Showing Posts For Faux Play.6104:

An option to disable right click targeting

in Suggestions

Posted by: Faux Play.6104

Faux Play.6104

Post a video showing your options. sounds to me like you are confusing the mouse targeting glitch with some of the auto targeting features that are in the game. I have never seen a delayed target switch. It either does it when you click or it dosen’t. I can only cause the target loss with camera motion on a fast click <1s.

(continued)

In essence, what is happening is – on right mouse button click – the enemy under the mouse cursor is not immediately selected as the active target but IS being stored in “memory” (likely assigned to a variable). When the right mouse button is released, that enemy is retrieved from “memory” and made the player’s active target regardless of how much time has passed between the right mouse button press and release and regardless of whether or not the mouse cursor is hovering over that enemy on right mouse button release. No wonder there’s so much ghost targeting going on in this game.

This also explains why players who don’t rely too heavily on holding down the right mouse button to rotate their character don’t experience this issue. For those of us who do use the right mouse button for character rotation, this is an even more serious problem than simply selecting a new target that was under the mouse cursor when the right mouse button is released. This, I think, was the assumed undesireable behavior.

It’s now evident that assumption was incorrect and the actual behavior is even more problematic; we’re being assigned targets we may have clicked on a few seconds ago and which may no longer even be in our field of view or beneath the mouse cursor when they become our selected target! In essence, this is favoring game mechanics over the user experience. In other words, with the current right mouse button behavior, the game is saying:

“It doesn’t matter that you – the player – have rotated your character to face another opponent. Because of how our functions are coded in the game, the enemy you clicked on when initiating your character’s rotation is the enemy you will target when that rotation comes to an end; even though that’s not the opponent you wish to attack and even if you already have another enemy selected as your active target.

This will happen no matter how far you have moved the mouse cursor from that enemy or how much time has elapsed between your right mouse button press and release. You will be forced to target and attack the opponent you clicked on X seconds ago / Y degrees ago even though that’s not the target your eyes and brain are focused on in the main game window."

So much for the whole “we want players to focus on what’s going on in the game world” mantra. All the more reason to give us the option to disable this ASAP.

An option to disable right click targeting

in Suggestions

Posted by: Faux Play.6104

Faux Play.6104

Moving the mouse x pixels will not work. Hooking the right mouse up event and delaying it would solve the problem, but that is really just a kludge fix.

Selection triggers after the following sequence of events: mouse down, then mouse up. It needs both a mouse down and a mouse up event. Between the mosue down and mouse up event there is a filter that looks at both time and motion. If you make a slow click + motion >1s you will never select a target. However if you make a fast click < 1s and start and end your click on a target you will both move the camera and acquire the target. I have linked a video that shows mouse highlights to show the click events in the follwoing bug report.

https://forum-en.gw2archive.eu/forum/support/bugs/Camera-motion-and-target-selection-w-1-click/1943672

Alright, I’m to the point that I’m about to quit the game because of this. I’ve run CoF path 1 probably 200+ times and every single time, without fail, I select the wrong target at Slave Driver and The Searing Effigy because of this issue. It makes the run an absolute pain with my staff Elementalist, because it takes so long to start re-attacking the correct target with the Fire 1 skill and my god-knows-where, elemental summon.

I’ve thought of a workaround but it would require a third-party program and I’m not exactly sure if one exists to accomplish what I want. Though, it seems like a rather simple “solution” and there probably is a program but it’ll take some searching.

SO:
After pressing and holding the right-mouse button, there is a small threshold that you have to move the cursor before the camera control will take over. It looks like about 3 pixels in any direction from the origin mouse press.

What I’m thinking is to find a program that will move the mouse cursor those 3(?) pixels (in whatever direction specified) as soon as I press the right-mouse button. This would ensure that when I press and hold the right-mouse button, that it will instantly go into camera mode. The game would then not be stuck in some limbo state of wanting to know what to do next, as explained by lorazcyk.8927.

An option to disable right click targeting

in Suggestions

Posted by: Faux Play.6104

Faux Play.6104

I would say there is definatly a time based evaluation in there, or separate processes and the video motion one processes first before the targeting one can filter the results. You can start a click on a target, hold it, then make a very slight mouse motion and it will not acquire a new target. However, if you make a fast click and large mouse motion it will both switch targets and move the camera.

There is a small threshold that determines whether your tiny movement should actually be a target selection. Lowering this threshold will reduce the chances of this happening, but is one of those numbers where we need to sit on it for a while to see if it ‘feels right’.

That’s good because that’s the real source of the problem. But you have to concede that it feels very, very, very wrong right now. The situation right now is far worse than lowering that threshold too much. You can swing the camera several degrees right now and the game still thinks you’re trying to select something, so the threshold is way too high.

