Showing Posts For Fatalyz.7168:

Blocking dps meters

in Guild Wars 2 Discussion

Posted by: Fatalyz.7168

Fatalyz.7168

But nobody is answering my question! Is there really a dps meter available that accurately shows my dps and the dps of my team with my team having to consent to providing me this information in any way?

Yes it’s called BGDM, as others have posted in the thread, the consent is given by you using the Meter and joining a party or squad that uses it as well.

  • and keeping its networking enabled. You can disable it and only use it to see your own performance. Personally, I think this is a pretty decent middle ground and I don’t think there’s any reason to complain about it.

but some of us here do think there is a very good reason to complain and not want
add ons in this game at all for this very easy and most simple reasons .

that is this the use of dps meters turns guild wars 2 into world of warcraft . and thus will only let in more add on junk to come to this game of guild wars 2 that will let hackers take over your acount and the game its self . and more

not only that but with the add ons being allowed in this game . it will bring other bad things like mounts and take way from the game even more

and doing all this will only fully drive more people away from this game then it has already done

Lots of statements, zero reasoning. You get points for doomsaying, but you don’t really expect to be taken seriously, do you?

I woldn’t give him the satisfaction of calling them “statements”
I’ve played WoW for quite some time and I have never experienced this “ruin” he speaks of

thanks a lot for gendering me . and giving me the wrong gender to boot . i done my job very well i see . and now back on topic now . let’s say i think a game should be played the way it was meant to be played . and without add ons or any other extras

Pretty sure “he” was being used generically, that is a thing.

More to the point, you haven’t said how adding dps meters into the game leads to mounts.

Buying raid boss question

in Fractals, Dungeons & Raids

Posted by: Fatalyz.7168

Fatalyz.7168

Hi all,

I’ve seen a few guilds that advertise selling raid bosses, and after some unsuccessful LFG (training) runs at VG I’m becoming quite tempted to give in and buy a raid boss just to unlock my mastery track.

So just wondering firstly, is buying a raid boss from a guild / the LFG tool something that is actually allowed? If it’s not permitted then I’ll most likely give it a miss, as I don’t want to do something that risks an account ban.

And secondly (if it is allowed), then does anyone have any experience having done it? As in recommendations for reliable guilds / groups to use? It seems the going rate is 120g-150gish.

I should add at some point I will try to do raids properly, learn the mechanics, sort a build / gear etc, but for now I’m just trying to get the track unlocked as it’s been bothering me. And though I’ve been told doing some of the escorts is easier to unlock the track than VG, using LFG there only ever seems to be “All welcome” or “Training” groups for VG, never the escorts, hence why I’ve only been able to try that.

Thanks in advance

Buying is allowed. If you are just after getting your mastery track unlocked, I would look into doing wing 3 boss 1 (event really ending in first boss, but by far easiest way to unlock mastery track), raid 2 boss 2 is really easy (Mursaat Overseer), and wing 2 boss 2 (Trio) is relatively easy for most pugs. I would give those a try before buying, if all you want is the mastery track unlocked.

Blocking dps meters

in Guild Wars 2 Discussion

Posted by: Fatalyz.7168

Fatalyz.7168

I have to wonder how a judge would rule if you argued this was an invasion of privacy either under the Data rights protection act or the telecomunications act 2013 or even human rights act article 8 i.e my right to privacy in my conumications
not that im planing legal action but i do feel these dps meters skirt close to the edge in a grey area

I suppose that would depend on who owns the numbers that the dps meters read. My best guess would be that Anet owns the numbers, therefore, it would be their information to release or not.

Bastion of the Penitent

in Fractals, Dungeons & Raids

Posted by: Fatalyz.7168

Fatalyz.7168

It was posted that it was open. I try to open instance, get booted back to Aerodome. I think something is still broken.

Official Skill Balance Thread: 22 February Update

in Guild Wars 2 Discussion

Posted by: Fatalyz.7168

Fatalyz.7168

I’m 100% cerain that broad access to quickness and portal are soon forthcoming… oh and moa for everyone.

But that was answered for you, the Quickenator!

We’ll place quickness where it is appropriate, but don’t have that as a specifically targeted plan.

Chronomancer is the time-themed elite specialization and their being able to grant quickness and alacrity better than anyone else is spot on…

(Until we add the Quickenator Elite Specialization)

Re: balance update

in Warrior

Posted by: Fatalyz.7168

Fatalyz.7168

ANET sold Chronomancer on it’s unique ability, Alacrity. Now that ability isn’t unique. In doing so, they invalidated an entire HoT specialization. That’s not cool, no matter how you spin it.

Pretty sure that they never said it would stay unique to Chrono’s either, just their unique flavor. If you have a source that they said it would remain unique, I would gladly accept that.

