This happened to me today with Arah. Two of my party members weren’t able to enter the dungeon and it only showed me the explorable mode option. Hope it gets fixed soon.
You can hope in one hand and kitten in the other and see which one fills 1st. We were told 10 months ago that several teams were working on this. If they can’t fix it by now…well let’s be honest..they are unable to fix it.
To be fair, maybe there is something lost since English is not your 1st language?
They both are means of players to ascertain disproportionate amounts of wealth over any other in game activities. Inflation (macro) is not the only problem the economy faces.
Inflation is a far more significant (an actual economic) problem then Joe not being able to afford dyes and skins Peter can.
Yes, because wealth disparity has never been a significant economic problem before.
When 2 million Joes cannot afford dyes and skins that 100 Peters can solely based on one activity, there is a problem. Micro spills over into macro.
I made the very same arguments about CoF p1 farming. That it was not good for the game, not my personal situation, but the game as a whole. It was a similar situation where the profit potential was noticeably disproportional to anything else in the game (ofc except trading). This historically creates more negative effects than positive ones.
There’s a huge difference between CoF 1 and Flipping though. CoF 1 creates gold, and adds it to the economy, which potentially creates inflation (whether it actually does or not, no one here knows). Also people doing CoF 1 isn’t doing a “service” to anyone else, while flippers do.
Objectively speaking, they are two very different issues.
They both are means of players to ascertain disproportionate amounts of wealth over any other in game activities. Inflation (macro) is not the only problem the economy faces.
This conversation has been going longer before any news of the update was announced. I assume you and anyone else suggesting the same are fairly new to the forums.
You assume wrong, I’ve been active on the forums for a very long time. I’m referring to this thread, it’s one of three or four that have been posted in the last two days.
Exactly, all of sudden several threads poped up out of the blue.WAIT, not out of the blue. COF farmers are crying, because all of sudden they cannot afford to buy stuffs anymore while others can.
This is like YOU NERF THIEF, everyone SHOULD BE NERFED TOOOO
I’m afraid i think you are correct.
I made the very same arguments about CoF p1 farming. That it was not good for the game, not my personal situation, but the game as a whole. It was a similar situation where the profit potential was noticeably disproportional to anything else in the game (ofc except trading). This historically creates more negative effects than positive ones.
A lot of people seem to forget this is a game where the main objective is for players to have fun. They seem to equate things to the real world when the two are not the same and nor should they be.
the flipping issue aside the real point of the OP, is that gathering of money directly via killing and gathering is monitored and limited, however, the gathering of gold via TP is not.
Essentially this means while gold growth through even hardcore non tp play will flatten out per time spent, money earned through tp has no such limit.This means TP playing is the best way to earn gold. this also means, the rate of growth of money through tp play will outshine all other game play. The rarest or best items prices will be determined by the richest, and the gap will only grow.
this is a problem.
This problem is compounded by the random nature of item aquisition, (by random i dont just mean the fact you dont know whether it will drop, but mostly that you dont have many ways to actively seek any one item) this means you almost always have to go to market to get an item you want instead of hunting it.
Essentially yes no matter what john smith says, the growing disparity in earnings between tp players and people who play the game directly is a real problem, and it will get worse as the game continues.
First, tp players are still playing the game directly. Second, as more people play the trading post, profit margins will go down. Third, your argument is that the wealth gap is a problem because the wealthy will buy up all the “special” items that everyone wants and you can’t actively seek out items aside from buying from those evil manipulators. Besides most desired armor and weapon sets being purchasable from dungeon vendors, and most other “cool” sets being purchasable on the BLTC, the only “special” items which are really that random and hard to work towards are precursors, and ANet has said that market is not being controlled.
As long as there are enough players profiting off the tp at elevated levels creating demand that outnumber the supply of a certain item, that item will be priced according to that wealth. This directly puts such items out of reach of all other players who do not participate in said activity.
the flipping issue aside the real point of the OP, is that gathering of money directly via killing and gathering is monitored and limited, however, the gathering of gold via TP is not.
Essentially this means while gold growth through even hardcore non tp play will flatten out per time spent, money earned through tp has no such limit.This means TP playing is the best way to earn gold. this also means, the rate of growth of money through tp play will outshine all other game play. The rarest or best items prices will be determined by the richest, and the gap will only grow.
this is a problem.
