People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.
It’s not like you have to have everything in the game, right?
I must say that I like the legendary dye idea too. And I doubt it would be as hard to get as legendary weapons.
In an ideal world, we could make everyone happy. Unfortunately, that is not the case and both sides need to compromise a bit and come to an agreement that gives pro-mounts what they want, without trampling all over anti-mount’s game play.
That’s what this thread is for, lets try to keep it constructive.
Now that is one thing I can agree on
Should we get a mod to combine these two threads tho?
I know people are really worried about people standing on top of npcs with their mounts, and that’s a legitimate concern. I don’t want mounts to disrupt anyone’s game play so I suggest we disallow mounts in major cities and large quest hubs. There could even be a stable outside cities for flavor (maybe even an instanced personal story-esque stable where you could park your horse and pay a lil fee for them to hold it with some cool dialogue!). Stand alone NPCs could have an invisible barrier that dismounts anyone that comes close enough or something.
I know there are many people opposed to mounts, but there are also lots of gamers like me who really really want them. I think if both sides put their heads together we could come up with a solution that could appease everyone!
I do not want them banned from towns and outposts…
The Npc’s already have an area around them that is normally referred to as Collision Detection
http://en.wikipedia.org/wiki/Collision_detectionWhen you get into this area you will notice that the Press F button to interact will pop up on the screen. The game already has an area to prevent mounts from standing in the loading zone so to speak. In my earlier draft of this particular compromise, I said that the mount could enter this area and after three seconds if you had not moved it would dismount you even if you are still moving inside the area. So you could pass though the area without being dismounted just for passing by and idiots could not wiggle their controls on top of the Npc to forgo the dismount timer and irritate the nay-sayer.
The only problem is, right now someone can get a tonic that will make them 5 times larger than current size and could sit on top of a Npc just to be annoying if they wanted to and there is no disrobe feature for anyone that keeps that from happening.If mounts did get a continuous speed buff, mount riders would still want to be riding them in towns.
Not to mention that… Dolyeaks behind… I’m sure I’ve mentioned a few times. In towns, mounts would just be tools to grief other players.
You didn’t read what I said did you? I said there is a means in game already to grief players standing on top of Npc’s.
The more I listen to you, the more I think you are just enjoying giving grief to other people by posting on these threads. I think you don’t really care one way or the other, its the satisfaction you get from aggravating someone in opposition, that is what you really desire?
Well, that is the type of hostility I was talking about earlier. Could you drop it?
Not to mention that your assumption is, of course, incorrect.
If there are means in the game to grief other players going about their bussiness in the towns, the correct way to address those is not to add more means to grief other players going about their bussiness in the towns. That would seem highly illogical to me.
1. No one would be forced to get a mount! Pro-Mount has already stated no more speed buff than that already exists.
What I mean is that, if you can get any bonus from your mount, then it basically forces you to have one. (Unless the bonus you’re talking about is something like occasional speedbuff, not constant 33%, and the mount would remove your bar. Preferrably in the kind of manner that lets the slowest profession still move as quickly as a mount does, to ensure nobody would gain from getting a mount, and therefore not be forced to get one.)
2. I think we should be able to race them, count the progress towards Costume Brawl.
When I said “cosmetic mounts” I was referring to the second category pro-mounters have proposed, as in mounts that give you absolutely no speedbuff and are there just to look good. I’d have very little against cosmetic mounts, except that it would just lead to more mount threads that now demand speedbuffs for the mounts because slow moving mounts are ridiculous in their opinion.
3. I have given you that answer many times already.
Yes, I believe many of these points have been adressed quite a few times. So… No city mounts?
4. I would like to see Mounted combat. If the general consensus is not in WvW I think they could do very well to introduce a specific area for all out mounted combat(think land, sea and air).
Flying mounts are out of the question tho, they’d break pretty much every single map.
And if it’s mounted combat, do you mean that ANet needs to make a combat bar for each of the mounts, or just regular combat but done on top of the mount?
5. I hate elitism myself, but I think if you see #1 you get my answer.
Oh, elitism has nothing to do with abilities that mount gives. The mount could be purely cosmetic, but as an collectable, there would be certain mounts that are more difficult to earn, like pets in GW1.
