Showing Posts For Fenrir.5493:

Necromancer not OP. People need to L2P

in PvP

Posted by: Fenrir.5493

Fenrir.5493

Conditions are OP.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Ranger regeneration needs to be toned down

in Suggestions

Posted by: Fenrir.5493

Fenrir.5493

Seriously people, the ones who defend this nonesense, do you really thik it is fair to someone regen to all your damage and other people damage and achieve inmortality unless 4 people make a focus on this person?, it is not, in no game achieving inmortality its fair, period.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

The Topic that will fix the warriors:

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Posted by: Fenrir.5493

Fenrir.5493

I hope more people contribute to this matter.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Ranger regeneration needs to be toned down

in Suggestions

Posted by: Fenrir.5493

Fenrir.5493

up…………………….

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Ranger regeneration needs to be toned down

in Suggestions

Posted by: Fenrir.5493

Fenrir.5493

Ok, this is not new, ranger regen needs a nerf a huge one, how can a guy stand and be focused receiving attacks and just regenerates throw them, its not fair its so OP, its like a joke, how can a ranger have more sustain than a warrior?, how is that possible and not only that, now that conditions are OP they can just kill you with condis while you try to lower his hp that just keeps regenerating no matter how much damage you do to the ranger, he will just regenerate it.

This is the recipe to make that effect:

“troll unguent” that is the skill that needs to be toned down that and traits with regeneration and healing power grants you an inmortal ranger.

Now add a couple of runes for condi damage and a shamans amulet and you have an inmortal ranger that will kill everybodie with conditions.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Updating the Warrior class

in Warrior

Posted by: Fenrir.5493

Fenrir.5493

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

The Topic that will fix the warriors:

in Suggestions

Posted by: Fenrir.5493

Fenrir.5493

Warriors are terrible in pvp, this has nothing to do in pve

Taking that in account changes should be changed wisely but they can also do pvp only changes that will only affect pvp wvw etc.

Ahh… explains why I didn’t see a problem. I no longer PvP

I see, well, i can imagine why.

Nah I retired from PvP 2 MMOs ago

I see, well i can imagine why too =P.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

When are we getting help in sPvP?

in Warrior

Posted by: Fenrir.5493

Fenrir.5493

Warrior, as a class have some utilities that are unique to warriors (stances and banners). These utilities should be able to let warrior be usefull in TPvP.

I believe this changes will open the path to TPvP for warriors, without given them more power (damage) in PvE (what other classes are afraid because the lack of AI of mobs in dungeons) and even PvP , but instead give them more usefull utilities that can be used in a team (pvp).

Banners:

Old Trait – Inspiring Battle Standard: Banners also grant regeneration to allies.

New:
(1st option): trait – Inspiring Battle Standard: Banners also grant regeneration to allies. When you summon a banner you finish any downed enemy player in its radious.

-This is for counter the stealth ress in this game.

(2nd option): trait – Inspiring Battle Standard: Banners also grant regeneration to allies. Enemy players cannot use any kind of teleports inside your banner radious.

- This is for counter the teams that runs mesmer portals and in some way to counter professions that use/abuse teleports.

(3nd option): trait – Inspiring Battle Standard: Banners also grant regeneration to allies. After you summon a banner, your allies have 2 seconds of condition imunity while inside the banner radious).

- Its a way to counter all those wells and fields in one place. (i belive its called shoke points).

Stances:

old trait: Sure-Footed: Increases stance duration by 25%.

New:

Sure-Footed: Decreases stance recharge by 25%. Gain stability every time you enter a stance (for the duration of the stance).
Change this trait to a master trait.

Balanced stance: For 8 seconds you movement skills are imune to snares. Gain swiftness for 8 seconds.

- Usualy when you used frenzy or endure pain you could get CC and get no advantage of using those stances and still you get those stances with long CD. With this trait we allow warriors to be able to use their stances with more sucesses and they still have counters to that stances (frenzy will have 25% damage increased and you could get boon reaped and still can be killed with conditions, snares).

