Whoever goes to the SOTG show, take a look at this suggestions:
-Yes movility skills should grant us evasion.and this could be merged with movile strikes
-The 10% more critical chance on sword should give 20% reduction on sword skills too.
-Yes, the reflecting missiles every time you block should be in the shield trait too and add another more usefull trait in there.
-Tactics minor traits need to be reworked reviving speed and toughness while reviving… nah, replace them for something morsefull like:
-healing every time you use a burst skill in the grand master, or gain regeneration.
-remove 2 condition each time you gain regeneration in master or each time you heal
-Increase healing power by something in adept
-Definitely get rid of those traits that reward you for not using adrenaline, those passive effects for sitting on adrenaline are bad.
-Adrenaline health is one example just change it so the effect will stay when you are full and then use your adrenaline and it will fade over time to the minimum level.
-Sure footed trait in the defense line should give 20% reduction cd on stances instead of 1 second duration…
-Definitely rush needs to be like bulls charge with no knock down.
-Warhon should convert more than 1 condition in a boon with the quick breathing, let us be realistic here, conditions are everywhere you have like 10 applications of everything and you convert 1 condition with warhorn… its just not that usefull.
-This is another… f2 bursting skills for offhand and 2 handed weapons, just to add more variety and utulities complexity to the class.
-Banners Burst skills, depending on the banner you do a burst that gives boons to the party members and gives conditions to allies, like i said, depending on the banner you used.
-Yes movility skills should grant us evasion.and this could be merged with movile strikes
-The 10% more critical chance on sword should give 20% reduction on sword skills too.
-Yes, the reflecting missiles every time you block should be in the shield trait too and add another more usefull trait in there.
-Tactics minor traits need to be reworked reviving speed and toughness while reviving… nah, replace them for something morsefull like:
-healing every time you use a burst skill in the grand master, or gain regeneration.
-remove 2 condition each time you gain regeneration in master or each time you heal
-Increase healing power by something in adept
-Definitely get rid of those traits that reward you for not using adrenaline, those passive effects for sitting on adrenaline are bad.
-Adrenaline health is one example just change it so the effect will stay when you are full and then use your adrenaline and it will fade over time to the minimum level.
-Sure footed trait in the defense line should give 20% reduction cd on stances instead of 1 second duration…
-Definitely rush needs to be like bulls charge with no knock down.
-Warhon should convert more than 1 condition in a boon with the quick breathing, let us be realistic here, conditions are everywhere you have like 10 applications of everything and you convert 1 condition with warhorn… its just not that usefull.
-This is another… f2 bursting skills for offhand and 2 handed weapons, just to add more variety and utulities complexity to the class.
-Banners Burst skills, depending on the banner you do a burst that gives boons to the party members and gives conditions to allies, like i said, depending on the banner you used.
(edited by Fenrir.5493)
LOL, no damage?:
bump………..
Bump….,,,,,,,,,,,,
Defektive its a frigin fanboy.
He will say that he is ok using his archer build so he will look cool and good to the devs.
I vote Daecollo or this XII guy.
(edited by Fenrir.5493)
But we need someone that actually adress problems no some fanboy that will say “im think we are fine…”
Yes…
I sometimes do not undestand how i take 3k, 5k or 6k dmg with 3,3k armor.
Extra armor do not helps in nothingI would trade 200 extra armor and 200 extra hp for 50% uptime protection.
This.
Almost 2k damage from axe auto attack swings, and 11k Evis. There really is no reason damage should be that high, and i’m glad it’s not like that right now. If anything this video shows how little value armor has. The Guardians were taking the highest hits lol.
Also I’’m not sure what some of you guys are on about. The devs communicate with us rather well, and the game is more balanced than it has been in the past. Maybe i’m just a fan boi, but I enjoy the game, and I think it has evolved nicely since beta. You can’t expect dramatic changes with the snap of a finger.
Thief can do more high damage with auto attack.
Bump again…………….
-Armor becomes important now and mitigates more direct damage (power stat) than before, then all the heavy armor classes have now sense to wear those plates.
-Toughness reduces condition damage, critical chance and critical damage, this will tone down the damage from conditions and burst that needs to be toned down, because now the entire game is based on bursting 80% of people hp with a single skill or spaming conditions.
