Showing Posts For Fred Fargone.3127:

Is there a way to 1V1 with a friend?

in Players Helping Players

Posted by: Fred Fargone.3127

Fred Fargone.3127

I’ve also seen some people do 1v1 duels in WvW jumping puzzle, the room directly to the left after entering. Although I am not sure if that got removed via update.

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new race or profession?

in Guild Wars 2 Discussion

Posted by: Fred Fargone.3127

Fred Fargone.3127

Personally, I’d love to see new professions or races added, as they would if they took the traditional expansion route. And they’ve been saying they’ll add “expansion worth content via LS” which leads us to assume they would add new professions or races. Well, real shallow proof for anything really, but I’d like to think they will.

However, I don’t want to see an update with new profession unlock at gemstore for 800 gems that doesn’t give you additional character slot. Because expansions are usually worth 20€ or so (depending on the company of course) but there is always a ton of content to go along with those new professions. If you need to pay 20€ just to get that new profession and to be able to create a character for it, that’s kinda… Not really worth it.
And “Oh, you can spend 200 gold instead” is cool and all, but that’s still a lot, and I’d much rather paid 20€ (or 30€ or even 40€) for a decent expansion.

I guess I could also live with (limited 1 time per account) profession-unlock + free character slot for 800 gems. Or everyone getting that profession unlock by completing a LS step and then just paying 800 for the character slot.

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GW2 needs to gain new features

in Guild Wars 2 Discussion

Posted by: Fred Fargone.3127

Fred Fargone.3127

There is no subscription anyways, so just go take a break and come back when you feel like it. Cures my boredom every time

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Nearing Rock Bottom

in Guild Wars 2 Discussion

Posted by: Fred Fargone.3127

Fred Fargone.3127

I really wish ArenaNet would add a bigger amount of content within reasonable time frames. While the Living Story is fun and enjoying to play the feeling does not last long. I’m not one of those players that speeds through everything to say “I did it”, I am one of those players that takes his time to enjoy the game and experience the true beauty of each update. An expansion filled with as much or more content as the original release would make me extremely happy, and I feel there are reasons why it would benefit the player base that fell in love with GW2. I’m really at a loss at how some players that have been playing since launch can continue to run the same 8 dungeons over and over. There have been slight changes and adjustments, but I really wish there would be new story mode and explorable dungeons. I’m not talking about one or two either.

I find myself at a loss when I play GW2 now. I’m doing the same things over and over. Fractals are fun you say? Well where do they lead you? I’m just another voice speaking my opinion. I want bigger content launches, and I want them now rather than later

Thank you for reading,
Mes

Here is why. If they give you more, it costs them more. And let’s face it, most of us never spend anything after buying the game. So, why should they spend more with no return? I really think it’s just that simple. They have no budget for more.

I do believe the OP was speaking in favor of expansions, as in, additional content you pay a small fee for. So yeah, they’d have some return on that.

Also, I think it’s cool that they make us cheapskates free content just because they want to. Or if there is some nefarious plot behind it to make more money somehow, I guess I fail to see it.
Free content updates -> People throwing money at BLTC -> Profit?
That’s how it works? If that’s ANets idea of nefarious moneymaking plot, I’m all for it. Definitely the kinda nefarious I can live with.

And it’s good that they listen to the community and made the LS episodes permanent, and the way they implemented it seems alright so far.

However, I’d still like to see proper expansions with actual new areas instead of wishy-washy micromaps that feel detached from the rest of the game.

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(edited by Fred Fargone.3127)

pls Anet focus on the game!

in Guild Wars 2 Discussion

Posted by: Fred Fargone.3127

Fred Fargone.3127

@Alri
A lot of living story maps and mechanisms are being turned into FotM. Not to mention GW2 has quite a lot to offer for that 60 dollers you paid for it. They’re even producing new content monthly, called “Living story”, free of charge.

Also, I’m fairly sure they’re not putting all the resources into living story, they got different development teams working on different parts of the game afaik.

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Network Lag [Merged]

in Account & Technical Support

Posted by: Fred Fargone.3127

Fred Fargone.3127

Country: Finland
Server: Desolation
Latency: 250ms

Me and few of my guildmates, who are also from Finland, have been doing fractals for a while together now. However, starting 2-3 days ago there has been massive amounts of lag for all 3 of us, making it way more difficult to complete the fractals (hope this is not a new higher level fractal “feature”, it’s a bit too deadly.) Yesterday and today we just gave up shortly after entering, falling off edges and warping around the map just isn’t that much fun.
We used resmon to check GW2.exe connection, TCP gives latency values like 250ms for all 3 of us.
Naturally, none of us have any trouble with other online activities, just GW2.

