Showing Posts For Faux Play.6104:

fix matchmaking

in PvP

Posted by: Faux Play.6104

Faux Play.6104

I am mid gold and I am literally bouncing between having teammates that are top 5 to having players that are brand new to PvP. This is not good for the game mode. Hard cap the difference in rating on a team to 300 max.

How can we deal with throwers?

in PvP

Posted by: Faux Play.6104

Faux Play.6104

When you get an Elementals that keeps leaving contested node fights to go get the beast on forest and loses it to a p/p thief every time it is hard not to get upset. I think what is contributing to people’s anger is two things:

  • Teams have too big of an MMR spread on them
  • Reset at the start of the season + new players from WvW/PvE have introduces quite a few newer players that aren’t as experienced at the sPvP format.
  • The game format is pretty complicated without any good instructions for how to play it properly. e.g. The mechanics page on the wiki doesn’t even tell you how long it takes to decap a point to neutral and how long it takes to cap it from neutral.

Is retaliation too strong?

in PvP

Posted by: Faux Play.6104

Faux Play.6104

Jesus, guys! Can’t you see he’s just mistaken Retaliation with Reflection?

So we’re all on the same page, I took a screenshot.

http://imgur.com/a/aJqWc

Unload attacks 8 hits in 1.5 seconds.

With quickness on, that’s 50% faster, .75 seconds.

8 hits x 247 = 1,976 damage retaliated in .75 seconds

6 unloads in 4.5 seconds, 6×1976 = 11,856 damage returned in 4.5 seconds.

So I was exaggerating just a little bit.

First I only have about 11k health in PvP.

Second, it takes 4.5 seconds to kill myself when someone has retaliation on, not 3 seconds.

I mean kitten me all to hell right? It wasn’t 3 seconds, it was 4.5 seconds. GOD FORBID I was off by 1.5 seconds.

So the fact still remains. Do you really think it’s fair that someone sitting still DOES ABSOLUTELY NOTHING, JUST SITTING THERE, can return 11,856 damage back to their attacker with JUST retaliation on?

Personally, and maybe I’m just flippin crazy here, I think that’s an absolute joke.

This is why I said………. the skill needs some kind of damage return cap or something on it. But at the same time maybe balance the skill out so it’s better against slow attacking players and monsters too.

Thus why I suggested maybe the skill should just return 15% of damage, to a max of like 2k or 3k damage or something to that effect. Or make it so it does something like remove 1s of duration for every 1k damage returned. Just something other than the guy standing still getting healed and healing himself, returning almost 12,000 damage back to one player… that’s not even counting any hits from other players.

I see nothing wrong with punishing people that blindly spam skills. Next people are going to complain that they can’t be bothered to check to see if someone has stab before they use their knockdowns.

Idle player detection bug

in PvP

Posted by: Faux Play.6104

Faux Play.6104

played 7 matches last night and 3 of them I had idle players. This was at gold 3. One was a player I had on my block list from previous seasons that was playing offline. The worst one was a serial idler that people were complaining about from the start of the match because they had them in their previous matches. We could have won 4v5 but the person that was complaining about them at the start quit 3 mins into a tie game. They railed on the person in chat for not leaving spawn and the other 3 players for “wasting their time” for trying to win the match the rest of the game.

At the end of the match I submitted a bug ticket that read:
There appears to be a bug with your idle player detection feature. [playerName] never left the base the entire match. They were not detected as idle and all players on the team lost rating because of it.

I suggest people that have Idle players or match manipulators submit similar bug reports against the idle player detection feature and the in game reporting function. If they are flooded with bug reports they will pay more attention to that metric vs. the player reports which they clearly just round file.

Is retaliation too strong?

in PvP

Posted by: Faux Play.6104

Faux Play.6104

this has to either be a troll post or someone that has absolutely no clue about the game mechanics.

Blocking burn guardian will do way more damage with burn, a Mesmer dumping confusion will do way more damage, anyone with reflect will do way more damage.

10+ loss streak, dev feedback required

in PvP

Posted by: Faux Play.6104

Faux Play.6104

Simply put boys, the more balanced the match making is with average party mmr vs. average mrr, the more balanced the margin of difference begins to look from high rating to low rating, meaning it will begin to implode. To prevent this, lopsided matches must occur, especially within an ever shrinking community. It’s the only way to make sure there are enough differences in integers to reach from bronze 1, up to legend.

this is true regardless of the population size. If you don’t try to put player of similar ratings on the same team, you will drive everyone to the average rating. The math will keep the tails of the distribution from expanding roo much by increasing a players deviation if they play too many matches outside their skill level.

What you are observing is more likely due to people logging into alts, or other fluctuations in player population.

10+ loss streak, dev feedback required

in PvP

Posted by: Faux Play.6104

Faux Play.6104

You’re missing the point entirely, Naru. Even if I was a terrible player, my MMR/Rating should be settling at some point. It should not be ping ponging between 1600 and 1300 all season each and every season, due to bad match making streaks that function on an automated schedule that is as predictable as clockwork. Leg Plat Plat Plat Gold vs. (Me) Plat Plat Gold Gold Gold, for 15+ games in a row, is not balanced match making.

