It’s decent.
Vulnerability is for PvE, change it on furious reaction whenever you plan to WvW(vigor is invaluable)
I think 1sec cripple means leg specialist trait, which gives 1 second of immobilize to enemies you cripple. That’s a very good WvW trait, and you have decent PvE alternative in that slot – empower allies.
I also prefer to build around GS and I change my second set constantly based on what I need(S/WH – running around, dual axe to stack sigils, longbow to defend tower/keep, rifle mainly for ranging in PvE, and S/Shield is what I mainly run in WvW if I’m in open field(mobility,defense,flurry>HB combo)
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I would also propose you reading up on critical damage efficiency – some pieces, like helmet, provide only 1% to 16 worth of stats, while ascended backpack has 1% to 7 worth of stats ratio.
looks pretty weak to me, and the fact that entire video is 1v1s is just… ridiculous.
Most of your enemies weren’t even using food buffs.
Why use off-hand sword anyways? burst on impale may be nice, but you are squishy to no end and will die whenever focused.
I’m running similar weapons (GS/sword+shield)
sword is there for utility, not for bleeds. Like, mobility + flurry>HB combo.
Given that you are full berserker…
DPS isn’t even all that great with off-hand sword.
Divinity runes are also not that good for a warrior.
I’ve used them initially and then ripped them off my build in favor of lyssa runes due to synergy with short CD on SoR.There’s always merit to trying builds that may not sound good on paper. I applaud anyone who gives different weapon sets a try and finds even a modicum of success. I guarantee people don’t see this amount of damage coming when he approaches with two swords.
yeah, i doubt anyone ive fought with ss has expected the amount of burst you can achieve with it. i myself didn’t know rip could crit that high, even just the spamable s1 chain does considerable damage. still the sword offhand needs some work to make it a more appealing weapon set.
@Evalia being Focused isn’t an issue, i’ve ran it in small mans, it functions the same as any other dps spec, position yourself accordingly and you won’t get focused, as for the lyssa rueset, i can’t justify running as a zerker and dropping 12% static crit dmg in exchange for a 5s buff on a 6p set that offers little to nothing else other then its 6p bonus. even if i trait for the cd reduction on SoR i still would only be using it twice a fight max and that’s only if i run into a bunker. it may work great in other spec’s but i personally just don’t see it working in a glass set up when fights end before you can re apply the proc the majority of the time. i will agree tho on how flurry chains nicely with 100b.
With your stupid build superior rune of lyssa offers almost 100% uptime in 1v1(they die in those 5 seconds) and allows to execute burst without fear to get CCed.
As for nice crits posts, 7k with full berserker gear is solid, but not quite the best.
Rush on GS does more damage(same on paper – but more cause of traits and might stacks you could get if you got proper GS trait that gives million of might instead of 10% S/S crit) and axe evis does more too.
I find it funny how you talk about low uptime on superior rune of lyssa when your ultimate goal is to destroy opponent in no time.
Also, you have 3 dashes and a lot of swiftness, taking increased movement speed in discipline seems irrelevant(especially since it’s a very small increase, 10%?)
I’d rather take 9% crit.
Also you should try putting 10 points in tactics for leg specialist or empowered(if you stick with lyssa runes, it’s 14% damage increase for those same 5 seconds in which your opponent dies, or rather 5.5 with tactics)
Calling lyssa runes garbage because they give nothing more than last bonus, you mean that precision is useless on your build? Condition duration is hardly useless since it that means more immobilize uptime. You also missed the point that they remove conditions just as they apply all boons.
Seriously, you know nothing.
Try dredge fractal on 30+ difficulty…
Orr is just a cakewalk.
Game is only 4 months old, I’d imagine that stuff will get added over time…
looks pretty weak to me, and the fact that entire video is 1v1s is just… ridiculous.
Most of your enemies weren’t even using food buffs.
Why use off-hand sword anyways? burst on impale may be nice, but you are squishy to no end and will die whenever focused.
I’m running similar weapons (GS/sword+shield)
sword is there for utility, not for bleeds. Like, mobility + flurry>HB combo.
