For general mob spawn
- They target Phants anyway, and in overwhelming numbers this wont be good for the mobs. In crowded scenarios, friendlies will kill the mobs, ending the phants life -_-u
For Big Bosses
- Don’t these guys hit for a billion damage quite frequently? So like, one hit at -95% damage reduction is still going to be nine hundred and fifty million damage. I don’t know if a phant can survive that much dps -_-u
Where these damage reduction effects would really prove worthy? WvW, PvP. But yeah, cool, at least its a step in the right direction for PvE.
Some bearbow math:
5% damage taken = 20x increase in ehp.
Phantasm PvE hp is 5800. 20x that is 116,000.
Bosses hit hard, they don’t hit THAT hard.
Could we outheal/outregen the incoming damage?
Absolutely. That’s a very real possibility that you don’t see in an EHP calculation.
If an incoming hit was going to deal 20k, now it only does 1k. That’s easily healable.
It’s because they use a regular expression filter.
Its the combination of “4” “5” and “S” in succession that trigger this. Apparently their world filter is set to ignore the status of 0×00(null) and 0×20(space).
The ‘why’ isn’t in question, because ultimately it’s not super important. It’s the fact that the implementation of the filter is shoddy at best, and careless and embarrassing at worst. I know I wouldn’t want to be associated with this train-wreck of a censor, that’s for sure.
But they only half efficient because of the state of ranger currently. For other class i mainly play zerker staff ele in SPVP. I mean, sure both are countered by mesmer, but i feel like any build i play, I just melt (even tank).
Great, its settled. Klonko believes that mesmers should be nerfed because rangers are perhaps under powered at the moment and mesmers are better at countering the zerker classes he likes playing. Meanwhile, he still can’t do well with tankier builds/classes because they are not his mains. Now that we know that none of these arguments are valid, we can happily move on with our lives.
cough refer to my first post cough
Oh the amount of threads that would have simply died if people decided not to post antagonizing statements. Please guys. This thread has be done and redone a thousand times. Stop.
F2 F2 F2
You really think this thread would have died? No way. All the bottom dwellers like to crawl out of the shadows and pop into these threads when someone vomits it into existence. There’s plenty of them posting here already.
Edit: I wonder if we could convince the mods to just merge every new whine thread someone posts into some big mega-whine thread so that we don’t have to deal with a new package of drivel every week.
(edited by Fay.2357)
For general mob spawn
- They target Phants anyway, and in overwhelming numbers this wont be good for the mobs. In crowded scenarios, friendlies will kill the mobs, ending the phants life -_-u
For Big Bosses
- Don’t these guys hit for a billion damage quite frequently? So like, one hit at -95% damage reduction is still going to be nine hundred and fifty million damage. I don’t know if a phant can survive that much dps -_-u
Where these damage reduction effects would really prove worthy? WvW, PvP. But yeah, cool, at least its a step in the right direction for PvE.
Some bearbow math:
5% damage taken = 20x increase in ehp.
Phantasm PvE hp is 5800. 20x that is 116,000.
Bosses hit hard, they don’t hit THAT hard.
But they only half efficient because of the state of ranger currently. For other class i mainly play zerker staff ele in SPVP. I mean, sure both are countered by mesmer, but i feel like any build i play, I just melt (even tank).
Great, its settled. Klonko believes that mesmers should be nerfed because rangers are perhaps under powered at the moment and mesmers are better at countering the zerker classes he likes playing. Meanwhile, he still can’t do well with tankier builds/classes because they are not his mains. Now that we know that none of these arguments are valid, we can happily move on with our lives.
cough refer to my first post cough
If the bounce prioritized the clone, it would effectively make every time you tossed the skill into a point blank burst situation, and I don’t think that’s fair.
However, even if you have a phantasm nearby, it won’t bounce off of that, and I think that is a bit silly. I’d be all for a change that would let it bounce off a nearby phantasm instead of just fizzling.
Mantra zerker build is almost impossible to kill and yet 100-0 people. Thats called proper balance!!!! #nay
Sorry but maybe I preach something you guys refuse to hear… I remember when mesmer was truly a class for skilled people. IE right before the patch. Good mesmer were doing great, bad were doing poorly. Now its kinda way too rewarding…
Of course, I know you guys won’t want a nerf. But saying that mesmer is just a little above ranger is a humongous lie. Its way better.