A few things that need to be said:

  • You’re “God Of PvP” title was not real. We all know what you did to obtain it.
  • If I were to begin smurfing, my 1500ish – 1600ish rating would sky rocket to 1800+ quite easily. Very very easily. But I’m sure you already know all about how that works.
  • I don’t think you are as good of a player as you believe you are. If you want to put some push and shove behind your name again and if you are that hard up to defame mine, we should set up a time to do a non smurfing environment 1v1. It would be good for your twitch ratings. Will you take me up on this after all of the big talk or will you dodge?

~ Let me know, Naru

The math behind the MMR system actually would predict around /-150. If you run the numbers in glicko 2 for individual players, you get a minimum possible deviation of 60. However, since you are matching 5 people on a team you have to sum the square of the errors. That results in a deviation of 134. What that means is 7 out of 20 people are more than +/- 134 frim where they are currently rated, and 1 person in 20 is more than -/ 268, and 3 out of 1000 are more than -/+402.

That logic is largely invalid because match sorting is not based on glicko nor does it match people of equal scores against each other.

Getting players of similar ratings most certainly factors into the scoring for matchmaking per their wiki. It isn’t the only thing however.

The deviation associated with your rating is very relevant. The deviation of your rating is how it bounds your rating. It is saying it knows with 64% certainty that you are within one deviation of your rating, 95 confident you are within two deviations, and 99.7% confident you are within 3 deviations of your rating.

Except this logic isn’t applicable due to the matching process. It has too wide of a spectrum and doesn’t balance the teams while forming them.

This is why season 3 locked us into either permanent win streaks or permanent loss streaks, because the matching process was designed to be biased. Glicko requires the most balanced matching possible in order for it to function, or the assumption that you as a player will always have a 50% chance of being on the better team. Once that’s achieved, it’s accuracy is then strongly dependent on small variations of MMR sums. It would probably be most wise to assume there’s a curvature between MMR value and a player’s actual capability, but we don’t even have a linear assumption in place right now.

Since the relationship between matching algorithms and glicko are complex, I’d probably have to build a MATLAB simulation, but there’s clearly a threshold somewhere that fully disallows glicko from being relevant at all. Season 3 and 4 proved to break that threshold and I suspect we are currently lingering close to it.

Glicko does not need balanced matches to properly rate players. People on a team need to be the same or as close as possible to the same rating for it to work best. If you try to evenly distribute the good and bad players between two teams you will end up driving everyone to the same rating.

Overly punishing nature of losses&matchmaking

in PvP

Posted by: Faux Play.6104

Faux Play.6104

The reason they get punished for losses is they aren’t playing people of their skill level. if the average MMR of the team you play is lower than your MMR you will lose more points than you can get for a win.

This is partly due to matchmaking, but it is also due to people queue dodging people at or above their ability level.

Skyhammer mid

in PvP

Posted by: Faux Play.6104

Faux Play.6104

if they fix not being able to put ground targets on ceilings and walls you will hear all sorts of thieves/mesmers qqing that they can no longer port through walls floors.

10+ loss streak, dev feedback required

in PvP

Posted by: Faux Play.6104

Faux Play.6104

You’re missing the point entirely, Naru. Even if I was a terrible player, my MMR/Rating should be settling at some point. It should not be ping ponging between 1600 and 1300 all season each and every season, due to bad match making streaks that function on an automated schedule that is as predictable as clockwork. Leg Plat Plat Plat Gold vs. (Me) Plat Plat Gold Gold Gold, for 15+ games in a row, is not balanced match making.

A few things that need to be said:

  • You’re “God Of PvP” title was not real. We all know what you did to obtain it.
  • If I were to begin smurfing, my 1500ish – 1600ish rating would sky rocket to 1800+ quite easily. Very very easily. But I’m sure you already know all about how that works.
  • I don’t think you are as good of a player as you believe you are. If you want to put some push and shove behind your name again and if you are that hard up to defame mine, we should set up a time to do a non smurfing environment 1v1. It would be good for your twitch ratings. Will you take me up on this after all of the big talk or will you dodge?

~ Let me know, Naru

The math behind the MMR system actually would predict around /-150. If you run the numbers in glicko 2 for individual players, you get a minimum possible deviation of 60. However, since you are matching 5 people on a team you have to sum the square of the errors. That results in a deviation of 134. What that means is 7 out of 20 people are more than +/- 134 frim where they are currently rated, and 1 person in 20 is more than -/ 268, and 3 out of 1000 are more than -/+402.

That logic is largely invalid because match sorting is not based on glicko nor does it match people of equal scores against each other.

Getting players of similar ratings most certainly factors into the scoring for matchmaking per their wiki. It isn’t the only thing however.

The deviation associated with your rating is very relevant. The deviation of your rating is how it bounds your rating. It is saying it knows with 64% certainty that you are within one deviation of your rating, 95 confident you are within two deviations, and 99.7% confident you are within 3 deviations of your rating.

10+ loss streak, dev feedback required

in PvP

Posted by: Faux Play.6104

Faux Play.6104

Why do people do this? Why do you go on a massive loss streak and act like matchmaking is working against you. It isn’t. If you lost 10 in a row you need to re-evaluate yourself and see what YOU are doing wrong and fix it to stop that from happening again. This is just like that other guy with his massive rant about losing 15 games in a row, but hes a skill clicker.

