Showing Posts For Essence Snow.3194:

Not in patch notes, but thank you.

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

Every single major update has several changes not mentioned in the update notes though.

Serenity now~Insanity later

Returning player, going for Twilight.

in Crafting

Posted by: Essence Snow.3194

Essence Snow.3194

Good advice, anzenketh. That’s really helpful and I’m sure Informer will give that a good look.

Just disregard the precursor crafting bit, because that’s not happening any time remotely soon.

Serenity now~Insanity later

Mystic Forge Stones give lower level results.

in Crafting

Posted by: Essence Snow.3194

Essence Snow.3194

All i got are regular skins but 78lvl. I hoped for precursors. If you are right my chances with this change were reduced. Did arena.net explain it somewhere?

Your chances for a precursor are the same as they’ve always been.

You can put 4 level 75 items and get a precursor you know.

As long as the AVERAGE of the 4 items is at least 75, you have a shot at a precursor. You could put two 73s, one 74, and one 80 in the Forge and have the same chance at a precursor that I do when I put four 80s in because the average of the four items in both cases is 75 or higher.

ArenaNet has not explained the details of the system, but they did address the precursor chance. You’d have to dig through John Smith’s posts to find the exact quote.

This is not exactly right. While one’s chances are the same given they throw in the same level items as prior to the patch since the return has changed so have your chances if you reforge your outputs.

To elaborate: Throwing in 4 level 80 items will have a higher chance than four that are not all level 80. A dev informed us of this a long time ago. Now we have sub 80 output chances which we did not have prior, so IF you reforge your outputs from prior forges your chances overall have decreased. This is due to having less lvl 80 items to reforge after forging initial stock.

So to reiterate: An individual forge chance has stayed the same. Chances overall when including reforging has decreased.

They also promised we would like the MF changes once they were finished. Finished being the key word as most that I’ve seen do not like the changes so far.

Granted I have gotten two pres from the forge, but if I used the gold I threw in I could have easily bought four. I just don’t find buying rewards…well….rewarding, Which is one of my main gripes with this game.

Serenity now~Insanity later

(edited by Essence Snow.3194)

Precursors selling for 65 Gold on TP!

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

What is the way they intend it?

Serenity now~Insanity later

Precursors selling for 65 Gold on TP!

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

Well they are the only ones with the capability to actually steer it. An individual or small group of players has no ability to effect it. The whole of the player base has no ability to move on it’s own. Only with the influence of Anet does the mass move in a certain direction.

Serenity now~Insanity later

Precursors selling for 65 Gold on TP!

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

The end effects are very similar.

Serenity now~Insanity later

Precursors selling for 65 Gold on TP!

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

Think about an ant farm. If you want the left side to be more popular you can put honey on that side. That is a very basic analogy of what Anet can do. If they want to make an item more popular they can give it extra sparkles or more utilty.

Serenity now~Insanity later

Precursors selling for 65 Gold on TP!

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

I really wanted to let this thread die, but seeing that you bump it every time no one posts in it for several days……..

Precursors are Precursors. They’re all designed with the same drop rates within the RNG system. Anet controls that part. Player demand is not something Anet controls. In Marketing, there are ways to influence customers, but you can’t outright control what they demand, or how much they’re willing to spend.

Anet can very easily change how much we pay for items in the game. By simply increasing inflation (ramping up faucets or thinning out sinks) they can effectively increase prices….ie how much we are willing to spend. Remember they control almost all of the variables, thus the mostly control the outcomes.

Serenity now~Insanity later

Returning player, how is the economy?

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

Almost no one here is like what I am going to say…….

It’s ok, but it could be better. There have been some of the elements mentioned in that video to which Anet has implemented.

For example high end consumables, but the fine line of balance there seems to be lacking. In other words the use of these are overshadowed by the high cost…..ie they are not used as much as they might be if the required cost were lowered. The implications of such can be described via diminishing returns. It seems like there wasn’t any consideration for this when the costs were decided upon.

Repair costs have been removed Pvp rewards have been introduced. So there have been sinks and faucets balanced (I hope) out. We also have the TP tax, which I didn’t see mention in the video, that acts as a major sink. Although we have very little direct farming to rein in item scarcity. So the effects of the inflation we have can be amplified onto certain items.

