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Losing Streak

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Posted by: Faux Play.6104

Faux Play.6104

Look at the wiki. People with dishonor stacks are more likely to be on the same team. It is a great feature IMO put all the salty people with bad internet on the same team. if you are the type of person that racks up dishonor, just take a couple days off and your dishonor stacked will go away. Are you suggesting that bad behavior should be rewarded vs. Punished?

(edited by Faux Play.6104)

Losing Streak

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Posted by: Faux Play.6104

Faux Play.6104

It’s been said before, but too many people in this game think they are better than they really are. If you are crap, you get losing streaks, it’s really that simple.

You’re missing my point. The function of matchmaking is to make even matches. Long losing streaks turn people off. They are also evidence that the matchmaker is not doing an adequate job.

No it is the job of the matchmaker to put similar people on the same team. Not just ability but also if you get reported a lot and have a dishonor stacks you are more likely to be playing with teammates that do too. If the game tried to force 50% win for every match, the person that got the top rank would have gotten there by pure luck. Ultimately, the system will drive you to a 50% win ratio because you will settle where you belong. The only exceptions are people that are either at the top end of the rating spectrum (high win % because they are always playing people that aren’t as good), or at the bottom (low win % because they are always playing people better).

Contradictory numbers in ranked ratings?

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Posted by: Faux Play.6104

Faux Play.6104

The TLDR for win% is if it is >50%, you moved up from where you placed. If it is <50% you dropped from where you placed.

You are correct. The reset and your first couple games will have a big impact. As the deviation goes down, you points per win/loss will settle so you aren’t changing more than 5 to 20 rank points per match.

I had another post that talked about win % vs an opponent with a fixed rating, and it also gave some insight into the rating of your opponents team based on the amount of points you win or lose. This season, I’ve lost as few a 5 points for a match and won as many as 18 after my rating stabilized. That was because the match maker set me up against higher rated teams.

https://forum-en.gw2archive.eu/forum/game/pvp/Suggestion-for-ranking-next-season/first#post6502151

Contradictory numbers in ranked ratings?

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Posted by: Faux Play.6104

Faux Play.6104

See below. It is related to place.ent matches, but it gets the point across.

https://forum-en.gw2archive.eu/forum/game/pvp/How-placement-matches-work/first#post6501962

Anet, encourage more guild-centric play

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Posted by: Faux Play.6104

Faux Play.6104

In my opinion they should completely scrap the server concept and make wvw completely guild based. Have guilds commit for a number of players per hour for a week in a given time slot. Allow a guild size of 1 for people that don’t want to join one.

ESL Guild Wars 2 Officially Shutdown.

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Posted by: Faux Play.6104

Faux Play.6104

If only they listened to the community This could have been avoided.

The community doesn’t have the best track record for recommending changes. I would also argue that the community did not go out of its way to make it successful. There were a few people that made an effort to make it successful, but not nearly enough.

It’s not the communities responsibility to go out of their way to make it successful, if it were I’d expect to be paid for it.

This ^-^
Its not the problem of the top players/streamers , to do this

How many little league coaches are paid? How many kids soccer coaches and refs are paid? Those sports are much more successful than any “esport”. If the community doesn’t try to grow itself, it will shrink as people leave to play the next new game.

ESL Guild Wars 2 Officially Shutdown.

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Posted by: Faux Play.6104

Faux Play.6104

If only they listened to the community This could have been avoided.

The community doesn’t have the best track record for recommending changes. I would also argue that the community did not go out of its way to make it successful. There were a few people that made an effort to make it successful, but not nearly enough.

There were actually quite a few good suggestions way back when, but Anet never read the forums much, threads were shut down, and really Anet never implemented any 1/2 decent changes anyways.

Really they just have to look back at GW1 for inspiration, but they ignore it like the plague.

Personally I liked the PvP in GW1 better. However, it had the same issue GW2 has. The game has too many options, and it is too complicated. Also, at launch GW2’s focus was clearly not sPvP. It was all about PVE content, and to some extent WvW. What they learned from GW1 was in this genre of game PvE pays the bills.