This problem is compounded by the random nature of item aquisition, (by random i dont just mean the fact you dont know whether it will drop, but mostly that you dont have many ways to actively seek any one item) this means you almost always have to go to market to get an item you want instead of hunting it.
Essentially yes no matter what john smith says, the growing disparity in earnings between tp players and people who play the game directly is a real problem, and it will get worse as the game continues.
thank you…someone gets it
And voila! Suddenly, people actually have to price things intelligently as in real world sales.
Because power traders make all kinds of money from putting items up for sale at prices where they don’t sell.
Power trading is a cash flow business. The faster your items sell the sooner you can re-invest and repeat the cycle. Power traders also become intimately familiar with the ebb and flow of prices in the markets they work in. If your item is sitting there for days on end you’re already kitten ed off from eating the 5% fee of having to re-list it on top of your money being locked up for those days.
Everything you just described would have very, very little impact on power traders (beyond volume restrictions, which would just make the bulk commodity markets a pain to work with) but would be even more punishing to the casual player that can’t keep up. You may have spun it impressively well, but there’s nothing here.
Except for the part about my feelings (I just got back from crying in a corner), everything Ensign says is correct.
So how about something that adds to the topic at hand? No offense, but that was kinda a peanut gallery remark from someone that shouldn’t be in the peanut gallery.
Would limiting profit potential from the tp have any negative effects on the game?
Does leaving tp profit potential unbound have any negative effects on the game?
Is the profit potential of the tp balanced with the rest of the economy? Does it matter?
With all of the farming nerfs the potential to farm gold has it’s limits. No matter how long someone plays or how efficiently they play, at the end of the day they will have been limited to the amount of gold they are able to produce.
When it comes to trading on the post profit potential is limitless. We already know that the tp offers the highest earning potential in the game by far and with every farming nerf that gap becomes larger.
So we have a wealth gap that becomes bound on one end and unbound on the other end, thus it grows.
There are many items in this game that have limited supply. We all know to well these items become costly. The costs of these items is always restricted by the amount players are able to pay for them.
Will this ensure that some items will only be attainable to players that trade for profit?
I would love to be able to do a quest/mission where we get to assassinate the queen. Who needs royalty? Not I.
Lighten up on the zoom hacks…it’s getting excessive.
Many “zoom hacks” are merely the way you can place siege and look into holes of doors. Some use Eyefinity, and some are legitimate.
Not knowing where you’re from, who you’re talking about, or what instance you’re talking about really put a dampener on trying to find out which it is.
The rules of this forum prevent me from saying too much. There are definite ac zoom hacks being used. For example: hitting lords room of Cliffside from in front of gate outside of range of ac above gate…….or….hitting poi at bay from outsideof nw inner gate
I could possibly see the Cliffside one, but the Bay one doesn’t seem right at all.
There’s some sort of map problem at Bay that allows AC fire through from a point at nw inner gate into the Lord’s room. Whenever FA has fought TC, we’ve typically lost Bay due to that AC fire at that location.
They are hitting past the lords room, all the way to the top of the wall by the poi. Which regardless of los issues is beyond the extended reach of an ac.
Lighten up on the zoom hacks…it’s getting excessive.
Many “zoom hacks” are merely the way you can place siege and look into holes of doors. Some use Eyefinity, and some are legitimate.
Not knowing where you’re from, who you’re talking about, or what instance you’re talking about really put a dampener on trying to find out which it is.
The rules of this forum prevent me from saying too much. There are definite ac zoom hacks being used. For example: hitting lords room of Cliffside from in front of gate outside of range of ac above gate…….or….hitting poi at bay from outsideof nw inner gate
Lighten up on the zoom hacks…it’s getting excessive.
It really all does depend on context. If by rich players we mean 1 person at a time, then only very short terms are possibilities. If we mean a conglomerate, then longer periods are possible. If by rich players we mean all tp players, cof grinders, die hard addicts (any player that has a significantly elevated level of gold vs the average player), then it’s not only possible, it’s happening.
As long as those players (elevated levels of gold vs the average player) and their demand exceed the supply of a given item. That item is subject to those players…ergo controlled by said players even if indirectly.
So lets lake the player numbers to put that into context.
Weekly Active Users: 2.5 Million Active Users per week.
2,500,000/7=357,142 per day
10/357,142=.00002800006
2.8 e-5 is that significant?