This could work as a substitute for damage meter when you try to get in to a dungeon group.
6. What do you mean there is pics in the game showing mounts being ridden, there is dialogue about riding moa’s, and there is Asuran Technology that could easily put you in direct contact with a horse, its as easy as opening a gate.
Then again, while developers work together with lore writers, I do not think the concept artists do.
And of course you could have a minigame where the point is to do something dumb, such as trying to stay on top of a moa, but that is still far from turning moas to mounts. Wolf didn’t turn into dog overnight…. Maybe we’ll see mounts in GW3?
And I guess its time for me to coin a new phrase. I want mounts cause I am a PRONY!!!…..pro mount+pony! I just love them. Same goes for fishing.
^_^
The author of this thread was suggesting the Arena Net add more outfits for medium armour wearers that appear like the Human Cultural Tier 3. He did not mean that he wants to see everyone running around in nipple tassels
Ahhhh… Okey, I’ve been worrying over nothing then, I guess. I don’t find Tier 3 overly decent, but I can live with people running around in that sort of clothing.
I’m just against people running around in something like chainmail bikini, plate thong or some bondage armor.
I know people are really worried about people standing on top of npcs with their mounts, and that’s a legitimate concern. I don’t want mounts to disrupt anyone’s game play so I suggest we disallow mounts in major cities and large quest hubs. There could even be a stable outside cities for flavor (maybe even an instanced personal story-esque stable where you could park your horse and pay a lil fee for them to hold it with some cool dialogue!). Stand alone NPCs could have an invisible barrier that dismounts anyone that comes close enough or something.
I know there are many people opposed to mounts, but there are also lots of gamers like me who really really want them. I think if both sides put their heads together we could come up with a solution that could appease everyone!
I do not want them banned from towns and outposts…
The Npc’s already have an area around them that is normally referred to as Collision Detection
http://en.wikipedia.org/wiki/Collision_detectionWhen you get into this area you will notice that the Press F button to interact will pop up on the screen. The game already has an area to prevent mounts from standing in the loading zone so to speak. In my earlier draft of this particular compromise, I said that the mount could enter this area and after three seconds if you had not moved it would dismount you even if you are still moving inside the area. So you could pass though the area without being dismounted just for passing by and idiots could not wiggle their controls on top of the Npc to forgo the dismount timer and irritate the nay-sayer.
The only problem is, right now someone can get a tonic that will make them 5 times larger than current size and could sit on top of a Npc just to be annoying if they wanted to and there is no disrobe feature for anyone that keeps that from happening.If mounts did get a continuous speed buff, mount riders would still want to be riding them in towns.
Well, there is also technical reason to ban mounts from towns: Towns tend to have a lot of people. Even now the amount of players shown is heavily restricted. Adding mounts that have relatively complex models, hence requiring relatively high amount of polygons, would require the devs to drop the max amount of player models you can see in towns. I’m sure anyone who worked hard for some prestige items would find this most unsatisfying developement. Right?
Not to mention that… Dolyeaks behind… I’m sure I’ve mentioned a few times. In towns, mounts would just be tools to grief other players.
Fred, there aren’t any chain mail bikinis available in Guild Wars 2 so we will have to post pone this debate.
Mkay, but I thought that was something people in this thread wanted? I mean, if you google “Skimpy armor” that is pretty much everything you get.
Do pardon me if I misunderstood what you want, but you must agree that the title is a bit misleading.
Well, I’m assuming no post was deleted, which would indicate no infraction, hence no email. However, if a mod thought that the thread was moving to a more hostile or offtopic direction, that would explain why it was locked.
I can’t really think of another reason, it’s a shame since I think we were just about make some progress…
Anyways, there are a few problems with mounts, I’ll just restate them quickly, I’m sure you know what I’m talking about:
1. Speedbuff mounts (Easier farming, WvW ruined, basically forces those who do not want mounts get a mount, ect.)
2. Cosmetic mounts (Slippery slope, lack of cohesion among pro mounters, leads to speedbuff mounts)
3. Areas where mounts could be used (I still don’t want a dolyaks behind on my face)
4. What to do when entering combat? Thow the player down? Mounted combat?
5. Tools for elitists players – You don’t have black moa mount? No party.
6. Lore, mounts just don’t seem to fit in the lore on the RPers point of view. (There haven’t been mounted humans for more than 250 years for example.)
