Been on this jihad since day 1
I would like to get 2-? Rangers running together in WvW. All with LB+? and insta kill people with focused fire.
Used to do it in Daoc and it is a blast.
The term ‘Ranger Elites’ is an oxymoron anyway. Depending on the build this would be a big improvement to what’s available now.
Think “Low-Hanging Fruit” and then go even lower. ….snip .
Exactly. So many people think they have a green light to give suggestions how to redesign the Ranger class. They put in a bunch of hours writing a novel explaining what could be done. ….Don’t waste your time. It aint gonna happen. Anet is not going to redesign anything or for that matter put all their resources into ONE class.
Any potential “fixes” are going to be small supplements to what Rangers already have. Think Warrior healing signet or adding Torment to offhand sword. That type of thing.
Strawman? How about hyperbole? First thing, I am impartial to his build. I am not defending it or promoting it.The only thing that I was trying to prove was a blanket statement saying that a lower health larger heal was better IS rubbish……. 24k health, 6k heal. A fourth of your HP. I’d rather have 17k HP and 10k heal. Sure, a theif would get me to 5-8k HP but I would get it back up to full after a few seconds.
Sorry, that statement is flawed. It’s like saying you would prefer to make 30k a year rather than 300k a year because you are taxed less.
Still, I understand your theory. How long will the fight last. What is your toughness. What are the timers on the heals. Do you have any other passive heals running. Are you(or enemy) a kiter. Do you have room to kite. Are you able to dispel poison frequently. ..etc etc
For a little more accuracy though take the original build listed, change out armor/trinkets and compare the results.
Original build. 24,363 HPs, 0 Healing, 6520 HaO, 62 SotW, 1936 Maul
With Cleric armor/trinkets – 18,062 HPs, 801 healing, 7321 HaO, 110 SotW, 1752 Maul
(I don’t see a 4k heal difference as quoted earlier)So after 70 seconds, the Cleric gear will beat the Soldiers for effective HPs….(but do less damage.)
I gave an example of less vit more healing power. You responded with exaggearated examples that weren’t realistic.
The more vitality you have, the less each hitpoint healed is worth.
Having a high vitality makes the player a punching bag that will break because it can’t recover fast enough.
,………………………………………………………………………
I don’t really disagree with you. I just thought your example wasn’t realistic …and by comparing the builds it wasn’t. I also don’t think it was as cut and dry as you made it out to be …which it isn’t.
No reason at all for the results not to be meaningful and accurate.
Think it means that: For the duration of the active if you go down, you don’t have to wait for lick wounds to come off cooldown for your pet to pick you up and it does so at full health+quickness.
I don’t understand how the passive works
That passive works the way the trait already works.
What he said. Basically, you don’t have to go 30 in MM for signet actives to work on you. Or you can take Spotter and Eagle Eye together.
Or better yet pair Remorseless with the new sig so you can have a guaranteed crit +180% damage attack…. oh god the burst is so delicious i can already hear thieves crying…
lol
/15 char
What high ground? From a tower or keep?
Other ranged attackers won’t be able to help because you will die too fast. I have seen it numerous times….especially if the Thief is any good.
I do use your type of build from time to time. The only difference is I stay a little closer to the action and don’t shoot at the zerg. I keep my camera panning watching for any Thieves. When they pop on someone else, I pop on them. The hunter just became the hunted.
Edit: When I use this type of build Signet of the Beastmaster is a must. Both for the damage and the Signet of Stone active.
(edited by Forzani.2584)
It’s true that someone at 600 range has to deal with more enemies than someone at 1500 range.
Still, the main problem still exists. Thieves. They can transport 1500 units faster than your arrows can fly those 1500 units. (traited steal). You could not create a more perfect scenario for a Thief. A glass cannon Ranger standing by himself 1500 units away from the crowd. Game over for Ranger.
As a side note. I am doing what many Thieves have suggested. Roll a Thief. So I did. I am still low level but doing a lot more reading about different builds etc. I didn’t realize a Steal could be 1500 units …instantly. The more I learn the more I realize how vulnerable Rangers are to Thieves.
