People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.
So, didn’t have too much time this weekend, but I just logged in to see what the ravenant looked like, and if my favorite profession was getting anything new and exiting.
So I log in on ele to see what’s the new and exiting weapon we are getting. It’s a… 2/5ths of a weapon bar, just 2 skills for each attunement. Not even a full weapon bar. So you basically have to either use it with a dagger, or a scepter.
If you’re using a dagger in mainhand, chances are you want dmg. Warhorn has none.
If you’re using scepter, you could use Focus just as well. Focus even has 900 range like the scepter that it was designed to work with.
I’m seriously hoping that there would be a new mainhand as well, to go with the warhorn. As it is right now, it’s a huge disappointment. All in all, the trend with the updates seem to be taking away the freedom to play as we want, and streamline us into playing the way we’re told. So not too surprised that the long waited option is just 2 weapon skills/a that are so mediocre I can’t imagine using them on anything interesting, but that doesn’t stop me from being disappointed.
Tempest traitline would be interesting if we still had the freedom to choose trait point allocation on the traitside, having some on all 6 if we wanted. Now it’s just annoying.
On an upside tho, the new shouts are nice. And I rather liked the Elemental Bastion trait as well.
Well, didn’t really have too much time to get familiar with the ravenant, so I won’t say anything about that one way or the other.
in Guild Wars 2: Heart of Thorns
Posted by: Fred Fargone.3127
I get it, we get 1 (one) new character slot if we pay $50 for the expansion. re-purchase the game now.
And if we wait for a couple of years before buying, we’ll get 2 expansions instead of one
And if we wait for a couple more years, we’ll get 3 expansions.
I’m not gruntled at this. Not even nearly.
The way I see it, this model works by periodically making the game incomplete for veteran players who have supported the game for years, demanding they re-purchase the entire game for the full price, again and again.
No wonder there is a distinct lack of happy veterans in this thread.
EDIT:
Just why can’t we purchase the expansion separately, perhaps for a price that is appropriate for an expansion? To me, this current marketing plan just feels like an attempt to alienate the existing playerbase in hopes of getting a new one.
Still, I’ll probably purchase the most expensive package for the expansion once again, but I’m seriously not happy about it. There should be either more for veterans, or some way to upgrade our games back to the full version for smaller price than re-purchasing the entire game again.
By the way, why does the “Purchase HoT and get the base game for free” only apply to new players? I wouldn’t mind having 2nd key for the base game, as I could gift it to a friend.
Very disgruntling.
(edited by Fred Fargone.3127)
That letter is part of the Personal Story step she was doing at the time: http://wiki.guildwars2.com/wiki/Unwelcome_Visitors#Trivia
I know, but her not noticing the mail until few days later added to the puzzlement. You must agree, it looks a bit worrysome until you reach the last sentence.
I do declare! What an absolutely fantastic update.
Ehh, a mail that says “Sent by a player” in a big yellow text at the bottom, with obviously faked link… well, I suppose someone could fall for that.
But my GF, who doesn’t speak that good English, was a bit puzzled when she got the following:
Title: “Instructions to Reset Password.”
Message: “Your credentials do not appear in our data base and we are unable to provide you with the information you seek. Please be advised that any additional requests for data without valid credentials could result in criminal charges, civil lawsuits, censure or sanction by the Arcane Council, revocation of your archive privileges, and a visit from one of our Legbreaker 500 credentialing enforcement golems.”
It appeared as Mail, wasn’t from a player so didn’t have bright yellow letters saying it’s a fake, and apart from few references to in-game characters (that could’ve been there just as a joke) seemed fairly authentic.
I honestly had forgotten all about the lore text. But I’d sure like to have it back.
The entire personal story is completeable solo. The entire living story (both seasons) are completeable solo.
It peeves me when people complain about content that requires them to think a bit/change your build/play actively when we already have so much faceroll content in the game.
Wait, in Arah, (second to last storyline mission, last if you don’t count the celebration) I ran into that door with 2 stoneslabs on either side, I couldn’t figure out how to open that solo. Is there a way around it?
