Showing Posts For Faux Play.6104:

The AFK problem.

in PvP

Posted by: Faux Play.6104

Faux Play.6104

The problem is everyone thinks they are an expert on the rating system yet there is no feedback in game on what is going on behind the curtain.

This is from anet’s wiki on how matchmaking is done. It looks at more than just MMR.

The first phase, called filtering, gathers players based on their current MMR and Ladder Points. The primary purpose of this phase is to both reduce the number of players being considered for a match, and to ensure that the match is appropriate given each player’s skill level. Over time, padding is added to your player rating and ladder points. While this may decrease match quality, it helps ensure that outliers still receive matches.

The second phase of the algorithm is the scoring phase. During this phase each player is scored against every other player being considered for matchmaking. The metrics used during this phase include: rating, rank, party size, profession, ladder position, and dishonor. With each metric the system is looking for players that are as close as possible to the average of those already selected. The system also attempts to keep the number of duplicate professions to a minimum.

What you are failing to realize is while the system does not award you pips for keeping the match close, it is still factored into the rating system. The more matches you toss because you lost the first fight, or someone didn’t switch to ele the worse your future matches are going to be.

If they remove division system noone will play pvp at all. If you want get rid off afk players (i am one of them) make normal solo queue, and make system like in first season, when i had reasons to play even when i know i will lose. When i am losing now (and i know i will lose no matter what) i have no reasons to play.

I think you dont understand what i am talking about. MMR system doesnt care what was the score when you lost or won the game. Yes, the amount of points you will get for your mmr will depend on your chances to win/lose (you will get less if you are the favorite), but it doesnt matter, what the scroe will be. And in season 1 we had a pip system who cared about what was the score and your chances to win/lose the game. You could even get a point when you lost the game, if the score was ok.

AFKers and match ruiners, oh my...

in PvP

Posted by: Faux Play.6104

Faux Play.6104

The motivation to play is to get better matches in the future. While pips aren’t offered, the same core rating elements are there. If you finish close on a match you aren’t supposed to win, you will get put higher in the ranking ladder. 100 points are not that hard to make up in a match.

We all know the system is bad, but it’s still missing penalties for being a kitten. There should be bans for afk or refusing to fight. With long ranked suspensions most people would at least try to play even with 100 points behind.
Without bans for such behaviour most people seem to think it’s ok to blow a match.

And how you will find out, who is afk and who is not? If i run around the map doing nothing when i just want it to end faster will it be afk? Maybe I am just stupid? Maybe I am just playing it this way by runing around the map. What if I just go to the mid all the time and feed enemy, just die there. It will help me to finish game faster, and I will not be afk.
You dont understand player, who goes afk. They dont have motivation to play, cos they know it is pointless. Return season one pip system, and you will see much less afk players.

Anet matchmaking

in PvP

Posted by: Faux Play.6104

Faux Play.6104

Would love to see some videos of you winning 3v1 all match and still losing. I’m sure it would help Anet as well to see what caused a match that places someone that is clearly head and shoulders above anyone on the map with a team that couldn’t hold one out of 2 points playing 4v2.

I’m very glad I only need to hit Ruby next season, I’m just hoping that my current matchmaking doesn’t continue into season 4. Winning multiple 1v3’s per game only to end up losing the match just isn’t enjoyable at all.

The AFK problem.

in PvP

Posted by: Faux Play.6104

Faux Play.6104

What you are failing to realize is while the system does not award you pips for keeping the match close, it is still factored into the rating system. The more matches you toss because you lost the first fight, or someone didn’t switch to ele the worse your future matches are going to be.

If they remove division system noone will play pvp at all. If you want get rid off afk players (i am one of them) make normal solo queue, and make system like in first season, when i had reasons to play even when i know i will lose. When i am losing now (and i know i will lose no matter what) i have no reasons to play.

And this is why absolutely detest premades

in PvP

Posted by: Faux Play.6104

Faux Play.6104

The argument in season 1 was people wanted to “play with their friends.” However since season 1 where it was a huge advantage to queue with ambers, people now only seem to do it to troll, or they accidently hit the ranked button vs. the unranked.

http://img.pichoster.eu/ca4d273agw034.jpg

Loosing a winning streak because of THIS makes me quit the game.

Professional/Daily achievements farmer + premades.

GG Anet. You won.

You detest premades…..because you lose to them? You mean you have to go against teams while playing in ranked structured pvp?

Anet, you bullies.

No, because I loose BECAUSE of them. Idc if the other team is a full premade. Im good enough to still have a chance against them.

However, getting handicapped this severly… an amber player – and yes, he really played like one too – on top of daily achievements farmers…

This screenshot shows everything that is wrong with ranked matchmaking. The matchmaker actually calculated this would be a close match-up, with my team a slightly better mmr.

And why?

Because new accounts start with an inflated mmr that has to be downadjusted in most cases.

Because Anet thinks its okay to have someone at the END of the ladder team up with someone at the BEGINNING of the ladder, and then foisting those two idiots on 3 unsuspecting soloqueuers.