Also, if you thought about it long enough, you would have realized that it wouldn’t be healthy for the long term health of the game for Chrono’s be the only ones with access to alacrity, it needed access else where in the game.

Deathly Chill

in Necromancer

Posted by: Fatalyz.7168

Fatalyz.7168

Before the deathly chill buff, i had to press about thrice as many buttons to get about 3/4 of what DS 5-4 does now.

Have you confirmed this in game, or just providing “maths”. I’m showing it bugged in game. It’s only still applying 3 stacks of bleed.

Re: balance update

in Warrior

Posted by: Fatalyz.7168

Fatalyz.7168

ANET more-or-less invalidated the entire Chronomancer specialization. Revenats are now chronomancers too…..

Really? Hmm..

Was there a stealth buff in the patch notes where Revs were given the ability to provide 100% quickness uptime, in addition to their alacrity?

Deathly Chill

in Necromancer

Posted by: Fatalyz.7168

Fatalyz.7168

It’s insane. Before the patch, i had a bit of a struggle getting to 7k bleeding dmg on a single enemy. Now, i can literally press 2 buttons and do twice as much.

I’m curious how you are doing this, when currently the trait appears to be bugged in game.

Standing in Lion’s Arch, hovering over the trait it reads that it does 3 stacks of bleed on chill.

While I thought that this might have been a typo, I went to the Special Forces Training Area to test. Upon test, this trait still only applies 3 stacks of bleed.

No engineer buff on Special Forces Golem

in Bugs: Game, Forum, Website

Posted by: Fatalyz.7168

Fatalyz.7168

Title
/15 chars

Game Crashes following todays patch

in Bugs: Game, Forum, Website

Posted by: Fatalyz.7168

Fatalyz.7168

Remove the .dll file for your dpsmeter or other program you are running. I run arc, I had to remove .dll file. Wait until arc is updated and reinstall it.

Minion Master, Blood, GS Reaper Support Tank

in Fractals, Dungeons & Raids

Posted by: Fatalyz.7168

Fatalyz.7168

I main Reaper.

I love my power reaper so much that i know i need to put it on the shelf for the betterment of the group I run with. And since I am either Pugging, or leading training runs. I file roles that are needed.
and Reaper is just not needed currently.

such as it is. we shall see what happens Wednesday

on a side note. I am ludicrously happy that Guild Wars 2 raiding is nothing Like World of Warcraft. but that’s just me. .

So you’re happy that class balance is so crappy that you can’t raid with your main?

What ever flavor that coolaid is let me know so I never buy it by accident when I’m shopping.

I just can not wrap my head around the mentality that a whole subset of the player base accepts that the game is so broken that they gladly play classes they have no insterest in; I’ve had this discussion with other guild members as well.

No one has a good answer.

Where is it said that you can’t raid with your main? The meta? Then why would you let the meta determine what you are able to do in the game, if you don’t agree with the meta? If you aren’t letting it determine what you are able to do, then why does it matter to you how other people want to play and what they are ok with?

Is lying about LI worth it?

in Fractals, Dungeons & Raids

Posted by: Fatalyz.7168

Fatalyz.7168

…How about watching videos by Nike where one glibs comment in a video about patch balance takes a whole class like Necro’s and throws them away because of META Hive Minders.

Why must you vilify people that want to run a specific composition that you are against or think that people shouldn’t follow? Is it so hard for you to find a group of people that think the same as you, about what is acceptable in a raid and run with them?

There seems to be ample room for middle ground, and for everyone to find like minded people to play with. It seems the best suggestion, instead of trying to excise an entire community base or at the very least constantly complaining about them.

When meta thought excludes whole classes how could you not expect resentment?

Are you not able to make or form groups of people that are willing to complete the content, no matter the classes used? Are you not able to find groups that wish to complete the content, the same as you?

Is lying about LI worth it?

in Fractals, Dungeons & Raids

Posted by: Fatalyz.7168

Fatalyz.7168

…How about watching videos by Nike where one glibs comment in a video about patch balance takes a whole class like Necro’s and throws them away because of META Hive Minders.

Why must you vilify people that want to run a specific composition that you are against or think that people shouldn’t follow? Is it so hard for you to find a group of people that think the same as you, about what is acceptable in a raid and run with them?

There seems to be ample room for middle ground, and for everyone to find like minded people to play with. It seems the best suggestion, instead of trying to excise an entire community base or at the very least constantly complaining about them.

Please make raids user friendly!

in Fractals, Dungeons & Raids

Posted by: Fatalyz.7168

Fatalyz.7168

They are either advertising their guild (cause they are selling kills) or advertising the boss that they are attempting (for example: VG is much less characters to type than Vale Guardian).