ESL Guild Wars 2 Officially Shutdown.

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Posted by: Faux Play.6104

Faux Play.6104

If only they listened to the community This could have been avoided.

The community doesn’t have the best track record for recommending changes. I would also argue that the community did not go out of its way to make it successful. There were a few people that made an effort to make it successful, but not nearly enough.

I strongly disagree. This is borderline victim shaming. They give us a kitten product and expect high community participation, then without making crucial changes they continue shoving it down our throat and expect us to like it? Sorry, not with you here. Not the community’s fault. This is all on Arenanet and they deserved it. #toddlerfistbumpmeme

That is an interesting twist of logic confusing personal accountability with victim shaming. If a game manufacturer doesn’t implement changes you want after you already paid for the product, does that make you a victim? The only way I’ll believe you are a victim is if you in a third world labor camp where you are chained to a desk and forced to farm gold in GW2 for food. If so you better not waste your time on the forums or you won’t be eating well tonight.

Any successful sporting community had tons of champions for the game at all levels. There are plenty of volunteer coaches at introductory levels, and opportunities for players to learn from more experienced people and play the game the right way.

For the most part people only play sPvP for an in game reward, and do whatever they can to get their rewards as fast as possible. They don’t care how their actions affect other players or the community at a whole. Whether it was stacking a pro league team with all the best players, smurfing, queue dodging, match manipulation, afking, flaming someone that made a mistake…

Whether people chose to believe it or not, their actions are just as powerful as the mechanics of the game. There are plenty of games out there that are more or less the same. They all have flaws and their good points, but some are more popular than others. The best technical solution isn’t always the most popular.

ESL Guild Wars 2 Officially Shutdown.

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Posted by: Faux Play.6104

Faux Play.6104

If only they listened to the community This could have been avoided.

The community doesn’t have the best track record for recommending changes. I would also argue that the community did not go out of its way to make it successful. There were a few people that made an effort to make it successful, but not nearly enough.

Happened Again

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Posted by: Faux Play.6104

Faux Play.6104

If it is >> 50 you placed low. If it is << 50 you places too high. If it is around 50 you are at the right level.

Is there a bot problem?

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Posted by: Faux Play.6104

Faux Play.6104

Lol I’d love to play against bots. Free win for me. Not sure what you mean by skills lagging, but certain skills will put them on cooldown. If it is latency on the server, then it could be a variety of issues. If you are on the east coast US and your opponent is in Australia, there will be some latency since one of you is likely a long distance from the server.

1st game since update

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Posted by: Faux Play.6104

Faux Play.6104

Worrying about profession stacking is pointless. If the queue get long people will just queue as a class that is under represented and then switch to what they want to play. Also, who queues high level ranked on a profession the don’t normally play because it is a daily? Even then, you only need 1 win.

Match rating loss based on your team's rating

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Posted by: Faux Play.6104

Faux Play.6104

Sounds like a great idea. I’m going to trade duo queue matches with my buddy on tanked f2p accounts.

Matchmaking picked the wrong player?

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Posted by: Faux Play.6104

Faux Play.6104

matchmaker has always been rigged to favor one side, most of you have just never been aware of it till this season.

It tries to make teams of similar players. This has been in the matchmaking page on the wiki for quite some time.

How will the update affect match-making?

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Posted by: Faux Play.6104

Faux Play.6104

so it seems to me this “scoring penalty” is something to measure a players skill with a particular class. the over time vs fixed amount I think is an improvement to its accuracy. over all good changes!
good job anet.

That is incorrect. “Rating” is the term they use for your ladder position. Scoring has to do with how likely you are to be placed in a partially formed team in queue.

How will the update affect match-making?

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Posted by: Faux Play.6104

Faux Play.6104

my interpretation is the longer you are in a queue the less likely you are to have duplicate professions. However, since that also increases the MMR it will consider over time, you will be more likely to be placed in matches with a larger spread of player ratings

It applies to the scoring phase of the matchmaking algorithm:
https://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm

+5 on wins -20 on loss, what?