8 seasons in you people need to understand that the population is low and MM isn’t going to spend 30mins giving you a perfectly balanced game. If you want to win more then either start improving or play something cheese(condi thief/ventari rev)

I’m not acting as if the system is against me, I’m stating something that happened to me twice and statiscally speaking it shouldn’t have and that’s why it called my attention. I’m slowly recovering my rating now and guess what; I didn’t have to “re-evaluate” myself and fix anything which obviously helps but is not the case. Just kept playing when most pvpers do and not at 3am.

To sum up, I just wanted to see the numbers on those 2 teams over those 10 or 15 loses, and what happened, no rant, no complains, etc.

Ironically this was posted right below a statistical explanation of why your rating will vary….

Attachments:

10+ loss streak, dev feedback required

in PvP

Posted by: Faux Play.6104

Faux Play.6104

You’re missing the point entirely, Naru. Even if I was a terrible player, my MMR/Rating should be settling at some point. It should not be ping ponging between 1600 and 1300 all season each and every season, due to bad match making streaks that function on an automated schedule that is as predictable as clockwork. Leg Plat Plat Plat Gold vs. (Me) Plat Plat Gold Gold Gold, for 15+ games in a row, is not balanced match making.

A few things that need to be said:

  • You’re “God Of PvP” title was not real. We all know what you did to obtain it.
  • If I were to begin smurfing, my 1500ish – 1600ish rating would sky rocket to 1800+ quite easily. Very very easily. But I’m sure you already know all about how that works.
  • I don’t think you are as good of a player as you believe you are. If you want to put some push and shove behind your name again and if you are that hard up to defame mine, we should set up a time to do a non smurfing environment 1v1. It would be good for your twitch ratings. Will you take me up on this after all of the big talk or will you dodge?

~ Let me know, Naru

The math behind the MMR system actually would predict around /-150. If you run the numbers in glicko 2 for individual players, you get a minimum possible deviation of 60. However, since you are matching 5 people on a team you have to sum the square of the errors. That results in a deviation of 134. What that means is 7 out of 20 people are more than +/- 134 frim where they are currently rated, and 1 person in 20 is more than -/ 268, and 3 out of 1000 are more than -/+402.

10+ loss streak, dev feedback required

in PvP

Posted by: Faux Play.6104

Faux Play.6104

To me the issue isn’t players are stacked. The issue is the rating gap on a team. Legends and golds shouldn’t be on the same team. Right now in order to speed up queue times, the system will expand the rating of players that can be added to a team. If an all legend team was facing a plat 1/2 team, they would get very little for the win and the plat team would lose maybe 6 pts but could get 20 pts for a win.

Disconnect Timer and Rating Loss

in PvP

Posted by: Faux Play.6104

Faux Play.6104

As someone that lost a match by 20 pts when someone DCd I’m glad. Someone afk for 90 seconds can easily cost a team 100 pts or more.

Winning Tourney questions

in PvP

Posted by: Faux Play.6104

Faux Play.6104

Who’s that tripping over my bridge…

Season 8 My Match Making - Response Please

in PvP

Posted by: Faux Play.6104

Faux Play.6104

Yeah Faux, you are not the first person I’ve heard say that about resetting their que. I’ve noticed it myself actually. At around 4+ minutes is when I start getting matches with double capping, players that explode on contact and guys asking questions about legendary wings in the middle of a match. If they don’t do something about this quality of match making, it will indirectly elongate ques when more people figure out to leave their que at around 3.00 or 4.00 minutes.

Right now though, I’m more concerned with whatever this wall is that hits at 1550. It happened again today, I worked back up to 1550ish+ and then immediately was given a bad match. This time around I actually had Sir Crysis in the team with me. At one point during this match, I was at the far point with Crysis and we were 2v3 holding the node our color. I was running bunker druid and just healing Crysis so he could kill everything. We were at that node for like 2 to 3 minutes. At one point it had actually turned in to a 2v4 and I thought “ok, this is clutch. Our 3 other guys will easily retake home/mid, we’re good to win.” During this timeframe, I watched in horror and rage as a single opponent went and took both mid and home against our 3 other players and sent them on wipe. I don’t know, you tell me what we could have done to better carry that match. I sort of thought that having 4/5ths of their team at far on our color for almost 3 minutes was enough. Is it even possible to carry harder than that? Well.. maybe if all 5 opponents were on us. That would have given us time to explain to our teammates how to use their WASD movement keys to cap nodes while allowing them to stay out of combat completely.

The culprit of the problem was one of three things:

  • Hard smurfing and/or people being paid to lose
  • Completely botched match making system
  • The lose switch being pushed – Impossible matches that guarantee lose streaks
    Could is possibly be a bit of all three?

Whatever the clusterflux of causes, I’m absolutely fascinated with why this happens to me at exactly 1550 and I am convinced at this point that I am not allowed to play past 1550. Yet I see other players who are no better or worse than I am, playing up into 1700ish. You can’t tell me that these players are somehow magic carrying through matches such as what Crysis and I had, every game past 1550. You can’t tell me they are legitimately maintaining 85%+ win rates and experiencing the same kind of match making that I do, past 1550.

There is either server favoritism, where some accounts are omitted from these mandatory lose streaks or a lot of people are still smurfing hard and getting away with it by simply making sure to not share accounts.

