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100 Blades, its going to be reworked or not?

in Warrior

Posted by: Fenrir.5493

Fenrir.5493

Its not like we want to burst someone to death from stealth, that would be really OP… OH WAIT.

lol… yes… its better to give all classes the same op skills.
so it turnes into a game where it all hangs on who hit the other first. and insta kills.

thieves burst dmg should be nerfed. we should not meet them at same lvl.

The thing is that warriors way to do damage its bad, really bad, 100 baldes needs a rework because its useless right now and its a main form of warriors to do damage, really if you say that it is good right now you are an hypocrite, because you say you want a fair game but when some class its crearly underpowered you ignore it and say its fine.

Not only that, but all the warrior skills are very telegraphed so its way to easy to just dodge them, and i dont know what class you play, but i garantee that you dont need to land CC in order to do your damage, why warriors should?, its not fair.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Rampage

in Warrior

Posted by: Fenrir.5493

Fenrir.5493

That entire elite its poorly conceived really.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

100 Blades, its going to be reworked or not?

in Warrior

Posted by: Fenrir.5493

Fenrir.5493

Remove the root it does to the war and its fine in its current form. Allow for the user to move with their target.

you are kidding.. right ?? you sure you dont want it to have 1200 range also ?

you want a mobile 25 k burst dmg aoe skill ?? on its short cd ??
you need atleast 30 – 40 second cd to balance that crazy dmg with mobility.

Its not like we want to burst someone to death from stealth, that would be really OP… OH WAIT.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

100 Blades, its going to be reworked or not?

in Warrior

Posted by: Fenrir.5493

Fenrir.5493

What do you think?, do you think that the balance patch will bring a reworked 100b ?

I personally think that 100b should be like the one handed sword burst skill that snares your target, and Arcing Slice should switch to be the number 2 skill.

Or maybe add another feature like when you do 100b you teleport to where your target is and every 2 slashes you criple them then teleport again to the target, and keep doing the same thing untill 100 blades its finished, like the yurnero omnislash in dota!

I hope every skill that is very telegraphed like the hammer ones gain speed ups because enemies can see them coming at any time.

I hope they do change mechanics in 100b but i dont want to loose the skill because i like it, i dont want to be replaced, just reworked, and in the last “current state of the game” one of the devs said “if i need to land a cc in order to do my damage then Why i am here?” or something like that, and that give some hopes for the warriors.

What do you guys think?

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Absurdity of bladetrail.

in Warrior

Posted by: Fenrir.5493

Fenrir.5493

Yes i hate that skill, its usefull but the idea its ridiculous.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Did phantasmal zerker get fixed this patch?

in Mesmer

Posted by: Fenrir.5493

Fenrir.5493

I actually did a few test on the golems and i found that it does not do all the 4 hits that it is supposed to be hitting, only hits 2 and 3 with luck, the tootlip says 4 hits, so this is sure a bug.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Did phantasmal zerker get fixed this patch?

in Mesmer

Posted by: Fenrir.5493

Fenrir.5493

I have a mesmer and i cant find the bug, in pvp the berserker just eats people and in pve aswell, what is the bug, i dont understand, it seems well for me.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

How do I kill a guardian?

in Warrior

Posted by: Fenrir.5493

Fenrir.5493

Actually it is very easy but you need good build.

Try this one:

Mesmer =/= warrior. Wrong forum boss or bad link.

Warrior cant kill Guardian (if this is about PvP, i dont care about PVE/WWW). That is more evident than “Mesmer =/= Warrior”.

I think he was making a point with that video.

I wasn’t about to watch a 21 minute video to search for a point. All I saw was the beginning of a mesmer commentary which would not provide anything solid for how a warrior kills a guardian.[/quote]

To put it simple, i think his point its that he should reroll a mesmer.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Hardest class to play.

in PvP

Posted by: Fenrir.5493

Fenrir.5493

Warrior is easy to play and it beats nearly every class in a 1v1 when playing it right, but that is true for nearly every class. If you’re a skilled player you win if your build is good.

Engineer is hardest imo. Ranger second hardest.

Go play your engi and ranger and stop posting nonesense plz.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

How do I kill a guardian?

in Warrior

Posted by: Fenrir.5493

Fenrir.5493

Actually it is very easy but you need good build.

Try this one:

Mesmer =/= warrior. Wrong forum boss or bad link.