Yes, but you will have to find out which ones for yourself b/c as soon as that masses know about them, they cease to be profitable.
The point being that we don’t know what those days were subject to. For example Friday-Sunday would have different numbers than Monday-Wednesday. Event release days will have different numbers than non release days. There are a lot of things that we should consider before making assumptions and stating them as facts.
Uhmm about 10 per day got sold for those 3 days to which he was referring in that post. We have no info about any other days.
Wasn’t Abaddon the god of water? Didn’t the battle happen in the Crystal Sea, resulting in the Crystal Desert?
A vote for Evon = more underwater combat….let that one sink in!
*just thought I’d add something completely preposterous like most other “stances” ppl seem to be relying on
I’m pretty sure ya’ll Evon ppl have nothing to worry about. I can definitely see a “surge” of votes “magically” appearing at the last moment to make Evon win.
That aside…..what are we voting for?
Evon’s impact on the future of gw2? We have no idea what that might be.
Kiel’s impact on the future of gw2? Again no ideas.
Keys? We don’t know the discount, but this will only effect a potion of the players
Way point cost reduction? We don’t know the discount, but this will effect everyone.
Fall of Abaddon fractal…We already know what happens
Reactor Fractal….We have no idea what might happen.
That said….my personal votes go to Kiel for 2 reasons.
1) I will in no way, shape, or form show any support for rng. As soon as I saw rng attached to Evon, my vote was not going there. The current trend in rng implementation is one of the worst parts of this game.
2) Since I already know what happened with Abaddon, I am not as intrigued by it. I already know how it’ll play out, thus it’ll be sorta like replaying the story line again. On the other hand with the reactor fractal, I have no clue. Just from other si-fi as reference, my mind abounds with possibilities. It’ll be a completely new experience. That excites me more.
This has been well know by the players for some time. It is also getting worse. We have posted many, many times here in the forums only to be ignored. It’s like talking to a brick wall.
I’m not exactly sure how a team can fix issues if they only use a separate server to test that does not encompass all of which a normal server does. It would be like testing to see how sterile something would be outside, but actually doing the tests in a vacuum. It’s counter intuitive.
So which dev is going to start a thread for Kiel? I am assuming there will be once since it might otherwise be seen as confirmation of a predisposed bias.
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I have not voted yet outside of 20 for each for the achievements, but am glad to see Kiel ahead in the polls.
Why? I already know what happened with Abbadon. There is only one possibility. I’d rather find out what happened with nuclear time/space alterations where there are infinite possibilities.
On a plus side it also shows a +1 against rng and that’s always a good thing.
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Another mass exodus out of Cursed Shore is more like it.
I have always wondered why farming nerfs can be promptly addressed yet major game breaking bugs cannot.
To the Fa Zerg who Killed The Yak parade, Hope you Like Feeling the JQ Zerg Caping all yo stoof on your Bl <3
We have priorities
But a total lack of manners or any sense of politeness .
Its not that you did of course you could is why you made the choice too ..that indicates more about your server than any of your protestations .
You didnt have to you could have let others have harmless fun .
You could have fought elsewhere like the true warriors you are ….i know it takes fa"s intense bravery to charge dolyaks i am impressed.Personally i was collecting your bags at lake tower .Your forces there could have done with the help.
…………of course we see your priorities.
Such bravery such heroism such gamesmanship …I am impressed as am sure everyone is .
Your tears are absolutely delicious
reread no tears was not there.. at lake tower enjoying using the ac ….not sure if your side had tears there at all.
I was just commenting on your heroic behaviour attacking such a hardened target
impressed by the tactical skill it took against such a foe .In awe at your
unsurpassed bravery.
Since you were not witness to it…let me fill you in. It wasn’t just a steamroll event. Yes rolling the parade was, but there was more. Soon after the parade, the same group took out zerg after zerg that were superior in numbers. I would call that tactical skill and unsurpassed bravery to rush superior numbers time and time again and come out victorious. It’s much easier to rush when you outnumber your foe 2-1 or more.
Except that’s not correct.
People back off so far that the adds don’t aggro them. If you’ve been around when they reset it, you’ll understand. It’s incredibly difficult to solo when there is that many people.
The biggest issue with this is people don’t actually understand the impact it has.
