Warrior its not going to be fixed people, you should realize that by now, move to another class or leave the game, you just need to see the face the devs do when they mention warrior in the SOTG show.
The more people stop playing warrior, maybe , maybe they will do something, but if you continue playing something broken, they will let stay that way, because you still play it.
listen,
I have 80s of all characters, the three I focus the most is thief, warrior and guardian. The fix for it has nothing to do with stealth itself, if sneak attack misses or is blocked, it should simply be put on a timer (cooldown). If we were talking about taking away stealth duration and giving thieves a toggle, id say pop them from stealth. Also, I still think they have the thief various builds one sided, all melee backstabbish. They semi wrecked thieves shortbow, they refuse to focus on fixing pistol/pistol, pistol/dagger builds, condition builds lack the umph with all the condition cleansers.
So taking away the thieves survivability isn’t the whole answer, correcting the damage of these abilities that kill you is.
Put abilities in a cd so the thief can not spam them from stealth is a good idea but i doubt it will be implemented.
Currently thieves can spam their most powerfull abilities with no risk, i remember when i played wow, when rogue had to get combo points to use their very hurting key abilities, that was a mechanic to prevent this spam madness that happens in here, but i guess the guys at arena net lack of that common sense, or simply just main thieves.
But, tell me one thing, how can you even block an attack you can’t see? o_O
Its called instinct, its called experience, its called sixth sense, believe it or not, but a person who has a lot of experience in battle can predict something like this.
The same way you know when a thief stealths you sense their backstab coming then you block.
It’s called there’s a shield in my face and you were dumb enough to swing at it. Or, ya know, aegis…
It’s called most of the time those attacks are made from behind the enemy, while
his shield is in front of him. This thread is about the shield, not aegis.And btw, since it doesn’t reveal the thief, it’s not dumb to swing at the shield. =P
How about a compromise? Attacks from stealth are unblockable, which would
then result into a revealed thief. It’s just legit, and fair, especially when warriors
have a block which can reflect projectiles on such a short cooldown, it makes
even an guardian look like nothing. And then we can talk about real balance!
Let’s make the compromise even better for the poor warriors, it’s only unblockable
when the thief is attacking them from the side or from behind. It would promote
skillful play on both sides. Warriors have to use corners to fully defend themselves
and thieves need to run around them. Isn’t that the kind of positioning everybody wants?If we are going to approach things with this kind of view, then thief should not be invisible in stealth and rely on the enviorement to not be seen, stealth is a broken mechanic in its core, but some games made it kind of fair, while in gw2 is cheap.
its called permastealth, a stealth toggle, its called installing collision. The problem is, stealth itself doesnt produce numbers, the ability from stealth does, fix those abilities. there are many ways to fix thieves, I just dont believe anet is even worried about it.
I know, they balance the game around thieves… the only time i saw a dev in pvp it was using a thief…
But, tell me one thing, how can you even block an attack you can’t see? o_O
Its called instinct, its called experience, its called sixth sense, believe it or not, but a person who has a lot of experience in battle can predict something like this.
The same way you know when a thief stealths you sense their backstab coming then you block.
It’s called there’s a shield in my face and you were dumb enough to swing at it. Or, ya know, aegis…
It’s called most of the time those attacks are made from behind the enemy, while
his shield is in front of him. This thread is about the shield, not aegis.And btw, since it doesn’t reveal the thief, it’s not dumb to swing at the shield. =P
How about a compromise? Attacks from stealth are unblockable, which would
then result into a revealed thief. It’s just legit, and fair, especially when warriors
have a block which can reflect projectiles on such a short cooldown, it makes
even an guardian look like nothing. And then we can talk about real balance!
Let’s make the compromise even better for the poor warriors, it’s only unblockable
when the thief is attacking them from the side or from behind. It would promote
skillful play on both sides. Warriors have to use corners to fully defend themselves
and thieves need to run around them. Isn’t that the kind of positioning everybody wants?
If we are going to approach things with this kind of view, then thief should not be invisible in stealth and rely on the enviorement to not be seen, stealth is a broken mechanic in its core, but some games made it kind of fair, while in gw2 is cheap.
Contrary to what the other posts above say, you can indeed soak up damage as a warrior. You can soak up a significant amount of damage if you go into tactics for shout healing (2k per shout, 6k for 3 shouts on a 20s cooldown). If you are getting killed by condis, soldier’s runes with shout healing can help a lot too (1 condi removed per shout).
