Showing Posts For Fred Fargone.3127:

Underflow Servers?

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

While the idea has been posted a few times already, I would love underflow servers.
However, I see the same problem as Kal sees.

Maybe instead of adding underflow servers, merge the PvE maps for EU and American servers. They’re hosted in the same room anyways, I think. Last time I ran ip command in Frostgorge Sound, Desolation, I got 206.127.146.58:0, which traces to NC Interactive, Austin, Texas, US.
So for every EU server, there would be an American server counterpart for the PvE maps (Not cities, and excluding language servers I guess). This would even the players-online-graph a bit, making the maps slightly more populated.

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
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(edited by Fred Fargone.3127)

Time to add GvG+HA

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Hmm, well, caster classes really need a buff, especially necro. Soldier classes could use a minor buff too, and ofc ranger and engineer need to be buffed. Thiefs, well, they don’t really need a nerf, they’re just fine as they are as long as others get buffed.

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first-person-view?

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Posted by: Fred Fargone.3127

Fred Fargone.3127

While this has been suggested before, I would love FPV too.
And I know there are a bunch of others who would like it too, and the rest… Well, if they don’t want to to go into FPV, it shouldn’t matter to them.

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mounts and flying mounts

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Posted by: Fred Fargone.3127

Fred Fargone.3127

As an asura, I do not wish anyone to stomp over me with a dolyak, or even worse, shove a dolyaks behind on my face while I am using the merchant / bltc, talking to a NPC, go afk for a few minutes, ect. ect.
Is that too much to ask?

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WvW Maps

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Well, I think the latter suggestion would be fair, however you should remember that WvW is competitive playing field, and as such, the play and strategy play more important role than scenery.
Therefore, scenery shouldn’t divert one’s attention from the task at hand, and not everyone wants to learn a new map every week.

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mounts and flying mounts

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Posted by: Fred Fargone.3127

Fred Fargone.3127

You are beating a dead horse 20ft into the ground and counting. Use the search feature.

Why don’t you use the search feature and tell me how many of those results you get are threads that you can actually post something to. (Outside of this thread, till it gets locked too)
What I see is threads locked down cause someone gets angry at another poster and reports them or that someone did not use the search feature and reports the thread as a repeat thread.
I am tired of the repeats myself. I would like a sticky up top for all the repeat topic threads to have a home for and so they can have continued discussion, and maybe not get locked for non civil comments.

Well, they could’ve been locked for non civil comments… Or just because everyone, including the moderators, are sick and tired of hearing the same arguments for and against.
Frankly, I think it is the latter. Then again, I might be wrong.
But what good does it do to start another thread about a suggestion that devs have already heard? (A few hundred times I might add.)
It just clogs the forums.

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Same size character models

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Uhm, oversized asuran are funny on Halloween, but it’d be horrible to see them all the time. (Although on towns ect. it saddens me that nobody will ever notice what I am wearing, since I’m so tiny they don’t even see me.)

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Replace 5 point air trait for elementalists.

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Posted by: Fred Fargone.3127

Fred Fargone.3127

There is no way that it’s worse than Reanimator.
Yeah it’s useless, but Reanimator does more harm than good most of the time, while the air one just sits there doing nothing.

Well, go make a thread about changing reanimator then. No need to post about it here

Actually I brought it up because the OP claimed that it might be worse than Reanimator. It’s not. Not by a long shot.

Oh, you are right, he just didn’t use the proper name so I was confused. My apologies.

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Export/Save Combat Log

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Well, I think that majority of people who want to have logs exported from the game would also want the chat logs.

And honestly, I can not imagine who would be offended from the logs being exported. (Except for some moody drunkard maybe?) since there is really no basis for that.
You said it, everyone heard it. So what if someone has plain text version where everyone else had screenshots?
Only that with plain text version you can always say “Oh, that is forged, I never said that” (which imho is better) where as screenshots are more difficult to temper with (due to the chat background not being uniform in color)
I mean, if someone posts a screenshot of you saying something funny (but idiotic) on reddit, it’s easier to believe. If someone posts a plain text version, you can easily deny ever saying that.
So even for those concerned of their privacy, plain text version should be more preferrable than screenshots.

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Replace 5 point air trait for elementalists.

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Posted by: Fred Fargone.3127

Fred Fargone.3127

There is no way that it’s worse than Reanimator.
Yeah it’s useless, but Reanimator does more harm than good most of the time, while the air one just sits there doing nothing.

Well, go make a thread about changing reanimator then. No need to post about it here

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lure PvE players into WvW.

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

Oh, it’s nice to talk about suggestions with someone who isn’t dead set on “being right” or “winning an argument” for once, I thank you for that!