24k health, 6k heal. A fourth of your HP. I’d rather have 17k HP and 10k heal. Sure, a theif would get me to 5-8k HP but I would get it back up to full after a few seconds.
How about a 9k health and a 7k heal? That must be even better, right?
I will take the 24k health and 6k heal thanks
Crazy logic imo
Well done on using a straw man argument to try prove someone wrong. Solrik makes a good point that having a high health pool and low healing only benifits you for roughly the first minute of a fight, and after that you are at a disadvantage compared to someone with lower base health but higher healing.
Of cause taken to extremes have 9k health and 7k heal is rubbish, just the same as having 35k health and 0 healing would be rubbish.
Theres clearly a balance to be had and this build goes very strongly to the high health low healing end which does come with disadvantages (and advantages too). The problem is that with low DPS, this build is likely to end up in long engagements often thus making a high health low healing setup sub-optimal, even though it does allow you to maintain pressure and survive bursts in the short term.
Strawman? How about hyperbole? First thing, I am impartial to his build. I am not defending it or promoting it.The only thing that I was trying to prove was a blanket statement saying that a lower health larger heal was better IS rubbish……. 24k health, 6k heal. A fourth of your HP. I’d rather have 17k HP and 10k heal. Sure, a theif would get me to 5-8k HP but I would get it back up to full after a few seconds.
Sorry, that statement is flawed. It’s like saying you would prefer to make 30k a year rather than 300k a year because you are taxed less.
Still, I understand your theory. How long will the fight last. What is your toughness. What are the timers on the heals. Do you have any other passive heals running. Are you(or enemy) a kiter. Do you have room to kite. Are you able to dispel poison frequently. ..etc etc
For a little more accuracy though take the original build listed, change out armor/trinkets and compare the results.
Original build. 24,363 HPs, 0 Healing, 6520 HaO, 62 SotW, 1936 Maul
With Cleric armor/trinkets – 18,062 HPs, 801 healing, 7321 HaO, 110 SotW, 1752 Maul
(I don’t see a 4k heal difference as quoted earlier)
So after 70 seconds, the Cleric gear will beat the Soldiers for effective HPs….(but do less damage.)
Just watched the first video. It is sketchy video quality.
The fights went pretty much as I thought they might. In WvW people tend to run or you get adds. Full melee makes it tough to catch them. In the first video I only saw 1 kill because of the running and adds.
You play the class well. Very nice timing on your dodges. I think for me it would be too much tease and not enough kills
I haven’t watched it yet but I know what the comments are going to be …OMG the people you beat need to L2P!!! They didn’t dodge at all and didn’t use their abilities at the right time"
Too many black and white statements being made in this post.
I understand the theory that the Ranger class has a companion. That if you don’t like that fact then you should play another class. I agree with that in theory. The problem is the AI is flawed.(That’s why a player can run through almost any zone and not worry about death…as long as he keeps moving) If Anet could fix it, they would. They say they can’t.
So just throw up your arms and say “oh well”? If they can’t fix the specific problem then they have to solve it another way. The easiest way is to give the player a choice. Pet -30% damage for Ranger or stowed pet and full damage for Ranger.
In a perfect world the pet would work. since it doesn’t, Anet is going to have to adapt, improvise and overcome.
Think it means that: For the duration of the active if you go down, you don’t have to wait for lick wounds to come off cooldown for your pet to pick you up and it does so at full health+quickness.
I don’t understand how the passive works
That should be on the CDI post.
Choose 1
A. Have use of a pet but lose 30% damage for your Ranger
B. Stow pet and get full damage for your Ranger
Answer should also clarify what game play IE PvE, Dungeons, PvP, WvW
Choice man, it’s all about choice. Why not give Rangers the choice to use a pet or not?
Ranger
• Signet of the Beastmaster
• Signet Passive: Active effects of other signets also affect you.
• Signet Active: The next time you are downed, your pet will attempt to revive you while fully healing itself and gaining quickness.