If you go a little bit into the defense tree for the shield trait and run shield on top of shouts, you can also negate quite a bit of damage with well-timed blocks.
That being said, you have to sacrifice the big damage and get creative with how you take down your opponent. On the plus side, since shouts and condi removal with soldier’s runes are aoe, you will help your team win the big fights moreso than if you charge in, 100b someone and drop dead.
Dont believe us, just try what this guy says and then come back to say us how you were kitten d anyway.
You do realize that he is correct, right? Shouts are infact quite good at mitigating damage.
No its not, any shout warrior in pvp is garbage, that is why i told him to try it out, so he can saw it for himself.
But, tell me one thing, how can you even block an attack you can’t see? o_O
Its called instinct, its called experience, its called sixth sense, believe it or not, but a person who has a lot of experience in battle can predict something like this.
The same way you know when a thief stealths you sense their backstab coming then you block.
I see the 2 main problems here;
1) “When in the hands of someone skilled….”
2 “My main is warrior.”Nuf said.
Indeed.
By the way, mesmers are somewhat balanced, necros are beign op right now because the way the conditions works right now with nothing to mitigate thier damage they are out of control and the easy way they can be spamed, returning to mesmers, they recieved a lot of nerfs since last patches a lot of them werent necessary but still they did it.
The problem is your warrior, the classes that you are talking about are always going to being seen as OP to you because of that fact, warriors are a very bad designed class, while mesmers and necros are better designed and suited for this game, look at what i posted in anohter topic, this will explain a lot of things to you, it was a rply for a person that is asking about warriors ways to “soak up damage”:
Nothing, warrior is a class that does not belong to this game, in this game armor is nerfed so its not important if you have a lot of armor/toughness, so be a heavy armor user compared to a thief that has medium armor or a elementalist that has light armor does not matter.
And guess, light armor classes and medium armor classes have acces to be bunkering(tanks), while warrior that is a class known in every game for its tank capabilities in this game its not because the only thing that has is heavy armor to do that, but like i explained, armor in this game dosent matter.
This game right now is a mess, its centered a lot on having boons and who keeps them most of the time, and direct damage its bad in this game because a bunker will mitigate it, so people are now doing condition builds because its the only damage source that has no way to be mitigated, ill explain: if you have 2 sources of damage but one of those sources can be reduced by armor/toughness,boons,evades,rolls,blocks,invulnerability, and the other form of damage only reduced by the ability of remove it with condition removes, guess what damage its going to be prefered to people?.
So on topic, dont use a warrior right now specially in pvp you are better using any other class, any other class is viable, warrior is not, dosent belong to this game.
Contrary to what the other posts above say, you can indeed soak up damage as a warrior. You can soak up a significant amount of damage if you go into tactics for shout healing (2k per shout, 6k for 3 shouts on a 20s cooldown). If you are getting killed by condis, soldier’s runes with shout healing can help a lot too (1 condi removed per shout).
If you go a little bit into the defense tree for the shield trait and run shield on top of shouts, you can also negate quite a bit of damage with well-timed blocks.
That being said, you have to sacrifice the big damage and get creative with how you take down your opponent. On the plus side, since shouts and condi removal with soldier’s runes are aoe, you will help your team win the big fights moreso than if you charge in, 100b someone and drop dead.
Dont believe us, just try what this guy says and then come back to say us how you were kitten d anyway.
Nothing, warrior is a class that does not belong to this game, in this game armor is nerfed so its not important if you have a lot of armor/toughness, so be a heavy armor user compared to a thief that has medium armor or a elementalist that has light armor does not matter.
And guess, light armor classes and medium armor classes have acces to be bunkering(tanks), while warrior that is a class known in every game for its tank capabilities in this game its not because the only thing that has is heavy armor to do that, but like i explained, armor in this game dosent matter.
This game right now is a mess, its centered a lot on having boons and who keeps them most of the time, and direct damage its bad in this game because a bunker will mitigate it, so people are now doing condition builds because its the only damage source that has no way to be mitigated, ill explain: if you have 2 sources of damage but one of those sources can be reduced by armor/toughness,boons,evades,rolls,blocks,invulnerability, and the other form of damage only reduced by the ability of remove it with condition removes, guess what damage its going to be prefered to people?.
So on topic, dont use a warrior right now specially in pvp you are better using any other class, any other class is viable, warrior is not, dosent belong to this game.
