Showing Posts For Fred Fargone.3127:

Open API

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Hmm… I’ve heard a lot of bad things about WoW’s API, like players monitoring party’s damage output and kicking players that don’t have perfect damage/healing/etc values, even if there wasn’t any visible performance trouble with the group. Doesn’t sound like its actually helping anyone. (The group has to start over, start looking for a new member, everyone has to wait, even if there wasn’t any actual trouble with the team. And of course the individual needs a new group.)

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Remove WvW from Map completion.

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Posted by: Fred Fargone.3127

Fred Fargone.3127

While spending time doesn’t equal difficulty, lets let that slide for now.
Anyways.
I like how everyone uses word “punish” when talking about going to WvW maps to explore.

But let me ask you:
Why should the players be rewarded for disliking certain content of the game?

No offence, but you’re basically saying: “I do not like this, so I shouldn’t have to do it. But I still want the reward requiring it.” Or at least that is how I see it. Of course, this is only my opinion.

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(edited by Fred Fargone.3127)

An under-server

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Well, I played since BWE1, and sure, the amount of people is way less. But most of the events are actually getting amounts of people they were designed for. Not like in BWE’s with some 50 players trying to tag same board, 40 of them not having even the time to start their first attack on it. Or get in the range.

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Remove WvW from Map completion.

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Okey, so I understand why people want to get rid of the WvW requirement. It would make things easy. It would make things unbelievably easy. Heck, everyone would have the little start there in 2 weeks.

Am I the only one thinking 100% map should be harder?
I mean like way harder.
It took a long time in GW1 to reach 100% map, and was in fact divided to several tiers. It took me just few weeks to get the 93% PvE content down, and believe me I didn’t rush it. I just play alot since I like the game. Now I got 99% and I’m waiting for a slight rotation in the WvW to get the remaining 1%. Its that easy. Too easy.
It doesn’t really feel too rewarding. I mean, GW1 you would display your title and people are like “WOAH! You’ve really been around, eh?” But these stars? Its like… meteor storm. Everyone has one.

So yeah, absolutely keep the mists-map requirements, maybe add few POI’s into dungeons and whatnot. And… I don’t know, something harder. Like, tame Zaithan by beating it alone and then ride it to a desert island, shake hands with Chuck Norris (after beating him, alone) and then kill every mob in the game within 24h.

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Kodash/Seafarers rest/Desolation pvp

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Here’s a video of the same guy if anyone’s interested.
http://www.youtube.com/watch?v=BU535L6Qx6Y

Thanks for the vid, tbh the screenies were kinda unclear to me.

Yeah, I think we all hate hackers. Lets stick to the rules.

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Most annoying class to deal with in WvW?

in WvW

Posted by: Fred Fargone.3127

Fred Fargone.3127

Thieves.

https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/28K-in-two-seconds/first#post399380
And no, its not about everyone playing glass cannons, people generally don’t have 40k worth of HP to play with, and even with maxed out toughness/vit there is no way I can make that 38k mentioned into less than 15k. (I’m squishy and can’t help it.)
I mean, instakills are kinda boring.

Oh, I made a thief too, for obvious reasons. I’m level 15 and have only ever used mainhand dagger 1 & 2 to take down opponents. Well, my doctor says I should stop banging my head on the keyboard, but thats just the most efficient way to play thief tbh.

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(edited by Fred Fargone.3127)

Reduce the Immune to damage buff

in WvW

Posted by: Fred Fargone.3127

Fred Fargone.3127

Isn’t that hill visible in the picture at the back of the camp still part of the spawnpath?

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Kodash/Seafarers rest/Desolation pvp

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Ohwell. In the end, we will get results. Those being SFRs got their win (and maybe gets to play against some actual night cappers in T2. Unless those moved to T1 already.), Deso probably gets the second place and kodash… Well, they ganked the jumping puzzle real good.

It doesn’t matter if SFR had superior numbers,
if we got outmanned buff at desolation most of the time I was playing,
or if… Umm, I actually hardly saw any fights between Kodash and Deso. Except in jumping puzzle. Maybe I was just at the wrong place at the wrong time.
Still, I enjoyed WvW. Being outmanned made it appropriately hard.