Now, I’m sure there was more, but those are what I can remember off the top of my head.
Also, I’d be curious to know why exactly you want mounts?
(edited by Fred Fargone.3127)
Yeah, I hope the delay on releasing polymock is just because they’re making it extra awesome, not because they’ve forgotten it.
I can’t believe how much this thread has spiralled out of control.
The original post was a simple request for more skimpy / revealing clothes for medium armour wearers.
If you are not interested in seeing this happen, then why even respond? If you want to see less skimpy / revealing clothes then create your own thread.
Mad Queen Malafide, I don’t understand why you are trying to be so antagonistic towards this thread. It doesn’t help fight your cause (whatever that might be) it just makes you come across as not a very nice person. At the end of the day if walking through LA makes you sick then maybe you should consider closing your account down and trying another game?
I’m 25, male and I play a female character in skimpy armour. My girlfriend who is also 25 plays a female in skimpy armour.
I found some of the comments on this thread to be incredibly offensive, undermining the intelligence of both me and my girlfriend because we like the ‘sexy’ appearance.
This is NOT real life, This is a fantasy game where we get to escape after a kitten day at work and disconnect from reality.
For everyone else who doesn’t like skimpy armour… don’t wear it.
If even the sight of your fellow players wearing it infuriates you…. then leave the game and go play something else.
If you read through some of my replies, it should be blatantly obvious that players running in offencively skimpy wear (I’m not sure what level of skimpiness you’re going for, but I’m afraid it’s something like chainmail bikinis?) affect everyone around them.
Eh, I’m not sure but there was this one user with awfully hostlie posts towards the end. That might’ve been it?
Anyways, since mounts can obviously be somewhat troublesome, and I’m guessing you just mainly want a new collectible set with some prestige and functionality, how bout collecting polymock pieces?
(edited by Fred Fargone.3127)
Wouldn’t that allow, say, VS go against Vabbi? Yes, I am sure that would be a matchup everyone would enjoy…
@Fred
It is optional, don’t use the armor, look the other way when you see others wearing it. I think some of the fully covering armors are butt ugly, CoF and that Dredge look comes to mind. But will I bother those that like it and tell them not to wear it? No, it is to their taste, they think it is awesome and so be it.
Sure, there are ugly armors, but if someone dresses in horribly mismatching clothes, that hardly can hurt your moral code, right?
Then again, if everyone around you is half naked… I really don’t wanna walk into an orgy every time I enter LA.
I really don’t think it will be skimpy armors all over the place, just because some more is added, there will still be other options, more of those should be added too. Some will choose one, some the other. Not giving us the choice would be stupid.
Well, okey, it might be that OP just spooked me:
Guess whats the most popular human armor within the game? You guess it, the human cultural tier 3. Here it is
http://img.photobucket.com/albums/v469/BokoCasso/j1.png
Doesn’t that prove anything?
since that would indicate that if you add more skimpy, and skimpyer, armor, it would be all over the place.
Oh, by the way, when you say “skimpy”, just how skimpy do you mean? Since I can’t stop thinking everyone just wants chainmail bikini.
I really miss polymock. That is a great and fun game to play & collect.
I especially liked how you have the possibility of finding new pieces around the world, or being able to purchase them.
I really liked adventure box tho, shame it’s going away =/
Anyone else misses polymock? What did ya like the most?
Are horses extinct?
Well, I sure haven’t seen one in several hundred years in Tyria. Last one I saw some 250 years ago, and that was a necrid one. So… maybe?
Well, horses aren’t really a part of the lore, unless you traveled way back in time.
Dolyaks? Well, that could be considered as a mounting option, but still… The problem (Pretty much the only problem, if they weren’t allowed in cities or near NPCs) with cosmetic mounts is that it’s slippery slope to more harmful mounts, such as speedbuff or battlemounts.