(edited by Fenrir.5493)
Bunker warrior…. there is no such a thing.
There is. Only exist in wvw and in group that is more than 15.
A group that babysits the warrior so he can do anything, thats not bunkering its beign a unusefull beign that does nothing just sit there and preted he is usefull.
Bunker warrior…. there is no such a thing.
I had a sniper build before this patch and it can be effective only if you rely on a group, because for a 1v1 fight is terrible, this build rely on others to do anything, you are going to be zerging and thats it, so much warriorish when you rely on sniping people that dont even know what happens.
It was fun for a while when i used it before patch but, nah, i want a true warrior class not this thing or an archer.
I disagree with this it take you 1 second to target the player instead of the pet if thats too hard for you then learn it and yes it is a little hard with mesmer but thats just fair.
Is not fair, any class that can drop target or has a pet has a clearly advantage attacking you from a far while you try to click him in this spam of everything fest, the target system sucks very hard so you need to rely on clicks?, wtf? this is just very poorly designed.
The target system sucks right now completely, all the classes that can drop your target are at a unfair advantage right now, just trying to re-target them in all this gampleay mess is just a frigin chore and consumes a lot of time by when you actually clikc the right target you are almost dead.
So there needs to be a compensation to all those classes that has no ways to drop the target or dont has any type of pet npc at his disposal.
There are so many things wrong in this game thakittens pretty obvious why warrior class is the worst class in pvp, this class dont belogn to this game period.
Because there is no stat that reduces condition damage, with a power build you can have toughness/armor and protection, but with conditions you have nothing and they can be spammed having 10 stacks of any condition in an AoE its too much, so pretty much the class is OP for the lack of any stat that mitigates condition damage, dont try the vit argument because its not.
Some skills erase the condis on you. Its so strong that you won’t believe it!
There are also healing skills and evade skills, teleport skills blocking skills, stealth skills to avoid power damage, so your argument is invalid.
NO…………..!
Because there is no stat that reduces condition damage, with a power build you can have toughness/armor and protection, but with conditions you have nothing and they can be spammed having 10 stacks of any condition in an AoE its too much, dont try the vit argument because its not.
Because there is no stat that reduces condition damage, with a power build you can have toughness/armor and protection, but with conditions you have nothing and they can be spammed having 10 stacks of any condition in an AoE its too much, so pretty much the class is OP for the lack of any stat that mitigates condition damage, dont try the vit argument because its not.
Because there is no stat that reduces condition damage, with a power build you can have toughness/armor and protection, but with conditions you have nothing and they can be spammed having 10 stacks of any condition in an AoE its too much, so pretty much the class is OP for the lack of any stat that mitigates condition damage, dont try the vit argument because its not.
Ridiculous is your complaint, you are a bad player if you cant deal with a simple warrior.
Its not only mesmers, ita all of these pets npc, turrets etc around the game, you loose the target and to recover it is a joke, while your enemy attacks you from safety you cant reach him and attack him because you need to adjust the camera or move to TRY to clik him to get him in target, its stupid, really this is a super advantaje to all the ranged classes and thieves that stealth, they dont loose the target while you dont know where they aren then if you locate them trying to click them in al of the clones/npc/turrets or whatever mess there is, its a super super advantage.
there is no advantage since you have more armor than them. This “mess” you’re talking about is the whole point of the classes you’re talking about.
For the mesmers especially, you’re not SUPPOSED to be able to click on them directly. Doing so invalidates their whole class. The only time I’d support what you’re wanting is when we start seeing Mesmers in heavy armor.
Dont make me laught, armor in this game dosent matter anything so classes like the mesmer can be OP, yeah i have a mesmer and you know what, i can bunker better than my warrior, HOW IS THAT FAIR?
To further add to your selective ignorance, warriors that has heavy armor CANT BUNKER, there is no bunker warrior spec, but guess what classes can bunker, eles/mesmers/rangers/enginers, and they are not using heavy armor, so anything you said its invalid.
(edited by Fenrir.5493)
A thief complaining about warriors…
The other day an idiot was complaining about longbow warriors being anoying so they should be nerfed….
And other day another one was complaining that as an ele he was outrunned by a warrior…
The community is so accostumed to warriors beign free kills that when that premise is not granted they rage and come to the forums with this poor excuses.
I think this is one of the reasons that the devs dont improve warrior, imagine what would be the scenario of that, warrior not beign free kills and beign on par with classes like the OP thieves, jus imagine that, a whole bunch of cry and complaints in the forums.