If there were a simple right solution/fix then there would be no need for suggestions. It would have been done. So I added a new event suggestion. The spy issue might still be around. But aren’t spies around anyway?

New lure… Is have neutral players run supplies into the supply camps. Run around deposit the soulbound resources at a supply camp for a token.
And if they add extra maps then make those maps safe or safer from zergs

Hmm… so you mean like, as the supply camps sometimes fill rather slow, give the players an ability to affect the fillrate?
I kinda like this, actually. Althought it doesn’t need to have anything to do with being untargettable, players could gather and run raw materials from special resource nodes into the supply camps, which in turn would turn them into supply. (On top of the natural, supply regeneration. There is no reason to remove that.)
I think there are times when this would greatly benefit the servers WvW effort. (Since at times, you just can’t do anything, because that huge zerg you are running with has 0 supply after a failed siege. And every supply camp is at 0 already)

And about the spies. Well, now that the server changes cost you, there are a lot fewer spies. Of course, there are scouts that try to follow the zergs from distnace, (Or camp behind some bushes near chokepoints, at cap points, ect.) but the difference is that scouts can be killed.

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(edited by Fred Fargone.3127)

Time to add GvG+HA

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Wow, there were almost enough people for a full party at HA!
Although it required some looking, I did manage to find a bunch of people still playing GW1. Just not HA =/

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Time to add GvG+HA

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Posted by: Fred Fargone.3127

Fred Fargone.3127

GvG – It. Is. Mandatory.

HA – Even. More. So.

I can’t agree more, those had the perfect ingredients for esport.

Gah, reading this thread… I’m going back to GW1, anyone up for some HA?

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(edited by Fred Fargone.3127)

Enforced display name change

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Now, I do not wish to be rude so I hope this does not come off as offensive, but I’d just like to point out few things

This post is friendly feedback for A-net to consider. And I fully honor your feedback with people not being entitled to it. The rules A-net had where followed the name was allowed if it was not it wouldn’t have been granted for account creation.

To me, it would seem impossible to create an algorithm to check against every misspelling of a name user is trying to input against a vast database of celebrities, trademarket names, inappropriate references, ect. ect. in a reasonable amount of time (1-3 seconds while the user is creating the character)

The reason the name was changed was because one person found it offensive. Not because the rules where broken by myself. Now you can say that if someone found it offensive then it is a rule broken, but A-net have no clause to say it was a rule broken on my side but merely an issue to stop anyone else getting offended.

Well, actually…
This is what forum code of conduct has to say about the subject.

Do not circumvent the word filter. The Support Forum, like the game, is filtered for appropriate language. Any attempt to circumvent this filter will not be tolerated including the use of “creative spelling” or of forum names or signatures that contain a word that is censored by the prohibited words filter.

Offending someone via language is an offense from A-net, but A-net has no legal ground in their ToS, when a name is made with good intentions to be deemed as an offense in itself.

It was related to the forum, so Forum Code of Conduct applies. In which there is legal ground as per stated above.

You may add about ‘creative spelling’ has been broken, but in fact this is not true. A-net has a ‘provision’ in place when matters like this arise. This provision is in place when people break the rules for intentional purposes not for people who have good intentions. Now I accept the name has offended someone, so I justify the display name change but the feedback I am offering is constructive for A-net to re-think when a matter like this arises.

The name itself has caused offense to someone but the offense was not intentional. Therefore, no rule has been broken.

While you didn’t intend to offend anyone, it is usually hard to determine what the intentions of the person breaking the rules were. It is nice to assume everyone had good intentions, but nevertheless, everyone should be treated the same.

If the above clause wasn’t enough, here is a bonus one.

You further agree not take any action, upload, post, email, or otherwise transmit any content that:
is harmful, threatening, abusive, harassing, tortuous, defamatory, vulgar, obscene, libelous, invasive of another’s privacy, hateful, or is racially, ethnically or otherwise objectionable;

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(edited by Fred Fargone.3127)

Replace 5 point air trait for elementalists.

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Seen as they do not stack, I would indeed love to get something useful instead. (It’s a waste of a minor trait I guess)

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Race Change

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Posted by: Fred Fargone.3127

Fred Fargone.3127

So… I could be a sylvari who spend his entire childhood practicing in fahrar with his fellow cubs?
How does that not break the immersion?

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Forcing the Guest to stay for 24 hours.

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Posted by: Fred Fargone.3127

Fred Fargone.3127

There is already a 2 server guesting limit per 24 hours. I think it is enough. 24hour minitransfer would only make it harder for legit guesters to meet their friends.

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WvWs enter from overflow...

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Uhm, what? You can already enter WvW from overflow. (I do that all the time)

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Bring back the old login screen!