Events get upscaled, that means the more people there, the harder they get, because the game thinks those players are trying to complete it. Thus if there is 50 people there and only 1 trying to complete it and then they all back off, you get an event that is so difficult, 50 people are usually required to complete it, but only one person doing it.
So one guy, doing 50 people’s work. It’s not as simple as, “just complete it.” That person takes on all the aggro and unless they’re incredibly good, usually die within seconds.
This isn’t even taking into account the abuse that gets hurled their way.
You need to think about how events work and what blocking the chain from finishing actually does before you start defending the farm.
I’ll spell it out again.
- If the event is not completed, Arah stays closed
- The more people there, the more difficult the event.
- Even backing off a minor amount keeps the event up-levelled. If there is 50 players and one wants to complete it, they’re doing an event designed to be completed by 50 people
- Farming this has an impact on the economy, DR or not. It affects it.
- People who attempt to complete it often receive abusive remarks and insults
- Farming this blocks Arah from being opened
- Farming this blocks Arah from being opened
- Farming this blocks Arah from being opened
- Farming this blocks Arah from being opened
- If all servers are doing this, Arah is closed from the game completely.
- If all servers are doing this, Arah is closed from the game completely.
- Guesting isn’t a solution, for other dungeons you have the option of completing the event or guesting. With this you do not.
Those are facts. They are not opinions. That is how this game functions.
The scaling thing is valid…I’ll give you that. You shouldn’t be soloing this group event though. Not being able to solo it is irrelevant. Does the scaling prevent a group of 5 from completing the event? Insults are also irrelevant btw. Those go both ways and are realistically part of the internet in general.
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If anyone wants to finish the event…they can. The farmers are not having any actual effect on ones ability to complete it. Remember the event wouldn’t be completed if the farmers were not there as well, so them being there really doesn’t change much. If anything it’ll make killing the giant easier as the adds will most likely be non issue due to the farmers killing them as they spawn.<-reaching
Anywho…I don’t see this as an issue.
(edited by Moderator)
yeah wooden chests have lost some of the excitement, but I still get excited when I see the little ‘steel chests’
Outside of coagulated mist essence, i have only ever seen 1 steel chest in 3,600+ hrs of game play. I don’t get excited…I get confused as I get them so rarely I don’t know what to think of them.
Obviously still persisting. They are linked to the dungeon/party ui issues which are seemingly getting worse yet we have not heard 1 peep about any of it in a long time. That really starts to sour our perspective on how things are being managed.
http://wiki.guildwars2.com/wiki/Unidentified_Dye
Salvage the items from the chests and forge them into unident dyes
Edit* you will need a pvp salvage kit…that might be the catch
Even the pvp items can be turned into dyes. It’s win win all around.
We constantly skip the silver beserkers after killing the lil risen and grubs. We kill the wraith but leave the 2 others as they leash and aren’t really worth killing.
I’ll echo a couple of things others have said……
Budget in mind, the i5 is your best bang for your buck.
For a Haswell build 750w is indeed overkill for a single modern gpu setup. 500w is more than enough.
That said there are a few other things I would recommend considering:
Your case……You will be looking at this more often than you might think. Make sure to get one that pleases you aesthetically. Also be advised that the Haswell cpu/mobo has usb 3.0. The case in your OP did not. Might want to consider one that does. Make sure the size of the case fits where you will be placing it. I know that seems like common sense, but I have see a lot of full towers crowding tiny desks.
Haswell……this cpu is energy efficient. To take full advantage of this you may want to consider a psu that is able to effectively deliver very low power…ie……“haswell certified”. Haswell also has an memory controller that is more advanced than past iterations. At clock it may be able to take advantage of ddr3 2800 speeds, but as you oc that’ll go down. 1600-1866 should be sustainable at the upper oc speeds.
Your monitor….A lot of what has been said has not taken this into consideration. We need to know what kind you are planning to use with such a system. For example: if you are currently running a 30hz 1680×1050 monitor and have no plans on upgrading anytime soon then that will have a drastic effect on gpu recommendations. Point being dependent on what you will be using your gpu choice may vary 100s of dollars.
SSD…..make it snappy. The inclusion of kitten (filter*……a……..ssd) will add snap to your new system. I know they are not mandatory, but once you’ve used one you wonder how you managed w/o one.
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Gold is your generic token..which,………… wait for it…you can get via badges. Tbh I think this is pure troll thread as no one can be that thick headed can they?
