Showing Posts For Fred Fargone.3127:

Move The Bank in WvW

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Ambiguous suggestion. could you add more detail?

i use WvW for the bank and TP only but sometime the bank in not there and it keeps moving why cant it just stay in the this same area forever and it would save travelling back and forward to the bank and TP because there always in different areas

That is why.
Also, PvE doesn’t have world completion.

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What about a "Fractal Bonus Level"?

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Oh, I was gonna pop in and say “There already is a bonus level on every even difficulty” but I guess that wasn’t what ya meant.

Anyways, instead of RNG, how about make the party wide skill affect the appearance?
There could be several different methods for it to appear, to support different types of playing styles, for example the amount healed, damage dealt, DPS dealt, amount of damage negated by toughness, amount of damage negated by dodgin, amount of combo’s. Ect.
Could have a combination of several criteria listed above to ensure players aim for balanced gameplay. (Like if part deals 500k damage total on the 3 first fractals, and heals for 100k, a extraspecial bonusfractal could appear. Or alternatively, instead of damage peaks combined DPS of 20k or something)

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Consider adding cyrillic alphabet

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Posted by: Fred Fargone.3127

Fred Fargone.3127

I’d also like full support for Asian languages, as well as adding the rest of the altcodes. Some symbols aren’t appearing.

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Legendary Kits

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Uhm, just curious, how do you gain access to the legendary kits? They are automatically swapped to when you’re holding a legendary weapon? If so, I’m fine with this.

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Salvaging Exotics - Ecto's

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Guaranteed anything isn’t part of salvaging tho.

Perfect salvage kit GW1 that was Guaranteed (i think the guy was asking why cant it be Guaranteed like the perfect salvage kit was/is)

Perfect salavage kit only applied for upgrades, not crafting materials. I wouldn’t mind seeing it in GW2, but a kit that guarantees ecto drops from exotics is a no go =/

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Hard Mode Button

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Well, I understand how HM could (easily) be applied to dungeons, but for open world it just doesn’t work. You’d have someone running in NM pulling the mobs, or dealing enough damage for you to crack them easily.

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Allow Self Targeting

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Posted by: Fred Fargone.3127

Fred Fargone.3127

There are various reasons I’d like self targeting, including checking my titles and whatnot.

There have been some instances where I have managed to target myself during special occasions, but I can’t remember the steps leading to that. However, I’d like if it was made more possible.

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The thief and its gameplay - Your feedback [Merged]

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Posted by: Fred Fargone.3127

Fred Fargone.3127

People that ask for a (another) Thieves nerf are the same people that plays GW2 from two weeks and have only one pg (or more than one, but not al level 80, lol).

Sorry, English isn’t my native. What is “pg”? That’s an abbreviation I’ve never seen before…

Also having difficult time understanding the phrase “plays _ from two weeks”, does that mean they’ve been playing from 2nd week after launch, or they’ve been playing for 2 weeks? Given the context, I’d guess it is the latter, but I’m just not sure. Sorry, it’s just that I’m a ‘foreigner’ and can’t understand all the slang phrases ect.

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Salvaging Exotics - Ecto's

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Posted by: Fred Fargone.3127

Fred Fargone.3127

I would be fine with 1-3 ecto’s for exotics. In the 8-9 I’ve salvaged, I’ve never gotten more than 1 maybe 2 anyways. I just think it should be a guaranteed 1 at the very least.

Guaranteed anything isn’t part of salvaging tho.

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Game Improvement - Suggestions

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Posted by: Fred Fargone.3127

Fred Fargone.3127

As the stealth at the moment is a cause of grief for many WvW players. Especially when combined with culling issues, it is somewhat OP. I even heard some lower tier servers are filled with Thiefs because it’s just easier profession to score kills with.

Anyways, my suggestion is that stealth is dropped when:

1) You’re burning. Human torches shouldn’t have the ability to hide in plain sight.
2) You’re hit in melee. At least the person hitting you should have pretty good idea where you are.
3) You’re hit by an AoE field. You’re presence disturbs the field, which should make you at least momentarily visible. A trick well used in movies and fiction to spot invisible enemies.
4) Add stealth-cancellation as added bonus to skills that logically would make an invisible person visible. Like Frozen Ground (due to footsteps on the snow) Murky Water (Due to lack of dirt particles inside the thieves body inside the cloud) cone of cold ect. (Yeah, I’m an Elementalist. But I am sure there are skills for every profession that could cancel stealth)

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The thief and its gameplay - Your feedback [Merged]

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Hrmh, I’d say that invisibility needs to drop when:

1) You’re burning. Seriously, you’re a human torch, How do you hide?
2) Someone hits you in melee. Obviously they feel their sword cutting through you, how are they unable to notice you?
3) Flash visible every time an AoE field hits you. Obviously your presence distrubs the field.
4.) You’re bleeding. You’re spouting blood everywhere, should give a good idea where you are.

Running in the middle of 20 or so players without nobody noticing shouldn’t be possible, especially if they’re dealing damage to you.

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Salvaging Exotics - Ecto's

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Posted by: Fred Fargone.3127

Fred Fargone.3127

The only exotics I’ve had drop for me are account bound. I guess I have bad luck, but it is annoying as heck to get a very rare drop that is essentially worthless.

Meh, do less FotM. I’ve only seen account bound exotics at FotM.

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Cross-character money

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Well, be glad you can put stuff up for auction from random spot X. It’s not that hard to have an alt in LA for general business, especially if you use BLTC.
But tbh, I’m not against having a “deposit to bank” button at BLTC.