Warrior cant kill Guardian (if this is about PvP, i dont care about PVE/WWW). That is more evident than “Mesmer =/= Warrior”.[/quote]

I think he was making a point with that video.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

SOAC Ideas/Suggestions for Warrior.

in Warrior

Posted by: Fenrir.5493

Fenrir.5493

In my opinion, adrenaline should just have basic passive effects like health regen / dmg or condi reduction / whatever tied to it that get stronger the more adrenaline you have build up. Like, think of Adrenal Health as baseline but stronger at higher levels of adrenaline.

This would fit thematically as you’d expect a warrior to become a bigger threat the more “fired up” he is. Use of burst skills would became more interesting: do you use your burst and risk a glorious death or sacrifice damage and control in favor of keeping your self alive.

It would be a less complicated and an easier to balance improvement than say, extra burst skills. It could also add to build variety since traits and utility skills that buff adrenaline gain would actually become worthwhile.

Bad ideas.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

SOAC Ideas/Suggestions for Warrior.

in Warrior

Posted by: Fenrir.5493

Fenrir.5493

We don’t need more of a reason to hold adrenaline, its meant to be burned away. We should be able to actively choose what we want to burn it on too. I think this should become less of an easy-mode class.

We should have to be constantly burning our adrenaline and constantly fighting as well. We just don’t have any tools to do that atm.

I don’t agree with the notion that it “should” be burned away. I don’t really see anything wrong with having a spec that is designed to build adrenaline to gain passive bonuses and then sit on it to maintain them. That fits along with the statement you made above whereby you felt that warriors should become more powerful the longer the fight went on (albeit it usually doesn’t take THAT long to build full adrenaline). These sort of specs have the option to burn the adrenaline for a burst attack by foregoing the passive benefits. In that regard, it kind of works like signets, although it’s not as simplistic as signets are.

I think it’s fair to say that there should be more support for specs that want to constantly burn adrenaline since some of the options for such specs are underwhelming (i.e. arcing blade), but I don’t think pigeonholing the class the other way will be beneficial in the long run. It would be nice to preserve some current mechanics as much as possible while also opening new opportunities.

As far as choosing how to spend the adrenaline, I don’t think the answer is more F-skills or anything like that. Trait changes could probably accommodate that, although retooling the burst skills could work too. They’re all built along the same design philosophy where they have the same effect at every adrenaline level, but it just becomes incrementally more powerful with more adrenaline. Perhaps if they made them more powerful at lower adrenaline levels, but offered unique utility in the higher levels, that could encourage people to burst more often. They could be sure they’ll get a decent effect at lower levels, but can decide to save up for the utility on the higher levels if they need it.

One of the things I notice in my play is that I generally won’t burst until I’ve maxed my adrenaline, due to the fact that the burst skills get more powerful at those levels. A simple thing they could do is reduce the cooldown on the burst skills if you burst at lower adrenaline levels (i.e. 5 at first, 7 at second, 10 at third without CD reduction trait). It’s possible some of them might get a bit abusable in their current form if they did that, so they might have to modify the functionality slightly, but that would present some kind of actual tradeoff. Right now, it’s a 10 second flat CD despite adrenaline level, so it’s a bit hard for me to find an incentive to burst before getting three full bars, particularly since I use a “sit-on-my-adrenaline” spec and can work a 10s CD into my normal skill chains (unless it’s an emergency and I really need to use it).

Some very good ideas, there, but i still want another at least 1 more F2 skill to be defensive that switches depending on weapons.

And there should be an option to those who want to burst like mad and those who want to maintain their adrenaline, but with the changes you suggested that like i said are very good, people will start to burn adrenaline a lot.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Hardest class to play.

in PvP

Posted by: Fenrir.5493

Fenrir.5493

I don’t think warriors are hard to play at all, their class mechanic is extremely straight forward. They have some of the highest damage potential however that comes without much sustain. In hotjoin’s most seem to run zerk warriors which is ridiculous as they are basically free kills (this doesn’t translate them into a class that is hard to play, just silly decisions build wise). Many tpvp warriors who run more on the defensive side are actually quite competent, more so in team situations with access to cc skills.

But yes, necro has the highest skillcap and a great necro can kitten most.

And this is how people look when they have no idea of what are they talking about.