The maps are designed so that certain areas are a bit harder to reach to reduce farming for example. Helping the players harvesting orichalcum for example would oversupply the orichalcum market.
Give players cosmetic mounts, and you quarantee a bunch of them going to forums with these “brand new” suggestions of letting the mounts have speedboost. Ect.
How bout instead of mounts, go collect polymock pieces?
You bring up a legitimate argument. You’re scared someone will block a vendor.
If you had read my suggestion, I addressed this:
Ah yes, invisible barriers. I’ve heard that one before, and I admit it would work for merchants. But there tend to be quite a lot of players, and quite a lot of NPC’s you can interact with.
I’d kinda want that invisible barrier around the whole bunch of interaction NPC’s,
however, whole lot of players would dislike having to remount constantly.
And around vistas too. When I’m looking from a vista, I tend to screenshot my character, I’m a kind of tourist in that sense.
Oh, and are you going for cosmetic mounts, speedbuffs or battle mounts?
Well, I mean you cant really blame mount lovers for wanting to start fresh threads when there’s a small handful of cranky posters that make it their personal mission to stomp all over every idea that might make people happy.
Well, I mean you can’t really blame GW fans for wanting to stomp the same threads over and over again because of a handful of mount lovers that make it their personal mission to hide every other idea behind a pile of mount threads.
Okey, well, there are a lot of suggestions I disagree on, and a few that I do agree with. I suppose if I was more easily exitable, I’d agree on more suggestions. But I tend to ask the question: What would actually happen when implementing this. And then the question: Is it worth it?
Most of the suggestions tend to be a bit ridiculous, so I have no alternative but to either sit by and watch or comment against. I usually opt for commenting against.
(edited by Fred Fargone.3127)
Now, I’d like to point out that
Scenario 1: You have as many traitpoints that it would take to fill the entire grid. There is only one build avaible
Scenario 2: You only have 1 traitpoint to put in, There are only 5 builds avaible.
Therefore, more traitpoints to spend does not necessarely mean more builds. Have you actually done the math? If so, may I go over your calculation?
Zoos how? Cause there’s animals around?
Protip: There’s already animals around.
Ultimatetip: Zoo animals are not hostile and have ridiculous variety.
Protip: You can port everywhere, having no mount would not hinder you from getting a group or traveling
Ultimatetip: You’re quite far from the point. That was about elitists.
Protip: They most likely would not be usable in main cities and large quest hubs to avoid overcrowding them.
Ultimatetip: I don’t shop at main cities.
People posts about mounts every single day. Unfortunately they usually start their own threads and those threads get deleted.
Don’t worry though, since the mods said there can only be 1 mount thread, I’m going to make sure it grows by the day, and remains on the front page.
That’s what those of us who wanted appearance tabs in wow did. We bumped a thread for 2 1/2 years until blizzard finally announced transmogrify.
Which just goes to show how much those people care about the community.
They just want mounts, and ignore whatever effect that would have on the game. And make new threads ignoring what that does to the forum.
I’ve counted some 600+ mount threads so far (After that I’ve lost track)… Lucky, most of them have been removed.
@EMajor
I don’t think ya addressed my problem there… The problem that I have with skimpy armor is the same that I have with (cosmetic) mounts. It is not optional as a lot of people tend to think, I don’t want someone shove a dolyaks, or a Norns, behind on my Asura’s face.
At least if someone does that now, it’s bunch of armor rather than bare skin.
That, and I wouldn’t want LA turn into one large strip-club
(edited by Fred Fargone.3127)
Well, then they’d need to make the daily bonuses account bound too… I don’t really want that.
@Titan
Yeah, that seems like a pretty good idea actually. We do need new gold sinks, and getting one extra laurel daily would hardly harm anyone.
Whether you are a female gamer or a male gamer, some of these armors are just downright offensive. It has nothing to do with being a prude. It has everything to do with not wanting to run around like you’re some kind of sex object.