Post your suggestions here, just copy paste it:

https://forum-en.gw2archive.eu/forum/game/suggestions/The-Topic-that-will-fix-the-warriors/first#post2316836

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Warriors, how are we meant to survive?

in Warrior

Posted by: Fenrir.5493

Fenrir.5493

This is the build I run on my tPvP warrior: Burst/Regen War

You gain very significant regen and tonnes of condition cleanses whilst maintaining great maneuverability and that dirty warrior burst.

To play a warrior in PvP you will need to take advantage of your superiour mobility, with GS and mainhand sword, you can escape any engagement to give yourself time to regen or catch any moving target with ease.

PvP is not like CoF1, do not expect to be able to stand in front of an enemy player and facetank all their attacks.

Build right, play to your strengths and above all, learn to kittening dodge.
Enjoy your wins xx

You are healing for the amazing amout of 350 hp every 3 seconds, and 208 from your signet, that is crap, trust me i already tried a regen warrior WITH healing power, banners regen, healing signet and adrenal health and its not worht it, you actually are gimping yourself because the 3 minor traits in the tactics area are a joke, then you will have a lot less damage for going in to tactics, and shouts are crap.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

The Topic that will fix the warriors:

in Suggestions

Posted by: Fenrir.5493

Fenrir.5493

Hey guys lets not start fighting each other, we have one thing in commom right?, we want warrior to be in a better place.

Also i can say if you are a melee class, then:

Hammer, mace and axe should have a movement skill to say in close your target;

-Hammer 2 should be a charge like earth shaker but without stun

-Axe 2 is useless that should be another leap skill

-Mace 3 should be another gap closer

Then every weapon has at lest 1 thing to stay in close, that will prevent warriors to only select a few weapons because of movility issues, like always needing to use greatsword or sword, because for now if you decide to not use one of those you are actually hurting yourself because you will not have means to stay in close to targets.

Like i said every time we do a movement skill we should be untouchable, we should gain the effect of mesmers blurred frenzy and this effect will stop 1 second after we finish the gap closer/leap this will improve survivality and prevent us from taking a lot of hits, because currently we are only punching bags everyone can hit us and there is nothing we can do about it, and endure pain its not doing anything in this matter, and not every warrior should take endure pain to survive it prevents build diversity, and movements skills should be inmune to any chill/creeple effect.

Right now warrior its a pve exclusive class, the class shines doing damage on stationary targets wich will never happen in pvp, the class has sustain based on the fact that he will kill them first, but when the target its moving around you cant kill them because a large proportion of your damage comes from skills that root you in a place or have only a few ways to stay in close, so the result is you have no sustain and you cant kill anything in movement.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

The Topic that will fix the warriors:

in Suggestions

Posted by: Fenrir.5493

Fenrir.5493

Warriors are terrible in pvp, this has nothing to do in pve

Taking that in account changes should be changed wisely but they can also do pvp only changes that will only affect pvp wvw etc.

Ahh… explains why I didn’t see a problem. I no longer PvP

I see, well, i can imagine why.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Warriors, how are we meant to survive?

in Warrior

Posted by: Fenrir.5493

Fenrir.5493

By whoring our selves as ranger pets.

Hahaha yes this is probably the way they want to change the balance, they will make a skill for the ranger that will sumon a random warrior to the field, then a screen will pop in the warriors screen that will say " rangerxxxx wants you to be his pet do you accept the request? y/n "

They dont even going to take warriors on the number of players anymore because we are now pets.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

The Topic that will fix the warriors:

in Suggestions

Posted by: Fenrir.5493

Fenrir.5493

Wait, warriors are hands down the most powerful class in PvE/Dungeons/World events. Easily on par with everyone but thief in WvW, and you call warriors underpowered? (I know warriors have issues in PvP – but frankly, very few people play it, and still every single skill balance is based around it. At this point, PvP whining should be ignored. It won’t, but it should.)

I agree, armour should have far more impact than it does on damage mitigation – but doing that would lead to the “trinity” that Anet tries to avoid.

You’re also glossing over the strong points of the warrior. Highest melee damage in game, best ranged damage in game. Banners give effortless group support that beats everything ’cept for a guardian. Warriors have the highest base health/armour.

I would argue that warriors simply need more sources of vigor. Vigor = dodge = 100% damage mitigation. Of course, then there’d be threads spawning up about “Anet, why should I learn to dodge? It’s unfair!”