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Posted by: Fred Fargone.3127

Fred Fargone.3127

I miss the old login screen too. Especially the password indicator was mindblowingly good feature.

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One pvp free-for-all zone!

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Posted by: Fred Fargone.3127

Fred Fargone.3127

A high risk – High reward zone sounds kinda fun. Not sure if that was what you meant, but I would like to see something like that.

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Don't nerf me, nerf them!

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

I admit I only read most of the post in the thread fully, skimmed the rest. But hey, its still page one, so it’s not too late to quote the OP, right?

I honestly don’t think that anyone comes into a game after a big class nerf(when it’s their class) and says “oh god, it’s about time, I was doing far too good on this class, now I get to die more, phew!” at least not without it being some kind of sarcastic.

Yeah, I can agree with that, although the last “Nerf Thief” thread I saw was posted by a thief. (https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Stealth-in-World-vs-World-needs-a-nerf/first And I do congratulate you if you read the entire thread there…)

So this thread is a general suggestion to not nerf any class, if one class has something too powerful in pvp, perhaps think of a way to have other classes use an ability to counter that, it’s all about strategy really. As for pve, who in their right mind groups with an exceptional class, finishes the zone successfully then comes onto the forums and wines that the guy is too good and his class should be nerfed? Only jealous sacks would pull that crap.

As a general rule people love boosts to the things they love, and hate nerfs to the things they love.

I like this, I really do. But it saddens me that I see so many problems with it. As per stated by Kynmarcher and Raph is Chilled

Keeping that in mind, however…

There is a way of buffing other classes without nerfing stealth, since we have
conditions <→ condition removal
buffs <→ debuffs
stealth <→ … Apples?

How about some anti stealth mechanism, for example, to me it would seem logical that if you are suffering from a serious case of “burning brighter than the sun” you wouldn’t be able to stealth.
Or if you were bleeding, you’re sprouting blood everywhere, how does that not give you away?
And when someone hits you in melee while you’re invisible? Seriously, their sword is lodged to your ribs, how can’t they tell you’re there?

So at the very least may I suggest that before any nerfs are implemented due to forum input, that it at least be checked that the person complaining about the class actually have that class at 80 and be using it as their main?(Really.. if they don’t then I don’t believe they have the right to complain about it).

I can agree on “have the class at 80” however, I don’t think there is a reasonable way of determing the “main” character, nor is it really required. Having an alt at 80 still does to show that you know what you are talking about. (Especially if you have 100’s of hours logged on it)

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Logan Thackeray Joke Thread

in Guild Wars 2 Discussion

Posted by: Fred Fargone.3127

Fred Fargone.3127

Why doesn’t Logan Thackeray play WvW?
If he did, he’d have to change his name to Logout Thackeray instead.

Why did Logan Thackeray cross the road?
To get away from the battl… I mean, to save the queen.

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Historical Armor and clothing

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

Hmm…

A templar
!http://en.wikipedia.org/wiki/File:2007templar1--maxweb.jpg!

Logan Thackeray
!http://www.ltlprints.com/images/0019/7848/197848N01S001_bthumb.png!

I’d say that is rather close, don’t you think? Of course, a virtual reality has more “flashy” armors.

Or am I mistaken on how the templar armor looks?

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Export/Save Combat Log

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Posted by: Fred Fargone.3127

Fred Fargone.3127

I’d wish to be able to export chat logs. (This would, indeed, include combat logs, since “combat” is just one of the chat channels)

So yeah, I think this is a good idea (just give the option to add other chat channels too.)
And having dabbled with coding myself, I agree with HTF on this being rather easy to implement.

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The downed system- PVE: yes - PVP: no

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

Do you suggest removing the downed state while adding the HP lost to your upstate HP bar,
OR
Do you want people to just have generally less health?

Are you really asking me that?? Maybe if you READ the initial thread, you’d know, what it is, im hoping for.

I did, and you are wanting to remove or tweak it, but with no indication of what your stance is towards the HP lost whilst removing downed state.
It’s likely you wish to just lower the total HP a player has. This obviously would favour burst builds, and actually reduce the skill required to take someone down.
Then again, if you wished to move the HP from downed state to upstate, that would be a different story.

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(edited by Fred Fargone.3127)

The downed system- PVE: yes - PVP: no

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

And no, its not all I got out of this thread, it’s all I got to say to the 20th or so Downed State & WvW thread. (Since that point wasn’t raised here yet)

Therefore you actively admit that you just wanted “to say something” in disregard to the topic (troll). Similar to your responses on other threads. Even if you seem to intentionally misintepret everything and only hang on to minor details.

