I’d like to see swapping Legends alter the weapon skills themselves as well as the utility. Would be a possible solution to the grief over lacking weapon swap AND give the potential to adapt to different situations, as in range battle vs close quarters. Example: Hammer skills while channeling Jalis are melee and cc/protective, mid-ranged and supportive when channeling Ventari, mid- ranged and conditional when channeling Malyx, Long ranged and offensive when channeling “Shiro” ext.
I’d like to see swapping Legends alter the weapon skills themselves as well as the utility. Would be a possible solution to the grief over lacking weapon swap AND give the potential to adapt to different situations, as in range battle vs close quarters. Example: Hammer skills while channeling Jalis are melee and cc/protective, mid-ranged and supportive when channeling Ventari, mid- ranged and conditional when channeling Malyx, Long ranged and offensive when channeling “Shiro” ext.
I’d like to see swapping Legends alter the weapon skills themselves as well as the utility. Would be a possible solution to the grief over lacking weapon swap AND give the potential to adapt to different situations, as in range battle vs close quarters. Example: Hammer skills while channeling Jalis are melee and cc/protective, mid-ranged and supportive when channeling Ventari, mid- ranged and conditional when channeling Malyx, Long ranged and offensive when channeling “Shiro” ext.
Have the Tablet “tethered” at it’s 1500 range instead of disappear when you move out of that range so that we don’t have to spam the movement while on the move. Would be nice to if it went into a inactive state when you swap legends instead of disappearing, a bit of a large penalty for utilizing the class mechanic. Example, I have my Tablet out to provide healing for my allies, get stunned by a melee jumpin on me and have to swap legend to break that stun and actually heal myself for a large amount at once or clear conditions and then if I swap back into Ventari, recast the tablet to use any utility skills.
Also, the active movement sincerely needs a 1200 or 1500 range and movement speed increased.
I agree with many of the proposed changes to staff also
Activating a signet gives one second of distortion and removes one condition.
I thought this would be an awesome trait to take and use the healing signet, except the distortion comes AFTER the signet completes the cast…..yay. How about you change that so as to get the distortion when the signet is activated, so that it ensures the cast?
I think Healing Power should simply scale much higher in general, with ALL types of healing.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Fiddle Irk.9710
I’m sorry, but the tantrum is being thrown buy the people crying about the cost. I really don’t care if you buy it or not, I just feel all this whining is pathetic and I believe I made a valid point in; as far as value for money goes, how many hours of entertainment are you going to get for the same $50 elsewhere?
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Fiddle Irk.9710
In the words of Doctor Evil, “Oy! throw me a bone here!”
Is it really too much for Anet to ask, after three years of continuous update and development, that they get a refresh on their capital? And for crying out loud, is $50 really that much? You spent that 3 years ago and if you got the core game for that measly $10, that means the game and expansion costed you what, $60? OMG! Uninstall and quit and you’ll probably pay near the same for another game, or seriously downgrade to a kitten “free to download and play” (and on those you usually end up spending more because they have them rigged that way)
As far as the “math” goes, $50 for thousands of hours of entertainment vs how many movies could you see at the theater for that? How many sports game could you got to for that? How many dates could you go on for that? (more likely how many pizza’s and porn could you buy for that?)
$50 is small potatoes, spend 5~10 hours that you would be gaming at a menial job and there ya go. Crybabies…….
Range. Necros are casters, especially weak against control as we have no stability and limited escape methods, having to get into 600 range sucks and limits practicality. So adjusting the ax mastery trait to increase range is a great idea IMO ( and every other classes “mid-range” weapon is 900 range) . I also like the ideas of cutting down the Rending claws base damage and increasing the attack rate or number of hits to bring the vulnerability stacking up to par with the other classes, ( I mean, if the idea is making the damage based on the vulnerability, why is it so slow/weak at applying it?)
And I’ve been saying this for a while but, Unholy feast needs to be a blast finisher! We need one (that isn’t dependent upon an enemy triggering it) and the animation just screams it for crying out loud! =D
No Vayne, we are not limited to 3 lines, if you so choose to you could put points into all 5 lines. And how, Faux, does this create wider variety? And Thank You Normal Person for your answer =)
I’ll be honest, I spend more time playing the game than paying attention to what’s going to happen to it, so this might seem an ignorant question (which I guess it is) but, Are we going to be limited to only three trait lines come expansion? Having 3 Grand-master traits sounds nice and all but I for one (and many others I know and imagine) utilize more than just traits in 3 lines in many of my favorite builds. In fact, I only use 2 grand-master traits in just a couple of my builds, many times opting for one grand-master and 2 master or one grand-master, one master, and two adepts ect. All this hoo-blah about taking the stats out of trait lines, whatever, savvy players build their armor around the traits they want ( my biggest grievance because now I’ll have highly expensive and time consuming to make ascended armor with stats worked around stats gained from traits I wanted…) but anyways back to the question: Are we limited to choosing 3 lines or free to trait as we wish?