-Nerf boons or make bunker builds that rely on boons nerfed, its not coherent to have light armor users bunkering better than a heavy armor user it has no sense and this is necesary with the changes in armor and toughness so bunker builds dont become unkillable.
This 3 changes will put things stable and will make people look at their stats better than just put a lot of power or condition damage so they can nearly one shot you, they will think "Oh i cant now really do that high burst/condi damage, then i should not invest in only 1 stat POWER/CONDI DMG i should put some toughness too or other stats.
Things like this were made in WOW for example with the Resilence to balance things down, not to mention than in WOW armor actually mattered in classes that had it, not like in GW2.
The problem is this games rely too much on bunker builds and the only thing that a bunker cant bunker is conditions.
This game is messed up since they decide armor dosent matter at all, so any light armor medium armor will have nearly the same damage mitigation than a heavy armor wearer, then they maked protection, aegis, regen and let light armor classes to bunker better than any heavy armor user wich has no sense, then people are runing bunkers because the game mode is to hold points, how do you hold points? with a bunker.
Armor should be important again and thoughness should reduce condition damage, also thougness should reduce the crit damage/crit chance then nerf protection maybe, or nerf all the bunker specs so they dont rely on boons to bunker, this changes will reduce and tone down condition damage and burst damage that needs to be toned down too.
What does warrior do best (sPvP)?
Dying
Armor in this game got nerfed in one point of the game, i saw this video of warrior in beta and it shows clearly that the warrior damage mitigation was better then, now armor its balanced aroud classes that dont have high armor like the OP thieves making the class that depends more on armor useless, wich is the class with no evades/escapes ways of mitigate damage.
I was seeing this video from beta:
I can say for sure that devs nerfed ARMOR a lot, warrior in his current state has not even half of that mitigation damage, and they nerfed damage too, but the thing thakittens more obvious is the reduction in mitigation from armor.
From this videos i can see that they nerfed damage and armor of warriors a lot.
Pretty much destroyed the class really.
Warrior and rangers are the baseline classes. If your class can kill them, it is balanced. If it can’t, that class needs a buff.
Ranger is not on the lvl of warriors dont even dare to implify that.
Thanks for the feedback. We intend to watch things in the meta and make small adjustments accordingly for ALL classes, including the Necro.
Warriors dont need small changes. They need drastic changes: The class feels extremely unresponsive, slow, cumbersome. Its like I am playing underwater with an extremely poor connection when I play a warrior.
I dont think improving their traits alone or their “health” is going to be a good fix. Instead of tinkering with things that could make them overpowered in PVE, why not just speed up their animations, pre-cast time, and more so that they can actually do something in pvp besides telegraphing slow and unresponsive moves with a huge windup.
Even if you bring warriors to the level of other classes by improving their traits and abilities, they are still going to be awkward and frustrating to play as long as their slow animations, cast time, and weird mechanics (self rooting melee attacks) are left in the game. Warriors need an overhaul
When I push blink on my mesmer, i blink instantly. When I hit decoy, I vanish instantly. When hit throw bolas on my warrior, I wind up a throw and throw it half a second later, when I hit bulls charge I get ready to charge and then charge a half second later. This kind of discrepency in fluidity between the classes is unacceptable.
Now you know how necromancers feel. Everything we have has either a ridiculous after cast delay (enfeebling blood especially) or a long cast time.
I did make a necro and they are god right now really, i can be very deadly and i am very new to the class, i dont even played in pve to learn anything about the class, i did a bunker necro, a condition damage necro and i was like… omg if warrior were on this lvl, but no, warriors are crap, necros never were in the lvl of warriors they were viable even post patch i wass seing very good necros, but i never see good warriors, they are just free killls for everyone.
Here is on youtube too:
Keep this topic constructive and ignore flaming nonsense posts, if you dont main a warrior just one thing:
Mind your own bussines.
By the way, in the Current state of the game they talked a bit about warrior, only a bit, and they promised more sustain… i hope this time its true:
Well its online now, you can see it here:
http://www.twitch.tv/guildwars2guru
Well i have the impression that they didnt want to talk about warrior, i dont know if they dont have very good ideas for it or they dont know what to do, i dont know but they really dont talked that much about it, just the usual more sustain but… well we know that we didnt get anything last patch, so i dont know, there are a lot of good suggestions in the forums, i personally made a thread in the suggestions forum special for warrior ideas, i hope they see them and take some in account.