Because Anet thinks nothing about letting players play professions they have no clue about… no, actually ENCOURAGES them to do that with silly achievements.

Here’s what would have to change to make GW2 ranked matches anything but the farce they are atm:

1. Locked professions -> unlocking professions by playing 150+ unranked matches
2. Profession-specific mmr
3. Separate mmr calculations for soloqueue and teamqueue
4. More detailed algorithm for soloqueue mmr (kills, deaths, dmg, healing, caps, double caps, defends have to have an impact on mmr)
5. Preventing players from teaming up if they are more than X pips apart on the ladder
6. Adding pure soloqueue option (opt out/in on getting placed with/against premades)

AFKers and match ruiners, oh my...

in PvP

Posted by: Faux Play.6104

Faux Play.6104

Remove Gyro Stomp or Add other OP stomps

in PvP

Posted by: Faux Play.6104

Faux Play.6104

Maybe the confusion is everyone doesn’t use final salvo. Interrupting it is not the best option. You are better off cleaving it. The only bug I have seen with it is underground spawning, but I’ve seen people end up getting downed and not be stompable because they are glitches underground too so that seems to be more of a core game mechanic….similar to knock backs that cause people to get stuck in walls.

Things that are just wrong with Ranked Queues

in PvP

Posted by: Faux Play.6104

Faux Play.6104

2 is a result of 1. If you want to match people of equal skill levels on a team it can take time especially at the extreme ends of the skill spread. Match quality and queue times will always be a balancing act.

To be fair people that queue in groups should have to fight other groups.

To me the biggest things are to

  1. publish people’s MMR and the distributions that exist in the different tiers.
  2. do a better job of advertising how the matchmaking system works, and what players can do to increase their position on the leader board.
  3. put in a soft cap on divisions and tiers. For example you get 5 pips that can be used as a credit for losses when you have 0 in a division or tier. Once you spend them, you can drop down divisions or tiers.

Is PvP skill time zone dependent?

in PvP

Posted by: Faux Play.6104

Faux Play.6104

Filling 10 slots with people of the same ability is going to be a lot harder at low population times of the day.

Remove Gyro Stomp or Add other OP stomps

in PvP

Posted by: Faux Play.6104

Faux Play.6104

Why is it ok for mesmers to be the only class that teleport their team across the map with a core skill? How well did teams without mesmers do in the ESL leagues?

My point is why is NOT ok for the mesmer to use whatever skills/traits/abilities for stomp/rez. But its a learn to play issue when other classes can.

MMR HELL / HEAVEN

in PvP

Posted by: Faux Play.6104

Faux Play.6104

I made 2 f2p accounts and alternated matches with them all running the same builds. I was not able to tell a difference between them in terms of matchmaking. I did this at the end of season 2 and the start if 3. I did notice that the ability of players in sapphire was noticeably better later in the season when the top tier players were playing alts to avoid the long queue times. Unless you are playing both accounts on the same server/tier at the same time in the season you are comparing apples to houseboats.

If you have one account that is suck in a lower tier and one that is legendary, it is more likely that the legendary account is the one with the mismatched MMR.

Remove Gyro Stomp or Add other OP stomps

in PvP

Posted by: Faux Play.6104

Faux Play.6104

Downed should be immune to condition damage too cuz you totally cant load someone up with conditions and walk away.

But a ranger can leave his pet to finish the down player, while he runs off to other side of the map.

Remove Gyro Stomp or Add other OP stomps

in PvP

Posted by: Faux Play.6104

Faux Play.6104

Have you heard of stability?

Go down less? You must fight some terrible players if you’re not going down at all…A good team can focus you, and if you’re team isn’t good at peeling for you, you’ll go down eventually. This isn’t totally a L2P issue. This skill has always been OP, and it’s part of the powercreep issue. It has a 900 range AND requires at least two interrupts to stop. Another idea is to reduce the hp on it and make it easier to destroy.

I’m not asking for this skill alone to be nerfed. It’s only one skill that’s part of a greater issue of HoT skills being too powerful. Impact Strike just needs a higher CD. (60 seconds. It’s an elite for God’s sake. 40 second or less CD is too good for something that stomps that quickly and CCs TWICE, even if the skill itself is easy to interrupt.) Continuum Split is clunky and annoying to use, yet is also extremely powerful with elite skills. I could go on…

Honestly I think its bugged, I cced it 2 times with me and my pet but the stomp kept on going so.. Maybe it was glitch or idk..

can anything be done about afk?

in PvP

Posted by: Faux Play.6104

Faux Play.6104

There are quite a few people I’ve played with that will afk if they don’t get the team comp they want, the opening split does not go in their favor, or someone does something they disagree with. I think a forum to post screens/videos of tossers would be good.

