What does the Tempest line offer that you find is of particular importance to a glass staff build?
Quite frankly, I couldn’t care less about what happens to DH. I’m more interested in seeing if they’re actually going to make some substantial buffs to lesser-used abilities/traits.
there is none,
you essentially want to powercreep old weapons to what they are now which is not what this game needs, so i felt the need to go offtopic because I thought you were trolling, but ….
How exactly is wanting weaker weapons to be buffed to normal levels “power-creep”? Last time I checked, that’s called “balance”.
I think tornado would be a lot nicer to use if it was a ground targeted ability instead of a transformation.
and to think so many people actually supported changing Tome of Courage to that trash.
I think people are overreacting. It’d be fine assuming it had an appropriate ICD.
It was fun to play pre june 23.
I always go stronghold because conquest is the most useless ridiculous and boring gamemode ever.
The forced on point fights take away 90% of the strategic elements this game has to offer.
Even when Conquest’s balanced wasn’t completely destroyed by elite specs, it was still pretty flawed imo.
They kittened up to hard, they would have to scrap sooooo much to fix PvP in this game. All the passive evades/immunity, excessive AoE and CC, trait-lines pigeonholing you into Elite Spec, conditions being blatantly too strong, etc. There is no way this game is fixed by the end of the season,
Pretty much this. Who knows if it’ll even be fixed by the end of this year (it’s definitely a possibility, knowing ANet).
Maybe when ANet is done overtuning elite specs in comparison to normal specs, they can give guardians back the 600 range they arbitrarily removed from virtues.
In regards to support specifically, the rev’s melee staff attack is pretty badly designed. You need to pull off the whole combo to drop some (or just one?) orb(s) which grant very weak healing, which your allies then need to walk up to.
An ally in danger isn’t going to wait for you to run to them (making yourself vulnerable to AoE), and then finish a combo, or walk up to the orbs just for the healing. In fact you’ll probably just pick them up first, making it not supportive at all. This kind of thing is generally why most melee support is a bad idea really.
Why change it? We already have weapons to fill other roles, why must they conflict? I love Wave of Wrath as it is, and besides, what would you change it to that won’t be similar to what we already have from other weapons?
Make it melee and its role simply conflicts with hammer, mace, sword or GS. Make it a ranged bounce attack and it conflicts with longbow. Make it ranged single target and it conflicts with scepter. Right now it is unique and has a defined role at least.
Its role is undeniably support, which its auto-attack does not do in any way, shape, or form.
I certainly don’t think it should be melee, since chasing after allies with a melee-range support skill is a terrible idea.
I think making it ranged but not offensive would be appropriate for it. As you said, the scepter and longbow pretty much fulfill most ranged damage niches, and the guardian already has a variety of melee weapons fulfilling all niches.
At the very least, some sort of supportive effect should be placed on Wave of Wrath as its primary effect. I don’t care whether its healing, cleansing, or a short duration of a boon like regeneration or protection, just as long as it actually does what it should be doing (I don’t think it should affect the user either).
Water Blast (water staff #1) is the perfect example of a good supportive auto-attack.
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I don’t really see why anything offensive like that should be attached on to it. It’s pretty clearly a mid-ranged support weapon.
As usual, ANet can’t find the middle ground.
I think most people can agree this skill is a joke outside of being a farming tool (which is kind of a joke in and of itself).
Assuming the opportunity came, what would you replace this skill with?
He will probably be the first one to complain that the asc set he just crafted for his OP build got nerfed to the ground when the next balance patch goes live.
Nah, I just like having a balanced game, but thanks for the ridiculous assumption (because apparently wanting the game to be balanced means I want my “OP build” to be untouched #logic).
Rebalancing more than four times a year would be pointless. It takes players 3-4 weeks to adjust to major changes.
If it takes the player base 3 months to adjust to some balance changes, then there’s something seriously wrong with the player base. Fortunately that’s probably not the case considering that people adjusted to the expansion changes and established a meta (in pvp at least) in about a month or less.
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A balance patch every three months is pretty pathetic if I do say so myself. Wishful thinking indeed.
Honor is the healing line, as such, I don’t really see why the hammer belongs there. Honor also already has two weapon traits in it.
I think Glacial Heart should be moved to Valor since its current positions in Virtues makes it futilely compete with Absolute Resolution.
The only other thing I’d change about Honor is perhaps moving Pure of Voice elsewhere (perhaps to Virtues) since I don’t think it should be competing with something like Force of Will.
