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The solution to matchmaking is: remove it

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Posted by: Faux Play.6104

Faux Play.6104

Its obvious the MMR needs to be reworked. I believe that at the beginning of the season, there are no placement matches. Everyone starts out at rank 0. rank goes from 0 – 1000 or something like that.
For winning a match you get 1 point
For winning a second match in a row, you get 2 points
For winning a 3rd match and every match after you get 3 points until you lose then it resets back to one.

For losing your first match, you lose 3 points
For losing your second match, you lose 2,
and for the 3rd and ever match after, you lose 1 until you win.

For each top stat you get, you get 1 point.

When people start queuing up for a match, the game will look at their rank number, and start pulling people from queue that are from anywhere from -3 to +3 of each other. (In the event that it can’t find anyone, it the range will get bigger until both teams are filled).

This is my 2 cents for what it’s worth.

What you are proposing is a grind based system. I can PvE or WvW if I want a grind based system.

A better pvp ranking systen

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Posted by: Faux Play.6104

Faux Play.6104

The problem is a rating system based on a overall W/L ratio alone isn’t enough. At least not to me. It STILL doesn’t accurately portray an individuals personal skill.

The system is glicko 2 based which is more than win loss ratio. It factors in how well it knows the rating of you and your opponent (deviation), and the rating difference between you and your opponent. Keep in mind that you are unlikely to get your deviation below 60. What that means is the system is 95% sure you are within 2 deviations (+/- 120) of your current rating.

What determines placement on leaderboard

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Posted by: Faux Play.6104

Faux Play.6104

Right after a reset the leaderboards can be funky. May need to play a match.

What's with all the thieves hacking?

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Posted by: Faux Play.6104

Faux Play.6104

I saw hackers of all classes in PvP. But mostly it was just teleport to enemy player or knockback with several stacks of stability, but I have never seen what you are talking about and it’s rather …. Interesting that only thieves do that, as the name of your thread suggests. Are you sure you are not just over reacting to a simple Shadowstep + Steal? Cause I have met plenty of people who failed to see that and called hacks without thinking twice. Now, I am definitely not questioning your powers of observation, but merely pointing out that we have been to that whole suspicious “The Thieves are hacking” thingy before.

Boon strip sigil and bye bye stability there is no hack olny ppl who dont know the game. For example point blank can hit remove stability and knok back you with the right timing

I am sorry, it is propably my fault that you missed the “with several stacks of stability” part of my post, I should have written the “with several stacks of stability” in bold.
In all seriousness tell me: If you get hit by a boon strip, be it sigil, trait, weapon skill, shouldn’t it, by a pure coincidence just hypothetically, remove the removed boons icon from your boon bar as well?

Then can be some trait reapply stability.
I use this sigil and i get a lot of whisp they say the same words, now i am sure i dont use hack and lot of ppl say i report you and i m here…

Try use this sigil maybe you can get the same whisp

You totally did not answer my question. But that doesn’t matter.
I just so happen to be using such sigils as well, never stripped so many boons to get past stability with several stacks.
I am simply telling you I got knocked back with stability few times. No reapply stability trait and the boon was still there, with its timer and it’s stacks. Just because you strip lots of boons it definitely doesn’t mean that there are not people who actually use hacks.

You could have 1 stack or 25 stacks of stability. A corruption, steal, or strip will remove the whole boon not just a stack. Only interrupts will remove 1 stack at a time. This appears to be the classic case of someone that doesn’t understand the game mechanics and accuses others of cheating.

(edited by Faux Play.6104)

build the wall

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Posted by: Faux Play.6104

Faux Play.6104

If they want their own wvw world that makes sense…same for the south pacific folks. I’ve met some pretty cool people for there so I would want to keep them on the NA servers for PvP.

Ask yourself this:

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Posted by: Faux Play.6104

Faux Play.6104

I have not played Dota 2. ANETS pvp community is small and shrinking because:

Matchmaking and the general attitude have pushed too many people out.

I don’t queue ranked anymore this season. There’s no point in joining when I know that I will most likely be fed to a high ranking team. The rewards are too low to make it worth being a punching bag.

Bottom line: the “competitive” focus has done a great deal of damage to the credibility of pvp ( particularly in the seasons of deliberately uneven matches.) ANET continues to use a bracket in automated tournaments that virtually guarantees lower ranking teams will be curb stomped in the early rounds by top ranked teams.

The main inducement for playing at this point is rewards because the match quality isn’t up to scratch.