As far as the match maker the only thing I see that could be counting against you is games played. Accounts that have a large number of matches played are more likely to be matched with each other. Why that would be bad is you are going to be more likely to get alts of top tier players on the other team vs. your team. You are also likely to get people that are ability capped at the rating they are at.

As far as strategy, their 2v3 was winning at 2 points where as yours was only playing 1. Over the 2-3 mins. they had 240-360 pts up for grabs vs. the 120-180 at your one point. I think spreading out could have been a better strategy. Whenever I’ve been in ranked matches with people that are top 50 on my team, they do a good job of protecting the weak players (me) and neutralizing the opposing team’s best players. Also, the duo never camps one point for very long unless they own 2+ points.

Why oh Why

in PvP

Posted by: Faux Play.6104

Faux Play.6104

Why am I being punished for not being able to carry the lower random team mates I get? I win like 6 mmr and lose 20.

What is your rating? If you are towards the top of the ladder this is what will happen. If you are in the middle, it means you are always getting queued against a team that is rated lower than you.

Season 8 My Match Making - Response Please

in PvP

Posted by: Faux Play.6104

Faux Play.6104

right around that date the OP posted i started getting really poor match ups as well as really long que times. i think the match making system will start to pull players from well below your rank or even tier if there is no one to play with. might be a cause of some frustration as one terrible player from gold will pretty much cause a loss in mid plat every time.

Last time I looked at the wiki, players could be up to 1200 points apart if the timer counted up high enough. I have been leaving queue and requeuimg if the timer goes over 3 mins because of this.

Season 8 My Match Making - Response Please

in PvP

Posted by: Faux Play.6104

Faux Play.6104

Every season I’ve had loss streaks. On the flip side, every season I’ve had win streaks too. That being said the match making has been weird since the season has started. In my last 10 matches I’ve had wins where I got +3 points and +19 points.

The +3 point match was like playing against a team of people that were testing a new build and didn’t realize that holding points was what wins matches. The match probably should not have been made. The +19 point match I was winning fights easily which leads me to believe there are still quite a few people that are rated too high.

Platinum players farming unranked?

in PvP

Posted by: Faux Play.6104

Faux Play.6104

If you look at the wiki, Unranked uses MMR and a similar matchmaker to ranked. The ratings are separate though and not published. Most people use unranked to warm up before they do ranked or test builds. If said player was doing a lot of build testing they could have tanked their rating. So when they enter on their main they would actually be a lot better than their unranked MMR shows.

I would avoid unranked around the start times for ATs. Also, avoid making 5 man teams. They try to balance premades by making them play against better players if they can’t find a similar team.

Don't pick Kyhlo

in PvP

Posted by: Faux Play.6104

Faux Play.6104

Forest has the same problems.

Can we maybe get less of everything

in PvP

Posted by: Faux Play.6104

Faux Play.6104

Sounds like someone is complaining about too much build diversity…

Missing Statues for Monthly

in PvP

Posted by: Faux Play.6104

Faux Play.6104

How many people have been perma banned for buying gold? How many have been banned for having someone run raids for them?

How should I know how many people are banned? If proof exists (hint: in this case there is), they should be punished. Your logic seems to be if other players got away with it, these guys should get a pass too.

Are you intentionally being dense? Selling raids is purely an in game gold interaction. Gold selling and what these players did was sell a service for real life money. I’d rate this worse personally because doing this type of nonsense in a pvp setting should be unacceptable.

By your logic, should people get banned for making money from their twitch account? Account sharing is account sharing.

Seriously lacking in comprehension of what account sharing is? Account sharing is classified as someone other than you playing/using your account with your consent. What makes this worse is that they made money off this which is akin to gold seller services. Normal cases this would of been a permaban easily for both sides, the dealer and the purchaser. Though I’m guessing the offending players get special treatment that exempt them from real consequence. People defending offenses are either supporters of things like this or blindly following offenders.

Seems like the forum can’t handle too many quotes so the original context is lost. The point I’m trying to make is people account share to get PvE rewards, e.g. get someone to run a holiday jumping puzzle or raid instance for them.

The other point I’m trying to make is condemning all real money transactions is a slippery slope. Many streamers in games offer additional services to paid subscribers to their stream. Maybe it is extra tip videos that aren’t available to the public, in game dueling practice, partying privileges etc.

It is already been pointed out by others that people are being hypocritical. If all people that ever made a real money transaction in the game, or logged into someone else’s account got perma banned we would lose a significant portion of the community.

The qwertyui guy that is selling gold in the public channel isn’t playing on a legit copy of the game. They are on hacked accounts and should not factor into this discussion.

You fail to understand the point itself, and bring in other people account sharing on the PVE side of things. Breaking the ToS is breaking the ToS, you’re implicating that I think or other people think it should be tolerated on the PVE side of things when it’s in the same ball park. It’s still breaking the ToS. To even plainly put it is ’don’t play on a account you do not own.’ That’s it, in terms of account sharing. Not only that but the people that already do this in terms of PVE don’t make it very obvious it’s account sharing meaning it’s harder for Anet to nail offenders. It even makes it more difficult if account sharing happens in the same household, which might as well be owner(s) of the accounts.