And your so called “arguments” were that this is a sort of a personal issue while i’ve already made it clear that i play several clases: thief, warrior, guardian, elementalist in SPVP / warrior and elementalist in WvW so it is not a matter of personal issue since i can just switch classes on what suits me best on different circumstances (which I admittedly do). This was an overall concern about the pvp system, which many pvp orientated players share. It is something easy to fix, plausable and realistic. Not some flying dragon mount in the sky.

Well, I know you haven’t been around on the forums for too long, and I forgive you for that.

Anyways, it seems you misunderstood my earlier question, so I’ll reiterate:
Do you suggest removing the downed state while adding the HP lost to your upstate HP bar,
OR
Do you want people to just have generally less health?

Then you counter-argument yourself again by saying it’s all I got to say to the 20th or so Downed State & WvW thread. (Since that point wasn’t raised here yet) .
LOL, so that means it’s a pretty debated issue. How about that… -being ironic.

You seem to conviniently ignore parts of the opposing posts that do not fit your “witty” arguments. No, all it goes to show is that people do not read the forum code of conduct before starting yet another topic on a topic we’ve been over already.
Last 19 times didn’t change anything, if the 20th time does, well you’ve obviously done something better than the people in the past (For example, you didn’t start all hostile, like the last guy did). Still, I’d rather they kept downed state as it is.

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(edited by Fred Fargone.3127)

Elementalist's Lightning Flash Cantrip

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

I do like the first suggestion, its ridiculous how easily that skill just stops.

About the second I am not so sure. There are times when it would’ve been good to just place the skill at max range, but for most of the time that wouldn’t actually help at all. (Throw it at place where there are no opponents just because the opponent you were targeting was slightly too far for example.)

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What about removing Magic Find?

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Posted by: Fred Fargone.3127

Fred Fargone.3127

I’m surprised that nobody has yet mentioned time. Time is the currency that players put into the game. When you are soloing you need to consider whether 10% better magic find is better than stats that let you gather loot (kill) faster, especially if it is more than 10% faster. Moving into dungeons the equations change.

Let’s suppose that because one player is wearing 5% magic find, a group wipes just 1 more time in 100 attempts at some content. Across all the visits, each player in the group now spends 101% of the time they might have otherwise spent, plus repair costs. The player with magic find is getting 105% extra loot, or probably much less than 105% since coin is unaffected, and chests, and barter items. Why should the other members of the party be happy with that?

If it was 1 more wipe every 100 runs, why would anyone care, really?

But time is an interesting angle to look at the topic from. With MF you are condencing your time.
What I mean is, lets say with balanced, combat based armor you can do
100 kills an hour
and on average you get
50 drops, out of which
10 are greens and 1 is rare.

When you go for MF, the amount of kills you get drops, slightly depending on your stats and skill. (Lets say part of your stats were meant for survivability and not damage)
Obviously, dealing less damage drops the potential max kills you can do within an hour. But your skill can replace the lost survivability in the gear.
This is the main thing which affects the amount of kills you get within an hour, whether or not you need to run from the WP all the time.

If you can replace the survivability from gear with skill, you might only lose 10% of the skills per hour due to dealing less damage, but now you got 100% more MF, on average, doubling your greens and rares.
Therefore you kill
90 mobs, you get
45 drops, you get
18 greens and 2 rares.

So, the way I see it, MF is means for more experienced players to play more efficiently. (So your level can go up to 80, but your skill (and rewards for it) can go beyond.)
I’m not really sure if I can see anything wrong with that.

Other, far inferior method, of condencing your time would be to be a glass cannon, where you still replace survivability with skill, but instead of increasing the quality of the loot, you increase quantity.
Like doing 110 kills per hour would give you
55 loot drops, 11 greens and 1 rare.
I don’t see people arguing against glass cannons though.

Of course, all the figures here are exemplary

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(edited by Fred Fargone.3127)

The downed system- PVE: yes - PVP: no

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

And no, its not all I got out of this thread, it’s all I got to say to the 20th or so Downed State & WvW thread. (Since that point wasn’t raised here yet)

That proves how much of an issue it is; it just isn’t a few fringe people thinking something has to be done.

Well, mounts had around 100 or so threads last I checked. And that excludes the threads that have been deleted or merged. And I still think mounts aren’t fitting for GW2.

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What do you want as the next profession?

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Oh, the commando was just an old april fools, stating stuff like “…But a melee class can have TWO weapons. Thats pretty OP, right? So to balance things, we are giving commando the ability to call air support…” (Inaccurate, but thats aboutish what they said in the blog post, I can’t find it anymore)

People who can argue often offer a good and meaningful conversation about the subject.
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lure PvE players into WvW.