An option to disable right click targeting

in Suggestions

Posted by: Faux Play.6104

Faux Play.6104

I appreciate that they are looking into the issue and posted a planned response. I think they are on the right track. If they fix the issue properly people that only use their right mouse for turning won’t notice target loss. People who do use it (my self for one) will still be able to benifit from the advantages of right click auto attacking vs left click.

Personally I prefer the right click functionality over the left click functionality for targeting. Right click will change target AND auto attack on a single click. Also, right click won’t drop your target when you click on something that isn’t a target.

Watch the following clip. I tried to explain what causes the bug it and what does not as well as some of the subtle differences between left and right clicking on the targeting system.

An option to disable right click targeting

in Suggestions

Posted by: Faux Play.6104

Faux Play.6104

I posted a bug report a couple weeks back with a youtube link demonstarting the issue. However it gets covered up by more serious issues like nerfing the crabtacular title.
https://forum-en.gw2archive.eu/forum/support/bugs/Camera-motion-and-target-selection-w-1-click/1943672

ArenaNet does not seem to be looking in the suggestions page anymore. To bad because it is most-likely the best and most important topic. Look at the last 10 pages in the suggestion page and there are like 2 ‘fresh’ reactions.

They can better close suggestions if they don’t read it anyway.

We might want to move this thread and the thread about missing guild-options (and maybe other important threats) to bugs. Because a bad game mechanic is a bug is it not? It’s one of the topics some dev’s still do react once in a while. But sadly it seems like they are stopping to really have contact with the community. To bad, it was something they were doing good during the beta.

An option to disable right click targeting

in Suggestions

Posted by: Faux Play.6104

Faux Play.6104

I would disagree. My solution only requires them to find where in the code it makes a decision on selection and add a filter that mouse motion between a mouse up and mouse down event doesn’t cause a target selection. Based on what I have seen, that filter is already there for slow motions. 2:37 of the video demonstrates the issue with both left and right buttons. 3:52 shows slower motions don’t cause it.
http://www.youtube.com/watch?v=FM8-VJLbbqY

Your option requires finding the same location in the code and add a filter as well. However, your filter is based on an entry to an options window based on user preference. So not only do they have to add the filter, they need to add something to an options window.

Disabling right click targeting is just treating a symptom. The issue is the game allows you to both rotate AND change target with the same click (if the motion is done quickly). The same issue exists with the left mouse. If you use it to do a quick look left or right while you are running you will have the same problem. Globally fixing the mechanic so you can’t do two functions with the same click would cure the disease.

True, but it’s a fast solution that can be fixed in just a few minutes.. well lets give them an hour. And it would help the people who have this problem. Except for the left-handed who probably have this problem with the right key-button.

So it could have been an easy fix that was implemented within a week after that this thread had been created. By now you might have expected a better more complete fix, thats true. But for now we did not get any solution / fix at all and I do wonder if devs still look at this thread or are like “somebody already reacted to this post”. I noticed that “Suggestions” is a place where devs are already least active what is a really shame because it has some of the best threads.

Camera motion and target selection w/ 1 click

in Bugs: Game, Forum, Website

Posted by: Faux Play.6104

Faux Play.6104

I was going to fix the auto closed captioning, but it was so kitten funny I left it that way.

Another difference between left and right click is if you right click something that isn’t a target (eg the grass) it dosen’t clear your current target. However if you do that with a left click it will clear your target. Both this and the difference between left click auto attack and right click auto attack were pointed out in the youtube video…if the comentary didn’t put you to sleep xD.

Hehe, didn’t put me to sleep, I just have a hard time understanding accents and deep voices, so I couldn’t understand most of the video.

Camera motion and target selection w/ 1 click

in Bugs: Game, Forum, Website

Posted by: Faux Play.6104

Faux Play.6104

It is repeatable on both my desktop Win 7 and lap top Vista. Both machines have up to date windows mouse drivers. I have both a Microsoft and a Logitech mouse. All combinations have the same issue. Both systems are the 64-bit version.

I have no issue with how the left and right targeting buttons work. Other than if you try to rotate the camera quickly, you can do both a camera rotation and a targeting function with one click. I tried to highlight what cause the issue as well as what does not cause the issue in the linked video.

