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Guild Missions?

in Guild Wars 2 Discussion

Posted by: Fatalyz.7168

Fatalyz.7168

Don’t know if this will help or not, it is more recent than that Youtube video tho:

https://www.reddit.com/r/Guildwars2/comments/57sndn/no_new_guild_missions_are_on_the_horizon_but/d8wlvye/

Basically 10 months ago, he wasn’t sure if they were on the roadmap or not. If there is something newer or not, I am unaware of it.

Speculating, but if they did put them back on their road map after that, it most likely won’t be until the next expansion, that they are seen. While it could be an unpopular opinion, but having guild missions as expansion content, could give it the attention people want it to have.

I definitely remember that conversation.

I agree, the outlook isn’t good. It’s been close to 4.5 years since the last new guild mission. I just wish they would let us know if they are even considered part of the game any more. My guild still does them every Monday night, but part of that persistence is in hope that more are eventually coming. Knowing one way or the other would tell us we need to be looking for new things to do together.

I am pretty sure that they are still considered part of the game. Not a developed part of the game, but a part of it none the less. (A kitteneeky I know, but it’s also a bit of a stretch to wonder if they are considered part of the game, when they are still very much a part of it).

I think the first few years of the game were them trying different things, Guild missions, 2-week release cadence, truly living world that you had to be there for or miss out on forever. Now, they seem to have settled on the content that they can/want to deliver.

Based on the phrasing of that thread with Anthony, Guild Missions were something that they were looking at as a way to add difficult group content into the game. While it was effective, they ultimately settled on raids as their method of delivering that difficult group content. Personally, I think Guild Missions would have been the better route to go, but I am ok with the raids.

If there are ever anymore released, based on their current communications policy, we most likely won’t learn about it, until it is almost ready to ship. Even less likely are they to come straight out and say that they never will again.

I understand the plight that you and your guildmates are in, and hope that you guys find the resolution that you are looking for. Unfortunately, I don’t think it is going to come from Anet.

(edited by Fatalyz.7168)

Five Years Really?

in Necromancer

Posted by: Fatalyz.7168

Fatalyz.7168

How is this possible after 5 years!? 5 Years of countless feedback and players trying to help. How is it that game devs can look at one class and think, “it needs to work,” then look at another class and think, “we shouldn’t do that it would be to OP,” while the changes aren’t more OP than other classes?

Because they have their vision that they are following? Their vision and path isn’t going to align with what everyone wants, it might not even align with the majority. It doesn’t have to.

Guild Missions?

in Guild Wars 2 Discussion

Posted by: Fatalyz.7168

Fatalyz.7168

Don’t know if this will help or not, it is more recent than that Youtube video tho:

https://www.reddit.com/r/Guildwars2/comments/57sndn/no_new_guild_missions_are_on_the_horizon_but/d8wlvye/

Basically 10 months ago, he wasn’t sure if they were on the roadmap or not. If there is something newer or not, I am unaware of it.

Speculating, but if they did put them back on their road map after that, it most likely won’t be until the next expansion, that they are seen. While it could be an unpopular opinion, but having guild missions as expansion content, could give it the attention people want it to have.

As ranged player i need to be always in melee

in Guild Wars 2 Discussion

Posted by: Fatalyz.7168

Fatalyz.7168

I played many MMOs with teamwork groups. Never i heard that “melee stacking” equals teamwork.

When you stack you get buffs, you get buffs from your team mates -> teamwork.
When you don’t stack and run around like a headless chicken you do not cooperate with your team mates, you do not buff, nor receive buffs -> no teamwork.

As for your other MMOs in a lot of MMOs I’ve played, like most of them, they did not place such importance in buffs. Even the giant of MMORPGs has only a handful of buffs and most abilities buff yourself, instead of buffing others. Therefore, there is no need for players to stay at such a close range because buffs play a much less important role, it’s all about doing dps, healing and holding aggro.

In GW2 the big three, PS, Chrono and Druid can triple the damage output of the team (group of 5). Therefore, buffs in this game are the absolute king and maximizing those buffs (by being close together) is how you can finish content in the fastest and most efficient way.

This is a game of buffs, while in most other MMORPGs party wide buffs (with limited duration) are rare

You realise that by giving buffs wider range – nothing would change except that classes (players) who prefer ranged playstyle will also get them?

I.e. now they are forced in melee, want they or not, but with this change they can stay in melee (if they like melee) or can stay range (if they like range).

You prefer to play in melee, its ok. But all routes should be viable.

And you do realize that giving boons/buffs/heals wider range would mean that range would have to give up damage or survivability? They are currently balanced around the fact that they aren’t going to be receiving those boons/buffs/heals while at range.

As ranged player i need to be always in melee

in Guild Wars 2 Discussion

Posted by: Fatalyz.7168

Fatalyz.7168

Why people ignore that you HAVE to stack, you are asked by group leaders and game asks (via mechanics) for this.

No matter, you prefer ranged or melee, you will stack in melee. No choice here. Unless you want to do less damage (= i.e. fight takes longer which leads to higher group wipe chance) and have less survival since you wont have immortality of 2 druid spam-healing your group and all defence/evade buffs you get.

Nobody is ignoring the fact that stacking is the optimal method for completing group content, that’s by design, and most of us like it this way. You are ignoring the opportunity cost of range vs melee. You want to range, with all of the benefits of melee. I disagree with that, and you haven’t provided a valid or logical argument for why it should change, other than because you like to play at range.