Bunker Ruins the Game

in PvP

Posted by: Faux Play.6104

Faux Play.6104

Since there is no dedicated heal/prot class you will just get ista-killed in pvp once people realize you are a squishy. The only class that can run a pure damage build are ones that have very high amounts of protection in their base class and utility skills. In PVE you can max out damage because avoiding damage is just knowing where there red circles will spawn and not standing in them.

A balanced build will always be better than a full offense or a full defense build. I think eliminating the strong passives would help tone down the survivability of some classes.

In any other game jack of all trades can do anything, but they do it worst than any damage or defence focused build. Usually splitting stats is never the best idea. Only on gw2, things seem to work in a different way.

Bunker Ruins the Game

in PvP

Posted by: Faux Play.6104

Faux Play.6104

A balanced build will always be better than a full offense or a full defense build. I think eliminating the strong passives would help tone down the survivability of some classes.

The plague that is AFK

in PvP

Posted by: Faux Play.6104

Faux Play.6104

The match making system still uses this component to determine your rankings.

As others have said, you need to give players incentive to fight it out to the end rather than just giving up and “ending it quickly”. And the easiest way to do this is to bring back (and improve) the system from the first Season where if the match was close, you could gain pips even on a loss, while a decent showing (say, 300 – 500) would be enough to cause no pip loss.

The plague that is AFK

in PvP

Posted by: Faux Play.6104

Faux Play.6104

I think the system produces competitive matches. If you think I’m the root of all the world’s problems because I think throwing a match is bad for the community as well as your future matches, fine. I would seriously suggest you review how the matchmaker works and stop endorsing behaviors that no matchmaking system can deal with.

This means the world consists of selfishesness, hate and lemmings …

But you have to remember people like Faux Play.6104 are the reasons for stuff like
Brexit happening and such. Because the world for a fact contains all of what you have said. Only thing is it’s the behavior mostly of all the people in power. That gets to dictate the quality or how little quality of life you have.

But yeah people playing advertised profession Sports get paid to do that. People in video games pay to be provided a fun and engaging experience they can not get irl. People don’t pay to play video games for crappy unfair match ups every 9 out of 10 times every time they play. But as time goes by it does seem like more and more players in GW2 are in fact paying and pushing for ANet to make boring lop sided matches.

SURVEY regarding MMR Hell - please answer!

in PvP

Posted by: Faux Play.6104

Faux Play.6104

Let me guess you were the warrior that camped home the whole match. Odd the thief didn’t have any issues about what I was doing.

Updated to this point.

Summary:
- 23 responses
- 3 in MMR Hell
- 11 think they are in the right division
- still no players believe they should be emerald/sapphire (probably due to safety barriers?)

I played a game with Faux the other day, he spent the entire game on a support druid trying to decap far when we had a thief that couldn’t do his job because of it.

I’d say he would be a good candidate for Sapphire.

The plague that is AFK

in PvP

Posted by: Faux Play.6104

Faux Play.6104

  1. NCAA tournament puts #1 seeds vs. #16. This is pretty standard for any competitive tournament.
  2. There are plenty of people/teams in any sport at any level that have absolutely no shot at winning. If you expect a prize for participation collect your daily login reward and be happy.
  3. The issue is not the math behind the system. The issue is people trying to game the system by paring with people way beyond their skill level, or people throwing temper tantrums because they can’t faceroll their matches like you can in PVE.
  4. The math behind the system will make better matches for people that play consistently. Throwing matches on purpose is counter productive. It will just give your account higher variability which means worse quality matches. The more people that do it the worse the matches will be.

I’m not aware of any competitive environment that seeks to understand why players are committing fouls.

You also rarely see any competitive environment with such an unfair and biased system for selecting and awarding matches, so there’s that.

[/quote]

The plague that is AFK

in PvP

Posted by: Faux Play.6104

Faux Play.6104

I’m not aware of any competitive environment that seeks to understand why players are committing fouls. You get called for committing a foul and you get punished accordingly. The ref does not come out and say, geee Johnnie you know you aren’t supposed to just drag someone down in the penalty box. Here lets look at the tape and see why you are out of position so this won’t happen again. Johnnie gets a card and the other team gets a penalty kick.

As for incentive to actually compete and play the game try reading about how the match making system works.

  1. A volatility measurement is also included to indicate the degree of fluctuation in a player’s rating. The higher the volatility, the more the rating fluctuates. Volatility changes over time in response to how you play the game. During periods of stability, your volatility should remain low, and reciprocally. The point of this is to allow the system to hone in on your appropriate rating as quickly as possible.
  2. The first phase, called filtering, gathers players based on their current MMR and Ladder Points. The primary purpose of this phase is to both reduce the number of players being considered for a match, and to ensure that the match is appropriate given each player’s skill level. Over time, padding is added to your player rating and ladder points. While this may decrease match quality, it helps ensure that outliers still receive matches.
  3. The second phase of the algorithm is the scoring phase. During this phase each player is scored against every other player being considered for matchmaking. The metrics used during this phase include: rating, rank, party size, profession, ladder position, and dishonor. With each metric the system is looking for players that are as close as possible to the average of those already selected. The system also attempts to keep the number of duplicate professions to a minimum.

