So a while back we had some changes made to address overflow issues. After enough time to draw a conclusion from the effects of said changes, I am confident in saying that “overflows are still very much an issue”.
Are there any other attempts to address them seeing that the one we have is not working?
It’s been stated elsewhere that the molten pick is not better at getting better grade drops than the ori pick. rest easy. The BLTC ones on the other hand do have a better chance. So if you want the best chance, go BLTC picks.
Since search is not working…do you know where this was stated? I don’t recall anything eluding us to the differences of each of the descriptors.
Hellfire just seems to close to what we already have available….ie cof/fused.
So my question is: When all optional professions thrown into the mix (3 wars, 1 guard + X profession) and they are all spec’d/geared for maximum effect, which one falls behind?
Point being, there needs to be some sort of control or comparison to draw any conclusions from what is here.
By the same rational grinding is optional in every game.
My server actually does this event (as well as the karka queen). Our main issue with it is not the pre, but the scaling with the gate. It becomes a 15-30 minute ordeal just to get it down to finish off Taidha in 30seconds.
On the picks themselves they state they are of differentiating efficiencies. The context of the efficiency is directly linked to the chance of rare materials from nodes.
What we do not know is the degree to which each of the efficiencies matters or to how they are tiered.
My question to the devs is: Which is best super, extremely, more, or highly?
Dependent on that answer there may be an issue that arises. If the molten pick has the highest chances, then there is an issue of limited offer vs time gated material, which is well (for lack of better terms) deplorable implementation.
It’s on the wiki although idk how much validity there is to it. None the less it’s all I have to go on atm.
I was just wondering since the home instance node has a “chance” (have grown to hate that word due to this game) at a charged quartz crystal, does the variety of pick we use weigh on that chance?
Molten Mining Pick=super efficient
Advanced Mining Pick=highly efficient
BL Mining Pick =extremely efficient
Master mining Pick=more efficient
Does the molten pick have the highest chance? If so then there is something amiss here as we were not aware that such a pick would have an effect on a time gated aspect of the game.
Is it just me or did they move the bounds? I cannot seem to get there anymore.
I definitely agree. The artificial time gate is ridiculous. At a month-ish per set of armor it is completely out of sync with the rest of the armor in the game.
Still going on about this? If all of the player s in a race are abiding by graces and you wish not to…..change races…..it’s easy as that. As it stands you are making more of it than is needed and simply making it worse for yourself.
Btw if the other one was closed why is this one open?
Now you know what it’s like when you call others cheaters. Pot meet kettle.
If you take advantage of this you are, by definition, a cheater. The issue here is that if someone wants to play by the rules they get harassed for “sucking the community out.”
Let’s examine that shall we?
: to deprive of something valuable by the use of deceit or fraud
2
: to influence or lead by deceit, trick, or artifice
3
: to elude or thwart by or as if by outwitting <cheat death>
intransitive verb
1
a : to practice fraud or trickery
b : to violate rules dishonestly <cheat at cards> <cheating on a test>
2
: to be sexually unfaithful —usually used with on <was cheating on his wife>
3
: to position oneself defensively near a particular area in anticipation of a play in that area <the shortstop was cheating toward second base>
I’m having a bit of trouble seeing how “by definition” it correlates.
On the note of me harassing the OP….I was simple making a point of what they have done versus what they say is being done to them.
Since the changes in the update I have noticed it become more toxic than before. Players like the OP (assumption) really suck the community out of the events. Bad change imo.
not that hard to figure this one out…just think about it for a sec
It kind of makes me sad that a few of my friends I compete with for fun have leapfrogged me due to things they did in an entirely different game that I’ve never played
Not taking anything away from your GW1 achievements, but presumably you got rewarded for those already in GW1. Not sure why they should carry over at all, but 500 points seems massive for a whole different game, especially given that after hundreds and hundreds of hours in WvW I have a total of around 70 achievement points to show for it :p
Exactly!!! Thank you!
That’s not a problem with HoM points. That’s a problem with WvW points. They are two separate issues.