At the end of the day, if you don’t want to stack, don’t stack. It isn’t required to complete anything, not even raids. It is required, if you want to do it in the optimal method.

Warhorns are awful.

in Guild Wars 2 Discussion

Posted by: Fatalyz.7168

Fatalyz.7168

I disagree with this statement. This skill is immensely useful, when used in combat, as intended (hint: it isn’t to run away).
…this skill is intended to be used in combat, for all of the previously stated reasons, as well as one that you covered. That being to offset the penalty of going into combat.

You don’t need faster movement speed while in combat. Most enemies don’t run away from you, if anything they do the opposite. It’s unnecessary and I would love to see the swiftness being swapped for something more useful. Either make it a skill to gain mobility, or make it a skill used for combat.

You don’t need faster movement speed while in combat and unnecessary? Try telling that to people who WvW and PvP. I promise you, it is useful there.

There are also mobs that do move around and move outside of AoE’s. Which will make that skill useful, as it cripples the enemy, and providing you swiftness, allowing you to reposition more easily.

Finally, the skill is a skill that is designed for use in combat. Not really our fault if you don’t see the value in it, after we spelled it out for you. Just because a skill grants mobility does not mean that it has to a skill that can not be used or useful in combat. That is just a very narrow way of looking at things.

Gearing for Scourge ?

in Necromancer

Posted by: Fatalyz.7168

Fatalyz.7168

I don’t recall how stat conversion traits work, if it works off of base stat or base combined with armor/weapons. Iirc, it doesn’t scale off of food.

Depending how that works, would definitely go a long way in determining gearing.

Either way, I don’t see full Viper as the bis, as I think you would over cap on duration. Perhaps mostly Viper with a couple of armor pieces or jewelry pieces as Sinister.

Edit: I don’t know the math of any of it. This is just my eyeball look at it.

As ranged player i need to be always in melee

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Posted by: Fatalyz.7168

Fatalyz.7168

It has nothing to do with boon sharing range.

If full ranged builds can do competitive dps, then you simply have a ranged group stacked close to each other and share boons.

It is simply that you need to be in melee to do max dps. You don’t always have to be in melee for many classes but being in range all the time will make you suboptimal.

Staff ele says hello (it’s a full ranged build that is the benchmark for dps), and it still stacked in melee, because of boon share.

Yes, everyone could stack at range, but when the mobs run in, you are no longer at range, you are then at melee. You could leave the stack and spread out, but then you have mobs and bosses running around the area targeting different people. Those people that are now spread out are no longer able to receive all boons, because of boon share range.

Or you have a boss with an aggro mechanic, like VG, where it targets the person with the most toughness. That person will be in melee, always. It then makes sense for everyone else to be in range for boon share (might, fury, etc), in order to do optimal dps. Whether a ranged build, or not.

So, yes, ranged builds are capable of doing competitive dps, the trade off is that they have to be in melee range, or at least boon share range. The reason for stacking in melee, is to allow for some error in positioning. If everyone stayed at max boon share range, they could easily lose some coverage of those boons due to positioning issues.

(edited by Fatalyz.7168)

Dungeons in new Expansions

in Fractals, Dungeons & Raids

Posted by: Fatalyz.7168

Fatalyz.7168

We have story instances for story, and fractals for repeatable 5-man content. I think this is good and healthy for the game.

Dungeons are worse at story than new story instances because people demand that you skip cutscenes and run through as fast as possible. Most dungeon cutscenes I’ve watched on youtube because I didn’t want to form a group that was willing to take their time.

Dungeons are worse than fractals at repeatable content because they are not variable difficulty and by their nature of being tied to story include dialog that gets tedious after doing it many times (some fractals have fallen into this as well, but the design space is open for fractals to avoid this as opposed to dungeons).

In order to make dungeons, I’d imagine they have to pull people from the story and/or fractal teams. This would slow down the release of both of those types of content. I don’t think it would be worth releasing content that is mediocre at both repeatability and story, and slowing down the release of separate content that is better at its own niche.

Welp for one the can make cutscenes client based instead of a forced 1 shared by everyone.

If I’m not mistaken, cutscenes in dungeons are already client based. At the very least, it is up to each person to skip the cutscene. If someone doesn’t skip the cutscene, it just holds up the instance from progressing for everyone else.

You can always tell the person that didn’t skip and is still watching the cutscene, because they will have the invincible tag on their buff bar, or something similar.

About repeatable Achievements

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Posted by: Fatalyz.7168

Fatalyz.7168

I agree. Once it’s capped, it should show as completed, and stop repeating.

Warhorns are awful.

in Guild Wars 2 Discussion

Posted by: Fatalyz.7168

Fatalyz.7168

Thirdly, the only time this skill is truly useful is when you’re already in combat and want to get away. As a Necromancer with bonus health (Death Shroud), I don’t think this happens very often.

I disagree with this statement. This skill is immensely useful, when used in combat, as intended (hint: it isn’t to run away). This skill has really good life force generation, that still generates while you are in shroud. It also has many fast damaging procs. Those procs can crit to trigger sigils, traits, etc. They also proc Vampiric traits. While vampiric traits aren’t overly strong, they scale really well with faster, more frequent attacks, exactly what you would get with a dagger/wh (esp when using wh 5).

