Nope, when people have a viable build they don’t bother to look for new ones.
as a thief in sPVP i can run around with DB easily taking down people with150+ Bleeds and evading 80% of attacks, same build on WvW can capture camps by tanking everything and taking it down in under 60s..
as Necro, Guardian, Ele there are simply easier builds, you rarely see them running anything away from the meta ( ex DD ele etc )
And warrior’s version i use to troll sPVP with 18k(even 20k crits)
Again, in the competitive scene, there is no space to run around with a rifle-warrior and other WvW builds. That’s not gonna work.
Well 25 stacks might on a permanent duration (if specced right) is a bit too strong. Also consider that there is no class which can spread this variety of conditions so fast and so easily (eg. necromancer lacks of burning). No other class is so fast in killing point defenders, due to permanently hit grenades.
I think some little tweaks could bring HGH to a balanced level.Its Grandmaster trait man. Other classes stacks might too.
I know the traits. Could you give me another example of a class that can stack 25 might on its own for 40 seconds?
Warriors, thief
Theif have our grandmaster trait as a minor trait, with venoms ofcourse, also u can trait to get base 15s might on every dodge/stealth depending on build.
all you gotta do is use the same rune set up
Necro, Guardian can also perma 25 might.. but not for 40s, its a shorter window when they have to spam skills and a little bit more of a hustle so i didn’t add
why arent people playing it ? because no other class has been nerfed so harsh than after every patch we all need to find new builds..
The reason why these builds are not played is another. They are not viable enough.
Well 25 stacks might on a permanent duration (if specced right) is a bit too strong. Also consider that there is no class which can spread this variety of conditions so fast and so easily (eg. necromancer lacks of burning). No other class is so fast in killing point defenders, due to permanently hit grenades.
I think some little tweaks could bring HGH to a balanced level.Its Grandmaster trait man. Other classes stacks might too.
I know the traits. Could you give me another example of a class that can stack 25 might on its own for 40 seconds?
I hope people won’t get glory from custom arenas. Else someone can just “sync” their rank
The devs mentioned earlier that they allrdy took this issue into consideration.
I’m wondering how this is working, when you can lock defending skills and toggle down-state. These settings would even encourage the glory-zerging.
For me that has absolutely no representation of the different roles. A guardian doens’t kill when holding a point, because most ppl just push to other node instead. An ele which is roaming to far is never likely to cap the point nor kill someone. A thief is never really killing ppl while defending a point. The only class that fits into your list is probably the close-point defender akka mesmer.
Well 25 stacks might on a permanent duration (if specced right) is a bit too strong. Also consider that there is no class which can spread this variety of conditions so fast and so easily (eg. necromancer lacks of burning). No other class is so fast in killing point defenders, due to permanently hit grenades.
I think some little tweaks could bring HGH to a balanced level.
My frustration is with rank 1-8 ’s coming in and saying first time here whats going on what this what that…etc etc….having no clue about maps secondary objectives etc etc…I understand everyone starts somewhere…we all did. I get that.
But why doesnt anet implement some system similar to LoL where say you can’t do ranked aka tpvp until your at least rank 20 or something …. it’d smooth the transition between spvp and tpvp 10 fold….because at this point I feel forced to find a premade each time I play this game now.
This or a similar solution from GW1, where for e.g. in HA, a clip popped at the beginning which showed all important stuff and explained secondary objectives of the actual map. This would be better for new players, instead of this window with the short explanations. Then ppl actually would see what is what.
Just now…14k retaliation kills me, with very low power, p/d thief playing, I die because retaliation is 90% of my hp. That’s broken.
But you know that you can see all active boons on your target? It’s more like your playstyle is broken than retaliation.
Your answer is really appreciated. If ppl would think further, they would get to the same point as you. I think the idea of an objective to be the central point and not the conquest would open alot of possible other modes. For me this is the better direction to go.
I don’t think that limiting will repair the balance issue. They should better rework the classes and give them more diversity instead of 90% garbage traits. I mean we play bunker-guard and off-guard. So just because A-Net can’t handle Ele-Class, we should change our setup?
What annoys me most about eles is they’re really not hard to play well. Just keep swapping attunements and spamming anything that’s off cooldown works just fine. Chances are people won’t kill you.
If you cannot defeat an ele that spams skills off cooldown, the problem is you.
I don’t recall ever saying that I couldn’t beat a bad ele.
But I think it’s silly that 80%+ of the effectiveness of a d/d ele can be achieved by spamming random attunements/abilities and RTLing to safety.
That top 20%… yeah. Now that’s where I’m likely to end up as a corpse.
People keep saying it’s hard to be a good ele. No it’s not. It’s hard to be an amazing ele, it’s still surprisingly easy to be a good/op ele.