Warriors are terrible in pvp, this has nothing to do in pve

Taking that in account changes should be changed wisely but they can also do pvp only changes that will only affect pvp wvw etc.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Warriors, how are we meant to survive?

in Warrior

Posted by: Fenrir.5493

Fenrir.5493

Even if you go full toughness and vitality you still dont resist anything because in this game armor dosent matter that much, with all this “no trinity system” they nerfed armor so every class could be a sort of tank right, so classes like warrior that uses HEAVY ARMOR, dont mitigate a lot of damage from having that armor, because if that were true then every one that uses light armor or medium armor could not tank aswell as a heavy armor user, so they screwed some of the warrior sustain with those kind of wrong aproachs, this is why thieves and other light armor classes are OP, because its like the game its balanced around them.

Second we dont have any sort of anything to simple not recieve damage, some classes dont even need to go full armor/vit and yet they can evade or negate tons of damage, for example the most OP class, the thief, can just enter stealth at will heal conditions, heal hp and go back to fight, they have teleports and evades in weapons, they can spam blind wich in this patch were stealth buffed.

Mesmers have clones, stealth too, they have acces to protection/aegis/regen, they have teleports, they have moa, yesterday tried a necro bunker and i was amazed i have acces to protection too, and a lot of boons… i dont know a lot about necros but they recieved an ubber buff, in short, other classes have ways to not recieve damage at all, and warriors have… 4 seconds of endure pain????’ its like an insult.

Every class can kite a warrior and they will do, every class can outdamage a warrior before he even lands the first hit, and they will kill you no matter what you do, and now that conditions are just OP, we are in a worst position you can have like 10 conditions put on you in 1 second, yeah good luck landing those burst damage to remove the awesome quantity of 3 conditions if you land the burst, you still need to worry about other 7 contidions you have…

Warriors are terrible designed, from weapons to utilities and traits, and this conflict its from the “no trinity” system, and you can judge that because all of the classes can be hybrids, but a warrior CANT.

WARRIOR IS A CLASS DESIGNED FOR A TRINITY SYSTEM IN A NON TRINITY SYSTEM, that is why they shine pve but suck in pvp, that is why no one wants them in team fights, that is why guardians for example are in a better position, because they at nature are a class thakittens hybrid in every game, warrior its not, its either damage or tank but no healer, but we talked already about the armor so warrior cant be a tank because armor its not important in the game to tank, so we have a class thakittens handicapped.

This is the source of all of the class problems, devs are trying to fix symtoms, not the source of the problem, until that day, warrior will remain in the bottom.

You could have just summed all of this in one sentence: “I prefer trinity based combat system games.” Which is far, but it begs the question, why play a game that doesn’t suit your personal preference, and then complain about it?

If your aim is that ANet makes GW2 a “trinity” game eventually in order “to solve the root problems with Warrior, rather than the symptoms”, don’t waste your time-just go play the man other games available that supply that need of yours. ANet won’t change that aspect of the game ever, because it was never meant to be part of the game, and their whole combat mechanics is anti-“trinity”-any “fixes” to Warrior will have to fit their vision of the game, not yours.

Not meant to be rude, and if I come across that way, I duly apologize.

You missed the point, its not my preference, because i dont like the trinity system either, you should re read because other people clearly understanded why i tried to say.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Warriors, how are we meant to survive?

in Warrior

Posted by: Fenrir.5493

Fenrir.5493

I agree with you dude, [signet of stamina] is sort of grasping the idea of what we need but still is too little, maybe the signet should be buffed to 80% endurance recharge, i mean it wouldnt be op considering as we would need to play well to dodge at the right times.

About signet of stamina i think its was used to be 50% endurance but nerfed to 33%. I don’t played beta so i don’t know what was there and such. If u light up on signet of stamina on different warriors its says 50% endurance regen.

What we need is simple actually – as simple as ur skills that does damage olny.

Doesnt matter what weapons set we will put up – there always should be 2 blocks on two hand weapons, and 1 per one hand weps, some of them can carry evade (axe 2 seems to be good candidate) instead of block. All of them should have damage on pair with mace block. Thats first step to improve sustain.