To your point, if the skill was intended to be used the way that you want it to be used, you would have a point. However, the skill is intended to be used in combat, for all of the previously stated reasons, as well as one that you covered. That being to offset the penalty of going into combat.

how to change your server

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Posted by: Fatalyz.7168

Fatalyz.7168

Keep in mind that the deleting your characters option hasn’t been working properly lately due to demo characters not being fully deleted. So, keep that in mind.

Thank you for this. I was not aware. I’ll add it to my original post and credit you.

Gearing for Scourge ?

in Necromancer

Posted by: Fatalyz.7168

Fatalyz.7168

Because of the free expertise that Scourge gets from traits, I could see a Viper’s/Sinister mix work, for pve dps.

Edit: %7 of condi damage to expertise and 25 expertise per shade up. (off the top of my head so please be kind if I am off)

As ranged player i need to be always in melee

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Posted by: Fatalyz.7168

Fatalyz.7168

It is down to your choice in class too. Though you will still be “sub-optimal” not taking advantage of group buffs and such, Elementalist has a lot of ranged cleave. Ranger simply lacks this due to balancing.

A lot of posters here are giving ‘weapon-swap’ lectures and practical advice, which is all well and good, and makes a lot of sense.

As you can see however, the OP is after more of a roleplaying experience as a ranger, it has nothing to do with his practicality. Of course he could just weapon swap to Melee, but he wants to roleplay the ranger. I don’t know if I agree with the sentiment but you gotta take that into account if you are going to advise him.

I dont roleplay ranged, i just saw that this game has ranged and i like idea and i dont understand why ranged option exits but not viable in group activities due to “stacking”.

This is where you are mistaken. Ranged is definitely viable, it just isn’t optimal. There is no logical or balance reason that it should be optimal, when it is by far safer. The reason it isn’t optimal, as I explained earlier in this thread, is because it’s a skill based game. You increase the range of the boons/buffs/heals, you reduce the skill needed to play.

You are actually safer in melee blob, getting constant heals and protective buffs.

How being ranged, away from heals and buffs, be safer?

You were the one who said being ranged was safer from boss mechanics, I just quoted you on it.

If you really want to know, take VG.

Being ranged, you have more room to move away from the seekers, easier access to the green circles, don’t have the blue port mechanic to deal with, no chance of being cleaved, and being further away during breakbar skill allows you time to avoid a lot of the damage from the orbs.

Being melee, you have all of the skill effects being spammed over you and the boss, making it difficult to see attacks that should be avoided (the blue circles, getting ported when doing no greens, usually means death for you), dps down time if you have to run to green circles, chance of getting cleaved if you misposition, and being in melee means a high chance of being spiked down by the orbs, even moreso the longer it takes to break his bar.

Also, those protective buffs/skills that you mentioned, if your teammate fails to execute that skill (distorting greens), it’s almost a party wipe. It also has a short radius. The skill being to stay in close and be able to execute that, on top of everything else you were doing, while also dealing with the other issues of being in melee. So, may not have been much skill required of you, but it is being required by someone.

So, yes, being in melee requires more skill and has a higher pay off. If it didn’t, it wouldn’t be required for groups.

If, as you said earlier, that being ranged makes you safer from boss mechanics. Then it would stand to reason, that if buffs/boons/heals could reach you at range. Then it would, in fact, be less skillful gameplay, than it is now. Because you could be safer while still receiving the full benefit of support that a melee is receiving.

(edited by Fatalyz.7168)

As ranged player i need to be always in melee

in Guild Wars 2 Discussion

Posted by: Fatalyz.7168

Fatalyz.7168

Its not like playing melee require more skills in raid, for example.
I did Vale Guardian fight recently. I didnt bother at all about staying alive since 2 druids kept AOE healing “stack” and we all had block/evade buffs all time.

I just used attack skill, not once i bother to heal myself despite boss doing damage to us, etc.

Actually staying ranged and staying alive in this fight would require skill. Since i would lose “immortality” from stack heal-buff spamm and would rely only on my heal.

People who say that stacking in melee blob requires more skill are not honest, i think. Now it takes more skill to stay ranged and survive with no AOE heals and buffs.

… Boss mechanics – i prefer to be in range, safer this way from boss mechanics.

If staying in range requires more skill, then how is it safer? It can’t be both. I think you are not being honest with yourself, and using any argument you can to justify that you think ranged should be equal to melee, while also being at range.

For the record, there are mechanics in boss fights that can’t be out healed and require the skill of being able to manage the mechanic without being killed/downed, upkeep on dps, and while staying in melee. Some mechanics are not as easy to spot, and when stacked up, get even harder to spot, requiring more skill to not get hit by them.

(edited by Fatalyz.7168)

As ranged player i need to be always in melee

in Guild Wars 2 Discussion

Posted by: Fatalyz.7168

Fatalyz.7168

It is down to your choice in class too. Though you will still be “sub-optimal” not taking advantage of group buffs and such, Elementalist has a lot of ranged cleave. Ranger simply lacks this due to balancing.

A lot of posters here are giving ‘weapon-swap’ lectures and practical advice, which is all well and good, and makes a lot of sense.

As you can see however, the OP is after more of a roleplaying experience as a ranger, it has nothing to do with his practicality. Of course he could just weapon swap to Melee, but he wants to roleplay the ranger. I don’t know if I agree with the sentiment but you gotta take that into account if you are going to advise him.