That’s just ridiculous . I know they will say “oh that’s just the nature of rng”, but when the same accounts time after time keep getting the same results a very clear pattern emerges. Since patterns come into direct conflict with rng, there is a very sound logic in questioning it when such things occur on the regular. The only explanation I have yet to see for it is simple “that’s rng”, which imo is a cop out. It is not an answer that is worth accepting.
I think there are plenty of players that would be willing to host it, but (and this is a big one) there are certain aspects of pve that by it’s very nature the devs would not want to talk about. We could be assured that there would have to be an approved topic outline prior to it, which imo would really make it pointless.
Some points that may be addressed:
Profession balance…….rangers..etc
Condition caps
Reward balance….cof p1 vs arah p4 (this would have to have a narrow focus)
Orr/Southsun
Temporary content
Things that would not be allowed:
RNG precursors
RNG boxes
RNG gem shop items
Trading Post manipulation
Public Test Server
Bugs that have been in game for extended periods of time
Ofc these are just examples and the lists go on and on, but the point remains that it simply could not be as cut and dry as a spvp stog. Therefor any relevance that we might derive from such an affair would be questionable….ie the info we get won’t be worth setting it up since the dialect will be very controlled and generalized.
My group usually has more guards so I often ran my war, and she is way under-reward for the fractals we ran, .ie. 20-30s at 38/48. And I got 10 skins, sword, ax, mace, rifle and even w/ 1 dusk on her runs. On the other hand,my guard at 48 and she got zip on everything she ran. Nothing. Just another meaningless anecdotal evidence.
You got a dusk on a fractal run?
Yes.
I can confirm this as I was there.
“I got nothing again…..oh wait, what’s this……Dusk”…lol
Common sense= guaranteed future proof is definitely better than guaranteed obsolete
I think 10k would be perfect…at this point in time that would only introduce about 25-30 precursors, which simply is not enough to validate the concerns about them becoming common. In the future, yes it would introduce more, but ofc the current luck system (ZERO prestige btw) would introduce many many more. For which means would we rather have more (as in more than we have now) of them introduced…….horseshoes up the arses or dedication to playing the game?
Precursor for Achievement Points only if it is bound and can’t be sold at the TP… otherwise the price would drop because too many players would just get one to sell it – leaving lucky ones that get one as drop at a disadvantage(they can’t sell them at a good price anymore then – waste of luck). Also legendary made from this should be bound.
Waste of luck…..now there’s a concept that I do not grasp. Doesn’t luck denote that anything gained is a bonus, thus not bound to waste rational?
*note I am not trying to rebutte you, just trying to understand the concept
Even though I reported the exploit right after the patch…CoF p1 is/was faster for 60 silver, so it was no more game breaking than what the devs openly allow.
As for the tune of it being a bug…lol..I don’t believe it was a bug that caused the 60s price for a second. User error or most likely QA fail was probably the root of it. What type of bug would possibly cause that type of issue 60s when it was supposed to be 3s? I might be able to see 30s, 3g, 3c but not 60…..it doesn’t make sense as a bug.
Tie them to achievement points 10k requirement on top of a scavenger hunt. Almost no one who has one atm would have one if it were the case and they actually would be rare. Down the road introduce new ones that require 20k points…..30k points…etc etc….
Only bit I find awesome is that you can be ported from the beginning to the end. 0-reward in 2mins =D
Anyone that plays all the classes can note that there is an evident difference between several of them. The ranger being at the bottom of the barrel is common knowledge for most. Along with necro minions, pets have a distinct disadvantage when it comes to certain game mechanics where foes gain buffs/skills on hits. Since the ranger really does not allow for us to adjust for this discrepancy it only adds to the list of why it is currently where it stands.
I can only imagine that those who do not see the differences or advocate there isn’t such a thing either main a ranger or have not played all of the classes enough to make a educated consensus of their own.
This basically acts as a +1 that some accounts are marked as lucky and some are not, but ofc all we get is a NO w/o any kind of evidence. Proof is in the pudding and so far all the evidence shows that there is something amiss.
Something is amiss. There is no way that rig should be getting that poor results. I have to question though……who buys a 2k rig without the knowledge of what you are asking? Something is not adding up here.