Step 2 – doesnt matter what class u pick, all of them have something else than just damage of some laughable vul stack. We need to have spread some short vigor, regeneration, switness, stability on them. As for stability i would think about skills like shield stance and..burst skills.

Step 3 – Looking at the other classes we sees to be underpowered, Thats false. Warrior is actually balanced, other classes are simply op comparing them to warrior. Key is: do u will nerf 7 classes into ground to warrior level, or u will improve warrior to match rest? Selfrooting, obvious, slow cast skills – we need to get rid of them all. Theres no trick, not a single boom more when u can say “wow, i dindt seen that killshot coming” not to mention that we actually need to set them up as without any help they are hard to land

Step 4 – Mobility. Something we lack. We olny have 1 real gap closer/opener – savage leap. The olny one that inst affected by cripple/chill.
Bullrush would be decent but unlike savage bull is affected.
Whirdwind inst barery a gap closer, its just an evade move with little range that is also affected by cripple/chill.
Rush is definitely too slow, watching myself doing that i feel im on marathon for oldmans. Affected by cripple/chill, takes years to “rush” through 1200meters, and also has fairy high cd (20 untrained). Personally i vote for rush to be the same as guardian leap of faith without blind, and cd lowered to 15sec and lets have it done.

Step 5 – Adrenaline mechanic. Best example is cleansing ire. Its seems to be good..problem is..we have to rely on burst skills to land in order to remove conditions, its even funnier with blind that got bugged. I would like to see a F2, F3, F4 to be build into our mechanic rathen than picking a special trait to limit urself. Example how its could work:

F2 – Cleansing ire – spend our adrenaline on curing conditions, and gain health (1 condition per bar, heal for 1k per bar)
F3 – Defensive stance – spend our adrenaline on highter damage reduction (10% per bar) lasts for 5 sec. Damage is decreased by 5% per par
F4 – Agresive stance – spend our adrenaline on highter damage output (5% per bar). Hits taken are increased by 5% per bar spend

Step 6 – Healing abilities. If all the steps above will be done, all we need is little tweaking like some cd reduction, buffing signet to around 300hp/sec.

Hope i dindt wasted my time on writting that. Thats just my opinion and a review from my point of view on warrior based on my own experience in tpvp/wvw/pve. Over 2k hours played and keep counting.

Post it here:

https://forum-en.gw2archive.eu/forum/game/suggestions/The-Topic-that-will-fix-the-warriors/first#post2310310

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Which class will be "The Next Paragon"?

in Guild Wars 2 Discussion

Posted by: Fenrir.5493

Fenrir.5493

Rangers are in a better position than warriors, so dont worry.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Warriors, how are we meant to survive?

in Warrior

Posted by: Fenrir.5493

Fenrir.5493

I just do not understand why people think melandru’s rune and lemongrass food buff is exclusive only to warriors. Also dogged march ability isn’t exclusive to warriors only, engineers and eles have it too.

Ignorance is bliss.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Warriors, how are we meant to survive?

in Warrior

Posted by: Fenrir.5493

Fenrir.5493

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

The topic that will fix the warriors

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Posted by: Fenrir.5493

Fenrir.5493

Please, any suggestions, comments about the warrior, mostly suggestions, not any kind of insult or complaints use this topic i created in the suggestions forum:

https://forum-en.gw2archive.eu/forum/game/suggestions/The-Topic-that-will-fix-the-warriors/first#post2310310

We need to contribute all of us have some exlendid ideas, all of us can make a difference, so go to the topic and post everything you have!

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

The Topic that will fix the warriors:

in Suggestions

Posted by: Fenrir.5493

Fenrir.5493

-Now, if armor its not important in this game, warrior should have acces to evades to negate damage, every time we do a movility skill we need to gain the same effect as the mesmer blurred frenzy or the 3 of thief sword attack.

-We need condition removal, a good one, the burst condition removal should remove conditions even if you dont land the hit, that will not be op, right now you can have 10 conditions on you in a matter of 1 second, so we need our condition removal like that, not need to landing the hit, this effect needs to bypass blind, blind can be spamed right now and its to OP, and IT SHUTS DOWN THE WARRIOR completely.