There isn’t a slippery slope, making money off of knowledge and sharing wisdom isn’t the same as ‘play as me and, win me rewards’, and also very different from, be part of my club for a fee, and we’ll let you know the password to our custom server. Subscribers to streams shouldn’t even be brought up, since streaming is its own service and the content always has a variable to change, it’s entertainment that serves no other purpose but entertainment and viewing, and subscribers normally subscribe because they want to support that streamer, appreciating the time they spent in the channel.

The situation we ‘had’ here, is players that obviously broke the ToS with account sharing, made money for playing on accounts they did not own, in a tournament no less for prestigious rewards, for paying players. Also some of them having history of exploiting in the past. Further ruining the integrity of PVP, or rather whatever was left. Not only that but avoiding a consequence given that’s supposed to stop offending players from playing in ranked and unranked, but by-pass this anyway by playing on alternate accounts. By all logic this should of been a sure permaban for main and alt accounts of offending players rather than permanent dishonor, but rather since these players are a special case they’re exempt from any real severe punishment. This just sends the message it’s okay to break the ToS and exploit where you can, which i do not support.

They got punished. However, people are going to extremes to try and punish them. They had to buy a new account and start over on a game that has been out for 4+ years. That is a pretty harsh punishment in my book.

Missing Statues for Monthly

in PvP

Posted by: Faux Play.6104

Faux Play.6104

TL;DR: so far, the pro-ban side argued justice should be served properly, or else it’s a joke. The pro-violators side argued the ends justify the means. And since ignoring this makes more money for ANet, it’s fine.

No. They took away their accounts they had and said they couldn’t use them for PvP. They didn’t say they couldn’t buy a new account and play. Most of them had very significant unlocks on those accounts that they can’t use. That is punishment enough IMO.

Missing Statues for Monthly

in PvP

Posted by: Faux Play.6104

Faux Play.6104

Not all of them were dishonored. The original post didn’t say they couldn’t buy new accounts and play.

It says Toker AND ALTS. Alts would appear to apply to any accounts they have whether new or not.

I don’t’ remember marvin being banned.

Hence why I didn’t mention him.

Both my statements were accurate. Marvin was not banned. Also refer here to the dishonor: https://forum-en.gw2archive.eu/forum/game/pvp/Missing-Statues-for-Monthly/first#post6724692

Missing Statues for Monthly

in PvP

Posted by: Faux Play.6104

Faux Play.6104

Not all of them were dishonored. The original post didn’t say they couldn’t buy new accounts and play.

It says Toker AND ALTS. Alts would appear to apply to any accounts they have whether new or not.

I don’t’ remember marvin being banned.

Missing Statues for Monthly

in PvP

Posted by: Faux Play.6104

Faux Play.6104

How many people have been perma banned for buying gold? How many have been banned for having someone run raids for them?

How should I know how many people are banned? If proof exists (hint: in this case there is), they should be punished. Your logic seems to be if other players got away with it, these guys should get a pass too.

Are you intentionally being dense? Selling raids is purely an in game gold interaction. Gold selling and what these players did was sell a service for real life money. I’d rate this worse personally because doing this type of nonsense in a pvp setting should be unacceptable.

By your logic, should people get banned for making money from their twitch account? Account sharing is account sharing.

Seriously lacking in comprehension of what account sharing is? Account sharing is classified as someone other than you playing/using your account with your consent. What makes this worse is that they made money off this which is akin to gold seller services. Normal cases this would of been a permaban easily for both sides, the dealer and the purchaser. Though I’m guessing the offending players get special treatment that exempt them from real consequence. People defending offenses are either supporters of things like this or blindly following offenders.

Seems like the forum can’t handle too many quotes so the original context is lost. The point I’m trying to make is people account share to get PvE rewards, e.g. get someone to run a holiday jumping puzzle or raid instance for them.

The other point I’m trying to make is condemning all real money transactions is a slippery slope. Many streamers in games offer additional services to paid subscribers to their stream. Maybe it is extra tip videos that aren’t available to the public, in game dueling practice, partying privileges etc.

It is already been pointed out by others that people are being hypocritical. If all people that ever made a real money transaction in the game, or logged into someone else’s account got perma banned we would lose a significant portion of the community.

The qwertyui guy that is selling gold in the public channel isn’t playing on a legit copy of the game. They are on hacked accounts and should not factor into this discussion.

Missing Statues for Monthly

in PvP

Posted by: Faux Play.6104

Faux Play.6104

How many people have been perma banned for buying gold? How many have been banned for having someone run raids for them?

How should I know how many people are banned? If proof exists (hint: in this case there is), they should be punished. Your logic seems to be if other players got away with it, these guys should get a pass too.

Are you intentionally being dense? Selling raids is purely an in game gold interaction. Gold selling and what these players did was sell a service for real life money. I’d rate this worse personally because doing this type of nonsense in a pvp setting should be unacceptable.

By your logic, should people get banned for making money from their twitch account? Account sharing is account sharing.

Missing Statues for Monthly

in PvP

Posted by: Faux Play.6104

Faux Play.6104

To disobey game rules is generally considered cheating. It is certainly unfair to represent yourself as a much lower rated player, to get easy matches and deceive the matchmaker.

Yes, it was cheating by your own definition.

ATs don’t use the matchmaker based on rating…….

So are you now making the argument that MMR based matchmaking works, and skilled players will be able to rise regardless of how much the system is out to get an account?