7 hrs shy of 3,300 and I’m with ya’ll. I play twice as much as my guildies and friends but get less than 1/2 what they do. I throw all my dungeon token exotics into the forge along with countless rares only to have the toilet troll laugh. I watch guildies that hardly leave LA go out once in a blue moon and get multiple precursor drops. There really has to be something marking accounts. After enough time the rng should level out, but that does not appear to be the case in this game.
After 16k+hours in gw1 and 3k+ here in gw2 I can say I am a fan of the franchise, but this rng lack of reward has me on the verge of quitting. The only thing at this point that keeps me playing is my guildies and having the feeling that my guild may die after 6 years is I do.
The idiom of “keeping up with the Joneses” comes to mind. The social effects of which are very much evident via multiple channels.
In the context of this game those “early adapters” have an effect on other players via the tp and prices. Take for instance a trader that purchases a massive amount of something 1st, which in turn raises the prices for others.
The reason why there was a massive increase in prices since game launch is due to players earning more, and more, and more gold.
The idea that a single “trader” can by himself increase prices of goods has been debunked many times in the fact due to the sheer amount of transactions which goes on.
You know better than to make a blanket statement like that. Ofc a single player can influence prices of an item given the contexts of short term and low fluidity. That said, in most cases here it is not a single player, but a classification of players hence the term “early adapters”.
(edited by Essence Snow.3194)
Now how does an advantage classify as a “win” when it does not necessitate a loss?
To try to equate P2AchievePersonalGoals to P2W is to forget the context in which why the term P2W has such a negative connotation. P2W is derided because of purchasable tools which confer a very clear statistical, mechanical, and functional advantage over competition, which negatively impacts the gameplay of others who do not have access.
Personal Goals of other people do not affect you in any way. Whether I hit 80 or not hit 80, would it affect you? Whether that guy has a rare mini or not, would it affect your gameplay? In competitive games, (from where the term spawned) this is important because winning means someone else losing. Many personal goals though set by players have none of that effect. If my personal goal is to “get a mini karka,” will my act of paying for it affect anyone negatively?
In addition, of course money should confer an “advantage” to a paying player. If not, why would anyone spend money on video game cash shops? But then this statement completely misses the point of P2W: does this “advantage” given to a player affect others negatively? (Mainly through competitive gameplay types?)
Again, the whole point if of course moot because of the fact that you can purchase Gems with Gold.
In the context of this game those “early adapters” have an effect on other players via the tp and prices. Take for instance a trader that purchases a massive amount of something 1st, which in turn raises the prices for others.
I prefaced everything with noting p2w needing to be redefined as games evolve.
P2w in Sims for example if not the same as p2w in CoD.
Like you noted p2w relies on a definition of “win”. With an ever evolving genre it is evident that the correlating “win” is evolving as well. Thus we cannot be tied to a strict definition of the term and as such p2w has a broad spectrum it encompasses.
For example) What might be considered a “win” in pve is not going to be the same thing that is considered a “win” in pvp. What might be considered a “win” to a collector is not the same as to a dungeon runner.
Since the scenarios differ for many varying players the definition must adapt.
Now how does an advantage classify as a “win” when it does not necessitate a loss?
If marathon runner pays for a cab ride to the finish line, is that p2w? What if that cab gets stuck in traffic or gets into an accident and the runner still loses the race? Was the thing in p2w question only p2w if it resulted in a “win”?
Doe s a fighter who pays for a gun, yet still loses to an unarmed combatant guilty of attempting p2w?
Doe s a stock broker with information who adapts early have an advantage over someone with out who doesn’t? P2w quicker?
Does time or money qualify as an advantage?
One thing I can comfortably note is that p2w confers some sort of advantage. What qualifies as an advantage is open to debate and very much dependent on the objective.
Advantages are actually quite easy to define. They provide a numerically provable benefit not available otherwise.
Armor skins change no numbers, therefore they bestow no benefit and therefore no advantage.
