Oh, so then SoS/SoR players just stopped playing this weekend or something? Are you guys just demoralized? Oh, and lets not forget that a couple of weeks ago there were multiple SoS and SoR players saying that the TRUE fight happened on the weekends, as coverage issues were much less glaring. Has that statement been retracted now? Hilarious.
Quite a few players are logging in less and less. I doubt it has much to do with JQ, but more to do with the lack of updates in WvW. It’s getting stale man, like a bed with unwashed sheets, you can only lay there for so long before it feels too dirty. WvW just feels dirty to me lately, it needs some fresh sheets.
I wont go near a suspicious bush without protection.
It would be cool if you could hide in a suspicious bush then pop out and surprise anyone nosey enough to inspect it.
You can take my fuzz box, but don’t you dare touch my Wah Wah Pedal.
You can keep the Wah Wah pedal, just don’t touch my G-String.
Add a critical healing attribute, fixed.
Critical healing would not affect regeneration, just healing, giving a percentage chance
to get a burst heal.
Score? Anyone? Stuck in real life for another three hours
This thread is a joke right? I would trade all of these stolen abilities for F1-F4 worth of guaranteed thief abilities like other professions have the luxury if having.
Anyone got a score update? Preferably with a Yak or Goat in the picture (I like goats more).
Who’s to say there isn’t a test Krewe? They might still be under NDA
@FlyingK
Imo it should heal for as much as a sigil of fire does damage, and using the same internal cooldown.
And why is there a crit damage attribute but not a crit heal attribute? This in itself is unbalanced.
I don’t like taunt mechanics that grab aggro. I would like to see a taunt that causes frenzy though, buffing the targets damage but making them take more damage also.
Would be great if they removed traps from the thief and gave them taunt (frenzy target), Bluff (confuse target), distract (resets target) and misdirect (Forces targeting change).
All three light armour professions are magic based mate. Your best bet would be to look at the medium armour professions for a less magical approach.
Rng hates me but I still keep opening them, I know its stupid but…
Same here. I can’t help myself, curiosity trumps virtual currency in my case.
Since you aren’t aware of this: Thieves only unstealth when they successfully hit their target. If you dodge or block, they don’t unstealth, although you have made them waste initiative.
No initiative wasted if those 13 shots are from sneak attack. Which is what I suspect has happened. The thief probably used sneak attack twice with a vital shot thrown in at the end (6×2+1)before he waited for the block channel to finish.
stating fact
Sadly your “state” is mostly used as an excuse, don’t confuse passive-aggressive posts with reliable and objetive ones, no doubt that you ‘ve been complaining for last couple days :P, you’ve been using “coverage” in almost every post, when people actually acknowledge this… but you keep insisting on it
In his defence how is it any different from people chest beating about dominating the entire map when we all know there is little opposition?
Personally I’m not phased by the scoreboard at all, when we are losing to superior numbers I just roam and search for the smaller fights. Zerging is boring imo
It works fine with a guardian using Magi’s gear (p/v/h)
Yeah, I don’t get why we don’t have combat staves. We only have magical staves. I’d like my warrior to be able to fight with a combat staff.
Thief should definitely have a melee staff as well. The traditional RPG thief/acrobat used a staff so it would be perfect for the profession with traits based in the acrobat tree.
I’m really surprised spears aren’t in GW2. A one-handed spear would use:
- First skill chain would be melee chain with vulnerability or bleed on the third
- Second skill would be a medium ranged throw with projectile finisher
- Third skill would be a control (trip knockdown) or condition (bleed stack)
- Only useable with a shield offhand
Personally I think every dungeon should have three versions
- Story mode: Solo/Duo difficulty (1.5 players)
- Explorable: Level equivalent group difficulty (CM 45)
- Heroic: End game difficulty tuned for 80
I don’t hate the difficulty of explorable but it is obvious that it was tested by characters well above the level range. I also dislike trash mobs being harder than bosses, a well tuned dungeon should have:
- Respite: trash is low health/high damage to make the player feel heroic
- Teaching: trash teaches the players to use specific skills (dodge, projectile blocking or reflection, interrupts)
- Ramp up: Trash is difficult and ramps you up for the boss
- Bosses: For the real difficulty and epic challenge
Score update. I guess the EU teams are going to bed eh?