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How about a fifth element for Ele's?

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

I do not always go to PvP, but when I do, I use Elementalist.
Because I use it for everything else too. I just like it over all the other classes, ranger being the only class I don’t play at all.
I mean, obviously PvE it’s tagging all the kills, WvW is a constant loot bag rain and in dungeons you’re the guy everyone wants to hang around since you got solution to every single problem. AND you keep your teammates alive with potent AoE heals, AND get them up from downed even if the boss is targetting you with his most powerful burst dmg. ‘tleast in my personal experience.
But in PvP, I don’t really see a huge problem unless I end up 1v1, that being the only thing my Ele can’t seem to handle as well as some duelist profession. I wonder why.

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[Merged] Think "Mounts" outside the box!

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

I’ve searched the forum, and it seems that no one asked this question.

Will you ever consider adding mounts to the game?

It’s gets boring having to walk around with all the mobs attacking you, and slow you down to combat ms. It doesn’t really matter at what level you add them as long as the do exist. I feel they are still needed, even with all the ms buffs. And think about all the money you can get if you sell them for crystals.

Wait, did I understand correctly? You want mounts that allow you to steamroll through the maps?
I suppose you never played GW1, where running was an artform.

To be honest, moving around the map is already just hitting R and then waiting till you arrive. Don’t need to make it any easier. Nor faster.

And cavalry doesn’t really fit well in the WvW maps anyways, they are much too small for that. If everyone is everywhere at any given time, the battle will be just about numbers and no strategy.

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More skills more builds.

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

Eh, I’ve suggested having pool of skills for each weapon to choose from myself a few times since BWE1.
And I still support that idea. I love being an Elementalist, and I love the range my staff offers. But I’m getting a bit tired of my weapon skills.

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Armor Cap to avoid Pure Zerker Builds

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

About the original suggestion:
Artificial limits, restrictions or strong incentives are the wrong way to go.
Rather balance the armor stats, if that does not work, something is fundamentally wrong and you should just give up. Making boss hit 10k more just because you didn’t quite reach some treshold makes things worse, not better.
Secondly, if they want to play the dodging way, let them. It’s their style, no need to cripple it.

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Two-handed weapons --> Two upgrade slots

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

Also seems pretty obvious that this exact thing has been suggested half a million times by now. Please use the search function.

And my personal opinion is: Having 2 upgrade slots is quite unnecessary. I use staff as an Elementalist, don’t feel like dagger elementalists would have an advantage over me because they have two weapons and two slots. I got the kittycat range on my side.

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Minimizing Stealth Crutches for Thieves

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

Even if I don’t play Guardian, it sounds reasonable that if you block something, you should know what you blocked, thus revealing the thief. Or if someone repeatedly fails to strike you from the shadows, it’s only logical that you notice them.

I see no reason to keep the crutches. Oh, and I got 18 levels for my thief not using any skill other than Heartseeker (and auto), when it was still OP. Even played some PvP matches with nothing but the trusty Heartseeker (and auto), and did quite well. Sure, there were some thieves there also crying that “It’s not OP, it’s a well balanced skill” back when someone pointed out that Heartseeker is OP and makes it not fun to play thief. I see the same happening here.

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MatchMaker vs Relax Chat Restrictions

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

Not to mention that, as long as you don’t spam, you don’t get that “excessive messaging” thingy.
I’ve never had a problem with that, even when I search for a group through chat. It is far from “chat filter makes it nearly impossible to find a group”.

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Commander

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

if you just want to run as a guild, just get them to target you.
you “should” have the power to communicate with them to get it done.

a guild specific commander tag would be unnecessary, most people can get on TS, and those who cant, can read guild chat and having party targets called on the :commander" isn’t hard to see or set up.

What harm would there be in allowing commanders to change their state to “Guild” when they want to? Absolutely nothing, in fact, it would help when a “guild” commander is doing his own thing and the “server” commander is doing what’s necessary to faceroll that SM.
Just because there is a trick to do it unofficially, doesn’t mean there shouldn’t be a way to do it officially.

