC at all like you do now, unless they make it pulse low duration stability every second or something (and even then, a burst of multiple CC could break through that).
Which, I guess is the point of the change, but at the same time its not like Ranger has much access to it outside of RaO.
I haven’t even 100% for sure decided on race, much less name.
Leaning towards female Asura, though. Which will be quite the challenge as far as names go, since most of the lore-appropriate names have been chosen already since they’re all short and 1 word. I’ll probably end up just tossing random names into the name box until one doesn’t say its already taken.
I do have a female Asura named Chaffi that I created for starting gear, that I suppose I could delete and use that name for my Revenant. It IS lore accurate, but I’m not sure I really like the sound of it as a permanent character.
Put a title in front of the name. A lot of Asura have titles.
Yah, that’s certainly an option and one I may have to resort to if I can’t find a normal name that works and I like the sound of. But I’d rather not have a title if I can help it, since with a title you basically have to think up your characters’ backstory in advance to make the title fit that, and I’d rather have a generic name so I can come up with backstory later.
Plus, titles are usually used for particularly important characters, and I tend to play my characters more as “just average people” and not people in positions of power or authority.
I don’t agree on anything that’s a crafting material. Anything used as a material should stay out of the wallet (go into collections maybe, though, for some that aren’t like Foxfire). Having a system where you have to “buy” a similar item using the same item from the wallet would be silly and overly complicated.
However, for items like Bandit Crests and Geodes that serve ONLY as currencies, they should be in the wallet, 100%. The wallet was created for the express purpose of keeping players from having to cart around thousands of pure currencies, and Crests and Geodes fit that criteria exactly. They are literally no different from dungeon tokens or Badges of Honor, and as such should be treated in the same way (which is to say, put them in the wallet).
(edited by Electro.4173)
In the meantime, there is a great work around that does not violate the “one mouse/keyboard event per action” rule. Use some program (I use this one) to remap either mouse wheel up or down to left click (or double click if you’re a risk taker!) and scroll away!
Do this. Seriously. I always kind of shrugged that suggestion off and was like “it can’t really help that much” but it does. It makes a huge difference. I don’t even bother combining stacks of luck using Artificer any more, because I can scroll click through a stack faster than I can craft them together.
Better yet, don’t map EITHER up or down to it. Map both up and down to left click, and then just rock the mouse wheel back and forth.
I haven’t even 100% for sure decided on race, much less name.
Leaning towards female Asura, though. Which will be quite the challenge as far as names go, since most of the lore-appropriate names have been chosen already since they’re all short and 1 word. I’ll probably end up just tossing random names into the name box until one doesn’t say its already taken.
I do have a female Asura named Chaffi that I created for starting gear, that I suppose I could delete and use that name for my Revenant. It IS lore accurate, but I’m not sure I really like the sound of it as a permanent character.
You claim you didn’t get into it for the money, and yet you’re annoyed when you don’t get money for it? Hmm. OK, sure.
As for needing to reward the effort… nah. If I run the JP, I get a chest. That’s the reward. They ran the JP and also got the chest, that’s their reward. I don’t see why they need extra for pushing a skill button and jumping off a cliff a few times. Certainly not 10s extra, that’s more than what you’d get out of the chest in the first place most of the time.
Of course, I rarely take ports, since I actually enjoy most jumping puzzles anyway (Troll’s End being the exception). Even less so now that there’s no JP dailies or anything, so if I’m at a JP I’m typically there because I want to do it as there’s little other reason for me to do it. But when I do, I give them a thank you and nothing more.
Man, I don’t know if I’m just incredibly lucky or some of the people in this thread are incredibly unlucky, but I have seen very little of the horrible bile involved with the Vinewrath described here.
I definitely saw such things during the Marionette or the Scarlet fights, but every single time I’ve done the vinewrath its been pretty tame to downright positive.
Heck, yesterday I did 4 VW runs. Two were super smooth, every lane effortlessly succeeding. Which, of course, wouldn’t do much for the anger, so no surprise those were pleasant.
But one in particular was laden with lots of fails. South and Mid both failed Beekeeper. North finally got it on their attempt. Then south failed Mangler. Mid got it. Then North took down the Darkwing. I believe we were at 13 of 15 carriers lost by the time it succeeded.
And throughout all of that, I don’t think I recall seeing one single purely negative comment. It was all “nice try” and “good luck next group”. There was some actual advice going around, but all in a respectable tone, not “OMG git gud you useless noobs” type of way.