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

Oh, it’s nice to talk about suggestions with someone who isn’t dead set on “being right” or “winning an argument” for once, I thank you for that!

thanks for the reply.

so like i said im not a big WvW one of the reasons is the zerg. i may be wrong, or it just may be the way the game is played. but the zerg caps a tower and then leaves .. there doesnt seem to be a reason to hang around the tower unless it being attacked. so the zerg is just pinballing around point to point. and its kind of easy to see where the zerg is if its over 25 and has cross swords.

That is a zerg without tactics or strategy, yes. But there is a slightly rarer type of a zerg that incorporates actual plans in their play. Especially in Tier 1 servers. (I’m Tier 1 EU)

Just the other week we had a zerg of 30-40 people taking over stonemist, and guess what? It was a sneak attack.
We made sure not to get the orange swords up, siege up quick and get to the lord room. Due to getting in undetected, we managed to conquer SM without the full force of opponents rallying to defence. If we would have had a spy running around with us, that plan would’ve been impossible. Or even if there was a spy standing at a chokepoint.

I’m concerned about the untargettable people exploiting the suggested feature to do just that. Run around in enemy zergs.

so i suggested a transitionary period. where if a group of 15 were hanging around outside a keep as untargetable, then they tried to change to targetable and attack. they would have to make themselves targets before they could target anything WvW related. so the NPC defending the forts could attack them but the spies/invaders could not attack back. if they were rooted in place while changing for untargetable/neutral to targetable/invader and could not move to escape an attack they would be free kills for anyone. if they left the area to get out of range from the guards then it would be the same as a group of 15 people coming to attack a fort. the
safest place to toggle from neutral into invader would be somewhere far away from other players. As i suggested, the neutral/untargetable players can not see who is good or bad, other players are all the same color. it would be best to retreat far back near the spawn point.

Well, that would, indeed, solve the problem of moving zergs into attack formation unharmed. Or alternatively, just force everyone to toggle at spawn. (Like talking to an NPC or something)
Would make sure nobody toggles inside a fort, or uses the feature to attack.

is there any reason/ benefit for people not joing the zerg and staying to defend a tower from attack?

if you had creature mobs attacking the fortress not only players and you could get easy kills off rooted spies trying toggle from untargetable to invaider, then i think some people might hang around the forts.

what do you think?

Well, an opponent can already send mobs (guaggans, krait, ogres, hekket) to attack quarries / towers / keeps.
There aren’t any real benefit of standing in guard other than helping the team, but with 100 or so players online, you can always find a couple for each tower. For example, if I need to go semi-afk I usually go stand around in a tower, (while eating ect.) Or if I just want to really ensure my team wins. It’s an important role after all.

So, to sum this post,
your improved suggestion no doubt would defeat the exploid to use the suggested feature to attack.
However, I’m still concerned about spies running around with zergs, or just standing around chokepoints / capturepoints. Information is vital after all, to deny opponent the information is what you usually want to do.

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

The downed system- PVE: yes - PVP: no

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

So… why do you think removing downed state would make it easier for you to kill?

Or are you confused about the total health you actually have? Is this “Make them have less HP so I can kill them” rather than “Remove downed state” type of a thread?

Really? that’s all you got out of this thread? Did you read nothing of it?
This isn’t about me, i play 4 classes in spvp including thief and elementalist. If it was about me, i’d just switch to the one that favors me the most. The topic adresses a larger issue, not something selfish like you’re implying.

On a more sad note, your signature “People who can argue often offer a good and meaningful conversation about the subject. People who can’t tend to call the opponent troll, scream something utterly incomprehensible and finally result to personal insults.” is pretty ironic.

It’s ironic because i happened to see your posts on other threads, and you always have something to say against the topic regardless of the subject, with no arguments just “background noise”, like you did here.
Sorry to break it to you, but that is, my friend, the definition of a troll.

There are some people here who argued that they agree on downed state in pvp, and i respect that, because they brought something to the discussion unlike you who said some childish stuff that has no relevance or relation towards the topic.

Well, I suppose that is one way of ignoring the arguments others present.
There is always people who call the opponent a troll when they can’t understand the opposing arguments or can’t come up with a counter. I can live with that.

And no, its not all I got out of this thread, it’s all I got to say to the 20th or so Downed State & WvW thread. (Since that point wasn’t raised here yet)

EDIT: Well, not “all” but I was thinking of presenting one point at a time. Keeps the conversation more focussed, eh?

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

(edited by Fred Fargone.3127)

The downed system- PVE: yes - PVP: no

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

Look at it this way:

No downed state -> You can battle until your health reaches 0. You are free to run around and do what ever. Even at 1% of your HP left, you’re energic as a young steed.

Downed state -> At 25% (just a rough estimate) of your HP left, you can’t stand anymore. You are feeling weary. Your abilities are greatly diminished. All it takes is someone to punch you and you’re a goner.