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Posted by: Faux Play.6104

Faux Play.6104

No, if the algorithm was working the ideal way, these guys should be losing some games against other pro players from time to time man. It’s almost as if they don’t run in to each other somehow. After what I’ve experienced with my match making, I would believe they rarely play against each other and that’s just all messed up ^^.

Right now people can queue dodge so that increases their odds they play people rated lower than themselves. However, that increases their glicko volatility. Which means if they do lose they will lose more points. I made a post this off season showing how your rank should be based on the lower limit of your 95% confidence interval. That will encourage people to take matches that won’t increase their volatility, and it will prevent rank sniping because the only way you can get rank fast is to have a high volatility.

https://forum-en.gw2archive.eu/forum/game/pvp/Suggestion-for-ranking-next-season/first#post6502151

My PvP feedback as a new player

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Posted by: Faux Play.6104

Faux Play.6104

Ranked had 5 man teams between season 5 and 6. However since season 5, the ranked only let’s you team with one partner during the season. I assume since you have 200 hours in you are at least level 20 in pvp and aren’t confusing ranked and unranked arenas.

Can you make 10vs10 mode

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Posted by: Faux Play.6104

Faux Play.6104

I remember in WoW they even had 40vs40. I enjoyed that A LOT. That was a long time ago. What you guys think of implementing 10 vs 10 ?

Have you tried WvW or heart of the mists?

How can the community make players better?

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Posted by: Faux Play.6104

Faux Play.6104

Allow teamqueue. End of discussion. Then there will form teams, PvP guilds and competitive gameplay on itself.

I agree on this one. Ever since SoloQ/DuoQ only my PvP guilds activity is dropping.
This is a shame considering we excist since 2014.

There are hot join servers. Is your guild organizing scrimmages for 5v5 for others to participate in?

We don’t feel we should farm hotjoin players by farming up a 5-menraid team in hotjoin.
And we previously had 5v5 scrimmages but as I said; the activity dropped alot since S6 so even that’s not possible atm.

Wasn’t suggesting farming hot join players. That is no better than farming people in unranked. You can use your own hot-join server to challenge other guilds or host scrimmages.

My PvP feedback as a new player

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Posted by: Faux Play.6104

Faux Play.6104

I have had good luck posting game play videos on the forums and getting constructive feedback.

Communication is so overrated

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Posted by: Faux Play.6104

Faux Play.6104

Chat window is good before the match, but I typically only look at the mini map after the game starts. Most of what is said in chat during the match is worthless.

Stop placing Top 10 players against Gold.

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Posted by: Faux Play.6104

Faux Play.6104

lol I guess we’ll have to agree to disagree. You can solo queue against them with random pugs if you like. As far as queue dodging “Nos” was playing set to offline I added his partner though and tried to avoid them after. I don’t know what you consider to be a big hit but 19 was big enough for me. Thing is the fights that were easy 1v1 even 1v2 here and there but they just danced around my useless pugs who seemed to do nothing but feed.

I feel my point still stands however, don’t make people fight out of their division otherwise why even have them.

There are only 3 ways I can think of that you are losing 19 points.

  • You rating is higher than their teams average even though they had 3 top ten players on their team that are two divisions higher than you.
  • You have a high deviation on your account because you haven’t played many games. In that case you will be getting more than 19 points for wins.
  • You didn’t really lose 19 points.

How can the community make players better?

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Posted by: Faux Play.6104

Faux Play.6104

Allow teamqueue. End of discussion. Then there will form teams, PvP guilds and competitive gameplay on itself.

I agree on this one. Ever since SoloQ/DuoQ only my PvP guilds activity is dropping.
This is a shame considering we excist since 2014.

There are hot join servers. Is your guild organizing scrimmages for 5v5 for others to participate in?

How can the community make players better?

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Posted by: Faux Play.6104

Faux Play.6104

It’s nice ideas but dev clearly abondend us and pvp – we don’t know even if they know what’s going on with population right now.