I run around and find dead AFK toons. I then proceed to rez them and let them die again…..over and over again…….
I do that too.
My main is an Elementalist, and I’ve completed the story solo.
If anything, the story lacked challenge. It was mainly just rolling my face on the keyboard while in soda-induced coma.
What I was told the elementalist has low HPS and range of his attacks it too close with only one heal a and big CD on skills. Also the close ranged skills are not instant, but anyone can interrupt them, Staff, which would have higher range have no real DPS, so the class is really painful. With a lot of fighting since lvl 60, it is 1/3 of the game that is constant dying in the most annyoing way.
Now, sure, Elementalist is a class with great depth. There are classes that can deliver straight up damage more efficiently, or soak up (slightly) more damage, but an Elementalist can adapt to larger variety of situations while still dealing a decent dps.
And to be frank, I can’t think of a weapon combination with less than 3 healing skills for an Elementalist. Personally, I got 5 AoE heals with my staff ele, one which I can spam every 0.75 seconds for 1k AoE heal. Others that I can use to deliver 10k spike heals for my entire group.
And CD? There are 25 skills! I can’t think of a way to get them all on CD at the same time.
Not to be argumentative, but there are MANY on these forums that would dispute the claim that GW2 is NOT an easy game.
I hear you on that one.
Last time GW2 presented truly challenging gameplay, was when they were experimenting with stuff during BWEs.
Oh, except I found it rather difficult to solo the last storyline mission on my ele. Couldn’t figure out how to stand on two stoneslabs at once.
Thats awesome!!!
Yeah I’ve read some statics that MMOs have a higher long term relationship, and better match making potential than most online match making sites :P
One can only imagine what an FPS made match would be like…
FP is mostly just screenshotting, and helping in tight spots. Personally, I don’t want weapons blocking the view.
I confess that when a melee facerolls a dungeon boss without dodging, and dies 10 seconds later as a result, I’m not rezzing. I’m not even throwing heals in their direction before they go down, even if I know I could quadruple their lifespan.
Gratz on the personal zerg
Also think I should fit in an RNG joke, but seems others beat me to it.
Now, I wouldn’t exactly object to BLSK combining charges, but… I don’t even have that many of them in bank, and it’s easy to burn through them, just salvaging for ectos if nothing else.
Erm, no. MMO simply stands for Massively Multiplayer Online. It doesn’t say anywhere that you are forced to group with people.
I think that’s encompassed with the “O” part.
MMOOAYRTAPWOP, as in
“Massively Multiplayer Online Oh And You’re Required To Actually Play With Other People” would be rather redundant.
Eh, just my opinion, but arrow carts should be able to shoot over walls. They rain arrows in a huge arch anyways.
Besides, the guy on the other side of the wall has an equal opportunity to fire his arrow cart over the wall as well.
Suggestion:
Increase the vertical slider range downwards, so you can move the focus point to your characters feet if you want. This would make it easier to take screenshots of your character, including those that are laying down (so your camera wouldn’t need to know when a character is laying down, as player could just adjust it themselves)
Opinion:
(Not related to above)
Being able to shoot arrow carts over a wall in WvW is nice and we should have been able to do that a long time ago. Besides, the guy on the other side of the wall has equal opportunity to shoot his arrow cart over the wall, so it doesn’t really give any unfair advantages to anyone.
(edited by Fred Fargone.3127)
Well, this is just me, but while you can get stuff like, “Been there, done that” (which to some would be “beating the game”, other way would be finishing the personal story I suppose), entirely solo, I occasionally team up with random people to clear maps, as it’s faster that way.
Eh, I enjoy the challenge as well.
One thing I don’t like is, that the rewards are diminished. As in, you’re a level 50, you go to a starter zone that acts every bit as hard as level 50 zone to you, but gives level 1 xp etc rewards for hearts and whatnot.
I skimmed through the topic, and since nobody else seems to have said it:
Observed cause:
Lately, with every new small patch, some items that have been “account bound” turn into “account bound on acquire”, like my stack of Tome of Knowledge for example.
Results of attempted work around:
-The map change trick worked for Tomes of Knowledge.