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
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(edited by Fred Fargone.3127)

Kodash/Seafarers rest/Desolation pvp

in WvW

Posted by: Fred Fargone.3127

Fred Fargone.3127

Well, I love to see some of the Desolation players coming back to WvW after the awful matches against the FR servers. This one has been way more fun, even if we didn’t exactly dominate the map and still had outmanned buff a lot. And even if we have some mindless zergs still going on, at least people try to communicate. Well, trolls aside.

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Reporting AFK Players

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Posted by: Fred Fargone.3127

Fred Fargone.3127

GW1 had a way to report leeching, if I can recall correctly. Probly needs to be added for tournaments too.

It definately should not be called “afk” in the reporting menu. Some trolls would just send report from every player in PvE that isn’t moving.

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Dear Santa, Remove Listing fee when meeting a Buyer Offer.

in Black Lion Trading Co

Posted by: Fred Fargone.3127

Fred Fargone.3127

Uhm, yeah. The listing fee when selling directly to a buyer kinda bothers me too. It’s like I’m telling this guy and tell that I can deliver what he’s asking, and out of nowhere some Inquest agents appear and take 5% of the items value from my vallet and then vanish into the night. (Even if its day)

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Another level 80 zone

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Uhm. More level 80 zones? Expansions. Just wait for them. Well, so I say but tbh I just can’t wait for them.

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Reward for Escorting Dolyak, please.

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Posted by: Fred Fargone.3127

Fred Fargone.3127

The world is just a better place when the Dolyak’s are safe so Dolyak safety is it’s own reward.

Someone please close this thread.

Huh, why? You don’t want to see rewards for escorting dolyaks?

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Make Mist Form invulnerable to fall damage (and condition damage).

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Remember slow fall from WoW? Imagine that lasting only 3 seconds. It would be a horrible death. I don’t think it should give you fall damage either, but in that same place there’s plenty of skills that fall under that category.

A-net needs to give the WvW eles their 50% fall trait or w/e. That must be the place they were intended for as I don’t see a use for it outside of there unless you’re fond of jumping from high places in pve.

Can’t remember it from WoW since I don’t play WoW. I tried it once and didn’t like it. And certainly nothing I’d pay sub for.
But yeah, I’d be happy with the trait too.

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Teleports/ShadowSteps should work like Rocket Jump

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Posted by: Fred Fargone.3127

Fred Fargone.3127

@Xenotor
Have you actually tried teleport or shadowstep? Have you tried those on a ledge? Its ridiculous. You teleport maybe 1 meter forward to the ledge, then suffer the cool down.
There are jumping skills for other classes that work over ledges, why not allow teleport over ledges?

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Make Mist Form invulnerable to fall damage (and condition damage).

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Well, I got a ton of uses for mistform, thats why I keep it in my build. But removing fall damage would be sort of logical. First of, how can you exactly fall, if you’re mist? I’d describe that more as “descend gracefully”

LOL. Really? Mist form is arguably the best invulnerable in PvP.

a) Endure Pain is on a 90s CD and can potentially last for 6s(twice that of mist form) while Mist Form has a 75s CD(potentially 60s, making it balanced because it gives full invulnerability)
b) Endure Pain is worthless against condition builds as they can still apply them, Mist Form causes points to neutralize because full invulnerability cannot cap points.
c) WvW matters? I agree you may need a fall dmg trait but in real pvp all that stuff is a joke.

Think about what you’re saying. You say it’s useless, you must never have encountered a support elementalist. I won’t go into detail how they work.

Please word your post so that others know this pertains to WvW only, as this is absolutely not the case in SPvP.

He’s just using endure pain as an example. Warrior has -50% fall damage trait too, or am I mistaken?

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Drop Itemization

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Hard to avoid mobs? Sorry, I’m an Elementalist and I got no idea what you mean by that.
And yeah, I sometimes do world event chains alone for fun. The kinds with champion bosses in the end.
Anyways. I want trashmobs to have the change to give whatever. Thats whats magic find is for. I love magic find. <3

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Boss Fights, No healing class, is there any point to this?