What has the community done to grow the player base? If the answer is nothing, why would they commit resources to a game mode that people aren’t interested in? If more people want to PvE stories and raids then they will move resources there.

Stop placing Top 10 players against Gold.

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Posted by: Faux Play.6104

Faux Play.6104

lol there’s a huge difference from spot 250 and a duo of spots 2 and 3, don’t kid yourself. I lost 19 I think on that one.

That isn’t the match maker’s fault. you need 10 people to make a match. People don’t play 24/7, they aren’t going to all be out of a match at the same time, and I bet at least 1/3 of the top 250 are alts of top 250 players. If you are in the top 250 you are going to be getting matches against top players.

The way the math works, you aren’t going to be losing 19 points unless your rating is higher than the other team’s or you haven’t been playing enough to get your deviation down.

Sounds like you are just trying to make Anets matchmakers feel all warm and loved. You are too focused on top 250 instead of the fact that pugs are being forced to fight premades 2 divisions above them. I don’t care how long a queue has to be, keep my teammates and enemies limited to people in my current division.

No, but I have done the math to see how the system works. It makes sense. If you are playing teams that are better than you, you don’t take a big hit for losing, and when you win the system gives you a big bump. If you think you are placed low, I would rather be playing people a couple divisions up from me so I can advance faster than be stuck farming people that are placed lower. Also, some other key points:

  • Top players need reasonable queue times so people will watch their streams.
  • If you are in the top 250 and are getting farmed by top 10 players, you can easily queue dodge them.
  • You need to make teams of players that are similar in order to get accurate ratings.

How can the community make players better?

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Posted by: Faux Play.6104

Faux Play.6104

Shinies are fine for attracting short term players, but to get players to stay you want to attract players that like to compete and get better. This game has a very steep learning curve. To be good at the game you not only need to be good at playing your class, you need to know all the other classes well, know what matchups are favorable for your teammates, and know what objectives are the most important for your team. Here are a couple suggestions I have:

  • Have a discord server, or something similar where people can go to have people watch them play and give feedback on what they do well and need to work on.
  • Host training events vs. tournaments. Use a hot join server to work on certain aspects of the game with lower level players. Moderators would comment on what people are doing well and what they could have done better. Having separate ones for bronze, silver, gold players would help show what is needed to progress to the next level.
  • Have a place for people to go to find dueling/practice partners.

Stop placing Top 10 players against Gold.

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Posted by: Faux Play.6104

Faux Play.6104

lol there’s a huge difference from spot 250 and a duo of spots 2 and 3, don’t kid yourself. I lost 19 I think on that one.

That isn’t the match maker’s fault. you need 10 people to make a match. People don’t play 24/7, they aren’t going to all be out of a match at the same time, and I bet at least 1/3 of the top 250 are alts of top 250 players. If you are in the top 250 you are going to be getting matches against top players.

The way the math works, you aren’t going to be losing 19 points unless your rating is higher than the other team’s or you haven’t been playing enough to get your deviation down.

Why do you not play?

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Posted by: Faux Play.6104

Faux Play.6104

Depends on the weather and RL. If it is light out later I’d rather do stuff outside. In game the only thing that really bugs me is people that give up the minute they get focused or lose a team fight. If I don’t like the class balance on the class I’m playing I’ll learn another class.

Stop placing Top 10 players against Gold.

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Posted by: Faux Play.6104

Faux Play.6104

In NA gold is top 250. So I don’t see it as that unreasonable. I would like to see the screen shot showing you lot 15 rating for this along with your rank.

The other thing to factor in is people wanted top players to be forced to climb this season. So they could very well be duo with someone that was a top player last season but hasn’t played enough this season to get their rating at the proper level.

(edited by Faux Play.6104)

+5 on wins -20 on loss, what?

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Posted by: Faux Play.6104

Faux Play.6104

I’m not sure how your table is relevant, Faux Play?

I created it using the glicko 2 algorithm. It shows what win ratio someone needs to maintain over their opponents in order to maintain a rating. If you are playing people at your level, it is 50/50. The win ratio the OP was showing suggested they are playing teams with an average rating 200+ rating points below them.