I’m sick and tired of people being offending for crap they have nothing to do with. If I want my characters to wear a certain kind of clothes, that’s my choice. If you don’t like Feathered or Masquerade armor, wear the 17 (seventeen…I counted) other non-revealing armor options.
Yet, you show up in our screens in offensively skimpy armor. That is not okey.
You insist that we wish to affect your “free will”?
Well, that is only because you wish to force your “free will” on us.
Consider this: If how you clothed yourself had zero effect on others, devs would be able to sell 13+ and 18+ versions of the game, where 13+ version wouldn’t have the option to run practically naked yourself, while still seeing the bondage / kitten armor that 18+ players wear.
So, I take it you understand now that “it’s only an option” is not really a valid argument.
Frankly, I find it offensive that my free will must be influenced by your opinionated viewpoints. It’s annoying.
Frankly, I find it offensive that my gaming experience must be influenced by your tactless demands. It’s annoying.
(edited by Fred Fargone.3127)
The OP was simply asking for more options.
Some like to dress their characters in skimpy armor, some prefer the realistic/practical look.
Also, if we are willing to accept that Elis can shoot fireballs and Necros can summon undead, then a chainmail bikini might as well offer the same protection as full suit of armor.
Oh, yeah, he is just “asking for more options”. Well, he also happened to state this:
Guess whats the most popular human armor within the game? You guess it, the human cultural tier 3. Here it is
http://img.photobucket.com/albums/v469/BokoCasso/j1.png
Doesn’t that prove anything?
Assuming that is so, LA would rapidly turn into a strip club when more skimpy, and skimpier armors are introduced. I don’t think anyone would want that?
If you think about it, GW2 has done few quite good equality statements:
The strongest (?) person of the main characters is a female,
there are 3:2 female:male (Well, if you want to count Snaff, make that 3:3) main characters,
the leader of the main character gang is a female,
the most intelligent main character is a female (After Snaff),
there are very few skimpy clad female NPCs…
Now, turning LA into a stripclub? Would take all attention away from the fine accomplishments Anet has made with addressing equality issues, and just turn GW2 into another MMO apparently aimed at lustful teenage boys.
Oh, you think I’m a feminist? Nah, I actually don’t approve of most feminist (majority of them seem to be really just female supremesists, and as long as those people are welcomed by their fellow “feminists” the whole bunch just loses any credibility they might have.)
Completely agree.
Well, in GW1 /rank # worked just fine. /rank being the current, /rank # being whatever rank emote you choose. I think that system should work in GW2 too.
Y’know, there isn’t any problem with MF. Gear is far lesser factor than skill… next you want to have party wide damagemeters, I presume?
There however seems to be a problem with the forums search function. The solution would be using google with site-parameter pointed to the GW2 suggestions forum. That yields rather good results, if you are sufficiently experienced in the art of coming up with the correct search string.
Wait… Chrome as a dye would make more sense than a weapon making your armor somehow more reflective… Maybe just do the chrome as a dye and come up with a better effect for juggernaut?
The Chrome effect is the defining effect of The Juggernaut, it is a special aura which drives people to make the skin. While I don’t have the skin myself, I’m pretty sure anyone with The Juggernaut would rage if Anet removed the chrome effect (just look at what happened when they changed The Predator’s sound effect…).
Well, I can agree on that. Then again, people rage about everything. Still, chrome as a dye would be superbly awesome. Just get a better effect for juggernaut -> People who got juggernaut for the effect now can dye their armor for the effect, and still have a weapon with unikittenfect (Given that juggernaut gets a new effect)
EDIT: Apparently, you can not say “unique” followed by “effect”. Maybe someone could finetune the word filter?
Actually, one of my disappointments in WvW is that it feels so “detached” from the rest of the game. I mean, for instance, what does owning a castle have anything to do with the Elder Dragons? There’s 0 connection to it all. Why are servers even fighting? There’s no purpose, it’s there for the sake of having that particular RvR mechanic. It would be a lot better if they connect WvW to a certain lore in the game and work new contents based off that. There should be a connection or even story behind each tower or keep or anything that would make players feel that they are part of the lore still. Right now, WvW does feel a separate game already…and I think it’s one of its flaws at the moment. But I feel ANET will do something about it in the future, it’s an obvious opportunity that they can improve on later on.