For your knowing, if you go “tanky” as a warrior you still have no sustain, and guess what, you dont even have damage now, and guess what?, you are going to be downed in the same amount of time, and i know its repetitive, but guess what?, you are now a support punching bag that support sucks and you cant survive enought to tank anything, so, you are just bassically doing nothing that other classes could do, so better reroll another character.

Of course warriors are the most difficult, just make one and enter pvp to see what is “dante must die” difficulty of the game.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Targeting system.

in Suggestions

Posted by: Fenrir.5493

Fenrir.5493

The current target system is bad, you need to improve it because right now its a tremendous chore to target an anemy with all of this mesmer copies, ranger pets, enginers stuff, thieves elite skill, elementalist elementals, downed people that not need to be targeted at all…

So i hope some kind of :

- “Target nearest enemy player”

and

-“Target nearest enemy player not downed”

Because right now the target system its very, very bad.

Edit: This is one of the biggest probles that warrior has right now, this affects every class but warriors most since he cant take really any time to retarget, there is no time to do that with a warrior.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

(edited by Fenrir.5493)

How's matchmaking now?

in PvP

Posted by: Fenrir.5493

Fenrir.5493

Im entering to a lot of matches that have 0 vs 0 then it turns out to be 1 vs 2, 2 vs 2 , i even did one 1 vs 1 … i dont know what they did to the match making but i think they broke it.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Stealth has to reward you the better YOU are

in Thief

Posted by: Fenrir.5493

Fenrir.5493

Those who keep telling that axe auto attack damage its greater than backstab are liying, because either they dont have a warrior and a thief or they are like i said lying, because every backstab does more damage than the actual axe auto attack added together, even dagger auto attacks does more damare than axe auto attack, im am talking about real stuff here not just stupid paper numbers that does not represent the reality.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

SOAC Ideas/Suggestions for Warrior.

in Warrior

Posted by: Fenrir.5493

Fenrir.5493

So you are saying me that my argument is bad, but you in the suggestion put f2-f4 skills… so, how about beign coherent?.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

SOAC Ideas/Suggestions for Warrior.

in Warrior

Posted by: Fenrir.5493

Fenrir.5493

A long time ago i put on the suggestions that weapons should have a defensive adrenaline skill in F2 that will change depending on the weapon you have equiped, that will improve the gameplay a lot and survivality, in F3 and F4 it will be great to have some fixed skills like the shatters of the mesmer, because right now like everyone said, you dont have many ways to expend adrenaline, and sometimes its better to not expend it for the bonus that you gain for having 3 bars full, but other times it refills to quickly and you have your 2 F1 skills in cd.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Stealth has to reward you the better YOU are

in Thief

Posted by: Fenrir.5493

Fenrir.5493

This is not the way to solve the problem, to solve this problem there are things that are needed:

-Thieves cant enter stealth while in combat unless using special utility skills with high CD

-Abilities that let you enter stealth while in combat, like cloak and dagger should let you enter stealth without the need to hit anyone

-Stealth has a longer CD

-All kind of damage and blocks should reveal the thief

-Reduce draastically the burst damage of abilities like backstab, its not balaced to practically OHKO someone from stealth, its OP.

And this will balance the things, and now the thieves are fixed.

You do realize that warriors axe autoattack does MORE damage than backstab right?? Every class has a number of skills that do more damage than thieves, doesnt require stealth, doesnt require position behind enemy. You need to be more informed how things work before making suggestions as silly as this

False, i have a thief and a warrior, and axe auto attack its not even close to what you can burst with a single skill in 1 second.

Axe auto attack its divided in 3 attacks and even if you add the damage together the damage its not even close to a 1 backstab, that is why the thives can One hit KO someone from stealth and its not balanced.

You can achieve even more damage with dagger auto attack than with axe autoattack.
———————————————————————————————————————————-

I will add to this:

-Thieves cant enter stealth while in combat unless using special utility skills with high CD

-Abilities that let you enter stealth while in combat, like cloak and dagger should let you enter stealth without the need to hit anyone

-Stealth has a longer CD

-All kind of damage and blocks should reveal the thief

-Reduce draastically the burst damage of abilities like backstab, its not balaced to practically OHKO someone from stealth, its OP.