A man of logic such as yourself would realize the only thing intentionally playing poorly is going to do for you is force the match maker to give you suboptimal matches. Your rating will have a high variability, the ladder portion of your overall rating system going to be affected, and you have the potential to get dishonor. All of these will increase your odds of you being teamed with worse teammates.

This is a behavior problem. You fix behavior problems with immediate and certain consequences.

If you want me to use your analogy, you don’t cure addicts and you cant reason with them. it doesn’t matter what drove them to do whatever they are doing.
Either natural selection will take its course, or the person will hit rock bottom and try to get help. The afkers need an intervention.

P.S. I see little to no logic on anything you posted

You can’t fix stupid people. You can try to reason with them but most of the time they are so worked up they are irrational. They need an immediate time out.

My point stands banning players that afk is not the solution. It’ll just add another problem onto the AFK problem, where now you still have players “afking” not really partaking in the match, but on top of that you make a near death player population into a ghost town population just say of 25 players playing.

We’ve learn this with many 1st world countries “War on Drugs” policies. Punishing the players partaking of this activitly just makes the problem worst by huge degree. You have to get to the cause of the problem and solve it. At that point you’ll find far less people doing these sort of activities. Mainly because their is no reason to.

But most of these people on these forums just want their cake and eat it too. So instead of herping at ANet to give players that are going to lose the match say 1 minute in a reason to continue fighting, instead of saying “kitten this kitten I’m going to watch youtube till this kittenty match-up is over.” They rather these people to be victimized even greater for playing a game they paid for, when in fact they just wanted to enjoy a nice competitive bit of MMO sPvP in GW2.

Says the guy who came back at my posts of “Logic” with such a ignorant remark. Lol
Dude come at me with logic, and a solution, not more tantrums because you are bias.
You are really not happy at all yourself you know. And that’s why ANet will not bend to your will, unless they don’t mind putting the nail in the coffin of what little reputation their company still have. Listening to people like your self Faux Play.6104 ANet would be on the same page as Ubisoft kings of the kittenters.

Ok now read what you just typed here? Ok you are done? Ok now based on what you said is kitten everyone dealing with problems but yourself. You gives no kitten about them or their time as long as you get what you want, the bottom line or in this case “The Legendary” Back piece. Basically all I got out of you is screw these people and the problem they are having, I just want them to not be my problem, because [reasons I will not even begin to put on these fourms.]

But really man if you truely feel that way. I really feel sorry for you. But again by punishing the current afkers without dealing with the problem, sure will get rid of the current afkers. But the way the system works other players will have to fill these players shoes on the short bus. After a while if not soon, they’ll start afking as well because the problems that makes people afk in the first place have not been dealt with. And then the cycle just start repeating it’s self over and over and over again till guess what you have a nice pvp population of 20 players till 10 of those players start getting the same treatment and sooner or later they start AFKing. They’ll get bann as well and so on and so on.

With is why more then likely the reason ANet will not deal with the so called “AFKers”. I know this is something hard for such a pitiful selfish individual like your self to take, that is calling others selfish with no care as to the reason.

I don’t know maybe ANet should start banning the players on the team that throw games or troll others. Like for instance, players who instantly die 10 times or players that fight off point when the enemy team has 2 points cap. Or ban players who can not win a 3v1 or 4v2 advantage. Because you know what these players have impacted my gameplay [Past tense because I’ve moved on to greener pastures till ANet fix the match maker system] and are giving the enemy team free wins and giving me certain pip loses. I’ll be more then willing to bet Faux Play.6104 you are one of these said players then turn around to cry bloody murder when others just “stopped trying” to get on to the next match.

(edited by Faux Play.6104)

The plague that is AFK

in PvP

Posted by: Faux Play.6104

Faux Play.6104

This could easily be solved by having community members volunteer to officiate matches and review games through an observer mode. I mentioned this at the beginning of the thread. All that would be needed is to filter out the names and guilds of the players involved.

This is a behavior problem. You fix behavior problems with immediate and certain consequences.

It would required ingame GMs that watch every single match.
I played COD some time ago on a server which was pretty strict. If you called someone a noob you got a “be nice!” warning. If you kept being rude you got banned for a few hours.
These actions have to be taken instantly. Not delayed. Interupt agressions before they escalate.

If you want to punish afkers (which punishment is fair? 10 mins dishonour pvp ban? 20 mins?) it is a lot of work for Anet. People will adapt. They will just run into enemies and suicide. If you try to ban these people you will see many false bans of active players who are just bad – but still doing their best.
You will see way more hostile comments, because players are forced to stay in the game which will cause more rage.

An improved matchmaking helps to reduce afkers. I think it was a really good idea to put former high divisions players into different divisions at season start. Give us an /resign option for lost matchs.

A good workaround would be: form a team. Your teammates won’t afk.