I truly believe the mouse camera & targeting is working as Anet intended. Would you all that are experiencing any problems with the mouse/targeting please post your mouse make and driver. I am unable to replicate the problem as posted by Faux Play. Anet intended the left mouse button to select a target as one action but not attack (as if to setup in advance) a new target to go with a new skill attack chain. You must click a skill key to change the avatar focus and to attack the new, selected (the one selected with left mouse button) target. The right mouse button selects AND changes the avatar focus so the next skill used in the attack chain will attack the new, selected (the one selected with the right mouse button) target. This makes it easier (in my opinion, I know others will disagree) to change your attack chains on targets on the fly. I believe this is what Anet intended. What Faux Play posted seems to be a glitch and obviously not intended by Anet but more likely due to a mouse driver issue with the game.

(edited by Faux Play.6104)

Camera motion and target selection w/ 1 click

in Bugs: Game, Forum, Website

Posted by: Faux Play.6104

Faux Play.6104

Another difference between left and right click is if you right click something that isn’t a target (eg the grass) it dosen’t clear your current target. However if you do that with a left click it will clear your target. Both this and the difference between left click auto attack and right click auto attack were pointed out in the youtube video…if the comentary didn’t put you to sleep xD.

(edited by Faux Play.6104)

Easy way to fill Zones/Maps

in Suggestions

Posted by: Faux Play.6104

Faux Play.6104

Agreed. I’d much rather have a zone full of people than 3 people and 4 bots on a zone in my homeworld.

Please fix targeting

in Suggestions

Posted by: Faux Play.6104

Faux Play.6104

They are too busy adding throw away content to be able to concentrate on something as trivial as a core game mechanic.

An option to disable right click targeting

in Suggestions

Posted by: Faux Play.6104

Faux Play.6104

Disabling right click targeting is just treating a symptom. The issue is the game allows you to both rotate AND change target with the same click (if the motion is done quickly). The same issue exists with the left mouse. If you use it to do a quick look left or right while you are running you will have the same problem. Globally fixing the mechanic so you can’t do two functions with the same click would cure the disease.

I suppose those of us with only one working finger would be hindered by the loss of that functionality.

Thing is, the request is not to disable right-click player aggravation, I mean right-click retargeting – it’s to provide the option. For those who actually like it – Lyssa knows why – they’d lose nothing. For those of us who hate it with a passion – which is most of the people who’ve posted in this 11 page thread – it would be a massive improvement in our fun in the game.

Seriously, it’s one of the top “buts” that I have to include when talking about the game to nonplayers, and the way I tend to swear at the game when I get kittened over by adjusting the camera only to lose my target has not been helping the game’s image with people I share a house with.

(Incidentally, if there’s anyone here who hasn’t already +1’d the OP, I’d recommend they do so. We really need to get the devs to understand that this is not a minor issue to be maybe looked into when they’ve got nothing better to do half a dozen months after it was first brought to their attention, but a major issue negatively impacting a lot of players.)

Stop adding TEMPORARY content

in Suggestions

Posted by: Faux Play.6104

Faux Play.6104

The big advantage to arena net for the “living world” is the content dose not need the same amount of polish. It won’t be in game long enough for people to complain about exploits or imbalances. That way they can spend their time making new content vs fixing broken content. I wouldn’t be surprised if they move this concept down to skills and trait lines.

An option to disable right click targeting

in Suggestions

Posted by: Faux Play.6104

Faux Play.6104

In terms of auto attacking f makes no difference for me. When I right click and have an auto attack selected it attacks immediately on target selection. Left click will NOT attack immediately on target selection, unless I double click.

[quote=2016683;RoyHarmon.5398…
I just want to point out that while right-click targeting does “something different,” it’s the same function as left-clicking and pressing F.[/quote]

Highly disappointed by the end of F&F

in Flame and Frost

Posted by: Faux Play.6104

Faux Play.6104

What are you guys complaining about? I got a precursor from two of the bonfires. </troll>

Really don't like these deadlines

in Flame and Frost

Posted by: Faux Play.6104

Faux Play.6104

Personally I think it is a waste to throw away content. However there is the other side of it. You don’t have to put as much polish on temporary content, and there is no ongoing maintenance required. e.g. It won’t be around long enough for people to complain about exploits or balance issues. I couldn’t bring myself to do all the content in the allotted time, but I think this format is better than the Southsun Cove one day only event.

Protest For A "Batman" Class to be added.

in Suggestions

Posted by: Faux Play.6104

Faux Play.6104

Lol. It will never happen. The mesmers will QQ too much that they won’t own jumping puzzles. Also, ground target effects will still hit you so what is the point of climbing or flying?

However, it would be nice to have a class that can go through all the invisible walls in the game. xD

An option to disable right click targeting

in Suggestions

Posted by: Faux Play.6104

Faux Play.6104

I don’t want the right click target disabled. It is useful as it does something different from what left click target does. I am just posting here to consolidate posts about a similar issue. The game should not allow you to both select a target and rotate the camera with a single mouse up/down cycle. Targeting and camera rotation are completely different. If they are going to force us to use the same mouse button for both functions it should not be possible to activate both functions at the same time.