I seem to recall one of the devs saying something along the lines of “There’ll be a balance patch every 5(?) weeks”, anyone know where the source for it is?
I think all the broken elite specs should get nerfed instead; no need for even more power creep.
I think having Heal Area return as a spammable elite skill (or heal skill) would be a cool consecration elite.
Wouldn’t mind Sanctuary gaining resistance over HG.
That’s not the reason Shelter didn’t get a type, they just thought it was too good already so giving it a type would be overkill.
I think Hallowed Ground would be nice if it gave resistance instead of stability.
Sanctuary just needs a slight size increase, although an increase to its healing or decrease to its cooldown would be welcome too.
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The biggest benefits to guardian healers are their burst healing and the practicality of their healing. Druids and water eles both have superior sustain, although I’d argue that druids have the least practical healing of all due to the various downsides on their healing (for example, the detonation time on Seed of Life often makes it impractical).
If they worked exactly like kits do for engineers it would be a bit too powerful.
Engineers only get access to one weapon because of their access to kits.
Without something to make it a trade off it would be to much of a straight upgrade.
I’d drop weapon swapping for tomes without a second thought. I’d drop more than that if I had to.
Best advice I can give you: Do. See? I can do it too.
When Anet decided to remove tomes I was shocked. Why would someone waste such a beautiful concept when they can rework on it and make it perfect?
Good question; I won’t pretend to understand ANet’s inscrutable logic though.
People got the ranger-wannabe spec that nobody asked for this time around, so hopefully tomes are up next for a nice change. :>
This elite spec should have been instead of dragonhunter, more fitting an guardian. Like it alot I need to say.
Thanks, Ikr? :0
I miss tomes and monks so very much.
I feel that adding a Pure healing specc to a proffession as they are all individually created to run as pure DPS with 0 Trinity to be really hard to connect to the rest of the proffession
Druid (its base profession also arguably has nothing to do with healing (as opposed to guardians, who do)). Not that any of the professions are designed to run as pure DPS alone.
making the monk its own proffession means they can generally design traitlines which will blend in with the healing capability rather then being completely against it
..
Honor is literally focused on healing. As much as I’d love monks being their own profession, I think everyone can agree that’s pretty unrealistic.
does make me wonder, if they intend to actually create more elite speccs in the future expansions though.
They’ve said they’re going to make more in the future. In fact when the devs removed tomes like a bunch of lamers, they mentioned that they’d “like to bring them back in a future elite specialization”.
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- Signet of Mercy is changed to “Boon Signet”:
Passive. Heal allies by X whenever you heal or apply a boon to them (doesn’t affect self).
Active. Inscribe a Symbol of Judgment into the targeted area. 1200 range. 2/3 second cast time.
40s CD.
- Signet of Wrath is changed to “Signet of Mystic Wrath”:
Passive. +20% boon duration.
Active. Deal X damage to and around your target. Deals extra damage for each boon on you.
20s CD.
- Signet of Judgment:
Knocks down enemies around you, in addition to its existing effects.
- Signet of Courage:
Passive effect now automatically targets the ally (including the user) with the lowest health in a 1200 radius.
- Perfect Inscriptions is changed to “Scribe’s Insight”:
Signets recharge 20% faster. Signet passive effects are 20% stronger. Using a signet applies two seconds of quickness and restores 50% of endurance.
Thoughts?
At the very least it should have like a 35 second cooldown. The 50 second cooldown is totally unjustified.
I can understand reducing its visual effects slightly, but this is ridiculous. It honestly needs to get fixed.
PLS no we dont need more range weapons.Do spear or axe or i don’t know dual swords or trident
“We don’t need more ranged weapons on this almost entirely melee-centric class!”. I’m hoping for a ranged support weapon next time around, or at least tomes staying as ranged support.
I’m looking at Revenant, Tempest, and Druid with jealousy as they all run healer builds. Meanwhile, the successor to Monk gets… traps…
I couldn’t agree more. :p
Guardians can heal quite well with the right build, and all of their healing is at least mid-ranged so it’s actually practical to land healing on your allies. Even with a healing build though, healing guardians still need to rely on more preventative support (such as barriers and the like) to keep their allies alive.
Try something like this:
http://gw2skills.net/editor/?vVAQNAW7fl8AhehY7QweIQTEHBEFeFih60GAXbCkHiHMCB-TZxDABYVG4p9Hg/CAAxTAAgDCAA
Concentration and expertise are still broken. How long are two entire stat types going to continue being broken?