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(edited by Fred Fargone.3127)

"Map Control" system to spread population

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

Quite interesting suggestion,
except for

  • Scale event difficulty up dramatically on high Control maps. (Not so much in a way that makes players die a lot, but more in shortening timers and increasing fail rates.)

I’m sure all the new players at Queensdale would just love not being able to play / participate in events without dying multiple times.

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Home instance sPvP practice room.

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

Oh, this is a brilliant idea!
I really loved the peace and quiet the GW1 build testing instance allowed. Home instance would be the perfect place to have few training dummies.

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Remove ability to res finished players.

in WvW

Posted by: Fred Fargone.3127

Fred Fargone.3127

I certainly don’t want to see rezzing in combat discouraged or removed. That’s the best way to get more of the opponents down. See 2-5 of them ball at one point to rez a teammate, drop some heavy AoE and you got 2-5 more downed and dying.
Not to mention that those people rezzing one are sacrificing their entire dps output for the whole duration of the rez, that’s several seconds!
Well, I suppose a thief/other single target professions would want to see rezzing go as they don’t benefit from opponents doing something dumb in the middle of the battle, because they are not so good against groups. But every profession can’t be without their own pitfalls.

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[Merged] Think "Mounts" outside the box!

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

I once counted the amount of mount related threads there was.
I found over 200. And of course, there has been more, since most of them have been deleted.
Why do people keep making new threads about the same dead horse? It’s not that hard to go to google and use the “site:” parameter.

Well, I’m still against mounts. Tyria just isn’t tyria if people zip past you riding something ridiculous. Dolyaks are the only mounts that I could perhaps learn to accept, but we all know that is not what the mount lovers want. They generally want speed boosting mounts or fancy looking mounts. I personally don’t want any mounts that do not fit the lore. And I don’t want any forced connection either. Like, “Oh the Necrid Horsemen just visited to give few horses that were beaten to death at the forums. Wanna go for a ride?”

Of course, Gummy’s idea has it’s merits, but I’m sure some would feel that having others disable your cosmetic wonder from their screens defeats the purpose. While others would feel that pandering to both sides is the worst thing you could possibly do.
Well, it’s still the second best solution there is. Best being just staying true to the lore and not forcing mounts.

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(edited by Fred Fargone.3127)

Making map completion easier in WvW

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

Honestly, I’ve been against suggestions like these forever. From way before I had completed even 10% of the WvW maps, and even after completing the maps I’m still against suggestions like these. With the added effect that I now find these kinda suggestions somewhat insulting. I and everyone else (well, except early serverhoppers.) currently holding the title worked hard for it. Why would you want to cheapen our achievements?
It is not that difficult to stick around at WvW and help cap that keep where you have your next POI, even if it happens to be the opponent homekeep. It can be time consuming and somewhat difficult, but that is why it’s called an achievement.

What would the point be in the ghostmore? Would you suggest we hand out fly for the players next, so they don’t have to navigate the jumping puzzles for that last skillpoint on the map?

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Gw2 Inaccessible to new players

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

Well, I play on Desolation, and I’ve yet to see anyone lash out at new players, I’ve yet to see deserted beginner areas (Well, it is Desolation after all. Maybe merging the low pop servers would help?)
I’ve yet to see beginners who are having difficulties with understanding the game mechanism… And I just introduced my GF to the game, it’s her first MMO even, and she is doing just fine.
The weapons make your builds for you, nobody is forced to play a certain style so you really can’t go wrong with your decisions (unless ya hang around kittyfolks)
the tooltips are quite accurate, and are not bogged with excess details that you can easily notice when you try the skills for the first time
Can’t really understand where you got that the game is inaccessible to new players.

If anything, it’s a bit too casual, it could be more complex or at least have the possibility for players to play it at higher level.

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Free Transfer Weekends

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

Hmm… Free transfers towards dying servers maybe?
If you allow people to transfer to higher tier servers for free… Eh, you might as well just delete the other servers.

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Block any message that is not English

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

Ehh, I suppose it wouldn’t hurt. We’d get rid of the people complaining about others using their native language when their native doesn’t happen to be your native.

Although I think it would be challenging to get working efficiently, seen how many of the natives can’t really type properly at all. (I have a few friends that I exchange emails with, and you need some sort of cipher to understand what they are saying. Not a single word typed correctly.)
Then again, if you give it loose definition of English, it might allow languages similar to English. Or some completely different languages with slang words from English.