I’m not sure what you expect. A low/mid silver team entering an open tournament isn’t going to do well.

The rating system is much more credible than the original system.

Got stuck in a wall. "16 Min Timeout"??

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Posted by: Faux Play.6104

Faux Play.6104

Plz fix. this is so annoying. I got the /stuck to work, but it is hard to break combat a lot of the time.

matchmaking algo BROKEN. w/ evidence

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Posted by: Faux Play.6104

Faux Play.6104

Matches like this happen all the time. Its a joke really. You are only as strong as the weakest link on your squad. How are two 1500 MMR people going to win fights against multiple people 250 MMR + higher then them. Its impossible.

Keep in mind 1500 is just outside the top 250. When you need 10 players to make a match there aren’t always going to be enough high level people available.

Perhaps daily/monthly tourneys should be used for rating once your MMR gets high enough. I would revamp them to be more like the would cup format where you have an initial round robin with groups of 4 or 5 teams before the bracket starts. That way you are guaranteed at least 3 or 4 matches. the advantage of this is the high rated players would get a lot more for wins, and it would eliminate match manipulation.

Automated Tournament incentives and issues.

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Posted by: Faux Play.6104

Faux Play.6104

No. Brackets work by facing the lowest seeds vs the highest seeds first. That results in more accurate results, but a worse low tier experience.

They could do it like the world cup. Have the first round be a bunch of 4-5 team groups where you play everyone. After that do a seeded bracket based on the results from group play.

Make 3 tiers of tournaments based on your rating, and have the matches count towards the seasons rating.

matchmaking algo BROKEN. w/ evidence

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Posted by: Faux Play.6104

Faux Play.6104

Ok so heres the thing.

In S1-3 i was placed on certain players teams. For instance i had a duo with OE and his partner and we had Five gauge. We lost but the game was insanely close. This resulted with a pip loss. Nothing to big, later that day OE and his duo partner were on my team again and 2 ESL players were on the other side. We won this game. Once again i only gained a pip.

The problem now for everyone is when im losing a match i should of won im getting -20. If i lose a match i had no chance to win in i lose -15.

When i win im getting +10- +18 and it only gets worse for players higher up and some have even posted in the low golds of winning and getting a +4 and losing a -20.

I dont know what they set the algorithm to. Anet will not show us open ratings in a match or even our team mates badge rating after a match.

The issue is as i stated in many threads is that your rank gain/loss is based on your mmr vs avg mmr of the enemy. It does not take into account mmr of your teammates. The system assumes it was a fair match of two teams of same rating – which obviously absolute nonsense given how every single match nowadays is extremely unbalanced due to various reasons (MM, low pop etc.). Preaching about it for 3 seasons now – getting effectively ignored anyway.

That is exactly why the match maker needs to put similar ranked players on the same team.

Why Automated Tournaments will fail

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Posted by: Faux Play.6104

Faux Play.6104

I’ve just come from my 3rd Automated Tournament (AT.)

For the third time in a row, we were matched against a team that utterly curb stomped us in the first round. Apparently, ANET is using a “competitive” ladder that matches the lowest team against the highest.

With population as low as it is, why the kitten would you do that? It approaches sadistic to deliberately set up one side to lose hard. The rewards simply aren’t even close to high enough to compensate.

Will I be back? Yes. Then again, I’m a masochist.

Keep in mind this is for people that want to compete at a high level with 5 man teams. If you want to play casual 5 man pvp unranked or hotjoin is the only option right now.

I would break it up into three tiers based on people’s MMR. Not everyone is capable or willing to put the time into being at a legendary/plat skill level. Grade school kids don’t have to play NBA teams if they want to compete in an organized manner so why do that here. Once the skill gap is too high between players they aren’t going to learn anything besides they can’t compete with their opponents.

Opening up ATs to lower skilled players will help grow the community. just make sure the rewards are appropriate. winning in the highest tier should have significant rewards. winning at the lower tiers should not be limited to improving your rating.

Fix the servers

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Posted by: Faux Play.6104

Faux Play.6104

Seemed to be bad for me after the tourney ended. Same problem last night.

Got stuck in a wall. "16 Min Timeout"??

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Posted by: Faux Play.6104

Faux Play.6104

It may be faster for you to type /stuck and then not move. After 30 seconds, it should teleport you back to your spawn. If you move or do any other activity, it will cancel the /stuck command and you won’t be able to attempt it again for 2 minutes.

Once it moves you back to spawn, you can’t use the command again for 10 minutes.