-Nothing seems to work for Experience scroll:
—I started out with 2×2 stacks, one Account Bound, one Account Bound on Acquire.
—I heard that splitting a stack would make the split off item AB, which it did, but the new AB didn’t stack with the old AB stack. So I had now 3 stacks, AB (with 2), AB (with 1) and ABoA (with 1).
—I tried the map changing trick, which turned the last ABoA into an AB stack, and now stacks with the one AB stack originally broken off from the ABoA stack. So I’m now back to 2×2 stacks of Experience scrolls. (EDIT: It is possible that the other stack is from second birthday gifts. Just learned that they don’t stack with scrolls from first gift. It’s loosely related, so I’m not deleting the entire explanation)
Hope this helps in further investigating and ultimately fixing the problem.
(edited by Fred Fargone.3127)
Stanley parable camera, can’t see your hands, can’t see your feet, can’t even see your own nose!
Because we all want a random glob of a nose floating in the middle of the screen…
Eh, I shall now contribute to the length of this lengthy thread in order to express my support for SAB. It’s brilliant content that I had far too little time to mess around with.
To SAB or bust!
say the cap on a currency is 250 tokens anet releases 3 new items cost 100 tokens each a vet will have to work a bit for the last one and new players have an obtainable goal to get the new items
Well, the way I see it, if we’re…
…talking about currencies with low caps and cheap items, vets and newbies will have them on day 1 regardless of whether the cap existed or not, even if they started from 0. (Unless there is also an earnings cap. Which is even more artificial and annoying.)
…talking about currencies with high caps and expensive items, you’ll get pointless grind for the items, especially hurting the newbies.
(Which would be totally hideous if you combined it with earnings cap)
And while there is some middle ground that is slightly better than either of the given examples, a currency cap is still an annoying mechanism that to me, would seem to punish me if I’m not actively seeking to fill my bank with useless junk.
Simple. Without a cap, they can’t add new items for a particular currency because old players will be overflowing with it. So, they’d rather add a new currency on every map (so all players start at the same place), rather than use the existing ones. Why do you think they don’t use dungeon tokens for new items anymore?
However, currency cap doesn’t alter the fact that players would still be able to get everything day one. You can’t make the new items cost more than the cap, not in any way that wouldn’t promote insane grinding anyways (such as, you get 1/10th of the item for the currency cap, then need to combine 10 pieces and you get the item.)
So if new items aren’t added because some players would be able to get them day one, a currency cap wouldn’t alter that. Unless you want to make it a gear(skin) treadmill.
Also, an artificial cap has the potential to hinder everyone who casually play the game, hoarder or not. As long as you get some of that currency every once in a while without using it, you’re running a risk of being forced to
A) Lose potential gains
B) Get something you weren’t planning to
C) Find another area with a currency you don’t have maxed out.
I just don’t find that desirable.How is it hurting someone who is not a hoarder? If you spend it already then it won’t be any different
I suppose this would depend on the definition of “hoarder”. To me, a hoarder is someone who intentionally gathers insane amounts of stuff and refuses to let go.
Not a player who just plays perfectly normally until they notice that they hit some magical limit, and still don’t want to spend stuff because there isn’t any item they’d like to fill their bank with at that time.
It takes the same amount of time to get X amount of currency. However having a Z cap will force players to use that currency and not hoard it,
This far I can accept as a logical fact…
therefore allowing Arenanet to add new items for that currency.
The link between aforementioned fact and this effect I cannot understand.
What mechanism stops ANet from adding new items to currencies that do not have caps? (Such as, gold)
We have already established that it takes the same amount of time to get those items, no matter if there is a cap or not.
I don’t think anyone needs 2000 dungeon tokens or 20mil karma to play the game. An artificial gap won’t make a difference on players getting items and using said currency, it will only affect those who hoard large amounts of it.
Now, there are few points here that I disagree with:
While you don’t need 2000 dungeon tokens or 20mil karma, because if you did, I sure couldn’t play the game, but it doesn’t bug me that there is some guy who happily sits on a pile of 20mil karma. Good for them.