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No offering under vendor price on TP

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

Eh, does it really matter if you sell it for 1c less than vendor value (when taking the tax into account)? I mean, in the long run, its still more profitable to sell for 1c less than vendor value if you are in the Orr doing that sale. (You’d need to pay more than 1s to get to a merchant using a WP. Or leave items behind. Or sacrifice some time, meaning less drops)

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Ground Targeting

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

Well, there were a few topics I could find within 5 minutes of searching, like https://forum-en.gw2archive.eu/forum/game/suggestions/ground-targeting-skills but the trick is to use google instead of the search here. The search here is somehow broken.

Anyways, as a staff Elementalist, I think this is fantastic idea.
I’m trying to throw some snare spells in the general direction of enemy zerg when we are retreating, to slow them down a bit, and I always end up clicking several times just to make it happen.

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Nerfs and Unsatisfactory Reward System

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

The answer is not more taxes, since when have more taxes ever made anyone other than the government happier?

Seen how the government isn’t actually a being capable of feeling happiness, I find this statement flawed on several levels. It’s not like any government would tax you just for the joy of taxing. No taxes = no government = anarchy = not so happy people. Except for the anarchist and those waiting for the doomsday.

Get rid of the gems to gold conversion, and reset the TP. It would be a mess for a while, but in the long run, this would fix the economy. The reason being that even the super rich would not be be able to maintain current prices since without the gem to gold conversion few, other than the ultra hardcore, would ever be able to pay 800g for a precursor let alone 2500g for a legendary. Within 6 months most things would balance down to what could feasibly be made in game. Within a year, the economy would be completely stable again, with reasonable prices in the TP. Drop rates may or may not have to be adjusted, time would have to tell.

You do not convert gems to gold. You trade gems to gold. When you buy gems to get some gold, it doesn’t generate any new gold. It actually destroys some gold as a tax.
And no, in the long run, it would not fix the economy. It would just shift the focus from players with little time and lot of pocket money to players with a lot of time. Don’t really see how that would be any better.
The bottom line is, there is always a group of players who find the means to unite the loose silver pieces flowing around the economy into vast piles of gold. Either through superb business sense, huge time investments or just hard real life cash. And while you might frown upon some players getting easy gold by paying for it, I for one would wish there were more such players. To increase the gem supply. Since I happen to be one of those players supplying gold to the other side.
(Note: if there is no gem to gold conversion, there isn’t going to be gold to gem conversion either.)

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More ways to earn laurels

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

I absolutely agree with Leamas.
Laurels are reward for playing daily. Not something you should farm to get quick and easy ascended.
(No matter how hard farming them would be, it would still equal quick and easy ascended.)

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Don't downscale size of Legendary weapons?

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

Not scaling Legendaries down would be great tho, just come up with alternative wield / sheated animations for Asura. They would look hilarious, which would fit well with the Asura.

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Option to disable skill queue

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

disabling skill queue would make the flow of combat digital, where it aims to be analog at the moment.

Digital is not an improvement, it’s downgrade.

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Neverwinter Foundry - Steal it

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

I assume that you’d gain items and XP inside the player created maps?

How do you make sure that people simply wouldn’t create grinders to farm?

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A proposed change to MF to benifit all.

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

Been over this many times before. I’m not asking perfection, I’m asking you to kindly not handicap yourself and your team just so you can have more loot then the rest of us.

Well, I can’t really seem to understand how that wouldn’t be asking for perfection. It’s just a few % increase or decrease in efficiency. Who actually cares about the 10 seconds it takes to land those extra 2-3 hits?

All stats contribute to the group in their current form. MF is the only one that does not.

Well not really what I was talking about. Share them all if you want to share one.

That’s only with the Sigil, which leachers never run becuase they know they’ll be asked to not use it/be removed from the group. With the built in MF all they need is for their team to kill the mob for them.

I’m not sure what you are talking about. If you only sit back and watch (leech) you will not get tagged for the kill, making your MF useless.
Actively contributing to kill something does not equal leeching. MF gives higher incentive to actively contribute to killing, therefore the MF user would be the last person to leech.

But they are all being shared. Everyones stats are working together to overcome the dungeon. MF is not.