-Stealth duration its increased 60%, so thieves have more chance of run or to do something else while in stealth.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Perma-Evasion Thief (Troll Spec) Duel Montage

in PvP

Posted by: Fenrir.5493

Fenrir.5493

Well an OP thief vs 2 Warriors, why im not surprised at all.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

better colour + overall graphic - FXAA

in Guild Wars 2 Discussion

Posted by: Fenrir.5493

Fenrir.5493

Well, the game wont start if i put these on the game folder, the game starts only if i do not put the “d3d9.dll” , “d3d9.fx” on the main folder, but if i do so these makes the changes dont work, so i dont know what the problem is i used this kind of mods with skyrim with no problems at all, but in this game this dosent seem to work.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Balance thief and stealth mechanics

in Suggestions

Posted by: Fenrir.5493

Fenrir.5493

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Stealth has to reward you the better YOU are

in Thief

Posted by: Fenrir.5493

Fenrir.5493

This is not the way to solve the problem, to solve this problem there are things that are needed:

-Thieves cant enter stealth while in combat unless using special utility skills with high CD

-Abilities that let you enter stealth while in combat, like cloak and dagger should let you enter stealth without the need to hit anyone

-Stealth has a longer CD

-All kind of damage and blocks should reveal the thief

-Reduce draastically the burst damage of abilities like backstab, its not balaced to practically OHKO someone from stealth, its OP.

And this will balance the things, and now the thieves are fixed.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Thief is not a Thief.

in Thief

Posted by: Fenrir.5493

Fenrir.5493

This is not the way to solve the problem, to solve this problem there are things that are needed:

-Thieves cant enter stealth while in combat unless using special utility skills with high CD

-Abilities that let you enter stealth while in combat, like cloak and dagger should let you enter stealth without the need to hit anyone

-Stealth has a longer CD

-All kind of damage and blocks should reveal the thief

-Reduce draastically the burst damage of abilities like backstab, its not balaced to practically OHKO someone from stealth, its OP.

And this will balance the things, and now the thieves are fixed.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Balance thief and stealth mechanics

in Suggestions

Posted by: Fenrir.5493

Fenrir.5493

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

When does trash talk become "verbal abuse"?

in PvP

Posted by: Fenrir.5493

Fenrir.5493

Since i cant hit through internet connection every time someone does this i report them (right click on the character name, then report, its so easy)

Yes, you pretend that youre doing some service for the community, but in reality youre just being vindictive

I didnt pretend anything i was pretty clear.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

When does trash talk become "verbal abuse"?

in PvP

Posted by: Fenrir.5493

Fenrir.5493

Since i cant hit through internet connection every time someone does this i report them (right click on the character name, then report, its so easy)

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

The Greatsword Enigma

in Warrior

Posted by: Fenrir.5493

Fenrir.5493

http://gw2skills.net/editor/?fIAQNBiYDbE0J5t5RGiJOAcKok6BctFX6hYslGA-TsAA0CvIySllLLTWyssZNQYFy2CA

Here it is.
You can also switch certain traits. Leg Specialist -> Empowered for more damage instead of more control for example.

As someone already posted, Quick Breathing converts burning to aegis and vulnurability to protection. Not just on you, but on everyone around you aswell.

Where is my 79% critchance ?

I tried the build, if you go with this you become a support character forget about killing anything, you can remove conditions very well and overall have better not ideal like other classes survivality, but your damage its a joke, i prefer spec for damage and actually kiling something.

If you like going full support, go for it.

9% base -> 29 with fury -> 79 on stunned enemies. With Heightened Focus it will be 88 for the earth shaker and 81 for all the hits after that.

Zerger with 20 point into arms has 44% base -> 64% with fury -> 73% with Heightened Focus. Bull’s Rush does not trigger the 50% of Unsuspecting Foe.

You don’t get the 200 power from the Strength traitline, and runes (of using power runes).
Valkyrie has the same power and crit stats as zerger, but instead of vit you get healing power and instead of precision you get toughness.
You also get 30% bonus critdamage from discipline.

On the defensive side on the other hand:
Shout Heal heals for about 1.5k each and often remove conditions.
While kinda small, you will get less damage because you have additional toughness, making the heals otherall more effective.
DPS from conditions is extreme right now, and you can easily suffer 2~2.5k condition damage per second. A shield will not protect you from that.
For example an engineer can, with just 2 attacks, stack 20s of burning on you ticking at 750~800.
That will be 15k health if there is no one around you to cleanse that.
And you can cleanse through masses of conditions better than any other class with charge. There is no other cleanse (besides consume conditions and lyssa powered elites) which can potentionally cleanse 4 conditions at once. And that ability is on 12s cooldown and AoE.
And of course you have alot of CC which will ease the pressure on you. A CCed foe does not deal alot of damage. That a CCed foe can also eat alot of damage is nice aswell
I am also wondering, that kind of damage did you see on the hammer attacks, that were too low?

