Considering that the hammer and Valor both have very defensive natures to them, I’d say it would fit well in Valor. Just because it has a symbol doesn’t mean it’d fit in Zeal (a line associated with damage) or Honor (a line associated with healing/support).
I don’t get all the hate for the change to Virtues on this trait. It’s actually in a trait line I use now. Before, it was in … Valour.
It competes with Absolute Resolution, which basically means it’s never going to be used until it gets moved elsewhere.
Guardian is my main, and I am the least excited about this Elite. In fact I heard this from other players too. I am more excited for my alts elite specs then my own mains. I should not been feeling like this :\
It’s quite ironic how DH was described as a “crowd pleaser” before it was revealed, yet it is by far the most hated specialization.
Dragonhunter has always been about kiting, and that hasn’t ever changed from introduction to current proposal. In fact, I’d say it’s even easier to kite with the proposed changes than anytime before.
Yes, an elite specialization that has little mobility and many of its skills rooting you is obviously about kiting.
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“didn’t really portray the more selfish dragonhunter nature that likes to hold an advantage over their enemies.”
Snip
^This. I really didn’t want a selfish ranger wannabe, but at least the devs are calling it what it is.
I’m just gonna pretend that guardians didn’t get an elite spec and wait for the next expansion. :>
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I think people think this build is more counterable than it actually is, and underrate it (like many things).
To be honest, I don’t know why anyone would take Writ of Persistence over Pure of Voice or Force of Will. Pure of Voice and Force of Will already contest pretty heavily over each other.
Fashion Mage – Support in this game isn’t just healing and boons.
I never said that was all what support is. In fact, I basically just said that I think support guardians are fun so I’m not sure where you got that from, unless you’re implying that dragonhunters are supportive. Healing, boons, cleansing, revival, and protective barriers (like WoR or Sanctuary) are pretty much all the different kinds of support currently in the game. I don’t pretend that control (outside of supportive barriers) is support though, because it really isn’t.
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I understand why people don’t like dh. I don’t understand why everyone calls it boring. Guardian is by far the most boring class, it has nothing fast or close to exciting about it. It’s a pve faceroll go to sleep class, why would you expect dh to be different. Can’t change its core
I know this may be hard to believe, but there are players who enjoy support. Can’t speak for other guardian builds though.
People don’t like DH because they don’t understand why it exists and what it’s supposed to be.
Probably exists to give guardians a dedicated ranged weapon. Unfortunately, instead of it offering a ranged weapon which suits guardians followed by appropriate utilities, the devs seemed to want to make it a half-hearted ranger-wannabe. I can’t truly say what something so messy was intended to be, but I don’t think you can say what it’s intended to be either. I don’t think anyone really does; I mean the devs seem to think it’s a “backline support” spec, which is pretty laughable.
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Long-range isn’t the problem with DH. In terms of range, its problem is that half of it is ranged (longbow), and half of it is melee (traps, DH virtues), although it has a lot more issues than that (it being a badly named ranger wannabe for example). To be perfectly honest, I always found the idea of guardians being range restricted to be pretty stupid. So I’m glad that’s going out the window, and the next elite spec will be ranged as well if they bring back tomes (assuming they don’t get butchered in development).
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Even though DH is a flawed elite spec as a whole, those traits would be pretty cool. :>
Stop running in and out of the Purging Flames, you did this to yourself with a lack of awareness.
That’s not how Purging Flames works. >v>
You cast it once, and upon casting, it inflicts burning in the area and cleanses conditions. After that it just decreases condition duration.
Burning guardians are kind of a cheese build. If you have enough condition cleansing then they won’t do much, but if you don’t you’ll die rather quickly.
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*Direct Damage- 6/10. #2 packs a mean punch, but nothing else does.
*Condition Damage- 2/10. It has a very small amount of burning.
*Support- 1/10. The vigor it offers isn’t significant.
*Defense- 1/10. I’m not going to pretend that #3 is useful.
*Control- 6/10. #5 is a pretty strong control skill, if one somehow manages to land it against competent players.
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And it’s boring garbage to boot.
The traits are full of them. Smash Brawler, Heat The Soul, Dead or Alive, etc. I like it. :>
Ventari could certainly use a blast finisher on Energy Expulsion and a Light Field on Protective Solace. The absence of these is baffling. I don’t think I agree with a removal of the cast time on tablet moving however; I suspect they want to encourage moving the tablet to be a significant decision.
Protective Solace does have a light field. >v>
Traps are traps. You set them. You lure people into them. They are not fireballs or explosives, you don’t cast them at people.
You people don’t like traps. That’s ok. But please stop trying to get them changed. You want ground targeting? GO GRAB SOME CONSECRATION
Well, you can still just set them in melee, and you’ll have the same problem. If they really wanted them to make them like real traps, they would’ve increased the setting time. The real issue here is that these are intended to be utilities for a ranged elite specialization. Either this specialization shouldn’t have gotten a longbow, or it shouldn’t have gotten (melee) traps. I’d say the former, because the new virtues clearly don’t fit a ranged specialization. Unfortunately the devs were obsessed with making it a ranger wannabe, so they gave it both with not much derivation from what a ranger has.