Honestly, I don’t even understand how this would work.
I think it is debatable that SB needed a nerf. Still, I find it silly that I can throw an axe or dagger further than SB range.
At minimum SB should be able to be traited to 1200 units.
Looks interesting.
I always believed S/D was better for conditions….and a little safer with the range. I think two must haves for a condition build are poison on weapon swap and perplexity runes.
24k health, 6k heal. A fourth of your HP. I’d rather have 17k HP and 10k heal. Sure, a theif would get me to 5-8k HP but I would get it back up to full after a few seconds.
How about a 9k health and a 7k heal? That must be even better, right?
I will take the 24k health and 6k heal thanks
Crazy logic imo
I wish i could do the math for this. I have been using a power build also but it has more crit chance/crit damage. I can’t log in atm but when I do I will post it. I am curious which one would do more damage, both burst and sustain …hence the math.
For WvW though I still would prefer LB with GS. In tight melee 100% of the time with no regen is a tough go imo.
Props though for trying this. Don’t listen to the naysayers.
Link to build doesn’t work
It’s working fine for me. Try copy pasting? Keep in mind I only did the traits, so everything else IS blank.
In case it doesn’t work for you for some reason: 0/10/20/10/30
- nothing
- III
- II / IX
- I
- VI / X / XI
Gotch. Just saw blank on first page and didn’t go to trait page
Warhorn is a nice weapon as is shield. For a condi build though I don’t know how you could not include Torment with offhand sword
@OP: A few things I’d change.
- is that you seem to be putting some points in doing “power” damage… Which is pointless. You have very little power and no crit damage. Don’t bother. Personally I’d remove 20 of the 30 points you have in arms. Consider the following.
- You lose some crit chance, but you get more bursts – burst mastery allows you to chain 2 bursts together (one lvl 3 and one lvl 1) which not only gives you more damage and utility, but also allows you to remove 4 conditions instantly. It allows you to, for example, pin down > burst > switch to sword > Leap in> burst. It’s an insane amount of condition damage, conditions removed for you, and a lot of immobilizing your target (which hurts any char outside of a warrior a lot).
- You also get Leg Specialist. I consider LS one of the most underrated traits in the game for sword. Not only does it make it easier to stick to a target, but it makes Savage Leap > Burst an easy and practically unavoidable combo. Given how difficult Sword’s burst can be to land (due to the delayed startup) and how much condi pressure it puts when it lands, I find this trait mandatory for sword.
- Also switched missile deflection for dogged march simply because I think it has more synergy in WvW with both condi reduction foods and runes of melandru.
For #2 I’d switch sigil of energy for sigil of earth/torment on bow. When 2 handed weapons have 2 sigils then by all means add that in, but before that it’s just too useful to have condition on auto-attack, regardless of how short the duration is. It adds another condition to the bow which in turn means more pressure and more damage.
- Rune choice. I don’t personally like Runes of Lyssa on warrior. I think the Elite is far too useful to hold back JUST for the condi removal. On top of that you have very reliable condi removal with CI + burst mastery and bow and sword. Bow doesn’t need to hit anything to trigger CI, and Sword has a very easy time sticking to any target (and landing burst with leg specialist). I think Signet of Rage is something you wanna have up while fighting as much as possible, not holding on to it for that one cleanse you might need… Additionally sometimes, especially in WvW, you simply need the banner! Which kittens with runes of Lyssa royally… In short, I wouldn’t use them.
Instead I’ll give you what I consider the two better choices: Runes of the Undead or Runes of Melandru. Runes of the Undead will give you the highest condi damage (especially as a warrior with very high toughness) and so are naturally more offensive choices, while Runes of Melandru are the more defensive option. They synergize very, very, well with Dogged March and condi duration reduction food.
In sPvP I run my warrior with Runes of Undead. In WvW on the other hand, I tend to gravitate towards Runes of Melandru. Both are good.