This is exactly the problem, however. A 50/50 winrate only suffices to keep you at your rating if you happen to be close to the average of the team. If you’re at the top, you need… well, look at the OP. With the numbers they’re getting, they need to win two or three games for every loss to maintain their position.

The problem being… the MM is trying to make balanced matches. So someone who is at the correct MMR should be getting a 50/50 win rate. If someone’s MMR is not reflective of their actual skill, this should reflect in their winrate until they settle to their correct point. However, with the system as it currently is, someone can rise to higher than they deserve if they have more matches where they’re the weaker player, or fall further than they deserve if they have more matched where they’re the stronger player.

Like I said, the exact numbers don’t matter. The problem is a qualitative one – that the system makes MMR adjustments based on the player’s individual MMR versus the enemy team’s average. This can mean that players can get a big reward for winning an easy game – if they got carried by stronger players and their team had a higher average MMR than the enemy team, as long as their own MMR was lower – or a harsh penalty for losing a very hard game where they were being expected to carry a team of no-hopers, where their team’s average MMR was lower than that of the enemy team.

Instead, it should give gains/losses based on your team’s average against the enemy team’s average, since this is a better reflection of when you won despite a handicap or lost what should have been an easy win. (However hard the MM tries, it’s just not going to get perfect 50/50 matches every time.)

Then people would just duo with a smurf account to knock their team MMR down so they could get easier games. The system doesn’t prevent you from doing that , but you are discouraged from doing it because you gain very little rating and you risk taking a big hit if you lose.

(edited by Faux Play.6104)

+5 on wins -20 on loss, what?

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Posted by: Faux Play.6104

Faux Play.6104

I’m not sure how your table is relevant, Faux Play?

I created it using the glicko 2 algorithm. It shows what win ratio someone needs to maintain over their opponents in order to maintain a rating. If you are playing people at your level, it is 50/50. The win ratio the OP was showing suggested they are playing teams with an average rating 200+ rating points below them.

Assuming the OP is in NA their rating of 1500 puts them close to the top 250. That will make it harder for the match maker to find opponents that are at the player’s skill level. Duo queuing with people below your rating compound the problem.

+5 on wins -20 on loss, what?

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Posted by: Faux Play.6104

Faux Play.6104

Most importantly, remember you’re examining a guy who is playing between gold 2 and gold 3 right now, hovering around 1500 – 1550 who can’t progress due to this problem. Most of the players I duo with or slightly bellow my rating or slightly above. The lowest rated player I duo with is ranked 1200 something, which isn’t that large of a numeric margin and is it even possible for that duo to produce numbers like +4 on win but -19 on loss? That’s crazy extreme.

That is exactly your problem. Queue solo and you will be getting matches with people that are closer to your skill level, or queue with someone that is rated higher than yourself. The math for glicko 2 will require you to win 80% of your matches against people that are ~200 rating points below yourself. On top of that you are making it hard for the match maker to put together a quality match by queuing with someone that doesn’t have a similar rating to yourself.

1v3 and Barely win games

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Posted by: Faux Play.6104

Faux Play.6104

ANet need to get a proper tutorial as well as give top tier players incentive to actually stream and teach the lesser skilled player to improve. Because at this rate, more and more players will .

To me that is on the community. if they want a player base to compete against they need to develop new players.

1v3 and Barely win games

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Posted by: Faux Play.6104

Faux Play.6104

This was the fourth placement match on an alt account. Because of the soft mmr reset, plus you lost 2 of your first 3 placement matches, the people you will get will likely be dramatically below your level since your account has super high volatility, and a poor starting record. There is a good argument to be made to get rid of the soft reset at the start of the season since it is safe to say established accounts won’t get dramatically better or worse over the off season, and even if they do the system should re-rank them appropriately eventually. However this game does not make a case for poor match making. The system hasn’t even come close to figuring out your rating after 3 placement games.