Have you considered the possibility that you’re just bad?
Its tankier than a thief with almost same defense mechanism and sustain dps is one of the best in open field (phantasm dealing quite some dmg). The added blind on shatter is a bit too much. Everything kind of fall on the upper edge of the balance line. Go play some other class!
lol
Shatters are unnecessary for personal alacrity. They had 2 uses, both related to boon upkeep. Chaotic persistence makes it so that more boons = more boon duration, and that transfers into higher quickness uptime. However, a full party applying boons makes your personal boons less important, as does the 50% boost from herald. The other thing shattering could be used for is ~12 stacks of partywide might, but that’s also unnecessary in a good party.
Permanent alacrity is easily obtained purely from wells, shatters aren’t needed.
So is the conclusion that you do your usual meta PvE build but drop all your mantras and all for wells? Is the shield needed for the quickness?
Yeah, shield is very important for quickness. The shield phantasms will also be important for alacrity uptime in a potentially mobile fight where you can’t camp the wells constantly.
I didn’t follow the whole thread so I don’t know what was the conclusion but I remember Fay (I believe) suggesting that shatters would need to be used to increase personal alacrity and repeating the quickness/alacrity rotation sooner. Is that not the case anymore?
Shatters are unnecessary for personal alacrity. They had 2 uses, both related to boon upkeep. Chaotic persistence makes it so that more boons = more boon duration, and that transfers into higher quickness uptime. However, a full party applying boons makes your personal boons less important, as does the 50% boost from herald. The other thing shattering could be used for is ~12 stacks of partywide might, but that’s also unnecessary in a good party.
Permanent alacrity is easily obtained purely from wells, shatters aren’t needed.
Increase burst potential by 100% or become invulnerable. Seems like a fair trade off to be honest.
This is our resident disgruntled ranger, everyone wave hi!
Hi!
For real. kitten . kitteneconds.
Please let us say forty-five seconds?
All is in the title. While the target limit (or its absence in this case) is strong for some situations (like WvW), the poor stealth duration and the long CD makes this utility unusable in any other situation.
I believe veil would make more sense with a halved CD (45) and 3s base duration. I don’t see how this would make it OP in any situation, what do you think?
Yes surely that wouldnt make it OP as all kitten in WvW. 5 or so Mesmers to permastealth a zerg woopwoop.
The long cooldown and short duration is there for a reason. You can already improve it alot by speccing glamour and PU. In smaller scale, decoy is meant to replace veil. Its a large scale support skill, not something you are supposed to bring to sPvP.
Your math is questionable at best. 3s base * 1.5 = 4 point 5 s with PU. 5 mesmers * 4 point 5 s base = 22.5s of stealth. 22.5s of stealth on a forty-five second cooldown = permastealth……..oops.
5 or so. Well, lets see. 45 cooldown / 4 point 5 s per skill gets us a neat 10 mesmers to permastealth a zerg. Not quite 5 or so.
Buuuuut that’s actually wrong too. Since you can’t overlap veils (you won’t get stealth unless you’re not in stealth), even the most perfectly coordinated veiling will still leave snippets of visible zerg to see moving around. Additionally, any set of 10 mesmers capable of that sort of split second coordination deserves to be able to almost permastealth a zerg.
Do you think the mesmer PvE builds will chage after HoT release? Will bunker staff mesmers be viable? I would love to be able to play more supportive and tanky builds, I’m bored to play full zerk. Share your thoughts.
Supportive? Yes, chrono has got you covered there. Tanky? Not so much. You’ll always want to do as much damage as is possible in an encounter.
Chrono will absolutely be able to scratch your support itch though. Your primary role in a team is going to be pumping out alacrity and quickness to keep the rest of your party in turbo mode, with a side dish of heals, condie cleanse, and reflects.
Edit: Condie, power, there’s no difference. The only thing that matters is what’s putting out the maximum dps, and that happens to be sinister engineer atm. Alacrity+quickness will boost them just the same.
Im on the berserker side of the argument. Raids may not always, but SHOULD always have a ranger with them. If you’re going to run an accuracy sigil(which I think you should during daytime), you’re going to go above the 100% barrier. of course if you want to go extravagant you can take assassins trinkets, but it’s no longer worth making an entire new set for it.
