I don’t understand why people are saying Legendary armor is a “raid only” thing.
If you look at the actual requirements you need to do Fractals, 500 level crafting, and HoT meta events. The legendary insights are honestly the easiest things to acquire.
Its not just that the point is that they are adding a lot of things and changeling gw2 because of raids. The legendary armor is just added to it.
Look at it this way GW2 is know for its light play non gear treadmill and if you wanted something more hardcore it was for skins only. To ask for a major shift from this light play to what is seen in raids is a big jump and one that gw2 was not made for. That and its showing that the devs are putting a lot of there time into raids to the point of foolishness. As in raids are a very small part of gw2 and a very small population over all. Yet the game is being made to be a raid game.
This is doom to fail the devs are putting all there eggs into one thing raids and if raids do not keep the population going till the next expansion your not going to see gw2 saved by it. You cant do this and is gross negligence on the side of the game detector for the game and its share holders.
If you want to raid that ok if you want legendary skins from raids too that ok but to only make the game into a raid game is not ok and that is the current tread. Gw2 is more then just raids and its silly to try to shove this game into a stander mmorpg raiding system.
Prove that the devs are putting all of their eggs into one basket. Something besides anecdotal evidence (something I know you can’t provide).
If the devs were trying to make this a raid game, raids would certainly be a lot more accessible than they currently are, and you wouldn’t see the posts about making them more accessible. To me that means that they are not making this a raid game and only providing it as niche content.
Also, prove that raids bringing changes to other parts of the game is a bad thing. I can provide plenty of proof that raids have caused changes to other areas of the game, and those areas are now objectively better. (example, Nightmare fractal creation got a lot of inspiration from the raid team and being able to make it’s own mechanics).
Something else that you are mistaken in, there is still no gear treadmill in gw2, not since the addition of ascended (legendary is no better stats-wise), and that difficult content was always supposed to be in the game (looking at you explorable mode dungeons), Anet just failed to deliver on it.
Yes, the raid team has put a lot of effort into it, and it shows wonderfully. It’s a credit that a team so small is able to produce such high quality content. I would also go so far as to argue that LS3 has been a huge improvement over previous seasons, and there has been more from LS, fractals, and sPvP than there ever was for raids.