Showing Posts For Fred Fargone.3127:

Daily Server Resets

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Well, this thread’s a blast from the past.
Sure, there were a bunch of stuff broken some 4 months ago, but I’m glad the bugs and whatnot have been fixed properly.

@Black Frog
What server resets are you talking about?

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Mounts

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Oh, another mount topic.

Well, I would say that if few precautions are taking into account it would be okey:

1. No mounts in the cities
2. No mounts in WvW
3. Mounts are only for prestige and make you move at walking speed. You can’t fight on top of a mount.
4. Everyone can make mounts invisible for themselves, and just make the person sitting on a mount appear walking
5. No mounts in any instance where there is a merchant, quest NPC or anything else you can talk to and have a player shove a mount on your face.
6. Make a separate version of GW2 for the mounts, that only has the mounts.

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Make Black Lion Chests profitable to open

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Posted by: Fred Fargone.3127

Fred Fargone.3127

As for inflation, we could’ve avoided the whole inflation talk if you had read carefully what you quoted me saying in the first place: “inflates the rest of the market.
Your reply made me feel like I was wrong about something but I couldn’t quite identify what. Oh well. ._.

Well, the numbers you were giving earlier were way off then. 2% droprate for 10g-600g items is insane, so is 0.1% if you think about it. And putting it at 0.01% doesn’t have quite the effect on the key sales you described.

Those are just numbers. -_- It’s my mistake for putting them there in the first place.

Those can always be adjusted and shouldn’t be something to fixate on.

Still, the numbers would need to be low enough not to cause the effect on the key sales you described. Since the effect you describe (increased key sales) is assuming it would be profitable for the people to pay irl money to gain in game advantage.

Also, exclude precursors and anything that costs 50g+ just to be safe.

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(edited by Fred Fargone.3127)

Make Black Lion Chests profitable to open

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Posted by: Fred Fargone.3127

Fred Fargone.3127

I kinda of like the idea especially with the drop rates you suggested. Anyone knows that just because something may have a 2% chance to drop DOESN’T mean if you open 100 chests you’ll get 2 items, that’s just a CHANCE. Yes, opening more chests would mean increasing your chances in the big picture, but that’d be sinking a lot of gems/real money into the game.

Still, with 10,000 people opening 100 chests each, they would get 2 items on the average. What do you think would happen if those items cost 50g on the average?

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Make Black Lion Chests profitable to open

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Posted by: Fred Fargone.3127

Fred Fargone.3127

It’s not an excuse. It’s economics.
Inflation doesn’t affect this idea, that’s why I say it’s an irrelevant truth.

Do you even know what Inflation is?

Inflation is the increase of prices because the amount of money circulating grows faster then the amount of goods.

Okey, thanks for this reminder, but I was referring to the fact that pouring high priced products to the economy will cause a certain amount of individuals to have higher (read insane) amount of gold at their disposal. Thus letting them control the market (better). Thus increasing the prices of certain products while decreasing the prices of other products. A phenomenon similar enough to inflation that I’d rather call it inflation for simplicity’s sake. (That, and I can’t remember the correct term for it.)

For example, in a small closed economy system of 100 people, 3 are given enough gronium to acquire 90% of the whole wealth the system has. If they want something, they buy it. For the rest of the 97 people in the system, prices seem to be going up for everything else, except for the gronium. Who cares if its inflation or not if has the same effect?

I’m saying this IDEA is not Pay2Win. So it does not conflict with ArenaNet’s promises.

Well, obviously I’m saying it is. Say, you get insane amount of gold by opening 50 BLTC chests, how is that not P2W?

Their stance is that they don’t support Pay2Win.
Pay2Win is only when a Paid-feature is the only way to productively achieve something.

Depending on the definition of P2W, yes. But read the micro transactions quote.

This idea is not the only way. People are is acquiring those items from Glorious Chests, Mystic Forge, and Orrian Jewelry Boxes.

This concept would have it so that the drop rate from Black Lion Chests be no better then those options, but still a viable option by comparison.

So, not P2W. Just a Payable option in the game.

Well, the numbers you were giving earlier were way off then. 2% droprate for 10g-600g items is insane, so is 0.1% if you think about it. And putting it at 0.01% doesn’t have quite the effect on the key sales you described.

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(edited by Fred Fargone.3127)

Make Black Lion Chests profitable to open

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Posted by: Fred Fargone.3127

Fred Fargone.3127

  1. Keys will start selling more consistently. ArenaNet makes money.
  2. Merchants will make moderate to epic profit.
  • Having those items in offered in a Gem-Store accessed chest is not P2W in if the chances are as low as the glorious chests from Dungeons.
    A feature is only pay to win if it monopolizes a resource or is so superior that the players can’t help but use it. And my suggestion isn’t indicating that.

And stick them onto the Black Lion Chest loot table at a reasonable drop rate (like 0.1 to 2%).

  1. The masses will get a greater supply of the rarest items.
    (Like Precursors, super-popular Dyes, possibly Charged Lodestones, etc..)

Every 50th chest dropping some 10g-600g item(s). Seems reasonable.