LOL sorry I think I came across as a newbie player. I understand the mechanic of the bonus in WvW. I was focusing in on the story and lore, and commented that WvW is already a detached game from the rest in terms of story and lore. I think many people underestimate the value of having good storyline and not just pure mechanics. I’m a purist of the genre, I simply don’t go to PvP and kill stuff, players like me appreciate it when a game explains why there’s an empty castle in the middle of nowhere and we must capture it…or why the heck are there three identical borderlands that we must try to conquer, is it some sort of intra-dimensional thing related to the Elder Dragons? IDK. But would certainly appreciate some sense behind it, You getting my drift? It’s not RP, it’s story. And if appreciating a story is bad now, then shoot me.
Hmm… well… A game, like real life, can actually have more stuff going on than just one main storyline.
what does owning a castle have anything to do with the Elder Dragons?
What does guarding your border have anything to do with global warming?
I suppose you could leave your border and go work on preventing global warming, but some other country would just invade, take over, and then enjoy a cool earth you achieved.
But yeah, I agree it could be explained a bit better… Maybe I’ve missed an NPC chatter with the explanation?
Anyways, that being said:
[img]http://www.blastwave-comic.com/comics/20060501.jpg[/img]
(edited by Fred Fargone.3127)
Chrome dye, I heard a weapon makes your armor shine or something? Maybe I read it wrong.
You are correct, the legendary weapon “The Juggernaut” has a special effect which makes your armor metallic and reflective. Due to this, I don’t think they should make a chrome dye to trivialize The Juggernaut’s effect, but I do like the idea of exotic or special dyes overall.
Wait… Chrome as a dye would make more sense than a weapon making your armor somehow more reflective… Maybe just do the chrome as a dye and come up with a better effect for juggernaut?
and unfortunately the solution to inflation in games is to create more gold sinks… which have the side effect of causing prices to go up rather than down, while gold supply decreases… the economy in games is always messed up… Crafting materials always cost more than crafted items… “hot items” are always ludicriously overpriced…
Wait, what? The thing with inflation is, that when you have a product that is in somewhat limited supply, and people have on average just few silvers, it is quite impossible to sell it for one gold, since nobody can buy it. And even if they could, if the item is not overly desired, nobody would buy it for such a high price. Then again, if everyone had 100g just sitting on their bank account, they wouldn’t mind paying a couple of gold coins for something they might need someday.
Therefore, when we reduce the amount of gold an average player has, we reduce the inflation rate.
So to sum it:
If nobody has over 50s, can’t sell an everlasting snowman tonic for 1g
If everyone has 100g on average, can sell everlasting snowman tonic easily for well over 1g
Because you can now sell the tonic easily for 1g, you decide to ask 5g for it and bide your time until someone buys it. Nobody wants to sell the tonic for 1g now since they figure they can get more. Therefore, the price of the tonic has gone up.
Equals: Inflation.
Now that I have explained to you, how gold sinks work in theory, please do tell me how they work in your opinion? Since gold sinks are not pro-inflation, they are anti-inflation by design.
(edited by Fred Fargone.3127)
Uhm… yet another topic about WvW and world completion…
Well, I’ll just put few points down:
1) Nobody is forcing you to do the world completion, therefore, nobody is forcing you to play WvW.
2) World completion is just that, world completiong. Not “PvE completion”. Or “Explorer” or anything like that. It includes two distinct parts that, if we take a look at the average(ish) time it takes to complete both, we get around 50% 50% split between PvE and WvW. For some, PvE part takes considerably longer, for some, WvW takes considerably longer. Simple as that.
3) Your server does not need to dominate WvW for you to be able to do the title
4) “I’m a kitty who runs around naked to protest the current game mechanism” is a silly argument some people like to throw around, or that “I am selfish so I don’t contribute to the servers WvW effort, that benefits us all PvErs or not”. Effectively saying “I’m a kitty so you should change the game for me.” Yes, totally valid argument.