Scratch that, I think they’re actually working now, it’s just that the bugfix wasn’t listed in the updates for some reason.
Concentration and expertise are still broken. How long are two entire stat types going to continue being broken?
Do not want. A change like this would almost definitely lead to nerfs on more important or fun things. If you really wanna face-tank things, that’s what a warrior is for.
GW2 lacks all the proper design and support mechanics for team healing.
This Druid design is only efficient and helpful when the team is standing still, stacked up tightly and you do not have any aggro on you.
I saw this problem coming before the expansion even got released, and people didn’t seem to believe me when I said it’d be an issue. :p
Why remove the only boon duration amulet that was actually supportive. The boon duration on it never even worked in the first place. >_>
Personally, I wouldn’t care if DH was the most overpowered thing in the game, I still won’t use or like it. It’s not a power issue for me, it’s a design issue.
To answer your question OP, it got buffed repeatedly over the beta.
Concentration and expertise are still broken.
“Stop having that attitude, who cares about balance. ;_;”
If you want to waste time trying to defend over-tuned skills then go play ele. No-one “fought” for anything, we gave feedback and they slapped numbers on our skills that they are now fixing. And your slippery slope argument is severely lacking as they have never continuously nerfed a class.
^This. After playing against dragonhunters with traps more, I can confidently say traps are overtuned and the nerfs are deserved. Either way, the nerfs aren’t all that significant. Cooldown and duration nerfs don’t matter much when you get stunlocked and 100-0’d by some traps.
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I’m surprised someone even mentioned this change. It’s kind of petty.
Yes. The duration surely increased. Only in the tooltip. Look at the duration of the condition on your target next time.
I did, and I just tried again with a Vigilant amulet. It didn’t increase the duration applied, it only increased the duration displayed in the tooltip.
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We finally have a decent spec and damage/ranged options other then just meditations. What do we see? A bunch of QQ because people don’t understand how to dodge trueshot or see the most obvious judges burst combo.
My concern is Anet tends to listen to noobs/whiners quite easily, just like how they nerfed 100b warrior when it first came out. Dps guardian has been so kitten in pvp for so long and now everyone is QQ’ing.
Should we be concerned? Well I am because guardian may just go back to being irrelevant if Anet decides to listen to QQ’rs.
“back to being irrelevant”. Guardians have never been irrelevant. That said, as much as I can’t stand the awful design behind DHs, I don’t really see them as a problem (from what I’ve played). There are other elite specs that are way worse.
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Protective Solace, having 15s of defense right away or 30-31s when full of energy already makes it a very reliable projectile defense, and being able to move it around is something Guardians have always wanted for their Shield of the Avenger.
Purifying Essence is an incredible condition cleanse skill, cleansing 3 conditions from 5 allies on such a short cooldown is great, and the price is paid with the 30 energy cost.
Natural Harmony is a sufficiently balanced, though I feel its base heal is somewhat weak, and the two second delay makes it a bit unreliable.
Energy Expulsion is a pretty good panic button, though one I rarely use.
Ventari’s Will is just awesome 10/10
All of those might be nice in a vacuum, but there isn’t enough energy available to make use of them all and also reposition the tablet. Just summoning/moving the tablet and casting Purifying Essence takes 50 energy, which is all of your energy if you just swapped to it. So you’re essentially paying 50 energy for a decent-ish heal and conditions cleansed in a puny radius.
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Personally, I think it’s pretty bad. It takes up way too much energy to be able to do anything substantial, and the large cast time and cooldown on its primary heal make it feel pretty clunky and bad.
I’d like to hear what players here have to say on it though.
Good thing I am not alone. I should put that in bug report.
Already done, to tell the truth I have originally complained about this trait and for that I feel like a fool, the complaint was before discovering the new amulets in pvp…between chronomancer runes, sinister amulet, scrapper runes…yeah
Kinda of ashamed for my blunder but now what’s important is to fix this trait asap, the condi spam in HoT is like 3x worst than before with new amulet and sigils ( quickness on weapon swap for reaper ..GG balance), I feel like invigorating torrents is mandatory if you plan to play Tempest in PvP…or at all
FYI, amulets which give expertise/concentration don’t work properly.
Yet another patch and still no fix. One would assume that fixing two entire stat types would be like, important or something.
At least that absurdly broken Smokescale got nerfed though.
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Another patch and still no fix.