The plague that is AFK

in PvP

Posted by: Faux Play.6104

Faux Play.6104

This is a behavior problem. You fix behavior problems with immediate and certain consequences.

If you want me to use your analogy, you don’t cure addicts and you cant reason with them. it doesn’t matter what drove them to do whatever they are doing.
Either natural selection will take its course, or the person will hit rock bottom and try to get help. The afkers need an intervention.

P.S. I see little to no logic on anything you posted

You can’t fix stupid people. You can try to reason with them but most of the time they are so worked up they are irrational. They need an immediate time out.

My point stands banning players that afk is not the solution. It’ll just add another problem onto the AFK problem, where now you still have players “afking” not really partaking in the match, but on top of that you make a near death player population into a ghost town population just say of 25 players playing.

We’ve learn this with many 1st world countries “War on Drugs” policies. Punishing the players partaking of this activitly just makes the problem worst by huge degree. You have to get to the cause of the problem and solve it. At that point you’ll find far less people doing these sort of activities. Mainly because their is no reason to.

But most of these people on these forums just want their cake and eat it too. So instead of herping at ANet to give players that are going to lose the match say 1 minute in a reason to continue fighting, instead of saying “kitten this kitten I’m going to watch youtube till this kittenty match-up is over.” They rather these people to be victimized even greater for playing a game they paid for, when in fact they just wanted to enjoy a nice competitive bit of MMO sPvP in GW2.

Says the guy who came back at my posts of “Logic” with such a ignorant remark. Lol
Dude come at me with logic, and a solution, not more tantrums because you are bias.
You are really not happy at all yourself you know. And that’s why ANet will not bend to your will, unless they don’t mind putting the nail in the coffin of what little reputation their company still have. Listening to people like your self Faux Play.6104 ANet would be on the same page as Ubisoft kings of the kittenters.

The plague that is AFK

in PvP

Posted by: Faux Play.6104

Faux Play.6104

You can’t fix stupid people. You can try to reason with them but most of the time they are so worked up they are irrational. They need an immediate time out.

My point stands banning players that afk is not the solution. It’ll just add another problem onto the AFK problem, where now you still have players “afking” not really partaking in the match, but on top of that you make a near death player population into a ghost town population just say of 25 players playing.

We’ve learn this with many 1st world countries “War on Drugs” policies. Punishing the players partaking of this activitly just makes the problem worst by huge degree. You have to get to the cause of the problem and solve it. At that point you’ll find far less people doing these sort of activities. Mainly because their is no reason to.

But most of these people on these forums just want their cake and eat it too. So instead of herping at ANet to give players that are going to lose the match say 1 minute in a reason to continue fighting, instead of saying “kitten this kitten I’m going to watch youtube till this kittenty match-up is over.” They rather these people to be victimized even greater for playing a game they paid for, when in fact they just wanted to enjoy a nice competitive bit of MMO sPvP in GW2.

The plague that is AFK

in PvP

Posted by: Faux Play.6104

Faux Play.6104

The problem is people afk or try to throw the match when the team does something they don’t agree with. I had a match with a comp of nec, eng, thief, druid, druid. I was playing druid and called home. The other druid went off on me for not having the thief go home, and complained that the other had an ele and we were going to lose.

The other team sent their eng to our home and our team sent 4 mid. I was eventually able to full cap the node. In the mean time the druid had died mid and come home. Then told the eng in say chat to kill him and sat down. He then proceeded to attack the doors on foefire and die at the lord go the rest of the match. Fortunately the rest of my teammates just ignored him and kept playing. We were able to out rotate the ele and get enough points to keep the match close. Our eng wad the able to go finish the lord for the win.

The point is most of the afkers are so clueless that they don’t know they are the reason their tams are bad.

Once again, we have individual players who get reported multiple times hours apart today, yesterday, last week and nothing is done. I’m not even talking about people “no use in not afking because we can’t save a pip mode.” I’m talking people running out to the map, sitting and just afking. I know you wanted to move the entire Dev team to raids, but keeping at least one person watching reports would be cool.

This PvP season has been a blast. I made a whole thread on it. Today, even with logging to take breaks for hours at a time, I’m running into the same 4 people afking. If I’m going to lose, at least make it fun.

Give the players decent matchups and many of them will just stop afking. The reason ANet is not able to ban the afkers is proable because their are more players that afk during kittenty stomp fests then there are players actually playing the game mode right now.

Yall kept pushing highly lop sided match apond them. Now they push afking on yall. I think it’s a fair trade, don’t you?

The plague that is AFK

in PvP

Posted by: Faux Play.6104

Faux Play.6104

If there is an MMR hell the afkers deserve to be on the ninth level of it.

I think this could be resolved by community volunteer officials with an observer mode feature. Just filter it so it gives a generic name for people like blueNecro1 so people can’t be biased by names and guilds. That way you can dish out immediate punishments.

A Letter to the PvP Community about Leagues

in PvP

Posted by: Faux Play.6104

Faux Play.6104

You get a static kitten if you polish them.