Given that you are full berserker…
DPS isn’t even all that great with off-hand sword.
Divinity runes are also not that good for a warrior.
I’ve used them initially and then ripped them off my build in favor of lyssa runes due to synergy with short CD on SoR.
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You have to think twice about the person… If somebody is doing a dungeon with me and have dropped an item i want(charged lodestone in my case)
I’ll ask to buy it from him and give money first… depending on what he says/doesn’t say and what he does.
Won’t get scammed in 99% cases unless that guy is professional con artist, lol xD
But I’d like a trading similar that exists in some other mmorpgs, that denies the possibility of scam(being able to preview traded items, and locking them in a deal before confirming it).
That wouldn’t hurt trading post one bit because of server’s/people relative isolation.
nice thread, i’ll join in in couple months… I wonder what will happen first, – completing my character(including legendary) or 1000 hours.
but there wasn’t a level increase in gw1. ever.
Why do you think it will increase? It’s not WoW after all.
adding cool updates every month should be enough, and we already have long-term goals(legendaries)
Saying that ascended gear chips away at legendary materials…
Well IDK rings have nothing to do with any materials, while backpack only requires 24 skillpoints(and a stack of ecto to infuse it :P but ectos are abundant in-game)
Why are certain named exotics (Mjolnir, Infinite Light, etc.) as expensive, if not more expensive than most legendaries?
Cause they look amazing, and cause they require a non-farmable(almost) high-demanded material – charged lodestones.
I’ve no idea :P but keep in mind it also takes less to create the legendaries you mentioned because they don’t look as good(cheap precursor and usually no need for tons of expensive lodestones..)
I completely agree with you because i’ve seen moot in action, ‘t was on a warrior with exotic shield(wall of the mists I think, high-end skinned exotic?). I didn’t even notice the moot when it was sheathed – just generic gray mace without any glow.. And when it was unsheathed, it had barely any rainbow glow. Compared to bifrost glow, it was completely underwhelming =/
And I noticed shield instantly. Just as I would notice almost any other legendary.
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When you stack everything up, you can truly become a monster ~
I’ve managed to SOLO an upgraded camp of vets in wvw, and unupgraded is just a cake(for record without upgrades it’s like 4-5 veterans lvl 80, with it’s 8-9 lvl 82).
Ofcourse I have best gear,best nourish buffs and various things to boost myself during the process(f.ex stacking perception sigil to 25 and then switching to weapon with another sigil so I can have bonus precision while using a different sigil..)
You’ll have to do some tests and math, and search the net to determine what is best for you :P
Why should I sacrifice my power? Gold doesn’t matter if my character has everything I want(all visual and stat-impacting upgrades)
mats are 3 times cheaper.
enemies close to you already disable ability to leave combat.
more than enough.
making items sellable back to vendor for dungeon tokens if you didn’t put them on yet seems plausible to me.
It is also easily realised.
A gold sink for certain! Cheapest 20-slot container on TP right now is 11g80s. Maybe I’m just doing it wrong, but I can’t see myself sinking 48g into bags. I’m not sure I’ll ever have that much money!
fotm gives you awesome 20 slot bags for not a lot of work at all.. and other helpful stuff, too.
Sunrise ^^
although I’m running with dawn around now. :O
I am seeing my warrior as a serious high-mobile damage dealer who is hard to take down because of said mobility and active defences( I am using greatsword/sword+shield and while we indeed lack condition removal and some hefty boons, i’m compensating that with my runes and sigils – lyssa runes and sigil of energy in shield so to mention)
The main disadvantage is obviously when i’m on cooldowns. It takes roughly 1 minute to recharge “the killer mode” (signet of rage+frenzy combination).
If we are talking PvE, nothing easier.
in WvW/PvP you need some kind of control effect first to launch it, although sometimes
it can be a channeling spell VS channeling spell fight ^^
leg specialist will allow you to open right from GS through bladetrail, or you can CC them through your second set of weapons and then swap. Bola’s is a pretty weak utility in my opinion, mainly because it’s so slow and has a tendency to miss(not reliable to hit your enemy = awful opening ability)
I’m much preferring active defences to passive.
signet of endurance, shield stance, endure pain…
And don’t forget that dead things can’t damage you.