Then again, combining the coinpurses of all characters is what I am against. I want them to have separate money for various reasons, to keep tabs on which character can spend how much on leveling up for example.
Of course, a more practical reason would be when you hit the cap at the bank. In GW1, after I hit the cap (which was like 1,000 platinum.) I had all my characters store some money (8×100 platinum)
So 1,800 plat instead of 1,100 plat.

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Legendary and revamps

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Requirements:
100% World completion
Story Mode completed
Must be a Commander – READ COMMANDER REVAMP
10-20 or Max rank up in Spvp
5000 – 7000 Achievement points*
300 – 500 hours of game time (/age) on the character* or 200 Laurel’s
Full exotic gear
All Dungeon story modes completed
2 maxed crafting professions

upon completion of these requirements you will talk to an npc or just be prompted that you have achieved the rank of legend and be awarded with 1 Legendary weapon.

Sorry, I’ll list some requirements that exists atm, using Bifrost as an example.

The Legend: Basically requires you to advance towards the golden achievement.
Gift of Bifrost:
-100 Icy Runestones (100g)
-Superior Sigil of Nullification
-Gift of Colort – Maxed Chef, 250 unidentified dyes, 250 Piles of Crystalline Dust, 100 Opal Orbs, Gift of Zhaitan (500 Dungeon Tokens)
-Gift Of Energy, Maxed Artificer 4 full stacks of various dusts

Gift of Mastery
-100% Exploration (For Gift of Exploration)
-500 Badges of Honor
-200 Skill Points
-525,000 Karma, 3,750 Fractal Relics or 250 Laurels

Gift of Fortune
-77 Mystic Clover (Obsidian Shard, Mystic Coin, Glob of Ectoplasm, 6 Philosopher’s stone per chance for one, on average, you need to try 231 times)
-250 Glob of Ectoplasm
-Gift of Magic (4 full stacks of tier 6 components)
-Gift of Might (Another 4 full stacks of tier 6 components)

So, you can see there was quite a bit of stuff dropped (that required no RNG whatsoever, or the RNG was at reasonable level) from that list of requirements compared to this suggestion. The stuff replacing this list of requirements was:

Already there:
100% World completion
Story Mode completed (up to level 72 quest is needed for world completion)
2 maxed crafting professions

Replacement suggestions (for the alternative path):
Must be a Commander – READ COMMANDER REVAMP
-Why would we want everyone to be a commander? Being a commander needs no extra incentive. We want only those committed to the WvW community to be commanders anyways, even if acquiring the rank was tied to being afk for 300 hours in the WvW.
10-20 or Max rank up in Spvp
-Trivial, if we wanted to make a requirement like this, do something like 40. But still, it doesn’t seem to have any logical meaning in acquiring a weapon.
5000 – 7000 Achievement points
-Well, requirements like this make it easier to acquire subsequent legendaries. I’m not sure if that is a good thing.
300 – 500 hours of game time (/age) on the character or 200 Laurel’s*
-Trivial. 300 hours are easily clocked while trying to acquire all the various components needed to turn a precursor in the legendary using the original method. Besides, why would we want to force people to AFK on their characters?
Full exotic gear
-Irrelevant in acquiring a weapon. Armor you wear makes it easier to gather components, but shouldn’t be a req. Not to mention it’s somewhat easier than dying your gear.
All Dungeon story modes completed
-It might be difficult to find a party to do the storymodes with. Probably the most frustrating part of this req.

I don’t mind there being alternative methods, but the level of difficulty needs to be roughly the same for other methods.

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(edited by Fred Fargone.3127)

Black Lion Chest/Key Improvement

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Uhm, considering the idea is to intrigue you to get some gems & buy the keys, I do not see this happening

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WVW+PVP=LOSS//DUNG+FRACT=WIN

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Yes, WvW could indeed be a bit more rewarding. Especially support characters need more attention, support isn’t being rewarded at all. =/

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We better do this, or... (spoiler warning!)

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Posted by: Fred Fargone.3127

Fred Fargone.3127

What I am struggling with is this;
“To make playing in our open world worthwhile, we’ll make it rewarding enough for players to spend their time there across all levels. It’s extremely important that we stay true to our philosophy that you should be able to play Guild Wars 2 the way you want to play the game in order to reach the most powerful rewards.”

I might be wrong, but doesn’t that mean they aim to balance the rewards within the game, so that FotM for example wouldn’t be the #1 source of income?

And how it is diametrically opposed to this statement;
“and when the flow of the game ushers players to go places where they run into other players across all levels and have shared experiences.”

Well, I think he was talking about open world, so “flow of the game” being “dynamic events gathering people around a spot on the map”?

Let me explain. If the flow of the game means forced PvP or forced WvW or forced Dungeons or forced PvE, or forced anything, then it is NOT “ the way you want to play, it’s the way you want us to play. That is designed failure.
Wait, you say it’s not forced? Isn’t a dungeon forced on us if we try to complete our personal story? Isn’t WvW forced on us if we want to complete the world map or create a legendary weapon? Isn’t WvW forced on us if we want to complete a Monthly Achievement? Do I need to go on…

’Isn’t the requirements forced on us if we want to do an optional achievement?‘. Yes. That’s the reason its an achievement. And an optional one at that.

This forcing, continues to drive people away when it could be changed to an incentive based motivation to experience the other types of gameplay. Couldn’t the first dungeon completed grant a significant award that is useful in all aspects of the game? Wouldn’t players learn about dungeons that way? Couldn’t a Monthly Achievement be completed in the open world once a player has tried WvW and found it’s not “the way you want to play?” Why can’t completing the open world map be enough?
There must be many ways this could be done to EVERYONE’S enjoyment. Personally, as it is, I will never complete the world map or my “so called” Personal Story or even a single Monthly Achievement as long as the game forces other content on me, even if those things could ultimately become my most favorite part of the game.