Last I checked, I did not receive +power, +toughness, +anything from the gear of my teammates. Has there been a sneaky update I missed?
Lets say we actually shared MF, but not other stats.
There are players A,B,C,D,E who all want to maximize their profit from the dungeon run.
Everyone of them wants the others to bring MF, but do not want to bring it themselves. (Except for D, who wishes they all went full MF)
Why?
A figures he can kill more efficiently, and hence get better loot, by going full glass cannon. He wants the other four to bring max MF so he would get the best possible loot.
B figures he can tag more kills, and hence get larger quantity of loot, by maximizing the survivability of his gear.
C tries to balance between survivability and power,
D actually wishes they all went full MF
E just wishes people stopped arguing about it and did the dungeon already.

So… how sharing MF without sharing other attributes would change anything?

MF being shared does solve the problem I have with it as it will be in line with all other stats and contribute something to the group.

Or not.
At the moment, nothing is shared-> Everything is in line with everything.
Sharing one stat, not sharing others -> Everything else is in line, one is not.
Sure, MF benefits the person using it. It also motivates him to try harder.

As for MF not being the only way to screw over the party, this is true. However MF is actually ENCOURAGING players to screw one another over while all other forms of screwing over boil down to the player doing so being a certifiable kitten.

If MF was really that strong incentive to screw others over, why doesn’t everyone use it? And since not everyone uses it, why isn’t the player base divided into two camps, where others are pro, and others anti MF? (Atm we got tiny fraction of pro and anti, rest couldn’t care less)

Well, to answer that, the simple fact remains that Skill >> Armor. Nobody really cares about the few % of efficiency lost due to opting to use MF instead of balanced dungeon armor. It’s marginal. And as such, acceptable.
What is not acceptable however is sharing one stat over others. If you want to share one, share them all. Sharing just one is like saying that “We should benefit from you, but you are not entitled to benefit from us”.

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(edited by Fred Fargone.3127)

Guild management => frustration

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

this is not my way of managing things — that does not invalidate it as a way of managing things. you’re not in that guild, and you wouldn’t join that guild, based on their requirements. but the truth of the matter is, they have the right to manage their guild as they see fit. they have the right to structure their guild as they see fit. they’re right up on the edge of the member cap with a waiting list … that means that knowing who’s not been on in over six weeks may be vital, to them. if this is communicated as a requirement to their members upon recruitment, then absolutely no harm, no foul.

Yes, I know that there are a whole lot of people who do things the right way. Unfortunately, there are also guilds that just see members as tools that they can throw away when they’ve outlived their purpose. Guilds that just try to recruit everyone with no requirements stated, and then just kick the least efficient members out to make room for new people.
And while it is the right of the guild leaders to manage their guilds as they see fit, I think it is the right of every player to enjoy the game as they see fit. If they join a guild to hang out with their friends or make new ones, and the guild accepts them as who they are, they should not be kicked out half a year later just because they were the least efficient member at the time. It’s an unfortunate fact, but there can only be one most efficient player, and there will always be one least efficient one.

Ow off course not, once you get in the guild you stay in the guild until you haven’t played for over a month (wich is hard to tell since Arenanet put people on Unkown status very infrequently). Yes we are big, and a bit ambitious. But we are still a social guild, not a hardcore guild. And should somebody get kicked because they didn’t come online for a large time, they jump ahead of the waiting list as soon as they annouce they are back playing.

Yeah, I know there are a lot of guilds with honorable methods of management. But there are also a bunch that would use any means they can to just maximize the profit for the guild with no regard of individuals. And it’s usually pretty hard to tell which guilds would do that if given the chance, especially when you are just looking a guild to join. A guild where you would do your best to help, make friends ect.

Currently though, we got a big problem with the guild bank. An unknown user took hundreds of items out of the guild bank. Nobody left the guild in the time frame of the action. So who the hell was it? See attachement

Ahhh…. I must apologize, I seem to have gravely misunderstood what you meant. I thought you wanted something like a simple figure next to each guildmembers name saying how much they’ve given/taken from the guild bank (converted to silver or something).
I guess what you really wanted was just to use account names (Fred Fargone.3127) on the guild bank history rather than character names. Yes, that indeed is a sound suggestion with valid reasoning behind it.

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(edited by Fred Fargone.3127)

A proposed change to MF to benifit all.

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

you don’t believe there is any problem sacrficing your POTENTIAL performance in group play for personal gain.

Right, everyone should be practicing dungeon runs at least 25 hours a week. And I want everyone who has not done so to be branded so I can avoid them from joining my party. It’s really their fault for sacrificing their potential performance for personal gain (e.g. enjoying doing other stuff).

That’s the issue I have with MF as it is an anti-social stat.

The proposed solution here would make MF the only social stat, as I’ve stated before.