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Uhm… I like how this thread started as two whammo’s complaining about how they can’t be monks.

That aside, wasn’t the whole point that everyone pays attention to the game and not the UI? I’ve been in good and bad dungeon groups. The bad ones seem to be whats being used as an example in this thread alot. That is: mindless zerg attrition whatever.

Then again the good ones? Well, first off, you get dodges. You can run around while you cast. You can speed yourself while slowing down the mobs. You can reflect whatever the mobs throw at you. Just how are you taking damage in the first place? And even if you took “fatal” damage, there are 4 people around you. If they’re any good, they are bandaging ya up in 1s or less after you went to downed state. Dying seems rather impossible with a good group imo.
Well, ofc there is Arah for the extreme difficulty fanatics. But thats another story entirely.

Of course, if you play warrior and don’t really know when you need to pull back for heals or even dodge the AoE heals your allies throw at you, (Yes, there are people who do that for some reason. Pay attention to the game for kitty’s sake!) it might seem that there aren’t enough heals to keep you going and dungeon is nothing but a DPS contest.

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Suggenstions for rewarding holding WvW keeps

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Uhm, guilds should not get any sort of chest for holding the keep, at least as long as you can just ninja-claim a recently captured point and then just wait for everyone else to upgrade it. And even when they would get some additional reward, it should be nothing more than extra influence, given that they have upgraded the keep.

Also, limiting who can claim by amount of active WvW members might not be too good idea. It should be related to the capture event itself. A single player can actually affect the capture of the castle more than 20 guys zerging the front door. It only takes 1 guy to get rid of SM outer walls for example. And 1 guy with OmegaGolem can seriously do harm on that inner gate, allowing zerg a quick access for minimal resistance. And how would you judge “active WvW members” anyways? Minimum of 3 hours of WvW a day? 21 hours of WvW a week? Just logging in and going to the WvW maps daily to keep the “active WvW” status?

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(edited by Fred Fargone.3127)

Reward for Escorting Dolyak, please.

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Posted by: Fred Fargone.3127

Fred Fargone.3127

I’d really like to get rewards for escorting dolyaks too tho. Even if it had like a cooldown of 30 minutes or so, it would still be worth it, as it really helps the team to get those supplies to where they’re needed. To be honest, every time I escort a dolyak, I feel a bit disappointed for not getting a reward for it if nobody attacks it. I do it anyways since its absolutely necessary at times, but nobody else seems to be big fan of working for the team unless they get a reward for it.

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reward support in wvwvw

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Its easy to flag, but it is also easy to get accounts from idiots who give too much information to a shady site just because they asked it. Which creates the market for the bots mining Orichalcum (which btw is relatively hard to flag, is it automated bot logging in every 5 hours, or just a player wanting to get ori but doesn’t actually have time to play? Of course, if it logs in at fixed intervals, its probably a bot since not even Germans would be that punctual)
However, as the badges are pretty much character/account bound, there is nothing to gain from botting for them anyways.

And well, the beauty of it is that to get 1000 combo fields from 15 or so players taking down that tower gate with you is easy. If we assume one player triggers the combo once a second, 15 players taking over a keep would trigger the combo field 4500 in the 5 minutes that it takes to bring down that door. So you’d gain atleast like 4 badges. Well, truth be told, you can’t hold the combofield up the entire time, and not everyone out of those 15 trigger it quite that often. But you get the idea. Its good when you’re actually playing/helping your team.

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(edited by Fred Fargone.3127)

reward support in wvwvw

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Well, getting maybe 10 or so badges / night and running a high chance of getting 2 accounts banned really isn’t something I’d see as worthwhile.
And just what part of WvW is safe enough to stay all night? Lets assume that badges don’t drop in safe zones. (And even if they did = enough reports to get you banned ten times over the first night ya do it.)
Actually, it would be easy to tag an account that is spamming auto-attack for several hours suspicious and log it off. Oh, not sure if that’s being done already, actually. There is the “afk kick” but I’m not sure if auto-attack breaks it. It’s most likely “no input for 10 minutes = afk => kick” but I’m not certain. 10 minutes worth of auto-attack is not input, so it probably rewards you an afk kick.