I have yet to see this work in a match. Either the walls need to get fixed, the stuck command needs to work, or the user interface should allow you to leave and comeback without getting dishonor. Right now the only way to get out of the match and back in reliably without getting dishonor is to end task and then load the game. That is assuming you aren’t playing on a potato.

matchmaking algo BROKEN. w/ evidence

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Posted by: Faux Play.6104

Faux Play.6104

Gonna evaluate this for those who seem to be defending the algorithm.

RED team
first duo: 1790 + 1750
second duo: 1700 + 1740
solo: 1680
avg: 1732

BLUE team
duo: 1620 + 1510
solos: 1710 + 1630 + 1510
avg: 1596

So when I read this thread, here is what I see:

  • Algorithm takes 3x duo ques and looks at them mathematically. We are told it is supposed to create mathematically balanced matches or so they say.
  • Algorithm decides to take the two mathematically strongest duo que teams and stack them together. These are not only the stronger duos but these duos are also comprised of the highest rated players out of the 10 players in the que. That right there alone, doesn’t make any sense mathematically.
  • Then it takes the 2nd highest rated solo player, which is only 20 points away from the 1st “virtually the same rating” and stacks it together with the two strongest duos. The red team has been created.
  • Now it takes clearly the weaker of the duos, which is ranked significantly lower than the two stronger duos, and puts it on a team with all of the weaker solo players. Blue team is created.

The algorithm, which we are told is designed to create mathematically balanced splits, given the rated numbers in the que, should have done something more like this:
RED
1st Duo – 1790 + 1750
Solo – 1710
Solo – 1630
Solo – 1510
Avg – 1678

BLUE
2nd Duo – 1700 + 1740
3rd Duo – 1620 + 1510
Solo – 1732
Avg – 1660

That makes much more sense in every way, from the perspective of mathematics and balance. The algorithm however, did not do that. That system designed around creating mathematically balanced splits, decided to stack every strongest player on the red team.

I mean, when I look at this, I don’t understand why there are people trying to defend the algorithm here. Whether it was match manipulation, server favoritism or a burp within the algorithm, something is wrong with that match making. It clearly chose to stack the red team instead of make a balanced match.

Using N/A ratings, the original match was an average rank of 25 playing an average rank of 220. There were two people outside the top 250 in the match and they weren’t far out. Everyone on the blue team had a lower rating than the average for the red team so they won’t get punished very hard for the loss.

If all matches were normalized like you are requesting, and that is played out over several matches, everyone would end up with the same rating. The high rated players on the losing team would get a severe punishment for losing, and the low rated players on the winning team would get a significant boost. People need to accept the fact that some matches the will be underdogs and some they will be favorites.

Automated Tournaments are not the answer

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Posted by: Faux Play.6104

Faux Play.6104

So let me get this straight.

Automated tournaments which are literally pure 5on5 where you have plenty of time to set up a comp with your pug, sort out communications and then also time to prepare for enemy comp when match starts are all unfair.

What is fair is you getting 5 people in the same party and voice coms to face one duoq and 3 soloquers.

The reason this is fair is because you cant win an AT. If you get to make a premade and face soloqers you can win. Which is fair.

????????

He said that there should be separate 5 man and solo queue. To me there should be separate tournaments based on your pvp rank without decay. Have a bracket for bronze to silver 2, one for silver to gold3, and one for gold 3 to legend. Make the rewards scale with the bracket.

Having tournament where you have a chance to win makes sense. No sport throws novices and pros on the same bracket. People need to be challenged, and learn how to play as a team, but a bronze level team isn’t going to learn anything going up against a legendary team.

Most sports have a much more limited number of teams selected by a small numbers of elites, so that’s not in any way an accurate comparison. Tennis, though not a team sport, is similar in that basically anyone can try to get into tournaments, which is how you get big surprises like Rafael Nadal winning Roland Garros at the age of 19.

I suppose you could have noob and “pro” tournaments, but really these low-level players should just be practicing their 5-man game more if they want to win. Not ask for easier opponents. True competitors ask for true competition. If you bring a level 10 bulbasaur to challenge the elite four, is it their bad for being so strong? Or should you maybe have evolved it to a Venusaur before challenging them?

Tennis has many levels of tournaments for different skill levels and age groups. You need a certain rank to even be considered for the draw at Roland Garros. The point isn’t to get rid of automated tournaments, it is to expand the number of people playing organized 5 man teams. Right now bronze/silver players aren’t going to learn much entering a tournament because they are just going to get a beat down. If they have a chance to compete with players of a similar skill level they will have more fun and potentially grow the community.