Wait… so you beat those 80% you consider just spamming and maybe some of the other 20% and since you can’t win against the rest the class is unbalanced? Have you thought maybe that you are not as good as you think?
Also I found thief and mesmer much easier and much more boring. Got tired after 3-4 hours t/sPvP.
I read through all the posts and still no counters to my arguments. All I see is people crying because they can’t adapt.
I have played many classes and to me the most OP build and class is a “balanced” Phantasm Mesmer, with retaliation and conditions and tons of healing. Due to the Illusions you get hit a lot more often from Retal than lets say a Guardian, and this build can do loads of damage via the Phantasms. You can also use rune of the Air for good measure as “poor man’s retaliation”.
PPl crying because in TPVP, there is no option to adapt to an ele. You can’t play garbage like “phantasm with lots of retaliation and tons of healing”. Your team will laugh at you and prolly say you should go farm hotjoin again.
And please don’t judge on other ppl if you are not that good as you think you are…Again I only see insults and no actual argument. Good job Mr Leaderboard. I bet you I can call the guildmate that made that build and you can have a fight. You won’t be able to win once…
As much as I like your sarcastic post, I have to say: This game is balanced around Teamfights and not around duels. So ye, I can come with my unkillable cantrip-ele and we will fight for 2 hours. But in a tournament your build won’t help the team.
Overall on a competitive level, the ele is just a bit too strong. And that’s the meaning of like 99% of the whole communitiy.
The amount of entertainment that I gain by visiting this forum..it’s unparalleled, between a laugh and and another, I can keep my sanity in check while writing this 10000 words report….what I can say..ty lol.
I’d say insane ppl tend to tell others they’re sane.
What annoys me most about eles is they’re really not hard to play well. Just keep swapping attunements and spamming anything that’s off cooldown works just fine. Chances are people won’t kill you.
If you cannot defeat an ele that spams skills off cooldown, the problem is you.
I don’t recall ever saying that I couldn’t beat a bad ele.
But I think it’s silly that 80%+ of the effectiveness of a d/d ele can be achieved by spamming random attunements/abilities and RTLing to safety.
That top 20%… yeah. Now that’s where I’m likely to end up as a corpse.
People keep saying it’s hard to be a good ele. No it’s not. It’s hard to be an amazing ele, it’s still surprisingly easy to be a good/op ele.
Agree. The skill-gap for ele’s are much lower compared to other classes in its effectiveness.
Is this topic about mesmers or eles? I don’t know anymore because the 2 best Mesmers of the world are argueing about what confusion is doing.
I hope you can stop your little war and be adults again. Thanks
You will always have problems with mesmers and so on. The reason behind this is not that your a bad engineer. I mean you could be the best engineer ingame, but if you don’t know all the mechanics of the other classes and how they work, you will never achieve a high play. It’s like facing something you never seen before in your life and you have no clue how to handle this situation.
What helped me alot with mesmers was really simple. I created one, asked a good mesmer how he play his build (traits,runes,weapons) and then I started playing it. What also can help is when you find a mesmer who will duell with you. So you can focus just on the mesmer and not on other distracting things.
Bhagwad, look at the ranks of your team and then look back at your post.
By now you should know that your post has no sense or anything of that nature.
This thread is the reason why I hate hotjoin and its mentality.
Remove hotjoin and these threads etc. won’t pop anymore, because ppl have actually to play for tactics and not for zerging.
They wouldn’t add spectator mode in a big tournament because people can tell there buddies what the other team is doing. As far as I know they are adding it for hotjoins, they are thinking about it for tournament games.
But yes 1 big tournament a day would be nice.
They can put a delay on it u know. I cant imagine a tournament without spectator mode.
Yes just 15 mins delay its fine.
Match can be observed as soon as it is over. Like in gw1.
Thanks for organizing the SOTG.
(Though I doubt it will help or change something)
But you know that the max. number of guild-teams playing is around 30?
Compared to GW1 this is another joke and the reason why they did single-player-leaderboards.
RTL castable on target only, like mesmer’s illusions and phantasms.
Done
This would result in making the meta-ele nearly unviable, as rtl without the need of a target is the only thing because this class is working in tpvp.
They could still bunker and dps, they could still approach a contested point with a target with rtl…it would only bring down the ele “Oh crap rtl away for your life then heal up and go back” troll playstyle (That i consider ele’s major issue atm) and the ability to cross the whole map in 5 seconds….seems fair enough to me, they would still be much faster than other bunker specs…with less mobility than thieves on roaming, how it should be…they would work anyway imo, just a bit more fair maybe..
They could do everything they want. If it’s viable anymore is a different question.
RTL with a target makes elementalist not a faster roamer compared to a guard that use sword-port / judges intervention.