I see great hope in this part of the statement. “Identifying existing parts of the game that can be improved and made more fun/exciting, and investing the time to ensure everything we’ve built really shines as we move forward.”

Tbh, I don’t see a problem with the optional parts of the game having hard requirements. I like it that way, makes it all more rewarding when you manage to fulfill those requirements and get the achievement.
Of course, you should keep in mind that these parts of the game are, in fact, entirely optional and might be meant for a different type of player. You must accept it that you might not like all of the content a game has to offer. Good thing its optional.

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LFG Tool Discussion [merged]

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Posted by: Fred Fargone.3127

Fred Fargone.3127

They have mentioned that there will be improvements to the ingame LFG tool:
http://wiki.guildwars2.com/wiki/Upcoming_changes_and_features
is a good place to check before making a suggestion.

https://forum-en.gw2archive.eu/forum/game/dungeons/VOTE-Do-we-need-party-finder-Yes-No/page/2#post807607
Also, the forum search tool should be used.

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Completing Story should award Precursor

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Posted by: Fred Fargone.3127

Fred Fargone.3127

After completing the story just go “We found these weapons in Arah’s armory, we can tell there’s something special about them and we think a hero like you could unlock their full potential, (insert general idea of how to forge a legendary)”, done. Everybody but the robber barons wins.

Seen the movie: Bruce Almighty? Everyone winning the lottery doesn’t mean that “everybody wins”.

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WvW Music

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Well, I know this isn’t quite as you meant, but it might help nevertheless:
http://wiki.guildwars2.com/wiki/Customized_soundtrack

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Install backup questions after story choices!

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Uhm… I’m just curious, which piece of armor are you talking about?

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Banking Karma

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Posted by: Fred Fargone.3127

Fred Fargone.3127

I have banked a decent amount of karma. Just don’t drink those drop/glub/jug of karma.
The karma of a character is soulbound, those things aren’t.

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Completing Story should award Precursor

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Posted by: Fred Fargone.3127

Fred Fargone.3127

This is your only real sticking point. As far as I can tell, this is the only reason you continue to come back to this thread and it baffles me because NO ONE in this thread has been actively arguing for that for more than a page.

Well, I guess you should pay more attention then.

Most of us that are still coming back to argue almost exclusively with you are not arguing that giving a Precurser at the end of the story is the best option.

And I’ve recognized some of the actually good alternatives made by people who are pleasant to argue with, when they’ve presented their ideas.

I will argue and continue to that it’s a better option than the current one, though. I would rather everyone have one than almost no one, because having a Precurser does not equal having a Legendary unless you are dedicated enough to make it. I’m certainly not. Hell, I’m not even dedicated enough to have finished the Story. OR maybe I’m too dedicated to the Story, since I won’t do Arah until I’ve done all the rest and I still need to do CoE Story first.

I’d rather not have it and know that one day I might have a rare item like it,
Than have it just like everyone else.

I want to do an Epic Quest, ala Ever Quest. I want something awesome, like having to collect an item from each of the three Dragon Lieutenants that must be brought to an NPC that only exists at the end of a long Event chain to make something else as just one part of the whole, and so on. I want more content as part of this, not just less RNG.

As long as by Epic, you mean hard. A quest where the hero isn’t some spectator watching two armies clash, but rather utilizes interesting mechanisms to defeat a foe that is seriously out of his league.
And it would help if the failure rate of that quest was some 90%. Because a 100% success rate indicates it wasn’t hard at all. 50% would be more of a meh, I had bad luck on the first try.
But doing that would require new content, tested and tweaked to make it hard enough.
The point of getting a precursor, and eventually a legendary, would seriously be ruined for me if its something easy that just requires some time. Spending ‘fixed’ amount of time is hardly an achievement, it’s just destiny. No better than playing the RNG, in which case there would be no point in creating the new content in the first place.

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(edited by Fred Fargone.3127)

Store dungeon tokens like laurels

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Oh that makes total sense, guess I’ll go get my credit card and buy another bank slot. Not.

unsigned byte, (0-255), 8 bits,
Unsigned short, (0-65,535), 16 bits,
you were saying?

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Stop ordering items for 1c!!

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Posted by: Fred Fargone.3127

Fred Fargone.3127

A few things are wrong with your theory. Travel cost to the nearest vendor is 0c, go heart of mists, LA, granted you may have to pay to travel back,

Traveling back would cost 3s + time. Doesn’t make it any cheaper

keep in mind that you are going back to sell all of your extra stuff, not just 1 item.

if you read carefully, my calculation was for full 100 slots for looted items, an extremely unlikely scenario, but wanted to prove that there is no doubt whatsoever that selling items at apparent loss for the BLTC is more cost efficient than traveling to the nearest merchant.

And frankly even if the travel cos did cut into overall profits, I would rather pay it then support these cheapskates ordering at 1c over vendor cost, I mean no matter how broke you are ya got at least 1s to spend on an item, 1s isn’t that much.

Tbh, that is just supply and demand for you.

The economy in some games is too high where endgame items are selling for literally thousands of platinum(100 gold to a plat) but this game the economy is too low, I’m not saying to drive it cull boar in the other direction, cuz a high economy is worse, but it could use a small push.

Endgame items here are selling for thousands of gold. It is just the junk items this thread is concerned about.