Is lying about LI worth it?

in Fractals, Dungeons & Raids

Posted by: Fatalyz.7168

Fatalyz.7168

I mean if you wanna hold LI as golden standard for experience (ur words) then you might as well go ahead and promote racism as its basically the same thing here, i mean not to say that theres anything inherently wrong iwth that but just dont expect others to follow you down that road either..

This is the single dumbest thing I have ever read on this forum. Congratulations.

Should read the rest of his posts. The sheer ineptitude with which he fumbles through social interactions is hilarious at best, sad at worst.

@OP: If you want to see side affects of lying about your LI, just read through nagr’s posts, see how he got caught on it and kicked, and is now ostracized by a large part of the raiding community.

[sugestion] Account wide gear wallet

in Guild Wars 2 Discussion

Posted by: Fatalyz.7168

Fatalyz.7168

I’ve unlocked hundreds, if not thousands, of items. So, basically, you want anything in the Wardrobe to be accessible at no cost? Or, just a really, really large bank carried around with each character?

Good luck.

The idea is simple. I don’t know why you guys don’t get it. The gear wallet will allow you to select a weapon with specific stats that you have unlocked. You don’t need a really really large bank to access gear stats. Based on this link https://wiki.guildwars2.com/wiki/Equipment_acquisition_by_stats

There are 32 gear stats.

If its so simple then why can’t you use shared inventory slots? These are your exact words below:

This will diversify play and will allow us to experiment with different builds.
Currently, if the gear is account bound, I have to un-equip the gear, send it to the bank, log in with the other toon, have the other toon go to the bank, look for the gear and equip it. SO, if I decide to play with the toon that I removed the gear from, I will have to do the same thing.

Either you are asking to be able to share equipment between characters more easily than going through the bank (which is possible with shared inventory slots), or you are asking for the ability to acquire a piece of equipment one time and have as many copies of it as you could ever want, which is beyond absurd. So which one are you asking for?

Share inventory slots are expensive and do not help at all the cause. I don’t want to move gear from 1 player to another.

So you just need to acquire a weapon once, so say a Zojja’s Claymore, and then you can replicate that item as many times as needed/wanted from your “gear” wallet?

Is that what you are asking for? Looking for clarification as to what you are proposing.

I don’t want to switch gear back and fort between my characters. If I have unlocked a weapon and its account bound, then I want the weapon or gear to be available in a gear wallet or something.

Right now, we have many account bound items, but equipping those items is inconvenient when you have 10+ toons and you play with all of them.

I appreciate your example, however it doesn’t really answer my question. An answer would be a “Yes” or a “No”.

As it stands right now, it appears that you want to be able to craft or acquire an item one time, and then have that item able to be replicated as many times as you desire, without having to craft another one.

I disagree with that proposal, simply for the fact that it would destroy that portion of the economy. Perhaps you don’t care about that, or that is your intent, perhaps something you should consider.

[sugestion] Account wide gear wallet

in Guild Wars 2 Discussion

Posted by: Fatalyz.7168

Fatalyz.7168

I’ve unlocked hundreds, if not thousands, of items. So, basically, you want anything in the Wardrobe to be accessible at no cost? Or, just a really, really large bank carried around with each character?

Good luck.

The idea is simple. I don’t know why you guys don’t get it. The gear wallet will allow you to select a weapon with specific stats that you have unlocked. You don’t need a really really large bank to access gear stats. Based on this link https://wiki.guildwars2.com/wiki/Equipment_acquisition_by_stats

There are 32 gear stats.

If its so simple then why can’t you use shared inventory slots? These are your exact words below:

This will diversify play and will allow us to experiment with different builds.
Currently, if the gear is account bound, I have to un-equip the gear, send it to the bank, log in with the other toon, have the other toon go to the bank, look for the gear and equip it. SO, if I decide to play with the toon that I removed the gear from, I will have to do the same thing.

Either you are asking to be able to share equipment between characters more easily than going through the bank (which is possible with shared inventory slots), or you are asking for the ability to acquire a piece of equipment one time and have as many copies of it as you could ever want, which is beyond absurd. So which one are you asking for?

Share inventory slots are expensive and do not help at all the cause. I don’t want to move gear from 1 player to another.

So you just need to acquire a weapon once, so say a Zojja’s Claymore, and then you can replicate that item as many times as needed/wanted from your “gear” wallet?

Is that what you are asking for? Looking for clarification as to what you are proposing.

[sugestion] Account wide gear wallet

in Guild Wars 2 Discussion

Posted by: Fatalyz.7168

Fatalyz.7168

I’ve unlocked hundreds, if not thousands, of items. So, basically, you want anything in the Wardrobe to be accessible at no cost? Or, just a really, really large bank carried around with each character?

Good luck.