While the individual playing content is effect by inflation and limited to their own production, they have very little ability to have an effect on any item prices. Those that use the TP (or convert loads of rl cash, or play excessively to an extent) to exponential advantage on the other hand have the ability to amplify the effect of inflation onto certain items. This is what most players see when they complain about inflation. Is it inflation…not really. It’s more of an after effect of it made possible via the fore mentioned avenues.

There’s a lot more to it all, but I’ll leave it there for this single post.

Serenity now~Insanity later

please delete

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

Is the economy designed around rewards or are rewards designed around the economy? (not talking about appearances ofc)

I’m not sure I entirely understand this question, could you elaborate?

What is the main consideration for the distribution (probability/requirements) of rewards? How it’ll effect the economy? How it’ll be perceived by the player base?

Serenity now~Insanity later

please delete

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

Is the economy designed around rewards or are rewards designed around the economy? (not talking about appearances ofc)

Serenity now~Insanity later

please delete

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

Foulbear was an event that my guild did daily prior to the mega sever changes. Since then I have maybe done it every other day. I have not obtained an exotic Sam once.

My personal experience with that particular item is neither here nor there tbh, since this is not about me…..it’s about the game in general.

edit…last post on this as we’ve been reminded we’re getting off topic

Serenity now~Insanity later

please delete

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

What makes you think those changes have an economic reason?

I think they don’t have an economic reason, that’s sort of why I’m asking.

They certainly have no good economic reason for players to do them. The cost of crafting for Alpha Crafter for example, and the reward? Those are the most expensive 5 ectos, ever.

I would say that Economics was not the driving force behind many of these changes, but I still think they’re good changes.

So just to clarify…. You think that having achievements being based on pretty harsh rng or being subject to price gouging via speculators is a good thing?

They’re long term goals that you fulfill by playing the game. If people want to grind them out to complete them in the short term then they should realize the implications of this and accept it.

And that’s one of the reasons why the game is known for poor reward structure. It’s not a good thing. Accepting it is basically admitting failure on that front.

So having long term goals with rewards is poor reward structure? I guess having long term goals is a complete failure.

No, having them be dependent on harsh rng and other players is. There is a difference which is why I included that in my prior post.

Edit…I forgot time gating as well……

Can you please list the collectible achievements that are influenced by harsh rng or speculators? I could only find a handful of the over 20 rare and basic collections.
Black Lion collections are debatable as they increased the droprates of the tickets.

Edit: Whats wrong with timegating long term achis? Its a great way to keep the reward structure between hardcores and casuals in line.

You are perfectly capable of figuring out which of the new collections adhere to that criteria. I am not willing to do you particularly that favor.

It’s not the time gating of long term achieves that’s the issue per say. It’s the time gating of rng. It’s taking something bad (harsh rng) and making it worse. Other games have mechanics that battle the negative effects of harsh rng for a reason.

Serenity now~Insanity later

please delete

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

What makes you think those changes have an economic reason?

I think they don’t have an economic reason, that’s sort of why I’m asking.

They certainly have no good economic reason for players to do them. The cost of crafting for Alpha Crafter for example, and the reward? Those are the most expensive 5 ectos, ever.

I would say that Economics was not the driving force behind many of these changes, but I still think they’re good changes.

So just to clarify…. You think that having achievements being based on pretty harsh rng or being subject to price gouging via speculators is a good thing?

They’re long term goals that you fulfill by playing the game. If people want to grind them out to complete them in the short term then they should realize the implications of this and accept it.

And that’s one of the reasons why the game is known for poor reward structure. It’s not a good thing. Accepting it is basically admitting failure on that front.

So having long term goals with rewards is poor reward structure? I guess having long term goals is a complete failure.

No, having them be dependent on harsh rng and other players is. There is a difference which is why I included that in my prior post.

Edit…I forgot time gating as well……

Serenity now~Insanity later

(edited by Essence Snow.3194)

Trading Post

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

I prefer having the default being an buy offer just as I preferred the default sell being a listing b4 they reverted it. With the market being as large as it is they get filled promptly. Why would we want to short change ourselves?

Serenity now~Insanity later

please delete

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

What makes you think those changes have an economic reason?