And for #4, to answer your last question, Bull’s Charge is a peculiar creature. I don’t run it in sPvP on my condi warrior since I find sticking to targets easy enough with this build… However I have a very hard time removing it from my skill bar in WvW simply because of the burst of mobility it gives me. It’s a very quick dash that, with mobile strikes, breaks immobilizes… That alone makes it golden. Together with any other mobility skill (savage leap, rush…) it gives you an unparalleled burst of mobility that makes you very difficult to catch or run away from. It has saved me from many zergs and allowed me to catch many runners.
These days I find that I simply don’t roam without it (regardless of build), while I often switch it out for something else (balanced stance for more stability, zerker stance for condi immunity, signet of stamina for condi cleansing and mini-vigor…) if I’m sticking to a zerg.
Cheers. And goodluck.
Perplexity.
20-15-20-0-15-Distracting strikes is essential.Wrong.
Distracting strikes is one of the worst traits in the game. Running it is the equivalent of saying “I don’t know how to play this game”. So… No.
Link to build doesn’t work
Some very good ideas and observations.
To put it most simply for me. I have been trying to play a power LB spec in WvW. I think it is a slap in the face that I have to have pet on passive standing beside me. There has to be a way to stow pet if we want to and get a stat boost.
I really dislike the EOTM map. I find it difficult to stay in it longer than 20 minutes.
I like pvp maps and I like PvE maps… I find the 2 meshed together is an unplayable abomination.
What purpose does the EOTM map serve?
Queues are not an issue anywhere.
We had an EBG map and 3 borderlands maps that aren’t used much.
EOTM pulls people from an already mostly deserted WvW to make it even more deserted. EOTM in itself offers no incentive to do anything for your server. Why are there towers and keeps in EOTM? Why the need to break down gates? Why even have gates? Who cares if the enemy takes everything you own in EOTM, there is zero reward for winning and zero punishment for losing. Taking points gives Wxp, for people who don’t even go into the actual WvW maps. The whole map just seems dumb and unnecessary and did nothing but destroy WvW on a lot of servers.….
ANET’s complete ignorance to the server population issues, and the very large CDI thread surrounding it tells me they don’t have the courage to merge servers and force a halt to bandwagoning so instead go hell bent to promote it more and more, but hey ho what will be will be.
Pretty much nails it.
A CDI to find out what class is the weakest? they need a poll from the players to let them know that?
Not even sure I want to vote ranger.. The post says they want to re-balance every class and we’re just voting on which comes first.
If rangers win all they will do is buff us up and we’ll be happy for a few weeks, then they will get round to buffing all the others and we’ll be the worst again :P
That’s how these games work. Everyone gets a turn. Warriors have had a good run recently along with necros.
It’s not hyperbole. There has been a drastic difference in WvW since EoTM came out..as in it’s dead out there. Unplayable.
Yes, new content is always welcome. The problem is it has watered down the population that wants to participate in some type of WvW/PvP. Anet doesn’t have ‘another month or two’. Daoc was my favorite game of all time because of the WvW. They also added more WvW zones. Combine that with the game getting older and you had an empty WvW zone. Which led to more people quitting.
Any business will tell you keep your customer. Once they leave you have a hard time getting them back. Especially with the new WvW type games coming out. Anet has a chance to solidify their hold on this niche market and they are blowing it up.
4 killshot warriors and a thief to stealth them. Time to go hunt that enemy commander.
No doubt. That kind of stuff makes me laugh. Would love to be a part of that.
Another horrible night of no fights. Ghost town.
Everyone can debate all they like. Bottom line is now the 2nd and 3rd place teams have a place to vacate to now….and they will. The old path of least resistance theory. It makes real world WvW pointless when only you and a handful of people are the only ones out there from your server and you don’t own a tower or a keep and outmanned.
It reminds me of older daoc when the populations were dropping. Was hard to find a good fight….and that was the reason I left.
Cause and effect Anet. This is what you created. Hopefully it works out for you cause it isn’t working for me…and apparently others.
After season 1 living story there will be a new pet for Rangers to tame. Amphibious in nature.