I dont roleplay ranged, i just saw that this game has ranged and i like idea and i dont understand why ranged option exits but not viable in group activities due to “stacking”.

This is where you are mistaken. Ranged is definitely viable, it just isn’t optimal. There is no logical or balance reason that it should be optimal, when it is by far safer. The reason it isn’t optimal, as I explained earlier in this thread, is because it’s a skill based game. You increase the range of the boons/buffs/heals, you reduce the skill needed to play.

So gw2 has finaly made...

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Fatalyz.7168

They did improve on gliding, albiet in minimal ways, Bloodstone Fen gliding abilities for example. No, you can’t use every where, but not my point.

Providing a mastery improvement would have been a good place with the Living story, not with an expansion. Especially when that expansion is stand alone. You could say that that mastery isn’t needed, but you’ll have people that will want it anyway and feel that they are being forced to buy HoT.

Yes, they could add the speed boost mushrooms to PoF areas, but not really useful when you have mounts that provide the same speed boost, without the downside of having to find the next mushroom before the boost expires. They could still use bouncing mushrooms, but then that still directly counters the mounts. There is no reason to create an area that could be gotten to with HoT masteries, that can not be gotten to with PoF masteries.

All in all, I agree with you, they could do more with it, but they can’t spend all of their time on it, they eventually have to move on to something else. Also, with each expansion intended to be stand-alone, there will be little cross-over of masteries, and that is how it should be, unless you want the previous expansion to be required for the new, in which case, I disagree.

Tempest overload range.

in Guild Wars 2: Heart of Thorns

Posted by: Fatalyz.7168

Fatalyz.7168

Tempest was designed as a melee bruiser, stands to reason that it’s primary mechanic is in melee range.

how to change your server

in Guild Wars 2 Discussion

Posted by: Fatalyz.7168

Fatalyz.7168

If you are talking about PvE server, it doesn’t matter, everyone in PvE is on a Megaserver.

Servers only matter for WvW, and you would buy gems with cash or gold, and then spend the gems to move to the server you want to be on, provided that it isn’t full.

Alternatively, you can delete all of your characters, and then transfer servers, but if you aren’t doing WvW, you are perfectly fine where you are.

Edit: As was pointed out below:

Keep in mind that the deleting your characters option hasn’t been working properly lately due to demo characters not being fully deleted. So, keep that in mind.

(edited by Fatalyz.7168)

So gw2 has finaly made...

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Posted by: Fatalyz.7168

Fatalyz.7168

wait, so.. all we’re going to get are the mount masteries?
I didn’t inform myself alot (intentionally), but I always assumed ANet just didn’t show us everything yet, and we will get some other masteries, such as the nuhoch, itzel, etc. masteries from HoT…

Just mount masteries.

TBH, while the other masteries were nice, they didn’t really serve any purpose, other than to lock content away (like vendors), and once you had them, you never had to think of them again.

As ranged player i need to be always in melee

in Guild Wars 2 Discussion

Posted by: Fatalyz.7168

Fatalyz.7168

So why not increase buff/heal radius, why it isnt done?

Because there is a thing called weapon swap.
There are many encounters and situations where having a ranged weapon is essential, but playing only from range is a detriment to your team. You can have two weapons equipped so I don’t see where your problem is.

No problem, i just enjoy this game (and others) as ranged character.

I dont undestand why Anet designed this game in such way that i am forced to stack in melee range on ranged build.

Larger radius means that people don’t have to be as conscious of where they are in location to the rest of their team. This is an action, skill based game. Increasing the radius lowers the skill needed.

You also have boss fights where you don’t want the boss moving. A lot of boss fights do not have a controllable aggro mechanic. In those fights, the boss will either target a fixate mark, or generally the person furthest from the group. If you are away from the group, the boss moves, the group as a whole loses dps because the boss walked out of range of the melee or out of the aoe on the ground.

Yes, you can play at range in this game, but there is no need to unless you lack the skill to handle being in melee, you just will be even less effective, and this is good balance.

Dungeons in new Expansions

in Fractals, Dungeons & Raids

Posted by: Fatalyz.7168

Fatalyz.7168

Pretty sure most people would enjoy more dungeons. However, Anet has said that they are not supporting dungeons any longer, which means that there won’t be new ones. The story aspect that you are looking for that is tied to a location in the world, that is now the role that raids fill.

There is no revitalizing dungeons in this game.

Solution to getting to raid problem

in Fractals, Dungeons & Raids

Posted by: Fatalyz.7168

Fatalyz.7168

…..i did search for guilds, none of which accepted recuitment without Li

Then you were looking at the wrong guilds. There are plenty out there that do not require LI and take beginners.

Furthermore:

Well, that is not a problem, require everyone to not be afk to get the bonus reward. Also make the reward big enough to justify bringing another player but noy enough to justify account purchaae. One more thing should be noted that even if some people would use it to buy another accoun most people woouldnt be doing such a thing.

There is no such thing as making the reward “big enough to justify bringing another player but noy enough to justify account purchaae.” Any reward that is worth bringing a new account, is worth buying another account. Simply because buying a new account is cheap, and keeps on giving. The new player I’ll only see once, and most likely never again, esp if it is a pug.

While you are right that most people wouldn’t be purchasing new accounts to do this, most of the people that are experienced or you would want to take you, will be doing this, so you will still be in the same position.