Just delete the entire stupid league system and stick a normal ladder in there. Every time anet tries to “fix” it they just make it worse. You can’t polish a kitten .

Attachments:

SURVEY regarding MMR Hell - please answer!

in PvP

Posted by: Faux Play.6104

Faux Play.6104

It is funny how opinionated you are about a game mode you don’t hardly participate in. Do you spend your time writing Amazon reviews for products you don’t have too?

I believe that we should be on whatever rank the matchmaker chooses for us since it’s a team game and you are only as good as your weakest link. So if the match makers picks you good teammates(thanks to high mmr) that contribute and help you to win you should be like diamond or higher, and if it decides you should get the worst players in the game as your teammates who have no desire to capture points(thanks to low mmr) then you should be around amber or emerald, and if it decides you should get average players who know how to play but just not very good at team work you should be sapphire or ruby.
And if you have an organized premade team, then there’s no excuse for not being legendary( especially if you’re a 4 person premade, because those get to farm unorganized solo players)
As for me, on my main account that has HoT I’m very happy with not having any pvp rank tag at all, I’m like totally ecstatic about that actually, and if they never give us an option of removing that dreadfully ugly tag I’ll never play ranked again, not like I want to anyways since my mmr is rock bottom….
Goodluck with your survey!

SURVEY regarding MMR Hell - please answer!

in PvP

Posted by: Faux Play.6104

Faux Play.6104

no
diamond
ruby

- do you believe in MMR hell?
- what division are you now?
- what division do you think you belong to?
I

my road to ruby

in PvP

Posted by: Faux Play.6104

Faux Play.6104

gratz keep up the good work.

Don't belive in MMR hell

in PvP

Posted by: Faux Play.6104

Faux Play.6104

He offered to pay for it. I’m down if it is something reasonable.

What bracket? Just make it one that has HOT. Not sure I could get much past entry level ruby on a f2p account.

The math behind it says so. I agree they could silence a lot of the discussion by actually publishing your MMR. Keep in mind that ruby is full of people like me now. The good players are all out of it, so you have to find a way to win without top tier players on your team.

https://en.wikipedia.org/wiki/Glicko_rating_system
http://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm

regardless of mmr im a way above average player whos has gotten stuck in ruby when im legendary on another account and was legendary the last 2 seasons on both accounts. you dont get to see your actual mmr…how the hell do you know it doesnt tank it as bad? it sure as hell did mine. i get complete ignoramus’ in ruby. MMR hell is indeed real.

set math in an ever changing fluid environment can never be wrong? hmm. interesting.
there are so many elements involved that math isnt end all be all. im stuck in a mmr hell and i know it. i can recreate the same experience and promise you cant climb out of a certain bracket. i will even pay for a new account..tank the mmr and let you climb out of the non existent mmr hell. you game?

You can’t. You need to PAY for another account, I just tested it.

MMR hell explanation

in PvP

Posted by: Faux Play.6104

Faux Play.6104

Actually you will be teamed with people with similar MMR as you. Then once teams are formed, the teams that are in a similar pip range will face each other. Yes the player pool changes over time, but the late joiners and alts shouldn’t be spending much time in your division. Giving better rewards for legendary players might cut down on this.

now imagine that you have a life and you didn’t start pvp the first day.
Imagine you started 3 weeks after the start of the league. Imagine that you have a high MMR, with who do you think you will be teamed up?

You will be teamed with the scrubs and the enemies team will be average.

Solo Queuing= Losing Streaks

in PvP

Posted by: Faux Play.6104

Faux Play.6104

It is 41% total. 48% for the season. The point is even though I have a less than stellar overall win rate lifetime, the system didn’t prevent me from advancing this season. I have spent time looking at what I can do better, and what people that are successful do to win. I am by no means a great player, but I have made quite a few changes in how I play, the builds I run, and how I play the maps.

The fact you have a 41% winrate yet are in diamond is IMO a sign of the system working badly…

Solo Queuing= Losing Streaks

in PvP

Posted by: Faux Play.6104

Faux Play.6104

Yet you keep posting. The numbers don’t lie. I have 41% win rate in ranked. That isn’t good. I’m under 50% win for this season yet I’ve made it to diamond. I was most definitely not carried their on the wings of Lord Helseth.

I ended up with some poor matches and some favorable ones. The match maker will give you fairly decent matches if you don’t try and game the system and play consistently.

Tell me what about my overall win/loss stats makes you think I would have a good MMR:
https://forum-en.gw2archive.eu/forum/game/pvp/Don-t-belive-in-MMR-hell/first#post6220561

That statement is only true if you want to be carried by everyone else. However, I disagree. You can do just fine solo queue. I don’t have good MMR and I’m still advancing.

You either have to be in a good premade team or have high mmr which puts you on the predetermined winning team. With low mmr you get put on the team that’s predetermined to lose, so yea if that’s happening a lot your only hope is to be in a good premade team. ( this is common knowledge to most by now, even to those who don’t wanna admit it but yea most people know this after observing/participating in all 3 league seasons)

You say you have bad mmr but that don’t mean you actually do.