You say it’s a pipe dream to get others to work together? GW2 has already achived so much more in terms of group play and co-operation then any other MMO before it simply by designing the game to reward players for doing so. The current state of MF however rewards players for working agianst others rather then with them.

For some reason, I’m having difficulty understanding how an MF user would benefit from working against the team? They need to slay stuff for the MF to kick in, therefore they’d be the last person to leech.

This suggestion is just another way to encourge players to work for each other rather then against one another.

Although some could claim it’s a whole other way of being selfish. “I don’t want to bring MF gear, I want to be able to kill stuff fast. Hey, everyone else should bring MF gear, so that I can have both high damage and high MF.”
If you want to share one stat, share them all. Or stop using “selfish” as an argument.

and as long as there is the option to screw over the rest of your party for profit I’m going to have a problem with it.

Removing MF, or sharing it, does not solve the problem you seem to be having. You can screw over the rest of your party in numerous ways. MF hardly is one of them.

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There is a desire for mounts! [merged]

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Posted by: Fred Fargone.3127

Fred Fargone.3127

I agree, I was mostly taking a jab at asura’s short stature

I’m an Asura…
I wouldn’t mind riding a Sylvari, but Charr can be just too unreasonable mounts at times. What with all those death threats, claws and teeth.

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Guild management => frustration

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Our guild has 495 active members, no unknowns, and a waiting list of 50 people.

Guild Roster: It also doesn’t show the last time somebody was online or how much of their play time people represent our guild.

Guild bank: You can’t see per user how much they deposited and how much they withdraw. We are contemplating if we have to start keeping an external logbook for the guild bank.

While other suggestions you made were sound, I dislike how these few sound. To me, it just sounds like you want to kick members based on who isn’t the most efficient member, who isn’t bringing a ton of influence to the guild or who took 3s worth more stuff from the bank than what they gave.
I disagree on that style of guild leadership. And to protect the experience of the average users, I do not think that style of guild leadership should be made available. To be honest, it would be worse than a damage meter for dungeons.

And yeah, that is probably not what you were going for, and I’m not saying you’d be some horrible leader, I’m not trying to insult you in any way. I can see you’re somewhat dedicated, spending a lot of time with your guild… but sadly, there are just a ton of people who would abuse the suggested (quoted) features in a way that would have a huge negative impact on the experience of other players around them. That is wrong and should not be allowed, endorsed nor made available.

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(edited by Fred Fargone.3127)

There is a desire for mounts! [merged]

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Posted by: Fred Fargone.3127

Fred Fargone.3127

only race that needs a mount is Asura….
Allow em to piggy back on other racers shoulders
Or allow the other races to punt them a far distance

Well, to be honest, Asura kinda got a mount already. They got that awesome golem suit they can hop in for extremely limited time. Now, that is a type of mount I have nothing against.

But horses? No.
Ride-able dragons? Seriously…
Charr riding moa? Totally makes sense.
A mount that gives you huge advantage (permanent speedboost) with zero sacrifice? Why not just give everyone a skill that gives you one gold coin when used?

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There is a desire for mounts! [merged]

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

I too am pro-mounts and wish to have some in game! Don’t scream at me, I just find them to give that more “Fantasy” feeling to the game…way more than waypoints and all the Asuran technologies, to be honest…

Well, to me “Fantasy” does not equal “do what others do, and only that”. As the matter in fact, I think it is a nice touch that they added some simple lore for map-travel. Therefore, I am having somewhat difficult time understanding your point of view, would you care to elaborate on how exactly mounts, and only mounts, can be the fantasy method of travel?

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(edited by Fred Fargone.3127)

RNG broken or is it just me

in Guild Wars 2 Discussion

Posted by: Fred Fargone.3127

Fred Fargone.3127

it’s just you. RNG stands for random number generation

I just wanted to say. There is no such thing as a true RNG. If someone plays a slot machine in Vegas. It is required by law to pay out a certain percentage over a 24hr period. It all a computer algorithm.

I bet if someone does the BLC close to the end of the servers daily reset. The odds may be higher based on if few skins have dropped earlier.

I highly doubt the slot machines would run checks against whether or not they’ve paid enough on that day, since that would imply something illegal is going on. Besides, that would mean that the first run on every slot machine after 00:00 would be a winning one.

However, say the slot machine throws a random number between 1 and 1000, you just need to make sure that the appropriate percentage of the numbers are winning numbers. The odds should take care of the rest.