This has been data mined already.
What kind of dog is that?
So allowing people the freedom to play as they want is childish? …….. Live and let live.
I agree 100%
I am sure there are games that I play that you would hate and vice versa. How could anyone criticize that?
I just know that EOTM is not my cup of tea. If that’s where the majority of people want to play, then the masses have spoken. Just means I will need to find another game. That’s life
I guess we’re a bit puzzled that the last WvW CDI on Commander tag functionality was LOADED with feedback and what we got was our own tags blocking our view (NOBODY asked for that…) and an increase in the price to buy them that specifically contradicts what was discussed about tags having value in both WvW and PvE situations.
All delivered in complete silence as to what was the goal of these changes is and without patch notes to boot.
This is a pretty legitimate complaint.
Asking for feedback is great, communication is helpful to all sides. But a valid argument can be made that asking for feedback, then ignoring it and in fact doing things contrary to what was requested, is worse than not asking for feedback in the first place. It’s frustrating and demoralizing.
The problems with WvW are manifest and well-known. A lengthy CDI process at this point strikes many players as simply kicking the can.
Great post. Somebody should write a script to bump it about once per hour for the next two months … after which I probably won’t care.
Yep, it is a great post. Sadly also accurate. Which is why I don’t get too involved in the feedback posts.
What it seems like is Anet has an idea of what they would like to implement next. They start a feedback post. What they hope for is that their idea is suggested in the feedback post. Then they can implement it and say “see, we listen to you”
If their idea isn’t introduced in their feedback post they implement it anyways.
It’s like the con man stories from long ago. A guy would have a store selling potions and cures. If you were pregnant, you drank one potion to guarantee a boy, or another potion to guarantee a girl. When you delivered your baby, it was a 50/50 chance the potion worked or didn’t work. if it worked, the merchant and purchaser was happy. The purchaser would get her money returned if it didn’t work.
AoE and bags are nice, but I see rangers main contribution is singling out a target for death. This is what a longbow build does really well. Some zerg vs zerg is a stalemate and getting those individual downs is what tips the balance in your teams favor. We may not have the highest dps, but we can maintain that dps wherever that target goes (within 1500).
Per the OP’s build I wouldnt leave your defense so lacking, its what makes us the first ones targetted. You’ll lose a bit of damage but at that point you can gain a lot of vit/tough for a little bit sacrificed.
That is my outlook also when playing LB. What I would like to get to is what I did when I played Scout in Daoc. Two Rangers focus firing on one person. Quick kills, less risk, more fun.
Haven’t found anyone interested in that yet though
The issue is the lack of controllable ranged burst. Most of my time in GW2 was running with 5 (then 3, then 2, and now I’m solo since everyone quit) Rangers attempting to do just this. Warrior does it infinitely better
I don’t think I agree man. I player my Ranger or Warrior 80% of the time. I pretty much always use LB with Warrior. I Think the single target burst of a Ranger > Warrior (with LB). Now to Warriors with rifle? That might be a different story …..and i would be up for a duo Warrior rifle team also !
There is some pants on head lunacy in this thread.
Run whatever build you want, but do not expect it to be as good, optimal or efficient as the current meta and do not castigate those that use (are capable of using) the optimal build as “sheep”.
Those “elite” players more often than not readily point out that you can do the content using other build comps, they merely state that it is not as efficient or as optimal as the meta (when used correctly).
First, the people that “castigate” more often are the ones that have what they think is the optimal build. There is a reason why the word sheep is used. Some innovative person does a lot of experimenting and grunt work. He reinvents a class with a unique way to produce mucho damage. That’s when other latch onto to his theories, use them, then berate anyone that doesn’t use it. Remember Elementalists early in the game? They went from everyone complaining about how weak they were to people complaining how overpowered they were all in a matter of a month. Just because ONE guy figured out a way to make D/D powerful.