Dude, I don’t need some kitteny Mr know it all speaking for me, and I’m sure no 1 else who has had the same experience as I have needs you speaking for them either, MMR has a big impact on if you win or lose, low mmr= you get the crappyest teammates in the game while being put against a team that isn’t so crappy. High mmr = you get put on a good team while being put against a crappy team. It’s not rocket science, and I don’t feel like arguing with you, there’s plenty of others around suffering from mmr hell, so if you’re REALLY in the arguing mood go argue with them. Kthxbai.

Don't belive in MMR hell

in PvP

Posted by: Faux Play.6104

Faux Play.6104

What bracket? Just make it one that has HOT. Not sure I could get much past entry level ruby on a f2p account.

The math behind it says so. I agree they could silence a lot of the discussion by actually publishing your MMR. Keep in mind that ruby is full of people like me now. The good players are all out of it, so you have to find a way to win without top tier players on your team.

https://en.wikipedia.org/wiki/Glicko_rating_system
http://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm

regardless of mmr im a way above average player whos has gotten stuck in ruby when im legendary on another account and was legendary the last 2 seasons on both accounts. you dont get to see your actual mmr…how the hell do you know it doesnt tank it as bad? it sure as hell did mine. i get complete ignoramus’ in ruby. MMR hell is indeed real.

set math in an ever changing fluid environment can never be wrong? hmm. interesting.
there are so many elements involved that math isnt end all be all. im stuck in a mmr hell and i know it. i can recreate the same experience and promise you cant climb out of a certain bracket. i will even pay for a new account..tank the mmr and let you climb out of the non existent mmr hell. you game?

Solo Queuing= Losing Streaks

in PvP

Posted by: Faux Play.6104

Faux Play.6104

Tell me what about my overall win/loss stats makes you think I would have a good MMR:
https://forum-en.gw2archive.eu/forum/game/pvp/Don-t-belive-in-MMR-hell/first#post6220561

That statement is only true if you want to be carried by everyone else. However, I disagree. You can do just fine solo queue. I don’t have good MMR and I’m still advancing.

You either have to be in a good premade team or have high mmr which puts you on the predetermined winning team. With low mmr you get put on the team that’s predetermined to lose, so yea if that’s happening a lot your only hope is to be in a good premade team. ( this is common knowledge to most by now, even to those who don’t wanna admit it but yea most people know this after observing/participating in all 3 league seasons)

You say you have bad mmr but that don’t mean you actually do.

Don't belive in MMR hell

in PvP

Posted by: Faux Play.6104

Faux Play.6104

Do you think the world is flat too, or the sun revolves around the earth? Their MMR system was very good at predicting the outcome of matches and making a 50/50 split too good in fact. If you look at the numbers on the original leaderboard, nearly every person in the top 1k was between 45-55% wins. There were a few outliers but they didn’t play very many matches.

also without seeing our mmr..how do you know the math is working as intended?

Solo Queuing= Losing Streaks

in PvP

Posted by: Faux Play.6104

Faux Play.6104

That statement is only true if you want to be carried by everyone else. However, I disagree. You can do just fine solo queue. I don’t have good MMR and I’m still advancing.

You either have to be in a good premade team or have high mmr which puts you on the predetermined winning team. With low mmr you get put on the team that’s predetermined to lose, so yea if that’s happening a lot your only hope is to be in a good premade team. ( this is common knowledge to most by now, even to those who don’t wanna admit it but yea most people know this after observing/participating in all 3 league seasons)

Solo Queuing= Losing Streaks

in PvP

Posted by: Faux Play.6104

Faux Play.6104

You can do it just keep working at it. It is frustrating to see yourself losing pips. The best thing to do is to focus on what you can control which is how you are playing and how you are helping the team win. You aren’t always going to have great teammates, but you have to find a way to help your team win. Here is one where we could have given up, but the majority of the people kept playing hard and we managed to pull out a win: https://www.twitch.tv/ccreynolds/v/74754263

Don't belive in MMR hell

in PvP

Posted by: Faux Play.6104

Faux Play.6104

The math behind it says so. I agree they could silence a lot of the discussion by actually publishing your MMR. Keep in mind that ruby is full of people like me now. The good players are all out of it, so you have to find a way to win without top tier players on your team.

https://en.wikipedia.org/wiki/Glicko_rating_system
http://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm

regardless of mmr im a way above average player whos has gotten stuck in ruby when im legendary on another account and was legendary the last 2 seasons on both accounts. you dont get to see your actual mmr…how the hell do you know it doesnt tank it as bad? it sure as hell did mine. i get complete ignoramus’ in ruby. MMR hell is indeed real.

everyone DCed/Dishonored

in PvP

Posted by: Faux Play.6104

Faux Play.6104

Had the same thing happen to me yesterday. All people in the match ended up with dishonor. Got in the match with 6 minutes left and the score was 20-30 with 3 total people in it.

