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Anyone notice the similarities to Tryndamere?

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Posted by: Evalia.7103

Evalia.7103

The similarity of a concept.
And tryndamere ultimate is not vengeance, but rather allfamous ENDURE PAIN! well, it’s at least similar to it.

New Greatsword adrenaline skill in-game.

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Posted by: Evalia.7103

Evalia.7103

Would be a nice buff, although…

1) Condition damage on a greatsword isn’t that fantastic as you know, no bleeds. Yes, I know runes and procs would benefit from it.

By it he meant might stacks. might gives condition damage as well as normal damage, yes yes.

Healing Surge and Killshot

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Posted by: Evalia.7103

Evalia.7103

TBH the point of HS is to use your burst and then get back to full adrenaline to utilize bonus DMG/crit chance(if you are traited for it)

Ruby Accessories vs. Emerald Accessories

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Posted by: Evalia.7103

Evalia.7103

Of note, the ascended rings that have berserker stats (crystalline band, red ring of death) aren’t bad… the ring component clocks in at 12.5 stat points per 1% crit and the “jewel” part has a ratio of 4.5.

it’s better to say that it’s 8,5 per point because jewel and ring in ascended are virtually inseparable, and it holds true for any ascended ring with crit damage in stat; not only berserker ones.
Which means if you want crit damage, you are looking at ascended rings with it.

Fun all around profession, PvE, WvW, sPvP?

in Players Helping Players

Posted by: Evalia.7103

Evalia.7103

Somebody said warrior?
If you are dedicated to it, now thats for sure.
elementalist comes second to mind, but these guys can’t just jump into enemies and hack’n’slash them.

My first build...

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Posted by: Evalia.7103

Evalia.7103

I like GS+Longbow build; the only thing that I can highly recommend to change is to replace signet of fury on signet of stamina, and mending on healing surge(I’m not sure if it’s description or skill that is bugged, but currently healing surge gives full adrenaline bar rather than 10(I believe that 10 is 1/3 of full bar)

Greatsword really not that great

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Posted by: Evalia.7103

Evalia.7103

I think it works pretty well, if you want stable DPS increase you should look into mainhand axe+offhand mace.
But if you put 20 in strength. 25 in arms as well as 10 in discipline, you are able to pick-up traits that are very good for greatsword. I’m talking about traits that are working off high adrenaline as well as greatsword-specific traits.
I build my greatsword focused on insane precision(aka 100% critical chance) and I’m pretty happy with it(All I play is warrior. I even do math for my warrior, hehe)

Warrior DPS Durable

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Posted by: Evalia.7103

Evalia.7103

I can have all boons for 5.5 seconds out of 60, my runes provide that kind of cover-up(they are called superior runes of lyssa, they are probably the thing you will be looking for if you want durable DPS. I’m assuming you will be using signet of rage of course.)
I adore mace/shield for amount of blocks and stuns that are saving me from damage(using it as a secondary wvw/pvp set complimenting my GS(or rifle occasionally in pvp).
signet of stamina is very good as well.

100% critical chance on GS? Why not?

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Posted by: Evalia.7103

Evalia.7103

Lol nice math =D

That’s human friendly math, I didn’t want to scare anyone with formulas and stuff.

100% critical chance on GS? Why not?

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Posted by: Evalia.7103

Evalia.7103

^ I agree with Braxxus and also, if you plan on going 100% crit, you might as well also go full berzerk and get that crit % dmg up as high as you can. But i guarantee anyone with more than a peanut size brain can melt you as fast as you could melt them. But its a thought im sure others have thought about. I just think Warriors shine in more sustained dmg and small bursts with good survivability to round us out. Its kinda like effective health pool. The more toughness you have, the more vitality you need to make it efficient and vice versa. Same thing works with High crit or glass cannon builds, high burst dmg but die just as fast isnt as effective if you had medium-high dmg and above average survivability and tanking skills.

Why would one think that 100% critical chance is glass cannon?
It sounds as such, but I didn’t overlook sustain. I have solid amount of vitality/toughness from my knight/valk pieces, my food lets me regenarate a solid amount of HP(especially with 100% critical chance hehe, I regenerate inbetween 3-4k per HB assumed I hit 3 targets), and I <3 superior rune of lyssa because it removes all conditions and gives me all boons. Which is perfect for survival.

100% critical chance on GS? Why not?

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Posted by: Evalia.7103

Evalia.7103

Math follows!
4% base crit chance.
20% from fury, 9% from trait.
4+20+9 = 33 alltogether.
now, we know that 1% critical chance equals to 21 precision. It also rounds up or down depending on the number(Or so it does in your character window at the very least).
(100-33)x21 = 1407(bonus required precision to reach 100% critical chance)
Let’s make that 1397 because it is somewhere 99.55% and it will round up to 100%.
Don’t forget that you have 916 base precision that does nothing to your crit chance -
so with stated above you want 2313(916+1397) number to show up in your character window, as well as 91% crit chance(9% from trait do not show up for some reason!)
Where do we get that bonus 1397 precision now is the real question.
300 – arms. Pretty common for GS users.
250 – superior sigil of perception. Is it a sacrifice? not at all, since once you charge it, you can switch to a different weapon with different sigil.
165 – runes. I’m in love with superior runes of lyssa(btw, 20/30/0/10/10 set-up with Empowered trait in tactics)
70 – omnomberry ghost, favourite food of 100% critical chance guy.
6% of your toughness and 4% of your vitality from Master maintenance oil, well around 150 for me.
alltogether 935 precision. And we needed 1397.
That means we still need 462 precision from our gear.
128 is possible to squeeze out of our weapon(As a secondary stat – Knight/Zerk), 224 out of our armor(same as GS), and 360 from our trinkets, that is if you slot everything for precision(Knight/Zerk once again).
Overkill of 250 precision(462-224-128-360 = -250). That’s with tons of toughness from knight’s gear.
In the result i substituted some of knight pieces on some of valkyrie/beryl pieces, because I naturally wanted some bonus critical damage.. TBH I would appreciate toughness/power/critdmg combination, but the only thing i’ve found with those stats
was ascended backpack out of scale, as well as ascended rings. Gotta farm for them!