That is completely dependent on one’s goal. If one’s goal doesn’t rely on said numbers, then they are irrelevant and something else may be acting in the number’s stead.
In the case in question (where the goal is a look) the means of obtaining armor takes place of stats (means of killing). Thus the advantage inlies in how one obtains the armor and not on the stats the armor provides.
Yes please…while they are at it a right click consume batch option would be nice as well.
There’s several problems with your statement.
First, is your definition of “winning.” What is it? If your personal win condition is getting skins, or getting to level 80, or getting all exotic armor, then sure, you can “Pay2Win your own personal goal.” However, that is still your personal goal. A true “win” in a competition is victory upon meeting certain conditions for a specific competition. The reason why P2Win is bad is because you winning means someone else is losing in a competition and getting frustrated. If you get your character to Lvl 80, who is winning? Who is frustrated at losing? Hence “Pay2Win your own personal Goal” is not “pay2win”
Second, “Pay2Win” usually implies items and advantages obtained through real-money, but unobtainable through in-game play. Which isn’t true. Pay2GetThingQuicker isn’t Pay2Win. Due to the Gem/Gold ratio, there is absolutely nothing in the Gem Shop that you cannot get with in-game effort.
Third, the highest tier in the game (ascended) is obtainable SOLELY through in-game content. Cannot be purchased at all. So the closest argument to a P2W (Ascended stats in WvW) is basically moot, since Ascended cannot be paid for, period.
Like you noted p2w relies on a definition of “win”. With an ever evolving genre it is evident that the correlating “win” is evolving as well. Thus we cannot be tied to a strict definition of the term and as such p2w has a broad spectrum it encompasses.
For example) What might be considered a “win” in pve is not going to be the same thing that is considered a “win” in pvp. What might be considered a “win” to a collector is not the same as to a dungeon runner.
Since the scenarios differ for many varying players the definition must adapt.
Now how does an advantage classify as a “win” when it does not necessitate a loss?
If marathon runner pays for a cab ride to the finish line, is that p2w? What if that cab gets stuck in traffic or gets into an accident and the runner still loses the race? Was the thing in p2w question only p2w if it resulted in a “win”?
Doe s a fighter who pays for a gun, yet still loses to an unarmed combatant guilty of attempting p2w?
Doe s a stock broker with information who adapts early have an advantage over someone with out who doesn’t? P2w quicker?
Does time or money qualify as an advantage?
One thing I can comfortably note is that p2w confers some sort of advantage. What qualifies as an advantage is open to debate and very much dependent on the objective.
You get ur motherboard bassed on a few things.
Sata ports.
PCI-E lanes (SLI/Xfire or not)
Overclocking**This is the big one, the more power phases, better caps, heatsinks ..the more it can overclock. The really expensive motherboards also have extra overclocking utilities available including hardware ..like voltage measurment points, hardwired on/off button, bios reset swtich, dual bios chip etc etc.
So to be honest u only need to go so far, there is a good middle point with most motherboards where they are good enough quality for most people, with good overclocking ability and enough ports and SLI capability. They usualy cost around $135.
So whilst arguably its the most important part becouse everything plugs into it… everythign also plugs into the PSU ..including the motherboard ..so that is deffiantly the ONE item u do NOT want to skimp on..if the PSU blows. .it could take everything plugged into it with it.
Also keep in mind for intel ..they like to change their chipset every new CPU generation anyway so u will likely change motherboard when u change CPU with intel ..its one of their downsides
Given that the OP has settled on 4th gen OC headroom is limited so a mobo OC ability is not as important when it is limited by the cpu (remember this is a budget build we wont be seeing high end coolers). The OP will most likely not run sli as most ppl who do so only do so on onset. By the time they want/have resourses to upgrade, chances are a new gen will be out and prices will be at a point where replacing the card might be the better option.
TL;DR The base z87 boards will be plenty good enough for what the OP is going to be doing.
Also well worth to note is that the 4th gen uses substantially less power and coupled with a low power gpu, the OP’s PSU choice is not budget oriented. A decent 500w for $30-40 would be more than ample for that system. Yes you can get a quality PSU for less than 50 dollars.