As for the scope of the issue, look at all the facts before you try to downplay it.
1) how many threads in the suggestions forum approach the number of posts of this one? I counted 4. Linux client, Cyrillic, skimpy armor, and a general suggestion thread (which this issue was listed on the first page and multiple other times).

2) How many other posts are there? Here is a Google search if just the suggestion thread for “right-click” and targeting. EDIT: The linked search results were giving me problems so I’ll just post some numbers and a screen shot. Google returned a total of 22,900 results for the suggestion forums. I got 156 for right click targeting. Just targeting returned 491 and camera returned 593.

3) I’d say a chunk of the population doesn’t know why they are losing targets or are stating the problem differently. Right click targeting is a subset of the issue. The same bug exists with the left button. Also, people have to do some analysis just to figure out why they are losing targets. EDIT: Google returned a total of 17,900results for the bugs forum. I got 97 for lost target. Just targeting returned 245 and camera returned 375.

4) This is an international game. Not all players that know about the issue can clearly communicate the issue in English.

…This problem only affects some people, of 1-2 million people this thread has under 300 who feel strongly enough to post about it. I’m not saying their claims are unfounded or untrue, just that this is what we were told…

Attachments:

(edited by Faux Play.6104)

An option to disable right click targeting

in Suggestions

Posted by: Faux Play.6104

Faux Play.6104

Watch the following clip. In the video the mouse was setup so the cusor turns color when the mouse is clicked. If you watch, targets don’t change until the cusor returns to the origional color. The issue is if you move the mouse when there is a mouse down, it does not turn off the targeting function right away. There is a small window where you can both select a target and move the camera.
http://www.youtube.com/watch?v=FM8-VJLbbqY

Its simply designed badly and done wrong.

Targetting should be done on mouseRELEASE, not mouseCLICK.

It is as simple as that.

Target change against my will; ruins combat

in Bugs: Game, Forum, Website

Posted by: Faux Play.6104

Faux Play.6104

An option to disable right click targeting

in Suggestions

Posted by: Faux Play.6104

Faux Play.6104

I like the right and left click targeting. Left and right have slightly different functions. What compeltly breaks the interface for my playstyle is you can rotate the camera AND target with ONE click. Right now the selection mechanism appears to be: mouse down—>(delay time for motion)—>mouse up. The option to set that delay time to zero would eliminate the issue everyone has, and preserve the game mechanic that Anet wanted.

I posted a bug report on this here along with a demo of the bug:
https://forum-en.gw2archive.eu/forum/support/bugs/Camera-motion-and-target-selection-w-1-click/1943672

I also posted on some other sites:
http://www.guildwars2forum.com/threads/16056-Target-loss-on-camera-rotation
http://www.guildwars2guru.com/topic/82975-target-loss-on-camera-rotation/

Why does GW2 require "Run as Administrator"?

in Account & Technical Support

Posted by: Faux Play.6104

Faux Play.6104

Post more info. What did you use to install it etc. I have no issues in either vista or win 7 running as a user with restricted privilidges. However, I still have it in the beta install folder.

(edited by Faux Play.6104)

Engineer Turrets Broken as of 30th April

in Bugs: Game, Forum, Website

Posted by: Faux Play.6104

Faux Play.6104

Shouldn’t this be merged with the ranger pet thread?

An option to disable right click targeting

in Suggestions

Posted by: Faux Play.6104

Faux Play.6104

I think a better thing to ask for is to fix the mouse interface so a single click can not do two things. It either roatates the camera or selects a target. That will resolve the problem everyone has an issue with.

There are subtle differences between what left and right mouse clicks do in terms of targeting. “Disabling” one button would have effect quite a few other features. The following features can only be done with a mouse button as they look at both the “mouse down” and “mouse up” events so there are very limited options on what they can be mapped to.

When both left and right are mouse down the character runs with a mouse steering effect.
Right click auto attacks on target selection left does not.
Right click will not clear your target if you click in the grass, left click will.

I posted a bug report and video that show the issue as well as some of the subtle differences between left and right mouse buttons: https://forum-en.gw2archive.eu/forum/support/bugs/Camera-motion-and-target-selection-w-1-click/1943672

Just clarifying this once again. the name of the post is “An option to disable right click targeting”
We don’t want it gone, we don’t want it changed, We don’t want it better implimented we just want to be able to TURN THE kitten THING OFF.