Wish we had the numbers to make this more interesting. Alas we don’t…oh well.
Trade them for siege equipment then sell the siege on the tp. It’s free coin.
I am somewhat in the same boat, but I will gladly give all of it up to get the current mf out of group content.
This is going to be fun….lol
No one is forcing you to have ascended gear/weapons. All content is easily doable with exotics. The stats are negligible.
Shoe/other foot aside..it’ll be interesting to see where it all boils down to.
The amount of ants at a picnic is totally dependent on the ants and not on the people bringing sweets vs veggies……………….
Saying that it’s completely player driven is rather short sighted. Yes players are one controlling interest, but anet is another. They are both variables in the equation.
It is though, in a sense, because Anet has to produce things that cater to the player base. Anet can influence the ratio, but solely through the whims and tastes of the playerbase. Imagine if Anet held a 50% discount on karma boosters. I guarantee you it will not put even the smallest dent in the ratio.
Yes, and if they had a 50% discount on character slots it would have a drastic effect on the ratio. They know this as much as we know this. One can attract more flies with honey than with vinegar.
I’m pretty sure you know to which I am referring as it relates to arah. Not to say that such things don’t happen in other dungeons, but I’m focusing on ones of that realm.
The amount of ants at a picnic is totally dependent on the ants and not on the people bringing sweets vs veggies……………….
Saying that it’s completely player driven is rather short sighted. Yes players are one controlling interest, but anet is another. They are both variables in the equation.
They will need to fix exploits in some of the paths prior to this or work on better detection tools to ban players that exploit paths in such a manner.
I could care kitten ut role playing political nonsense (my opinion), I am moreso concerned about votes for rng keys or wp costs.
If we were able to vote for these separate from the other key aspects ie…fall of abaddon, thermawhatever reactor..then I could care less…vote away more power to ya. BUT, they have tied rng into the mix.
Will “votes” for the rng side be seen as evidence that we (the players) want more rng? I certainly hope not, but am doubtful in my hopes.
*note…..I have refrained from mentioning names of the sides as it is irrelevant to the point…plz if commenting omit them as they don’t matter to the subject at hand
A lot of what I see is good, however I am rather disappointed that gold>everything else. This ensures that things like cof p1 farming and full time trading will be the absolute best way to obtain the top tier rewards, while populating content will once again take a back seat. That imo is a poor design choice.
I think I understand the point of the OP. If I have it correctly they are questioning gem shop set prices. It would be like if a candy company charged 10 dollars for a candy bar or 5 for a jawbreaker. Point being that the prices in gems are too high for a lot of the items. The elevated prices ensure that sales of said items remain low as alternatives are blatantly better.
Imo it would be better for both parties (us and them) if prices were set more inline with actual worth of an item. Maybe something along the line of 50 gems for 5 pack of boosters. Considering that one can purchase a new account (5 char slots) for the price of 3.5 in the gem shop…it begs the question which the op has.
Anywho…I think a lot of ppl here have missed the point. If prices were more aptly set it would be a win/win. They would sell more as we would buy more. The icing on the cake (if you will) is that it costs them nothing to produce more, so balancing the prices to maximize profits is much easier.
The concept is pretty simple. If they sell 5 at 100 gems, but would have sold 20 at 50 gems, then 50 gems is the more apt price.
A vote for Evon is a vote for RNG
Many people have said that on the forums, the choice is in the mind of the beholder. Personally, I am kind of annoyed that when people talk about Evon they think of RNG kittenboxes, and not the entire other section which is most often used by players (the player market.) I have had quite some fun with the latter, though I’m not fan of RNG either.
The reason for that is b/c it’s one of the 2 toted points…….rng boxes and the fall of abbadon. We would not think of rng if it were not specifically stated. It’s the first selling point…..how could we not talk about rng.
Outside of the login medal and a few ap, I don’t see any reason. Atm I see them as cof grind weapons or tp weapons and do not hold the same level of respect for them as I do for…fractal weapons or arah armor as examples.
If your account is blessed with rng luck..forge it..if not don’t.
The whole point of legendaries is that you spend a lot of time doing crap nobody wants to do so you can get a special unique weapon that only people willing to do that much work can get. If you don’t want to go through that process, then don’t worry about making one.
That just screams “Epic Content!”, doesn’t it?
Tbh almost no one actually does it. Most just farm gold and completely bypass “doing what nobody wants”.