Its not only mesmers, ita all of these pets npc, turrets etc around the game, you loose the target and to recover it is a joke, while your enemy attacks you from safety you cant reach him and attack him because you need to adjust the camera or move to TRY to clik him to get him in target, its stupid, really this is a super advantaje to all the ranged classes and thieves that stealth, they dont loose the target while you dont know where they aren then if you locate them trying to click them in al of the clones/npc/turrets or whatever mess there is, its a super super advantage.
The lack of target nearest player enemy is another.
The game its balanced around thieves.
I agree, let’s just have a “ignore Mesmer class mechanic” button.
A mechanic that is abusive, and no matter what many clones you spam, people like me know who is the mesmer its pretty obvious, but the problem is not finding who it is, the problem is targeting when you know who the hell is the mesmer and you cant select it with the mouse because so much clones are in the same place etc, no one should be alowed to shield themselves like that.
This game needs a better targeting, right now a mesmer, a necro, a ranger can just be so anoying, even enginers with all fo their turrets and stuff, hell even elementalist throwing elementals, guardians with those spirit weapons, thieves with that friging elite… this is really bad, rely on mouse clicking to select your desired target its bad in all that clone/pet/turrets, mess.
This game needs “Target nearest PLAYER enemy”
No one can bunker conditions, and that is the problem right now, conditions bypass everything.
Whom ever said the game was supposed to be medieval? Stay in Ascalon area’s then. I want more fantasy and high tech in the game. Something with life and color!
Besides, you want to take the atmosphere seriously in a video game? Too funny…
Because the atmosphere its part of the game, if not then any game will be metal slug with all that parodies and all that stuff, that fited in that game, but some games needs to be serious, and not some stupid parody, or like i said, you are in amedieval fantasy world and then you see a friggin kitten with all of her body parts exposed, how you are going to take this seriously, this game has even a some sort of character development a story, so this game its not a facebook game that no one cares, how are we suppouse to care about the world, the events the story if you are seing a buch of whores everywhere.
Im also tired of all of that stupid female “armors” that consist in a bra with a thong, if its heavy armor its a metalic of the above, if its light its clothes, and if its medium its leather… this kills the medieval atmosfere of the game, you can not take the atmosfere serious if you are constantly jumping into females whores all over the world.
I’ve been doing sPvP every day so far, mostly on 1v1 servers but some hot joins too and every warrior is using some variation of this build even though initially some people didn’t really “appreciate it” to say so. It’s not quite at the level of engineers/necros/mesmers who in my opinion are at the top of the food chain but you have a pretty decent fighting chance. The more you practice though, the better it gets.
Its not like you discovered anything a lot of people know how 50% crit chance on stun worked, it is nothing new in this patch either, this trait was long ago here.
Lol? You could say that about any build then, oh hai look he is using a trait people know off, it is nothing new! Pretty hilarious :P
While im sure there are a few warrs who were using a build like this before patch, Matale is the first one to bring a spec to light that lets you do full 100blades on an opponent with little no risk or sacrifice :P
You are in love with him or something?
Just make an immortal regen ranger, look for the build, the survivality of that thing is really broken, warrior is not a good choice for survivality.
I’ve been doing sPvP every day so far, mostly on 1v1 servers but some hot joins too and every warrior is using some variation of this build even though initially some people didn’t really “appreciate it” to say so. It’s not quite at the level of engineers/necros/mesmers who in my opinion are at the top of the food chain but you have a pretty decent fighting chance. The more you practice though, the better it gets.
Its not like you discovered anything a lot of people know how 50% crit chance on stun worked, it is nothing new in this patch either, this trait was long ago here.
So much fanboyism.
Having played about 5k matches total on my war, one thing I will say is that stances are pretty vital for any melee build.
So here’s my suggestion
..
Move the stances (berserker, endure pain, balance) to class mechanic skills, and give a different F1 ability depending on the stance you’re in?
It’s a fairly standard design approach, but that’s because it works.
Imagine a trait in arms that granted 1 second of quickness on stance swap, for those clutch attacks too.
This is a very good suggestion indeed.
You guys don’t know what you’re talking about, the best build atm is 40/30/20/30/30 dual rifle and dual long bow with “for great justice” replaced with “Hasta la vista, baby” and “Shake if Off” with “Get to the choppa”.