(edited by Faux Play.6104)

Camera motion and target selection w/ 1 click

in Bugs: Game, Forum, Website

Posted by: Faux Play.6104

Faux Play.6104

You should not be able to change a target and rotate your camera with a single click. This is a problem with a core game mechanic. Retaining players is key to making money at the gem store. More people actively playing means more people buying mini-pets, clothing skins etc.

Camera Problem

in Bugs: Game, Forum, Website

Posted by: Faux Play.6104

Faux Play.6104

Do you have click lock enabled?

Attachments:

An option to disable right click targeting

in Suggestions

Posted by: Faux Play.6104

Faux Play.6104

If you watch the video I posted you can see the click not acquiring a target at 4:18. Mouse down shows as blue/black highlights. http://www.youtube.com/watch?v=FM8-VJLbbqY
I know having “click lock” enabled will cause you to not acquire stuff if you click too slow. I only recorded the GW2 settings, so I can’t say for sure if that was the problem.

If Anet’s goal is for GW2 to be an “e-sport”, I expect them to take this seriously. Personally I think the disable right click is not the correct solution. The glitch should be fixed. It should not be that difficult to define a target acquisition as a click with no mouse motion. Anything else should be a rotation.

I also posted this as a bug. https://forum-en.gw2archive.eu/forum/support/bugs/Camera-motion-and-target-selection-w-1-click/first#post1943672

Yeah…I’d add that it doesn’t always change target when releasing the right-click. It’s random as far as when it does or doesn’t. At least that’s been my experience. :/
And autoattack, while fine for PvE I suppose, is not good to use in W3.

I think what upsets peeps the most is both that it seems like such an easy fix, and that ANet doesn’t seem to want to address it. It’s a pretty large thread for a minor problem.

I attempted several times and didn’t see the sometimes factor, but that was just me. I know left click could be some part to this whole thing.

As far as the thread itself, if you delete the “X game is coming out soon, the heck with this” “game is dying”, there is a lot less pages. Also minusing the people who just see a big thread and want to contribute to help whether or not they actually know whats going on. Again, not saying the problem don’t exist, but I don’t think its a “need right now” kind of fix, just a fix that hopefully they are working on for those having troubles with it.

Camera motion and target selection w/ 1 click

in Bugs: Game, Forum, Website

Posted by: Faux Play.6104

Faux Play.6104

Problem:
A quick combination of mouse down, then mouse motion (to move the camera), then mouse up can cause a loss of target, or alternate target selection. Both primary (left) and secondary (right) mouse buttons cause this to happen. Refer to the following for a demonstration of what causes the problem and what does not: http://www.youtube.com/watch?v=FM8-VJLbbqY

Desired effect:
Camera rotation (motion after a click) and target selection are mutually exclusive.

An option to disable right click targeting

in Suggestions

Posted by: Faux Play.6104

Faux Play.6104

I posted a vid of me playing in the previous page, I had no trouble “holding target”…

Repost with your mouse pointer showing. It won’t prove anything otherwise.

I put together a video of what does it and what does not. I also tried to cover some subtle differences between the left and right mouse buttons. http://www.youtube.com/watch?v=FM8-VJLbbqY

It is more than right mouse. Left does it too. Since left will deselect a target if you click empty space it can cause you to lose a target as well. An example would be if you wanted to do a quick 90 degree look.

I think the issue can be fixed by filtering the target acquisition by any mouse motion after a mouse down.

How would you nerf CoF?

in Suggestions

Posted by: Faux Play.6104

Faux Play.6104

Put all boss fights on platforms. Give the boss spammable knockback skills and have the platform high enough it is instant death. Don’t forget the red circles of massive degen, and some strong CC for the boss’s minions. Is that what you are looking for xD

I actually like a bit of frustration in my games
Doing dungeons that just makes you shout ‘BULLKITTEN!’ every once in a while, hard and fun to do, and rewarding in the end.

Kinda like those old Zelda and Mario (esp. Super Mario Bos. 2!) games, and Dark/ Demon Souls. It was hard, make you rack your brains over, but fun

I know that not all players are like this, but I hardly get that feel with CoF, or most dungeons. The new AC gave me a bit of that feeling, which was a nice

Change mesmer portal

in Suggestions

Posted by: Faux Play.6104

Faux Play.6104

I would liken it more to paying someone to make my food for me. Sure I could learn how to stick the fries in the oil, and learn the right order to put the stuff on a hamburger, but I don’t find that a valuable skill.

And this is the whole problem. If you are not good enough to finish some (any) piece of content, you shouldn’t get the reward for it. That is actually so obvious that I don’t get how people can disagree with it.