For me personally, nerf rtl is not the way to balance it.Judge’s intervention is an utility skill…so if you compare flashing blade+judge’s intervention with rtl+lightning flash you get pretty much the same effect…with lightning flash requiring no target….so the ele chain would probably be still better…allowing you to “free target” roam more than a guardian
Convinced. Still an ele has no chance to get out of combat without rtl. while it’s much easier to running away with a guard.
RTL castable on target only, like mesmer’s illusions and phantasms.
Done
This would result in making the meta-ele nearly unviable, as rtl without the need of a target is the only thing because this class is working in tpvp.
They could still bunker and dps, they could still approach a contested point with a target with rtl…it would only bring down the ele “Oh crap rtl away for your life then heal up and go back” troll playstyle (That i consider ele’s major issue atm) and the ability to cross the whole map in 5 seconds….seems fair enough to me, they would still be much faster than other bunker specs…with less mobility than thieves on roaming, how it should be…they would work anyway imo, just a bit more fair maybe..
They could do everything they want. If it’s viable anymore is a different question.
RTL with a target makes elementalist not a faster roamer compared to a guard that use sword-port / judges intervention.
For me personally, nerf rtl is not the way to balance it.
RTL castable on target only, like mesmer’s illusions and phantasms.
Done
This would result in making the meta-ele nearly unviable, as rtl without the need of a target is the only thing because this class is working in tpvp.
This thread is nearly off topic, because guildwars 2 in it’s actual state is a team-based game and has absolutely nothing to do with 1v1 (not balanced around it, no modes in it etc.). Absolutely no sense what I read here.
can i say just 2 words?
Spirit Watch..
pls anet either give the rtl fix and invuln or just remove it from rotation..And ele is not the only problem.Guard is also pretty much frustrating to deal with as well as..ranger.
I only see those 3 classes and its amazingly frustrating to deal with it especially when you soloq.
They will slow down the movement of RTL while carrying the orb. That’s an offical response from a PvP-Dev.
u cant criple and chill lightning, should u also be able to cripple,chill and imobillize teleport?
RTL = a bigger gap closer
Lightning Flash = Stunbreaker / “Step”They’re not the same type of skillz. RTL should be definitely affected by chill/cripple/immobilize, as other gap closers like Rush and Whirlwind allready do.
rtl is not the same as leaps and charges. Its a unique skill with a unique mechanic, case closed.
It is still meant to be one cause you are able to target attack. The only difference is that you’re 5 weapon skillz are locked in its duration. Case closed.
by that logic so is lightning flash and flashing blade.
The offical description: "Ride the lightning to your FOE, then strike all nearby foes with an electrical burst. "
It’s intended to be a gap-closer by A-Net and its description. That’s what I want to point out.
If you won’t face more than one projectile based class (engineer, ranger), this is not gonna pay out.
u cant criple and chill lightning, should u also be able to cripple,chill and imobillize teleport?
RTL = a bigger gap closer
Lightning Flash = Stunbreaker / “Step”They’re not the same type of skillz. RTL should be definitely affected by chill/cripple/immobilize, as other gap closers like Rush and Whirlwind allready do.
rtl is not the same as leaps and charges. Its a unique skill with a unique mechanic, case closed.
It is still meant to be one cause you are able to target attack. The only difference is that you’re 5 weapon skillz are locked in its duration. Case closed.
I’m not trying to suggest with my post that elementalists should be nerfed and have any viability removed. I’m saying to tone down the cantrips and regen available and offer more build diversity for elementalists.
In regards to the dodge vigor/energy sigils it’s the fact this class has the damage mitigation of these dodge rolls combined with sustain and a wide array of boons.
The feedback I want from this thread is peoples constructive suggestions on how to change the elementalist making other builds viable while also keeping this viable, just toning the effectiveness of the build itself down because I do love the function of a support class in this game, and the elementalist has the tools do to that very well.
You allrdy served yourself. Reduce the duration of boons given through cantrips and attunement switch. It’s the only thing which wouldn’t destroy this build. In the meantime the traits from fire/air should be reworked into something that is usefull (by this I mean not buff it, but make it something an ele can profit from)
u cant criple and chill lightning, should u also be able to cripple,chill and imobillize teleport?
RTL = a bigger gap closer
Lightning Flash = Stunbreaker / “Step”
They’re not the same type of skillz. RTL should be definitely affected by chill/cripple/immobilize, as other gap closers like Rush and Whirlwind allready do.
Armor of Earth isn’t OP itself. It’s the traits that buff it insanely (Vigor,Regen,Condi-Remove, cd-reduction). Compare it to Guardians “Stand your Ground”: 24 cd for 6 sec retaliation and stability, plus 2 condi-remove, which turn into boons.