Also, an artificial cap has the potential to hinder everyone who casually play the game, hoarder or not. As long as you get some of that currency every once in a while without using it, you’re running a risk of being forced to
A) Lose potential gains
B) Get something you weren’t planning to
C) Find another area with a currency you don’t have maxed out.
I just don’t find that desirable.
i dont think he is talking about gold
It’s okey, I’m not talking about gold either. GW1 was just an example of how caps can fail.
, and you make the caps higher than the most expensive things.
Well, that’s fine for account bound items, but I’d like to see more of a player run economy.
baiscally lets say the most expensive thing on geodes costs 200 geodes, you might make the cap 1000 geodes. this allows you to go over what you need, but not so much that they can never use geodes in new content rewards for fear of you getting everything too fast.
So if the most expensive thing happens to be a piece of armor, you ensure that a player needs to grind 200 geodes, or 1400 geodes if they want to get it for a second char, instead of cumulating them at their leisure?
I don’t think we want to add grinding.
Exactly. Caps will allow older currencies to stay relevant FOREVER. Without caps they are relevant as long as Anet releases new items to get with them, which isn’t often enough (see: dungeon tokens)
Essentially this makes your time getting geodes, more valuable in the long run.
I’m sorry, maybe I’m just not understanding the mechanism here, but I don’t see that happening.
As getting X amount of <currency> consumes the same amount of time Y with or without the cap, it shouldn’t matter when the time Y was spent, and hence shouldn’t be a deciding factor on not releasing new buyables for that <currency>.
To me, it would seem that adding an artificial cap would just promote grinding when you spend the currency, as opposed to cumulating the <currency> via normal play.
Oh, the anonymity of the kick process was lifted?
So, it’s okey to have kick wars now?
As in, you and your buddy try to get rid of a troll in the group, the troll and his buddy try to get rid of you and both are trying to convince/bribe the third person, who just can’t grasp the situation, to back them up?
Why? You want to have thousands of dungeon tokens and millions of karma just staying there being useless? You want to hoard your currencies for no reason at all, and the developers never ever release anything new for those?
Wait, what’s wrong with having millions of karma in your wallet? It’s not like your character would run slower from being encumbered. It doesn’t even consume any inventory slots. And there is always few repeatable uses for Karma anyways.
In other words, anything that goes in your wallet, is just a figure. It doesn’t hurt you, no matter what that figure is. Why’d you want to hurt that figure?
All those can be added to the wallet. And why should they have a use only on those zones? I doubt you will ever see anything new released that will require geodes or bandit crests, but why not? Why not keep those currencies relevant and make them more important altogether?
Now, I think we can all get behind that. Give more uses for old currencies. Absolutely. I disagree on throwing in some arbitrary cap tho. GW1 had a cap on the amount of money you could have. That was horrible, I maxed out and still didn’t have enough to buy certain equipment.
It’s not that hard to make a sink for all those currency that can last a long time.
Laurels : you can buy heavy crafting bag for tier 6
Bags of Stolen Goods : chance at tier 6 and others stuffPlenty of crafting material that could be bought with leftover specific currency.
Exactly. Of course, if someone is worried that material prices will plummet if players can use all sorts of wacky currencies on buying, lets say, iron… well, there are surely some account bound goodies you could give. Like, Boost Enchantment Powder, that’s useful and relatively expensive and can’t be spammed for fun nor exploited in large quantities. A perfect sink.
wait, did splitting one off make it account bound? Thanks, I’ve been wondering, for a good while, how to “acquire” the items to make them account bound instead of account bound on acquire.
EDIT: Nvm, those items don’t stack with normal “account bound” even after they’re “account bound” via splitting. That’s messed up.
(edited by Fred Fargone.3127)
So, are you representing that guild?
Keeping it short.
It’s silly to have maps that are required for completion and maps that are not required for completion on the PvE side. Especially now that map completion got a whole lot easier, those new maps could be added.
Add some form of map completion for WvW maps as well. Just make it separate from PvE (because those who only focus on a single side of the game would dine about it). WvW map completion offered a decent challenge, and I would like to face it with my new characters as well.