Wintersbite - Remove from Loot Table

in Suggestions

Posted by: Faux Play.6104

Faux Play.6104

IMO crafting one of those is like being the dude that bought fastest video card the day it was released. It will always be the most expensive right after it comes out and will drop in price, probably significantly over time. There will always be a newer sexier skin. You should know right away that you are throwing money in the toilet. Besides how many people out there are willing to sink 250g into a longbow for their ranger?

An option to disable right click targeting

in Suggestions

Posted by: Faux Play.6104

Faux Play.6104

I never saw your mouse cursor come up so I’m assuing you held the right button down the whole time. So you aren’t going to have the problem. I have stuff mapped to the scroll wheel and middle buttons, and it feels awkward to use three fingers on the mouse. I like to use the mouse to target when there is a large cluster of targets and there is a priority target. It is faster IMO than tabbing through the targets. Because of this I end up adjusting the camera frequently with a short click and release. To me this is a very basic request. It is like hardcoding the qweasd keys and expecting people to like that decision.

I’ve actually never had this problem. I’m curious exactly how others are moving around tyria (genuinely, not being sarcastic). I hold my right mouse click to turn as I’m running around, but use tab to target different mobs. Can someone give me an example of where this is a problem? Seriously, I just haven’t noticed I guess and am just curious.

Again I don’t know if this is the type of scenario people are talking about, but this is just a normal boring run of the Jofast event. Not my best super run or anything lol but just playing casually and looking for mobs. If anyone can point out a part or segment where the right click problem is please do so. If this scenario isn’t what people are talking about, maybe someone can give me a different example I might know or something.

http://youtu.be/53NPyLQmVt8
The time I posted this was still uploading so may take 10 minutes or so.

Change mesmer portal

in Suggestions

Posted by: Faux Play.6104

Faux Play.6104

Mesmers are pretty popular for dungeon speed clears so I’m not sure what you are on about. Maybe they aren’t the highest DPS class, but be glad you aren’t a ranger. They aren’t that high on DPS and the have virtually zero support. Personally I think they should add this function to more classes. Engineer would be a logical class. I think that being able to sneak extra defenders over a wall is a good mechanic for WvW and more classes should have the option to do it. As for jumping puzzles, it adds the option for somone to pay someone to do puzzles for them. I see nothing wrong with that. You can already pay for leveling via crafting.

Yet I see everyone complain how mesmers in pve suck, how they can’t do events because other classes out-dps them all the time, and btw confusion sucks in pve because mobs don’t use skills often enough so we have poor damage, phantasms get one-shot, and we can’t fight worth a dang in pve so we are forced to go with support builds much of the time. You hate mesmer’s in pvp, but don’t mention the crap they put up with everywhere else, that’s very one-sided of you. So we get one place where we shine as a class, thanks for trying to ruin us completely.

The mini-games aren't funny

in Suggestions

Posted by: Faux Play.6104

Faux Play.6104

The right click targeting is a 7 month old thread with 11.5k views and 350+ posts. The issue is the camera move is the same button as the target so you can switch targets when you move the camera.
https://forum-en.gw2archive.eu/forum/game/suggestions/An-option-to-disable-right-click-targeting

Also, the camera mechanics near was and in caves/buildings is very awkward. If the camera hits a wall it automatically readjusts. There is no first person view so you can’t avoid this. Having some control over what you are looking at and what you are targeting are two fundamental things for any MMO type game.

It only took 8 people 4 weeks to put SAB into the game, but some how the team of 200+ has not had the time over the last seven+ months to add an option to disable right click targeting?

I’m not sure what the problem here is. They have a team of over 200 people. Over one month, they had 8 or so working on SAB, with a few more occasionally putting some time to it. What makes you so certain that this has any kind of impact on their progress with the sort of updates you say you want?

It would seem they have other priorities, yes.

The things you’re bringing up here seem very mundane, too. Disable right click targeting? Is this something that’s been widely demanded, and I just never heard of it? Why should that be a thing?

The mini-games aren't funny

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Posted by: Faux Play.6104

Faux Play.6104

It only took 8 people 4 weeks to put SAB into the game, but some how the team of 200+ has not had the time over the last seven+ months to add an option to disable right click targeting?

I’m not sure what the problem here is. They have a team of over 200 people. Over one month, they had 8 or so working on SAB, with a few more occasionally putting some time to it. What makes you so certain that this has any kind of impact on their progress with the sort of updates you say you want?

The mini-games aren't funny

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Posted by: Faux Play.6104

Faux Play.6104

You missed the point of the analogy. In pimp my ride they took an old beater car, spent a ton of money on it, but they only added cosmetic things. It still had the same engine w/ 150k miles on it, but it had a 10k stero, 20" rims and a custom leather interior. A solid targeting system, good camera mechanics (even inside or near walls), first person view are things that come standard on most high end MMOs. GW2 is not there yet.