In raids you’re likely going to be running the improved alacrity trait, so you can ignore the plus30% there.
In dungeons and fractals you may not have a ranger, but due to the short lifetime of fights in those, you can keep up perma slow and the danger time trait will take over.Remember that we are trying to get max precision for reflection. Also remember that we haven’t even seen a raid boss with projectiles yet, I think it’s better to keep from trying to get numbers like 110% crit chance until we do.
Yeah, I’m seeing it as a situation of running zerker and swapping to danger time for a particular boss (aka basically just lupi) if you really need that maximum reflect output.
In some cases that isn’t feasible, but in the case of chronomancer it is. There’s no balance concern here, because they can tweak the numbers to make it balanced regardless of which way they do it.
I’m highly curious as to how you’re concluding that removing the most potent and useful defensive skill that mesmers have is “no balance concern”.
I still think Continuem Split should have replaced distortion, rather then being added as a 5th shatter.
I eagerly hope for the day that happens. I don’t care if it’s a nerf, it just makes more sense to me.
I’m glad you’re able to eloquently articulate the reasons you feel that way.
Oh wait…
im speaking mostly about pvp. since imo. who cares if you do more damage to pve targets when they dont react/ there is no dps meter/ and its pve.
Glad you clarified that so we can ignore your worthless comment. This entire thread is about PvE.
Edit: Gotcha xD
@Endless: Bosses can be slowed. The slow won’t have the slowing effect though. It will tick away at their break bar and be present for the purpose of allowing traits to proc. Same thing with blind/chill/etc.
Yep, this isn’t a bug per se. You’ll see this happen with other things too. Try moa-ing a target golem, it’ll dumpster you. Ranger pets gain increased effectiveness when moad as well.
Basically, the moa skills have fairly high damage coefficients. Mobs/pets/etc often have high raw stats, but low damage coefficients to balance the damage. When you moa them, they keep the stats but gain new damage coefficients. In the case of a target golem (or the pDefender) it suddenly gains the capability to attack you dangerously, and does.
Its whether thats worth it. And it’s not clear so far how often you’ll have alacrity up, i need to do a lot more experimenting before i decide what to drop for chrono.
If you’re playing even remotely well, you should have easy permanent alacrity. Your team should have at least 80% uptime.
I would much rather F5 not exist and it just replace one of the existing ones.
F5 is just too far down my keyboard to comfortably reach and even though i have a billion mouse buttons remapping is a pain in the kitten . I rarely use distortion anyhow, 4 seconds of distortion never seems worth it and the recharge is immense.
I use RFCXZ… any of the Function buttons are too out fo place for me. XD
I have E mapped to heal, R mapped to 6, C mapped to 7, X mapped to 8 and Q mapped to elite. 1234 and F1-4 is easily reachable without taking fingers off WASD. F5 is a stretch :P
I dont think i’m being unreasonable :P
Your rationale for replacing f4 is literally ’I’m not creative enough to come up with keybinds that work for my hands’. If that isn’t unreasonable, I’m not exactly sure what is.
Ever cross your mind to use the ctrl modifier?
I’ve been convinced for awhile now that some accounts are simply on a “kitten list” within the server and are flagged to get bad matches.
Ah yes, the “The server has a grudge against me, and that’s why I lose” excuse. Classic.
I find this one very satisfying:
:)
Bah, replace the whole lot with this and we’re much closer to perfection.
I’m just thinking of a day when we get rifle and you pee yourself.
xD
The problem isn’t surviving against them or killing them.
No, the problem is that you clearly have a long way to go in your mastery of this game. Perhaps come back in a year once you’ve practiced some more
.
LOL.
Just as a heads up, reposting a deleted comment is a really efficient way to get infractions.
I think you may be understanding it wrong. I didn’t watch the stream though, so feel free to correct me.
The example uses retargeting ranger’s barrage. Barrage is a ground target aoe, and obviously won’t be moved once dropped. This statement, however, was made in the context of the action camera mode, which allows you to lock on to a target from both view and keybind. The changing targets in the middle of a channeled skill most likely would allow you to either move your camera or just swap targets while using a skill in combat mode without breaking the channel.