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Better Guild tools for leaders and guildies

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Hi all. I know some Guild stuff is going to be added this month with the update. However, I’m not certain none of these things are going to make the cut. I’d like to make a little suggestion list as a GW1 and 2 guild leader:

PRIORITARY:

· Give us a Guild Hall: I know this is already coming soon, but I really can’t emphasize enough how much this would help. For example, I’d like to be able to have meetings/parties/events in our Guild Hall like we did in GW1. Travel should also be free and leaving the Hall would port you back to the area you were before.

I’m fairly certain this is already in the works. Or so I’ve heard multiple times.

· Remove multi-guild system: I honestly believe this is the dumbest thing ever made in the game. People can join severals guilds and represent only one. If you’re not going to commit yourself to a single guild, why join it in the first place? What benefit does the guild have? It baffles me how some guilds just want to fill their member list with anything.

No, its a fabulous system.

· Add an alliance system: Much like GW1 where we could gather as guilds into a single alliance. Working together, we could earn alliance influence to grant boons and benefits in WvW, PvE and PvP, similar to the current system.

Since this is from GW1, I do believe they are already working on this one also

MANAGEMENT TOOLS:
· Allow leaders to see last members last login
· Allow leaders to know the exact date when a member joined the guild

The part I especially like about these suggestions is: “Allow leaders to see”. Tbh I think if this info was shown to regular members, it could create pressure to kick your friends who are not quite as active as you in GW2 from your guild. So yeah, emphasis on the leader to see. I do like this suggestion however.

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Visibile guild rank

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Posted by: Fred Fargone.3127

Fred Fargone.3127

A great idea, tho I do hope guilds won’t give ridiculous rank names for mere humor value if this comes to pass.
~Terrorlordofawesomeness

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Personal chat logs

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Yeah, chatlogs are a fabulous idea. I’m relying on screenshots too, so far. (At least it is easy to take screenshots in game.)

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Store dungeon tokens like laurels

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Posted by: Fred Fargone.3127

Fred Fargone.3127

I think a stack size is 250 because the amount of items in a stack is stored in an unsigned byte. (0-255)
It’s just efficient way to reduce the space required on the server machine, reduce bandwidth and whatnot.
Using a larger number, even if it is just 260, would require twice the space required for storing the information about the amount of items in a stack.

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(edited by Fred Fargone.3127)

Include contributions in calculations

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Posted by: Fred Fargone.3127

Fred Fargone.3127

While this has been suggested already, I strongly support this idea. Healing, putting down combo fields, reviving, should increase the chance of better loot for a certain amount of time.

How about increase your MF while decreasing the need for damage to be tagget for the kill/loot.
The MF increment should be subtle, something like 5% for 10 minutes for a rez on a separate stack, not stacking, and 1% for every 1k hp’s healed for 30 minutes. Stacking up to 20%. After the stack is maxed, hitting another 1k heal should refresh the timer to 30 minutes.
So actively contributing and playing for your team could increase your MF by 20-25% while decreasing the amount of damage you need to do for the loot.
Of course, that is just one way of doing it.

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Change Suggestion Forum.

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Or at least a rule stating don’t post in a topic if you don’t agree with it, then more infractions could occur and the trash repliers get weeded out.

This would take out constructive criticism all together. And honestly, there are just some fairly bad ideas.
If you see inappropriate messages, feel free to report them for forum mod. Of course, you shouldn’t report a message just because someone disagrees with your suggestion.

Another Idea would be to let the Topic poster decide if they want replies or not when posting said topic.

For that, you could just post in the suggestions collection thread, actually. It’s the place devs intented to gather all the (ready)suggestions anyways.

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Completing Story should award Precursor

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Posted by: Fred Fargone.3127

Fred Fargone.3127

No, it’s been made into being about Legendaries, but it isn’t and was never intended to be. Making it possible to get a Precurser on your first try doesn’t make getting a Legendary any easier. You still have to get 100% world complete. Have enough skill points to buy the items you need. Kill enough people in WvW to buy the object and on and on. This is one part of a very long whole that we want to have a guarantee on, which we currently don’t.

But giving the precursor at the end of the personal story is pretty much the same as taking precursors out of the game all together. Personal story requires no effort what soever and you can start a new alt to get another one.

You made a mock statement about the fact that I keep using the same argument.

While you are free to interpret it that way, I didn’t mean quite that. I was just saying that I’m trying to approach the problem here from multiple angles which might have confused you to believe I am contradicting my self.

The reason is, there is only one argument. There isn’t a need to finagle it, or try different paths.

If that is so, this should be rather short thread.

If you don’t see it, that’s on you, because it’s quite obvious to the rest of us. RNG is a broken system for this and needs to be replaced. That is all there is to it and should be all there is to it.

Then again, this thread was aiming to make precursors meaningless by swapping a hard-to-obtain, sought after, rare item (judging from the price) for a story achievement. I am strongly against this. I do not understand why anyone would support that, unless they wanted to make obtaining Legendaries easier.

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(edited by Fred Fargone.3127)

Completing Story should award Precursor

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Posted by: Fred Fargone.3127

Fred Fargone.3127

“Who cares you can just make money and buy it,” does in fact negate all of them.

Well, I suggest you re-read the recent posts. Just to be able to get that much gold is quite a feat. And please, It is easy to state “You claiming X negates all your previous arguments”. I would, however, like you to take up some examples so I can clear your confusion about what I meant by what I said then / now.

All of your arguments to this point have been that a Legendary is special and to do this one minor thing would negate its status as a legendary item.

Sorry, I can’t recall saying that legendary is special because you need to X. Tho I do recall saying it’s legendary because it requires a legendary amount of work. (Like getting 2,3k gold coins? Which apparently is $3,000)

But to be able to simply buy it, without even having to work at it because you’ve developed skills that have NOTHING to do with playing the game removes its value as a legendary anything.