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(edited by Fred Fargone.3127)

reward support in wvwvw

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Posted by: Fred Fargone.3127

Fred Fargone.3127

“need to be realistic here” kinda made me laugh a bit. I mean no offence but…

The ways you describe are even worse than what I have in store for killing. (Oh, just have a bunch of friends transfer server, then stay in your AoE.)

But lets take a look at some figures:
Uhm… thinking more closely, 0.005% is not quite what I meant, kinda meant 0.005 without the%, so 0.5%. Simple error on my end.
Anyways, lets turn it into numbers:
You get 1-0.005= 99.5% chance of getting nothing whatsoever for each activation. Lets say we consider this “certain” to get nothing. For “certain” gain of 1 badge you would therefore need to (1-0.005)^1000=0.66% failure change. So you need to activate the combo field a thousand times for 1 badge. So to exploit this? Uhm… you really got to be in good terms with your friend there. Oh, we’re basically talking bout personal slave here. Lets say you get around 2 combo field activations into 1 second, then we have around 500 seconds per one badge. Now, just who would want to stand around for 3000 seconds (= 50 minutes) just to be able to buy an arrowcart? You get far more badges by playing.

The healing is even less exploitable, as it basically requires there to be bunch of players to be healed for relatively high amounts of HP to be feasible. So… unless ya can hire the entire zerg in some borderlands to stand around in some fort thats under siege, you can’t even buy that arrowcart anytime soon.

And rezzing? Note that someone needs to die repeatedly = losing bunch of silver, just so you can rez them, to gain maybe 1 badge per every 10 silver they lose. (Worst case 0.9^40 = 1.4% (oh, its close enough!) for the “certain” badge. Thats 40 deaths for 1 badge! And its not even fast or anything. And well, I know we are talking about change here, if you’re lucky you could get a badge for every rez even, its just increasingly more unlikely.

But yeah, I guess if the question is merely “Is it exploitable?” the answer would be “yes” but if we take into account of the gain from exploit and the gain from normal play… Well, lets just say I doubt we would see whole lot of people farming badges through exploits. Especially as you can’t turn them into money in any way.

People who can argue often offer a good and meaningful conversation about the subject.
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(edited by Fred Fargone.3127)

Mesmer Portals, one skill to rule them all

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Hmm, yeah, Mesmer portals need a nerf. Mesmers then again need a buff. (They’re not good in most of the scenarios, even tho they sure beat me in 1v1.)

It takes very little coordination to have one mesmer hide in a tower and then tell everyone to gather around east corner of that tower to quickittenurn it around. Or castle. 2 Mesmers for SM, and a little more coordination. I mean, if the portal could just carry 5-10 players it would be rather nice.

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reward support in wvwvw

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Reviving – 10% as its at least as important as killing. Might be even a bit more important.

Healing – 0.005%*(Amount/100) its important aspect too. We don’t want those capable of keeping our offence alive to camp damage just to get those darn badges. Well, they shouldn’t camp healing either, and they can’t since when people are at max HP, they aren’t getting any heals.

Combo field – 0.005% for every activation. Combo fields give a nice bonus to the speed you get your opponents down, and there are the kind of “support” professions that deal way less damage (and don’t get as many drops as they can’t seem to hit the treshold atm. At least not by playing support.)

These are all easily exploitable.

Hmm? So is killing, but you don’t see me complaining.

But please do tell what tactic you would use to exploit each one of those, and I’ll go ahead and crush each of your theory, ’kay?

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Unlocking Advanced skills. Solution to a lot of things.

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Posted by: Fred Fargone.3127

Fred Fargone.3127

I really liked getting elites from bosses. Not only it felt like an achievement, it had a cool collecting element to it. The problem is that it’s very tricky to balance, and it forced players to do content they might not like just so they can compete.

I feel the current system of skill points preserves some of the collecting and achievement aspect from GW1, while avoiding those balance issues.

Ooh, I loved collecting elites from bosses too! Signet of capture FTW! And yeah, there were some areas that I really didn’t like to go cap in. Then again, I did get survivor by capping elites, and in the end it didn’t suck that much to be forced into few areas I basically hated. Still was good fun all around.