(edited by Evalia.7103)

Warrior on trebuchet: Super effective!

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Posted by: Evalia.7103

Evalia.7103

I think every class can be 1v1 orientied, and I’m not quite sure warrior does it the best.
Although axe+shield/rifle or something like that seems to be quite a terrifying 1v1 opponent.

100% critical chance on GS? Why not?

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Evalia.7103

I’m talking generally greatsword, but the topic goes as far as we consider DAMAGE.
crit chance wins on the aspect that it procs on-hit effects, and that means MORE might/vulnerability/bleed stacks with greatsword(check arms tree, with greatsword you are bound to get forceful greatsword(might) and will probably get rending strikes(vuln) – precise strikes(bleed) comes as a passive bonus(chance is pretty low, but it’s used not for condition damage, but rather for that 10% damage bonus on bleeding targets that is going to proc sooner.. with more crit chance.). And your sigil in weapon may as well proc based on critical chance – in fact, fire/strength do, and these are probably the most common ones for greatsword. There’s also amazing food that does benefit from critical chance – omnomberry pies/ghosts – it gives a 66% chance to leech ~200 HP when you crit(leech = heal yourself and damage affected enemy) without any internal cooldown(which means amazing amounts of heal/damage on HB/Whirl).
While it can be problematic to get 100% critical chance, if you keep up nourishment(Master’s maintenance oil/omnomberry ghost), have 30 in arms as well as 10 in discipline(for 9% crit chance trait), gear knight’s/zerks and slot precision orientied runes(<3 superior rune of lyssa), fury boon, as well as superior sigil of perception inside your weapon(note, you can change weapon onto one with different sigil inside while still keeping 25 stacks up!), you are dealing with problem of having too much critical chance rather than having too little of it.
It also prevents weakness from harming your damage output, and removes RNG factor.
And what would you think about 100% critical chance?

5 War Dungeon Run

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Posted by: Evalia.7103

Evalia.7103

Actually, it’s better off throwing a mesmer inside for Time Warp.
or 2. In fact, my fastest boss takedown was with 2 mesmers and 3 warriors – it took only ~ 20 seconds to take catgolem in fractals down(the one that spreads poison)
What can be better than a warrior? Time-warped warrior.

Legendaries unreachable, regardless of effort

in Black Lion Trading Co

Posted by: Evalia.7103

Evalia.7103

Charged lodestones are killing me to be honest.

Triforge pendant and it's future fate.

in Guild Wars 2 Discussion

Posted by: Evalia.7103

Evalia.7103

how about a bumpy? ;P

Triforge pendant and it's future fate.

in Guild Wars 2 Discussion

Posted by: Evalia.7103

Evalia.7103

big deal..its a novelty piece..its for bragging rights more than power, specialization is better in this game than all encompassing stats.

It’s better in term of stats than any other alternative, if you are capable of utilizing crit dmg/prec/power/toughness/vit – and you get conddmg/hpower/MF as a cherry on top.
My warrior is quite capable of doing it.
And thats not what matters, it’s pretty much a really cool end game item that should not be bested by ascended…

(edited by Evalia.7103)

Triforge pendant and it's future fate.

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Posted by: Evalia.7103

Evalia.7103

I’ve been wondering what will happen to it. It is an all-around amulet with nice icon/signature and requires a lot of gold to make. Will it just get perished by ascended amulets that are yet to come(I would imagine there will be similar to triforge all-around amulets just like there are such ascended rings). What should I expect, that it will be forgotten and forsaken, or that it will be promoted to ascended(in terms of stats) just like legendaries are going to be?
My personal opinion is that there will be a way to combine it with other components to make an ascended version of triforge amulet. I am mainly hoping to get arenanet staff response about that :P

Attachments:

Berserker Set

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Posted by: Evalia.7103

Evalia.7103

These together make for a fancy sniper set. uberkillshots from high range, and can melee against stupid opponents. I’d use something like Rifle/mace+shield for that set, allowing for amazing damage output through on high range and using active defences to survive(a.k.a 2 blocks from defensive set, dodges, control) as well as generally staying on high range with rifle. Pretty viable, if you want to play some sniper(tbh rifle warrior > ranger as a sniper character)

"Metal Beast" PvE/WvW Build

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Posted by: Evalia.7103

Evalia.7103

You have a little bit too much power in comparison to precision/critdmg, and it’s also boosted to even higher amounts with might stacks!
I’d recommend perception sigil, as it’d yield bit more damage(especially if you get some valk set parts for more critdmg, or asc critdmg rings)
also, if you care enough to eat ghosts, you could as well drink potions(master’s maintenance oil gives quite a lot of precision)

Character Re-Customization

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Posted by: Evalia.7103

Evalia.7103

When I created my warrior i was thinking about giving him a bit of rogue-ish sense with dualwield swords(+longbow), but got dissappointed and rethought my playstyle.
Now I’m playing allmighty warrior with small model and unfitting hair.
I hope the feature will be added soon =/ I don’t mind – even if it costs 2k gems.

Warrior Bugs Thread (needs new maintainer)

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Posted by: Evalia.7103

Evalia.7103

Pretty sure that Fast Healer is working. When I had 20 in utility and started to revive somebody, i’ve seen 2 numbers popping up at the same time – f.ex 636 and 64.
Without it there is only the first number.