So… why do you think removing downed state would make it easier for you to kill?

Or are you confused about the total health you actually have? Is this “Make them have less HP so I can kill them” rather than “Remove downed state” type of a thread?

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

What do you want as the next profession?

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

Some channeling profession. Ritualist for example. (No, I don’t see it in Guardian, I don’t see it in Engineer.)
Could be also good to have some anti-stealth skills…

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

lure PvE players into WvW.

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

So… how about we get some 15 players with free time, and go hang around at either of the opponents spawn tower?
Sure, once they toggle, they can’t escape back to untargettable for a while. But they don’t need to. They will create immense psychological pressure to the enemy team just by being there: if they don’t have people at the tower vigilant at all times, those 15 players will take over it in a flash.
Who wants to sacrifice their WvW fun just to monitor 15 afk players of the opponent team that you can’t even hurt?
“But the 15 afk players are sacri…” no. They have the choise. They don’t have to be there, but just to troll, I am sure they will. They’re sacrificing nothing, maybe they are even having a guild meeting or something in a fairly exotic place, and the meeting doubles as a WvW bluff.

Besides, who would want to have invaders that you can’t hurt hanging at your front door?

And spies wouldn’t need to swap the server. Just flag as untargettable and go sit on chokepoints, infrom team via TS/Vent on movements on the chokepoint. Or even just run around with the opponent zerg.
It’s major problem if you try to win an opponent that has superior numbers online: you can’t face them from the front, you need to take some unexpectable route, cap fast and move. If the opponent knows you’re there, its a no go.

Not to mention that, while you are defending stonemist, it is clear your team has lost. While already being inside on your mesmer, you go into untargettable mode. Don’t ya think thats a problem?

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

(edited by Fred Fargone.3127)

My suggestions and MY opinion

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

World bosses are laggy because you either have a bad computer, poor Internet speed or there are 300 people guesting on your server and that might why you are getting lag.

I never had lag at these events until guesting and that might be why there are 400 threads complaining about this very thing.

If that is the only reason you wish to nerf questing, I’d say you’re coming from the wrong angle.
Even if you remove questing, you’d still potentially run into the lag when your own server fills the map. So nerfing questing would not completely solve the problem, but also harms other aspects of the game.

How about decreasing the playercap on the map instead, so it is not possible to crowd enough for lag? There, no need to mess up questing. Will also demote event jumping, as you need to be on the map before the event starts to have a spot in the event.

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

Stealth in World vs World needs a nerf.

in WvW

Posted by: Fred Fargone.3127

Fred Fargone.3127

The way I see it,
we have conditions, and we have condition removals,
we got buffs, and we got debuffs,
we got stealth, and we got… Apples?
How about some stealth removing mechanism? For example, if you burn a thief, well, a human torch shouldn’t even be able to stealth. If you lodge your sword between his ribs, how can you not tell he is there? If you’re a mesmer… stealth is a type of illusion (right?) so surely a mesmer needs some counter skill for that, they’re the masters of illusion after all!

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

Small guild support/Influence cost

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

Yeah, I kinda wish that this was just some “Guild upgrades part 1 out of 3” or something, and that the smaller guilds are getting their content next.

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

My suggestions and MY opinion

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

Well, a few opinions of my own on your own opinions.
1. Then they wouldn’t actually be on the server they’re guesting on.
3. That would be just confusing
6. I don’t think they’re silly ;_;
Besides, they have different teams working on different aspects of the game. I’m not sure it would actually speed things up at all if they dropped content patches.
8. This I can agree on. Social media is kinda meh for me.
9. No, its a good system for members, although I understand why few guild leaders would hate it.
10. The forums are moderated a lot. But they’re not overmoderated. If you search for how many threads you can find about mounts for example, I’d say they aren’t moderated enough.
13. I couldn’t agree more on this one. Support needs some love too.
14. No advantage for irl cash usage. Never.

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

The downed system- PVE: yes - PVP: no

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

Woah, a lot of people seem to hate Elementalists Mist form. Seriously? O.o
I mean, its handy, because you need to use it alot. Because you’re a squishy who goes down from a few hits.
Or well, I admit I can rez a downed player in the middle of the invader zerg with my tanky little support elementalist, but most of the builds are squishy.

Luckily, this thread is not about downed state mistform.

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

Interest for banks

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

Well, I’m sure nobody meant to discourage you, but I think you understand that the gold sinks are there for a pretty good reason: to reduce inflation.

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

Story Mode dungeons = solo-able

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

They obviously didn’t intend the whole game as group play, other story elements (personal story) is already soloable.

Are you making arguments for your self in my name? I never said the who game was group orientated

What ever that means, no.