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reward support in wvwvw

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Okey, here are some ideas of what could give a badge and what the change to gain badge could be:

For reference, I think killing has roughly 10% to give a badge. (That’s what I’ve been getting.)

Reviving – 10% as its at least as important as killing. Might be even a bit more important.

Healing – 0.5%*(Amount/100) its important aspect too. We don’t want those capable of keeping our offence alive to camp damage just to get those darn badges. Well, they shouldn’t camp healing either, and they can’t since when people are at max HP, they aren’t getting any heals.

Combo field – 0.5% for every activation. Combo fields give a nice bonus to the speed you get your opponents down, and there are the kind of “support” professions that deal way less damage (and don’t get as many drops as they can’t seem to hit the treshold atm. At least not by playing support.)

The way I see it, I want to get rewards by playing as a team. Not by rolling a warrior and doing heavy AoE dmg on close range.

EDIT: Changed 0.005% into 0.5% as originally intented. (0.005 is the value used in calculations. Duh. I’m sleepy.)

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(edited by Fred Fargone.3127)

Guildwars 2 is in danger if arenanet doesn't act on their endgame while they still can

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Remmember when Areanet in the documentary video stated clearly:
We wanted to make the best MMNORPG ever!’
And now they tell us that you can’t progress at level 80.
And that you can ‘put the game away’ for a few days? , is that what the best mmnorpg offer after hyping us up?

The endgame starts from level 1? Really? I’ve made second character and many maps are empty already. What can I do there once I have map completion? Nothing, well, yeah you can go loot rocks and trees.. zzz

You can bring up your great arguments about ‘helping friends’ and ‘having fun’
Really? Well I can go ahead play runescape then! Is this what makes GW2 unique. Is this what the ‘Best mnorpg’ can offer? Helping friends?

I love how people keep reffering to World of Warcraft. Once again I do not ask to be like world of warcraft.
I’m just saying that this endgame is just not working. If you’ve just hit 80 you will enjoy for a while. Soon enough you will see that you will get bored. There is just nothing that wants you to keep playing.

‘Judge from yourself, don’t refer to ‘what areanet’ said the game would be like. They wanted to bring the best MNORPG right?

While I’m not quite sure what the “N” in “MNORPG” is, my idea of “The best” MMORPG certainly doesn’t involve 1083$ (Eur to dollar, including VAT, only the price to PLAY, nothing more) spent for the right to play for 5 years, or ruining ones life by feeling forced to play. (“Since I paid this month, I HAVE TO play or the money was wasted”) Honestly. That model doesn’t suit me at all.
And I would much rather buy myself a new laptop every 5 or so years. 1000$ buys a decent one. If I was going to spend 1000$ on a laptop anyways, I could spend 2000$ since I just saved 1k$ just by NOT playing WoW. Funny. Also saved 1200$ by not smoking (20 cigs/week) while playing WoW for 5 years, so I could actually spend like 3200$ on a PC every 5 years. Oh, I know this is going further off topic, but I also could save like additional 3 335$ if I quit drinking. So I’d have like 6500$ to spend on my PC and Laptop every 5 years. Also, as I am using bicycle for my daily commute, I save like 5 886$ every 5 years. Which is also close to the amount I’m saving by cooking my self instead of eating out. Oh, did I mention I just bought a very kitten computer?

(And I know there might be people who argue “Oh, I don’t feel forced to play, do you even play wow?” Well, I’ve tried wow, hated the idea of paying monthly for the same old same old I can get by playing f2p indie MMOs. Or B2P games. Then again, I lost my interest in few days, so I guess I never got to the “end-game” of WoW. But I sure don’t want to grind for weeks just to get to the actual content.)

Now, I’ve been basically just looking up prices for commutes, cigarettes, alcohol, going through my grocery recites and comparing them to fast food prices… So I kinda forgot what was the point I was making. Well, hope you enjoyed the offtopic for a while.

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Guildwars 2 is in danger if arenanet doesn't act on their endgame while they still can

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Posted by: Fred Fargone.3127

Fred Fargone.3127

@Gustoril
Why did you expect vertical when Anet stated that the endgame would be horizonal?