The idea is simple. I don’t know why you guys don’t get it. The gear wallet will allow you to select a weapon with specific stats that you have unlocked. You don’t need a really really large bank to access gear stats. Based on this link https://wiki.guildwars2.com/wiki/Equipment_acquisition_by_stats

There are 32 gear stats.

So you just need to acquire a weapon once, so say a Zojja’s Claymore, and then you can replicate that item as many times as needed/wanted from your “gear” wallet?

Nightmare challenge mode

in Fractals, Dungeons & Raids

Posted by: Fatalyz.7168

Fatalyz.7168

Bubble Mechanic – do you happen to be too far away to run to it when it spawns? Instant death.

Watch nights – Does MAMA happen to be right on top of it when it spawns the full arena except close skill? Go into the circle MAMA instant kills you, stay out the watchnight does.

Just a couple examples.

Bubble mechanic – If you are having trouble reaching it, slot movement skills, either through weapons, utilities, or traits. Depending on the class you are playing, would depend on the advice that we could offer.

If you are referring to the watch knights large aoe attack, that can be dodged, so you don’t have to stand right on top of, if MAMA is there. Or dodging MAMA’s attacks. If you find yourself running out of dodges, make sure you have mobility pot with full stacks, if you still need more dodges, try to get vigor into your group, auramancer ele is really good at this. I’m not able to provide more specific details, as I lack understanding on what exactly is killing you with this part. I hope it can help, or if you can provide a few more details, like is this the part were MAMA becomes bi-pedal and starts moving around?

What I Expect from the Next Xpac

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Posted by: Fatalyz.7168

Fatalyz.7168

As someone who is well informed and in contact with high ups from the major communities involved in this game, let me tell you, those who think hot was up to snuff are in the vast minority. Frankly assuming that the majority are happy with it is hilariously ignorant, you only have to take a look at the state of the community for that. Numbers are dwindling, tensions are high, and a lot of the bigger guilds are losing members like a bleeding goat.

Op is absolutely right, I support this game, but even then the next expansion is a tipping point for not only me but my entire 100 man guild. I suggest those who are defending it and objecting with OP take a step back and think, how much would you enjoy your game still if half the playerbase who organised things suddenly jumped ship?

Still would enjoy my time just as much as I do now. I don’t have problems completing content in the game, with or without organized events, and I seriously doubt that half the population leaving would have any impact on my gameplay.

At the end of the day, those that like the game will stick around, and those that don’t, won’t. Anet knows this and expects this. As for those of us still left around playing, we’ll figure out how to get things accomplished, same as we always have.

(edited by Fatalyz.7168)

What I Expect from the Next Xpac

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Posted by: Fatalyz.7168

Fatalyz.7168

Dear Anet,

Your players do not expect this.

Dear ANet

in Necromancer

Posted by: Fatalyz.7168

Fatalyz.7168

Necros are taken to t4s for more than epi bouncing, but also because it’s easy because of the amount of sustain it has.

Good is a relative term, good at what? They are good at a lot of things you just don’t agree with what they are good at, or you want them to be good at something else. Nothing wrong with wanting them to be good at something else, but that is what an(other) elite spec is for. Perhaps if reaper doesn’t have your playstyle, you can find something that does, or can suggest ideas for an elite spec to give you what you want.

Being good/desired in fractals is completely different than being good in a raid… In a raid any strength of sustain you have is much less valuable because you have support heals and, in general, you shouldn’t be taking the kind of damage you do in t4’s unless you’re just standing right in front of the boss the entire time. Probably most importantly though, there’s no enrage timer in fractals, so outside of efficiency/wasting people’s time, DPS doesn’t ultimately matter there.

In raids though, DPS absolutely matters and since the jagged horror nerf, necro’s dps is on par/a little lower than most of the support classes. And this is the root of why nobody wants necros in raids—they’re a dps class with a support class’ dps numbers. The other three classes that offer little to no support outside of pewpew (Eles, Thiefs, and Condi Rangers) all do 15k+ more dps than a necro… Even DH’s and Rev’s out dps necros by around 7k, and they bring a lot more useful support to the table.

It makes you wonder what the dev’s want the necro’s role to be in raids? It’s clearly not dps, and it’s clearly not support… Are we supposed to be the tanks? Because that’s silly too since we would do nothing for the group outside of taking the hits. The only REAL value a necro brings to the group outside of epidemic cleave would be transfusion and plague signet to help save people who make mistakes in a few select fights. Or I guess Vampric Aura to help people maintain their scholar’s bonus? So our role is, like, the guy who doesn’t need to be there, but is just incase the other people you brought with are super bad?