  • The smartest merchants are already making insane amounts of profit, and how much they profit from this is gated by the above point (that the chances are kept as low as dungeon/dragon chests).

Still, fueling inflation because “it’s already happening” is rather a poor excuse.

Misinterpreting ArenaNet’s stance.

Are you saying ANet’s stance is “This is P2W”? Well, to educate yourself, here is from the official blog:

Here’s our philosophy on microtransactions: We think players should have the opportunity to spend money on items that provide visual distinction and offer more ways to express themselves. They should also be able to spend money on account services and on time-saving convenience items. But it’s never OK for players to buy a game and not be able to enjoy what they paid for without additional purchases, and it’s never OK for players who spend money to have an unfair advantage over players who spend time.

  • Inflation is an entirely different issue.

Stating an irrelevant truth
Pulling in an unrelated issue to try to strawman the topic

I do like how you’re saying I’m right, but it doesn’t matter because feeding tons of the highest demand items in to the economy is completely unrelated to inflation. Right.

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(edited by Fred Fargone.3127)

Make Black Lion Chests profitable to open

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Posted by: Fred Fargone.3127

Fred Fargone.3127

  1. Keys will start selling more consistently. ArenaNet makes money.
  2. Merchants will make moderate to epic profit.
  3. The masses will get a greater supply of the rarest items.
    (Like Precursors, super-popular Dyes, possibly Charged Lodestones, etc..)

Everybody wins.

Or alternatively:

  1. People see ANet going back on its promises, ANet loses respect (This is not P2W)
  2. Merchants make insane profit too easily, which inflates the rest of the market
  3. Increased supply makes the prices for the better items drop, while inflation makes the price of everything else to go up. And we’ll end up rotating the 500 best items in the chest.

Everybody loses

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Agony = good. Agony resistance = bad.

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Posted by: Fred Fargone.3127

Fred Fargone.3127

That was added years later. At that point for anyone could get solo infused in 20 minutes of time due to insane power creep that occurred since release of Prophecies.

Ignoring the amount of time it took in GW1, the mechanism is quite similar is all I’m saying.

While gear technically is content, I really don’t think that is what that quote meant. Also I have trouble accepting they actually intended to make 90% of crafting useless.

Well, they wanted to make a crafting system that is fun and not 100% grind. That however caused everyone to go for it. (Some even do it just to level up their alts) Which in turn ensured that every craftable item was being sold crazy cheap at the BLTC. And that is what made 90% of the crafting useless.

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Agony = good. Agony resistance = bad.

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Posted by: Fred Fargone.3127

Fred Fargone.3127

In GW1 infusion was simply a part of the storyline. You didn’t get it because you had to get it to progress through. You got it because that is where the story led you to. It did not make any difference on your ability to do end-game content. GW2 agony is completely different. The game is effectively saying “you can’t do this thing until you have this piece of gear”.

I guess you never did that WiK content in GW1 then, or didn’t alt at all.

You are correct in a sense that GW2 hasn’t become gear treadmill yet, but fotm/agony design implies that direction.

Indeed, if they keep adding “just one more tier of stuff” it will become a treadmill. However, with the ascended stuff, I heard it was something they wanted to have at launch but ran out of time. (As you can see, they’ve been adding quite a bit content after the launch, large part of which one could say “that was supposed to be there”)
This doesn’t bother me at all, seen as I was one of those people writing in the forums something along the lines “I’d rather play an unfinished product, and see it be polished along the way, than wait forever until there are no shortcomings or bugs.”

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healing and end game pve

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Uhm… Elementalist.
There, that guy can provide more than enough AoE heal for allies. Just make use of that heal, but don’t expect to survive if you rub your face on a dragons heels.

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Guilds Version 2.0

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Sage unlocks

  • Call for Defenders, Cost 1000 Influence, Commander only. Recharge 6 Hours
    Summons some Legendary Defenders to support defending fortifications.
  • Build Tanks, Cost 500 Influence, Commander only, Duration 1 Hour
    Replaces Supply Dolyaks with Supply Tanks, which are slightly faster, have higher defense and can defend themself.
  • Call for Weapon Supply, Cost 500 Influence, Recharge 6 Hours
    A helicopter will bring a box of randomous weapons, that will change the weapon skills with the environmental weapons skills.
  • Raise the Morality, Cost 1000 Influence, Commander only, Duration 6 Hours
    Increases Critical Hit Chance and Damage by + 20% and increases movement speed by 33%

So, thats Art of War.. later I’ll post the next one.
As you can se, this part of the section is quite huge, so it will take some time to post it completely. and then theres still the second half of the list

Woah woah woah, I know you worked hard on these suggestions, but even the tiny bit I actually read (even tho it was appropriately compact, I’m just lazy, sorry) is a bit overkill.
I know you gave the sage level an insanely high pricetag, but stuff such as “summon legendary defenders” is just too powerful trick up your sleeve. Those guys are immortal, and deal insane damage.
Oh, and +33% movement speed for 6 hours is ridiculous enough, even if we ignore the +20% critical and critical hit.

And guild sizes? Anything above 100 members is too much imho. Although I think GW2 allows for 500?
You can be in 5 guilds, use that. Means you can basically manage 5x the cap members in one “community” divided to 5 guilds.