I think they don’t have an economic reason, that’s sort of why I’m asking.

They certainly have no good economic reason for players to do them. The cost of crafting for Alpha Crafter for example, and the reward? Those are the most expensive 5 ectos, ever.

I would say that Economics was not the driving force behind many of these changes, but I still think they’re good changes.

So just to clarify…. You think that having achievements being based on pretty harsh rng or being subject to price gouging via speculators is a good thing?

They’re long term goals that you fulfill by playing the game. If people want to grind them out to complete them in the short term then they should realize the implications of this and accept it.

And that’s one of the reasons why the game is known for poor reward structure. It’s not a good thing. Accepting it is basically admitting failure on that front. Long term goals are one thing…….this is something inherently different…jic you are unable to differentiate.

Serenity now~Insanity later

(edited by Essence Snow.3194)

graphics card compatability?? help plz

in Account & Technical Support

Posted by: Essence Snow.3194

Essence Snow.3194

Whoa slow down ya’ll.

The OP’s comp is small form factor. It has a i3-2100, 4gb 1333, 180w psu*, and 1 pci 2.0×16 1/2 low profile.

  • 95mm wide by 70mm high by 325mm long

Lenovo has a similar model with a 250w psu of the same dimensions which might be able to be obtained via ebay. I’m not familiar with sfx form factor to know if any of them would work.

As for the gpu it would have to be low profile and limited by the psu. If the 250w was obtained a lp r7 250 or gt 730 might work but will be pushing the wattage.

Tbh I would just buy a cheap case $15-20, 430w psu $20 (ex…corsair cx or evga sale prices) and get either a r7 250 (seen as low as $40) or a r7 260 (seen as low as $70) all for $80-110.

Serenity now~Insanity later

(edited by Essence Snow.3194)

A Lesson I Learned from Editing

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

The idiom “one bad apple ruins the bunch” comes to mind. Like a truck full of bushel baskets, some with bad ones and some without. Either way you slice it, all of them will be tainted by the bad ones.

Serenity now~Insanity later

So Overwolf is an approved addon now?

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

Overlays aren’t add ons. They’re overlays and not against the terms of service. There’s nothing you get from this that you can’t have from having a second monitor and a calculator.

We’ve been using overlays for a long time already…at least I have.

Is there any sort of red post saying that overlays are okay? I just dont want to get myself into any sort of trouble.

Overlays don’t alter the game at all. Anet doesn’t even have a way to know you’re using the overlay. It does nothing more than a second monitor would do for you. It doesn’t give you in game advantage. It doesn’t change the code. It literally breaks no rules.

If it didn’t give some sort of an advantage there wouldn’t be any reason to use it now would there?……….Come on you’ve got to be realistic sometimes. Ease of access to information is always an advantage in everything.

It doesn’t give an in game advantage. It doesn’t make your character faster. It doesn’t make your character stronger it doesn’t allow you to teleport. It doesn’t in fact do anything a person with two monitors couldn’t do.

That’s all semantics. Having two monitors is an advantage. (I couldn’t see myself going back to one after playing with two.) Timer websites are an advantage, pen and paper, dulfy, voip, etc etc….they are all advantageous. I’m not saying they are against tos or anything, just not going to try and call something not advantageous when it definitely is. Level of advantage is secondary and besides the point.

Anet is saying anything that gives you an “in game” advantage. Anet can’t regulate who has two monitors and who doesn’t. They wouldn’t even know. You can call it semantics all they want, but I think it’s pretty clear what they mean by an in game advantage. They don’t want hacks. They don’t want people using macros that give them a competitive advantage in combat.

Having access to how much profit you’ve made isn’t really an advantage, because you can do it with a pen and paper. I generally know about how much money I make from a dungeon run because, you know, math. Having a calculator to do it for me, telling me the exact amount doesn’t change the game for me at all. It’s not like I’ll make more money from that dungeon if I know how much I’ve made.

We know from the whole booster/gem shop ordeal early on it was modified to not having an “unfair advantage”. Unfair being the key word as they could not deny things being advantageous.

As far as this goes……it’s an exception to their own codes justified by not doing anything about it and even sponsoring the contest.