I dont know what does that wall of text purpose is, but i already said, its a support build, you will not going to kill anything by yourself except maybe new players or bad ones, you have better survivality but you cant compare with the other classes, you sacrifice a lot of damage and you cant do even 20% of other bunker/support classes outhere, its not a bad build, the bad thing its the state of the warrior, and if someones likes to focus on support can go with it, if they want to kill something bettet go for another build.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

A Huge Advantage

in PvP

Posted by: Fenrir.5493

Fenrir.5493

lol wow is a different game, you cant really compare the mechanics while theres more factors involved such as theives having the lowest baseline health.

but really im more confused by something else….. if your so pleased with wow stealth mechanics……why are you here on gw2?

Im just comparing fair mechanics with cheap OP ones.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Balance thief and stealth mechanics

in Suggestions

Posted by: Fenrir.5493

Fenrir.5493

Still needs attention.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

The Greatsword Enigma

in Warrior

Posted by: Fenrir.5493

Fenrir.5493

http://gw2skills.net/editor/?fIAQNBiYDbE0J5t5RGiJOAcKok6BctFX6hYslGA-TsAA0CvIySllLLTWyssZNQYFy2CA

Here it is.
You can also switch certain traits. Leg Specialist -> Empowered for more damage instead of more control for example.

As someone already posted, Quick Breathing converts burning to aegis and vulnurability to protection. Not just on you, but on everyone around you aswell.

Where is my 79% critchance ?

I tried the build, if you go with this you become a support character forget about killing anything, you can remove conditions very well and overall have better not ideal like other classes survivality, but your damage its a joke, i prefer spec for damage and actually kiling something.

If you like going full support, go for it.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

The Greatsword Enigma

in Warrior

Posted by: Fenrir.5493

Fenrir.5493

Greatsword is used for it’s superior mobility and ability to disengage if used properly.

If you would spend 5 seconds looking at a skill calculator or actually making a warrior you know in game you would see from our weapon skills, utility abilities, traits and downed state warriors are designed to do massive damage in a very short amount of time.

Our ability to last in battle is non existent against semi decent players. A lot of people think you can build a warrior for sustain or prolonged fights but then these people never play outside of pve or a massive zerg ball with 10 guardians supporting the 40 other players running around the map steamrolling one person at a time that doesn’t know how to dive through a zerg.

Btw I can’t tell if your trolling or just really ignorant?

Hammer+Sword/Warhorn has better mobility (savage leap isn’t affected by chill/cripple immobilize, and allows for some pretty nice shortcuts on maps like Kyhlo)
It doesn’t rely on stuff like Bull’s Rush because it is already build into one of the weaponset. Since Hammer also has a stun, not just a knockdown (ranged aswell, not affected by chill/cripple) you can use it with Unsuspecting Foe.
Using Valkyrie with 10 points into arms, you are at 79% critchance with Fury.
Using Zerger with 20 points into arms and fury is 64% critchance.

A full zerger warrior (20/20/0/0/30) build does ~33% more damage (if you are lucky and crit every single strike, which took a while to test btw) with 100B than a 0/10/0/30/30 specced hammer warrior with shout heals and soldier runes.

So you can choose between 33% more damage or:

  • Defensive Utilities for you and your group
    • More CC remove
    • More movement impairing effect remove
    • Small additional small heals over time
    • Perm Vigor
    • Perm Swiftness
    • Access to Protection
    • Access to Regen
    • Access to Aegis
  • Way better CC
  • More realiable damage (also inbetween stuns)
  • Actually better mobility (earthshaker can also be used as a 600 range jump)
  • 644 additional toughness
  • Higher critchance when bursting
  • Minor improvement in healing with Valkyries
  • Good access to weakness (the reduced endurance regen helps alot)
  • Blast finisher (best finisher ingame) on a pretty low cooldown

I kinda laugh at this standard Bull’s Rush, Frenzy, X warriors. They run out of stunbreaks so fast, and if they stunbreak with Frenzy, I crit them for like 5-6k with my autoattack.
Or if they really get me and hit a full 100B and not even get me below 50% health.
What a zerger warrior can kill is other zergers players, and not even any of them.
A valkyrie on the other hand deals so much damage over time, while surviving so much longer…

what the what? not like i haven’t play a unsuspecting foe hammer intelligence gs build, but what the what? wha….what? what what? wha? wa?