Now this i LIKE!! its a good idea to have different AT’s based on the rank that you are in. many many competitive models outside of esports have this. however it might not work with the lack of players and could easily be exploited when you think about it with smurfs. “kitten it i got rekt in legend AT, time to tank rating and destroy everyone in the gold AT” NA would surely do this without a doubt. EU maybe not im not sure they seem more supportive of a pvp community

I would overlap the divisions. So if the bottom tier was bronze to silver 2, then the middle tier would start at silver 1. That way people that were between tiers could either choose to play in the higher tier AT or the lower tier one. I would also address the rewards. The highest tier AT should give significant rewards, either exclusive skins, or valuable crafting items that are exclusive to the game mode. The lower tier ones could offer rewards that boost your MMR inside the division you are playing at.

(edited by Faux Play.6104)

Automated Tournaments are not the answer

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Posted by: Faux Play.6104

Faux Play.6104

So let me get this straight.

Automated tournaments which are literally pure 5on5 where you have plenty of time to set up a comp with your pug, sort out communications and then also time to prepare for enemy comp when match starts are all unfair.

What is fair is you getting 5 people in the same party and voice coms to face one duoq and 3 soloquers.

The reason this is fair is because you cant win an AT. If you get to make a premade and face soloqers you can win. Which is fair.

????????

He said that there should be separate 5 man and solo queue. To me there should be separate tournaments based on your pvp rank without decay. Have a bracket for bronze to silver 2, one for silver to gold3, and one for gold 3 to legend. Make the rewards scale with the bracket.

Having tournament where you have a chance to win makes sense. No sport throws novices and pros on the same bracket. People need to be challenged, and learn how to play as a team, but a bronze level team isn’t going to learn anything going up against a legendary team.

Most sports have a much more limited number of teams selected by a small numbers of elites, so that’s not in any way an accurate comparison. Tennis, though not a team sport, is similar in that basically anyone can try to get into tournaments, which is how you get big surprises like Rafael Nadal winning Roland Garros at the age of 19.

I suppose you could have noob and “pro” tournaments, but really these low-level players should just be practicing their 5-man game more if they want to win. Not ask for easier opponents. True competitors ask for true competition. If you bring a level 10 bulbasaur to challenge the elite four, is it their bad for being so strong? Or should you maybe have evolved it to a Venusaur before challenging them?

Tennis has many levels of tournaments for different skill levels and age groups. You need a certain rank to even be considered for the draw at Roland Garros. The point isn’t to get rid of automated tournaments, it is to expand the number of people playing organized 5 man teams. Right now bronze/silver players aren’t going to learn much entering a tournament because they are just going to get a beat down. If they have a chance to compete with players of a similar skill level they will have more fun and potentially grow the community.

Automated Tournaments are not the answer

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Posted by: Faux Play.6104

Faux Play.6104

So let me get this straight.

Automated tournaments which are literally pure 5on5 where you have plenty of time to set up a comp with your pug, sort out communications and then also time to prepare for enemy comp when match starts are all unfair.

What is fair is you getting 5 people in the same party and voice coms to face one duoq and 3 soloquers.

The reason this is fair is because you cant win an AT. If you get to make a premade and face soloqers you can win. Which is fair.

????????

He said that there should be separate 5 man and solo queue. To me there should be separate tournaments based on your pvp rank without decay. Have a bracket for bronze to silver 2, one for silver to gold3, and one for gold 3 to legend. Make the rewards scale with the bracket.

Having tournament where you have a chance to win makes sense. No sport throws novices and pros on the same bracket. People need to be challenged, and learn how to play as a team, but a bronze level team isn’t going to learn anything going up against a legendary team.

matchmaking algo BROKEN. w/ evidence

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Posted by: Faux Play.6104

Faux Play.6104

I agree. If there are two relatively high ranked players and several medium-to-low; The proper response would be to divide the two high rankers, one on each team.

This would annoy those players. They often feel entitled to have a team that , in there judgement, is of suitable skill level. It would be much fairer though .

That logic will drive everyone to the same rating. You should have teammates that are close to your rating in all your matches. Some of your matches should be against better players and some against worse players.

If you are the best player online you will always be playing people worse than you. If you are the worst player online you will always be playing people better than you.

I’m not a top player and i get plenty of loss steaks and frustrating matches. However, i can be objective and see the system does a good job at binning players where they belong. The other thing I noticed when doing the math is you can’t get below a deviation of 60. That means the system is 95% certain your rating is +-120 from your current rating.