While what you said has merits. However, put someone else instead of me in this game. For example, someone of equal skill to the teammates I got; they will 100% get stomp. They would be lucky if they even manage to get 100 pts Without me or anyone of similar skill on their team to hard carry. And that’s the point I want to make, why is a team consist of 4 players that basically clueless pitch against team of 5 players who kinda know how to play? Why didn’t they get teach about basic stuff like “if your teammates is 1v3ing at home maybe you should come help peel for him or make it an even 3v3 instead of going to far after afking mid for 30s pushing into a 2v2 your other teammates already winning” I didn’t Express that really well but the fact does not change that if the player in that game was your average level 40 PvP player then that team will 100% get 500-100 or something like that. Which should never happen if matchmaking is working.

A player should never, ever have to 1v2 and 1v3 for the full duration of the match to be able to barely won by 10 points. That is not good game, that’s just whacked

In order to get people ranked properly, you have to make teams up of similar players. this match was destined to be a stomp for the other team, but your rating was so far off where it should be you could carry them. Both you and your teammates should have gotten a larger than normal reward, and the other team would be punished harder than normal. Play enough matches and someone of your level will move on faster than someone than someone than others.

Unfortunately, this season placements seem to be forced low so people have to climb the ladder, so imbalanced matches will happen.

+5 on wins -20 on loss, what?

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Posted by: Faux Play.6104

Faux Play.6104

No. The matchmaker puts similar players on the same team. on average your team’s rating is going to be higher than your opponents if your ratios are 5 to 20. the only way you would have to carry is if you duo queued with someone that had a much lower glicko rating.

I used an extreme example for illustrative purposes, but it’s perfectly reasonable to get something like 1600 1500 1500 1500 1400 against a like team (people have reported greater variances, such as top 250 player matched with or against high gold players). The 1600 players, in this case, stand to lose more and gain less because the game compares their rating of 1600 against the enemy average of 1500. Meanwhile, the 1400 players stand to gain more and lose less, even though there’s a good chance they’re being carried.

This gets particularly iniquitous when you get a 1600 1500 1500 1450 1400 team against the team above – also well within the error margin of what the matchmaker can throw up, particularly at lower population times. In this case, one team is weaker than the other, but the 1600 player still gets heavily penalised if they lose, because the algorithm doesn’t care that they were in the weaker team.

Note that this thread went up during an off peak period, so it’s entirely likely that the OP’s game were played off peak.

What the system should do is compare your team’s average rating against the average rating of the enemy team, and adjust based on that. So if you have one team with an average rating of 1520 against another team with an average rating of 1480, say, everybody goes up and down based on the difference in the average ratings, regardless of whether their own rating was higher than, lower than, or equal to the average.

I attached a table from a previous post: https://forum-en.gw2archive.eu/forum/game/pvp/Suggestion-for-ranking-next-season/first#post6502151

What I did was simulated a large number of games between a player starting at 1850 rating and always playing another player with an 1850 rating. I varied the win ratio and looked at the effect on point differential and the players deviation. In order to get the numbers the OP showed, it means they are playing a team with an average glicko score more than 200 gliko points below them. Unless they at queuing with a bronze player, they should not have to “carry” their team. The more likely scenario is they are playing at low population times, and/or queue dodging players at and above their rating.

Considering the system tended to place people low this season and make them climb, it is very likely that there are still people that are several hundred points below where they belong and are still working their way up. I’ve had a couple 18+ point wins in low gold this season, as well as some that are around 7.

My advice for the OP is to watch people that are at and above their rating and queue when they queue if they want to gain more points from their wins.

Attachments:

+5 on wins -20 on loss, what?

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Posted by: Faux Play.6104

Faux Play.6104

wait is this at Eu or NA? your at gold 3 and you only gain that much per win? something not right. you playing odd hours or something? because you are being force to fight lower MMr players. like way LOW. so if your team screwed up and you lose you get the big hit (SS of T3 gold mmr gains)

I’m currently t2 gold in NA. normal matches are 12 pts. I won as much as 18 and as little as 7. the outliers are around midnight pacific time when the population is low.

+5 on wins -20 on loss, what?