I feel lost.

in Players Helping Players

Posted by: Fatalyz.7168

Fatalyz.7168

Well, with core alone you can focus on fractals, if thats your thing.
there’s 100 fractal levels, and the last 3 have a challenge mode for extra rewards.

I am currently only aware of two Challenge Motes in fractals, level 99 and 100. Which one would be the third?

For Legendary weapons, you’ll need a Gift of Battle, so you can always do some WvW to work on that. Make sure to set it as your reward track.

Typically when I’m working on multiple long term projects, and spend a little bit of time on each aspect, depending on how I feel for the day. Being that you have just a core account atm, Silverwastes would be a good place to earn some gold, and can be really fun.

LFG abuse in raids?

in Fractals, Dungeons & Raids

Posted by: Fatalyz.7168

Fatalyz.7168

Selling raids is perfectly fine and not an abuse of the LFG system. This has been covered many times. Enough so that Anet made a sticky post about it.

https://forum-en.gw2archive.eu/forum/game/gw2/Policy-on-the-LFG-Tool/first

Magnetite

in Fractals, Dungeons & Raids

Posted by: Fatalyz.7168

Fatalyz.7168

Guuuh. A seperate currency maybe? Otherwise there will be empty wings.
Wing with sloth seems ultra empty already.

I expected a different currency with PoF, as it is a new Raid entirely, not just a new Wing like the first 3 releases were. But, it didn’t come there, so I am not expecting it with PoF.

Simply because after having rethought it, with the cap staying at 150, they have effectively controlled the flow of ascended gear into the game that isn’t crafted. If there were two separate currencies, people would just collect both, earning rewards faster.

I think with it this way, the idea is that people will play the fights that they enjoy. For a lot of people (pugs esp), that will most likely be the easiest bosses to cap out your shards.

Wait, there is no raid story mode?

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Fatalyz.7168

If MMO’s with much more difficult Raid content can put in story-mode raids (FF/WoW), why can’t the relatively casual GW2 put it in?

Because those games the end game focus is on doing raids (the main story is completed usually in a raid story). That is not the end game focus of this game, where in this game the main end game focus is in the open world and personal story instances. Raids, in this game are a form of end game for those that want a challenge.

By saying “main end game focus”, I mean that this is where Anet is by design trying to get most of their players.

Anet, Impossible LFG for New folk

in Fractals, Dungeons & Raids

Posted by: Fatalyz.7168

Fatalyz.7168

There’s a difference between creating content that may or may not be enjoyable for part of your player base and creating content that deters and alienates part of your player base.

What part of the content deters and alienates part of the player base?

Is it the difficulty of the content, the difficulty of getting into a group (as suggested by the OP), or something else entirely?

More than half a year and no raid

in Fractals, Dungeons & Raids

Posted by: Fatalyz.7168

Fatalyz.7168

Seems about right. It was approximately 9 months from the final release for Raid 1 and it’s 3 wings (Forsaken Thicket), until the release of Raid 2 (Bastian of the Penitent).

For a game that doesn’t have raiding as it’s primary end game focus, this seems acceptable.

Winter berries Nerf?

in Living World

Posted by: Fatalyz.7168

Fatalyz.7168

I’m talking about my Farming Path, From testing I only get 1 Winter Berry per bush and 3-5 Unbound magic per node. Form past runs and wiki i used to get up to 3 a bush and 10 – 20 unbound magic.

As far as I am aware, only the Winterberry node in the Home Instance gives 3 berries on gather. I do not recall any Winterberry node in Bitterfrost giving more than 1 berry, ever.

Are there Raids in PoF?

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Posted by: Fatalyz.7168

Fatalyz.7168

I wanna know if there’ll be raids in the new expansion cuz I want to play new end game content in the expansion. If there’s just story and open world with mounts+elite specs but without raids then it’s not worth to buy an expansion without end game content.
Please give us more details what there’ll be in the expansion.
I’m not a lore person nor an open world person although the open world is the best of all MMO’s, however I play the game for raids and new fracs and challenge.

Raids and Fractals are on their own release schedule, independent of expansion packs. There will most definitely be new Raids. It is not known if PoF would be required for any of the new Raids (most likely, yes). Fractals will not require the expansion, unless you want/need one of the new e-specs.

Non condi raid builds pls

in Necromancer

Posted by: Fatalyz.7168

Fatalyz.7168

>Mesmer outdpses ele with two buttons

It’s just silly. But I remember hearing from somewhere that they weren’t concerned with how difficult a classes rotation is, just that they want it to be comparable.

Either way, I’m just over here on Power Reaper like, “Hey, you! Yeah, you! Can we get some of those buffs? Can anybody hear us?!”

Non condi raid builds pls

in Necromancer

Posted by: Fatalyz.7168

Fatalyz.7168

snip

okay, so I’ll admit some of my info is outdated and I currently have some egg on my face.
But when on earth did mesmer gain relevant damage? That is 100% a new one on me.
Not calling you a liar, but that sounds really whack that mesmer now has more damage than necromancer.
“Slow moving, hard hitting” was how reaper was advertised and now it’s seeming like the only thing it’s got of those is the slow moving part lmfao.

It gained it with the most recent patch, as Vitali linked above me.

It really is quite silly. I agree with the theme of the reaper, and it still does fit it. It is slow and hard hitting, it has one of the single hardest hitting abilities in the game. It just doesn’t have high dps, which is sad because it could afford to have more dps now.