Havign a personal story which can be done solo, but is highly supported for group play,

Supported? Yes. Promoted? No.

This is you trying to troll me huh?? HUH? I see what you did there… YOU DIDN"T READ no where in there did I say PROMOTED no where…. thanks come again.

Eh… Maybe it is the time to read my signature at the bottom of each of my post?
I never said that you said it was promoted. I simply stated that whilst group play is supported for the personal story, playing in groups (for personal story) is not promoted at all, and most people do the personal story solo.

So, a story isn’t worth listening to if it is not about you? And you claimed we make silly arguments.

At what point in time or during my post did I say this AT ALL ??

Right around here:

Ergo they have nothing to do with ones PERSONAL story.

I am not quoting your last paragraph but let me break it down for you
Your Anti-Social

Oh yes, personal insults are the best way to win the argument over the internetz.

Cause I have never been threaten to be kicked out of a dungeon

I didn’t say I was, I was merely pointing out that it is possible to force someone to skip cutscenes, where you claimed it was not.

The only viable reason for wanting to do a dungeon solo is cause you can’t find a group to do Story mode, and that is fixed with GW2LFG.com. I have even stated to groups never gotten a chance to really watch the cinematic so I am going to watch them. People don’t care and if they do you need to find a better guild or find some friends to play with.

Well, there is the point of solo = more enjoyable which you didn’t seem to address at all here. So I guess we can agree on that then?

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

(edited by Fred Fargone.3127)

Story Mode dungeons = solo-able

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

That was my original post and that is because the Ideal of making Dungeon story modes soloable is silly. It takes away from what Arena Net had intended, which was group play.

They obviously didn’t intend the whole game as group play, other story elements (personal story) is already soloable.

Havign a personal story which can be done solo, but is highly supported for group play,

Supported? Yes. Promoted? No.

is a lot different than the Story mode of dungeons. Seeing as the Story Mode on Dungeons ( out side of Arah ) has nothing to do with the players at all, Minus your interaction with the members of DE. The Story mode dungeons are all about how DE gets back together and why they were broken apart for the people that didn’t go to the wiki or pick up the novels and read them. Ergo they have nothing to do with ones PERSONAL story.

So, a story isn’t worth listening to if it is not about you? And you claimed we make silly arguments.

So how does making a Story mode dungeon soloable by a player make a dungeon enjoyable? Since you can easily do it with 4 other people and get the same experience ( IE: no one can make you skip the cut scenes, no one can make you miss the banter, or conversations), so what other reasons are there ( other than Anti-social ) do you have for making Story Mode a solo effort?

Ughm, I guess you do not see my point, so here is an example in real life terms:
You are driving a car with 4 other people in it. 3 of them are sitting in the back seat, 1 next to you. The one next to you is constantly nitpicking on your driving style. 2 of the folks in the back are fighting among themselves, 1 ADHD kid is telling you constantly that you drive too slowly.
Now, why do you drive with these 4 people? I’d want to throw them out, they’re not even related to me. Besides, all 4 of them are going to the different destination eventually, and you’ll have to find another 4 to drive on.
All I want to do is enjoy the ride, at my own pace, without someone complaining constantly, or jumping around, or shouting to someone’s face.

Also, they can force you to skip the cut scenes by threating to kick you.

And they can make you lose all the progress by doing the jerk move and kicking you before the last boss to invite their own buddies.

So how does making a Story mode dungeon soloable by a player make a dungeon enjoyable? Since you can easily do it with 4 other people and get the same experience

Besides, if you think it is totally the same wether you do it with 4 other people, or solo, you shouldn’t have anything against this. O.o

Do you have any actual arguments against this, other than just trying to defeat the for-side arguments? And “it’s anti-social” isn’t really an argument for nor against, if that is the preferred playstyle of some, they should allow it. ANet did advertice with playing the way you want after all.

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

(edited by Fred Fargone.3127)

Mounts

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

while I agree with No Mounts for players in this game, none of you read his post at all.

this is a living, breathing fantasy world with many races across several nations. not one citizen across the entire world has ever ridden another. ever.

you don’t even see caravans riding yaks. I’ll admit it is a bit odd.

It’s simply because it doesn’t fit the lore too well. And hey, if you had NPC’s riding mounts, next you’d have 30 new mount threads asking mounts for players “now that they are ingame for NPC’s” and all. He is just trying to make a gateway, people saw through his bluff and didn’t want to comment on the gateway. But commented on the real issue instead.