-We need more ways of convert condition to boons, warhorn does a mediocre work of this, while guardians can have acces to a lot of boons in their shouts, warrior shouts are useless.

-We need acces to protection or some way to mitigate damage, classes like mesmer and necors have acces to them, why warriors dont since its the class that could benefit the most and its the class that will be justified to have because warriors wear HEAVY ARMOR.

-Heals need to be improved to reflect the high hp pool we have, its ridiculous to have 27k hp and heal for 5.5k in a heal that cd its 25 seconds, its lame, its lame too to have a passive healing of 200 and an active heal of 3.5k on a signet that has 20 seconds cd 16 if traited. It is terrible that we need to use burst to remove conditions and do damage, but our “best” heal skill requires us to sit on 3 adrenaline bars in order to heal the maximum amount.

-And to continue, we need coherence in the class, if we are suppoused to expend adrenaline and use it contantly because its our class mechanic, we should not be punished for using it, like the heal i mentioned or traits like adrenal health that gives you the most if you sit on your 3 bars on adrenaline not expending it, same with the traits that gives passives of power and crit chance if you sit in your 3 adrenaline bars.

I will lead every warrior to this topic to contribute to this because warrior needs urgent assistance.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

(edited by Fenrir.5493)

The Topic that will fix the warriors:

in Suggestions

Posted by: Fenrir.5493

Fenrir.5493

Heres is waht i posted on the warrior forum on a topic, and this is need to be acknowledge by the devs:

Even if you go full toughness and vitality you still dont resist anything because in this game armor dosent matter that much, with all this “no trinity system” they nerfed armor so every class could be a sort of tank right, so classes like warrior that uses HEAVY ARMOR, dont mitigate a lot of damage from having that armor, because if that were true then every one that uses light armor or medium armor could not tank aswell as a heavy armor user, so they screwed some of the warrior sustain with those kind of wrong aproachs, this is why thieves and other light armor classes are OP, because its like the game its balanced around them.

Second we dont have any sort of anything to simple not recieve damage, some classes dont even need to go full armor/vit and yet they can evade or negate tons of damage, for example the most OP class, the thief, can just enter stealth at will heal conditions, heal hp and go back to fight, they have teleports and evades in weapons, they can spam blind wich in this patch were stealth buffed.

Mesmers have clones, stealth too, they have acces to protection/aegis/regen, they have teleports, they have moa, yesterday tried a necro bunker and i was amazed i have acces to protection too, and a lot of boons… i dont know a lot about necros but they recieved an ubber buff, in short, other classes have ways to not recieve damage at all, and warriors have… 4 seconds of endure pain????’ its like an insult.

Every class can kite a warrior and they will do, every class can outdamage a warrior before he even lands the first hit, and they will kill you no matter what you do, and now that conditions are just OP, we are in a worst position you can have like 10 conditions put on you in 1 second, yeah good luck landing those burst damage to remove the awesome quantity of 3 conditions if you land the burst, you still need to worry about other 7 contidions you have…

Warriors are terrible designed, from weapons to utilities and traits, and this conflict its from the “no trinity” system, and you can judge that because all of the classes can be hybrids, but a warrior CANT.

WARRIOR IS A CLASS DESIGNED FOR A TRINITY SYSTEM IN A NON TRINITY SYSTEM, that is why they shine pve but suck in pvp, that is why no one wants them in team fights, that is why guardians for example are in a better position, because they at nature are a class thakittens hybrid in every game, warrior its not, its either damage or tank but no healer, but we talked already about the armor so warrior cant be a tank because armor its not important in the game to tank, so we have a class thakittens handicapped.

This is the source of all of the class problems, devs are trying to fix symtoms, not the source of the problem, until that day, warrior will remain in the bottom.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Warriors, how are we meant to survive?

in Warrior

Posted by: Fenrir.5493

Fenrir.5493

Talking about movility, every time we do a movility skill we should evade any kind of attack like mesmer blurred frenzy… just a suggestion.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Warriors, how are we meant to survive?

in Warrior

Posted by: Fenrir.5493

Fenrir.5493

Even if you go full toughness and vitality you still dont resist anything because in this game armor dosent matter that much, with all this “no trinity system” they nerfed armor so every class could be a sort of tank right, so classes like warrior that uses HEAVY ARMOR, dont mitigate a lot of damage from having that armor, because if that were true then every one that uses light armor or medium armor could not tank aswell as a heavy armor user, so they screwed some of the warrior sustain with those kind of wrong aproachs, this is why thieves and other light armor classes are OP, because its like the game its balanced around them.