We don’t have both now. The known issues with the camera mechanics have not been addressed along with the targeting mechanics. I don’t want pimp my video game. Before you add the fridge, big screen TV, and 20 inch wheels to my civic can you fix the brakes and engine?

I’d rather see more refined camera mechanics than an 8 bit console game imbedded in an MMO. Apparently I don’t know what sells games.

And the teams that would deal with camera mechanics is probably different than the team that deals with mini-games that come out monthly. We can have both without giving up on either.

But the thing is, unlike the car mechanic, multiple people can work on different aspects of the game without losing any efficiency.

So they can fix the brakes the engine while adding the luxury items.

Now, do they have the right number of people on each team? We don’t know and won’t ever get the answer to that question.

And we also don’t know how many glitches they get that are rightfully more important than tweaking the camera some. And who knows, maybe they are working on it but every time they tweak it one way, they make the camera worse. We just don’t know.

In-Game gw2l4g.com, Why not ANet?

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Posted by: Faux Play.6104

Faux Play.6104

+100. This as been a missing feature since beta. It is clearly not a priority for them.

The mini-games aren't funny

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Posted by: Faux Play.6104

Faux Play.6104

It is funny how some people think 5 guys work in a dark room balancing, coding, creating, and those same guys stopped all that to make a mini-game…

Like in sports some teams are effective and some are not. A lot of the success has to with how the resources are managed. The fact that porting to OSX-10 is part of the duties of the people that optimize game performance, and the fact that they had people programing a 16-bit game engine leads me to think Anet doesn’t think there are any performance issues with the game. I strongly disagree.

Looking at the list you posted this is my impression of the teams effectiveness:

Live security — B+
—A Live Security squad will smack bots, spammers and account thieves
Bots have been an issue, but I have seen a marked decrease since the beginning of the game.

Live response — C+
—Response crew will focus on fixing bugs, balancing and answering feedback.
There are some posts on the forums, but there a quite a few old threads that don’t have an updates. Follow ups such as we don’t think this is an issue, and this is why… We are planning to incorporate this but not in the near future… would be appreciated. As far as balancing I would say that there is quite a bit of polishing on the classes to be done — cough ranger pets

PvP/E-Sports — C
—a dedicated PvE or eSports cabal will develop Guild wars 2’s competitive side.
sPvP nuff said.

Holidays and events — B+
—A Holidays and Events posse is already hard at work on tan upcoming celebration (likely Halloween) as well as being responsible for world events
The changes to daily/monthlies and world events have put more people in zones that used to be ghost towns. This makes playing the plot line through more enjoyable as there are more people to do events with as you level. The glitchy execution of the one time only event brought the grade down.

Mac and performance — D+
—focusing on building an OS-X client and improving the existing PC version.
Camera and targeting need some serious polishing. Camera is still bad near walls. Most other games when you move your mouse faster it accelerates the turning here it slows it down making it feel sluggish. For the love of god allow me to turn off right click targeting! Using combo finishers with groups is very difficult to execute. Most of these issues were noted in beta or early launch and still no updates. I’m assuming there is a working MAC client otherwise an F.

Bonus teams — Incomplete. not clear what they have done so no grade.

Commerce — A
—the Commerce company is led by an economist and will keep a close eye on the Black Lion Trading Company.
Would be A+ if you could filter armor by light/medium/heavy. Other than that they nailed it. There is good transparency of quantity and buy/sell prices and you don’t have to play the auction sniping game to buy stuff. The economy has plenty of gold sinks in it and for the most part material/gem prices are stable.

The mini-games aren't funny

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Posted by: Faux Play.6104

Faux Play.6104

We don’t have both now. The known issues with the camera mechanics have not been addressed along with the targeting mechanics. I don’t want pimp my video game. Before you add the fridge, big screen TV, and 20 inch wheels to my civic can you fix the brakes and engine?

I’d rather see more refined camera mechanics than an 8 bit console game imbedded in an MMO. Apparently I don’t know what sells games.

And the teams that would deal with camera mechanics is probably different than the team that deals with mini-games that come out monthly. We can have both without giving up on either.

Give us "Alliance Battle" already!

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Posted by: Faux Play.6104

Faux Play.6104

WvW is equivalent to AB. The game play was either one big zerg, or several smaller ones running around capturing stuff.

I would rather see something like HA where there are multiple different styles of maps and your team had to be flexable enough to be able to win on all types or they would get bumped from the rotation.

The mini-games aren't funny

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Posted by: Faux Play.6104

Faux Play.6104

I’d rather see more refined camera mechanics than an 8 bit console game imbedded in an MMO. Apparently I don’t know what sells games.