Or most of us are alt training and taking advantage cause the match is pretty much wrapped up lol.
I was going to quote emperor Palpatine and make a meme with the pope on it, saying something about “Your faith in your friends blah blah darkside something something…” but I’m late for work. Have fun with your alts lol
I see this thread deteriorated quickly. Chest thumping, QQ about chest thumping, QQ about coverage, seriously guys, have a kitten beer and get back to fighting. All three servers look like kittens to me. Chill the kitten out.
This is incorrect. I have taken Dreaming Bay keep with 3 players before, a warrior, thief and mesmer
That’s not solo. Solo means one person. There’s a specific reason it’s incredibly difficult to downright impossible to take a keep or a tower with less than three people. I’ll let you figure that out.
You can get up any siege solo you just have to place it well and take your time.
Guards will respawn in the time it takes you to run supply can ruin what hard work you put into that ram. Not to mention you have to deal with regularly respawning veterans while you ram the gate, veteran archers attacking you from above, and even when you break in you have to solo a champion and more veterans.
That’s assuming that in those 15 minutes no player checks on those white swords in the tower. lol.
You said solo a tower and went on to say it takes 3 people to use a ram and 5 people to use a catapult. My reply was in response to the siege and to say that it is definitely possible to take a keep or tower using multiple catapults with less than 5 people. This was also in NA Tier 1 mind you, where nearly every objective has at least one player sentry and extremely fast response times. There is nothing to figure out. I’m yet to try to solo a keep, but a tower is cake if the opponent is otherwise occupied and there are people to divert attention from our wetwork.
I’d rather roam solo and get a few victories alone than have a lot of victories just by following a group wondering if I need to be carried.
you realize that you can’t really take a tower solo right? You need at least three people to get up one ram. Five people to get up a catapult, ten to get up a trebuchet, etc. etc.
A ginormous part of wvw is siege and assaults won’t succeed without large numbers of people.
This is incorrect. I have taken Dreaming Bay keep with 3 players before, a warrior, thief and mesmer, using two catapults and just taking advantage of a server that was being lazy by not posting sentries. Portals were only used to speed up supply to the catapults and were not used to infiltrate or bypass walls.
Although I think if they remove AOE caps they should also remove boon caps as well.
I wouldn’t have a problem if they removed boon cap, healing cap or any other cap. In the case of AH guards and similar traits, the trait should have the a cap or charges.
The best part of GW2 is the dodge mechanic. I can’t play any other MMO that doesn’t let me dodge or evade attacks coming at me — and I’m not talking about using LoS like in WoW. I wish every game got rid of “hit chance”, and just let you either dodge it or not.
This.
I have tried to revisit some of my previous MMOs but just cannot go back to stagnant combat. I wont even look at another MMO unless it has active dodging now.
Chests should not drop anything below rare quality. Not in dungeons, not in WvW, not in open world or Fractals. Exotics are already easy to acquire, anything below exotic is just salvage trash after one week at level 80. At least a rare has a chance to give an ecto (although I tend to get less ecto’s even from Blsk and MSKs lately).
Your average assualt style rifle has 16 rounds so that 80 shots, no one has 100% accuracy, just an FYI. Sometimes shear numbers beat training and superior fire power.
That’s from one roamer to anouther.
The good ones use 30 :p and the psychological impact of 5×30 bullets whizzing and cracking through the air and splattering blood, faecal matter and brains all over the farmers would be enough to stop them in their tracks long enough to reload the next clip. AoE with no cap has a similar psychological impact on a zerg, the trained will adapt and overcome, the untrained will panic and scatter.
Remove AoE cap. Problem solved.
I don’t want to see the removal of zergs, but I do want to see them take the full brunt of AoE. A good zerg will adapt, split force and converge on the AoE group. A bad zerg will charge through the AoE and come out the other side with much less zerg or they will panic, scatter and not be able to recover.
Elementalists have 20 weapon skills on one weapon (60 total)
Engineers are able to rotate through kits to have access to up 20 weapon skills also.
Thief gets 20 weapon skills total, only having access to 10 with weapon swap and shares initiative on both. I would rather have cooldowns and 20 weapon skills at my disposal (4 without cooldowns) than only be able to spam an ability 3x before running out of initiative.