Second we dont have any sort of anything to simple not recieve damage, some classes dont even need to go full armor/vit and yet they can evade or negate tons of damage, for example the most OP class, the thief, can just enter stealth at will heal conditions, heal hp and go back to fight, they have teleports and evades in weapons, they can spam blind wich in this patch were stealth buffed.

Mesmers have clones, stealth too, they have acces to protection/aegis/regen, they have teleports, they have moa, yesterday tried a necro bunker and i was amazed i have acces to protection too, and a lot of boons… i dont know a lot about necros but they recieved an ubber buff, in short, other classes have ways to not recieve damage at all, and warriors have… 4 seconds of endure pain????’ its like an insult.

Every class can kite a warrior and they will do, every class can outdamage a warrior before he even lands the first hit, and they will kill you no matter what you do, and now that conditions are just OP, we are in a worst position you can have like 10 conditions put on you in 1 second, yeah good luck landing those burst damage to remove the awesome quantity of 3 conditions if you land the burst, you still need to worry about other 7 contidions you have…

Warriors are terrible designed, from weapons to utilities and traits, and this conflict its from the “no trinity” system, and you can judge that because all of the classes can be hybrids, but a warrior CANT.

WARRIOR IS A CLASS DESIGNED FOR A TRINITY SYSTEM IN A NON TRINITY SYSTEM, that is why they shine pve but suck in pvp, that is why no one wants them in team fights, that is why guardians for example are in a better position, because they at nature are a class thakittens hybrid in every game, warrior its not, its either damage or tank but no healer, but we talked already about the armor so warrior cant be a tank because armor its not important in the game to tank, so we have a class thakittens handicapped.

This is the source of all of the class problems, devs are trying to fix symtoms, not the source of the problem, until that day, warrior will remain in the bottom.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

This patch has made mesmer the joke of pvp

in Mesmer

Posted by: Fenrir.5493

Fenrir.5493

My mesmer any day dan my warrior.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Why PvP Warrior will never be balanced

in PvP

Posted by: Fenrir.5493

Fenrir.5493

Warrior versus warrior is not a basis for balance. I would even say war versus thief is not one either.

Warrior vs thief it is, remember they balance the game around thieves.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Stop sharing your "Super effective builds"

in Warrior

Posted by: Fenrir.5493

Fenrir.5493

I dont know what is the problem with you, its like you like to be the worst class in pvp , its like you aim for it, you know whakittens going to fix the warrior?, sure continue playing it as it is, is not going to do anything because, the devs say “ah, it dosent matter, this guys are still playing, so why should we care?”, the thing thakittens going to do anything its to stop using the class or leave the game really, i dont see the point of playing something thakittens clearly wrong, they promissed a fix, a balance, yet the warrior is still the weakest class of all in pvp, and its like you are ok with, it, if anything its toxic, its the actitude you take, accepting it and doing nothing about it, if youare not conforable with doing something then you stop doing it, if you want someone to hear something you have to say, you say it, not put down your head and keep silent about it.

You paid for this game, it was not free, some of you are still investing in this game, so we have the right to demand a fix, they are not making us any favor, they work for us, we paid them, if we stop playing their game they dont eat, so we have the power to change things like this, keep playing its not going to do anything, we should draw a line, and say, “you know what?, im done with this, i cant stand this anymore” , like what happened to xbox one and his stupid DRM and restrictions, people say “to hell with that!, im not buying” and guess who is reverting their DRM policies and restricitons?.