I realize that necro’s aren’t good at dps, or really anything that is desired in raids. But is that a profession design issue or an encounter issue? I believe it to be an encounter issue, as the profession existed long before the encounters did. I believe that the current design of Necros/Reapers needs encounters to be designed around what they are good at.

Future e-specs should give us more tools, and expand what roles we’ll be able to fill. Does it offer much solace for now, probably not. I would think better effort could be spent thinking of new E-specs, the roles that they could fill, and how it could interact with our mechanic.

Necro and Reaper are by design to be bruisers. The only thing Reaper was supposed to give us access to, was a bit more sustain, cleave, and lots of chill and ways to interact with it.

As long as Life Force exists in it’s current form, where it’s essentially an extra health bar, our dps (we do have some good burst sequences) and most likely our support options for our allies, are going to remain weak.

I would like to see an E-spec that changes our life force to work in a way that fuels our attacks or even our allies attacks, when activated. It could be built up the same as it is now, activated the same, have it’s own skills, and powers us or allies, until it’s drained. It does not act as extra health, so we are still bound by our regular HP and are able to receive heals from allies while this is active.

the health bar is bug'd in each map plz help

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Posted by: Fatalyz.7168

Fatalyz.7168

I don’t want extra bonuses i wan’t the cruel reality of the build i make with no bonuses this is a pain in the as this will make harder to test it’s effectiveness.

It will only be harder because you’ll have to do the math, but that is your opinion. At least now you understand how the game mechanic works and that it isn’t a bug, you just don’t like it at this point.

(edited by Fatalyz.7168)

the health bar is bug'd in each map plz help

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Posted by: Fatalyz.7168

Fatalyz.7168

I am not mistaken all i ask is if these thousands that are there or they are missing from there are real in other words wen the wvw is at high i am hard to kill at the fractal cause i got 37000 health an wen they grt fkd iam at low this makes logic to you this doesn’t effect my personal build.

Of course it makes logic, you built your toon based on the buffs you had. I suppose that they could remove the buffs from everywhere, but then you’d constantly always be at the weakest you are now. You would then adjust your build based on that, but then I don’t understand why you don’t do that now and enjoy the extra as a bonus.

the health bar is bug'd in each map plz help

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Posted by: Fatalyz.7168

Fatalyz.7168

the wvw dictates my personals builds health …

This is where you are mistaken. It doesn’t dictate, it only provides a bonus. See my previous post which contains a picture from in game showing the wvw buffs I am receiving. All I had to do for that information, was hover my mouse cursor over it, and you can do the same just as easily.

the health bar is bug'd in each map plz help

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Posted by: Fatalyz.7168

Fatalyz.7168

Here is example of the WvW buffs that I have on my home server. In this instance if I wanted to know what my health would be with out, I would subtract 7%. Also why it seems like you can take more damage at other times than others, take a look and see that there is also a buff for defense against monsters. In my picture, I am currently receiving 6% less damage from monsters.

You have the information in front of you to be able to do the math and make the adjustments to your character that you want.

Attachments:

the health bar is bug'd in each map plz help

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Fatalyz.7168

Fatalyz.7168 if the numbers are not changing every day every time in the 80 level maps an stay as i build the faking thing i can sure see the picture if the value moves all time i can’t.

If you built your toon based on HP buffs you were getting from WvW, that is your fault, whether through ignorance or not is not important. The fact is, you have been explained how the game mechanics work, it is now up to you to figure out how to build your toon the way that you want within those mechanics.

You should build your toon based on the minimum amount of HP that you want (without the WvW buff), so that anything extra is just a bonus.

the health bar is bug'd in each map plz help

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Posted by: Fatalyz.7168

Fatalyz.7168

Is not about the buffs the others giving me is about my build my personal build an buffing this is another story leave the buffs of the other i am speaking about my build the others doesn’t effect my health the 37000 was mine.

It is about buffs that others is giving you. In this case the game was giving you a HP buff, and then the buff expired.

the health bar is bug'd in each map plz help

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Posted by: Fatalyz.7168

Fatalyz.7168

Yes my man but you can tell me that the extra gold is there or is it fake math ? can you ?

Is it fake math if you can spend it when you have it?

the health bar is bug'd in each map plz help

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Posted by: Fatalyz.7168

Fatalyz.7168

I can’t tell this

What can’t you tell?

the health bar is bug'd in each map plz help

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Posted by: Fatalyz.7168

Fatalyz.7168

Ashen.2907 i can’t tell this not as long the numbers flipping every time Is like if you got a bag of gold an each time the bag outside types another number of coins the other time the bag say 37000 an the other whatever number it makes you thinking if i lift it it will weight the same. plz tell me if you are sure you can’t be sure.

But you do know that the minimum amount of HP that you’ll have is 34000 (or whatever your total HP is inside of a raid instance). Anything over that is a bonus provided to you by the game.