You will get players that swear up and down that they need specific armor/traits to do an encounter effeciently. Then along comes someone who tweaks and improves the build making the old ‘meta’ obsolete. Then the sheep change their builds and mock anyone who had the previous “optimal” build. The irony in that always makes me smile.
AoE and bags are nice, but I see rangers main contribution is singling out a target for death. This is what a longbow build does really well. Some zerg vs zerg is a stalemate and getting those individual downs is what tips the balance in your teams favor. We may not have the highest dps, but we can maintain that dps wherever that target goes (within 1500).
Per the OP’s build I wouldnt leave your defense so lacking, its what makes us the first ones targetted. You’ll lose a bit of damage but at that point you can gain a lot of vit/tough for a little bit sacrificed.
That is my outlook also when playing LB. What I would like to get to is what I did when I played Scout in Daoc. Two Rangers focus firing on one person. Quick kills, less risk, more fun.
Haven’t found anyone interested in that yet though
The question is that are those requirements really needed?
It is very common that as soon as something new is in a game, the “elite” players make up some rules and requiremets and believe that they are absolutely necessary to complete it and drive away everyone who are not doing as they say.
Then almost always after a while all kinds of “naked kill”, “kill with 0 talent points!” and “20 man content 10 manned!” videos and threads start to appear. Proving that the original requirements were totally unnecessary and the only thing that really was needed was practice.
Pretty much nails it
I think you underestimate the hatred of WvW for PvE people and vice versa. The PvE will enter WvW if they have to but they enter kicking and screaming. The multiple posts complaining about it are numerous.
I’m sure Anet has some way to monitor the numbers of their WvW populations. I would be very curious what they think of the impact EOTM. It always comes down to cause and effect. Are they happy what has transpired with the watering down of the WvW population?
I will be very curious how they respond. I think it’s a fork in the road for many people. Some people hate the new EOTM, some people love it. You can’t please everyone. They will need to decide though so people can make a decision to stay or go.
Run this build
If you have trouble small manning or solo i’ll be surprised.
Again, If you’re still using Cats or Birds as BM Bunker, you’re doing it wrong.
Spiders or go home.
Used sic em for the first time today. Pretty much fell off my chair laughing. The Thief was running in circles totally panicked cause he couldn’t stealth. Must be a L2P issue
In zerg, the whole point is to support your group and fight as one. To snipe, as far as i understand is dealing damage on single foe. But on zerg, this is irrevelant. Zerg fights are done with aoe dmg, that is why most people think ranger is bad on wvw and that is why i explained how i played in zerg.
On the other hand, you can roam in wvw with a longbow i belive, sniping people alone, but i dont think you will be any succesful, considering every melee class has multiple gap closers in this game.
Staying 1500+ range behind zerg and trying to snipe is a bad idea, not only because you will be focused by everyone but also, your piercing arrows will be useless since you are on the edge of your range.
…“to support your group and fight as one” Yet earlier you said your biggest problem with LB was not enough XP or bags. So adding Torment solved that problem. You’re still not adding very much to “support your group” Sorry, but a LB Ranger isn’t a support class.
I would very much argue that a LB Ranger can support better by protecting the big hitters in the back. Glass Ele’s and Necros. If you keep the Thieves away then your glass cannons can keep blasting, healing and CC.
This is far the worst misunderstanding i have ever seen
……
.
That is one thing we can agree upon. I read what you wrote then and now and I get dolphin clicks. I still don’t really get what point you are trying to make. All I really get from your tirade is that LB sucks and does low damage in WvW. Obviously we disagree on that.
I will apologize ahead of time since it is likely English is a second language for you. Which might be the reason I am having a tough time understanding
Must have heard it 200+ times now, but mine is still the exchange between the pair of NPCs that show up after a boar kill in Queensdale:
Guy: A fearsome death howl, from a fearsome foe, the likes of which has never been seen before!
Gal: Whatever. It was big . . . now it’s dead.
Guy: Show some respect! . . . Now collect the head. Lord Beetlestone must have his latest trophy.
When I saw the title the voice over line I instantly thought of was the one you listed. It always makes me laugh.