You acknowledge that You may not, without signed written consent from a legally authorized representative of NCSOFT, do any of the following:Use any NCSOFT IP right except as permitted under this agreement or otherwise permitted in writing by NCSOFT; Use, or provide others with, any service related to the Game, including but not limited to; any service that interacts with the Software; or Use, obtain or provide data related to operation of the Game, including but not limited to: software that reads areas of computer memory or storage devices related to the Game; software that intercepts or otherwise collects data from or through the Game; software that redirects communications from any Software or Service; or software not provided by NCSOFT which creates or maintains any communication to the Software or Service

I’m not exactly sure where they modified tos for all the api usage or if they even did. Reminds of of old laws on the books that are simply there b/c no one ever put forth the effort of removing them. I know it’s illegal to walk a donkey down the sidewalk in my hometown, but if anyone did it would anything happen?, most likely not.

Serenity now~Insanity later

So Overwolf is an approved addon now?

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

Overlays aren’t add ons. They’re overlays and not against the terms of service. There’s nothing you get from this that you can’t have from having a second monitor and a calculator.

We’ve been using overlays for a long time already…at least I have.

Is there any sort of red post saying that overlays are okay? I just dont want to get myself into any sort of trouble.

Overlays don’t alter the game at all. Anet doesn’t even have a way to know you’re using the overlay. It does nothing more than a second monitor would do for you. It doesn’t give you in game advantage. It doesn’t change the code. It literally breaks no rules.

If it didn’t give some sort of an advantage there wouldn’t be any reason to use it now would there?……….Come on you’ve got to be realistic sometimes. Ease of access to information is always an advantage in everything.

It doesn’t give an in game advantage. It doesn’t make your character faster. It doesn’t make your character stronger it doesn’t allow you to teleport. It doesn’t in fact do anything a person with two monitors couldn’t do.

That’s all semantics. Having two monitors is an advantage. (I couldn’t see myself going back to one after playing with two.) Timer websites are an advantage, pen and paper, dulfy, voip, etc etc….they are all advantageous. I’m not saying they are against tos or anything, just not going to try and call something not advantageous when it definitely is. Level of advantage is secondary and besides the point.

Serenity now~Insanity later

So Overwolf is an approved addon now?

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

Overlays aren’t add ons. They’re overlays and not against the terms of service. There’s nothing you get from this that you can’t have from having a second monitor and a calculator.

We’ve been using overlays for a long time already…at least I have.

Is there any sort of red post saying that overlays are okay? I just dont want to get myself into any sort of trouble.

Overlays don’t alter the game at all. Anet doesn’t even have a way to know you’re using the overlay. It does nothing more than a second monitor would do for you. It doesn’t give you in game advantage. It doesn’t change the code. It literally breaks no rules.

If it didn’t give some sort of an advantage there wouldn’t be any reason to use it now would there?……….Come on you’ve got to be realistic sometimes. Ease of access to information is always an advantage in everything.

Serenity now~Insanity later

Communicating with you

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

Hey Phys,

What about folks knowing the plot of Living World for example and leaking it?

Chris

What’s there to leak? “Dragon of the jungle shows up, wrecks people’s sheet, and we kill it.”

I’m more worried about people using the PTR data to work the Trading Post.

I cannot emphasize how important this is when this game is so ingrained with using the tp for every….EVERY…..reward. A few other players can have a massive effect on a tremendous amount of other players via the trading post.

Well then (-:

Chris

you guys realize a ptr is a public testing realm, meaning everyone has access to it, and can freely share info if they choose? They wouldnt have any more advantage than they do now. Also ptrs tend to shift things like rewards/amounts/etc a lot from what i have seen.

My comment wasn’t really about leaking info so much as it was about the inability for players to garner rewards due to rather severe rng. That rng gating is also the reason those rewards are as susceptible to individuals utilizing the tp for gains.

If players had more reasonable means to work towards obtaining rewards w/o the need to resort to the tp, timing would not have such a large impact on the masses.

I understand the role of the tp and what it allows, but also I don’t know how I feel when it dominates in what I thought as supposed to be an action mmo rpg.

Serenity now~Insanity later

Communicating with you

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

Hey Phys,

What about folks knowing the plot of Living World for example and leaking it?