I see two points that are asking for unfathomable things here.
One part asks for making them customizable down to everything, and another doesn’t want them to be customizable at all.
All legendary weapons as of now have P/T/V stat combination on par with exotic version.
Why legendary wielders should be forced to give up colour/legendary written on it?
Instead of purple legendary Sunrise it will become orange transmuted Sunrise of Strength which basically kills the item name ><
There is a lot of ways to make stats of them customizable – either by mystic forging them by some recipe to change stats, or by making them special in terms of transmuting – so they keep up legendary, purple name, and no-prefix, or whatever.
I’m pretty sure anet will implement that in some time.
It’s already too late to rework the system.
What should be done instead is title for making a legendary weapon. Instead of unshowable achievement for making one.
It kinda depends if you know where the price goes.
-1c all the way if you know it will be going up. Or wait if you know it will be going much up.
cut off more or even sell to buyer if you know the price is going to crush into oblivion very fast(example: I got slingshot skin and sold it to order for 1.6 G because I knew it will crush almost instantly – and it did)
actually i think deluxe edition is pretty useless ><
and I don’t like rytlock mini(I’m running with plushy griffon :P)
wolf is a pretty bad elite(at least from what people say, but it doesn’t fit in at all compared to class elites..)
the rest is one-time consumables. Pff ^^
Doesn’t make much sense imo.
Also don’t forget that you can use food(apple icon) and other stuff(wrench icon) together.
Idk about fractals being random, you can get your rings and backpack now(with the stats you want) without any random. Infusing them comes with a bit of random, sure, but in my personal experience i have twice the materials needed for infusing both rings and don’t know what to do with them.
bulls rush hits pretty reliably I’d say.
Unlike rush, you can’t dodge it by walking while you are crippled.
Everything is balance
Even the wickest DPS can benefit from a bit of survivability.
The strong builds for damage are usually the ones that don’t forget about survivability.
Once you are downed, you no longer do damage.
The funniest thing about those champions is not even that they left alone.
Is that if you come back to them you can solo them with ease.
=/ i’m soloing every champion in queensdale and many other low level zones.
And they will most likely oneshot you if you come to them on the respective level in the gear you are supposed to be at that level.
I wouldn’t call it pay2win as such, but the OP does have a point that a lot of achievements in game can be bought. I also find that disappointing, because it does invalidate a lot of content this way.
Good call, that is the first argument against RMT that has some real merit. I guess there are people that are really serious about achievements, those would certainly be somehow affected by this.
It’s a simple thing really. If you put effort into something then it has a value for you. If then someone comes by and gets it cheaply, the value of your effort suddenly is compared to the cheap way. Originally the achievement had the value of what you put into it. And all of a sudden someone invalidates it by giving it a different value.
For example, if it takes you 20 hours of gameplay to get something and somebody buys it for 10 bucks worth of gems. Then your 20 hours are no longer represented by the effort but the money value. In this case 10 bucks for 20 hours of gaming effort.
Would you work for 50 cents an hour?
This is the point.
I’m getting money while having fun?
Yes please…
Divinity is a poor example. Your main stats that you actually care about caps at +60, the other +60 just doesnt make up for it.
In most cases it means your big heal heals for 60-80 more, your armor is 60 points higher (trivial for a dps build), your vitality is 60 higher (600 health woopdidoo).
And the runes are better argument because they are exotic is also poor, since they come into play at 60 while the highest rare orbs come into play at 80. They are equal and situational, depending on specs.
You should try doing some math. Maybe then you’ll see.
My math:
Every orb gives you 48 points of stats. There isn’t a rune that gives you just stat bonuses, but arenanet tried to make them equivalent to 25/15/50/35/90/100 as bonuses, per level(you can see the pattern of 25/15/50/35/90 on most runes, often substituting bonuses for some interesting active stuff, and last bonus is usually greater and is +100 precision on rune of the pack, so I’m assuming it’s averages as 100).
that would mean 6 orbs have 288 points of stats, while runes have 315 points of stats.