But well, i hope this time we get something big like necros did in this patch, right now the class has some very hard issues, but i guess we want to wait and see what happens.
I think they should invite a warrior to the show since the last patch it was more for necros and warriors… but well.
I made a necro just to see them in action in this patch and all can i say its they really needed to nerf the damage it was to high, even not playing necro you could see that every game was filled with conditions it was a mess, like this pach was the condition patch even warriors were doing condition damage build wtf?.
About warriors… increasing berserker stance?, that dosent matter at all its not going to help in anything if any they should make endure pain longer and make you inmune to conditions too, then modify the stantce trait instead of duration should be cool down reduction.
And warrior heals not only need cd reduction they need to reflect the high hp that a warrior can achieve, while other clases can get 70%+ of their hp warrior only 50%-, its a joke.
What they said about warrior i coulndt see it and it its not uploaded on gurus yourtube channel, and i dont know if its going to be uploaded.
Every warrior video its wvw… no one dares to make a pvp video at all, that says a lot of the class itself.
Bump, there are lot of great ideas here for the devs i hope more are coming, and i hope devs do read this things.
I can’t understand…
How the class can be OP in WvW or PvE if are horrible in PvP where all classes has access to the same itens?
When warrior become OP in WvW or PvE, Thieves, Mesmers, Guardians and all other classes will become Demi-Gods, cause they will have access to the same advantages that warrior.
Realy there is no sense.
This.
The post was hilarious, “warriors need to be a guaranteed kill!!!”
But at the same time i hope the devs dont listen to those idiots because if they do then for sure warrior is out of pvp.
Yeah WTF is that!, warriors need to be a freekill for sure! lets nerf them so when you see a warrior he automatically gets snared in a place! you are going to kill him anyway so why the delay, lets just root them, I want my freekills!
Yes, for sue they suck so hard thakittens in another level, if they want to continue with those useles traits at least they should add some other thing to them aside from the GREAT reviving bonuses we get…
They should improve the healings of the warrior maybe, reduce the condition duration on warrior idk some ideas i guess but something usefull really reviving allies is just useless only a few times you sit there and revivie someone specially with a warrior.
By the way, necros when are reviving someone get a free hp pool in the place where they are reviving the target, so its no useless after all.
Wow. I can’t believe that one post created so much discourse. Kryptonite exaggerates a bit, and I clearly stated that we had at most, 30 players. I shouted in TS to mass invis and from what I’m guessing several mesmers used it, not just one. About half of the TC zerg followed their commander through us off the cliff and we cleaned up the rest. I don’t see how hard it is to believe.
Secondly, I am talking about PvP. I say apothecary gear because the Shaman amulet in PvP has apothecary stats (toughness, not vitality like every other piece of shaman gear has). I stated my own opinion and told you all how tired I was of people complaining about warriors on the forums, and to go learn the class. Sustain doesn’t mean high health, Fenrir. A soldier’s amulet is just a buffer. You won’t ever reach max health 1 minute or longer into a fight, because your enemy can slowly whittle you down, and that health and toughness buffer won’t last. Warriors have the highest diminishing returns on vitality (if you don’t know what stat DR is, go away.), which means we don’t benefit from it because, as I stated before, it’s merely a buffer. The CC warrior does have its role in PvP, but it isn’t meant to sustain. You should know that being so “pro.”
I was in the last SOAC tournament and took 1st in a WPvP duel tournament prior to the SOAC tourny on the same day. I’d like to think I know what I’m talking about, but you know everything. You play PvP after all, so you must know everything about the class with no background in theorycrafting for PRX and TL and you weren’t the PvP class lead for Team Legacy while it lasted. If you’d like to criticize my posts based on personal opinion, go ahead. If you don’t believe me, go ahead. Don’t soil my good name, though. Keep your entitled forum warrior opinions about “weakest class” and “I don’t understand why I lose” to yourselves.
Thank you.