Random number generation relies partly on the user, since a computer does not have anything random built in. To achieve random, the time in milliseconds is taken for a seed number to run through the algorithm. So yeah, it is not all a computer algorithm.

And I highly doubt that GW2 would take the success of others into account while generating random numbers.

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(edited by Fred Fargone.3127)

A proposed change to MF to benifit all.

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

There are multitude of ways to handicap yourself, there are multitude of ways to damage your team… Why address MF? That is quite fine as it is.

Besides, party wide MF isn’t even that good of a solution, you’d just turn the situation upside down. At the moment people want to run MF but others don’t want them to, with the proposed change, people wouldn’t want to run MF themselves but want others to. (Since if you deal more damage yourself, you kill more and get more drops. So you’d go for some damage gear, while wanting others to bring MF to affect your drop rates. Or you’d go for survival gear to minimize repair costs and be able to tag more kills due to less downtime.)

If you want to share one stat, share them all. Or at least don’t talk about selfishness if you only want to get the stats from others without sharing yours.

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How Arena net can be more diverse!

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Posted by: Fred Fargone.3127

Fred Fargone.3127

OH….. Fred when i said add extra skill points i meant extend the branches or make a new branch, so instead of 30 skills branch it would be 40. which personally i don’t see a problem with that.

Ah, yes, in that case, you’d need more trait points. But there seems to be trouble balancing the current trait trees, making larger trait trees would also lead to more gimmick builds.

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New WvW Ranking System Plan suggestion

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Having high population doesn’t mean you have a high WvW population. And having superior numbers does not mean you’re automatically going to win. There are plenty of servers with very high PvE population, but low WvW population.
And believe me, Vabbi wouldn’t hold a candle against VS.

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More Skimpy Armor Please? [Merged]

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

Here are some more examples of revealing armor.

Eh, most of the pics you’ve posted I have nothing against, but the one on white background here is a tad too skimpy to my liking.
Front kinda looks she is wearing nothing but a belt to cover herself. It’s a bit too indecent to my liking.

Want to point out that the perceived indecency is purely subjective. To quote Heinlein “I can never see how a piece of clothing can be indecent. A person, easily, but clothing?”

Eh, while that might be so, I am certain the meaning was carried cross ^^

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More Skimpy Armor Please? [Merged]

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

Here are some more examples of revealing armor.

Eh, most of the pics you’ve posted I have nothing against, but the one on white background here is a tad too skimpy to my liking.
Front kinda looks she is wearing nothing but a belt to cover herself. It’s a bit too indecent to my liking.

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There is a desire for mounts! [merged]

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

sigh can we please get a compromise in place Anet?
Besides most people that want mounts are asking for mounts that are PURELY cosmetic and have no effect on speed
I don’t see a problem with this and if having them in towns is a problem then fine

Well, one of the problems here is that the pro-mount side lacks cohesion. Some would be fine with just cosmetic mounts, but if ANet gave us those, it would just create more mount topics on forums, only now they’d be demanding the speedboost.
And while some agree that a mount would require some small fees associated to them, some people just can’t make any small compromises.
And majority of pro-mount seem to agree that they shouldn’t go in towns, but there are still those who wish them specifically in towns.

And then there is ofc the majority (imho) of players who just don’t want mounts.

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There is a desire for mounts! [merged]

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

If you set up a dance in the middle of the street, you might expect someone is just gonna walk though. In real life the street would have to be shut down, and the people at whatever function it was, would be there and realize it was entertainment and not just go about walking though the dance number, other than that you don’t own the street. And who is to say that maybe the person is setting on top of his mount dancing right along with you.

You’ve never heard of street performers? No, the street does not need to be shut down. And no, they’re not on the way. And no, that guy with the huge dolyak is not dancing with us.

Playermodels , well lets see, I am not sure that this is even a problem, I am not sure that you know they are for that matter. If someone who knows the true answer could interject that would be grand. We all could learn something in the process.

I can assure you, there is a limit to how many polygons you can tell your gpu to draw. Why do you think not all player models are visible (drawn) all the time? Just because someone thought it would be cool littel piece of code to make most of them disappear? Would you perhaps like to argue that 1+1 equals 3 next?

You still didn’t read it, oh I am sorry I should say comprehend it. I know you are saying that flying mounts would break current maps and all. But I just said for there to be a specific area for mounted combat to take place, a New area aka MvM and not just land based but sea and air based mounts as well, also these could very well be machines that the Charr made! Your sign off with the “but other than that, no.” makes me think you may have read it but you didn’t comprehend it.