Always bottom of scorecard

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Posted by: Faux Play.6104

Faux Play.6104

Not getting top stats isn’t that big of a deal. Looking at your percentage of the stats for the team can be more useful. The first thing you want to look at is what percentage of your teams deaths you are responsible for. You should be keeping that under 20%.

matchmaking algo BROKEN. w/ evidence

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Posted by: Faux Play.6104

Faux Play.6104

This is wonderful thread. I noticed these same sort of things a long time ago but that was before we had a relevant rating system to compare/contrast different matches. Everyone told me to “l2p” and ignored what I was pointing out to them. Glad to see others are finally noticing this.

Long story short ~ Over the years I’ve also noticed that some accounts just get better matches much more often than others do. I’ll refrain from writing a text wall of theories but I will say that after 5 years and 10,000 matches of paying attention to this, it isn’t just good luck or a coincidence for these players. No, it’s rigged patterns that break the normal patterns of the algorithm’s match making. I’ve been certain of this for almost three years now. Is it simply meta smurfing tactics or is there something going on that arenanet isn’t telling us about? At this point, I believe it’s a little bit of both.

A few vague examples as to leave out names of actual players:

  • Couple guys I know personally, repeatedly get the easiest matches I’ve ever seen. Even if I am not duo with them but land on their team in a ranked que, we get such easy matches that it’s boring. And let me tell you, they are good players! but they aren’t doing anything special to carry matches. They just get stacked with other good players, almost every single time that they que.
  • Some other guys that most people know, I notice that whether I am with or against them, their team always wins. They are great players! but I notice the majority of these wins are not from these guys carrying so hard, they are because their team is simply stacked with veteran player base that most people know, almost every time they que.
  • New players that arrive fresh out of pve, hoping to grind those wings. I see a lot of these somehow tag easy match after easy match and ride straight into plat with some ridiculously high win rate. This is very odd considering their visible lack of experience and ineptitude in combat. I’ve often wondered if the algorithm has implemented a function to give new guys on the scene easy matches for awhile so they maintain interest. Regardless of if that’s true, whatever is going on here is not only unfair for veteran participants but it’s insulting.
  • Other players of various experience levels that I refuse to que with in ranked. I refuse to que ranked with them because I swear to god, I get the worst matches I have ever seen, every time I que with them. I’m not talking situations where you play with someone for the first time, get a 4 game lose streak and then dodge them forever. No, I’m talking people that I’ve played with for years. Some of which are strong players but they almost always, land on the bad side of a team in a ridiculously impossible to win match. I’m not sure if they were infracted too many times and kittened off the wrong person in the anet office or if too many people within the match manipulation community do not like them. Either way, they almost always get scum of the earth complete garbage matches, and I’ve watched it happening to them for years.

For new players in plat, The matchmaking algorithm tends to match similar players together. One of the factors is games played. alts of high level players will also fall in this category. these players are more likely to get carried by strong alts than people that have played a lot of matches. Eventually their rating will settle to where they belong. Another option was someone played them to plat, and now they are just playing the minimum number of matches needed to keep their rating.

matchmaking algo BROKEN. w/ evidence

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Posted by: Faux Play.6104

Faux Play.6104

To me it doesn’t seem that odd. Both teams have a fairly tight grouping of players, and the teams are only ~200 points apart.

You have to be crazy to think this is fair, Edison might be the 2nd best thief in NA and you think 2 guys with a 1510 rating have a fair shot.

Come on bruh

It doesn’t need to be fair. The 1510 rated player probably lost around 7-8 pts that match. that match should be an anomaly for them.

there aren’t a lot of players at the extreme end of the spectrum to play against. If your rating is putting you near the top 250 players, you are going to be getting matches with and against them once and a while. twice last season I was on a team with the person that had god of pvp title and I was low gold. That is a much bigger issue IMO. I was almost 700 points lower than my teammates. I know the team we played against both times was rated pretty high because I got 18-19 pts for the win. They would have ended up losing a lot of points for that match since I was dragging the team average rating down.

The Perfect Match - But What Happened?

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Posted by: Faux Play.6104

Faux Play.6104

Your replies are not relevant to what I said or to the OP. Therefore they merit no further answer.

I don’t honestly think ANET is seeking to make fair matches. I think they believe that “competitive” matches in which one side is heavily favored are better in some way.

If this is the case, expect population to go further down.