Chris

What’s there to leak? “Dragon of the jungle shows up, wrecks people’s sheet, and we kill it.”

I’m more worried about people using the PTR data to work the Trading Post.

I cannot emphasize how important this is when this game is so ingrained with using the tp for every….EVERY…..reward. A few other players can have a massive effect on a tremendous amount of other players via the trading post. For example take some of the new collections where a few players buy all of the supply of a very rng gated item that is needed for the collections. They literally help gate the brand new content for a large amount of players.

Serenity now~Insanity later

(edited by Essence Snow.3194)

Take care Guild Wars Community!

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

I dunno why people like to refer to GW2’s entire playerbase in a thread that is specifically addressed to the community. In most games I’ve played, the community (i.e. the forums, groups, reddit etc.) is aware of its identity and distinguishes itself from the general playerbase.

Also, arguments based solely on belonging in either minority/majority is an ad populum.

I’m making no argument as to the rightness or wrongness of the feature pack based on minority/majority appeal. My assertion is merely that even if a majority of forum posters are whining about it, it does not follow that it will necessarily hurt the game. I am of the opinion that the whiners are wayyyyy overstating their individual importance to the integrity of the game, but I suppose time will tell if I’m right or not.

Your assertion is these people are overstating their importance and thus will have no meaningful impact in the game solely because they are in a minority, which is invalid in itself. I for one believe that Lilith generates more positive traffic towards the game via his/her forum events. My point is you have no reliable gauge in estimating every poster’s value and relying on ad populum isn’t gonna get you merit.

I did not say my assertion was that these people are overstating their importance. I said that it is my opinion that these people are overstating their importance. I may be correct or incorrect in the end, but my opinion is just that: an opinion. Even if they are overstating their importance they could still have a meaningful impact on the game regardless of their status as a minority or majority. There’s only one way to know for sure and that is to wait and see. Popular metrics are the only thing that can be objectively measured with any reliability, but Tyria isn’t what you’d call a “controlled scientific environment.”

You know that assertion and opinion are synonyms right?

Serenity now~Insanity later

Why default sell to highest buyer?

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

Without question giving us the option would be optimal.

That said; since we’ve been told liquid buy listings and sell listings bring markets closer to equilibrium, shouldn’t the default be a listing to encourage beneficial market actions?

Serenity now~Insanity later

Some feedback regarding Sell Instantly

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

This was reverted in the latest build, you sell to highest bid by default again.

If that’s true then that’s terrible IMO. You are never going to drive prices down if players spend zero time seeing what they could be getting if they were patient.

I agree, but I don’t think that this thread is about this. This one is about failure to instantly sell to multiple buyers if the amount sold exceeds the amount the highest buyer is buying.

Serenity now~Insanity later

Nub seeking gem store advice

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

Imo wait for sales to buy anything. In terms of storage…..a storage guild is cheaper than the alternatives in terms of price per slot.

Serenity now~Insanity later

please delete

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

What makes you think those changes have an economic reason?

I think they don’t have an economic reason, that’s sort of why I’m asking.

They certainly have no good economic reason for players to do them. The cost of crafting for Alpha Crafter for example, and the reward? Those are the most expensive 5 ectos, ever.

I would say that Economics was not the driving force behind many of these changes, but I still think they’re good changes.

So just to clarify…. You think that having achievements being based on pretty harsh rng or being subject to price gouging via speculators is a good thing?

Serenity now~Insanity later

Insider trading is kind of unfair....

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

There were items that clearly were fishy. Someone posted the spidy info about them being bought up 3 days b4 any of the videos. It was deleted..idk why.

Serenity now~Insanity later

Feature pack 9/9: feedback

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

Overall I cannot say I like the patch. The benefits are overshadowed by the bad. Things like adding emphasis to rng and the TP (which imo are the worst aspects of GW2) via the collections achievements really take away from the good in this patch. It kinda reminds me of politics where they use good legislation to sneak in backdoor agendas.

Serenity now~Insanity later

Guild Registrar Change

in WvW

Posted by: Essence Snow.3194

Essence Snow.3194

This was an unannounced change…nerf imo…We can no longer access banks via this npc.