New modes would be too easy and revitalizing to pvp, Anet will never do it. I mean just look at all the variation in FPS games, team death match, king of the hill, capture the flag, all these would take all the fun out of the same ol’ capture the point of the same hand full of maps we’ve been playing for a couple of years now xD
testing out a build in PvP and noticed several things. the number 3 for rune of Ice “25% chance to create an Ice Nova when struck” never procs, my buddy auto attacked me to death and nothing. also the sigil of chilling not affecting duration of chills.
How about this: The guild with the most members actively on the map and present in the structure can over-ride the claim. “We’re here right now, whomever claimed it isn’t, it’s ours” No over-riding if the guild that claimed it has greater presence on the map, but if not, let a guild with greater members present enter the structure together and stake their claim. Makes more sense to me that the people actively on-line and present get to use their buffs than the people who logged off 12 hours ago or left the map.
Would also like a way to get the name of the claiming guild rather than just the emblem on the banners, say perhaps the structure’s “Lord” could tell us when spoken to?
Thank You =) (and yes I’m aware CPU and computer are two different things, just used cpu for shorthand)
I bought this game as a digital download and intend to buy a new computer very soon. Still have the serial code written down and am assuming that I’ll be able to download onto the new cpu without a hitch. Anyone gone through this before?
Sorcerer’s Shoe’s and Pants, Radiant Van-braces, Conjurer Chest, Acolyte Mask, Holographic Dragon Wings, and the Selfless Potion.
To the moderator: I really don’t see how my thread got merged with this one…..
So apparently we’ll no longer get stats from our trait lines and instead the base and armor stats will “make up the difference.” Sounds fair enough but for one simple thing, what about the people who spent countless hours and gold building ascended armor sets that compliment the stats from their chosen trait lines? Example: the traits I desire for my necromancer are all in the power/condi-duration, precision/condi-damage, and the ferocity/life-force lines. Therefore, I built a knights armor with 5 part golemancer runes n one eagle and mixed trinkets, zerk amulet n rings, cav back and "earrings"set to compensate for the lack of any toughness since I’m not foolish enough to run total glass-caster (thief fodder/rally-bot) in WvW. Basically, the 300 power and ferocity from my chosen trait lines was a HUGE factor in choosing my armor, runes, and trinkets! (and weapons but they’re all zerk)
So now what? My armor stats get boosted which will leave me with a heck of allot more toughness than I need and my power to toughness ratio goes down because it’s a minor stat of my armor? So to get my desired balance, am I going to have to craft yet ANOTHER set??? Or will we get an opportunity to alter the stats on our ascended armor? Crafting another set is definitely NOT on my list of desired things to do and I’m certainly not looking to be some useless tank necro…..
Or am I under-informed of something and over-reacting?
Can we get ascended crafting for jeweler? Please =) I don’t run a guild so don’t have easy access to commendations would like a way to craft trinkets, maybe eve laurels could be a ingredient so has to match up to rings and amulets.
I’d like to propose the idea of food in pvp.. again. Not as a purchased item tho, keep pvp fair n square n all, but as a third category to amulet and rune. It would open up a great degree of versatility with a simple change, let us maximize the potential of builds and allow us access to all the other attributes of the different foods, like duration’s and “on crits” and specific attributes to fit with our builds. 8D
How on Earth do you consider Ferocity and Vitality the weakest stats in game?!!!! Are you nuts?
Here’s an even more extensive idea!!! It would both simplify AND expand, could also include/solve Relairs remark: include more variations of stat combinations and make the dominant stat optional. Expand on that and just give ascended armor the ability to modify stats like Legendary armor OR create LEGENDARY ARMOR!!!!!!!!! =P
p.s. this is where ideas go crazy xD 1: Create Legendary armor 2: Make it so both Legendary Armor and Weapons have a set number of stat points that can be manipulated between all seven stats!!!!!!!
p.p.s and by the way, has anyone noticed how celestial amulet gives a total of 399 stat points, 57 across all seven, and all the others give 296 across three? Might this be the balance to the loss of crit impact for celestial????
Try Mesmer, you won’t have to do much…..
Any opinions or ideas on this?
Here’s an idea =) There are currently two variations of the power/precision/ferocity stat combo and the Power/Toughness/Vitality set. Berserker( POW/prec/fer) and Assassin(pow/Prec/fer) for the power/precision/ferocity and Soldiers(POW/tough/vit) and Sentinels(pow/tough/VIT)
Although I haven/t spent any time trying to think up names for them but, how about a third variation to both stat sets: (pow/prec/FER) and (pow/TOUGH/vit) variations. I really think these might fill a final niche for Traits vs Armor and Trinkets! (At the very least give us more room to experiment and play around with!!)
side note: you expand even farther on this too! Three variations on each stat combination! Example: Valkyrie = (POW/vit/fer) so creat (pow/VIT/fer) and (pow/vit/FER) variations and ect.