In Hotjoin everything is possible.
+1
Goes in the category of old suggestions (like cast-bars, observe etc.)
Well it’s pretty hard for an ele against ranger/engi due to heavy imobilize and constant conditions.
Always better than being a mesmer vs rangers or hgh
True that. Counter classes for mesmer.
Well it’s pretty hard for an ele against ranger/engi due to heavy imobilize and constant conditions.
maybe anet should ask some elementalists who made more than 2k tourneygames than a necroplayer. people cry about elebunker because it seems to be unkillable in a 1v1 ???? (engi will rip apart eles, good ranger can do the same…)
cantrip ele is not broken imo (many people just suck 1v1 and have no theorycrafting skills and play bad builds) …just buff warrior
Even Phantaram said the same Thing. If you wanna offend ppl then make sure you’re above their skill Level. Otherwise it’s just embarassing.
The balance or imbalance is a consequence of the traits and not the amulets.
So I have to give you a simply “NO” for this.
The engineer hate is really coming strong this week. More nerfs inc for us, but maybe we’ll get another awesome buff to turrets to make up for it!! Woohoo!
Definitely they need a nerf. We need to take their only viable build away to make it as usefull as the warrior. Or mabye we will see banner-warriors and turrent-engis in the near future. Can’t wait for it…
This map is actually very frustrating. At least one HGH engenieer who spamms grenades from one of the colums all day long .Then 2 Eles (preferably with arcane shield) which either roaming or capturing the Orb. Maybe a guard with focus which can also capture the Orb fast and a Thief/Mesmer and here you have your META build for spirit watch. Its like the META build on the other maps and you cant do a kitten actually. They run into the first fight with 25 mightstacks up thanks to eles and guard. If you focus on Orb 3 of these guys will just block your damage away in the right Moment. If you focus on point they also have an advantage due to the combination of good burst and heal.
Its not even funny anymore…And its not a L2 kitten ue. Especially the engenieers are ridicoulus (sorry bro’s but 25 might stacks + the conditions they apply that fast that not even a cantrip ele can remove them [who is best condition remover in game] is way over the top).
It’s definitely a Learn-to-make-tactics issue. Even against an engineer it’s easy to cap the orb though. And there is no meta setup. You not mentioned ranger, which is definitely one of the strongest on the map.
BTW: why you need 25 mights stacks to cap the orb? you just split up and run to the nodes and one guy of your team is capping. There is not a huge teamfight so might is not really important.
Actually I really appreciate this map (guess I’m the only one here). It’s not so focused on the conquest overall. The only “little” problem in my point of view, is RTL. It’s not applied to the movement reduction so far (you guys allrdy mentioned you will add this). The problem I have in general is that RTL is not even considered by conditions like cripple and chill. If this would be the case you wouldn’t see so much eles on this map (even if a guardian is a better orb-runner).
Thank you Empathetic Fighter,you are such a sweet guy..I not sure tho,maybe someone found a way
:) Edit: Even when it would exist a way to avoid loosing rating, A-Net wouldn’t reply officaly on it. There’s a communication strategy behind every enterprise, which says in easy word: don’t tell your faults, that are not officially proved by a third party.
Great Job!
Like Galileo who told ppl the earth is round.
It’s good to see a detailed analyse of a player, who actually knows what he talks about.
Though i think Phantaram helped you
. Keep up those posts (mabye you can do this for other classes)
I’d say NO.
Because you stay in the roster, even if you close the game, till the match is ended and the ratings are edited. I think A-Net considered that allrdy.
And the trait for your F3 to drop 3 conditions aswell, passive condi removal every 10 secs and depending on weapon choice, a symbol will grant a boon and tht will remove a condition (I think, it’s been a while).
Thanks for the editing: To be annoying and correct you, it’s the F2 by default
Oh god, this thread has no future.
To topic: a good mesmer is indeed hard to catch, but definitely not hard to target. The stealth is not a problem at all. It’s more about the phase retreat and the dodge roles.
I think A-Net is aware of this issue and will find a solution.
I’d say this issue is the most important thing A-Net has to fix.
Still I don’t get why ppl jumping on this topic and flame the OP for his opinion.
What he probably tried to tell us is this: Make the best out of this “terrible” situation we have now. Instead of complaining and QQ the whole day about getting farmed from premades while soloqueing, just form a team or accept it, as it is.
Quickness nerf was okay. Time-warp is balanced, thieves are fine with the signet. Even banner warrior “can” be viable. Though it’s not the quickness itself that ruins the warrior. It’s the class overall, which was based on 1 utility. Now A-Net has time to work restructure it. Guess we have to wait another month, but better than the old ninja-quickness.