(edited by Fatalyz.7168)

the health bar is bug'd in each map plz help

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Fatalyz.7168

Ice bow make no sens butte people use it an they got delusions that they were they make the dps.

What does ice bow have to do with your health issue? None, zip, zilch.

the health bar is bug'd in each map plz help

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Posted by: Fatalyz.7168

Fatalyz.7168

I have gone in the number changes this is doesn’t help me at all is like the ice bow kitten if i can’t know this i have delusions then that the build is working i don’t wana got delusions i wan’t to know.

If you have gone in, then you do know. You know that that is the lowest your health will ever be, based on your current setup, because there is no WvW buffs to augment it. What is so hard to understand about this?

the health bar is bug'd in each map plz help

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Posted by: Fatalyz.7168

Fatalyz.7168

I don’t say it is lie i have explain y i tell this

Have you even gone into a raid instance yet to see what your health is at? If not, how can you say that anything that you are being told is possibly wrong? If you have, then why are you still arguing? The number that you saw in the raid instance, is your true health, without wvw buffs.

(edited by Fatalyz.7168)

the health bar is bug'd in each map plz help

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Posted by: Fatalyz.7168

Fatalyz.7168

In other words you people may be right but you also may be wrong an this sits in the middle.

You said right here you don’t believe us, which means you are calling us liars.

the health bar is bug'd in each map plz help

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Posted by: Fatalyz.7168

Fatalyz.7168

Sinope.5630 all these you telling may having a point but as long the WvW doesn’t let me see the real number i can’t believe nothing even if i wanted to even if i believe you y i am telling this. Cause the reason is that my champion every day got another value in his health bar due to no buff effects rune effects an food effects, some times wen these are on an give him an another value the value the fake or real number tell it as you like stay as it is wen the effects are over this means it holds the numbers even wen the buffs are over. Next problem even if i want to believe an make calculations an say that i’ts real health is 34208 whatever i can’t cause i don’t know in reality if the health that is missing form him the 3,2,4000 health are effecting him in the kittening gameplay if this numbers fake or real are scaling up an down the one time making him hard to die an the other eazy to die i can’t tell it, cause it may happen but as long the (game) not me not my calculations the people that make the game they don’t give me the exact number i can’t believe nothing even if you are right cause if this thing’s i tell happening this is kittening unfair y i even make the build from the start to got more hp an see the real progresion wen the health changes. In other words you people may be right but you also may be wrong an this sits in the middle.

They do give you the exact number, you can load into a raid to see what your health is at, without wvw buffs.

Also there is no we may be right or we may be wrong. We are right, you are wrong.

the health bar is bug'd in each map plz help

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Posted by: Fatalyz.7168

Fatalyz.7168

This day i have done fractals with 34826 health an the other days i have make fractals with 37222 health this looks logic to you.

Yep, this is how this game works.

Do you just ignore all of the advice in this thread because it isn’t what you want it to be?

the health bar is bug'd in each map plz help

in Guild Wars 2 Discussion

Posted by: Fatalyz.7168

Fatalyz.7168

Last night the my champion got 33876 health this day right now he got 34,208 health as a player i need to know the his real health with no rune scale up with no food with no buffs is my right cause is my personal choice but the wvw kitten doesn’t help me as to calculate things an make speculation i am still lost.

You were told how to do it already. Go into a raid instance, that is the only place that wvw buffs will not apply in pve.

the health bar is bug'd in each map plz help

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Posted by: Fatalyz.7168

Fatalyz.7168

Well Arenanet give as fake math back in the glory days wen the delusional elitists were thinking that they make dps using the ice bow i am not surprise if Arenanet show fake math to the health bar can someone explain to me the logic y the hell as a player i cant see my champions health as it is an as i want it to be an y the hell the wvw must interfere with it.

Because the original end game idea was wvw and spvp, and that by participating in wvw, you would earn pve bonus’ for your home server. Also, if you read the wiki article linked previously, you would see that there is no “fake math”, but rather actual math, as the bonus’ applied are percentage based.

(edited by Fatalyz.7168)

the health bar is bug'd in each map plz help

in Guild Wars 2 Discussion

Posted by: Fatalyz.7168

Fatalyz.7168

Perhaps you could tell us what kind of help you are looking for. Currently, you tried to say that it was a bug, you have been informed that it isn’t a bug. You have been provided a link explaining what happens and how. If that is insufficient for you, perhaps you could state what would be.