1) search engine: have a way to search a specific character or player id ( so we can search ourselves and others)
2)filters: the means to filter by profession and other “stuff” (so we can see how we stand compared to other of the same “category”)
I felt something was off. it also seems to me like there’s something goofy about well of power. If I recall correctly, it seemed like I couldn’t use it to break stuns or it would be under the effects of a daze countdown or something
Simplw UI change you can add to expansion =P
in Guild Wars 2: Heart of Thorns
Posted by: Fiddle Irk.9710
Here’s a simple user interface change you can add to the expansion that would be quite nice =) When we open a crafting station, have it so that all the category tabs are closed at first, letting us open the tab we want to search through as opposed to scrolling through or closing all the unwanted tabs. I dunno, as a long time player n crafter, it would be nice to finally not have to waste so much time “finding” what i want to craft.
Anyone who gives this idea a thumbs up, please go ahead and say so! =)
Complaints aside, I’d like to tell you about the most fun I’ve had in WvW!! I’ve server hopped so many times I can’t remember where I started! ( lie I started on Anvil Rock a week after release) I have done months of pve, years of wvw and spvp. I gotta say, the MOST fun I’ve had was on Far Shiver Peaks! Unfortunately it’s a EU server so doesn’t meet my schedule anymore but, that server was GREAT to be on when I could! What made it so great you might ask? Community and grit. They had almost the entire population on TS, there was not a single person who sought to save themselves over you, they focused on team play, they would fight to the death instead of running,we were ALWAYS out-numbered yet managed to win matches in t2 and t1 EU through coordination of guilds and commanders and roamers. I’m am not touting FSP as the way to go, but rather the mentality behind the server. Fight for your allies (don’t run to save your stacks) Fight for your server, take a turn scouting every now and then, suicide a camp to keep it, roam for a specific purpose (kill enemy re-enforcement’s and destroy supply lines!) Fight for your Server and get into that server’s community! It is a heck of alot more fun to fight with a purpose than not!! I feel like the next gen of gw2 players tacking over, and you are missing something…….
Making it WAY too complicated. Outnumber Buff: give the outnumbered a substantial boost in basic stats. If I gotta fight 3-1 odds, gimme 3-1 stats (not really but the idea). Make the game about teamwork n skill, not numbers. And of course numbers will always matter, as drawing number IS a skill. But coordinated numbers vs a blob of pve’ers… WVW should be for people that want to fight other people in a coordinated effort, where people play to the best extent of their class and role.
3 secs stabo vs 50% crit chance inDS. not even an option. IF it broke stun maybe. but otherwise no
here I go again creating this topic under a new tab. I honestly believe the Well of Power skill of the necro should grant stabo per pulse. it’s a small area. necro has no other stabo,( and I don’t wanna hear about the elite stabo, 180cd doesn’t count) so if we wanna tough it out it should stabilize us, for the WHOLE duration o the skill.
WELL OF POWER man! convert the condi’s, one the few stun breaks, and give us stabo while we in it!! with a 50 sec cd, i don’t think anyone has any right to complain about it giving 1 sec stabo per pulse!!
the necromancer’s well of suffering and well of corruption are “un-blockable”. after a fishy match in pvp a friend and I tested and found guardians randomly block these un-blockable skills with their various blocks. did not test for the un-blockable marks trait but regardless, this should be looked into. TY =)
Easy to adjust and I think good idea. When we open crafting stations, open with all the tabs closed. All the times I visit a station, I’m looking to craft one thing in particular, I don’t need to or even want to scroll through everything!