Thats why i wanted him to post the build in a calculattor with equipments, because it will be imposible for him, he is telling lies.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

A Huge Advantage

in PvP

Posted by: Fenrir.5493

Fenrir.5493

I know thieves and mesmers are 2 of the most op classes right now, but this thing you said its nonsense, think about it, someone disappears in front of you, you dont know where they are, if they appear behind you, you cant know it, if you didnt loose the target there will be no point in these mechanics to be implemented in first place, because when the guy appears you will know inmediatly where they are and this is just not intended to be.

The nonsense that you speak of comes from experience – and here’s why:

“Someone disappears in front of you, you dont know where they are, if they appear behind you, you cant know it”

^That comes strictly from experience – and I don’t mean from hotjoins. If you’ve 1v1ed thieves enough or know the class well, there shouldn’t be much problem determining where they are after a regular stealth duration (3s) You have to think like a thief. If they stealth when fighting against you, where do you think they are going?…80% of the time they are going BEHIND YOU, to backstab, because that’s the only real reason to go stealth to attack. Even if they can’t get behind you, they will most likely be in melee distance from you. Start AOEing, dodging, blocking, etc…thieves are VERY vulnerable to AOE and it screws them up a lot. If you are AOEing point blank, more often than not the thief will eat most of the damage, or be forced to back off and be unstealthed after 3s.

Stealth is only 3s long untraited, and in combat you can’t travel very far in 3s…as a experienced thief I can tell you that 3s is really just barely enough time to maybe land a backstab properly. That being said, you are wrong that they just disappear and you have no idea where they are…think like a thief and you’ll fight them better. Your thoughts seem to come from a lack of experience. Outside of hotjoins, thieves are one of the hardest classes to play in Tpvp properly…and they are FAR from OP. We’ve been getting nerfed every patch so it boggles me that people are still so persistent in calling them OP…

The nonesense you speak of comes from not reading and not uderstanding the point of what is said, i was giving an example of what would happen if someone disapeared in front of you.

And i was actually defending the mechanic smart guy but i will put it simple so you can understand it:

As i said, the mechanic would be pointless if you could recover the target after the enemy disapeared, it has no sense.

By the way, im only defending this, the target, im not defending the thief at all because stealth sure needs a balance its too OP right now, if the stealth mechanics were like in wow, there would be a LOT less thieves in the game for sure.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

The Greatsword Enigma

in Warrior

Posted by: Fenrir.5493

Fenrir.5493

Greatsword is used for it’s superior mobility and ability to disengage if used properly.

If you would spend 5 seconds looking at a skill calculator or actually making a warrior you know in game you would see from our weapon skills, utility abilities, traits and downed state warriors are designed to do massive damage in a very short amount of time.

Our ability to last in battle is non existent against semi decent players. A lot of people think you can build a warrior for sustain or prolonged fights but then these people never play outside of pve or a massive zerg ball with 10 guardians supporting the 40 other players running around the map steamrolling one person at a time that doesn’t know how to dive through a zerg.

Btw I can’t tell if your trolling or just really ignorant?

Hammer+Sword/Warhorn has better mobility (savage leap isn’t affected by chill/cripple immobilize, and allows for some pretty nice shortcuts on maps like Kyhlo)
It doesn’t rely on stuff like Bull’s Rush because it is already build into one of the weaponset. Since Hammer also has a stun, not just a knockdown (ranged aswell, not affected by chill/cripple) you can use it with Unsuspecting Foe.
Using Valkyrie with 10 points into arms, you are at 79% critchance with Fury.
Using Zerger with 20 points into arms and fury is 64% critchance.

A full zerger warrior (20/20/0/0/30) build does ~33% more damage (if you are lucky and crit every single strike, which took a while to test btw) with 100B than a 0/10/0/30/30 specced hammer warrior with shout heals and soldier runes.