Discussion closed.Throwing your fake/non important credentials at us is irrelevant to the state of the class, and the class its the worse right now in pvp.
I never said that warriors aren’t the weakest class in PvP right now. With that, I would completely agree. I did, however say that we don’t SUCK. If you think that the balance issue is so far out of order 10 months into the game that warriors absolutely cannot win against all but a couple classes including itself, you’re very wrong. In this balance challenge that ArenaNet’s stuck in, they try to maintain just that: balance. There isn’t a significant difference in the balance of the warrior compared to other classes, especially since this last patch which was a huge buff to us. Just because we lose out on maximum DPS by not having Heightened Focus and Berserker’s Power readily available in the adept tiers doesn’t mean that our entire class was nerfed, and people need to realize that. Only a very specific set of pure DPS builds were nerfed, and they weren’t all that great in the PvP scene in the first place.
I told you in my first post without attitude or spite, which is all you’ve given me, to try things that work for you if you’re losing constantly. Obviously it isn’t working. If you’re so dead-set on being the bane of these forums and swearing to high heaven that warriors absolutely cannot win against 90% of all other classes, go somewhere else. We don’t need your negativity in this subforum full of it already.
All wall of text to say this:
“We are the weakest class of pvp i agree, but we are not!!! ,and dont be negative about it!!!!”
I guess is to much for ask for coherence but you are clearly a fanboy of this game.
FAST HANDS AND BANNERS
This is what people said in the topic above about Fast hands:
Was hoping they would of addressed and fixed it for the 25th but they haven’t. If you take fast hands minor trait and pick up anything including banners you dropped, upon dropping the banner you will have kitten weapon swap CD that starts. If you do not take fast hands trait you will not.
This bug was introduced in the previous patch and it’s incredibly annoying.
Fix please.
—————————————————————
OMFG So this is been what the kitten has been happening to me? Every time I pick up a kitten bundle and drop it full weapon cooldown! kitten this kitten has gotten me killed repeatedly.
—————————————————————-
I can vouch for this nonsense happening when you drop the banner. Just because of this I really can’t be bothered to actually pick up my banner anymore, even if it is a 10s CD blast finisher.
The topoc is this one:
https://forum-en.gw2archive.eu/forum/support/bugs/POST-PATCH-WARRIOR-BUGS/first#post2333809
There are some other suggestions in the warriors forum like the banners beign carried on the back, and having burst abilities that gives boons and conditions in an area according to the banner.
Talking about banners, the fast hands trait its bugged when you use banners, if you change the banner to your weapon you get full cd of weapon swap, someone posted it in warrior forums i dont know if he posted it on the bug section.
I think banners are nearly fine as they are, in terms of stats and boons, I run a full suite of them in PvE and WvW and I love what they bring to a group. Fully traited they heal your buddes, damage your foes and provide some of the best buffs in the game. I don’t think they need more grunt in terms of numbers.
Banners worn on the back are a neat idea to help with mobility, but then they become an AoE signet (one you need to refresh), very, very powerful for what they do and lacking the unique interaction that makes banners stand out. Carrying banners keeps their power in perspective, but currently it isn’t very enjoyable, it’s a bit of a chore. I like your suggestion, but I would offer an alternative way to incorporate your boon ides; Have them grant those boons upon being summoned.
Defense grants protection to allies when it arrives. Discipline grants fury. Strength grants might to allies, and Tactics applies a heal. Because of their very long cooldown, 120 seconds untraited, these relatively small effects only have one impact; They make placing banners important, they make their use something to be considered and the site of their placement matter beyond touching as many friends as possible. It rewards smart placement. It also brings them in line with the Warbanner, which itself has a powerful on-arrival ability.
I would also include one more thing (an idea I always go on about); When carried by a Warrior, banners have a Burst Skill, just like any other weapon. If we are expected (or like, as I do) to carry our banners, and have them take up a large chunk of our utility skill library, then they should not prevent us from accessing a vital class feature. Especially now, with Cleasing Ire so vital to handling conditions, a weapon that precludes us from carrying a warhorn needs to allow us to burst.