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Posted by: Faux Play.6104

Faux Play.6104

If you are playing a team that is at your level you will get the same amount of points for a win as a loss. if you are only getting 5 points for a win and 20 for a loss you are playing a team well below your rating and should easily be able to win. That is why you have to win 4 out of 5 matches just to stay even. If you can’t the math says you are rated too high.

The problem is that the algorithm doesn’t take into account your teammates.

Whether your rating is higher than the other team’s average rating is actually pretty much irrelevant to how easy or hard the game is for you to win. The matchmaker tries to form even teams, so if you’re higher rated than the enemy team, you’re almost certainly having to make up for weaker teammates. To take a less extreme example, consider if you have 1500 rating, your allies all have 500, and your enemies all have 1000. This is not in any way a fair match – you’re going to have to carry hard to have any chance of winning – but if you lose, you’re going to get penalised hard, and if you win, you’re going to get virtually nothing.

From a less extreme perspective, assuming that the game did give fair matchups (the same average MMR for each team) every time, it actually creates the perverse result where the hardest games for you are the ones that penalise you the most if you lose and reward you the least if you win. If you’re the lowest MMR on your own team, then it doesn’t matter if you’re not playing at your best since your team-mates have a good chance at carrying you anyway – but if you win you get a big benefit and if you lose you don’t lose much. Conversely, if you’re the top of your team you have to be at peak performance because you’re the one who needs to do the carrying, and then you get virtually nothing if you win and penalised hard if you lose.

The OP’s results are probably indicative that they should be at a higher MMR, but they’re just having the bad luck of consistently being put in teams where they’re expecting to carry… and five times out of seven, they’ve successfully done so (possibly five times out of six – the 13 point loss may have been one where the OP was around the team average rather than being expected to carry). I’d be curious to see if the same names are popping up, in fact: those last six games are all in one day, if it was a non-peak time it may have been the same group of players, and if the OP happened to be the highest-ranked player queuing at the time…

No. The matchmaker puts similar players on the same team. on average your team’s rating is going to be higher than your opponents if your ratios are 5 to 20. the only way you would have to carry is if you duo queued with someone that had a much lower glicko rating.

(edited by Faux Play.6104)

+5 on wins -20 on loss, what?

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Posted by: Faux Play.6104

Faux Play.6104

If you are playing a team that is at your level you will get the same amount of points for a win as a loss. if you are only getting 5 points for a win and 20 for a loss you are playing a team well below your rating and should easily be able to win. That is why you have to win 4 out of 5 matches just to stay even. If you can’t the math says you are rated too high.

PvP discord server?

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Posted by: Faux Play.6104

Faux Play.6104

I think having a good sPvP community discord server could help get new players up to speed, and provide a good way to find practice partners. I was able to find a Reddit one but it didn’t have much that was pvp related.

Is there one hidden somewhere?

Ghost Thief in PvP

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Posted by: Faux Play.6104

Faux Play.6104

Pretty funny to play against if you run necro. I’m sure anything with taunt too. Maybe the runes make them better in WvW, but they can’t do much while invisible in conquest and die quick.

Dishonor and loss for a disconnect.

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Posted by: Faux Play.6104

Faux Play.6104

The only situation where they should make a change is if everyone is locked out of the match. I had 1 (over the past 6 seasons 100s of matches) where everyone ended up with dishonor. I was finally able to get into the game with 5:00 left and the score was 0:0. My team ended up “winning” but everyone that was in the match got a timeout and dishonor because of a server side issue. Beyond that, I see no reason to change.

Figure out why you keep dropping your connection and fix it don’t make everyone else suffer because of your problem. If you are the type of person that has a misconfigured virus scan/firewall, doesn’t properly schedule updates or know how to manage their internal network, then I don’t want you wasting my time in a match and I’m sure everyone else on your team feels the same way.

What to do 2 Theif won't swap?

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Posted by: Faux Play.6104

Faux Play.6104

If you matchmaking in Ranked and get 2 Thief players, and they won’t swap, what can you do? Can Anet put in voting system to force the to swap? That way team majority can make one of them change. It is fair because PvP is a team game!