Tbh, vertical endgame is a horrible idea. GW1 came out with 3½ expansions, how many times did you see them crank up the max level?

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The ingenius of bonus XP

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Oh, this is absolutely fantastic idea!

In addition tho how about crank up the chance for rare loot with each player the mob has killed? Not too much and capped to 2-3 players, otherways we would get some suicide squads having people die for the mob and then kill it. (In Soviet Russia, the mobs farm you!) But it would be nice little detail.

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Hylek as playable race

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Posted by: Fred Fargone.3127

Fred Fargone.3127

I’m a big fan of Skritt. Tengu would go fairly well too, but they’d need to get Cantha going then. Oh, I’d absolutely love to visit Cantha! Kaineg city could be pretty PIA tho.

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Guildwars 2 is in danger if arenanet doesn't act on their endgame while they still can

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Posted by: Fred Fargone.3127

Fred Fargone.3127

it’s classic and it works… for some people, not for all, sadly. They explicitly said their endgame is a horizontal not vertical progression, so I’m dumbfounded as to why people are even asking such from a game that from the get-go, said it didn’t wanna be like those games.

I don’t think you’re understanding what the issue is, people are getting bored. I’m not refering to wow gameplay, not at all. (Or atleast I didn’t wanted to put up that feeling)

Something has to change, im adressing an issue, im not bringing a solution here

I’m guessing that people are getting bored because they just jumped the bandwagon. And well, while there is nothing wrong with that, I do like that ANet kept at least some of the aspects from GW1. Unfortunately for the guys jumping the bandwagon, who didn’t play GW1 because they didn’t find it interesting, these aspects are pretty much why they didn’t find GW1 interesting. And is ultimately why they are getting bored in the endgame.
Endgame is horizonal and maybe a bit more WvW/PvP focused. That works for me, that probably works for many who liked GW1. (Fans? Sure, whatever.) That doesn’t seem to work for most of the guys who jumped the bandwagon.

And well, I’m just guessing here, since I haven’t really done any market research on the subject. Oh, I guess the OP was just guessing too, but didn’t bother to mention that.

If you want a game with endlessly vertical endgame and awesome graphics, start going to the gym. Oh, that’s also good for you. You can also get very unique dynamic events and side quests near the gym and from people you meet while playing. And absolutely no lag!

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(edited by Fred Fargone.3127)

Don't punish someone who doesn't do your storyline

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Well, there is one POI in Asura starter zone that I had no idea how to get, other than the storyline. (Well, some time I go I learned that there was a gate to the POI on the opposite site of the map.) And people just generally adviced to do the storyline to reach it. Of course, it was just Asuran storyline, but I think ya get where I’m getting at. Or then ya haven’t plaid Asura.

Well, as someone else already noted, GW2 map completion is ridiculously easy when compared to GW1. Which also required storyline btw. So I don’t really get what people are complaining about. (Tbh it sounds similar to “I don’t know how economy works so I want you to give me money.” to me)

Ooh! We should block Straits of Devastation until you have The Pact formed in your storyline! (I sure was confused as to “whats going on in here?” when I first popped in that map before getting to there with storyline. Hehe, I thought Pact was some Charr thing.)

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Commander Icons

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Posted by: Fred Fargone.3127

Fred Fargone.3127

I’d rather have the option in the options, along with every other option tho. Other than that, its a good idea.

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Don't punish someone who doesn't do your storyline

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Oh please, usually every object in the map requires you to do something to reach it. This one happens to be storyline related. There is absolutely nothing wrong with it. 100% map completion is pretty much 100% game completion, or close to it. Could add some required POI’s in dungeons tho.

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Commander Icons

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Don’t need to disable them completely in PvE, just put their icons go under every other icon in PvE. They have their uses in gathering everyone in events and whatnot.

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PvE equipment locker and Infinite Use Sigils/Runes

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Well, runes that have infinite uses… would need to cost so much that it isn’t profitable to use them. They would need to be like super rare.

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Should they make HoM rewards available in Black lion trading company?