Im sorry if i offended anyone, but this is the truth, if you want something to be done in this matter, then you should do something about it, and keep playing like nothing its happening its not going to fix anything.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

(edited by Fenrir.5493)

Stop sharing your "Super effective builds"

in Warrior

Posted by: Fenrir.5493

Fenrir.5493

We dont care that you are so much a fanboy that you can not even see whats going on here, the warrior class in this game ITS A JOKE, no one will ever find the holy grial that will make the class work because THERE IS NO ONE, its non existant, if you stop sharing your “SUPER EFFECTIVE GOD SUSTAINING BUILDS” maybe, MAYBE the devs will see that there are no possible builds that will make the warrior on the same line with other classes, and this is suppossing that the devs actually dont know whats going on, because right now i have severe doubts about it, i really think they are not fixing the warrior class on purpose, but maybe im wrong and i really want to be wrong.

Really? your new warrior build mains a bow… A BOW? …. so we are supposed to be friging archers?… im not saying we should not use a bow, but seriously if you are going to main a bow why not just use a ranger…. if you are going to use a rifle, why dont just main an engineer, WE ARE WARRIORS we are suppoused to be using MELEE weapons!.

Warrior has very serious problems and if you keep sharing your “AMAZING” builds to think that you are someone special or that you find the holy grial, you are only hurting the class. We need to say the truth here, and the truth is that the warrior class is still the worst class in pvp, they failed to balance things either on purpose or not, but THAkittens THE TRUTH.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

sPvP Class Tier List: - Updated 6/30

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Posted by: Fenrir.5493

Fenrir.5493

OMG thieves only a bit up of warriors HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!!!!!!!!!!!!

i guess we find out who mains a thief.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Warrior WvW Video - Sustainable God

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Posted by: Fenrir.5493

Fenrir.5493

this kind of topics are the ones that mislead people and the devs of the problem of the warriors.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Warrior ignorance forever? (Anet)

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Posted by: Fenrir.5493

Fenrir.5493

Pretty much warriors are still bad, and how are they supposued to be better if they buffed other classes?, well for someone with a little common sense would know that if you buff every class the situation its going to remain the same as before the buffs, even then the changes did to the warrior are hardly buffs necros now they recieved buffs warrior dosent.

Well this was very predictable, they are making the balance towards thieves in pvp its pretty obvious, they stealth buffed the blinds… oh surprise!, thieves can spam blinds…

They are making warriors a pve exclusive class.

I hope warriors could do halve of this:

Yep pretty sure its balanced around thief.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

(edited by Fenrir.5493)

Adrenal Health New Values inside.

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Posted by: Fenrir.5493

Fenrir.5493

This numbers are a joke i actually used a clerics amulet and test it right when the patch become online and i was like… this is BS, now add to this that we now need to use adrenaline in order to clean conditions so much for the passive…

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

s/tPvP condition warrior sustain build

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Posted by: Fenrir.5493

Fenrir.5493

(Sees the longbow… closes build link.)

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Warrior WvW Video - Sustainable God

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Posted by: Fenrir.5493

Fenrir.5493

pvp =/= WVW

In wvw you pretty much have supper gears to compensate the state of the warrior but in pvp with everyone in the same conditions is when warrior shows their weakness, some changes of the patch were good very good, but our healings still suck and we have no sustain at all.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Scepter is proccing double clones

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Posted by: Fenrir.5493

Fenrir.5493

Yep i was having 2 clones too, i hope they leave it that way to compensate for the huge nerfs.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Torment should be called "Slight Discomfort"

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Posted by: Fenrir.5493

Fenrir.5493

Its really good if they buff it then it will becom OP for sure.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

How to fix the Warrior's Sustain:

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Posted by: Fenrir.5493

Fenrir.5493

But we still have our amazing reviving traits in the tactics line right?…

so much for a change hahaha

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

We are still punching bags.

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Posted by: Fenrir.5493

Fenrir.5493

And they dont even look back buffing the blind mechanics so, they stealth buffed them, it was expected, after all this is thieves wars 2.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

We are still punching bags.