In the hands of a mesmer main/very experienced roamer/spvp player, mesmer seems op as hell. I’ve had my run ins lol. The thing is, good mesmers are very good at chaining together invulns, blinds, evades, CCs, and (excessively long) stealths such that they seem unkillable, all while dealing good damage. If you don’t know mesmer well, you can’t upset that mojo too successfully. Imo, certain traits still need some looking at, especially PU. (it got nerfed…. and is still op)
And this.
That’s a shame then, I guess you’re just fated to keep getting dumpstered by any mesmers you meet
.
how no skil it can be ? interupt with a perplexy rune give ure enmy 14 stack of confu and w8 and use 40% condie duration foods where is the time only skilful players where able to win the fights instead of a perplexy noob ? take his rune away and hes performing like kitten
By reading this post, I have been shuttled along a fast track to enlightenment. Truly, I have now seen the light.
Alacrity is not a boon, it is a buff. Boon duration has no effect.
As far as we know, alacrity is completely chrono exclusive.
What about WvW pvp?
I’m guessing that the fact illusions disappear when the target dies doesn’t create as much of an issue due to the fact that other players wont die as quickly as a run-of-the-mill mob?
You’re correct, they don’t have that problem there.
No, in WvW and PvP group fights they’re close to unusable for entirely unrelated reasons -_-. They’re so low on health that any sort of aoe pressure smushes them instantly.
I don’t find boon stripping very effective on Mes. Most people run with multiple boons, and stripping 1 boon for 1 shatter doesn’t do much. Nor 1 boon strip at the end of your slow sword AA chain. Now if it were boon removed per illusion shattered that would be different. Then you have Arcane thievery, when it works.
Wish granted! Shattered concentration now strips 1 boon per clone!
You can thank me later
.
ANET nerfed the heal on shatter to near uselesness and the blinds. It kinda works. This is a stop gap for me, hoping for better with HoT.
You meant to say bug fixed the blinds, right?
Also, how on earth did they nerf the heal on shatter? It was unusable before due to how IP functioned with it.
For cry of frustration, diversion, distortion, and continuum shift, yes.
For mind wrack, no. 2 clones + IP is stronger than 3 clones no IP.
Wait.. Why am I a troll? O.o
Is a troll just.. Anyone who doesn’t agree with you? Cuz usually big brother Ross rolls in and does all the trolling anyone ever needs.
.. Can we get this thread locked yet?
(Also, Ross, I hate you. -_-)
Naw, not so much you tho some stuff you have said is pretty……….
Aka yes, stuff that doesn’t agree with you (read: anything involving reason and logic) is trolly.
Sometimes a man gets a beating and just doesn’t want to get beat no more (read: also see Chaos A).
LOOOOOOOOOOOOOOOOOOOL this is the exact reason I stopped the discussion. Cause apparently stopping a discussion is “getting beat”
Well no, you were beat a few pages ago, you just wouldn’t admit it.
Edit: Correction: Your argument was beat a few pages ago, you kept on taking the beating.
https://en.wikipedia.org/wiki/List_of_burn_centers_in_the_United_States
Wait.. Why am I a troll? O.o
Is a troll just.. Anyone who doesn’t agree with you? Cuz usually big brother Ross rolls in and does all the trolling anyone ever needs.
.. Can we get this thread locked yet?
(Also, Ross, I hate you. -_-)
Naw, not so much you tho some stuff you have said is pretty……….
Aka yes, stuff that doesn’t agree with you (read: anything involving reason and logic) is trolly.
Ah…well then. That makes this easier xD.
Don’t. Condition Mesmer in dungeons is not good (there’s a recent thread where this was discuses extensively). It’s ok in open world, but not actually good unless you’re focusing on husks in the silverwastes.
I actually feel it’s less viable in low tier play than high tier. At least at the top level you can coordinate with your team for some lockdown and pressure. At low level, everyone and their mother just spams cele ele and/or shout guards etc that hardcounter the build in most situations, and rotating well will just end up with you in side point 1v1s against those semi-bunkers.
Short answer: condition Mesmer is not even remotely viable in pvp. It may become viable once the expansion hits though, so keep an eye on that.
There are newer ways to build it (you use maim the dissilusioned, in illusions for torment on shatter), but no condie Mesmer build is viable right now.
And I’m saying you’re wrong. Did you completely ignore what I just posted? I’m guessing yes, there’s a pattern of that here. As for rending shatter, comparing it to other crappy traits doesn’t make it look better, it just makes it look like you have a whole bunch of crappy traits…
Anyway, I’m thinking we should probably just abandon the thread at this point. It’s only still alive because we persist in doing the equivalent of having an animated conversation with a kittenroach: it doesn’t care what we say, and it’s not going to stop doing what it does no matter how eloquently you talk to it.