On an unrelated note, zooming in now works whole lot better with my Asura, although the focus point could still be a tad bit lower.
Well, personally, I’d like to play it a bit early, even if I have to participate in the bug-hunt.
I mean, why do people even complain about bugs at this point? Last game which didn’t have any bugs on launch was probably pong.
Oh, sorry. Even pong had bugs:
https://www.youtube.com/watch?v=b6xAqWUf2cw
That was hilarious…
Then again, I’m just going to assume it’s released next year, so I’m either not going to be disappointed, or I’m going to be pleasantly surprised.
in Guild Wars 2: Heart of Thorns
Posted by: Fred Fargone.3127
It is obviously not the same mechanic as taunt in other mmorpgs, but most of the people will ignore that simple fact and WILL be 100% sure that trinity in pure form is returned in GW2.
I think simple renaming to “Anger” or something like that will help to avoid confusion.
Eh, I didn’t think that. Now that you mention it… No, I can’t think of why I should think that. I don’t know, maybe I’ve just played too many games, but taunt isn’t always linked to some heavy melee class pulling the mobs while backline deals OP dmg.
Anyways, “anger” just doesn’t sound as cool to me. =/
Its not a weapon that doubles up a rubix cube
So how would that work? And how is it relevant?
"
you equip it and kill stuff with it, the same as every other weapon. It’ll probably have locked skills like all other weapons.
Yeah, it probably has. But you’ll have to admit, it would be nice to have a bit of customization on the weapon side of things as well.
That, or just add umpteen weapons for each profession. Either way is fine.
So I was once again going through Heart of Thorns features, when I noticed that under specializations, there is a mention to a new unlockable weapon.
Will this weapon finally add even the tiniest bit of customization to our weapon skills?
Pretty please?
I mean, it could be just a choice between two skills for each slot, or maybe a pool of 5 skills for first 3 slots and 3 for last two slots. Or something along those lines.
I’m having a serious case of GW1 style customization withdrawal, but there is nobody in GW1 to play with. ( ;__;)
Well, the point really is to make you play the content. So putting the POIs at doors kinda defeats the purpose, just as it would if all the POIs in PvE would’ve been placed conveniently in the middle of LA.
Besides, you don’t need all that many people to cap a tower, even less to breach the gate. Just take a guildie or two and go get them POI.
Potatoes made an interesting point concerning this in his video: He was talking about the intention to get people to play the content and one of the things he said was (I’m paraphrasing), “How many people are actually going to decide that WvW is enjoyable content and start doing it, due to the need to map complete there? Probably not many.”
He was further suggesting that small groups get a bit more capability for having an affect, instead of people having to rely on huge zergs.
It’s quite the fair point that if your server is poorly represented in WvW, you’re going to be distinctly worse off when it comes to, “Just playing WvW to get your map completion.” And server representation in WvW is not something you have a lot of control over if you’re one guy (or even a small group of people) against massive zergs.
While not everyone is not going to fall in love with WvW, the point is to ensure you give it a honest try before you declare you don’t like it. Not to mention that ultimately, if you don’t want to complete the requirements for a PvX title, you should probably find some content you do enjoy doing instead and complete the titles associated with that.
As for one person versus a zerg, I know there are a good many fairly inactive servers. They don’t usually get matched against the most active servers, tbh, unless they’re terribly unlucky, they’re mostly matched against equally inactive servers.
Besides, it’s not like your team has to capture anything for you to get that POI. All that is required is for someone to take down those doors for you. Doesn’t have to be you, doesn’t have to be your team. The less you rely on teamwork tho, the more cunning you need to accomplish your goal.
Well, the point really is to make you play the content. So putting the POIs at doors kinda defeats the purpose, just as it would if all the POIs in PvE would’ve been placed conveniently in the middle of LA.
Besides, you don’t need all that many people to cap a tower, even less to breach the gate. Just take a guildie or two and go get them POI.
There is hardly a PoI or a Vista where you ‘have to’ complete or participate in any form or content in the PvE world. As long as you are a good sneak/run through player you can get to a PoI, sure Vista’s generally need a bit of jumping, but besides some creature standing around there is generally hardly any fighting involved.