I had a 3 thief team in ranked and totally rekt the other team. You have to play to the strength of your team. You have to realize you aren’t going to be able to face tank on nodes, but you will have a big mobility advantage. You want to isolate people and put them down fast. If it is a group fight try to separate people from the group. As with anything, if you have too many people playing poorly, or people that won’t adapt to the team composition you won’t do well.

Visible Team MMR

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Posted by: Faux Play.6104

Faux Play.6104

Okay, so, rating changes are now visible, which is wonderful (especially in the API, so rating changes during placement matches are also technically visible).

It’s time to include individual player MMR in the post-match results (before and/or after rating changes). I get that it can be used as a way to point fingers, but the benefits of visible player MMRs (at the end of a match) outweighs the negatives (which are already happening, just requires more steps by adding players to friend’s list). This will allow players to determine exactly what’s going on with matchmaking, and why a match ended the way it did.

If that’s not done, at the very least, average team MMR should be included in the post-match result (before rating changes, as that’s what will be used to determine odds of victory). We need a bit more transparency.

You get a measure of team MMR at the end of the match. Once you have played enough matches for your MMR to stabilize, your matches should all return about the same rating gain/loss. If you win and have a smaller gain than normal, you know it is a team you should beat. If you win and have a larger gain than normal you know you beat a team that was rated higher. Same with losses. Small losses mean you were playing a better team, large losses mean you were playing a lower rated team.

In may case the +8 and +18 were outlier matches. Typically I’m in the 12-14 range.

Attachments:

Random Dc

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Posted by: Faux Play.6104

Faux Play.6104

windows updates?

Casual perspective: S5 great, S6 no thanks

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Posted by: Faux Play.6104

Faux Play.6104

Seems to have gone down hill to me. I’ve only played 15 matches, but 5 of them so far have had someone quit early either on my team or the opponents. I define early as before 250 pts. Seems to be a large skill gap on the teams. Some people are very strong and others are just garbage in comparison which is probably contributing to it.

Can we for the love of God have a tutorial?

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Posted by: Faux Play.6104

Faux Play.6104

Tutorial. If you team loses mid fight set yourself up in a corner and wall run until it is time for the next match. R will auto run if you don’t already know that.

PVP Ascended Gear Changes! UNNECESSARY!

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Posted by: Faux Play.6104

Faux Play.6104

These are crafted from the same time gated materials as normal ascended armor. There is no discount, they actually take more time gated materials than ascended armor.

In my opinion, Anet should have gave people some kind of heads up that they were changing what people needed to buy the ascended gear in PvP instead of just sneaking it in. To make up for not annoucing the change they should let all those who participated in the season 5 pvp league the chance to use their unused ascended tokens on the gear they would have got if they knew of the change.

Concerning the mark tokens I think the idea is fine but you guys made both the pvp and fractal ascended gear more expensive to buy than it would be to craft. It’s like you guys aren’t thinking of all the time and effort people put into pvp and fractals to actually earn the other parts to buy the gear.

How many marks per piece of armor should be changed to:
Helmet and Gloves = 1 mark
Shoulder and Boots = 2 marks
Chest and Legs = 3 marks

How many marks per weapon should be changed to:
1 handed weapons = 1 mark
2 handed weapons = 2 marks

It was announced almost a week prior to the change, in the News and Announcements sub no less. With a post (Not Dev created/responded) in the General sub really soon after.

The recipes make it easier to control the materials needed for each Mark to buy the armor, so instead of reducing the Mark/piece, the materials per Mark can be adjusted in-line with market fluctuations to maintain the discount, which Anet intended. Don’t expect it anytime soon though, because you have to wait for it to settle to see a normal value.

Eat a snickers

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Posted by: Faux Play.6104

Faux Play.6104

Then why have they had a WvW forum the past couple of years?

Can someone delete pvp forum? No need for a forum from a dead game mode. Ty

Sexism in Tryia

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Posted by: Faux Play.6104

Faux Play.6104

They get 70% of the drops of male toons too.