Bug fix.
/15characters
Feel free to support Confounding Suggestions as it is now, i don’t mind.
_____________________________________________________
But know that, by doing so, you are effectively supporting:- Mesmer class being easier, lower skill cap, smaller gap between a decent Mesmer and an amazing Mesmer, mechanically.
- Limiting build choices by having one much, MUCH better trait out of three.
This entire post is utter garbage. Allow me to explain why, in detail.
Let me explain the concept of a skill cap, since that obviously was lost in translation somewhere. A skill cap is a theoretical upper limit on the influence of player skill on playing a class. This is a result of a huge number of factors, not any one change.
Every class in the game, by the simple fact of GW2 mechanics, has a monstrously high skill cap. No player in this game can even remotely claim to have reached or approached that point for any class. It is absolute lunacy to state that the small interaction of a trait lowers the theoretical upper limit that hasn’t ever been reached.
In addition, it doesn’t make a smaller gap between a good Mesmer and a great mesmer at all. It’s always been possible to land burst on a Mesmer through various means, CS just makes it slightly easier. The primary gauge of skill on a Mesmer is surviving to land the next burst, not actually landing it.
This is a good thing!
If every aspect of a class was obscenely difficult to do, there would be no reason to play the class at all (aka Mesmer for the majority of this game). All classes should have aspects that are easier; for players to start with, and aspects that are harder; for players to master.
Limiting build choices is, if possible, even less coherent of an argument than the skill cap one. CS is a good trait. It is better than the other options at its level. However, did you ever consider that this disparity is caused by the fact that the other options are garbage-tier? …obviously not.
There are efficient build without duelling or chrono.
manipulation/signet -> good.You can’t make a build around manips, and signets are highly questionable without dueling. If you really think you can, then by all means post these builds you’re referencing so we can discuss them.
Pyro, please explain what u mean “signets are highly questionable without Dueling line”.
I can’t see the connection, given Dueling traits have nothing to do with signets.
Basically the issue is…what are you going to do with all your signets? Taking a ton of signets means some or all of the following: reduced mobility (no blink), reduced clone production (no mirror images), reduced stealth access (no decoy), reduced interrupt capability (no MoD, and no, domination is not a good interrupt).
Signets are a defensive base…but a defensive base that happens to be absolutely incapable of defending themselves on a point without getting it decapped. It needs something else to actually do something.
I believe that its not even about the traits are supbar, another most people just wanna play the meta, and do not want to experiment and test.
In before being criticized, testing requires extensive work and time put into it, not like “Oh did not work for 10 matches, so its not viable”
Oh great one, explain to us plebs how FI is better than SC…
Alternatively, explain how temporal enchanter isn’t worthless.
It depends on how you play and what you wanna play really. for normal solo que I think you can play anything you want right?
So what if you are successful with it? so is it not viable for yourself?
This is a worthless argument. Successful doesn’t mean it’s good or better than the alternatives. I could probably still pull out a pretty high win rate only equipping 2 traitlines instead of 3. Does that mean doing so is good? Obviously not.
Why do you have to locked up in the confines of which trait is better or not? It’s Solo q!
No Matter how good you play, or How great your build is, you will still lose some games. Because you can’t control the other 4 players. I say might as well enjoy it and have a breath of fresh air when it comes to buildsBut in the aspect of competitive team q, yes there are obviously better choices.
You’re missing the point entirely. The question is not ‘can I win games with this trait’. The question is ‘is this trait objectively worse than the other options available’.
Worse? Because the majority says so? Like how everyone was saying scepter is not good and it needs rework?
I would say FI would have a place in an interrupt build, really. I would even say I would take it over SC just for the fun of it. Again my point is a lot of the traits here can be taken if you wanted to. and build around it, who knows it might work for you, and we all know that you can’t expect it to work for someone else.
Worse because…it’s worse. FI gives you quickness at uncontrollable points in time that are extremely difficult to capitalize on. Once in a while the stars will align and it’ll haste your burst perfectly, but that will rarely happen. On top of that, SC is incredibly important for boon stripping, particularly getting rid of stability when you’re in an interrupt build, but constant boon strip pressure also helps enormously with eles and guardians.