Now don’t get me wrong, I’m not saying there isn’t unpleasantness with regards to the VW. In fact, I’m positive there is somewhere. But for some people to get that over and over again in every run they attempt when it seems relatively rare in my own experience, I dunno. Maybe its certain servers that are more hostile than others and I’m on TC, which is generally friendly all around. Megaservers exist, but supposedly it still tries to group you up with people from your own server to an extent, and that does seem to work a lot of the time as I’ll see people I recognize from other runs. But that only accounts for times when I stick around in the first map I join in, not the ones I taxi into.
Even breaches tend to be pretty calm. There’s the odd “stuck in their ways” person who insists on yelling NO AOE at Platinum and Copper of course, but on the whole its usually only one or two people at most, and even fails bring out disappointment more than rage.
If the build is meant to build might stacks on your pet quickly and keep them up, mighty swap seems rather counterproductive to that end. Yah, you get 3 stacks of Might using Mighty Swap (and your new pet gets 6 stacks right off the bat) but you also clear off any existing might stacks from your old pet during the swap. Which means you have to build it up all over again. If you’ve already got 25 might stacks on your pet, then swapping them out for a new pet that only has 6 stacks now is quite a downgrade.
With multiple opponents you can build the pets’ might stacks back up quickly enough using axe auto, but you seem to imply that you shouldn’t be relying on that.
Now, if the point of the build is getting might stacks on yourself, while the pet getting them is just a bonus, then sure. Mighty Swap is handy. But since you’re using MH axe and specifically pointed out damage values of full might pets, I’m assuming that the point is more towards your getting and keeping your pet at 25 than your own might stacks.
I suppose Mighty Swap is still handy for an initial boost of Might if you already have to swap your pets because they’re getting close to dead, but I’m not sure I’d call it a key part of the build.
It wouldn’t make any sense for the Reef Drake to have torment, as wild Reef Drakes cause confusion.
I mean, our drakes aren’t always 100% accurate to the “wild” versions to begin with, but in this case you’d be changing a fitting skill to one that doesn’t fit.
Now, if you wanted a skill that was both more useful AND fitting, then do what Sticker suggested and make it that pull the wild Reef Drakes have, maybe with a few confusion stacks thrown in for good measure. The pull combined with the AoE attacks drakes naturally have would be pretty handy on groups of enemies, I think.
I was under the impression that if you ever entered a much higher price for an item like that, the game would simply sell it to you for the lowest “buy now” price anyway. Is that no longer the case?
I’ve certainly seen it discussed quite frequently.
The big problem with legendary armor compared to legendary weapons as I see it is that armor comes in sets, where weapons are standalone. You can make one legendary weapon and you’re done, you feel like you’ve accomplished something and you can use it fully as soon as you get it, whereas with armor you need to make 6 pieces if you want the whole look. Crafting one would just make it feel incomplete.
Which means either a massively huge grind compared to legendary weapons, or they give you the full set for the same cost as a legendary weapon, which might be too far in the other direction of giving too much reward for the same effort. A whole set of variable-stat armor for one of each type of legendary component would be pretty crazy.
Or, I suppose, they could have a different system for legendary armor compared to legendary weapons. Have it use something else besides the Gifts of Mastery / Luck / whatever.
The other potential issue would be making the armors visually distinct enough without making them horribly gaudy and overdesigned in order to make them stand out. I mean, there are already constant complaints about the legendary weapons that aren’t super flashy needing to be improved so they stand out more, and I remember a ton of complaining about the ascended armor not being impressive enough. So they’d probably have to go all-out with crazy particle effects or whatever in order to satisfy people. But then you have dozens and dozens of people (eventually) running around in super flashy armor sets making the game look like a rave.
Sure, there are a few armor sets with particle effects already and there aren’t THAT many people wearing those, but none of those have the added prestige of being legendary. That prestige aspect is enough to push a lot of people to use legendary weapons already, so I assume the very same would happen with armor.
Plus, since armors can be dyed, fancy particle effect legendary armor opens up a whole new can of worms where people will want to dye their particle effects (and if they can’t people will complain about it loudly, because its legendary and they worked hard and how can you not let them dye it after all that work blargblarghrabblerabblerabble). Which may or may not even be something GW2 can support. Certainly its something we haven’t seen thus far.
I agree the chat suppression can be a little overzealous at times, but varying your messages can help a lot, as its one of the primary ways the chat filter finds and removes “spam”.
Not just adding a random word or number at the end either, try to use different words altogether, put your words in a different order, that sort of thing.