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waypoint option for guild claimed towers

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Posted by: Fred Fargone.3127

Fred Fargone.3127

So, instead of working together, the guilds would be competing against each other, AND against other world?
Nah, every upgrade should either benefit the whole WvW team, or be something passive to benefit the guildmembers at all times, not related to capture points in map.

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Stop ordering items for 1c!!

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Posted by: Fred Fargone.3127

Fred Fargone.3127

I’d just be happy if they could stop people from listing things 1c above the vendor price. It’s so dumb, you actually lose money that way!

Correction: If you take in to account the travel cost to the nearest vendor, you’ve earned quite a bit just by selling 1c above vendor price.

Lets say you’re in orr and an awesome white Hammer drops and fills your backpack. Lets assume the price for the hammer was 50c and people are offering to buy it for 51c. You’d get 43c by selling the hammer for 51c. So you could draw the hasty conclusion that you are losing money by selling it for 51c. BUT, lets take into account the position you are within the world. In order to get to the nearest vendor, you either need to pay 1,5 silvers and some time, or no silvers and double the time. (Now, the price of that time depends on your position in the world, your gear as well as your ability to generate gold within a certain time period. But for me, the price of that time would be 10s at least.)
Even if your carrying capacity is 100, and you for some reason had nothing else with you but loot, 100*8 = 8s, so even in this rather unlikely scenario, I would’ve still netted (1.5+10)-8=3.5 silvers by selling the items at BLTC for 1c above the item’s own price.

Of course, while someone could claim that the time it takes to run to the nearest merchant isn’t quite worth 10s, and it isn’t for everyone, but is for me, you nearly never have 100 slots reserved exclusively for loot. I got maybe some 60 slots for loot actually.

All in all, if people want to enjoy the benefits from having a merchant wherever they are, losing few coppers is more than worth it.

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Agony = good. Agony resistance = bad.

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Posted by: Fred Fargone.3127

Fred Fargone.3127

I’ll let you connect the irony of your remark to your signature by yourself.
Meanwhile there are plenty of games out there already that offer [near] infinite gear treadmill. You are more than welcome to choose any of them to keep you entertained. GW on contrary has always been about cosmetic upgrades (skins) and not the gear power creep. I would like it to remain true to that formula.

Well, while I would’ve hardly used the word irony here, I am well aware of my signature. Although I was merely stating the probability. Your chosen display name lumped with the suggestion here, anyone could have made the mistake.
Anyways, you’re mixing treadmill and a stairway. All you need to do is get few pieces of jewelry, and that is it. I would hardly call that a treadmill.
In just about every MMO, there is gear, and then there is somewhat better gear. The idea for infusion is from GW1 anyways, whats so wrong with that?

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(edited by Fred Fargone.3127)

Remove WvW from World Completion

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Unless you’re on a server that routinely crushes the other two in Eternal Battlegrounds, you don’t have any choice for unlocking the keep POIs/vistas other than waiting for server reset and hoping that you are given the right corner of the map.

I don’t think I’ve ever seen the EB keeps change hands, and if our server was capable of taking the enemy keeps I would love to be able to get the missing POIs that way.

You just need to do more WvW.

I am in desolation. That is currently up against Viz and Elona, as it has been for a while. That is, tier 1 WvW fight. You’d think that the 3 are quite well balanced? Well, they are, but things happen, and even now Deso is in danger of losing our keep, after Viz came at us with 7 golem blueprints. (As 1 omega and 2 regular golems)
Well, they failed since we are way better players, but still, they came close to capturing our keep.

And ofc there is the whole nightcapping (some people sleep), morning capping (some people head to work), daycapping bussiness (some people are at work.). And then the primetime fights. (Pretty much everyone is there)

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1 minute Stealth Elite Skill?

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Posted by: Fred Fargone.3127

Fred Fargone.3127

What the, you want 1 minute long stealth on one skill? Right.
How about Elementalists got Searing Flames back as an elite? (6 seconds burning, maybe some 1000 damage on foes that are burning. CD 2 seconds as it should be. Burning stacks.)
Oh wait, I was supposed to make something more outrageous as counter suggestion, but I guess that is completely reasonable compared to this. =/

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Spy tool

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Posted by: Fred Fargone.3127

Fred Fargone.3127

I suggest offering a telescope in WvW so one person like one of the scouts for the team can zoom in farther for better viewing. Perhaps you could make this a build-able siege print. In addition you could make it a time limited build.

How would a telescope work with the current view distance,wich is pretty limited… ?

For example by making a spectator version of the player and sending it to the target area.
That said, I like this idea.

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Agony = good. Agony resistance = bad.

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Well, seeing your username, you’re unlikely to be serious about this, but I’ll just point few things out anyways:
Agony and agony resistance is one of the few things that remind me of GW1 in GW2. Sure, they altered the system a bit, but I’d say it is actually better now.
Agony and Agony resistance are a good way to keep you (or at least me) entertained with multiple repeating levels, seen as its easy to tell how much “better” the gear I am wearing now is compared to when I started. (In short: I like the system.)