Hahahahaha
Good, in the current state of the game if there was an upcoming expansion i wont ever dare to buy it.
So, if they want to make expansion better bring the warriors back to the game and balance a lot of things in pvp if not, there is no more money on me.
And they know that, they know that a lot of people wont buy an expansion if the current state of the game continues.
So you want warriors to be prohibited on tpvp?, becasue this is what it sounds like.
Well this just shows how bad are warriors and how egoistic the community is thinking that they are more important than others and the world revolves around them.
That is a wrong assumption. All I ask for is to have some common sense when tPvPing. Also, since when doing something that helps your team (even random yolo queuers), is egoistic?
But what we can expect from a guy that mains an “average” thief, an “average” thief that can burst people down from stealth, an “average” thief that can go invisible anytime he wants and escape or reset the fight to their convenience, an “average” thief that can teleport away from weapon skills or utilities, an “average” thief that has an evade in a weapon and can steal boons from the target, an “average” thief that can spam blinds all over the place in many ways, from weapon skills to utilities and traits, an “average” thief that has much better healing than many classes and of course warriors, an “average” thief that can achieve perma evasion if they spec for it, and good luck hitting that, an “average” thief that can spam his abilities with no cd.
Yeah, pretty average class.
Of course you don’t have to agree with my opinion that in tPvP settings thieves are an average profession. You could always check a thread in this forum, where PvP community rates the classes; thieves in every edition have been rated in ‘below average’ tier.
PS. Oh, you should also mention how you saw a perma-stealth thief…
I said perma evasion, read.
And it is egoistic that you ask other people to dont play because they will ruin your game, that is your reality, face it.
These are some valid reasons for bringing a warrior into tPvP. However, I find them quite egoistic.
I’m sure you can play your warrior well. I’m sure you can turn an underdog into a top fighter. I’m sure you can find warrior builds that pose major threat in all kind of situations. However, vast majority of yolo queue warriors can’t – but it does not stop them from joining tPvP. Sometimes matchmaking puts two, or even three of them into a single team versus a properly balanced setup.
I ‘m an average player (93%, yolo queue mostly). My tPvP main is, for some of the reasons mentioned in this thread, an average class – thief . However, I’m willing to drop my personal preferences and goals (champion shadow title) for team’s sake. I relog to a bunker, if there is none in the team. I relog to a necro, if there are only direct DDs. Isn’t tPvP a team oriented activity, after all?
Perhaps that’s why I can’t really stand situations like 3 weak players using underdog warriors and all of them refusing to roll something else for the sake of the team. The joys and sorrows of yolo queue…
So you want warriors to be prohibited on tpvp?, becasue this is what it sounds like.
Well this just shows how bad are warriors and how egoistic the community is thinking that they are more important than others and the world revolves around them.
But what we can expect from a guy that mains an “average” thief, an “average” thief that can burst people down from stealth, an “average” thief that can go invisible anytime he wants and escape or reset the fight to their convenience, an “average” thief that can teleport away from weapon skills or utilities, an “average” thief that has an evade in a weapon and can steal boons from the target, an “average” thief that can spam blinds all over the place in many ways, from weapon skills to utilities and traits, an “average” thief that has much better healing than many classes and of course warriors, an “average” thief that can achieve perma evasion if they spec for it, and good luck hitting that, an “average” thief that can spam his abilities with no cd.
Yeah, pretty average class.
-A topic with a lot of warrior suggestions in it:
https://forum-en.gw2archive.eu/forum/game/suggestions/The-Topic-that-will-fix-the-warriors/first
-The recently maked topic to redesign warriors:
https://forum-en.gw2archive.eu/forum/pvp/pvp/Warrior-Redesign-Project/first#post2357437
-Changes to Armor and toughness:
If you dont have a warrior you will not understand because all other classes are superior to warrior.
If you have a warrior, you should stop beign a fanboy, it actually hurts the game more than you think it will benefit, beign complacient with mediocre content/balance or whatever other bad things that come when you buy a product will only make that those bad things will increase.
“First they came for the Socialists, and I did not speak out—
Because I was not a Socialist.
Then they came for the Trade Unionists, and I did not speak out—
Because I was not a Trade Unionist.
Then they came for the Jews, and I did not speak out—
Because I was not a Jew.
Then they came for me—and there was no one left to speak for me."