It’s just worse. Again, can you run FI and win games? Sure. Is it better than SC? No, it’s not.
Edit: Scepter still has a mindblowingly awful autoattack that everyone hates, and the other 2 skills on it have seen drastic changes since what they first were. Was that supposed to be an example of people being wrong?
Pyro make me a chaos, inspiration, and domination build now please.
Alright, lets see here.
First, you need to figure out what you want the build to do. Chaos and domination together lend themselves to a solid interrupt base, so lets go with that as our base concept.
Next we need weapons. I’d lean towards GS+staff, but we’re taking inspiration as well, which means we have the option of traiting focus. I feel that the added condition removal and sustain from RI outweighs the benefits of focus though, especially given the reliability issues it has.
So we’re GS+staff in an interrupt build. We’ll take power block, SC, and CS in domination. Master of manips, chaotic dampening, and CI in chaos. Medic’s feedback (for lack of a better option), RI, and mental defense (because temporal enchanter is awful and illusionary inspiration screws with skill queuing).
We’ll definitely need mirror as the heal, since that’s got cdr from MoM and provides ranged protection. Blink is also important as usual, and then MoD, decoy, and MI round out the rest of the utilities; a pretty standard loadout. Marauder amulet, pack/vampirism runes depending on what floats your boat, your favorite sigils, etc.
Realistically, this’ll play very similarly to a standard dom/duel/chaos interrupt build. The difference is that you’ll have better defense and sustain primarily from RI, while being significantly harder to really unload with burst on someone. It’ll play ok, it just won’t be as good as the alternatives.
I believe that its not even about the traits are supbar, another most people just wanna play the meta, and do not want to experiment and test.
In before being criticized, testing requires extensive work and time put into it, not like “Oh did not work for 10 matches, so its not viable”
Oh great one, explain to us plebs how FI is better than SC…
Alternatively, explain how temporal enchanter isn’t worthless.
It depends on how you play and what you wanna play really. for normal solo que I think you can play anything you want right?
So what if you are successful with it? so is it not viable for yourself?
This is a worthless argument. Successful doesn’t mean it’s good or better than the alternatives. I could probably still pull out a pretty high win rate only equipping 2 traitlines instead of 3. Does that mean doing so is good? Obviously not.
Why do you have to locked up in the confines of which trait is better or not? It’s Solo q!
No Matter how good you play, or How great your build is, you will still lose some games. Because you can’t control the other 4 players. I say might as well enjoy it and have a breath of fresh air when it comes to buildsBut in the aspect of competitive team q, yes there are obviously better choices.
You’re missing the point entirely. The question is not ‘can I win games with this trait’. The question is ‘is this trait objectively worse than the other options available’.
I believe that its not even about the traits are supbar, another most people just wanna play the meta, and do not want to experiment and test.
In before being criticized, testing requires extensive work and time put into it, not like “Oh did not work for 10 matches, so its not viable”
Oh great one, explain to us plebs how FI is better than SC…
Alternatively, explain how temporal enchanter isn’t worthless.
It depends on how you play and what you wanna play really. for normal solo que I think you can play anything you want right?
So what if you are successful with it? so is it not viable for yourself?
This is a worthless argument. Successful doesn’t mean it’s good or better than the alternatives. I could probably still pull out a pretty high win rate only equipping 2 traitlines instead of 3. Does that mean doing so is good? Obviously not.
I believe that its not even about the traits are supbar, another most people just wanna play the meta, and do not want to experiment and test.
In before being criticized, testing requires extensive work and time put into it, not like “Oh did not work for 10 matches, so its not viable”
Oh great one, explain to us plebs how FI is better than SC…
Alternatively, explain how temporal enchanter isn’t worthless.
http://gw2skills.net/editor/?vhAQNAsfRlsnha0YjawTNwtGLnGk5O22MIDwCWOaE6+3B-TJBFwACOFAI3foaZAAPBAA
Assuming pvp. Its what I use. Haven’t found a use for dueling when I’m oneshotting people for free…
Edit: Posted wrong build.
Maybe as a hotjoin hero. In an actual match you get squished the second after your burst. No condition removal, no mobility, no capability to disengage or even engage….yeah. Definitely not what would pass as ‘good’.