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The ultimate suggestion

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Posted by: Fred Fargone.3127

Fred Fargone.3127

I’m against this. The devs should listen to the community, while keeping in mind their original vision.
That is, allow some room for community feedback, but don’t go giving everyone legendaries just because few guys at the forum don’t want to put any effort into getting them. (Yes, I’m talking about the thread titled “Award precursors for completing storyline” :P )

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WvW Dailies for Laurels

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Posted by: Fred Fargone.3127

Fred Fargone.3127

What do you mean with “WvW dailies”? Am I the only one who does all his dailies in WvW, because its just that much more efficient finding all content in WvW than anywhere else?

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Completing Story should award Precursor

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Posted by: Fred Fargone.3127

Fred Fargone.3127

It wasn’t looted from a random mob, it was found in very specific place during an important quest. If a very many very specific things had not occured in order it would never have been found at all. That is not random chance, that is an epic quest.

I do not understand how you feel that some random cave would be a “very special place”… Just because there was a legendary item in it? Just because it was the home of the trashmob dropping the legendary item?
And for the person who found the item, it wasn’t even that important quest, he was just hanging around having fun exploring.

More than that, Precursers aren’t Legendary items, they are items on the path to becoming Legendary. A path that includes exploring the world, defeating many others in battle, becoming extremely skillful and still more.

By that definition, only Aragorn’s sword would be a legendary item in LotR, which isn’t the case in my opinion. As others have already stated, there were other legendary items too. (Although I do not agree on every single one)

Becoming Legendary is to actually go out and DO things.

So, a sword becomes legendary just because it is held by a mighty swordsman? Nah, more likely it becomes a legendary because it was smith’d by a skillful smith or enchanted by a powerful enchanter. Which is more or less the case with the ring.

Sitting around gambling away the junk you happen to have and hope something good pops out does not fit the mold for that path.

How many people still do that, after the chances were reduced, and the price for the items inflated?

Completing the story is at least doing something, and ending the tyrrany of an Elder Dragon is still a pretty legendary thing to do.

One could say that killing mobs is at least doing something. Or gathering gold for buying the materials is at least something. At least those two require, on average, a legendary amount of work for that legendary. Completing the story is something people just do for the sake of the story, and is overly easy method of obtaining something so valuable anyways.

Ultimately your LotR analogy doesn’t actually hold anyway.

It doesn’t need to serve as anything more than an example, mind you.

The ring was not, in fact, a legendary anything. It was simply a quest item that also had a usable effect on the holder.

One might argue it was made to be a legendary item, so what it was related to a quest? There are dozens of quests known to the MMORPG world where the quest item is more or less meant to be legendary.

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Completing Story should award Precursor

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Those who rushed for legendaries at launch got theres the cheapest;

I do like how you ignored anything you might’ve learned in the economics lesson.
They didn’t get their legendaries cheaper at launch, as the value of a single gold coin was much higher than it is currently. (Or then the precursor prices were really low during the time during which my BLTC didn’t work. Took some 2 weeks after launch for my BLTC to start working, so sorry if that is the case)
One gold coin at launch is about equivalent to 8 gold coins currently.

people at this present time have to work harder than those before them. Now, is that justified?

Work hareder? No. Go make fractals and you are showered with gold coins. At launch, this certainly was not a possibility. (Btw, no, I don’t have a legendary, I’m going to get mine later on, as it seems it is increasingly easier to get.)

But now, we must consider, a compromise from both parties. The majority apposed claim those who try to reason it to be fairer are treated woth disrespect and looked down upon. This should not be the case.

We should not go artificially go altering prices determined by the player-run economy.

These precursors lead to the legendaries; a milestone to be achieved by the dedicated players; not an item that may be bragged or shown off with vanity.

Legendaries are meant for prestige. By definition, they are vanity items.

The argument stands that legendaries shouldn’t be obtainable by all; on the other hand, it can be said that it shouldn’t matter if many players have it; one who has one shouldn’t care or disapprove of the next guy in line attempting to achieve his aswell.

The current system gives Legendaries very high prestige value, no matter how you obtained one. No matter what you do, you need to work ingame for countless of hours even if you got lucky with the precursor. (Or then you’re seriously insame millionaire who paid a few thousand dollars for ingame item, but I think we can safely assume those people are the non-existant minority.)

Guild Wars 2 has a policy of standing on the side of the casual, when it comes to its ideals and manifesto.

ANet isn’t full of casual carebears, they are trying to provide content for all types of gamers. Yes, the core game favors casuals, therefore there need to be some prestige items and achievements to please the HC gamers.

Therefore, a compromise should be reached on the matter at hand between the Devs, and the players on either side of the argument. When a good amount of players are voicing their opinion on a feature/item/etc., it should at least be allowed to be discussed in a polite manner and productive manner instead of saying ‘Yes’ or ‘No’ followed by repetitive statements.

So, as a compromise, lets have a slightly less legendary item introduced in the game to allow the more casual players to achieve something of lesser prestige for less effort?
Just handing out legendaries would hardly be a compromise.

In conclusion, as I state once again, we should compromise on the matter, that way we achieve something for both sides, and can let this matter at hand end.