And, finally, have the ‘Inspiring Banners’ trait unlock an attack chain for banners when wielded by a warrior with that trait. If you’re putting that many points towards having better banners, I think you can manage something more impressive than slapping your enemy with it repeatedly. A simple, three attack cycle consisting of a slap, a stab and a slam, with the slam applying vulnerability.
Anyway, just my thoughts as a lover of banners.
Imagine a burst ability that will buff your allies and make some AOE condition damage depending on the banner, would be awesome.
By the way, any suggestion is welcomed here:
https://forum-en.gw2archive.eu/forum/game/suggestions/The-Topic-that-will-fix-the-warriors/first
Any suggestions on warrior there plz.
They need practicity because right now are just clunky, needing to carry your banner all the way then droping it then carry it again, its painfull, the banners need a lot of rework, putting them in the back could be a nice solution no matter how much banners you carry, visually only should be 1 pole and then the flags should appear on that pole, so only one pole that will have all the flags in there but the flags need to be reworked so they are smaller.
Wow. I can’t believe that one post created so much discourse. Kryptonite exaggerates a bit, and I clearly stated that we had at most, 30 players. I shouted in TS to mass invis and from what I’m guessing several mesmers used it, not just one. About half of the TC zerg followed their commander through us off the cliff and we cleaned up the rest. I don’t see how hard it is to believe.
Secondly, I am talking about PvP. I say apothecary gear because the Shaman amulet in PvP has apothecary stats (toughness, not vitality like every other piece of shaman gear has). I stated my own opinion and told you all how tired I was of people complaining about warriors on the forums, and to go learn the class. Sustain doesn’t mean high health, Fenrir. A soldier’s amulet is just a buffer. You won’t ever reach max health 1 minute or longer into a fight, because your enemy can slowly whittle you down, and that health and toughness buffer won’t last. Warriors have the highest diminishing returns on vitality (if you don’t know what stat DR is, go away.), which means we don’t benefit from it because, as I stated before, it’s merely a buffer. The CC warrior does have its role in PvP, but it isn’t meant to sustain. You should know that being so “pro.”
I was in the last SOAC tournament and took 1st in a WPvP duel tournament prior to the SOAC tourny on the same day. I’d like to think I know what I’m talking about, but you know everything. You play PvP after all, so you must know everything about the class with no background in theorycrafting for PRX and TL and you weren’t the PvP class lead for Team Legacy while it lasted. If you’d like to criticize my posts based on personal opinion, go ahead. If you don’t believe me, go ahead. Don’t soil my good name, though. Keep your entitled forum warrior opinions about “weakest class” and “I don’t understand why I lose” to yourselves.
Thank you.
Discussion closed.
Throwing your fake/non important credentials at us is irrelevant to the state of the class, and the class its the worse right now in pvp.
Was hoping they would of addressed and fixed it for the 25th but they haven’t. If you take fast hands minor trait and pick up anything including banners you dropped, upon dropping the banner you will have kitten weapon swap CD that starts. If you do not take fast hands trait you will not.
This bug was introduced in the previous patch and it’s incredibly annoying.
Fix please.
Post it on the bug section please!
Bump, warrior is still the worst pvp class ever. =P
This is exactly what separates the excellent and the inexperienced. Those of us who have stuck it out as warriors and learned counters to the most powerful builds out there. Running berserker’s is the worst possible decision you can make, in my honest opinion. You hear about the lack of warrior sustain everywhere you look in these foul and putrid forums for warriors, yet all of them run berserker gear. Tell me, which class can run full berserker gear and last more than 1 minute in any fight without running away to reset the fight? Figure out what works for YOU. I personally run apothecary gear for the condition damage and heavy healing, as well as the high toughness to avoid burst. Shout heals allow for a MUCH higher EHP.
Find what works, use it to your advantage, master it. That’s what I can tell you. Warriors DO NOT suck in tPvP, and you’ll find that if you put enough time into mastering the class rather than learning to play it, you’ll seldom lose.
We are talking about pvp here not wvw, go and try a warrior in pvp and come with a valid oppinion, i said pretty clear i run my warrior pretty tanky, but i will put it clear to you because it seems you can not understand, i use a soldier amulet, its the most tanky you can go, and i have traits in tactics and defense too 20/20 so as you can see im not glass cannon and still cant survive enought, and guess what?, i can go glass cannon with my mesmer and can survive better than with my warrior so, your arguments are invalid sorry.