What? I have never stated that the MM has ever been out to get players, I have always stated that if a player is good enough they will climb through the divisions, I think you are confusing me with someone else.

Also I was clearly talking about the the ATs which this whole fiasco started from doesn’t use a rating base MM, which I pointed out to the person I quoted stating that has zero bearing on this topic, just like your post…..

And to the people bringing up Permananned goldbuyers, remember those take profits away from Anet since Anet is in the business of Selling Gold through Gems, this fiasco gave Anet profits just saying.

And lulz about the farming Unranked, let’s not be able to play a team oriented gamemode with our friends whatsoever lulz, especially in a gamemode that has no bearing on anything and is there for friends to play Pvp together in a casual setting.

It was aimed at the person you were replying to. They consistently complain about the matchmaker fixing matches. A low ranked team in an AT will get matched vs. Higher seeds.

Missing Statues for Monthly

in PvP

Posted by: Faux Play.6104

Faux Play.6104

I am shocked.

Top 10 players got a bug, they report on forum and get attentions from 2 Anet team member the same day it is post.

Please, ANET answer your spvp player populations here:
https://forum-en.gw2archive.eu/forum/game/pvp

They have all valid issues and concern about match-making, about the rank Q system and their flaws and so on.

Thank you,
Regards,

The dev team has been consistent about addressing bug posts. Also, this was a hot button topic from last month.

(edited by Faux Play.6104)

Missing Statues for Monthly

in PvP

Posted by: Faux Play.6104

Faux Play.6104

To disobey game rules is generally considered cheating. It is certainly unfair to represent yourself as a much lower rated player, to get easy matches and deceive the matchmaker.

Yes, it was cheating by your own definition.

ATs don’t use the matchmaker based on rating…….

So are you now making the argument that MMR based matchmaking works, and skilled players will be able to rise regardless of how much the system is out to get an account?

Missing Statues for Monthly

in PvP

Posted by: Faux Play.6104

Faux Play.6104

Cheat: act dishonestly or unfairly in order to gain an advantage, especially in a game or examination

They gained no advantage thus they did not cheat. This evidenced by the simple fact they are just flat out better than the competition. The phrase you need to use is “broke the rules” which we can all agree they did.

Please don’t bring up gold selling and punishment b/c you’d prolly lose 40% of your player base if they actually punished people for that.

Again, idk why you are so fixated on cheating. The point is they broke ToS. Buying gold isnt cheating yet you would still get a permaban. Is this some sort of attempt to downplay what they did?

Pulling numbers out of your ass isnt an argument.

How many people have been perma banned for buying gold? How many have been banned for having someone run raids for them?

Missing Statues for Monthly

in PvP

Posted by: Faux Play.6104

Faux Play.6104

These dishonoured players are making a mockery of the devs, and the devs are really not helping themselves with their flip flop actions.

They’re not making a mockery of ArenaNet as permanently dishonouring all their existing accounts is officially clarified on reddit to be the intended punishment. Future accounts were not mentioned and the word permanent still accurately describes how long the dishonor on their accounts will last.

Tl;dr, players wanting to believe ArenaNet has reduced original punishment but it’s as intended

You miss the point. There’s no punishment. Let’s see; get paid $400 usd to cheat in a tourney. Account gets banned. Buy a new account. You’re still $300 + USD in the black. That’s not punishment.

They ended up losing the ability to play PvP on their main accounts. Who knows what happened to the alleged $400. For all you know they gave it back. I’m not friends with any of them, don’t even follow on twitch. Everyone complaining about this is just being petty.

Season 8 My Match Making - Response Please

in PvP

Posted by: Faux Play.6104

Faux Play.6104

I see what you mean, Rod. But we are discussing why the algorithm will at times stack teams of 1600 and 1700 players against an opposing team of 1400 and 1500 players. This thread is a great documentation of this: https://forum-en.gw2archive.eu/forum/game/pvp/matchmaking-algo-BROKEN-w-evidence/first

So the problem is that it will choose to stack a team of high rated player and feed them low rated players. When the algorithm could easily swap 2 of the highs off the good team and put them on the lesser team for a more balanced match. There is no reason for such feeding within a system that tells us “it creates balanced match making”.

Just earlier this morning, my duo partner and I, who are playing between plat 1 and plat 2, had that good old fashioned feeding experience again. We tried to que 3 matches and lost each one like 500 to 200. the worst was 500 to 43. That last 500 to 43 match consisted of us two, hovering plat 1 and plat 2 with a bunch of guys down in mid to low gold who were solo. We were put against Jeff’s duo who are players in the top 20 and they had solos with them that were ranked anywhere between 1500 and 1600. So you explain to me why the system would put 2 players who are close to legendary ranking, with 3 plat solo ques vs. plat duo with 3x guys in gold.

That is nothing but a feeding switch being pushed where we were set to lose and these already higher ranking players were being set to win. That is terrible match making and in no way competitive or balanced. You tell me, if these higher ranked players are so good, why do they need near legend stacked teams to go against 3 solo golds and a single plat duo? It makes the top 50 look like they’re being handed wins. It honestly does. Considering that to even hold plat 1 – plat 2ish, every match I play is some herculeic struggle against players of my same rating or higher. I certainly do not get situations where I am on an all plat team vs. a bunch of guys in gold and silver. But apparently top 50 players get to benefit this effect. Again, my question is why is that happening? And why do I occasionally have days where I rock teams of silver/gold PUGs vs. plat and legends only?