So you can choose between 33% more damage or:

  • Defensive Utilities for you and your group
    • More CC remove
    • More movement impairing effect remove
    • Small additional small heals over time
    • Perm Vigor
    • Perm Swiftness
    • Access to Protection
    • Access to Regen
    • Access to Aegis
  • Way better CC
  • More realiable damage (also inbetween stuns)
  • Actually better mobility (earthshaker can also be used as a 600 range jump)
  • 644 additional toughness
  • Higher critchance when bursting
  • Minor improvement in healing with Valkyries
  • Good access to weakness (the reduced endurance regen helps alot)
  • Blast finisher (best finisher ingame) on a pretty low cooldown

I kinda laugh at this standard Bull’s Rush, Frenzy, X warriors. They run out of stunbreaks so fast, and if they stunbreak with Frenzy, I crit them for like 5-6k with my autoattack.
Or if they really get me and hit a full 100B and not even get me below 50% health.
What a zerger warrior can kill is other zergers players, and not even any of them.
A valkyrie on the other hand deals so much damage over time, while surviving so much longer…

Enlight us with your build and equips plz.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Why Bother Having Mesmer Clones?

in Guild Wars 2 Discussion

Posted by: Fenrir.5493

Fenrir.5493

Not to mention that they can follow you to the end of the world.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

What's up with sPvP now days?!

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Posted by: Fenrir.5493

Fenrir.5493

Like i Said, this is the current state of the game:

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“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

PvP 3 wishes -what do you want most in PvP?

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Posted by: Fenrir.5493

Fenrir.5493

-Balance of the classes (buff the ones that are left behind) (nerf some mechanics like stealth)

-Reduce the general damage output in pvp to have longer battles

-More maps that have different playstyles, like capture the flag, defending fortress i want more variety of game maps not only capture points, some kind of arenas, like in WOW, because now the entire competitive pvp its centered in capturing poits wich is lame.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

A Huge Advantage

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Posted by: Fenrir.5493

Fenrir.5493

I know thieves and mesmers are 2 of the most op classes right now.

That’s a pretty bold accusation. Do you have any research or solid facts to back you up? If not, then I could easily say “I know that Bunker Guardians is the most OP class right now” solely due to the fact that I struggle to kill them as my current Thief build and level of skill. On my Mesmer, however, I struggle against a different class. But I don’t play my Mesmer, I play my Thief, so let’s forget that part…

tl;dr – Back up your facts with research/evidence , and if not then express it as an opinion.

In my opinion, Stealth is a Thief’s defense. Mesmers hide in Clones, Guardians have good toughness and great Boons, and so forth. Could you imagine if Thieves had a near-useless Stealth? It would not even be able to compete against other classes. Mesmer’s Clones can be a hassle with regards to targeting, but I understand that it is there as their primary means of defense. They’re Illusionists, as Thieves lurk within the shadows.

tl;dr – Stealth is a Thief’s method of defending himself, other classes have their own method.

Its not an acussation its a FACT, no other classes have the same survivality damage output like those, they are the most played clases right now, rangers too but they are getting nerfed a bit they should nerf they regen too but its an advance…

I have a warrior and then i switched to a mesmer and im just having a blast with him, learning how to use it is just too easy, it is fun to use it, and it has a lot of survivality even when he is downed i manged to escape a lot of very hard situiations that would be an automatic dead to my warrior, then the thieves they have the ability to burst you down without you even knowing what hapened, they can enter stealth anytime in battle, they can heal in stealh, they can recieve damage and they are not poped out of stealth so, yeah they are overpowered, they need to balace the stealth mechanics, i played a rougue in WOW and the stealth mechanics in there were fair, not anyone could just jump in to a rougue and be good with him because first the stealth mechanics like are said was fair and balanced and second they cant burst to dead someone with an opener from stealth, that is the most over powered mechanic right now.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

(edited by Fenrir.5493)

A Huge Advantage

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Posted by: Fenrir.5493

Fenrir.5493

I know thieves and mesmers are 2 of the most op classes right now, but this thing you said its nonsense, think about it, someone disappears in front of you, you dont know where they are, if they appear behind you, you cant know it, if you didnt loose the target there will be no point in these mechanics to be implemented in first place, because when the guy appears you will know inmediatly where they are and this is just not intended to be.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

State of the mesmer.

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Posted by: Fenrir.5493

Fenrir.5493

Actually, if all the stars align, I’ve been able to get 13k+ damage off a shatter combo combined damage. 8k Shatters are just normal for most good Mesmers.