Elementalists and Engineers have far more versatilty than any other profession with Warriors not far behind them.
I main a Thief in WvW/PvE but I have more success and fulfilment playing my Ranger in sPvP and to some extent my Guardian and Engineer. I don’t know what it is, I just don’t enjoy the Thief, Mesmer, Elementalist or Warrior in sPvP. I love my Ranger in sPvP but not PvE or WvW. I think the Thief, Elementalist and Mesmer are popular in sPvP because they have multiple ways to chicken out of a fight if things turn to custard. This is why I enjoy my Ranger more, because if things turn against me, I actively have to use my skill to flip that situation, I guess the added challenge gives me a more rewarding experience.
If this game was subscription based, would you be willing to pay to play this game monthly? Why or why not?
Do you think GW2 would have flopped if it was launched as a subscription game?
No. In it’s current state I would not pay a subscription for GW2. The main reasons for this are due to DR on farming, terrible RNG and mediocre group PvE options (No raids, unrewarding dungeons and chest drops). If rewards were granted like a subscription themepark then I would subscribe but I would not in it’s current grind state.
As for the last question, I don’t think GW2 would have failed in any case, I don’t think it has failed as B2P. There current business model is probably better than a subscription because it works like a casino slot machine, people continue to pump money into the gem store to convert gems to gold because it is too time consuming and luck based to improve your financial outcome without it. Subscription would yield a set amount but the numbers would have looked worse when the initial spike of population dipped.
Tybalt should have been the Hero. Treefern is just so boring.
GLHF
Defeating the Queue Boss Zzzzz
Don’t forget… last night was drunken, naked PvP night for my guild as well. So if you thought that group running around borderlands may have looked a bit… odd… well, there you go.
I saw one naked guy.. the rest must have been unrendered lol.
was roaming for about 5 hours tonight with a assault squad. Not many small skirmishes to be had during oceanic prime.. we kept running into JQ and SOS Trains.. got maybe 5 good small scale fights all night and about 20 badges. I wish there was more to do for smaller groups, I prefer brawling over culling wars.
No such thing as naked PvP in GW2. Everyone is a Nevernude.
(edited by Elthurien.8356)
Well done in SoR Borderlands SoS. We tried to hold you off as long as we could but I think we lost the psychological battle in the end. By the time you took Garrison we had about 7 defenders.
…and DC’d now and can’t get back through the authentication server… FML
(edited by Elthurien.8356)
The question needs to be asked, “Is JQ truly a North American server?”
Maybe WvW needs to be restricted to say 6:00 a.m. – midnight Pacific.
That’s 18 hours of potential game play and 6 hours to rest.
If this is inconvenient for players outside the North American time zones, then their own regional servers would be available.
This is actually the only viable solution. WvW should really be restricted to 16-18 hours of play, based US or EU sets of servers. It has its problems but I think that overall it would help make WvW better.
For instance, it would immediately make a number of servers much more competitive.
This kind of suggestion is rude to players from other time zones. Anet clearly stated that no player time is valuable than other.
Not rude at all. Just a simple solution to a problem that was probably not anticipated and needs to be addressed. Or why even bother having European and North American servers.
Maybe that’s the solution. Just have universal servers. Or have universal. North American. And European. But they way it’s working now is beyond rude to North American players. Way beyond rude.
It’s not rude at all, it’s 24/7 RvR. In the idea you proposed you are alienating people that work split-shifts, graveyard shifts and everything in between, not to mention Oceanics that are working on odd schedules also. Which is why ANet will not accommodate 9-5 NA and quite rightly so.
I would just like to say this is the closest match up in real 3 server terms that I think we have all experienced and its been a lot of fun for me and from this recent batch of posts it feels like others have found the same. Last night there was still only 10K between all three servers. Today the gap is a bit wider by hey, its Thursday and only 24 hours left so I guess you kinda expect that at some point. I was hoping it would stay really tight all the way to the end but maybe not. We can still all have alot of fun though right?
I spent my time on EB last night and what really struck me this match up when I thought back over the days and made me realise out tight this match up actually had been was how many times SM had been flipped during the week. Several times during a 24 hour period regularly. I remember SoR geeting a WP once and maybe SoS did but i dont think I saw one from JQ in my play time anyway.