I hope all this contributions we do are usefull i hope the devs sees them because they seem to dont know what to do to the class really, increasing hp pools its not going to do anything, whoever goes to the next SOTG show should recieve all this suggestions to give them to the devs.
I dont like the hundred blades rework you suggest, and the tactics minor traits either.
I would prefer hundred blades to stay the way it is or just make it movile, or gaining the effect of the number 5 spear skill so you move towards your target.
Here are some suggestions i did in ahother posts:
-Movility skills should grant us evasion.and this could be merged with movile strikes
-The 10% more critical chance on sword should give 20% reduction on sword skills too.
-Yes, the reflecting missiles every time you block should be in the shield trait too and add another more usefull trait in there.
-Tactics minor traits need to be reworked reviving speed and toughness while reviving… nah, replace them for something morsefull like:
-healing every time you use a burst skill in the grand master, or gain regeneration.
-remove 2 condition each time you gain regeneration in master or each time you heal
-Increase healing power by something in adept
-Definitely get rid of those traits that reward you for not using adrenaline, those passive effects for sitting on adrenaline are bad.
-Adrenaline health is one example just change it so the effect will stay when you are full and then use your adrenaline and it will fade over time to the minimum level.
-Sure footed trait in the defense line should give 20% reduction cd on stances instead of 1 second duration…
-Definitely rush needs to be like bulls charge with no knock down.
-Warhon should convert more than 1 condition in a boon with the quick breathing, let us be realistic here, conditions are everywhere you have like 10 applications of everything and you convert 1 condition with warhorn… its just not that usefull.
-This is another… f2 bursting skills for offhand and 2 handed weapons, just to add more variety and utulities complexity to the class.
-Banners Burst skills, depending on the banner you do a burst that gives boons to the party members and gives conditions to allies, like i said, depending on the banner you used.
And you can put your suggestions in this topic i did:
Yes, i think this is pretty obvious for everyone except for the devs, which is funny, and thats why in the state of the game when they said that they need a warrior on the show the dev face…. that face explain everything.
When this guy suggested that they needed a warrior… oh the dev face… really that sums pretty much everything, the state of the warrior, why are we in this condition, why we are getting no help at all, its like they think warrior is a chore, ok just delet the class already.
whenever i look at the warrior threads i always laugh my kitten off at how everyone keeps saying warrior is the worst class.
ive been playing ranger since beta’s
you want a crap proffesion , grab a ranger , warrior is by no means the worst class in pvp , ive been playing warrior now for the last month and pvp is so much more fun with warrior , the burst damage is just amazing and people can be downed in seconds.
you got enough mobility to catch up to anyone who is trying to run from you , holding points till reinforcements arrive is doable with shield and endure pain .honestly i just love the warrior in pvp :p
I always laugh when anyone says the ranger is bad at pvp.
Yes, its not like they can be immortal if they want.
Great idea!!
Now warrior can have bit more sustain.
Guardian bunker still got the same sustain. (nerf to boons but buff to toughness)Light and medium classes get a bit of a nerf to sustain. or they have to spec more in toughness.
Now its stupid a Ele or other light/medium classes have more defence than a warrior.
Due to Protection.Protection gives 33% reduction, WAY TOO MUCH!! compaired to a class than dont have it on a heavy armor (warrior).
Nerf that Protection boon!!
Give toughness more benefit!
-Toughness reduces condition damage, critical chance and critical damage
-Nerf protection boon
Im glad you understanded it very well.
This changes are because right now boons are not balanced every game aspect is balanced towards boons, if you have protection then you are very hard to kill and i find very very unfair that classes like the warrior that dont have acces to protection in any way have to just sit there and take it, the warrior is a class that wears heavy armor and right now its like if any mmorpg you grabbed a mage glass cannon and was forced to go melee, because of this warrior has no sustain, because armor does not matter to anything and its bad to all the game, heavy armor should matter.
And all this drastic condition damages right now, and all this burst damages from stealth for example will be eliminated with changes like this, and people will start to stop adding just ofensive stats because their damage its going to get mitigated and they will worry more about balancing their characters rather than only put full power or condi damage.
Its not good that the game is centered in who have more boons and who can maintain them most of the time.
(edited by Fenrir.5493)
I’d be more worried about them nerfing longbow though it is vastly underrepresented.
Out of the dozens of matches I have played since the patch. The one thing that I see more and more warriors doing is using longbow and its really annoying.
Why?, because you dont want warriors to do anything to you and just faceroll them forever dont you?.