If you have 2-4 months like you noted then I simply wouldn’t recommend setting anything in stone yet. That is plenty of time to find deals on much better components than those you have outlined in your pcpartpicker list.
I also noticed that in your last list you had a mobo from MC (micro center). If you happen to live anywhere near one of their retail stores, they have a mobo/cpu combo deal that’s consistently a better deal than anywhere else.
That said I would suggest you start paying attention to deal sites. Slickdeals.net being an example. From a deal site you should be able to get the most bang for you buck over the course of 2-4 months.
Also note you will need a copy of an OS if you don’t already have one….something to remember.
Don’t get me wrong, I enjoyed myself today doing arah p4 for the first time with 4 others who have never done it, but spending 3 hours in there and getting 2 rares and 60 tokens same as the other paths that are three times shorter doesn’t make it very rewarding. The biggest selling point of an mmo is progression or at least the reward, gw2 has nothing other than a lucky precursor drop which most of us will never see.
2 rares is actually pretty lucky for a run……lol
I’m 10 months into mine simply b/c I refuse to buy any parts…rng kicks me in the nuts everyday…trying to convince guild to move to new game since they are the main reason I stay with this bs.
Unfortunately, it’s hard to get a group because it is so difficult. Most have given up on trying and there’s rarely a group forming for it on my server; or they want “experienced” players who have completed the dungeon.
The difficult part is getting ppl to survive the barrage phase. In lieu of a coordinated strategy, everyone should equip their invul, movement and evade skills
Run around the perimeter as a group with swiftness….strategy done.
The longer it goes w/o fix the event will become more drawn out as players abandon it due to a time/reward ration that only gets worse the longer this stays as is.
If you are one of the few who enjoys this drawn out fight, then prepare for it to draw out more. Enjoy 1-2hr claw events…the rest of us will go elsewhere.
The fact that no one’s replied makes me believe that it’s not a bug.
This doesn’t pertain to the gem shop or the tp, so chances of replies are like the chances we get from the rng in game.
Achievement only plz…….we have enough in this game already that we don’t need to play for.
I’m fine with 2 week updates as long as they take the initial several updates to fix current issues instead of introducing more and ignoring old ones. For Pete’s Sake there are numerous glaring issues that for god knows what reasons are continually ignored. It’s not like the players haven’t pointed said issues out time and time again only to be ignored. On rare occasion we get “we are aware of the issue and are working on it”, but if it doesn’t apply to the tp or the gem shop there’s a snowball’s chance in H…..E….double hockey sticks that it’ll be fixed. It’s getting increasingly hard to turn a blind eye to the happenings here on many levels.
That’s way off…..pve is the dominate format…it was that way in gw1 and remains that way here…it’s not even remotely close.
No……pretty messed up imo, but then again I have come to expect crappy things from the devs so no surprise.
I agree. If this isn’t a bug and if the loot was not upgraded..this event has really become not worth the time. If it is not a bug I really have a hard time understanding the reasoning behind the change. It accomplishes nothing besides upsetting the players. Someone was not thinking if changes were on purpose.
After reading through all the whines in GW2 guru forums, I have started to wonder if Anet has stopped listening to the community.
ArenaNet listens to the community. But you are confusing “listening to the community” with “doing what the community asks”. Let’s be honest – the majority of the playerbase lacks the ability to be good game designers. If ArenaNet did exactly what the most vocal parts of the community tell them to do, we would have a disaster far worse than what GW2 is right now. In fact, you could point any topic from Guru and I could point you ten reasons why it’s completely stupid.
No successful business does exactly what customers ask them to do.
To be fair the majority of game designers are not good. If they were we would have more good games then bad, which is evidently not the case.
I find it completely ill that not only is it rng for those who did not buy rich coffers prior to this update, but even those who did are allotted via a lottery. Thus only those lucky enough to receive the mail early are able to capitalize on it’s onset. This is obviously an issue that someone over there should have taken note of. I really wonder sometimes of ppl’s caliber.
It seems it doesn’t need to be the pl leaving for the party to be kicked. Any player leaving seems to do it.