Tips for mechanics on trio encounter ?

in Fractals, Dungeons & Raids

Posted by: Fatalyz.7168

Fatalyz.7168

Just note, I done trio a couple times successfully alrdy. Maybe a dozen times or so, maybe try for it 0-1 times a week since it kinda bores me to death. Usually don’t have much problem with it.. but only cos I don’t gotta do much. So I just slack on it and without extra roles it’s prty much a snoozefest up until last boss. In fact I’m not even assigned any extra roles.. so I can afford to not be aware of 50% of the boss-specific mechanics and still get it done. But lately I been assign sab duty as ps (warrior). This is new to me for many reasons. First, no one ever tasked me to do it so I have zero practice ofc (I understand the mechanics). Second, I only play ps war half the time for trio anyway, tbh I get bored easy with any class I do it. Also someone else usually volunteers to solo sabs so I dun gotta worry abt cc them and stuff.

So understanding aside, I still die way too easily after last boss spawns. When I down/die that’s also lead to higher chance for my grp to wipe, I know this. I can solo earlier sabs when they spawn prty easily. In fact the commander tend to assign both ps for sab duty so u would think I got some elbow room to work with.. but the other dude always without fail relegates this duty to me. To further compound my stress it seems, the cmd will remark how he could’ve assigned just one ps to handle sabs, since one guy is all u need for it. However that doesn’t explain why I die too fast, or what I’m doing wrong

Like I said am aware of mechanics, no need to explain spawn time to me. 1st sab early then long break, then short interval like half-minute between sab spawns – ye I get that. But problem is I dunno where I’m expected to be past last boss (Narella?) spawn. Before fight start I’m running thru mid so I get most of aggro from mobs. Then I stack on boss and put banners, don’t get much chance to do nothin before I gotta go back for sabs lest they wipe our grp. So I gotta try and alternate like this, but problem here that soon it turns into a kittenstorm that I’m not sure I can navigate single-handedly. Running full dps utilities ofc, berserker heal and dual banners and stuff, so I got no leeway except a kittenty shield block. So dilemma here is run to cage too early, eat crossfire from most of mobs and risk running into hazards like pairs of fire tornadoes and patches of flak (throwback to sab encounter) strewn everywhere, basically end up with a kittenton of condis on me and downing from them, or go too late and arrive just in time to watch helplessly as sab blows up its target and wipes our entire grp. Doesn’t help that no one else follows me, so basically am self sustain for heals and can’t reliably count on res if I’m downed by mobs. Without heal signet too and full dps utilities, I’ve basically got low self sustain by myself so dunno how I’m expected to survive the clusterkitten that I step into soon as I get to mid. So any tips or point out what I’m doing wrong? This is prob a rare occurrence that I’d get called out to get on sabs but just in case I wanna be prepared so I don’t mess up or get myself killed or smthin

If you have beehives left over after Berg is dead, move those closer to the prisoner cage. Once Narella spawns, pick up one of the beehives and throw it using the 1 skill, on the ground in front of the cage. The effect will last for a couple of sab spawns, just keep an eye on them, you’ll see a debuff below their health bar. The bees will take care of the CC on the sabs, you just need to remember to put one down and reapply as needed.

Raiding Questions

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Posted by: Fatalyz.7168

Fatalyz.7168

oh you want to go power reaper? You mentioned vipers in your OP so I thought you were planning to go condi. Power reaper is a much tougher sell.

If he is running with a guild or group who has the requirement of being able to complete the content, then power reaper is fine, and actually has higher dps than condi necro. Power reaper dps is equal to about that of a Power PS war, without the group benefits that the PS provides. For general pugging? He’ll find it extremely difficult to find a group as a power reaper, not that he won’t be able to, just that it won’t be easy/likely.

Fractal daily chest droprates

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Posted by: Fatalyz.7168

Fatalyz.7168

that research has been dead for over a year now… there is no way its accurate. And its not just RNG that’s not in my favor… there has to be something Arenanet changed in drop rates

RNG will always be RNG. I know it’s easy to blame Anet for your string of bad luck, but nothing has changed with the drop rates, it really is just bad RNG for you. I got two armor boxes (shoulders and boots) Wednesday evening, after reset.

when will we see changes to mastery system?

in Guild Wars 2: Heart of Thorns

Posted by: Fatalyz.7168

Fatalyz.7168

Perhaps I didn’t make my point clear enough, basically I’m saying that Core masteries, and the mastery points that can be obtained to expand those masteries, is basically a legacy system, they most likely aren’t going to add to it or change it.

I think the failure to communicate was more on my end.

The OP mentions the Core Tyria masteries as example of a problem, but that doesn’t mean that it’s the only place people can run into it. And when the next expansion comes and adds in new masteries, the problem will get even bigger.

Any fix to the overall problem, such as removing mastery points or giving us a way to earn them with a repeatable mastery bar (like how one earns Spirit Shards if they’re done with masteries), may fix the problem of getting more points for Central Tyria as well.

This is intentional to get people to play specific content, esp if they want to max those mastery points.