I mean during that particular match, there is no reason why the algorithm couldn’t have taken 2 of Jeff’s higher PUGs and swapped them with 2 of our low PUGs. That would have better balanced out the MMR split. But it chose not to do it. It purposely gave our team all of the much lower rated players.

Teams should not be MMR balanced. What that will do is drive people to the same MMR rating. What shouldn’t be happening is having people on the same team that are 700+ mmr points different. The last two seasons I’ve had the god of PvP on my team. Once as a tier 3 silver and once as a tier 2/3 gold. While these were outlier matches, it was not very fair for the other team. They ended up getting a much harsher punishment for losing than if they had someone closer to their rating vs me on the opposing team.

Missing Statues for Monthly

in PvP

Posted by: Faux Play.6104

Faux Play.6104

Not all of them were dishonored. The original post didn’t say they couldn’t buy new accounts and play.

Missing Statues for Monthly

in PvP

Posted by: Faux Play.6104

Faux Play.6104

Anyone want to start a go fund me to buy them new accounts for next month after these get dishonored? Lol

Season 8 My Match Making - Response Please

in PvP

Posted by: Faux Play.6104

Faux Play.6104

I think everyone that plays has the same issue. I think it is the difference between being the best player on a team vs. The lower rated player on a team. Combine that with the wide MMR band that is allowed and you can end up with some pretty large skill gaps.

helseth played as kittymeaomaeo (sp) he did not have a 100% win rate. thought it was more in the 70% range. That was arguably the beat player in the game playing on a class that has the most carry potential. So you need to accept you are going to get matches that are not winable.

If you are truly 1v3 and your team is losing, maybe it would be better to find the strong player on the other team and neutralize them so the weak players on your team can face the 3 bad players on their team.

Vote to Delete Servers!! Make new Worlds!

in WvW

Posted by: Faux Play.6104

Faux Play.6104

To me the easiest fix is strict population limits. Make it so no team can have a greater than 10% or 3 player advantage on any map (use whichever one is greater). If people leave a map with no one else in queue, put in a time delay per person (1 min/person) so the team could have a short advantage if they make a blob ragequit.

  • Would prevent blobs from map hopping to empty maps
  • Would significantly slow night capping
  • Would force high pop servers across all time zones to split up their population or face huge queue times

Other posts that make sense I saw were to break ties to WvW “servers” if someone has been inactive in WvW for several weeks.

Why people are so hostile towards necro

in PvP

Posted by: Faux Play.6104

Faux Play.6104

I have yet to see a good MM Necro in arenas. Also, moa from engi or Mesmer will make you pretty useless.

Good Job Anet!!!!

in PvP

Posted by: Faux Play.6104

Faux Play.6104

We have a potential change that we’re working on to to reduce instances of this happening. Probably not 100%, but hopefully a significant amount. If testing goes ok, we’re hoping it’ll be ready in time for PoF launch.

Good to hear!

Season 8 My Match Making - Response Please

in PvP

Posted by: Faux Play.6104

Faux Play.6104

Every season I’ve had win and loss streaks. Not sure what to say about that. Could be a surge of people because of the weekend. Could also be placements getting bad people rated higher than they should temporarily.

Why Ranked Games Should Allow 5 Players

in PvP

Posted by: Faux Play.6104

Faux Play.6104

The best solution it to allow AT matches to count towards your rating and make ranked queue matches solo only. The other thing I would do is add a group play feature to the AT so it is like the world cup first round. You play all three other teams in your group. Top 2 advance.

I don’t disagree, but would you also be open to introducing an additional ranked queue for teams? 2-5 players.
This doesn’t change anything you just stated, but also adds the ability for groups of friends to play together with other groups of friends.

I’m personally willing to wait through longer queue times if it means I can play a multiplayer game with my friends.

I don’t really don’t see a population for a team only ladder. Casuals will just get a beat down and quit. Currently there is unranked for casual team PvP. There are the ATs for upper end 5 man.

Not relevant. Ranked, competitive pvp is not casual by nature. They have plenty of pvp content available to them via unranked, quick plays, private servers etc.
Ranked pvp is literally for people who take their pvp more seriously.

If they don’t want to queue for it then they don’t have to.

You can’t make this argument without information/data to back it up. Unless you happen to have dev access to Anet analytics, you can only speculate.

None of that matters though; it’s a system a huge amount of people ask for regularly in game and on these forums.
If you don’t want to take part in it, then don’t. But otherwise why are you wasting your time trying to control what other people want to enjoy?

I look at the following:

  • team que was voted out nearly 80% to 20%.
  • The amount of teams that enter ATs is very small. I haven’t seen any more than 32 teams.
  • Team arena in GW1 was dead from the start of the game.

PvP dev time would be better spent on things that benefit more people.

They should go back to solo/duo and mixed queue regardless of population. I stopped playing ranked primarily due to the fact that I can’t really play with friends anymore (never really had enough for a full team and it took them forever to add ATs so the “team” we did have kind of split up). Solo/duo is stressful for a variety of reasons and there needs to be an outlet for groups of 3+ that isn’t unranked or ATs.