Matchmaking needs to put similar players on the same team to make the rating algorithm work. The ranked system works as well as any system can. The biggest issue with any system is going to be the people playing it. There will always be people that try to exploit the system to get easier matches, and there will always be griefers that like messing up the matches for others.

matchmaking algo BROKEN. w/ evidence

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Posted by: Faux Play.6104

Faux Play.6104

To me it doesn’t seem that odd. Both teams have a fairly tight grouping of players, and the teams are only ~200 points apart.

Match Manipulation

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Posted by: Faux Play.6104

Faux Play.6104

Here’s the page; https://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm

Scoring/Dishonor/@distance

Score added or removed based on the distance between the potential roster’s total dishonor and the total dishonor of all selected rosters, including both teams.

Scoring/Dishonor/@stack

Score added or removed per stack of dishonor the potential roster has on any of its members.

Dishonor also impacts matchmaking by preferring to place you with other players that also have dishonor. This isn’t a separate queue, but merely a suggestion to the matchmaking system.
It’s possible to have stacks of dishonor without having an active timeout because dishonor decays at a much slower rate.

Is that how ANET responds to reports? Are the match manipulators still able to play but with bad matches?

if you think you have dishonor, just queue and don’t accept it. If you can’t play for more than 3 minutes you have stacks of dishonor.

This wouldn’t work. The wiki states that dishonor stacks for the purpose of matchmaking decay at a much slower rate than the timeouts. You can play with a serious dishonor handicap and never know it.

read it again. Your timeouts are based on your “invisible” dishonor stacks. If you have them and miss a queue you will get a longer timeout. If you don’t believe me miss two queues in a row. the second timeout will be longer than the first.

Match Manipulation

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Posted by: Faux Play.6104

Faux Play.6104

Here’s the page; https://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm

Scoring/Dishonor/@distance

Score added or removed based on the distance between the potential roster’s total dishonor and the total dishonor of all selected rosters, including both teams.

Scoring/Dishonor/@stack

Score added or removed per stack of dishonor the potential roster has on any of its members.

Dishonor also impacts matchmaking by preferring to place you with other players that also have dishonor. This isn’t a separate queue, but merely a suggestion to the matchmaking system.
It’s possible to have stacks of dishonor without having an active timeout because dishonor decays at a much slower rate.

Is that how ANET responds to reports? Are the match manipulators still able to play but with bad matches?

if you think you have dishonor, just queue and don’t accept it. If you can’t play for more than 3 minutes you have stacks of dishonor.

Match Manipulation - Solo/Duo Is The Problem

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Posted by: Faux Play.6104

Faux Play.6104

This might explain why the same people are topping the leaderboard every time. Truth is, every system has its flaws. The community wanted duo queue because 5man stomps are no fun, just reverting to 5man queue is not going to fix all of these problems, surely you must see that. Every “solution” would introduce new problems.

Like people have said, that is a hell of a lot of work for just a title. That’s it. Just enjoy the game and do what’s fun for you.

the comunity not wanted duo q, the great amount of players wanted pure solo, duo are introduced by anet cuz a minority of top vocals wanted it, thus they can retain in some sort control of matches playing with a asured other top(the “legal ones”), and cheat most others

That’s not true at all.

They ran a poll. Majority wanted duo queue. The polls were there, if people didn’t vote that’s their thing. I play with a buddy. Solo play is boring.

people voted for not being farmed for premades, duos are put in the equation by anet, they only gave two options, mixed q or solo/duo, people not voted specificaly for duos, its put as a “lesser evil” but experience proved that is a great evil like mixed q

I don’t know what everyone else thinks but I would rather choose losing to a full team that is actually trying, any day of the week, than losing because someone or two on my team is not trying at all.

They should make it solo only now that people that want to team up have tournaments.

Match Manipulation - Solo/Duo Is The Problem

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Posted by: Faux Play.6104

Faux Play.6104

Make it like wvw where names are not known.

anonymity would only serve the rule breakers.

I agree; it would only motivate the griefers to grief more..

Not sure I understand your logic. If you don’t’ know who is on your team or the enemy team, the high level players can’t throw matches on their alts and know who they are screwing over.

Res'ing is too easy in this game

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Posted by: Faux Play.6104

Faux Play.6104

theres a counters to res so why is it broken? because the tier you play at is bad? get better at the game and the higher you rise the better quality players you will be matched with.