The new expansion, in my assumption, will have it’s own tier of masteries available, where only earning experience in those zones + LS zones added after it’s release, will progress experience in those zones. This new mastery tier, let’s call it Expac 2 masteries, will have mastery points tied to achievements that are specific to that expansion pack. And that mastery points earned in the new expansion zones, should not be able to be used for HoT masteries.

This is how it should work.

An interesting discussion about fractals.

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Posted by: Fatalyz.7168

Fatalyz.7168

Why is it that the main thing by far that pvers do is limited to 45 mims per day while it asks me when i reach 80 and try to progress them to sink tons of gold into propering for them (foods pots omnipotion asc armor weapons infusions etc) did i do all this for just 45 mins per day??

I don’t think you are upset, I think that you are confused about what the main thing PvE’rs are doing (I’ll give you a hint, it isn’t instanced PvE). It may be the main thing by far that you want to do for PvE, and that is ok, just express it as such.

The game doesn’t force you into Fractals when you hit 80, it only informs you that they exist and that they have their own form of progression. Foods, pots, Omnipotion are not required for Fractals. Does it make it easier, yes, that is not my point. You are arguing that you did all of that for just 45 min a day, and I’m saying that is irrelevant because it wasn’t required to complete the content.

You seem confused that I don’t want Fractals to be more rewarding. I do, but I have a very firm limit on what I think is acceptable. Being above or equal to open world is unacceptable.

An interesting discussion about fractals.

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Posted by: Fatalyz.7168

Fatalyz.7168

I don’t think that fractal rewards should encourage staying in fractals for extended periods of time

I’m sorry for not making my question clear enough. I guess I just don’t really understand the reasoning behind why ppl shouldn’t spend more than 30min a day in fracs?

It’s not that I don’t think people shouldn’t spend more than 30 min a day in fractals, I don’t think that the rewards should encourage it. Rather I think that the rewards should be enough, that in the long term, not short term because of the RNG nature of so many of the rewards, that you aren’t worried about not getting enough of a reward.

I agree that rewards for running non-dailies could be increased, or even better, have chests that are manually set and adjusted based on the level and overall difficulty/length of the fractal, instead of just the generic, you completed x level chest that I think that they use. I just disagree that the rewards should be what is encouraging people to stay and play, it should be because those people are having fun. If someone’s fun is tied to their reward, I don’t know what to tell them.

when will we see changes to mastery system?

in Guild Wars 2: Heart of Thorns

Posted by: Fatalyz.7168

Fatalyz.7168

When will we see changes to the mastery system. Because I’m still unable to max out my Tyria masteries because I’m not doing personal story, or any old living story achievements. It’s been about a year and there has been plenty of feedback on this system. Will there by any changes made to allow for alternativeways to get core Tyria mastery points?

I believe that they said that they had no intentions of adding on to the core mastery system. Core masteries is best to think of like a legacy system, even tho it’s only just over a year old.

I think you misunderstand the question. They’re not asking for more to be added to the core masteries, but for changes on how you get to them. Either new ways to get the points needed for the unlocks, or a reworking of the point system itself. Both of which might affect the entire mastery system.

Sadly, I really don’t think they care. It’s nowhere as big of a mess as the “events for traits” system was, and they took far too long to fix that. I suspect they’re going to just leave it as it is and convince themselves that it’s fine.

Perhaps I didn’t make my point clear enough, basically I’m saying that Core masteries, and the mastery points that can be obtained to expand those masteries, is basically a legacy system, they most likely aren’t going to add to it or change it.

An interesting discussion about fractals.

in Fractals, Dungeons & Raids

Posted by: Fatalyz.7168

Fatalyz.7168

Why I think what is?

I don’t think that fractal rewards should encourage staying in fractals for extended periods of time, and that the current rewards do a good job of that. Could they stand to be a bit higher, probably, but not enough to where people want to spend all day in there.

Raiding Questions

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Posted by: Fatalyz.7168

Fatalyz.7168

I play a power necro and went to the raid for a while. Its the only profession I’ve had success on. I’m sad you can’t find a group, But I don’t pug so I can’t really speak of what the situation is like. You can find a group, not everyone runs the same thing.

I am just determining if it is a goal I should have in mind. Determining if it is worth it to push Raids or really hit Fractal 100, have full Ascended and a legendary (gen 2) weapon.

I set goals for myself to keep me going since the game lacks a beautiful sense of direction post level 80.

If your goal is to be able to pug Raids as a Necro/Reaper, it’s going to be an uphill climb, esp if you are unwilling to switch out on fights were a Necro/Reaper isn’t useful.

If your goal is just to be able to raid a Necro/Reaper, you’ll be better served by joining a raiding guild/group.