Feel free to gather 2,3k gold and then restate your argument.

If you’re “playing the market” how exactly are you demonstrating the skills and capacity that are supposed to represent your dedication to the game and your worthiness of a Legendary.

What I just said about getting 2,3k gold.

Very simply, you’re not. You’re throwing money away on a trinket because you happen to have it and want it. That is entitled and spoiled, and that is not worthy of the object.

So, it would be an improvement to hand out the precursor for everybody, basically for no effort at all?
At least getting 600g takes time, effort and some degree of dedication. Getting 2,3k gold takes more.

Your next argument isn’t an argument. This could happen, or that could happen because that’s the narrative of some other such or blah blah blah. It has nothing to do with the Hypothetical and, since I choose to assume you’re not an idiot, I also choose to assume you know it. The point stands that you can’t have it both ways. You can’t have an item that is supposed to be of renoun and spectacular glory and also barter it like the family cow.

Why, of course you can. A lot of kings and queens that have gone bankrupt have no doubt been forced to do so at some point in history.

The Holy Grail can’t be purchased on Craig’s List and no one would sell The One Ring. As such the ability to sell Legendaries and their Precursers is an absurdity that should never have been realized.

So, because you wouldn’t do something, nobody should be able to? The Holy Grail doesn’t magically stick to the person who finds it, neither did The One Ring. If you are in possession of Holy Grail and value money more than some dusty old relic, you would, no doubt, sell it.

The only way to get a Legendary should be to earn one by going through the individual steps to make one. One of those steps should include a guaranteed way to obtain a Precurser through actual gameplay.

Still, giving it at the end of your personal story is so easy that I would, and in fact have, called it giving it for every one of your alts for free. It is not an improvement, it’s just a mocking the people who went through the effort to get one the “old” way.

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Completing Story should award Precursor

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Posted by: Fred Fargone.3127

Fred Fargone.3127

As I said in my first post, the story questline is not the way to acquire a precursor. Each precursor needs to have its own questline filled with lore about the legendary weapon that is being created. The questline needs to be challenging and require a person to truly understand the game and their character/class in order to complete.

As long as it’s forced solo, something similar to GW1 scavenge hunt, I guess I could live with that. But the original suggestion here is: Complete the story that you’re going to complete anyways to get a free precursor. That is what I am against, or any other “make it easy” solution.

Actually, in my opinion, saying you completed the storyline is way better than, “I had $3,000 lying around and purchased it off the TP.”

TBH I have no problem whatsoever with people supporting the game I like by several thousand dollars, and dropping the gemprices a bit so I can get something of the BLTC too. So even if someone comes and says “Hey, I just spend $3,000 to get this nifty little piece of in game item” I’d still be “Woah, you’re awesome”. So, it doesn’t really lessen the prestige value of a Legendary. Part of the prestige value it has could even be knowing that it costs $3,000 irl.

Ok, I don’t consider playing the trading post actually playing the game. In my opinion, that’s the same as sitting in LA doing nothing because it’s not a business management game—it’s a roleplaying game with a massive world outside Lion’s Arch’s gates.

Having a huge world means you can’t RP a merchant?

As to your point B, it is quite possible to play the game and never see a precursor drop.

Have a infinite number of monkeys with typewriters will produce Shakespeare, or having a monkey with a typewriter with infinite amount of time will eventually produce Shakespeare.
Of course, chances of getting a precursor are about centillion times that, so you are bound to get one if you keep playing actively for long enough. Being more skilled will of course reduce the time requirement.

Supposing it’s a 1 in a million chance to get the precursor, every drop you roll the dice and get a number. However, the numbers don’t get blacklisted just because you rolled it once. It is perfectly possible to roll 2-1,000,000 for an eternity and much more likely than ever rolling a 1.

No, on an average, you should roll 1 every 1,000,000 rolls.
Chances of not rolling a 1 in 1,000,000 rolls are: 36,7879257%
Chances of not rolling a 1 in 5,000,000 rolls are: 0,67379302%
Chances of not rolling a 1 in 10,000,000 rolls are: 0,00453997027%
Chances of not rolling a 1 in 15,000,000 rolls are: virtually 0.
Of course, the chance for a precursor is quite a bit higher than 1/1,000,000.

Yes and it is the precursor we are discussing here.

Well, ultimately this thread is about getting legendaries.

Really, the biggest problem I have with the current system is the fact that it relies so heavily on RNG and luck. — -- In addition, the rate at which you can currently earn gold (without purchasing) is abysmal compared to the current prices of precursors and the inflation rate. It’s like chasing after the wind.

Therefore, in order to get enough gold to buy the legendary, you need to have some quite a bit of skill. So you should acknowledge that, even if you bought it with gold, its still quite a feat.

I believe you just said what I said about being logged in. As I mentioned above, I don’t consider playing the TP actually playing the game.

I guess we disagree on that one then. Since anything you actively do in the game constitutes as “playing” imho. (The waiting part isn’t playing)

The higher level fractals may have merit but I’d be really disappointed in Anet if that was the best solution they could come up with.

Yes, I am certain ANet is working furiously to deliver new content, expansions and whatnot. But while waiting for that, I’ll be in WvW/Fractals/Leveling my alts.

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Completing Story should award Precursor

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Posted by: Fred Fargone.3127

Fred Fargone.3127

You do realize that the “ring” can be considered a legendary ring/weapon right?

Maybe I should point out that it was me who initially brought the “ring” to the thread to use as an example of a legendary item looted from a random mob in a random location during a quest completely unrelated to the ring. A rather good example of the current GW2 system translated to LotR world.
I am glad you agree that it is a legendary item.