By the way, the weakest autoattacks in the game happen to belong to Sword Warrior, and Staff Necromancer.

Poor warrior, really its like they hate them, even the berserker from the mesmer does more damage than the actual whirlwind from the warrior, its not right.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Fenrir.5493

Fenrir.5493

Its thief! This class is design to have stealth. In wow rouges have infinite stealth and no one is crying, and this is SPVP forum ye? and all maps are conquest in stealth you can’t cap points so why its OP? if u take away stealth from thief how the hell he can put dmg to you?
one more thing shadow refuge isnt op as long as u have aoe dmg/fear/5 skill on mesmer GS/mele auto attack(watch the animation)

To be fair, in WoW if the stealthed thief was attacked they came out of stealth. And the thief only had one long cooldown spell that put them in stealth while in combat. Not a great example there.

However, i dont think there’s any problem with stealth right now in sPvP. I DO think there’s a problem with stealth in WvW.

thats why its spvp forum I dont play wvwvw and dont care.
I dont want to make a off topic but stealth in wow was wayyy op as the rouge class than in GW2

Yeah, now we know you dont even played wow or rougues.

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Please revert the 4s revealed!

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Posted by: Fenrir.5493

Fenrir.5493

I hope you dont even try to play a rougue on WOW you will pee.

The thief class in this game is just pathetic.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Balance thief and stealth mechanics

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Posted by: Fenrir.5493

Fenrir.5493

A lot of responses in here, there is something going on in here, some truth in all this.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

How do you report a player?

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Posted by: Fenrir.5493

Fenrir.5493

Omg, very good i took a screen and all that stuff, but its so easy to do it that i didnt think of doing that, thx.

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How do you report a player?

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Posted by: Fenrir.5493

Fenrir.5493

Someone is insulting me and i took a screen i want to report the player how can i do that, im on the support web but i dont see anything about reporting a player.

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Balance thief and stealth mechanics

in Suggestions

Posted by: Fenrir.5493

Fenrir.5493

The problem is that when they stealth they can just pop a lot of damage, they can insta kill you and you dont know what happened at all, so stealth shoul have longer cooldown to re stealth, that and the damage needs a nerf, its not balanced to be killed in 2 seconds by someone that you dont even noticed and dont have any type of counter to this, i played a rougue in WOW, and in there you couldnt do that because IT IS overpowered, even if in that game you can be in stealth indefinitely, you cant burst to death someone, its not possible because it is overpowered, and when you are out of stealth you can not re stealth again while in combat only using a cool down would let you to re stealth, and if for some reason you get hit you get out of stealth , in this game you can stealth at any time in combat, you can burst to death someone, you can not be taken out from stealth if you get hit, so in fact the mechanics are not really balanced.

-Longer cool down to re stealth, really longer / no longer possible to enter stealth while in combat

-Reduce burst damage thiefs do from stealth a lot

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

The thief and its gameplay - Your feedback [Merged]

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Posted by: Fenrir.5493

Fenrir.5493

The problem is that when they stealth they can just pop a lot of damage, they can insta kill you and you dont know what happened at all, so stealth shoul have longer cooldown to re stealth, that and the damage needs a nerf, its not balanced to be killed in 2 seconds by someone that you dont even noticed and dont have any type of counter to this, i played a rougue in WOW, and in there you couldnt do that because IT IS overpowered, even if in that game you can be in stealth indefinitely, you cant burst to death someone, its not possible because it is overpowered, and when you are out of stealth you can not re stealth again while in combat only using a cool down would let you to re stealth, and if for some reason you get hit you get out of stealth , in this game you can stealth at any time in combat, you can burst to death someone, you can not be taken out from stealth if you get hit, so in fact the mechanics are not really balanced.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Current state of the game in a picture.

in Guild Wars 2 Discussion

Posted by: Fenrir.5493

Fenrir.5493

This is the current state of the game:

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“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Pvp its seriously compromised

in Suggestions

Posted by: Fenrir.5493

Fenrir.5493

This image sums pretty much the state of pvp.

My suggestion is to either nerf this classes or buff the other ones mostly warriors and necros.

But my other suggestion is to nerf the overall damage in pvp, its just too high, you recently spawn in a place and guess what, a thief came from nowhere spamming some skill and killing you and you dont even know what happened….

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State of the mesmer.

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Posted by: Fenrir.5493

Fenrir.5493

Overpowered like the thief and the rangers.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”