Serenity now~Insanity later

Option to disable Commander

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

I agree. Right now the only option is to join on one. I have friends atm that want me to tag up just so they can join my squad in an attempt not to see the cluster kitten of tags. That would involve me only adding to the issue. It looks like a bowl of Capn’ Crunch Berries on every map…….pretty tacky imo.

Serenity now~Insanity later

Should gemstore items give AP?

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

You obviously don’t know how it works at the top of the AP leaderboards.

Serenity now~Insanity later

Should gemstore items give AP?

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

For any of those player competing for rank on the leader boards I’d sure as heck say it’s p2w.

So imo. NO They should not.

Serenity now~Insanity later

ANET doesn't play GW2?

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

I would imagine it wouldn’t matter if they were QA or not. If they saw an issue it would be prudent of them to notify someone

Serenity now~Insanity later

ANET doesn't play GW2?

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

I’d like to think they do, but I don’t think they play much. There have been too many “glaring things” done or not done to say otherwise.

I doubt there are very many, out of the 350+ employees, that make the design or implementation decisions. It really doesn’t matter if ‘Fred’ over in bookkeeping plays or doesn’t play. Same with ‘Sue’ in localization, or ‘Mary’ over in support.

And some of the obvious bugs or broken whatever that make it past all of them unregarded? I mean we are not talking about once in a blue moon.

Serenity now~Insanity later

(edited by Essence Snow.3194)

ANET doesn't play GW2?

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

I’d like to think they do, but I don’t think they play much. There have been too many “glaring things” done or not done to say otherwise.

Serenity now~Insanity later

please delete

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

To add on to the above….I would hope that Anet takes that very seriously and goes after offenders. We know ya’ll have the data and tools to do so.

Serenity now~Insanity later

I rly hope that they won't remove the keyfarm

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

He may or may not, what does this comment serve?

It’s just an ad hominem attack. There’s really no other constructive reason for it.

You are too much…..lol

Serenity now~Insanity later

I rly hope that they won't remove the keyfarm

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

It serves bias……….albeit being mistaken

Serenity now~Insanity later

I rly hope that they won't remove the keyfarm

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

Looks like Vol has hoarded lots of skins. I’d put down a wager that if they added keys and prices would tank…..they’d take issue.

Serenity now~Insanity later

What Do the New Back Items Look Like

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

So far the ones I’ve seen have been far from desirable. Ofc beauty is in the eye of the beholder.

Serenity now~Insanity later

BL skins for the new Collectibles AP

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

Well one thing they are doing very well…trying to push a die hard fan of the franchise like myself away from their game.

Serenity now~Insanity later

BL skins for the new Collectibles AP

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

Is that confirmed or just expected speculation?

Serenity now~Insanity later

BL skins for the new Collectibles AP

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

I really for appearances sake that they do not nerf the key run at the same time as adding this. That would look really bad.

Serenity now~Insanity later

Impact of upcoming collection achievements

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

I’m not sure what the correlation of “people having fun” to “people that buy gems” is. People buying gems is more likely due to feeling that they have a need for something; gold or gemstore item whether they are having fun or not. Having fun doesn’t necessarily result in a need for gold or gemstore items.

I wouldn’t say that fun is a requirement, but I would hope that fun is an underlying intent to which Anet are shooting for.

…edit…gtg for while..to be cont…..

Serenity now~Insanity later

Impact of upcoming collection achievements

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

The end result?…quick edit…

So fun yeah…the point of the game is to generate sales (both box and gem) via creating fun for the most amount of people?

Just because people have fun playing the game doesnt mean they buy gems.

Way to go on making an irrelevant comment since it has nothing to do with the one quoted.

Serenity now~Insanity later

Impact of upcoming collection achievements

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

The end result?…quick edit…

So fun yeah…the point of the game is to generate sales (both box and gem) via creating fun for the most amount of people?

Serenity now~Insanity later

(edited by Essence Snow.3194)

Impact of upcoming collection achievements

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

Sry I meant for what purpose do they do it?

Serenity now~Insanity later

Impact of upcoming collection achievements

in Black Lion Trading Co

Posted by: Essence Snow.3194

Essence Snow.3194

That and box sales…anyways

What prompts those sales? What do people expect to get from buying these?

Serenity now~Insanity later