Actually, yes. If you want Dungeon Armor you run the dungeon you want the armor from. You don’t get to just buy it. You don’t get to run just any dungeon you want, you have to run that dungeon until you get it.

If you want Lion Guard armor you do WvW. You can’t buy it, you have to kill enemy players and/or come back day after day and do the jumping puzzle in WvW.

And seen as Legendary is something you get for dedicated playing… It should be acquired through just playing the game in a way you enjoy.

If you want a Legendary you should have to acquire it by doing the things necessary for it,

Yes, play the game.

which is accumulate skills, materials, kills. You shouldn’t be able to just buy it. The Legendary isn’t about playing it your way, it’s about going through the processes of being involved in every aspect of the game.

Been there, done that is more of a completionist prestige reward. Legendary is more of a ’I’ve spend darn lot (time/2000€), thus am a dedicated player’ type of deal.

To be able to marginalize that by simply doing one thing enough to afford it negates everything about it that YOU personally have been arguing for.

I do not seem to be able to draw the connection here. I’ve used a wide variety of angles in order to keep the thread fresh, instead of repeating the same old same old again. Thus, there shouldn’t be a single argument to simply negate every argument I’ve made.

If Sauron could have just bought the One Ring off the market where would Middle Earth be now?

I don’t really see what difference it would’ve made. There are countless of instances of villains acquiring over powerful tools of destruction off the (black)market. Sometimes even legendary items, as in here. Of course, in some stories the “good guys” try to stop the “bad guys” from acquiring those goods before the deal is made, set ambushes and whatnot.
It makes sense that someone would sell an legendary item they looted from a random mob on a market because they do not realize its value, or how lucky they were.

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Completing Story should award Precursor

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Gold should never have been a part of it. Precursers and Legendaries should have been account bound minimum.

Why? To force people to grind utilizing a method they do not like? At least with gold, you can stay true to “playing the game the way you want to”. For me, that could be FotM and BLTC. Because playing the BLTC is fun.

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Completing Story should award Precursor

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Posted by: Fred Fargone.3127

Fred Fargone.3127

This right here is where everyone who seems to be against this is getting it wrong. No one wants to make it easier. Even the OP has agreed that Story Completion might be too simplistic for the PRECURSER. The only thing the OP is looking for is a guarantee that if he puts in the effort to get a Legendary that he will acquire it and the one he wants.

That isn’t being easy it means that if you start down the road of Legendary, if you put all the hard work in you will be guaranteed to come to a completion that is satisfying. Currently that is not the case. Currently the amount of work put in contains no guarantees that you will ever finish because the Precurser step is based entirely on luck, rather than skill or perserverance. We want to be able to see the entire process, not most of it, then hope for the best. That is a broken system and that needs to be fixed.

I will add that, no I don’t have a Legendary, but I also have no interest in a Legendary. For the ones that I would get for my character I find they all look terrible, so I wouldn’t put in the effort even if I could get the Precurser with a guarantee or by luck.

Currently, if you have insane luck or a lot of money, you can get a legendary.

Well, the precursor-drop is what requires luck, legendary just requires luck / gold. Gold is generated by playing, more gold is generated by playing well, enough gold is generated by playing well and being dedicated enough. Which isn’t the best system, but is still better than handing precursors for free after completing the storyline.

If you think about it, you already have a “sure method” of acquiring a precursor and therefore a legendary.

To ensure that the precursor doesn’t become too easy to get, the scavange hunt should be something similar to the Black Moa Chick in GW1. (Which was also a scavenge hunt btw.)
Then again, I was kinda wishing they wouldn’t implement the scavenge hunt before they got 2-3 expansions out.

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(edited by Fred Fargone.3127)

Putting the "Guild" back in Guild Wars 2 WvW

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Posted by: Fred Fargone.3127

Fred Fargone.3127

  1. Currently there is no reason to claim keeps/towers/camps except to distribute WvW buffs.
    -While your guild insignia goes up on banners and such, anybody not in your guild is clueless as to what that symbol means. Make the guards wear the [SoCo] tag of whichever guild claimed it.
    -When you claim an objective, you don’t know if your guild currently owns another objective unless you see your banner there. Add a tab to the guild interface listing the name of each battleground/borderland and whether or not your guild currently has an objective claimed… could be viewable only in WvW, or everywhere. Another option would be to prompt the claimer if the guild already owns another objective on that map to ensure they want to drop the other claim.

^This. These has got to be the best couple of suggestions I’ve seen in a while, and that is a lot coming from me. (Check my previous posts if you have to.)

-Make guild buffs more effective (+25%?) if a member of the guild that claimed the objective is present during the previous point tally.

No need, and makes the guilds in the same world just fight among each other just to get better buffs. WvWvGvGvG is not a good idea.

  1. Reward guilds for participation in WvW; after all, it is GUILD Wars. Players get mention/ranked for PvP, guilds should get the same for WvW.
    -Award a guild 1 point for every player in the guild present when a camp, tower, or keep is taken, and 2 points each player present for taking SM. Double points if outmanned buff is active.
    -Award a guild 1 point for every player in the guild present at an objective when credit for defending against enemy players is given at some point during a point tally. Double points if outmanned buff is active.

This is, pretty much, already being done. You get influence for guildmembers participating in events, stuff you listed are events.
Better yet, if you have more than a single member at the camp while it is being captured, you actually get more influence points than your suggestion describes.

-Award a guild 1 point every time a player starts an upgrade at an objective. This could be expanded to increase the number of points based on the tier level of the upgrade (value gained for spending gold).
-Award a guild points every point tally that a claimed camp(1 point)/tower(1pt)/keep(1pt)/SM(2pt) is owned by that guild.
-Award a guild points for players killed by its members per point tally. Maybe 1 point for 10 players? 20? Double points if outmanned buff is active.