And as far as ‘ease of capture’ of locations needed for map completions, I take it you haven’t been in WvW much. While you can technically use a couple of weeks for colours to change and get our colour’s side, taking SMC isn’t something you can just ‘do’ with a couple of friends.
Then again, SMC is a juicy target your team will (attempt to) visit frequently. To get a POI in a tower, well, while you can solo a gate, it’s easier if you have 1-2 guildies with you.
As for PvE, I doubt too many people would be able to just create a new character and go cap the POIs before doing anything else. So why should they be able to do that in WvW? I dare say the average player takes weeks or even months before being able to venture to the areas where the last POIs in PvE are.
I think Map Completion is a great way to show players all the content there is to find in the game. So I would not be for removing these things from the WvW areas.
Yet! When I did my map completion on my PvE character I noticed that the locations of most noticeably the PoI’s where nothing more than ‘a pain’. Placing them inside towers and keeps makes them incredible hard to complete… it’s not so much the hardship in having to go to WvW and avoid players from other teams, it’s getting to the location and being unable to complete the PoI or Vista due to a door/wall being in your way. And thus having to wait until your team takes said tower/keep.
The PoI’s should have been placed right ‘on’ the doors, Vista’s should have been placed outside of towers/keeps. This would still guide players into WvW, would still provide a hard to complete part of the completion (being able to sneak everywhere), yet, at least make it possible to get these locations without having to rely on your side taking said tower or keep.
Well, the point really is to make you play the content. So putting the POIs at doors kinda defeats the purpose, just as it would if all the POIs in PvE would’ve been placed conveniently in the middle of LA.
Besides, you don’t need all that many people to cap a tower, even less to breach the gate. Just take a guildie or two and go get them POI.
Metrica! I weep for thee.
I used to love that area, when I visited it after the patch it just felt so empty.
Acinonyx came up with a fantastic idea: Just apply the changes to the first character created.
Aincronyx didn’t “come up” with the idea, it’s been splattered everywhere since the 9/9 patch. It’s the most common suggestion I’ve seen to make everything “better”. It’s not like it’s some amazing idea, either, it’s perfectly common sense…
Sorry if I didn’t give credits to anyone for this idea, I didn’t read all the post, cause it’s painfull and it’s not my job (sorry Anet guys sometimes I think you should get some kind of medal for your work), but I’m pretty sure many people have invented the wheel before me.
Edit: to make this post usefull, @Chris, Is the system/content functionning as designed right now, or should we wait for an update ?
Oh, no, nothing against you personally.
I just wanted to make a point of saying that this is a REALLY common suggestion after the patch, so it’s not like the devs are only hearing it here for the first time.
Sorry if I sounded a bit harsh. I’m really, really not feeling well this week, and it’s been affecting my tone a good bit the last few days.
Well, I have been having a year or so vacation from the forums, so I haven’t noticed that suggestion before. Well, suppose I should’ve said “brought up” instead of “came up”… Still, I suppose it’s a good thing to point out that it’s a very, very common suggestion. I just hadn’t noticed it before due to that little break I had.
Note we want to make the fixes and then have a focused discussion about the system (Probably here)
We really want to hear what you think once the system/content is functioning as designed.
Chris
When we, as the community, were in beta, I really loved that in game content rating and feedback system. I think it really helped to get the game on right track, any chance of seeing that again? Could be just an option toggleable per character.
Acinonyx came up with a fantastic idea: Just apply the changes to the first character created.
Of course, even better would be some sort of setting we can toggle on and off, since honestly, until we can get some sort of HM option, playing with new characters has become quite painful.
Could we at least retain the option to do higher level personal story, at our own risk? Since when I hit the next x0 level, the story content is already quite trivial to stroll through. Tbh, I probably could do level 40 story at level 30 no problem. But that would be whole lot more interesting than doing level 40 story at level 40, when I’m guaranteed success. (Is it really success if it is just handed to me? Winning gold medal doesn’t really feel like winning gold medal if they’re handed out at the entrance to the arena.)