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Posted by: Fred Fargone.3127

Fred Fargone.3127

No.

The rewards are not all that great, no need to cheapen them any further. They’re pretty much just sentimental stuff from the old game we liked. Like, yeah, getting the Black Moa was an adventure I remember still. I don’t want to see some punks get it for no effort at BLTC just because “we didn’t like your previous product.” I mean, what sort of argument is that? That’s like getting a new job and telling your boss you need a raise, because previously the place you now work in sucked as an employer and you didn’t want to work there.

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Bot solution - Glob of Dolyak Dung

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Posted by: Fred Fargone.3127

Fred Fargone.3127

How do you recognize a bot? I mean, I’m pretty sure I’ve seen a few but I’m not 100% certain. Just idling in some area doesn’t make ya a bot.

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WvW Systems Improvement Suggestions

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Hmm, okey, now that it is such a wall of text, it was way easier to go through. (Formatting helps, makes it clearer.)

Anyways:

Honor:
- Players NEED to drop lootbags. Its part of the idea of being able to level up in WvW. And as I previously stated, I’m making a bunch of gold by playing WvW. I don’t want to lose that.
- I especially liked the idea of making healers affect the kill tagging. I mean, I do tag a lot of kills with my elementalist, but I also want to support the team. When I am in the supportive mode, I more often have a greater impact in in the battle, but gain absolutely no reward for doing so. No wonder nobody tries to actively keep our team alive. People you are currently healing should forward some of their dps to the healer. (No, they wouldn’t do any less damage, but the healer would just get a copy of it for kill tagging.) And remember, the players with 100% hp don’t get healed anyways, so you can’t just camp support.

Claiming:
- This would definately be an improvement to the current system where everyone just sticks around and the random newbie who just managed to be first to talk to the claiming NPC after the keep becomes claimable gets the keep. Ugh. Definately should have some point system where your contribution is taken into account.
- However, once claimed, that should be it. No back and forth. The guild who initially did the most to cap that keep is the one who… well, did all the work. So what if someone else managed to buy that WP for the keep, That’s trivial compared to capturing.
- Also, the guild should have like 10 minutes time to state their claim. Then give the next in line change, and move on to third. After that, just make it free for all.

Outmanned:
Definately needs a change. Pretty much like your suggestion, however there should never be 100% reduction in repair cost. People from PvE would just visit WvW to repair and save 0.1g Do it ten times and you’ve saved 1g

Queue info:
- Definately needed. I have also suggested this during the BWE2, BWE3 and at the headstart. Some dev stated that we absolutely need one, maybe they are working on it, or then they are just overwhelmed with everything else. Just a info on how many people are before and behind you would be perfect.

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WvW Systems Improvement Suggestions

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Oh, I guess some people would react like that to tl;dr. But I just use the summary to see if there is anything interesting to talk about. Then go find it in the actual text, see what you mean by it and then, well, talk about it.

And yeah, the text looks way better now. I’ll try to scroll through it. (Its hard to get the people to read the entire suggestion anyways, if its 3 pages.)

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Show Asura Gate destination when viewing map.

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

Oh, the 2×3 sets in Rata Sum? Yeah, I ALWAYS go to the wrong one. Then I turn around, run to the middle, somehow forget which pair I had visited an go to another totally wrong pair. Takes me seriously long to figure out which pair I was looking for. Sometimes, I forget it while I’m looking for it. =/

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Better Guild Upgrades!?

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Posted by: Fred Fargone.3127

Fred Fargone.3127

6) Why the guilds can’t buy nukes? I mean, those walls around Stonemist are really hard! Our zerg stood outside for several minutes and we couldn’t take them down.

Well, I don’t mean to be mean, but permanent bonuses stack. Even if there are some minor, it will become a major issue. First off, they would need to be very expensive, as they are permanent. Second, people would join a guild and go like “What? You don’t even have +5% perma to all the money monsters drop?! I’m outta here.” And just how would the guilds then gain the influence for those upgrades?
And tbh, the WvW upgrades are quite good as they are at the moment. I was just playing around a fully upgraded guild WvW keep. It was rather powerful with all the bonuses it was giving out.
And you can pretty much get a guild “tank” already. Its just called a “Siege Golem”.