Stealth res – you can reveal
stab res – you can boonstrip
you can poison downs – thief can drop choking gas (OP)
ele mist to portal – you can keep a mental note of the mesmers portal or dont kill the ele in mesmer range

the only thing i can give merit being annoying is mesmer invuln on res shared with teammates, you need multiple people cleaving

Stealthing ele before it moves is the only one that doesn’t have much of a counter.

New ranking system

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Posted by: Faux Play.6104

Faux Play.6104

I dislike the current system, I often end up in matches that contains people that

  1. don’t know how to properly play their class
  2. don’t know basics of spvp IE. fighting on point (lots of roamers trying to kill another) some teams abuse players who are like this, by capping and running off to help prevent point capping
  3. are just not very good at the game

now the problem is how often this occurs, you can try and get around this with a duo for bunkering mid and a decap thief

I myself would like to see a new system to help fix this, probably a new requirement system

so minimal casual matches played with a certain class, matches award say proficiency points

overtime those points degrade, so those who stop playing a class will have to play some unranked first (accounts for loss of skill)

perhaps a voting system to help determine if those players have effectively played their class, this could be how one achieves those proficiency points

that from what I can see imo would be the most efficient system, not a complete idea but still an idea!

There are way too many people that play that think there is only one way to win a match or play a class. More often than not they are the cause for the loss because they can’t adapt to what the other 4 people are trying to do. I would break the seasons up into leagues. Make 3 leagues: bronze to silver2, silver 3 to gold 3, and plat+. If you finish the season in the top 10% of your league you move up. If you finish the season in the bottom 10% you move down.

Match Manipulation - Solo/Duo Is The Problem

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Posted by: Faux Play.6104

Faux Play.6104

an easier and less controversial method would be to always place the duo in the higher of the two mmr’s. this would make it a lot harder to smurf, I think.

to prevent bribery the only way I see is to prevent /w and mail during the ranked match.

Make it like wvw where names are not known.

Necromancer How to kill a block target?

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Posted by: Faux Play.6104

Faux Play.6104

Guardians have a low health pool and necro has a lot of unlockable skills. If a guardian stays close they should be a fairly easy target. Just pressure until they use their invulnerable skill then finish with your unblockable skills. Both have a couple good builds in the meta, so it is hard to give specific recommendations without having more information on what you are having trouble with.

Tired of getting STUCK in walls

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Posted by: Faux Play.6104

Faux Play.6104

It’s not something that can be realistically fixed. It’s not a problem with the maps nor is a issue with the skills.

The problem occurs because of how videogames handle collision. Nothing in a 3d world is real. The game determines if objects are colliding by using math (remember high school geometry?) to see if the objects are intersecting each other.
However there is a issue with this. This collision check takes time, which means there is a gap of time between each collision check. Gamers sometimes refer to this as “tick rate”

People get stuck in the wall because the pull or push moves the player so fast that the player crosses the wall’s collision between the servers ticks. In other words the server is watching you, but the server blinks and during that blink you’s passed through the wall’s collision.

It can be fixed. It just isn’t a high enough of a priority. If we used your logic you would get stuck in the ground when you jumped off of things but you don’t. They weren’t as careful when they made the vertical.surfaces and people can get stuck in them.

Got stuck in a wall. "16 Min Timeout"??

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Posted by: Faux Play.6104

Faux Play.6104

Didn’t know about the not moving part. I just thought the command wasnt able to fix the problem for me.

Bring the 5vs5 ranked pvp tournament

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Posted by: Faux Play.6104

Faux Play.6104

Not going to lose 13 matches in a row if you are where you belong.

Death of daily rooms

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Posted by: Faux Play.6104

Faux Play.6104

The daily rooms were both match manipulation and exploits. Both are against the terms of use. I’m surprised it lasted this long.

Got stuck in a wall. "16 Min Timeout"??

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Posted by: Faux Play.6104

Faux Play.6104

I agree with the op. I would rather wait it out and Hope someone kills me than get a guaranteed dishonor. At least you still have a chance at a win if you stay stuck in the wall till someone kills you.

So about the victory...screen? Please no...

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Posted by: Faux Play.6104

Faux Play.6104

Maybe pvp rewards for different dances/taunts to use!

Death of daily rooms

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Posted by: Faux Play.6104

Faux Play.6104

The pvp rooms for free dailies should have been removed long ago.

Refund For Private PvP Arena?

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Posted by: Faux Play.6104

Faux Play.6104

1v1 servers and scrimmages.

So no word on fixing the stuck in wall bug?