An option to disable right click targeting

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Posted by: Faux Play.6104

Faux Play.6104

I keep watching this thread hoping to see posts congratulating the developers on the fix. My level of expectation and excitment should this moment actually come to pass is similar to watching shampoo/soap adds and hoping the camera will accidently show something it isn’t supposed to.

Not really a suggestion, more a requirement.

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Posted by: Faux Play.6104

Faux Play.6104

I played sPvP the first week and that was enough for me to realize this was not where Anet was spending their money. IMO GW2’s sPvP is a major step back from GW1. IMO all it is good for is a cheap way to try out new builds.

I’m truly sorry that you aren’t able to achieve your personal goals. If your rating is so important to you perhaps you should only play in premade teams? If you can’t get on to highly rated premade teams perhaps you should take a deeper look at why. Perhaps it is your game play perhaps it is your attitude. Seems to me like it is a PEBKAC issue.

I am glad you guys are ok with being second rate and not on the leader boards. This post is for people that actually do. You winning vs a low skilled pre-made proves nothing and the fact that you can’t climb the leader boards proves that either you are not good or that there is a problem with the leader boards and perhaps people are manipulating the game. When I say perhaps I really mean they are and have been.

Their is plenty of proof that I will not post on this forums, but will be happy to provide to ANET in private.

Not really a suggestion, more a requirement.

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Posted by: Faux Play.6104

Faux Play.6104

Putting on my Anet hat, that isn’t a very convincing argument. If anything I would bias the win/loss even more to losses to new accounts.

It has come to my attention people are actually buying second AND THIRD accounts so they do not have to worry about dropping their main rating. This is crazy yet a great idea since the game is in the horrible state. Please fix your game sooner than later so people are not forced to buy second and third accounts. This is completely unfair to other people because this new account has no rating and they are trying to bomb other peoples rating which is what is happening.

Failed auction bug in the the trading post

in Bugs: Game, Forum, Website

Posted by: Faux Play.6104

Faux Play.6104

I just got a message from the trading post that the auction house failed to find an item item. So I refreshed and tried again. I tried several other options, but all said that my auction failed to find the item i requested. I gave up and switched maps. When I switched maps I could no longer reach the login server. When I was finally able to login, all the “failed” transitions from earlier went through and I have a whole bunch of stuff I don’t want.

There is something seriously wrong with the message. It should either reflect what the issue is “Your transaction can not be completed at this time but is still pending.” Or the transaction should not be processed. I ended up wasting almost 2g on items I didn’t want.

Reflections won't turn off

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Posted by: Faux Play.6104

Faux Play.6104

When I moved the camera around it looked like they were trying to make the surface of the jewel case reflect things. Refractions are bending of light & I don’t see how that would create a double image.

Skipping In Dungeons And Other Improvements

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Posted by: Faux Play.6104

Faux Play.6104

Make the trash mobs less trash and people will kill them. If you got on average 30 tokens from drops for doing the trash and 30 at the end more people might kill them. Or maybe make double token bonus for vanquishing the dungeon path. Right now there really is no incentive to kill them. They take a long time to fight, they are annoying, and you don’t get anything worthwhile from them.

Remove WvWvW from World Completion

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Posted by: Faux Play.6104

Faux Play.6104

You change colors on EB. You may have the same color for more than one week, but it is not for months on end like others try to make you belive. With the weekly rotations you should be easily able to pick up all the vistas. If you got 500 badges in one week with out doing any pve stuff that is a ton of WvW. I have less than 200 badges and I’ve completed the maps on 2 characters. I only play it for the montlys or if I’m bored.

I agree jumping puzzles should not be in WvW. That is a total waste for both the WvW players and the compeltionists. As for the world I see no issue. You can still get 100% map while helping out your team.

I’m not sure how you can get 500 badges and not be close to having a 100% map. There is a fair amount of dead time where the battles are focused elsewhere and a few people are left to defend an area or map. You may not be able to knock out all 4 maps in 2hrs, but with the way the servers rotate, there should be no issue getting all points of interest in a few weeks.

2) You can easily earn 500 badges without completing the WvW map – or even coming close – ESPECIALLY in the Eternal Battlegrounds.

That’s entirely dependent on your server and how they are performing against the other servers.

While I got my 500 badges, the EB was more or less stalemated – some progress here and there, but large segments of the map never changed hands.

Reflections won't turn off

in Bugs: Game, Forum, Website

Posted by: Faux Play.6104

Faux Play.6104

The tool tip did not give that level of detail. Based on the options it also was not clear to me that it only turned of a subset of reflective material. Also, I would prefer no reflections at all to the double vision that I currently get.