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New Playable Races

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Posted by: Fred Fargone.3127

Fred Fargone.3127

I go for shinies. Yes.
Skritt. Skritt. SKRITT!!!

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Future classes

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Well, ANet has had the kinda habit to release 2 or so new professions every expansion. I hope they keep that up. New professions = more exiting. New races? I mean, I’d love to play a skritt. But its not something I’d start a new character for… okey, I might start a new character to play skritt, but still. I’d prefer to play a new profession instead of just getting 2-3 new interesting utility skills.

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Reworking Commander Title

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Badges. They are the solution. The going rate is 1 badge per 1 silver. So yeah, 10k of badges for the commander title sounds pretty OK to me. Its not all that much in the end, but makes sure that the commander actually knows how the WvW works. Not like some “commanders” we had hanging around, that were in fact totally clueless about WvW. Some just took the zerg to SM without any siege or prerequisites for even scratching the wall. I mean, gee, that helped. Way to get 30+ allies wiped.

Also, PLEASE do refund the 100g to these current “commanders” and take away the title. There are some OK commanders, but most of them have spent less time in WvW than your average zergling. (since PvE is where you make the money after all.)

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Need BARD class

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Posted by: Fred Fargone.3127

Fred Fargone.3127

I guess a bard would… oh, come up with a very catchy tune that anyone who hears it just can’t get out of their heads. Very powerful class!

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WvW Systems Improvement Suggestions

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Posted by: Fred Fargone.3127

Fred Fargone.3127

If your idea needs 3 posts, it also needs a summary O.o

Anyways, I admit I didn’t read it all. (Where was the obligatory wall of text warning?) Mainly because I had a strong feeling of disagreement right from the beginning.
“go do WvW, using PvE or playing the market to finance the money inevitably lost on it.” Wait, what? Where do I lose money, exactly?
I’m using badges for siegeweapons. No money lost there.
The WP cost in WvW is 0. No money lost there.
Armor repairs? Sure, some 8 silver every once in a while. Not too much.
I admit I do not usually upgrade locations that are held by some other guild. They hold it, its their responsibility. I do, however, upgrade locations held by our guild. But that’s guild effort, divided between the guild members. Not too much money lost in there. (And I wouldn’t exactly say thats “inevitably lost”)
I do some 3-5 events in WvW and I’ve already gained back all the money lost in stuff mentioned earlier. And on top of that, I make a ton of other events before any of those steps need to be repeated. (I don’t die too much, and it takes time to upgrade the capture points.)
Just for the record, I earned around 1g in a couple of hours worth of WvW. Not quite as good as money earned in PvE, but certainly not losing it. In fact, everyone I know is making money in WvW.

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Commander Rank Based on Guild Influence

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Oh yeah, we just had a commander in WvW who was totally clueless. However, commander title should definately NOT be based on guild influence. There are some very small guilds with active members guiding the battles on some servers. They have big affect in our success and would make perfect commanders. However, if it was influence based, they could never get the title.
Besides, if it was based on guild influence, all you would need to do is make up a guild with catchy name, get people join it and then you’re set. You don’t need to even visit WvW.

However, how about we make the commander title all about WvW? You get honor badges when you do stuff in WvW → base the price on honor badges. The current conversion rate for badges is 1 = 1s, so… I guess 10k badges oughta do it. Sounds like alot? Then you’re not playing any WvW.

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Night Capping and YOU

in WvW

Posted by: Fred Fargone.3127

Fred Fargone.3127

Or how about WvW combine?
Problem with nightcapping usually is that there is one side running all over the other side that is not able to produce any sort of numbers during the night, making it rather boring for both side. (Winning side doesn’t get any new events as they already hold everything, losing side doesn’t want to be outmanned all the time.)
I guess this is happening for both EU and American servers, so:
Combine EU and American servers for WvW so that the WvW population doesn’t need to start considering swapping over to american servers from EU or vice versa.
Having small queue is better than having no queue. The combinations do not need to be permanent, they could change every 10 or so rounds to create some variation.

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