Non condi raid builds pls

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Posted by: Fatalyz.7168

Fatalyz.7168

Ah, my favorite thread. The “New player who wants to play their favorite class, and old players naysaying him likely into quitting the game” thread.

Let’s go over the pros of power necro since everyone else has very thoroughly covered the cons:
1: Insanely high dps uptime.
-While their dps is on the lower end (still higher than mesmer, by the way.) They have the flat hp pools and lifesteal traits to just walk through failed mechanics and facetank adds with absolutely no care for the damage they do. Their death shroud amplifies this tenfold.
2: Incredibly simple rotation execution.
-Above 50, spam wells off cooldown and dagger auto attack, below 50 [Gravedigger][Nightfall] and spam wells between diggers.
3: Surprisingly mobile despite what some may say.
-Reaper shroud 2 is only a 6 second cooldown that sends you 600 units fairly quickly.
4: Decimate defenses.
-You can swap in a LOT of valk pieces and be DISGUSTINGLY durable while still keeping 100% crit.

Despite what some may say, the DPS checks of most fights are insanely low per person. So low, that healers and even the chrono tank often meet it.
In VG, for example, it’s barely over 5.3k per person.
There are classes that can beat that in a vacuum just auto attacking!
Power necro can hit 18-25k dps just fine. Not a high set of numbers, I will never lie on this, but more than triple what the VG req is.

My advise is to find a group that values class familiarity and mechanical understanding over big numbers required to speed clear.

Actually, you are wrong on a few points, I’ll point them out.

1) Most classes have “insanely high dps uptime”, it comes down to knowing mechanics and executing them, Necro is no more immune to this than anyone else, other than that they can ignore some mechanics if using shroud to take the damage.

“Still higher than Mesmer btw” is just plain false, misleading, and showing a lack of understanding of what other classes are currently able to perform. Power mesmers are currently putting out close to or just over 30k dps, and condi mesmers are higher, and their rotation is even more simple.

2) Greatsword auto is higher damage than dagger auto, even without Deathly Chill, with Deathly Chill it is even higher.

3) Nothing to really counter here. They can be mobile if you know how to work with the Shroud Charge.

4) This is still true, but you also aren’t going to be camping Shroud, and with recent changes, that is even more difficult to do, so you’ll still need to make sure that you reach crit cap outside of Shroud. Edit: adding durability does not increase dps if you know how to use active defense and avoid damage.

While yes, the dps requirements for bosses is extremely low, why would you intentionally take an option, when there are better options available? It’s also true that the more dps that each of the dps classes output, the less time that mechanics have to be dealt with, greatly increasing chances of success.

But all of that aside, yes, find a group that doesn’t care, because there isn’t a “non-condi raid build”, at least that is accepted by the community.

And finally, yes necro has some use in some fights. Sloth, Matt, Mo are a couple of examples where necro is a godsend in an inexperienced group, but once experience is gained, necro falls off, unless people are not performing and you want a safe strat.

(edited by Fatalyz.7168)

Non condi raid builds pls

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Posted by: Fatalyz.7168

Fatalyz.7168

I was in a raid and i was dealing like 15-20k dmg because group kept adding vulnerabilities and i got buffed and i got even more vulnerabilities thanks to the axe.

15-20k Damage is really low for a dps build, even for power necro. Power necro can get close to about 24-25k (maybe a bit more), which still isn’t good for a dps build. That is under some support specs.

a soppurt spec wont gonna hit 25k+ dmg with a single ability stop overexagarating….
if it does he is not a Support…..

also on a somewhat tanky Power build Necro with a single ability can do 25k dmg…
hell im sitting in 3000 armor and my axe skill 2 alone did 30k dmg in 1 go lol reaper abilities do 16k to 20k
as a FULL DPS build those dmg would be like 30% higer

still not worth it you know why ? because we have no worthwile group utility….

also all those 20k-30k dmg comes froum CHANNELED ABILITIES while some of the other classes can do that dmg or close to that dmg with INSTANT ones…… looks at Mesmer and thief and ele and almost everyone……….

It’s not about hitting with a single ability, it’s dps, damage per second. CondiPS can push over 25k dps, easy.

A 30k channel ability does not mean that you did 30k damage per second, and maintain that level for the duration of a fight.

It’s the old “my warrior did 40k damage from hundred blades so he must be able to do 40k dps” way of thinking lol.

Exactly. People not knowing how to do a proper rotation and talking about their “sick damage” because they got a 30k crit on a 2sec cast ability and trying to pass that off has good dps.

Non condi raid builds pls

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Posted by: Fatalyz.7168

Fatalyz.7168

I was in a raid and i was dealing like 15-20k dmg because group kept adding vulnerabilities and i got buffed and i got even more vulnerabilities thanks to the axe.

15-20k Damage is really low for a dps build, even for power necro. Power necro can get close to about 24-25k (maybe a bit more), which still isn’t good for a dps build. That is under some support specs.

a soppurt spec wont gonna hit 25k+ dmg with a single ability stop overexagarating….
if it does he is not a Support…..

also on a somewhat tanky Power build Necro with a single ability can do 25k dmg…
hell im sitting in 3000 armor and my axe skill 2 alone did 30k dmg in 1 go lol reaper abilities do 16k to 20k
as a FULL DPS build those dmg would be like 30% higer

still not worth it you know why ? because we have no worthwile group utility….

also all those 20k-30k dmg comes froum CHANNELED ABILITIES while some of the other classes can do that dmg or close to that dmg with INSTANT ones…… looks at Mesmer and thief and ele and almost everyone……….