Yes, I agree. We should do something about the matter so that people complaining here would be happy. I just do not think that throwing the few HC players efforts into the thrash bin in the favor of a few casuals, who don’t want to bother running that RNG generator long enough to either have the gold or the precursor for the legendary, would be a good idea.

Wait wait wait… So, lets throw the entire BLTC into a garbage bin?
You can’t do anything that radical with the costliest items in the game, the economy would take a major hit. There would be players leaving the game, some might even riot at Wall St.
What is even worse: “of your choice”! C’moon, this is just asking to make the game easier for ya. It’d completely ruin the Legendary part of Legendaries.

Sounds like someone that is working the precursor market.

The exit is that way bro —-->

Sounds like somebody who didn’t even bother reading the thread. I stated already that I do not have a legendary, nor even a precursor.

I think you know where the exit was.

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Forum Suggestion: Individual Server Threads

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Well, I just see the WvW as the main reason to have official server subforums here.
As for guild activities, you can surely use your community’s forums, or put up an announcement ingame.

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Forum Suggestion: Individual Server Threads

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Posted by: Fred Fargone.3127

Fred Fargone.3127

You only quest on the other server, if you go to WvW, you can’t quest. So it is still going to be your home server. (If you go there so much, why not just swap over?)

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What happened to the "huge" Feb WvW update?

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Lol, I like this guy. ^

Moral of the story, don’t sit on a cactus.

The best post in the thread imho.
+1 like there was no yesterday!

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Deso-Vizu-Elona

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Eh, I’ll go in a lighter direction.

I had fun in JP today when a couple of VS were camping the mob-pit. Me and another Deso player were just chilling and waiting for them to go onwards. (There were 5 VS players who obviously didn’t realize they have a spacebar. Seriously, they took 20 minutes on a bit that takes around 30 seconds.)
Eventually a player from Elona shows up, and just waves at us. So we waved back. Danced a bit and chilled.
Then 5 more Elona show up, and we would be seriously outnumbered, but I guess that one guy told the rest that we are cool. So we just went on jumping together.

They didn’t even aggro when I accidentally threw a fireball when swapping attunements. Truly, Elonians are good and honorable opponents, who seem to realize when its time to join up against to beat some VS campers. (Tho that VS camping party isn’t much to my liking… Well, they obviously sucked at jumping so I guess that can’t be helped.)

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(edited by Fred Fargone.3127)

Completing Story should award Precursor

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Because you’re fervently defending a broken system. Unless you’re sitting on a Legendary, it makes no sense for you to do so.

Still, I do not have one.

And you still miss my point: Legendaries are already everywhere.

I was just running around with some 50 people in WvW. I did not see a single legendary.
I was just at the LA with some 100 other people there. I did not see a single legendary. Tell me, where are the Legendaries that are supposedly “everywhere”?

The Karka Event rained Precursors left and right. All this stupid and obvious price manipulation does is make sure that people who didn’t luck out in the big Karka Lottery will probably never get their hand on a Legendary, despite putting in all the effort to get everything else for their Legendary!

That is news to me. Tho I can see you’re clearly frustrated, and I guess that could affect on your judgement.

Apparently they’re on Tarnished Coast because I can barely spit without seeing Twilight. It’s pretty bad when you’re doing starter zone stuff and someone comes in with a legendary to work on hearts, especially since that would seem to indicate he bought it.

Well, I play on Desolation, I guess everyone here was just doing WvW when it was raining precursors.

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Forum Suggestion: Individual Server Threads

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Well, I’d rather have the server subforums accessible only for the people on that server.

1. I wouldn’t have a list of unrelated subforums on my forum page.
2. It is the only way WvW players could organize decent strategy on the forums. Any 3rd party forum isn’t “secure” as the official forum is the only one getting the data about the users account.

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Please make wvw blueprints account bound

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Wait… technical limitation? O.o
Okey, I guess they are working on it, but just… what even causes such ridiculous limitation? There are a ton of items that are not character bound, a ton of items that are account bound… Ughm…. I can’t understand it.

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Gifting Gems

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Well, while I agree that gemgifting could be fun and somewhat like the suggestion, there are a few problems that I can throw here from the top of my head:
Gems taking over Gold as the main currency (Selling Legendaries, anyone?) and mail-trading and mail-trade-scamming coming back, only worse.

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Forum Suggestion: Individual Server Threads

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Posted by: Fred Fargone.3127

Fred Fargone.3127

I’d rather have server’s subforum, and in such manner that you can only see your own servers subforum. There are some servers that basically have this already, the non-English servers.

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Please make wvw blueprints account bound

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Posted by: Fred Fargone.3127

Fred Fargone.3127

While I think it has been suggested a couple of times already, I too think the blueprints should be account bound. There is absolutely no reason to keep them soulbound.

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Completing Story should award Precursor

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Because you’re fervently defending a broken system. Unless you’re sitting on a Legendary, it makes no sense for you to do so.

Still, I do not have one.

And you still miss my point: Legendaries are already everywhere.

I was just running around with some 50 people in WvW. I did not see a single legendary.
I was just at the LA with some 100 other people there. I did not see a single legendary. Tell me, where are the Legendaries that are supposedly “everywhere”?