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Posted by: Fenrir.5493

Fenrir.5493

Some changes today were good, some bad, but overall it dosent matter because in the end warriors are still a punching bag that does not have any type of sustain, endure pain is not even aliviating this issue and it wouldnt anyway 60 sec is still high cd to the warrior that needs to be taking damage in order to do something, we dont have STEALTH, CLONES, a lot of BOONS, we need to be in close combat unless we use a bow or a rifle, wich i found pretty stupid because the class its supposed to be a melee class not a freaking archer… and still if we do take the path of the archer WICH IS LAME, we are bad overall, stop balancing the game towards thieves, ther are pretty OP right now, still you had the guts to nerf mesmers because they were OP and you leave the thief alone?, with his game breaking stealth mechanics bursting people down from stealth, nah, this is not fair, and if i dont see a change anytime soon to the warriors and thieves im goig to be done with this game wich it isnt great at all really.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

(edited by Fenrir.5493)

Good changes? Yes, here's why:

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Posted by: Fenrir.5493

Fenrir.5493

I am seing your streaming and you pretty much suffer the rage of thieves, i mean they are pretty OP, and you saw that while you were playing, and still warrior really has no sustain, it dosent matter how they switch the weapon abilities and traits if they are still punching bags.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

New blind mechanic is....? wtf?

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Posted by: Fenrir.5493

Fenrir.5493

This was expected, a stealth buff to thieves, remeber that they balance the game around them.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Patch Notes Up! Discussion

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Posted by: Fenrir.5493

Fenrir.5493

Lets talk about thieves and blind, thives wars 2, lets reroll a thief and just play thefs everyone, maybe that day they will nerf them instead of balancing the game towards them.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

new blind mechanic > phantasms

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Posted by: Fenrir.5493

Fenrir.5493

Another buff for thieves, well it was expected, this is thieves wars 2 after all.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

We still need better healings...

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Posted by: Fenrir.5493

Fenrir.5493

copied and pasted

Anyway, I agree with you that warrior needs more sustain.

You could have avoided the wall of text and just put that.

By the way warriors cant get protecton, if you are talking about the warhorn… it is not reliable, its very random and gimps your damage.

I don’t remember mentioning protection in that post. My point is that your argument makes no sense.

You edited it and erased it, i saw it very clearly.

And my potns makes very sence since warriors dont get a lot of damage mitigation, we dont have stealth, clones, another health bar like necros, we need to be in close combat to land damage unless you are playing an “archer” or an “sniper” but if you are doing that you are better being a ranger or an enginer… we dont have acces to boons like guardian, so we need to take damage, so in order to compensate that our healings need to be better than they are now, period.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

(edited by Fenrir.5493)

We still need better healings...

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Posted by: Fenrir.5493

Fenrir.5493

copied and pasted

Anyway, I agree with you that warrior needs more sustain.

You could have avoided the wall of text and just put that.

By the way warriors cant get protecton, if you are talking about the warhorn… it is not reliable, its very random and gimps your damage.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Simple 1-10 Happy Warrior Rating

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Posted by: Fenrir.5493

Fenrir.5493

7, we need better healing skills.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

We still need better healings...

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Posted by: Fenrir.5493

Fenrir.5493

The healing skills we have right now are very very bad, and have a really high cool down, i dont like any of them, they are not that usefull compared to the other classes healing skills that heal them better in relation to theirs hp pools and have shorter cool downs, our healing skills heal very little compared to the heal pool we can get, i was with 27k of hp and used healing surge and it was like i used the healing signet… awfull healing from any skill.

And the better scaling of adrenal health with healing power its useless i was healing 590 hp every a LOT of seconds in battle with 3 adrenaline bars full, and a clerics amulet, then switched to a berserker amulet and i was healing 360-390, so the healing from tht source is still worthless.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Warrior Changes: The Good, The Bad, The Ugly

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Posted by: Fenrir.5493

Fenrir.5493

Healing sucks!, we need better healing skills!!!!

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

No reason to play Warrior.

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Posted by: Fenrir.5493

Fenrir.5493

The only thing that i hate is the healing, sucks so bad, really we need better heals.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

No reason to play Warrior.

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Posted by: Fenrir.5493

Fenrir.5493

I actually liking the patch, however our healings still sucks hard.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Patch Notes Up! Discussion

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Posted by: Fenrir.5493

Fenrir.5493

No really huge nerfs to thieves, so its confirmed this game its balanced aroud thieves, lets go everybody roll a thief!

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”