Please give support to this thread if you think it’s a good idea =D
I know about the swap to fire. I mean a stack on EVERY swap, so maybe Arcan 5 would be best to change. and as far as dropping celest, i’m talking in terms of balance and fairness. unless you’re in pve, ele is squishy and has to have x points in water (hp and healing) and arcana (to make use of fields). whether you run celest or not, if you play pvp or wvw, we’re running similar traits and still rely on battle for most of our power. Warriors have “Versatile Power” might on weapon swap, no cooldown, so wdf. I’d give up “Arcane Precision” a condi applied by chance on crit per attunement for even a cooldown might on swap in a heartbeat
Stone Flesh, the first minor trait in earth (+ 120 tough while attuned to earth), is not activating in pvp. I tested it out, both in and out, of combat (even though it says nothing about being combat only trait) Fix Please =)
Next is and idea of a better balance for ele on upcoming Battle/Might nerf. This nerf is going to hit ele’s HARD. Waaaay harder that other classes since we really depend on battle to have any real attacking power. So here’s my idea, swap either the useless #3 or #5 minor traits in Arcana for “Gain might on attunement swap” Give it the same cool-down as battle. Warriors have the same minor trait for weapon swapping in their bottom line, so show us ele’s some love since we’re getting “kittened” on more than the rest with this upcoming patch
So with the upcoming “balance” update might is going to be decreased from +35 power/condi to +30. Thats not too big a deal in and of itself but the real clincher is the nerf on the sigil of battle. It will only give 2 stacks might per proc. That might sound harmless to every other class but here’s how it adds up. Under current system, 3 stacks might @ 35 pow/condi = 105 pow/condi. new system 2 stacks might @30pow/condi = 60 pow/condi. that’s over a 40% nerf. This won’t be too significant to classes like warrior, who are so tough they can trait offensively, thieves who hit like a truck cuz they can stealth and get away, mezmers who can clone and stealth, guardians who might up totally different via various means, necro’s who have huge life pool and don’t really need might (necro is my 1st main ele second, btw, huge hours on both in all types of game play, mostly wvw n pvp) rangers who don’t need might cuza range n dmg and/or tough/regen or engi’s because well, they do the engi thing. Thing is, ele, both staff and d/d has tiny armor and tiny life pool. We HAVE to trait defensively and utilize all our skills and combo’s to stay alive, armor variations depend on skill but mostly defense there too. Aside from CCs, the only way we can do any actual damage is dependent upon might, which the majority is gained from sigil of battle. Granted we get a bit off blasts but for the most part, Sigil of Battle is the single most important part of the build. Even if we take a hit on defense and run Spell Slinger for our cantrips to grant might, we will loose so much might it’s going to make us a joke in wvw. The thief or Warrior we could respectably 1v1 because of our damage output( due to might) is going to teabag us. We will have no hope of taking them down.
~Sionara D/D ele’s, except for those stubborn idiots like me who will try to adapt and persevere until Anet “balances” things again……
I think there is really just one good solution. two different pvps; sPvP (structured player vs player) and “usPvP” (unstructured player vs player). one where stuff is equal regardless of gear quality and level, and one where you bring your wvw/pve gear and stats in.
Thank you =)
okay so, I need a new PC, I tried my kitten dest to contact for through support but yall have made it impossible. Very poor customer service when we can even detective a means to reach you for a simple question.
So I’m posting it on forums a hopefully will get an answer: I need to purchase a new PC. My copy of the game is a digital d/l. I can re-d/l it onto my new PC using my serial code?
C’mon now, this skill needs to be stabo per pulse kitten . Not one initial second, one per pulse! while we take the risk of sitting int it, give it to us as the potential stomp. what stabo we have? elite? 3 whole sec in ds if traited? us necro are too weak in sustain to match the dmg we can do. not even close to balanced against warrior n guards
Bhawb.7408
Staff isn’t at all hybrid, its a condi utility weapon. And for condi builds it is amazing.
But of Corpse Necromancer Podcast live on Sundays 2pm PST @ www.twitch.tv/soacgaming
depends on what type of game you playing. Condi necro just plain dumb n wvw, i use the staff FOR it;s hybrid abilities. I got good chill on a small cd; auto attack pierces and hits hard and n4 swaps condis and hit HARD. + a quick bleeder on n2 an aoe interrupt on n5, its a hybrid weapon. if you run condi in dungeons…well no one wants you in the party, sry. it’s good for pvp kinda, but there are much better options for pvp condi.
Black Lion traders are everywhere, except Heart of the Mists. Can we get one there so we don’t constantly have to leave to access one please? =)
Make the crafting station tabs closed when we first access crafting station =P That way, we won’t have to close or scroll through a huge list to craft what we want to. We know what we need to craft, we don’t need the whole list of options. If I need to jump back and forth between BLTP and the station, it’s slightly annoying to have to close out all the crafting tabs or scroll search each time. NOT a big deal but I think it would be very easy to modify it to where our crafting tabs start off closed and we could open them from there .= )
Uhm, i can let fireballs go from my butt, don’t try to, but is that cool?. i’d rather drop wells tbh but either stinks
So while this is hearsay, the reason we cannot acquire our rewards for the WvW tournament is because not everyone received their reward chests and you (Anet) are having difficulty figuring out how to give only the people who didn’t receive them their chests right? So how about this; you give everyone new chests with, instead of “claims tickets”, “claims tokens” and make the new “tokens” be what is used to select your rewards? Those who received their chests can toss the “tickets” and everyone can use the “tokens” Seems pretty simple. And to those who would be upset about not getting the first chest, well everything that wasn’t a “claims ticket” was nothing very special anyways.
It’s not a condition tho, it’s a boon on yourself and the damage it deals is based off power unless a guardian is using the trait for the damage to be based off of condition damage.
Questions are: A) if the damage is based off power, does armor dampen it, and if the damage is based off condition damage does armor dampen it?