It’s not about hitting with a single ability, it’s dps, damage per second. CondiPS can push over 25k dps, easy.

A 30k channel ability does not mean that you did 30k damage per second, and maintain that level for the duration of a fight.

My necro is lucky to get around 2k in dot damage sustained for longer than a couple seconds unless i get help in which i’m in a group and can get a lot more, especially if i use signet to put on a ton of damage because condis decay.Also keep in mind this was on the demo with full exotics power precision ferocity and i was by myself.Also:the one where i got that damage was with mostly condi dmg build.I merely did it for having some defensive stuff to cripple enemies.I can easily solo crit for 16-17k per strike.In fact:I got over 30k dmg with 2 crits.

“I got over 30k dmg with 2 crits.” does not equal 30k dps. Those are two completely different things. The best dps that you will get from a power reaper, is about 25k (and that’s the high end, probably closer to 20k if you aren’t practiced in your rotation), and even then it requires you to take Deathly Chill.

I will assume the the “16k-17k per strike” is you referring to Gravedigger, which has a 1.25 second cast time, with a bit of an after cast. That means that you are doing 12.8k-13.6k damage per second. Why would any group take a necro in a dps role that is doing 12.8k-13.6k damage per second, when there are classes that can do over 30k damage per second.

Edit: Corrected numbers.

(edited by Fatalyz.7168)

Non condi raid builds pls

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Posted by: Fatalyz.7168

Fatalyz.7168

I was in a raid and i was dealing like 15-20k dmg because group kept adding vulnerabilities and i got buffed and i got even more vulnerabilities thanks to the axe.

15-20k Damage is really low for a dps build, even for power necro. Power necro can get close to about 24-25k (maybe a bit more), which still isn’t good for a dps build. That is under some support specs.

a soppurt spec wont gonna hit 25k+ dmg with a single ability stop overexagarating….
if it does he is not a Support…..

also on a somewhat tanky Power build Necro with a single ability can do 25k dmg…
hell im sitting in 3000 armor and my axe skill 2 alone did 30k dmg in 1 go lol reaper abilities do 16k to 20k
as a FULL DPS build those dmg would be like 30% higer

still not worth it you know why ? because we have no worthwile group utility….

also all those 20k-30k dmg comes froum CHANNELED ABILITIES while some of the other classes can do that dmg or close to that dmg with INSTANT ones…… looks at Mesmer and thief and ele and almost everyone……….

It’s not about hitting with a single ability, it’s dps, damage per second. CondiPS can push over 25k dps, easy.

A 30k channel ability does not mean that you did 30k damage per second, and maintain that level for the duration of a fight.

Non condi raid builds pls

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Posted by: Fatalyz.7168

Fatalyz.7168

I was in a raid and i was dealing like 15-20k dmg because group kept adding vulnerabilities and i got buffed and i got even more vulnerabilities thanks to the axe.

15-20k Damage is really low for a dps build, even for power necro. Power necro can get close to about 24-25k (maybe a bit more), which still isn’t good for a dps build. That is under some support specs.

(edited by Fatalyz.7168)

Soloing Dungeons still possible?

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Posted by: Fatalyz.7168

Fatalyz.7168

One raid encounter being soloed is still one. The only other one that comes to mind as being remotely possible is VG (not having been done doesn’t mean that it can’t be done, just that it hasn’t), hence why I said “some”.

Other than those two, I am not aware of any others.

Soloing Dungeons still possible?

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Posted by: Fatalyz.7168

Fatalyz.7168

Specifically, Cairn has been soloed. Was first done by a Druid (took about 4 hours). I think a Condi thief ended up doing it in about 30 minutes. I remember reading a thread on reddit where a Chrono had soloed VG to about 5% or so, then missed a distort on green, and failed. There are videos out there. Not trying to imply that they are easy.

And there are plenty of other Raid encounters that are done low-man. I’ve seen 3 man VG’s.

Will the New Expansion Bring a Decent UI?

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Posted by: Fatalyz.7168

Fatalyz.7168

So I’d like to ask again… will the new xPac bring any UI improvements at all?

Improvements is subjective. So I will answer the question: “Will the new xPac bring any UI changes/customization/options at all?”

Most likely answer: No.

Best answer: Not that have been seen/noticed from leaked screenshots.

(edited by Fatalyz.7168)

Soloing Dungeons still possible?

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Posted by: Fatalyz.7168

Fatalyz.7168

Soloing dungeons is still possible, and even some raid encounters can be solo’ed, if you have the time and skill.

Elite Specs in Gem Store?

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Posted by: Fatalyz.7168

Fatalyz.7168

HoT is only $20 if you bought POF. I guarantee you that if anet ever sold what you’re asking for it would cost more than $20.

idk. seems to me $5 per spec seems a reasonable price.

But yet they just released a 2k gem insta-80 boost, and you are expecting an elite spec for 400 gems. Not gonna happen.

Elite specs in the Gem store most likely won’t happen because Anet will want real money for those, not people trading gold for gems. At your suggested rate of $5 per, that’s all anyone would do. You’d be looking at just over 100 gold per spec (this is taking into account the current conversion rate of 27 gold 64 silver per 100 gems, 100 gems is $1.25), that is ludicrous.

In other words, if Anet did take your suggestion, it wouldn’t be at $5. As Nekretaal alluded to, Anet would charge way more than $5 per.