If that is all you can think off, maybe it would be better if you didn’t?
And do I need to remind you that you still haven’t addressed the rest of the reply? I mean, you are hardly making any arguments relevant to the point we were discussing, but would just rather claim that I insist on miscomprehending you, not reading your replies or then you just dismiss any valid argument the opposition makes as invalid. And here I thought you said the pro-mount side is the one making all the compromises and whatnot?

For the use of a mount. I do not agree to a charge by usage type set up, I do not want to rent the mount, I want to own the mount. Ownership provides a greater feeling of attachment.

Yes, because a living creature has absolutely no upkeep costs…

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(edited by Fred Fargone.3127)

Mounts/Waypoints (99% About Waypoints)

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

I think adding mounts as WvW only would be ok. Waypoints are fine in regular PvE but it takes forever to get anywhere in WvW

Which is a good thing considering how WvW works. If you want to be constantly in the place where the fighting happens, play sPvP.

@OP
How about we did not scrap the current lore and then copypaste a system from some other game. Do you also wish to replace every instance of the word “Asura” with “Gnome”?

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There is a desire for mounts! [merged]

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

You didn’t read what I said did you? I said there is a means in game already to grief players standing on top of Npc’s.
The more I listen to you, the more I think you are just enjoying giving grief to other people by posting on these threads. I think you don’t really care one way or the other, its the satisfaction you get from aggravating someone in opposition, that is what you really desire?

I am not being hostile, I was not assuming, it was a question that was worded so that it may have the appearance of an assumption. I am wondering could you drop the butt argument instead, it doesn’t seem to hold up any legitimate validity.

Where I come from, questions tend to end with a question mark.

Could we forget about the claim that mounts fit in the lore, since that doesn’t seem to hold up any legimate validity.
Oh, it is apparently easy to claim the opposing argument is not valid. How interesting. I bet it is equally easy to claim the opponent didn’t read a word I said, eh?

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(edited by Fred Fargone.3127)

There is a desire for mounts! [merged]

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

3. I want to be able to ride in town! I have re given that solution to the butt in your face problem you are so empathetic to.

You indeed have given a solution to merchant problem, but maybe I should elaborate how that does not solve the town problem?
You see, pretty much the entire town is a social zone where players tend to do bussiness, which might not always require standing near a interactable character. People dance, look for parties, roleplay, ect. How irritating do you think it would be to have to relocate your dance group the whole time because some guy wishes to block your entire performance with his dolyak? And yeah, I know, enlargement potions, but that is another suggestion entirely.

And ofc what I said earlier about less playermodels visible is still true.

4. I will say it again “you did not read what I said!” I said SPECIFIC AREA to lay out this type of combat.

If you’re going to say “you did not read what I said!” Atleast prove you’ve readen my entire point by addressing the rest of it, mkay? Nobody wants to appear as a hypocrite, right?
Besides, I was just saying that flying mounts are out of the question as they would break the currently existing maps. If you want a minigame with flying mounts, possible, but other than that, no.

Agreed.

A neat idea to help with gold sinks could be stables placed outside of cities to park your mounts for a fee.

Mounts are a kind of gold sink in that they could be expensive items taking a lot of gold out of the system all in one fell swoop. I don’t want to pay to ride each time or have to locate a stable just to be able to ride, I just want to ride MY mount when and where ever I want to ride em.

If there must be mounts, there needs to be a regular fee associated with using the mounts. Or that is at least how I feel.
Unless they are purely cosmetic.

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(edited by Fred Fargone.3127)

More Skimpy Armor Please? [Merged]

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

Hmm, I think the winged set would be better on a sylvari, for human, it might be a bit too skimpy to my liking.

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There is a desire for mounts! [merged]

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Posted by: Fred Fargone.3127

Fred Fargone.3127

This game needs mounts. Waypoints suck, and are way too expensive.

I don’t think we should encourage inflation. Therefore, we should not reduce the effectiveness of gold sinks. Right?

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There is a desire for mounts! [merged]

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Posted by: Fred Fargone.3127

Fred Fargone.3127

I want mounts too and I will always be here to upvote those posts.

Having them as an end game collection item for cosmetic purposes only would be one way to do them, nice idea.

Since there is a lot of objections against mounts, wouldn’t polymock pieces make better collectibles?

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