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Posted by: Faux Play.6104

Faux Play.6104

BS that it can’t be fixed. More than likely it would be resource intensive, and people prefer to create new content vs troubleshoot bugs like this. Unless people really start pitching a fit it won’t get fixed.

Nobody cares about your Llamas, Anet

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Posted by: Faux Play.6104

Faux Play.6104

Maybe the next season they should do a clown that can be upgraded with a sombrero and maracas.

Nobody cares about your Llamas, Anet

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Posted by: Faux Play.6104

Faux Play.6104

I like the llamas.

Match Manipulation - Solo/Duo Is The Problem

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Posted by: Faux Play.6104

Faux Play.6104

Make the accounts tied to a phone number. One number per ranked account. Problem mostly solved.

Lets create PvP community

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Posted by: Faux Play.6104

Faux Play.6104

Good to hear someone in the pvp forum has something positive to say! Wish you luck.

Skill Rating after match

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Posted by: Faux Play.6104

Faux Play.6104

The more matches you play the better the system knows your rating. Because of that, the less your rating changes. Once it knows your rating, it is normal to have matches’ between 8 and 20 points. You get less points if the other team is rated lower, and you get more points for teams that are rated higher than you.

Harrasment in pvp

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Posted by: Faux Play.6104

Faux Play.6104

I have been playing healbot elementalist since season 1, so i am tired of it.

In the last season i changed my build for Fresh Air, and practise in the off season time and WvW roam.

Yesterday i did my 10 clasification arenas, 7/3, and placed my in Gold3.

Today i played 3 more arenas, 3 loses, it does not matter to me, i do not want to obtain money for sPvP, or be the god of pvp.

But when i said to my team; i do not have the support build, they started the harrasment. Useless ele, play the proper build, learn to play, kill yourself, etc.

So, i reported the player that insulted me, i keep going, playing and trying to have fun. But i found him/her again in the next arena, an the cicle started all over again.

I understand this is a competitve mode, but that is not an excuse to be a complete toxic player. It is just a game, after all.

Does the report option means something? Or, if i ignore one player, the system can put us together in the same team?

Those that give you crap for playing in ranked, give them this in the email:

HURT FEELINGS REPORT
For use of this form, see FM 22-102; the proponent agency is TRADOC
DATA REQUIRED BY THE PRIVACY ACT OF 1974
AUTHORITY:
5 USC 301, Departmental Regulations; 10 USC 3013, Secretary of the Mists and E.O. 9397 (SSN)
PRINCIPAL PURPOSE:
To assist whiners in documenting hurt feelings, and to provide leaders with a list of soldiers who require additional counseling, NCO leadership, and extra duty..
ROUTINE USES:
For subordinate leader development IAW FM 22-102. Leaders & whiners should use this form as necessary.
DISCLOSURE:
Disclosure is voluntary, but repeated disclosure may result in a DA Form 779-1A, Report of Wall To Wall Counseling

With all the whining about match manipulation and cheating you bring up you should follow your own advice.

Get rid of duo for placement and low rank

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Posted by: Faux Play.6104

Faux Play.6104

Or git gud and if you really cared about rank you would try to actually do what it takes to place High on the leaderboards….

My skill level is irrelevant. Winning or losing a 500-50 match isn’t fun. It is going both ways, and a major factor is the placement matches and duos make it worse.

Get rid of duo for placement and low rank

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Posted by: Faux Play.6104

Faux Play.6104

In placements your rating takes huge swings. If two people barely win a match at their level they get boosted considerably. Then their team not only had two weak players for their skill level, but the match maker appears to boost their rating further if they are a duo. There have been way too many 500-50 matches since the season started. It is typically one team got a duo of players that clearly don’t belong and are getting farmed.

Even better would be to scrap duo all together, or only allow people that are contesting top 250 to use that feature.

Harrasment in pvp

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Posted by: Faux Play.6104

Faux Play.6104

Given players of equal skill level at mid tier and higher you will get farmed. It may work against people that aren’t smart enough to move out of AOE, and don’t recognized that you are an easy kill if focused. It may work if you are a “backline” player, but the 5v5 conquest mode is too difficult to have someone that is pure backline. Especially since there are no dedicated heal/prot. professions.

I can see why people you are playing with are frustrated. Is your “fun” worth wasting the 4 other people on your team’s time? Someone could just go to rank and RP as a pacifist and not attack. It may be fun for them, but for the people on their team it is frustrating that they randomly got paired with someone that isn’t taking it serious.

Loss due to team mate stuck in wall

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Posted by: Faux Play.6104

Faux Play.6104

All the maps have this problem.