(edited by Fatalyz.7168)

Non condi raid builds pls

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Posted by: Fatalyz.7168

Fatalyz.7168

Well, you haven’t mentioned what role you would want to take, and any role you would want to take your necro in (other than condi dps) is a waste of a raid slot and a detriment to your team.

So Reaper Buffs reworks confirmed ?

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Posted by: Fatalyz.7168

Fatalyz.7168

That’s the point, I don’t see how killing a playstyle is good for the game in any way.

This won’t even be the first time it has been done.

Right before HoT launched, the released the specializations. Remade trait lines. This killed quite a few playstyles completely. This is necessary to maintain the balance that the devs wish to pursue. While losing a playstyle you enjoy sucks, it is sometimes better for the long term health of the game. Granted, it might end up not being the best for the long term health of the game, but they can’t just leave things and never touch them. Esp even more so when they are not matching the vision that it was designed for. It sucks just as much to be sold on a playstyle (power/bruiser), when in fact it turns out it was better designed for condi.

So Reaper Buffs reworks confirmed ?

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Posted by: Fatalyz.7168

Fatalyz.7168

So it was meant to be a power spec, but it has been a hybrid spec for almost two years? If it had been power from the beginning, fine, but people have built their classes and characters a certain way. I can understand nerfing or buffing, but completely changing a spec from one thing to another is a bad idea.

Besides, can’t people play it as Power right now anyway? They need to leave the chill condition components alone for the condi players that have incorporated Reaper into their build.

Reaper was always designed to be power bruiser from the beginning. Power reaper just did not have competitive DPS, because of the one major DPS trait in the spec, benefited from condi. So, players figured out how to make a condi build work.

People can play power reaper right now, but it is extremely underpowered in the DPS department, and is underwhelming in most other parts. The biggest change is anticipated for Deathly Chill to be reworked to scale off of Power (as well as changes to the Spite line), hopefully bringing Power Reaper up to a competitive level. With that change, it will kill Condi reaper dps.

Condi reaper will most likely still work, but it’ll be a lot like power reaper is now. Fun to play in open world and serviceable, but not really competitive with anything.

Craft 1 per day

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Posted by: Fatalyz.7168

Fatalyz.7168

I am going to go out on a limb and and assume that you are referring to Ascended crafting materials. These are time gated intentionally. If you don’t want to take the time to craft them out, you can purchase the refined item directly from the TP with gold that you have either farmed or bought with Gems.

So Reaper Buffs reworks confirmed ?

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Posted by: Fatalyz.7168

Fatalyz.7168

I heard they reworking the entire Spite trait line

And also some of the Reaper trait line to move it away from condi back to power where it originaly was intended to be.

sadly no specific infos about these yet…..

soooo Buffs Confirmed ? this alone got me hyped for the expansion lol

Man I hope not. Power builds are boring.

We are getting a Condi Elite in Path of Fire… Reaper was supposed to be Power…

Says who? Looks like it was built to be a hybrid to me, and I like it just the way it is. I see no reason to change it.

Said the person who created it, Robert Gee. He even said in the original stream announcement of Reaper that it was power focused.

With Scourge being designed to be condi-centric, it makes sense for Reaper to be power-centric.

Legendary armor acquisition [Time]

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Posted by: Fatalyz.7168

Fatalyz.7168

If your life was too busy or u didnt have time for raids that is not Anets problem tbh. I made it by hoarding gold (not farming) and raiding for 2 hours a week. 2 hours a week is a ridiculously small time for an MMO and hoarding gold is basically not buying stuff. Some people have it, some people are on their way…u on the other hand are just whining about something that doesnt cater to ur own personnal routine, i also wish Anet fixed daily reset to match my routine regardless of everyone else but thats pure entitlement right there which makes it beyond dumb…mb next year i guess….

Hmm, how does it match anyone’s routine? I whine because there is unnecessary timegate. I clearly don’t understand why is it necessary.. Well, maybe I am just too old for this kitten

It is necessary, because Anet wanted it that way. Unless they want to share why they did it that way, I don’t think you are going to find another answer.

It is necessary because arena netr wants player retention but they decided no to go the easy route with a gear treadmill and choose having cosmetics as long term goals.

I doubt the OP is looking for our opinion on why it is that way. While this is likely a valid reason, it’s still just an opinion. Unless you have a source from a dev stating this? Which is why I left my statement as simply, “Because Anet wants it that way.” Because I don’t have a quote from them stating the reasoning behind their decision.

Legendary armor acquisition [Time]

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Posted by: Fatalyz.7168

Fatalyz.7168

If your life was too busy or u didnt have time for raids that is not Anets problem tbh. I made it by hoarding gold (not farming) and raiding for 2 hours a week. 2 hours a week is a ridiculously small time for an MMO and hoarding gold is basically not buying stuff. Some people have it, some people are on their way…u on the other hand are just whining about something that doesnt cater to ur own personnal routine, i also wish Anet fixed daily reset to match my routine regardless of everyone else but thats pure entitlement right there which makes it beyond dumb…mb next year i guess….

Hmm, how does it match anyone’s routine? I whine because there is unnecessary timegate. I clearly don’t understand why is it necessary.. Well, maybe I am just too old for this kitten

It is necessary, because Anet wanted it that way. Unless they want to share why they did it that way, I don’t think you are going to find another answer.