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Pretty much what they said^.
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I believe it’s Karl.
;p
I think the only feedback they may have reacted to was people saying that the base virtues are better for backline support than the DH virtues. They responded to this by nerfing virtue range by 600, so, uh, I think I’ll stick to the no feedback team from now on. XD
I don’t really mind the torch remaining as a selfless weapon, but if it’s going to be selfless, it’s got to be good at being selfless.
I did, it didn’t really work out very well. The longbow offers virtually no significant support, virtues get downgraded (especially supportively), the traits don’t offer anything of significant supportive value, and besides Fragments of Fate the traps don’t do much for a support guardian. For a support guardian, taking DH means giving up Honor, Valor, or Virtues. When I tried it, I dropped Valor because I wanted emphasis on support, but the Virtues spec wasn’t very useful because DH botches virtues so hard that the trait line essentially became useless. I might’ve done better with taking Valor, but I doubt it. As a support guardian, I don’t see myself giving up Virtues/Honor/Valor for DH.
Next time I get my hands on it, I might attempt some sort of Zeal/Honor aegis-spam support build via Fragments of Fate/Retreat/Shield of the Avenger for funsies, but I don’t expect that to be effective either.
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I was fine with nothing changing (sort of, I could accept it at least); I just wish things weren’t removed (tomes).
I’m just gonna pretend that guardians didn’t get an elite specialization, and eagerly await the return of my beloved tomes in the supposed future tome elite specialization.
Can always simulate with some spirit weapons.
Aw dang it now I’m more sad ;_;
The sad thing is that spirit weapons might actually go somewhat well with the longbow. A true ranger wannabe indeed.
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If I recall correctly from what I tested, it’s option 3.
Awesome Time Mage
Boring ranger wannabe
This is probably one of the most out of touch statements Anet has ever made. I haven’t seen a single post that thought Longbow was a solid weapon.
I don’t know if they’re just pretending to think this, or if they actually don’t know. They must be pretty blind if it’s the latter.
I wish they would’ve stuck to the leaked longbow.
The only thing I learnt from these changes is that they haven’t paid one bit of attention to the actual complaints. As far as I can tell, all that they’ve done is throw out a bunch of random buffs in a poor attempt to appease people. The new virtues aren’t “good”, they’re not even considered to be “okay”. The longbow was not well-received either.
I knew these changes weren’t going to be worthwhile. :>
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How exactly is the longbow a ranged support weapon? What does it do to directly help allies besides a few seconds of vigor? The only highlights of the weapon are the damage from #2 and the AoE CC on #5.
Not to mention it isn’t supportive in any sense, whereas all consecrations are supportive.
I would hope they’re reworking it, but I certainly don’t actually expect anything that impressive from ANet. What I’m really expecting is a bunch of minor changes to a messy and boring specialization.
I would imagine it’s taking so long because the Dragonhunter specialization is a such a mess that the only “fix” for it would be scrapping half of it entirely.
I like the changes to Gravity Well. Considering the offensive gravity-theme, this feels much more fitting.
Shortbows, pistols, rifles, or possibly daggers depending on its abilities.
This doesn’t mean anything.
Nonsense… it takes away the (widely held) belief that staff was out for Thieves because no two elites have gotten the same weapon previously. Now staff is definitely back in play.
Let deluded people be deluded. That theory against staves was ridiculous and unsubstantiated in the first place.
I’m mainly happy that the delusion some people have about specializations not being able to receive the same weapons is now officially cleared up.
Although the casting times and speed of the tablet are huge issues, the fact that % outgoing healing doesn’t work with it certainly doesn’t help. In fact I’d say it’s the biggest issue, because it doesn’t heal for kitten without % outgoing healing.
Title. I think it may only affect human characters.
Boring ranger wannabe, as I expected. The virtues are especially bad.
Can’t stand the new virtues either.
What’s unusual is that it’s not just the traits, it’s the entire stat. Any source of % outgoing healing (like runes of the monk) won’t work with the Revenant.
It makes me wonder how the devs missed a bug which makes an entire trait path broken (and arguably makes an entire legend broken).
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don’t seem to work together, or maybe I’m just missing something? Seems like a pretty huge bug considering that the skills are pretty weak without % outgoing healing.
You can affect up to 3 enemies and 3 allies with the pulses.
Are you sure the target limit isn’t shared between the cleanse and damage?
I might attempt some kind of dps/support build if Zealot amulets become a thing in PvP, but otherwise, meh.
I would imagine they’re being used more primarily due to the changes to burning, so the damage they inflict is actually quite significant.
I’m fine with the bow; I’m not fine with it being a ranger wannabe bow.
The name isn’t the only terrible thing about the specialization; it’s just the most terrible thing about it.
It kind of seems like the whole specialization was based on the Braham/Eir thing, which is a terrible thing to base an entire specialization on. Probably explains why it’s such an inappropriate mess.
No clue if Tarsius is still around
Pretty sure he’s still around.