Don't belive in MMR hell

in PvP

Posted by: Faux Play.6104

Faux Play.6104

I think there are a few issues that make people believe the system is out to get them.

  1. There is a big difference between being the best player on a team and carrying it and being the worst player on a team and having the other 4 people pick up your slack. If you want to be the latter, see item 2 because you will eventually find yourself there.
  2. People try to game the system by ducking people or queuing with others. This puts them in a place where they really don’t belong and the MM can’t put them on a team where they aren’t a liability.
  3. Lots of good players have alts, or just start the season late. While the stuck player at one time had a lot of peers in ruby/sapphire, now there is an influx of legend/diamond players on their way though.

Don't belive in MMR hell

in PvP

Posted by: Faux Play.6104

Faux Play.6104

Losing to ESL players isn’t going to “tank” your MMR nearly as much as my losses to ruby players mid season. Based on my experience the system seems to match you with matches that are a little above your level for a while, then it gives you matches at your level. I’m sure if you played the account as much as I have mine you would play yourself out of it.

imagine that. let me rain on your parade a bit. of course its easy to get diamond this late into the season. all the good players have already got legendary/high tier diamond.

the mmr hell is real. i have 1 account where i made legendary quite easy in the first 2 weeks of the season. on my other account im stuck in ruby. win a game lose a game win a game lose 2 games. i can never progress. i can play warrior/ele/and druid proficiently and switch according to team comp. i know how to rotate and counter rotate, i know how to communicate and i try to impress these ideals on those around me who have no clue. in the end you can only carry so much. i was legendary on both accounts season 1 and 2 as well.

on the said account stuck at ruby i was unfortunate to come across several FULL premades and went against many pro league players and it tanked my mmr. the mmr hell is alive and well.

Don't belive in MMR hell

in PvP

Posted by: Faux Play.6104

Faux Play.6104

Casual to below average players can advance in the current system. I made it to diamond division while being 6 games under .500 for the season. I’m sure if I “try harded” enough I could make legendary this season. I typically play a couple hours every night most of my matches are between 9 and 11:30 pm Pacific time, and some mornings on the weekend.

Based on my w/l % I can’t have a “high MMR”. I’m 41.6% in ranked matches played and 48.3% for the season.

The only complaint I have about MM is related to people that play not the system. IMO there dosen’t appear to be consequences for people that toss matches on purpose.

Attachments:

Why is it ok for eles to be unkillable?

in PvP

Posted by: Faux Play.6104

Faux Play.6104

not sure what eles you are playing against, but about every match I’m involved in where only one team has an ele, the team with the ele loses. They are easy to out rotate and aren’t that hard to kill. Maybe it is because all the good ones aren’t in ruby/diamond anymore, but I see them more as a liability. Half the time they just end up afking home because they melt in a team fight. sure if the other team tries to kill them at home they are wasting a bunch of time, but most teams ignore them unless they can throw a couple of people at them.

Why I don't have any sympathy

in PvP

Posted by: Faux Play.6104

Faux Play.6104

Everyone that has HoT has access to the raids. Everyone that plays them does not complete them. There is a certain gear and skill ceiling. Same for the wings. There is a certain competence level required. Having reached ruby in 3 straight seasons, the ceiling is pretty low. I only solo queue, and no I don’t have a good MMR.

@Ross Biddle (in direct reply to your post and more generally on topic)

While I don’t disagree with your sentiments, you miss the main issue.

That issue is this; ANET set out a prize which was to be available to “everyone.” The league and achievement structure has been set up in a way that contradicts that.

Sure, one needs to meet the requirements. However, ANET promoted a prize as available to all. Therefore, the company has an obligation to make the requirements such that all can get it.

Ground targeting skills

in PvP

Posted by: Faux Play.6104

Faux Play.6104

My mouse disappears when I right click steer. Since most of the time I’m running and turning I don’t see my mouse. So when I need to quickly target the ground I have trouble finding the mouse. I’d use the keyboard to turn, but it is way to slow for me. If you have a better setup what is it? Personally I’d either like to see the mouse when turning, or have it always start at the center of the screen.

You guys make me wonder what camera setup you’ve got.

Your mouse should not be so tied up that you lose track of it in the first place XD

Ground targeting skills

in PvP

Posted by: Faux Play.6104

Faux Play.6104

What do people find the most efficient way to do ground targeting skills? Half the time when I want to cast mine, I have the right mouse button down and don’t know where the mouse is which can make it tricky if the mouse isn’t centered. I’ve mostly avoided builds with ground targeting skills because of this.

Outnumbered Tutorial

in WvW

Posted by: Faux Play.6104

Faux Play.6104

move it to the wvw thread?

Counter for condition/ai teams

in PvP

Posted by: Faux Play.6104

Faux Play.6104

I keep running into teams of 3+ necros combined with either scrappers or condi mesmers. Is there a good counter for all that chill/poison/ai spam?