Which actually is pretty much the same % stat difference as normal armor/weapon/trinkets on rare > exotic transition.
Rune of Divinity is interesting because it’s all-around.
All-arounds have more stats because it’s somewhat impossible to utilize all stats properly. Hence the stat bonus.
As long as I’m utilizing power/prec/critdmg/toughness/vitality, it is probably going to benefit me greater than other runes(watch out for active bonuses though, sometimes they are really good(my warrior has lyssa runes for allaround, guardian has divinity for allaround)). There aren’t many places where you can find all-arounds, and you would probably want a small bit of survivability to complement your damage. Why not just get it from all-arounds to get decent survivability for small loss in damage? It only makes sense.
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Legendaries should be indeed account bound but it makes lots of sense business-wise why they aren’t.
That said, my ultimate goal is have my Guardian fully equip with all possible legendaries for his class.
I am going for sunrise and prophecies,(GS/shield legendaries), but I dont want legendary underwater trident for example, I think it looks pretty creepy and totally not guardian like. Neither spear, and neither sword(I set Infinite Light as a goal here, exotic that costs more gold than legendary sword :P)
I just was interested what was the decision behind 1H weapons have more crit damage than 2H(5%+5% VS 9%)
Why crit damage is disbalanced on items(some items give more crit damage for less stat tradeoff, a good example is a berserker exotic ring with jewel in it, jewel gives 3% and ring gives 3%, but ring has other stats almost 3 times as high..)
And why 1H giver weapon gives 10% condition duration, when 2H gives 10% as well. Isn’t it weird?
The same armor – chest piece gives 1% boon duration, and gloves do too – but chest gives 3 times higher stats supposedly.
I am assuming exotics lvl 80, capped gear in this game.
You just assumed last bonus does not exist, but it’s a key bonus, a point of entire rune.
If you can stay out of fire(ranged DPS), the rune willbe up 100 % of the time. This case is very common for ranged DPS in dungeons or when you just start up a fight.
If you want to have a better comparison – take plain stats versus plain stats. Why won’t you try and compare orbs with divinity runes?
360 stats 12% crit dmg VS 204 stats 12% crit dmg.
Runes are better.
Because they are exotic, and orbs are rare. It all makes sense.
to be honest, armor boon +% is a big waste, 2H weapon condition duration is a waste, but 1H(that gives the same as 2H………………………..) is actually quite good.
That is if you are condition based.
Bump! I want the option.
To all who don’t like the idea.
My character has 600 hours of effort spent into it. I have cultural armor, triforge pendant, etc, etc soulbound stuff.
I am not the one who wants multiple characters.
But I’m a warrior, and I want to be a guardian. My interests have changed.
But my character could not. She couldn’t use the same nickname – to which I’m sticking for ages.
And you tell me to give up everything I have and start it from anew.
Why? I do not care if a guardian is stronger than a warrior. I believe that everyone can be strong when played right. why should I play as someone I do not like?
I would be happy to pay five thousand gems to change my class.
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In general what makes a guardian so overpowering is not its raw damage capacity. In that regards many classes do it much better. Its our staying power that makes us something to be feared. A guardian’s best tool is the fact we are a pain to kill if built right. As for greatsword. It like about any of our other weapons if played right it has the ability to mow down mobs. Although like anything else if the target has any toughness odds are they are going to lay you out if you go for a pew pew build.
I’m not looking for exceptional damage, i’m looking for a combination of good damage and good survivability. I’m playing a warrior focused around GS(with little bit of survivability), and I feel similar to what I want but somehow lacking. I had plenty of damage, but I felt pretty clumsy(similar to immobile. GS warrior can move very fast, but it’s really, really clumsy.). Survivability also wasn’t top notch…
So in general i’m quite happy to trade some damage for survivability and maneuvrability(all guardian skills (at least on GS) seem to be very fast and fluid, and (3) spell is the most pleasant leap ability I’ve found)
Also, with GS I felt pretty LIMITED to amount of targets. you can attack – only 3 at once… with guardian i believe limit on targets is bigger( on 2,4,5 spells at least)
By helping others, you help yourself really…unless you are only interested in leveling.