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

Mounts

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

Mounts…well i remember this in Lineage2 hatchling -> strider it was something i wont forget for sure:) Who wants to fly on dragon? …who dont:)

I don’t, they’re all slimy and skaly. And if people fly a dragon, they really lose their status as “big and bad boss mobs”

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

Story Mode dungeons = solo-able

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

No I get the point of the thread, I made comment to one aspect, but this is not GW1 we have no hero’s, Arena Net is pushing for group play not solo play, Maybe as you put it, “reading release notes from developers” Would have informed you that they are not doing the solo play. SO why when they developed the game for group play would they go back to Solo play they strove to remove any how? Why because your anti social, you can’t play with others? The excuse of it is a personal story is a silly argument. That was my original statement to that side of the issue, when you brought it forth, I didn’t realize I needed to type this much out to get people to realize that. There is no solo play when it comes to dungeons plain and simple, there are in fact many games out there that can give you that ( Dragon Age, Mass Effect, Borderlands ) to list a few, if that is what your wanting then you can honestly get your fill of it there, as far as Guild Wars 2 is involved it will not be the case.

There we go, that addressed the majority of arguments presented here way better than pointing at gw2lfg.com, which we all know and use already.

As for reading dev’s comments, I did read each of the blog posts while waiting for GW2. Yes, the open world is meant for group play, story is supposed to be soloable.

Storymode dungeons fall somewhere in between imo, they’re not exactly vital for the personal story, but still present a story. And a lot of people are interested in the dungeon storyline. And a lot of those people wish to enjoy the storyline the dungeons present. What is so wrong with that?

As for your original argument, I got no idea what you are talking about. Maybe your original post got deleted, but to me, it looks like your original argument on the subject was:

Or maybe people should just use
Http://www.gw2lfg.com
Which might I add Arena Net Dev and Mod team supports this site and will more than likely be implemented somehow into the games interface in later patches

Which has pretty much nothing to do with the rest of the thread.

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

Make AoE's into true AoE's!

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

Stating arguments without reasoning behind them amounts to nothing.
Removing AoE cap does not cause more damage to a) Individuals b) Overall, as players would stop balling. (Like they did in GW1.)
There is plenty of space in WvW to spread out, yet everyone is trying to get as close to others as they possibly can. Why? It is safer. Which is utterly ridiculous. Make it unsafe -> People spread out.

What Oglaf probably meant was that by removing the limitation, even though each individual player now deals less damage per target, it doesn’t change the damage a group of players does, other than the fact that they can now hit every target in the opposing group, rather each player only hitting a random subset of 5 group members.

And some AoEs have things like stuns or knockbacks. You really cannot argue that applying stun on all 40 members of a zerg instead of just 5 isn’t going to mean more damage.

Oh, and there’s also AoE heals, which were limited to 5 exactly because zergs would have been far too powerful. Add a few well-coordinated Warriors and you have a constant stream of healing shouts going on.

The only real way to allows AoEs to hit every target within range would be to remove all CC and condition damage on them and make it so that damage-to-target is inversely proportional to how many targets you hit, e.g. Damage-to-target = Base Damage / Number of Targets Hit.

I guess you’re missing my point. After the limitation is taken out, it shouldn’t take long for people to realize that hugging each other in the battlefield is the worst tactic ever.
It should not be rewarded, it should be penalized.
Removing limits would do just this: Penalize moronic tactics that should not work in the first place. It’s so horrible its almost a glitch.
Therefore, people will learn to spread out, and you won’t be able to hit 40 players in the zerg due to them actually acting like they were in battlefield and not hugging each other.

Damage-to-target = Base Damage / Number of Targets Hit.

Yeah, something like this is necesary, although I think:
Damage-to-target = Base Damage*0.5 + Base Damage*0.5 / Number of Targets Hit.
would work whole lot better.

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

Story Mode dungeons = solo-able

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

Or maybe people should just use
Http://www.gw2lfg.com
Which might I add Arena Net Dev and Mod team supports this site and will more than likely be implemented somehow into the games interface in later patches

Please, do read the thread.
For most, it’s not a matter of “Can’t find group” it’s a matter of “It’s personal”

Really that is the argument your going to go with it is “Personal” LOL. Maybe if people were waiting days upon days to get into a dungeon I would agree, but with the www.gw2lfg.com people hardly have to wait longer than 10 minutes.

Uhm, I guess you’re missing the point here entirely. Reading the thread would, indeed, help.

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

Story Mode dungeons = solo-able

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

Or maybe people should just use
Http://www.gw2lfg.com
Which might I add Arena Net Dev and Mod team supports this site and will more than likely be implemented somehow into the games interface in later patches

Please, do read the thread.
For most, it’s not a matter of “Can’t find group” it’s a matter of “It’s personal”

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

Interest for banks

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

Considering you only get around 1-3% interest annualy irl, I see 15% weekly perfectly reasonable. In fact, it’s a bit low… How about 100% interest daily?

Lets watch the inflation skyrockeeeeeeet!

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.