The Karka Event rained Precursors left and right. All this stupid and obvious price manipulation does is make sure that people who didn’t luck out in the big Karka Lottery will probably never get their hand on a Legendary, despite putting in all the effort to get everything else for their Legendary!

That is news to me. Tho I can see you’re clearly frustrated, and I guess that could affect on your judgement.

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(edited by Fred Fargone.3127)

Completing Story should award Precursor

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Posted by: Fred Fargone.3127

Fred Fargone.3127

frodo got a jar of light from before the world was made and sam got magical dirt that made all his things grow better.

So Sam got some fertilizer and Frodo got an ancient lamp, big deal.
Besides, that was before they finished the storyline quest, not after.

also, the most legendary items would be the silmarils

Sorry, I haven’t readen the Silmarillion yet, but the ring is still pretty darn legendary. And yes, it did drop from a trashmob. (Veteran trashmob.)

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Completing Story should award Precursor

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Posted by: Fred Fargone.3127

Fred Fargone.3127

People really need to pay more attention. This is not about Legendaries.

Most people do, this thread is ultimately about making legendaries easier to get.

The problem is not and has never been Legendaries. The problem is the Precurser item, which is just one of the pieces. It is 100% possible for absolutely anyone, given enough time and skill, to get every part of the Legendary, except the Precurser.

That is the point. Making a precursor into a legendary is just a matter of time. Therefore, if you give everyone a bunch of precursors, especially if its a precursor of your choice, everyone will ultimately have a legendary in their hands. And not just one, no. I for one would have, since I have 8 characters.

The Precurser does not rely on skill or time, it relies exclusively on luck.

Yes and no. Skill → Repeat steps which might award precursor faster, thus requiring less time overall. Time → Since when you created your character it wasn’t flagged as “cannot receive precursor”, it means that the longer you look for it the more likely it is you find it.

There is no way to define which you will get

Trading is the whole idea of economy.

Luck is no way to define something as important as these items are.

That is why Legendaries have the same stats as other max-stat weapons. They are skins.
And spending enough time, you will get one. This just ensures that the weapon keeps the feel of being legendary. There is nothing legendary about an item of which there are 50 copies in the same instance. No. That would just be a new way for elitist players to exclude people from their dungeon parties. “What, this kid doesn’t even have a legendary weapon? Ergo, he is new.” Which is just silly.

It is a broken system and it needs to be fixed. I feel there are better options than the OP’s suggestion, but failing everything else I think it has merit.

I disagree. The system is working just wonderfully. There are some legendary weapons, but I’ve never seen two of the same type at the same time.

Btw, no, I don’t have a Legendary, I don’t even have a precursor. What, did you assume I would have?

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Completing Story should award Precursor

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Wait wait wait… So, lets throw the entire BLTC into a garbage bin?

Because removing one line of items that are horribly manipulated beyond reason would totally kill the BLTC.

Oh wait…

Read on. The explanation followed.

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Completing Story should award Precursor

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Posted by: Fred Fargone.3127

Fred Fargone.3127

If you think about it: If everyone has it, is it Legendary anymore? No, its just a cool weapon with an effect that tells people around “yeah, I did the storyline quests”

How about this: The one ring to rule them all, you’re saying it wasn’t a legendary item, just because it was looted from a random mob inside a mountain? (And not after fighting some big bad end boss after a long journey. Just a random mob as a sidestop on a longer journey. And nobody even fought the mob, the ring was found on the ground.) Did anyone get any legendary items by defeating Sauron? I do not think so..

actually legolas is specced with legendaries, from his boots too his bow -.- almost everything on him is legendary.
frodo gets a legendary chainmail, cloak, as well as a sword.
etc.
[/quote]

More like Ascended gear imho. His gear isn’t that special. The only legendary items the party has would be Aragorn’s sword and Frodo’s ring tbh. Rest is just rare, exotic, ascended.

soo yer.. they kinda get their stuff as “rewards” for just taking the quest to do the deed.
not to mention the fame and glory and all the treasures etc which they most difinately rescieve afterwards ^^

Still, those rewards are more like from random encounters along the way rather than beating the storyline. And when they started their journey, was there someone telling them that “Oh, you’ll get totally awesome gear if you do this”? No, they got the gear through pure chance.

And no, no treasures afterwards. They returned back to the Shire empty handed and had to deal with scoundrels even then.

the ring is actually one of the least powerfull items in the books, it is only really powerfull in the hands of sauron, on every one else it simply just curropts their souls.

Uhm… the Legendaries aren’t about “power”. They are about uniqueness. That ring is the most legendary item ever in the middle earth. (And full invisibility against regular opponents and prolonged lifespan, how is that not OP? See just how strong Gollum ended up being.)

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Mounts

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Posted by: Fred Fargone.3127

Fred Fargone.3127

That’ s not true, in fact there was many mounts, the Dwarves for instance had Summit Beastmaster or a Dolyak Rider, and Dagnar Stonepate rode a Drake.

Except dwarfs aren’t a playable race.

They had Junhudu in Nightfall and Seige Devour’s in EotN.