I know JQ has better coverage and a wider player base at present, we all know that to be true if we are honest with ourselves but both SoS and SoR have fought really hard this week and I never felt safe at all in the last few days and I am really proud to have been part of such a great match up. We have had some real McCoys in the last few weeks and I did wonder if this week would be as good and it has surpassed my expectations. You might think this has been easy for us but both servers pushed us very hard and we had to really maximise points when we were strong and hold on by our fingernails when we were not. There have been plenty of times in the last 6 days when we have been ticking last. The score evolution chart on millenium really shows this http://mos.millenium...ervers/view/29/ its only in the last 36 hours we started to slowly pull ahead.
Not quite but close. SoR had a week match that ended in all three servers within 1k points once (possibly twice) against Darkhaven and some other forgettable server.
It has been great this week though, although I haven’t had as much time in WvW as I would have liked.
I would definitely be interested in seeing how Cantha and the other human cultures adapted and changed over the past 200 years.
hey guys let’s leave out anything asian but keep all the christian holidays!
LOGIC!
You obviously aren’t aware that cultures celebrated the changing of seasons and other astrological occurences long before our modern day religions. Everything changes with history but the celebrations remained.
… I’m going to lol if I get infracted for this.
I would like to see solo/duo explorable modes that offer half the reward. Half the reward for half the challenge seems fair. This would do nothing to harm the 5man players but would provide additional content for players that just don’t enjoy 5 man content. ESO is on the horizon with dungeons for 1-1.5 person challenge, Raid, Group and RvR content, GW2 needs to pick up it’s pace or get left behind.
Most of my Hardcore PVE friends ditched GW2 months ago, waiting in limbo for something that provides a challenge with equal reward (and because they hate token systems).
I don’t really care where we end up on SoR. We made it to T1 and that is rewarding enough for me. I look forward to climbing back up the ladder, revisiting old friends and stealing their castles. This is just like a new season in a football game imo.
I would rather just have solo dungeons designed for 1-2 players or more mini-dungeons. The mini-dungeons in this game are brilliant, there should be a mini dungeon for each of the main dungeon themes.
I have never found a problem with doing this achievement. Whether I am gathering/harvesting, doing map completions, WvW or Dungeons I always seem to stumble on players or NPCs that need reviving. There are plenty of villages that are under constant threat of invasion events.
Culling has been worse since Fridays patch. Last week it was amazing.
2600k @3.4
GtX590
12Gb RAM
Anyone else seeing a pattern here (NVidia)?
Take away the scoreboard and they will complain about the maps showing occupied territory. You will never motivate people that crumble under pressure, the psychology war is half the battle in WvW. You don’t see this issue in the higher tiers because the players understand this psychological battle and know how to push through it.
I think dungeons should scale to however many players enter (with a cap of 10)
It would be great to have a solo version of the dungeons in this game.
YES
If it means :-
More skills
More TraitsI don’t have enough or I am bored with the skills/traits available at the moment, not enough build diversity with the characters…
I would be happy if the expansion just gave us horizontal progression through variety.
Keep us at 80 with the current skill point per experience bar filled, but give us new weapon skills that we can swap out with current ones to give us more variety without more power creep.
In the case that the OP mentioned, I would have killed the mob anyway and said that I was getting my daily kills :p
I don’t really enjoy group content outside of WvW. I wish that dungeons all had a solo option as well. The times that I have pugged dungeons, the groups tend to cheese it by bypassing it or exploiting terrain to skip it. GW2 is for the most part a “play how you want” game, and it seems most people don’t want to group as is evident by the OP. I help other players in my travels but I have no desire to make new and lasting friendships, not because I’m unsociable, but because I already have plenty of friends and have enough trouble staying in touch with all of them in game.
I really do wish they had a subterranean zone (a full zone) in GW2 that looked like a cross between Ascalonian Catacombs and the Forsaken Fortune mini-dungeon in Lornars Pass (complete with traps and puzzles). Ideally that zone would have solo sections, group sections and squad/raid sections where people would bump into each other with the possibility of grouping up for harder stuff.
I get my dailies done just by playing naturally. Some players like to cheese it but I don’t understand why they would, do they get no enjoyment out of playing the game and just play a tick and flick sheet of tasks? sounds boring.