I found that when i created my mesmer and i was like… wow warrior it really is terrible, mesmer no matter what build you use it is effective always, it has even more sustain than a warrior the other day i tanked 2 thieves in spvp and they barely scratched me, then i escaped and 1 followed me, and i say ok though guy lets do this, i was 1 vs 1 with this thief that in the end runed away for his life seing that he couldnt possible kill me and he was going to die it was matter of time, when i got all the foucus on lets say 5 players that runs to me to kill me its so easy to disengage with my mesmer, in any of those situation my warrior would die for sure, and i run pretty tanky with him but armor does a kitten in this game (one of the reasons of this balance issues), the other day i created a necro, i made a tanky necro i made recently a condition damage necro and it is a blast totally,im not doing any thief because i hate them they are super broken if you know what you are doing with them with all of this broken stealth mechanics and ubber burst from stealth.
But yeah pretty much warrior sucks on this game.
By whoring our selves as ranger pets.
Hahaha yes this is probably the way they want to change the balance, they will make a skill for the ranger that will sumon a random warrior to the field, then a screen will pop in the warriors screen that will say " rangerxxxx wants you to be his pet do you accept the request? y/n "
They dont even going to take warriors on the number of players anymore because we are now pets.
So we finally get pets that can dodge? kitten yeah! And I’ll trait to stack might and give you protection, and we can go wipe the smug looks off of some guardian faces. I like it!
After reading this something interesting pop in my head: “If my warrior was the pet of a BM ranger his survivalbility problems and his heal problems and even my stat distribution problems would be solved for good.”
kitten Anet implement this already!
=P
-We need acces to protection or some way to mitigate damage, classes like mesmer and necors have acces to them, why warriors dont since its the class that could benefit the most and its the class that will be justified to have because warriors wear HEAVY ARMOR.
That’s exactly why they do not.
Look at the classes you called out for having protection and/or evasion built into their attacks:
Elementalist: Evasion, Regen, Invulnerability, Protection – EHP: 10.8k
Thief: Evasion, Regen, Stealth – EHP: 11.5k
Guardian: Regen, Protection, Aegis- EHP: 12.5k
Mesmer: Evasion, Regen, Protection, Aegis – EHP: 15.0k
Ranger: Evasion, Regen – EHP: 16.2kWarrior EHP: 21.2k
A warrior can soak up twice as many hits as an elementalist, and that is without factoring in armour attributes. An elementalist in full knights armour still only has EHP of 15.5k – let that sink in a moment:
A warrior in full zerker armour is still around 25% tougher than an elementalist trading off most of their DPS for survivability. If a warrior gears for toughness too, then that number skyrockets to over 30k EHP; but this is why warriors make such good DPS in dungeons and PvE; a warrior can sacrifice all of their survival attributes for raw DPS, and still come out tougher than any other class wearring full survival gear, and it is also why other classes are given active survival options like protection, regen and evasive attacks to balance the books. The only odd one out in that list is Mesmer, which has both a relatively high EHP, and also has very good access to defences; however this seems to be offset by the fact mesmers also have rather low sustainable DPS and is a point of contention in the mesmer community itself (Anet keeps bufing our survival yet nerfing our offence)
Even then in party PvE those non-warrior friends of yours are likely sharing their protection and boons with you so you’re only going without if you are running solo, or try running a party made entirely of warriors. PvE is not an area warriors need help or buffs in (Now, PvP… that’s a different story)
Yeah warrior hp its high but you know what, it dosent matter because every class can dish out high amounts of damage on us and we cant do anythting about it we are just punching bags and guess what, our infamous hp pool last us for 4-5 seconds, and gues what, the 11k of a thief can last a lot because he can evade damage completely, he can stealth and run , classes with that low hp are not underpowered they are overpowered compared to warrior because they have a lot of means to just no take damage at all, and warrior cant, to compensate that BS we should have like 100k hp really.
Well, i agree in that i think the devs are doing the warrior a pve exclusive class, and im not conforable with that stupid descision, this game is really a mess if i knew thing will be like this i never had bought this game really i was expecting something very different not immortal classes in pvp, underpowered to the extreme classes and jokes like the uber thief etc.