Not really necessary.

-Provide ranking stats at the end of the week, based on total guild population. 100 member tiers, list top 10 point tallies for the match (all 3 servers combined); in other words, a list for 500 member guilds, one for 400, 300, etc. A top 10 list for points per player would be desired as well (point tally/total members), call it member effectiveness or something.

  1. Another list could be generated of top 10 players per server as well, or even just the top 10 of the match. no rewards, except your name in lights.

TBH I do not like the idea. Guilds are already competitive enough as it is.

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Sellback System

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Posted by: Fred Fargone.3127

Fred Fargone.3127

TBH the armor that is soulbound on acquire and unsuitable for your character should be grayed out too. Would make the sellback somewhat useless, tho I’m not saying there shouldn’t be that option.

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Completing Story should award Precursor

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Eh Im not trying to reach people through my grammar. Just the words. i personally don’t care about paragraphing. you get the same message paragraphed or not.

The message is the same, the meaning just eludes the reader easier if the message is a mess. Also, not even bothering with the paragraphs usually tells the reader that the writer is just rambling → no point reading. Not saying that it would be the case here, just saying it for the future reference.

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Completing Story should award Precursor

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Posted by: Fred Fargone.3127

Fred Fargone.3127

I believe a legendary should say all of the above. A legendary is meant to say something about every aspect of the game—not just that you can complete a grindathon. If you read my first post, that is exactly what I said. It should show that you’re insanely committed to the game in all aspects—not merely smacking risen around in Orr and standing in the middle of Lion’s Arch playing the lottery. It should say you know how to play.

I agree, it should. But giving a precursor for free after you complete the storyline out of curiosity is everything but that. When you complete the storyline on your 8th character, I take it you understand my point by then. (Well, I know you’re intelligent fellow, so probably after the first/second time around)
TBH I am perfectly fine with it merely stating that you are insanely committed to the game. It is way better than saying “Y’know, I completed the storyline last weekend”

No actually, because I don’t think of a committed player as one who merely spends hours logged in. I think of a committed player as someone who learns to play and then actually plays and not just plays but plays well. There is a huge difference between being logged in and playing the game. Hence the “committed to the game and the gameplay." It needs to be both.

Well, I do not quite understand your point here. Of course you need to
A) Play the game & revise your bussiness strategy at the BLTC constantly to generate enough gold for precursor / legendary or
B) Just play the game, you’ll get that precursor in the long run.

Standing in LA throwing stuff in the forge isn’t the method that I’d use to get a precursor. But there are some boring people who prefer it, so let them if they absolutely want to.

I believe you misunderstood. By character, I meant class—referring to their playing skills.

Ah, that explains it.

I realize you weren’t talking to me here, however, just so it’s clear I don’t want it to be easier—unless you count not having to pray to the RNG gods. I’d really like to see it be harder.

Yeah, I didn’t think so. But these types of threads gather a lot of people who just pop in to show support in hopes of making the game easier. Which, in my opinion, ruins the game in the long run. And it is for that reason, that I am mainly arguing with you. I don’t really want to argue with a person who only has “make it easier” as their motive. Since those people are unlikely to pay attention or come up with decent arguments.

Currently, if you have insane luck or a lot of money, you can get a legendary.

Well, the precursor-drop is what requires luck, legendary just requires luck / gold. Gold is generated by playing, more gold is generated by playing well, enough gold is generated by playing well and being dedicated enough. Which isn’t the best system, but is still better than handing precursors for free after completing the storyline.

If you don’t, you’re basically at a deadend. That, I think, is ridiculous. You should have to actually play the game to get a legendary—not just hours logged in; time actually playing. And if you do, you should be able to acquire one. I want to see hard work rewarded instead of dumb luck or a thousand dollars to toss Anet.

Well, personally I wouldn’t mind someone tossing a thousand dollars to support the game I like and drop the gem-prices a bit. But I get your point.
Anyways, just being logged in doesn’t generate a chance to get a precursor / legendary. You either need a strong business sense to generate money at the BLTC. (Or then just flip the crafting mats, but that’s not so rewarding) OR be skilled enough to do higher level fractals at faster pace.

It’s all about playing a ton

My point exactly. You can’t get Legendaries just by occasionally popping in the game or completing a bunch of easy quests. That is what makes it a decent prestige item.

@ Radio Isotope
I am sure your post has a few good points in it, but could you please paragraphify it? And refrain from personal stuff, it’s pointless.

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(edited by Fred Fargone.3127)

Completing Story should award Precursor

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Posted by: Fred Fargone.3127

Fred Fargone.3127

We aren’t talking about Final Fantasy legendaries….. We are discussing Guild Wars 2, so you cannot compare the two.

Now, note that I do not have a legendary myself, not even a precursor so don’t go making assumptions about that either, but I am still against making Legendaries easier to obtain. Why? Simply because the game needs some good prestige items.
Prestige doesn’t work if you hand out the items for every random newbie who happened to complete the story line.

Imho, you need to go get a legendary, then complain how hard getting one was and provide constructive criticism. At the moment it just sounds like bunch of lazy people whining because they want an easy mode.

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Completing Story should award Precursor

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Posted by: Fred Fargone.3127

Fred Fargone.3127

My question is, why does “prestige” to you equal mindless grinding for hours/days/weeks/months on end? How does that say anything about you or your character other than dogmatic determination, downright good luck, or copious wealth? How is any of that more prestigious than actually knowing how to play your character and being able to complete difficult quests and fights?