If you are worried about stress queueing with 2, I’m not sure how queuing with one more person helps. I would think hotjoin or unranked would be a better fit than ranked. Also you can queue more than two in ranked in between seasons.

Why Ranked Games Should Allow 5 Players

in PvP

Posted by: Faux Play.6104

Faux Play.6104

I look at the following:

  • team que was voted out nearly 80% to 20%.
  • The amount of teams that enter ATs is very small. I haven’t seen any more than 32 teams.
  • Team arena in GW1 was dead from the start of the game.

PvP dev time would be better spent on things that benefit more people.

Since that vote was taken, there have been repeated forum and subreddit posts asking for team queue back.
Not to mention this was months and months and months ago and we have no way of knowing how that vote would go today.

*ATs are a neat idea, but hardly group queue ranked.
They are flawed at the start because they are on set times that players can’t decide so trying to round up an exact static group to be on for a specific hour is an extra barrier.

*Team arena in gw2 is highly played, in unranked even today.

*Speaking of gw1, you could team queue. For the entire life of the game.

*Lets not armchair dev estimate dev time for a feature that already exists, bud.

Again- this topic isn’t about ATs.

  • I dont mind if they bring it up for a vote again.
  • If you are asking for a separate ladder for team queue, that is a new feature.
  • The only reason you can get a match in gw1 team queue is because you are forced there after you win 10 random arena matches in a row.
  • The reason ATs are relevant is it is a 5man competitive game mode that currently exists.

Why bother with ranked?

in PvP

Posted by: Faux Play.6104

Faux Play.6104

A pvp player does not need ascended gear, no legendarys, almost no money. All the “rewards” for the PVP are totally useless.

Therefore, play what is more fun for you.

I cashed in my gold for gems and got multi character inventory slots and a copper fed salvage tool.

Why Ranked Games Should Allow 5 Players

in PvP

Posted by: Faux Play.6104

Faux Play.6104

The best solution it to allow AT matches to count towards your rating and make ranked queue matches solo only. The other thing I would do is add a group play feature to the AT so it is like the world cup first round. You play all three other teams in your group. Top 2 advance.

I don’t disagree, but would you also be open to introducing an additional ranked queue for teams? 2-5 players.
This doesn’t change anything you just stated, but also adds the ability for groups of friends to play together with other groups of friends.

I’m personally willing to wait through longer queue times if it means I can play a multiplayer game with my friends.

I don’t really don’t see a population for a team only ladder. Casuals will just get a beat down and quit. Currently there is unranked for casual team PvP. There are the ATs for upper end 5 man.

Not relevant. Ranked, competitive pvp is not casual by nature. They have plenty of pvp content available to them via unranked, quick plays, private servers etc.
Ranked pvp is literally for people who take their pvp more seriously.

If they don’t want to queue for it then they don’t have to.

You can’t make this argument without information/data to back it up. Unless you happen to have dev access to Anet analytics, you can only speculate.

None of that matters though; it’s a system a huge amount of people ask for regularly in game and on these forums.
If you don’t want to take part in it, then don’t. But otherwise why are you wasting your time trying to control what other people want to enjoy?

I look at the following:

  • team que was voted out nearly 80% to 20%.
  • The amount of teams that enter ATs is very small. I haven’t seen any more than 32 teams.
  • Team arena in GW1 was dead from the start of the game.

PvP dev time would be better spent on things that benefit more people.

Why Ranked Games Should Allow 5 Players

in PvP

Posted by: Faux Play.6104

Faux Play.6104

The best solution it to allow AT matches to count towards your rating and make ranked queue matches solo only. The other thing I would do is add a group play feature to the AT so it is like the world cup first round. You play all three other teams in your group. Top 2 advance.

I don’t disagree, but would you also be open to introducing an additional ranked queue for teams? 2-5 players.
This doesn’t change anything you just stated, but also adds the ability for groups of friends to play together with other groups of friends.

I’m personally willing to wait through longer queue times if it means I can play a multiplayer game with my friends.

I don’t really don’t see a population for a team only ladder. Casuals will just get a beat down and quit. Currently there is unranked for casual team PvP. There are the ATs for upper end 5 man.

Why Ranked Games Should Allow 5 Players

in PvP

Posted by: Faux Play.6104

Faux Play.6104

The best solution it to allow AT matches to count towards your rating and make ranked queue matches solo only. The other thing I would do is add a group play feature to the AT so it is like the world cup first round. You play all three other teams in your group. Top 2 advance.

Use of the R word

in WvW

Posted by: Faux Play.6104

Faux Play.6104

Come on guys its 2017, and we are trying to get women gaming aren’t we? So is is the R word still used in WvW? I don’t see how it has a place in GW2 in 2017. Its not used often but its still about, please can it just go?

Thanks
A moo

The term I’m thinking about isn’t exclusive to women. What about guys that spent time in jail, or played football at Penn state?

Gliding balance proposal

in WvW

Posted by: Faux Play.6104

Faux Play.6104

How a out a new siege for shooting down or disabling gliding in an area?

Why bother with ranked?

in PvP

Posted by: Faux Play.6104

Faux Play.6104

Better matches. unfortunately they do an mmr reset, so the start of the season is chaos until everyone’s rating settles.