Lame game i bought really.
Bump………………..
Spvp is the one place in the ENTIRE GAME where ranger is possibly top dog.
Don’t say it out loud! They are going to nerf them in there too!
Don’t you know that the Ranger is absolutely forbidden to be better than the other classes at anything at all?
One thing its a competitive balanced class, and other thing its that it can be OP, now tell me you, are you ok with balance?, do you want balance in the game?, if yes, then accept that achieving immortality its not fair and its not balanced, if you dont then you are not bign coherent, so you dont want your class to be balanced you want it OP, and as a warrior character really you are exagerating, ranger its in a much greater spot than warrior in pvp, and by a lot not by a little, but i like balance i dont like nothing to be OP, neither warriors (that now in pvp sucks).
On the other hand, those kind of regeneration should have more sense on a warrior that needs to stay in close combat and has to be the focus of every attack, than a ranger that can simple kite and attack from distance and has a pet to do damage in melee for him, not saying that warrior should be immortal, just saying that warrior needs more sustain than a ranger.
(edited by Fenrir.5493)
Sometimes you enter in a fight where people are wining 350 to 65, then are we supposed to not leave and just go and let ourselves killed, nah.
Sometimes yo enter a gruop with ranks 1 to 10, than check the others rank and they are 25-40, so do you expect a lot of that match?,no, its better to leave.
Match making its the thing that needs to be fixed, putting penalties its only going for the symptoms, like they did on the warrior class and guess who is the worst pvp class.
One thing just come in to my mind, i was thinking about greatsword movility, and i was thinking that it has great to have that movility skills, but at the same time i was thinking that we spend most of the time being movile but we dont do anything meanwhile… For example a mesmer, he can stealth, teleport and his clones/phantasm keep doing damage to you, a ranger can kite you while his pet does damage to you, can stack conditions, and attack you from distance, necros are in the same boat as rangers just they do more condi damage… my point is, that we have movility but we do nothing in the mean time, we have no sustained damage at all, we need to be in close range and our movile abilities dont do that much damage to be any difference many of our ways to do damage are pretty obvious and hard to land, easy to avoid.
You know you switch to great sword and you are like… well what do i do now?, this weapons only great source of damage its 100B … so how do i land that thing… whirlwind its not a great source of damage, 4 its not, 5 its a movile skill that not only does crap damage, i never use it combat it is pretty bad, its my run to point tool only, and the burst skill…. useless.
And now lets see…. mace, you have some skills but guess what you dont have any movility skills now because mace it isnt movile and the mace skills are clunky you need to be very very close to actually land them, specially the burst.
Sword main hand has great movility but like greatsword has not very good source of damage, sword 3 makes you sit tight until your target has less than 50% hp and then a big TEXT chat appears in your head saying “IM GOING TO LAND MY FINAL TRUST NOW!!!!!” “L O A D I N G . . . .” “LANDING FINAL TRUST NOW!” ….. “IT REALLY IS COMMING YOU PEOPLE!!!!” " FINAL TRUST MISSES!!!!" ….
Axe has this number 2 ability that does nothing really actually landing it yo are lowering your dps amount.
Thats just a bit example of how our weapons are really lacking compared to other classes tools, my mesmer for example, im always using everythig he has in his weapons, and in my warrior, never, the weapons are very situational.
Seriously people, the ones who defend this nonesense, do you really thik it is fair to someone regen to all your damage and other people damage and achieve inmortality unless 4 people make a focus on this person?, it is not, in no game achieving inmortality its fair, period.
our damage sucks balls, sorry dude but the one thing we can do well is heal.
Your damage dont suck, if that were truth the inmortal hunter couldnt kill anything but thakittens not the case, a regen ranger can kill but not be killed, the nerf from pets was very justified, now imagine the state of the ranger before this patch:
He can regenerate forever he cans stack conditions on you and his pet will follow and kill you for sure.
Tell me it was not OP, and tell me to be inmortal its not OP.
If you’re talking sPvP, then I’ll be frank, it’s sPvP, there are numerous OP builds in there.
If you’re talking WvW, then LOL how are you not taking him out?
Pvp of course.
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