Junhudu and Siege Devourer weren’t actually mounts. You went in them, you didn’t ride them.

The Necrid Horsemen rides a horse and so does the ghostly Banished Dream Rider, these two proves that in the past not only did they exist but in fact our fat butts was riding them around.

Necrid Horsemen only stands to prove that mounts are a thing of the past. They rode horses (the only mount fitting for a man?), which seem to be extinct.

Oh but you want more prof how about something more recent, maybe something from GW2?
Ok! How about the quest “Desperate Medicine” Petra actually says “Look, Moa’s! There big, but skittish. It would be real easy to spook them! Remember when we used to !RIDE! Rancher Mepi’s herd? I bet these birds are just as skittish.”

Yes, kids can ride animals because they are light. Have you ridden any dog recently?

They have multiple in game Artwork’s that show people mounted.
During Halloween using the Candy Powered Matter Meter and the little girl Serene got killed by a Horse.

Again, Horses (and mounts) are a thing of the past, they haven’t been around in Tyria for more than 250 years. Maybe not even 300 years.

Its fictional alright, that just means that they could add another fictional story to add any content they want.

Even fiction has Canon.

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Mounts

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Posted by: Fred Fargone.3127

Fred Fargone.3127

funny the F button still works fine…..and what does anet care about that for, they had tonics in Gw1 that would make any mount short of a dragon look small. You can not be blocked because the F button works on the NPC no mater what is standing over them.
I get it! I really do. No one wants to look at the butt of any creature when they are trying to look at some other screen that blocks out your entire view anyway.

Get a bigger screen. That merchant window is just 1/4th-1/6th of my screen, and I don’t keep it in the middle the whole time.

Which to combat your poor excuse for a reason why not.

Well, you’re entitled to your opinion I guess, but so far I haven’t seen a single good argument for adding mounts, just a few wow players being loud above all reason.

I have a solution, they could very well make it so that you auto dismount any time you get near enough to a NPC where the Press F button to interact pops up on your screen.

So, the couple of hundred players riding mounts in a zone send a distance check 10 times per second against every merchant in the zone? Oh, that wouldn’t cause any performance issues at all.

So they already have distance detection in the game,

Which is only called for when necessary, not 10x second for every player on the map.

If anything Emerson into the game world is more breaking by having some screen pop up than having the butt of something in your face.

Sorry, who is this Emerson you’re speaking of? A distant cousin for Mr. Anderson?
And I do not care if you like butts in your face, I do not.

technically, you could count the riding broom as a mount. But I’m guessing you mean something closer to the rideable siege devourer they had in Eye of the north.
http://www.youtube.com/watch?v=g6C0CP8pSLU
Myself, I’d actually like to see at least a temporary event transform that lets us control Charr steam tanks.

Oh, I’m all for more Golems, Char Siege Weaponry and whatnot.
Just no lame dolyak mounts, which would be just about the only option fitting for the lore. And naturally no mount outside the lore.

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(edited by Fred Fargone.3127)

Completing Story should award Precursor

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Wait wait wait… So, lets throw the entire BLTC into a garbage bin?
You can’t do anything that radical with the costliest items in the game, the economy would take a major hit. There would be players leaving the game, some might even riot at Wall St.
What is even worse: “of your choice”! C’moon, this is just asking to make the game easier for ya. It’d completely ruin the Legendary part of Legendaries.

So finding a precursor from a random mob/chest can define something as legendary, but conpketing the story and defeating an Elder Dragon isn’t? Makes perfect sense.

If you think about it: If everyone has it, is it Legendary anymore? No, its just a cool weapon with an effect that tells people around “yeah, I did the storyline quests”

How about this: The one ring to rule them all, you’re saying it wasn’t a legendary item, just because it was looted from a random mob inside a mountain? (And not after fighting some big bad end boss after a long journey. Just a random mob as a sidestop on a longer journey. And nobody even fought the mob, the ring was found on the ground.) Did anyone get any legendary items by defeating Sauron? I do not think so..

If everyone has it, yes, it is still legendary. You’re completely discounting the level of work necessary to actually turn a precurser into a Legendary. While completely ignoring the fact that absolutely ZERO work is involved in getting the Precurser in the first place. You don’t EARN a Precurser you get lucky and find one, or get lucky and gamble into one. Regardless of how you got it, you didn’t work for it.

There is nothing Legendary about “winning” it. There is about as much Legendary about it as if you bought it.

At least completing your story is doing something. And I think a Precurser is a really good prize for completing your story. I’ve “heard” that they are going to be setting up something like the EQ Epic Quest for Precursers, so they won’t be doing this, but I don’t know if that’s a rumor or actually from ANet. If not I think this is a much better option than the one currently happening.

You seem to have conveniently ignored most of my message and restated your earlier argument.

So I’ll just restate mine:

If you think about it: If everyone has it, is it Legendary anymore? No, its just a cool weapon with an effect that tells people around “yeah, I did the storyline quests”

How about this: The one ring to rule them all, you’re saying it wasn’t a legendary item, just because it was looted from a random mob inside a mountain? (And not after fighting some big bad end boss after a long journey. Just a random mob as a sidestop on a longer journey. And nobody even fought the mob, the ring was found on the ground.) Did anyone get any legendary items by defeating Sauron? I do not think so..

