The unmitigated foolishness of asking for WvW to be balanced on what time of day you play.
in WvW
Posted by: Eliteseraph.4970
I play on low pop at night, not medium. I play on EU server. Btw, you tell me to do something about it. Exactly what do you want me to do to make people stay online during off hours?
Perhaps try focusing all of the low pop people who ARE on into a single guild. Guildwars 2 allows people to be in multiple guilds at once. Talk to the other people who are on, see if they’re interested in WvW. Maybe they like being stomped as little as you do. Maybe they’re willing to work together to do something about it.
It’s been proven time and again that a smaller, more well organized and disciplined group of players can often accomplish amazing things.
You act like it is my fault that people are not online during those hours, and my responsibility to fix. You act like it is the players responsibility to fix the high pop vs low pop issue at some hours.
I do not claim that it is the players’ “fault”. I do, however, claim that the players CAN do something about it other than complain on the forums about how unfair a game that is meant to be unfair is. As the example of my last sentence in the OP stated: When a huge enemy force is coming for your keep, do you come to the forums to complain, or do you fight as best as you can? The only difference between primetime and off hours is the scale.
ANet could provide mechanics which would fix it (dynamic pop limit), making it medium pop vs medium pop, without moving any players around between servers.
Well gosh! Maybe Anet could come up with a magical system that tracks how well a server does and then matches it up against other servers that are closer to their own skill and population levels? Man, wouldn’t that be great!
And people wonder why I come off as such a smartass when I post….
As I wrote elsewhere, people don’t only leave WWW because they need sleep, but also because of having little to no chance of getting any points (catch-22). At this point the only outcome of the WWW is a bleeding wallet and close to zero rewards. Don’t blame the player for an unfair matchup system please.
The only complaint that people are making is that they don’t have their cake right now! The matchmaking system will balance out the servers eventually.
In the meantime, however, people aren’t even willing to try and work for their server and want Anet to force the game to make it easier for them(potentially screwing up the matchmaking even more). They aren’t willing to put in any effort to organize and want the game to do it for them with arbitrary buffs or debuffs or limitations on what they’re up against. They would rather roll over and not even try at all, or come here to cry about it instead of making the attempt.
The worst part about it is that even some of the people who are fighting and working hard during primetime are asking for changes that don’t even effect them at all. They want the game to limit what happens to other players while they themselves aren’t even playing!
But to get back on topic: Exactly HOW is there little to no chance of capturing points, anyway? How many people does it take to capture a camp? A Tower? A keep? Even a single player can apparently take on 10 enemies and successfully cause problems according to the thief forums(realistically more like 1v3 or 1v4).
But what if you can get even five of your own people to work together? Run around the map breaking supply camps and killing Dolyaks and scouts. Maybe attract some random people from the enemy to fight you. You might get smashed by a 30 person zerg, but so what? At least you’re fighting.
Now maybe you do that for a little while, and you and your four people keep at it and start to learn how each other plays. You start to get better, maybe get a voice chat going like Ventrilo or Mumble. You start to coordinate, and practice, and gear up. Maybe you still get zerged every now and then, but maybe your time and effort pay off and you start to smash people, even groups larger than your own. Maybe pick up a few more off-hours players along the way. Maybe next thing you know you’ve got a guild of players who are determined to fight in WvW and have fun no matter what happens.
And maybe, just maybe, along the way you find out that the effort was worth more than a complaining forums post, and what you did accomplish was much much sweeter because of how ‘unfair’ it all was.
This is the kind of approach to gaming and PvP and WvW that so many players don’t even consider. They just want everything handed to them, and don’t even see the potential that a map full of enemy controlled points presents.
(edited by Eliteseraph.4970)