I’m still confused. Why single out Chinese bots as opposed to American or European bots? Are Chinese bots programmed differently? Are they more sophisticated than American bots?
I only used “Chinese bots” since that seemed to be the target group they were trying to cater to. As the information surrounding the update states. Such as https://www.guildwars2.com/en/news/a-fresh-start-the-new-player-experience-in-guild-wars-2/
As to the personal story, it was always easy. I did it frequently at level 4 against level 10 mobs. It’s not really all that much easier.
Yeah, but you had the OPTION to do way higher level content for added challenge. The update took that away.
(edited by Fred Fargone.3127)
1) Half of your skills still come in sets that you have absolutely no power over*, what’s more, now you can’t even use any of them until you level up. Sure, facerolling just got a lot easier for the chinese bots.
Facerolling just got easier for the Chinese bots? (If you aren’t talking about actual bots then that’s a racist remark). How did skills coming in sets, not available until you level up make it easier to the point of facerolling for the “Chinese bots”? (Here I’m believing you’re talking about actual bots and not people, because otherwise your attitude would be contemptible).
I like how nowadays everything one says is offensive to someone else.
When I say bots, I mean bots. If I say farmers, then it’s farmers. Although I like to throw metaphors around, calling farmers bots is just confusing at best.
Anyways, if you only need to make a bot that hits 1, wouldn’t that be slightly easier than making a bot that hits 1 and 2? Especially since you don’t need to worry about choosing anything before you hit level 30 or so. But then again, the bot can just stay in queensdale.
2) -Can’t do personal story anymore, until it becomes trivial to faceroll through.
Have you actually done it yet? The mobs are now set at level 10 for the first set. While you do have a full weapon skill set at that state, you are fighting multiple mobs at the same level as you. While it’s not particularly difficult if you have appropriate level gear and know what you are doing, it’s not a faceroll, especially for new players doing it for the first time.
Yes, I’ve been doing it. I don’t recall my health ever dipping below 85%. And I was mostly just smashing buttons, haven’t even read the skill descriptions for my engineer yet. Just hit whatever is not under cooldown and stuff dies. It’s not like you’d have to worry about energy or anything.
I’ve never used my commander tag when I’m not helping people focus their efforts. Whenever I use the tag, I don’t bother inviting people to the squad since the squad size is too small, so I still need to use Guild/Map/Local anyways and having a squad doesn’t offer any benefits that having a bunch of people around you cooperating with their respective parties didn’t offer.
Now, why would I want to look like a potato? Not to mention that no stats makes killing stuff harder.
Now, I’ve been waiting for 2 years for more options. More skills, more traits, ect.
There has hardly been any improvements on that front.
Tbh, it feels like our options have been severely limited:
-Half of your skills still come in sets that you have absolutely no power over*, what’s more, now you can’t even use any of them until you level up. Sure, facerolling just got a lot easier for the chinese bots.
-Can’t do personal story anymore, until it becomes trivial to faceroll through.
-Can’t set traits as you wish anymore, the points are now distributed in sets of five.
-Can’t use elite before level 40
*Skill pools for weapons have been suggested several times in the past. Take offhand dagger for example, it has 2 skills at the moment. It would be just peachy if it had 4 that you can select 2 from. Just so you can make that YOUR build. Not Larry’s from down the road who lent you that dagger. He’s weird and I think the other skill says “Suicide”.
Now, there have been several new features that I do like, such as commander update, account wide dyes, more account wide equipment, megaserver ect. Mainly because each one of those has improved my gaming experience. Go figure.
I for one loved Cantha. Clearly I’m not the only one, as this post is going to the 48th page.
There is Kryta, there should be Elona, and there should be Cantha. There could be something more, as long as it has nothing to do with pandas.
If you don’t care about nobody seeing your fancy armor → Do asura.
If you want to see over a knee-high fence and be boringly regular → go human.
-Asura with awesome black-dyed armor
Umm… Gathering IS one action, except for rich-nodes or those few extra gathers you might get due to WvW bonus. Even so you only need 1-2 clicks most of the time.
Also, why can’t you just run to the node and hit F? I don’t think I even use mouse for clicking outside my inventory.
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