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Mounts

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Fred Fargone, the OP is lazy sir. They want mounts so they don’t have to earn coin to pay for way pointing. That should answer why they didn’t search for this topic already…

Ah yeah, good point. :P

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Map completion = removal of tavel cost.

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Posted by: Fred Fargone.3127

Fred Fargone.3127

There’s 2 types of people in this game, the type that have a lot of money and figure the waypoint cost does not affect them, then the type that have little money and don’t care for needless “money sink[s]”. For either type of player my suggestion would be either beneficial or would not affect them, so I cannot see a downside regardless.

Uhm, I’d like to point out that you’re largely mistaken here.

Removing a major gold sink will affect everyone. How? Take a look at the BLTC. Yes, the prices are rising at moderate rate, which is completely acceptable considering how the playerbase’s average gold is rising this early on the game, but without any gold sinks the inflation would be absolutely horrible for people who take even a short 1-month break.

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Mounts

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Posted by: Fred Fargone.3127

Fred Fargone.3127

NPCs dont have mounts so we shouldn’t either?

He was obviously referring to the lore.
I want nuclear weapons on my minstrel. What do you mean nobody has them in the game?

Mounts would be a nice edition to the game and they are optional to use as well so if you dont like them dont use them….use the waypoints.

You got a very loose idea of “optional”. Yes, they are “optional” for the person using a mount, but not for the poor Asura who was using a merchant when someone parked a dolyak on his face.

Seriously, no mounts.

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Mounts

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Took a random page of the suggestions collection thread. Mounts been suggested twice on that single page alone.

https://forum-en.gw2archive.eu/forum/game/suggestions/Game-Improvement-Suggestions/page/17

Even if you can’t immediately find anything with the keyword “mount” or “mounts” please do think about it before posting. GW2 has been around for a good deal of time. Do you think you are the first person ever who came up with the idea of suggesting mounts? No. Why do you think you can’t find any topics related to “mounts”? They’ve gotten moderated most likely.

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Completing Story should award Precursor

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Wait wait wait… So, lets throw the entire BLTC into a garbage bin?
You can’t do anything that radical with the costliest items in the game, the economy would take a major hit. There would be players leaving the game, some might even riot at Wall St.
What is even worse: “of your choice”! C’moon, this is just asking to make the game easier for ya. It’d completely ruin the Legendary part of Legendaries.

So finding a precursor from a random mob/chest can define something as legendary, but conpketing the story and defeating an Elder Dragon isn’t? Makes perfect sense.

If you think about it: If everyone has it, is it Legendary anymore? No, its just a cool weapon with an effect that tells people around “yeah, I did the storyline quests”

How about this: The one ring to rule them all, you’re saying it wasn’t a legendary item, just because it was looted from a random mob inside a mountain? (And not after fighting some big bad end boss after a long journey. Just a random mob as a sidestop on a longer journey. And nobody even fought the mob, the ring was found on the ground.) Did anyone get any legendary items by defeating Sauron? I do not think so..

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(edited by Fred Fargone.3127)

LFG in Game New Idea!!

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Uhm, an ingame LFG is by far nothing new. (Actually, there is one, but its so… crude… that nobody is using it.)

This has been suggested in various forms mutitude of times. Could’ve just posted in one of “Hey, lets put LFG option ingame” threads already out there.

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Rangers need new skill:

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Posted by: Fred Fargone.3127

Fred Fargone.3127

this sounds like mounts under a false name

Exactly what I was thinking.

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Completing Story should award Precursor

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Wait wait wait… So, lets throw the entire BLTC into a garbage bin?
You can’t do anything that radical with the costliest items in the game, the economy would take a major hit. There would be players leaving the game, some might even riot at Wall St.
What is even worse: “of your choice”! C’moon, this is just asking to make the game easier for ya. It’d completely ruin the Legendary part of Legendaries.

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Pants

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Pants aren’t exactly heavy armor. If you want pants, go look under “town clothes”

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Legendaries

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Posted by: Fred Fargone.3127

Fred Fargone.3127

One could argue that making the several thousand gold coins to buy a legendary from the TP requires hard work as well, but I can not express how many times I’ve heard of or talked to people who make that amount of money at an ungodly pace; this makes me wonder if they made their gold illegally. I spend hours farming day after day and have no idea how someone can legally make that kind of money so quickly. People will have their methods, regardless how it’s done, I just know that my gold farming ways are done correctly which makes this all the more frustrating.

Well, by “ungodly pace” I am not quite sure what you mean. But with just around 8 FotM runs I can net 10g. Give or take a few. Then, if I bothered farming the BLTC again, I could generate at the very least a 5% increase in my total gold daily. Some people can even do 50% on a very lucky day. (And very little gold to start with, obv. :P )
So lets say I do 15 FotM runs a day and get around 20g out of that. After 5 days, even if I started from 0 I’d already be generating 10 additional gold coins from the BLTC daily. (Increasing every day.)
It wouldn’t take too long to gain huge amounts of gold totally legit.

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