My second choice would be near the bank in Lions arch when the little kid says to some guy …“Your face looks funny” …and he says..“no, your face looks funny. It’s like a little raisan”
In zerg, the whole point is to support your group and fight as one. To snipe, as far as i understand is dealing damage on single foe. But on zerg, this is irrevelant. Zerg fights are done with aoe dmg, that is why most people think ranger is bad on wvw and that is why i explained how i played in zerg.
On the other hand, you can roam in wvw with a longbow i belive, sniping people alone, but i dont think you will be any succesful, considering every melee class has multiple gap closers in this game.
Staying 1500+ range behind zerg and trying to snipe is a bad idea, not only because you will be focused by everyone but also, your piercing arrows will be useless since you are on the edge of your range.
…“to support your group and fight as one” Yet earlier you said your biggest problem with LB was not enough XP or bags. So adding Torment solved that problem. You’re still not adding very much to “support your group” Sorry, but a LB Ranger isn’t a support class.
I would very much argue that a LB Ranger can support better by protecting the big hitters in the back. Glass Ele’s and Necros. If you keep the Thieves away then your glass cannons can keep blasting, healing and CC.
One shot, one kill !
poor critters
Hey, some of those chickens in north supply camp are pretty tough !
If I am running with the zerg, the main problem with LB is not the damage. Honestly, I think in zergs, damage is never the real problem. What i lacked was the aoe abilities to get more bags/wvw experience. Even if I get the piercing arrows, the aoe dmg is so limited that the sniping is actually not worth the time i put on it.
Then i tried adding a Sigil of Torment to my LB and i think now i do far better in wvw. Torment stays for 8 seconds so even though i have a power build, it last enough for me to enter battle. I just try to spread as much torment as possible in zerg fights and then enter the combat with sword/warhorn which gives me more damage output and ability to escape from danger (Sword 2 and LB has many good combinations that can save my life).
I understand everyone has their own objectives when playing. In GW2 though why care about bags or experience? …especially experience. You mention the word sniper…and that is exactly the class, and the build you are playing. When I run that build I hang back and have patience with my target selection. I look for someone that has strayed to far to the sides …or, I especially look for Thieves trying to gank someone near me. That’s when the sniping begins.
If I want to AOE I use my LB Warior, Necro or Staff Ele. My play style depends on my class and build at that time. They all play differently.
You’re a sniper man. Be patient. One shot, one kill !
Run this build
If you have trouble small manning or solo i’ll be surprised.
Again, If you’re still using Cats or Birds as BM Bunker, you’re doing it wrong.
Spiders or go home.
I haven’t seen anyone use sick em. You like it?
How do you find your pets speed getting to a target without sig of hunt or active swiftness?
Well I guess we need some more clarification. If you are on the outside of a zerg trying to pick people off then your pet should be on passive and by your side. When someone does jump you you will need a pet that can contribute to keep you alive.
Not sure why you have a bear pet.
- Bear has most attribute points and best tankiness. I’m not expert on pets. Do you have better suggestion?
You tell me. you are going pretty much full glass/zerker build to do big damage. Yet your pet does the least damage of any pet that I know of. Why would you need a tanky pet when whoever you are fighting will be going after you?
Not sure why you have a bear pet.
Because bearbows are OP.
I have much to learn. I feel shame
We have enough stealth builds in the game
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The ranger class is an AI class, if you give it too much stealth it would very annoying to fight in pvp (staying in stealth while pet keeps doing dmg).
Not how it should work. Forget Anets current idiotic version of stealth.
Ranger stealth …
1. Take 5 seconds to enter stealth. Interrupts or being in combat won’t allow you to stealth (that includes pets)
2. When you leave stealth, it is on a 1 minute cooldown.
3. Any damage you or your pet does =stealth is cancelled. 1 minute reuse timer.
4. No movement in stealth. It breaks with a 1 minute cooldown.
Ranger stealth would be used for scouting in dangerous territory and initial first strike. Stealth could never be used again after that first strike until fight is over.