There are various different types of prestige titles and gear.
If you want to show that you are good at completing difficult fights-> Been There Done That or Fractal Gear
If you want to show that you are good at completing dungeons -> Dungeon armor
If you want everybody to know you’re insanely committed to the game -> Legendary

You keep advocating the hardcore players but I fail to see anything hardcore about mindless grinding. Hardcore by definition describes someone committed to the game and the gameplay.

Assume you play only 1 hour once a month, you never finish what you start ingame, you are the very idol of uncommitted player. Is it likely you will get a Legendary weapon? No. Ergo, you got to be committed to the game in order to get a legendary. So aren’t you just saying what I’m saying about HC players?

Hardcore refers to someone who knows their character inside and out like the back of their hand

No, thats a roleplayer

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sPvP - Going Free-2-play?

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Posted by: Fred Fargone.3127

Fred Fargone.3127

(Owning it however does.)

and THAT is the reason it is a “silly notion” Free-to-play means it is free to BUY AND PLAY, which is not the case, thus B2P (buy-to-play) is what it is NOT F2P

As I said, there are two common opinions on the definition of F2P. It’s good to understand both sides.

1. People who define “F2P” as literally “Free to play” (E.g. Only playing is free)
2. People who define “F2P” as “Free to acquire and play.” (Which is not quite as literal)
Neither of these exclude the possibility of having micro transactions.

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(edited by Fred Fargone.3127)

Guilds Version 2.0

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Uhm, about the politics part… You’re making it awfully WvW orientated, aren’t ya?
I’d say: move anything that has to do with WvW to “Art of War” because that is where it belongs.

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How I would like to envision GW2's future

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Posted by: Fred Fargone.3127

Fred Fargone.3127

It was a bunch of ideas what might you suggest i should have deleted? all of those ideas were part of the grand scheme and this build onto what they already have planned everyone i talk to says the instanced guild house would be amazing and building it from sratch and it helping in WvW…give it a chance i say and i am talkign better look and customization for the armor sets the ones they have now look terrobad

I wasn’t saying that you need to drop any ideas, I’m saying you need to be more concise. Or at least format the message better.

For example:

When you follow the personal story and its done and you are left with nothing else but PvP you go around collecting asthetics getting the legendaries…which is just insane. I always thought that maybe having a guild house to display accomplishments was always a good addition no one ever runs with that idea. A place for your guild to hang out bring a new initiate to show off your skills (bosse’s heads on the wall etc.) it would only take up a little bit more on the servers for that.

Your guild only gives you a sense of end game to me its being bonded then being the best that way. I mean this is guild wars I think it would be cool with shadow behemuts head on the wall. And in this way add a raid system with higher difficulty and it would increase game population.

Could be compacted to something like:

Seen as there is not much endgame content, I thought it would be cool to have a guildhall to display ____ achievements, such as hanging the heads of defeated bosses on the walls. And of course hang around with your guild.

On that blank, you didn’t mention whether you meant the guilds achievements, or your own achievements. Also, note that You don’t need to justify every single sentence you’re making, just list your ideas in logical order. (Moved the boss heads to the sentence talking about achievements for example.)

And see that one paragraph I completely dropped? It was mostly just repeating what you just said. And the suggestion at the end of the paragraph wasn’t actually related to the rest of the paragraph, so you should move it to another paragraph.

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(edited by Fred Fargone.3127)

sPvP - Going Free-2-play?

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Game is already free to play

Where are you getting this silly notion? I keep seeing people saying it.

Guild Wars 2 is not free-to-play. It’s buy-to-play.
This is a big difference with huge underlying ramifications (such as the inability for botters to infinitely remake new accounts)

You keep seeing that “silly notion” as another definition, a rather logical one, of “free-to-play” is that playing the game costs nothing. (Owning it however does.)

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Stealth Realm

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Joking aside, I think this would be a really wicked idea.

Taking Thieves up from standard trickery and deception and into the realm of shadow magic and the manipulation of darkness.

A simple way to do this would be to have Stealth apply a colour filter on your view, to make everything a cold bluish shade, as if to simulate you’ve phased into another angle of view.

This +1.
The idea is great, and the suggested implementing method would work without increasing a servers workload overly much.

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Increase Sticks of Butter drops.

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Okey, I am honestly surprised anyone is ever asking for more butter drops. I mean, how have you managed to avoid all that butter that is flooding from every single crack and crevice in the world.

I get that you might still call Tyria Tyria, but there are a few who call it ButterLand, since you get so much butter for your actions within that land.

Well, I guess they reduced the butter drops some time ago, which is good.

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How I would like to envision GW2's future

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Posted by: Fred Fargone.3127

Fred Fargone.3127

When you follow the personal story and its done and you are left with nothing else but PvP you go around collecting asthetics getting the legendaries…which is just insane. I always thought that maybe having a guild house to display accomplishments was always a good addition no one ever runs with that idea. A place for your guild to hang out bring a new initiate to show off your skills (bosse’s heads on the wall etc.) it would only take up a little bit more on the servers for that.

They had GuildHalls in the GW1, they will have them in GW2 once they’re ready.

“But jay how would people know your awesome outside the guild?” Guild wide armor sets for the elites better looks of course you could try doing this solo also but different armor looks for solo play.

There already is guild armor. Tho I’m not sure if that was your suggestion here?

Go to war with other guilds using the GvG battlegrounds! Wage war and gain alliances!

Eh, this was in GW1 too, surely will be int GW2 too.

One thing for future reference, writing a lot doesn’t always make your post better. In fact, here you should’ve been whole lot more concise. The actual ideas were hard to identify with the amount of air in the paragraphs.

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.