Not always there are allies around me.
While thats true allright, It’s the same as saying communism is better. It is theoretically better, but practically people are selfish and want to be rich/strong instead of making others rich/strong.
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^
Also 1h Sword is the most selfish Guard weapon I can think of.
I agree, it’s in second weapon set.
Thief.
How so thief is good in slaying a major amount of enemies?
1 by 1 in the back is not what i look for. I am looking into overpowering enemies.
I’m looking for a selfish playstyle, the one in which i only care about myself – the one that is good in slaying major amount of enemies by himself(be it monsters either a small group of bad wvw players..)
Am I thinking about the right thing when I take greatsword guardian? Does guardian have this potential(with GS)?
To be more clear, i consider GS warrior and GS guardian and want to compare them to each other.
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god-classes, hahaha.
Master of kittens.
begone from here.
If you can’t understand warrior true potential, then it’s not for you.
Well it’s only visual. But that’s still annoying.
Actually thats a pretty clever move.
It would also be clever for somebody to undercut him.
I mean, there MUST be someone around in gw2 who is completely okay with donating 100000 dollars in-game(millionaire who likes computer games, why not).
He would like very much to skip karma/skillpoints/dungeon/wvw/map exploring.
It takes A LOT of time for this stuff, don’t forget it.
BUT
Legendaries must be changed to be SOULBOUND the moment you craft them.
or maybe accountbound, but meh. not much difference.
High health pool/high healing = toughness;
low health pool = vitality;
That’s how it is, generally. We have high health pool but not such decent healing(some things can make it solid, though)
So you should aim mostly for toughness and then chip it with a bit of vitality(or maybe none at all if you think you’ve got some solid healing)
Topic name makes no sense since vitality and precision aren’t really connected.
I’m running a semi-tanky 10/25/15/0/20 GS build on my warrior and I was wondering if I should swap out my Superior Sigil of Fire for a Superior Sigil of Strength.
My armor set is Knights with Runes of Rage, since I lack any traits in the tactics tree to buff my boon duration. With full Berserker’s Trinkets.
I’m sitting at 3k base power. Would Strength help increase my overall damage output? Or should I stick with Fire?
Depends on what weapon you use. Sigil of Strength doesn’t show up as effective unless you have access to good multi-hit moves that have better chances at crits.
That’s what one would think who read the tooltip of it. Unfortunately, the sigil of strength has 2 seconds internal cooldown, so it won’t proc multiple times on multi-hit moves(seriously, that’s lame; but that’s just how it is)
My armor set is Knights with Runes of Rage, since I lack any traits in the tactics tree to buff my boon duration. With full Berserker’s Trinkets.
Exotic berserker trinkets are a full waste.
You would benefit more from knight trinkets with ruby jewels(you can read more about it on reddit, the big point is that getting critdmg from ring is not as effective as from jewel inside it); but hey, the best option is always to farm out some nice rings with crit DMG out of fractals(and backpack of course!).
I also want to criticize your runes. Of course; arenanet tried to create them equal. But for us, warriors, fury duration plays almost no role; so you could sum up benefits of this rune to 15% crit DMG. While of course you said that you lack any traits in the tactics tree to buff your boon duration(to keep up fury), have you never considered using “FOR GREAT JUSTICE!” instead? I’ve seen 5 signet warriors running around, and i can’t say anything but laugh on them because FGJ just does all signet of might does but better. And i’m not even talking that it’s AOE.
And finally, to answer your question. Of course your gear is lackluster and could use great fixing; Sigil of fire is going to be more beneficial to you(3K power is already too much, more won’t help… it makes sigil of strength not so useful.)
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doesn’t really matter in PVE, but in wvw or pvp, that’s quite a waste most of the time to open with it =/ which is lame. I’d suggest halving the cast time to 0.5s.
Pretty sure it’s multiplicatively, or at least thats what i see with sturdy axes(berserker trait + 2 sigils of force gave me x1.12×1.05×1.05 amount and not x1.22)
And that’s awesome.