5) If you give world completion for PvE alone, the title loses half of it’s meaning. It becomes so easy, that it loses just about all of its current prestige value. (It’s already relatively easy, so it doesn’t have all that much prestige value, but still, it has some)
I am glad you guys are ok with being second rate and not on the leader boards. This post is for people that actually do. You winning vs a low skilled pre-made proves nothing and the fact that you can’t climb the leader boards proves that either you are not good or that there is a problem with the leader boards and perhaps people are manipulating the game. When I say perhaps I really mean they are and have been.
Their is plenty of proof that I will not post on this forums, but will be happy to provide to ANET in private.
Tbh, if we take a good and careful look at what you are suggesting,
Separate teams from solo/duo que. Separate ratings as well.
is that we quadruple the amount of people in “top 1000”. One top 1000 for soloers, one top 1000 for duals, one top 1000 for 3 man teams, one top 1000 for 4 man teams….
So, wait, where did the ladder go? All I can see is an elevator now.
Your matchmaking systems is broken, we get faced vs. premades almost every match and then your game gives me horrible players as teammates.
Projecting much?
lordkrall, RebelYell, and Faux Play you are not even in the top 1000 so of course you are facing horrible teams and this does not concern you. Once you get to a higher rating where the good teams are it is not nearly as easy.
Therefore we can draw the conclusion that, the people outside the top 1000, which also happens to be the majority, can use the current system, and it works fine for them. Therefore, the system isn’t broken. And further, there is no need to fix something that isn’t broken.
I am sure that the top 1000 players will go through the trouble of actually finding a group, instead of using the solo-join feature. Well, if they are concerned about their rating at least. Meanwhile, the rest of us can just join random groups, if we choose to do so. (No, nobody is forcing us. We can still go and find a team.)
(edited by Fred Fargone.3127)
Ehh, personally, I wouldn’t remove the titles from displaying under character names, but they need some work done. It seems quite temporary solution at the moment, with plain text… It needs to be prettier, like in GW1. (Also, could hide them and display only the 5 closests to you or so)
I’d much rather have bosses with enrage timers/soft enrage mechanics or other high DPS requirements than having actual DPS meters.
I disagree with this, if you get a group where your all support, that becomes bad.
So then simply don’t run an all support group… We need some Eliteism in this game. BRING IN RECOUNT! Why should I carry baddies, or why shouldn’t I be able to recruit based on skill/dps? Why would I not want to bring the “best” and highest damage group who can dodge mechanics and not stand in fire/die and still boost the meters… Would that not equal faster dungeon clearing? Yes we don’t need to be all Glass cannon idiots who die all the time. But once a “good” DPS limit is established why not set the bar? WoW DPS has improved so much BECAUSE of programs like recount and other parses. Just think how much harder people would hit if they could see what they are doing compared to others and compete… Where is the competition? Everyone in this game is handed the best stuff at level 80, all there really is to work for is skins… What fun is that?!
Uhm… Yeah, if you search for and find a good DPS group, that indeed might make the dungeon runs slightly faster. (Or not, if the guys only know how to DPS but aint that good at mechanisms… I had a group like that once ;_; )
Not to mention that actually finding a group of like-minded elitists just results in your group standing in LA, spamming the map-chat. For longer than necessary.
You can test this by, for example, trying to find a group with only people that have BTDT and some nice sPvP rank. Like 50, maybe? And then compare to finding a regular group. Record the total amount it took you finding the group and finishing. You should notice that just going with the group you can get is considerably faster than getting a group you would like.
The development team is sent feedback and suggestion reports from the Community team 5 days a week (sorry – even we need a little time off, haha). They are extremely busy working on the game, but come and answer posts when they can.
Keep the suggestions, feedback, thoughts, ideas, and constructive complaints (
) coming so we have plenty to give them each day.
Why should we have to give you suggestions that Anet even don’t see it?
Oh,i know,you guys just too busy to give us a reply even some words which don’t need to take a few mins
In this case, Blizzard even better than Anet….
Uhm, what? You do not give suggestions because ANet tells you to do so. You give suggestions because you feel something needs to be changed or just have an idea you would like to see ingame.
And Blizzard? Of course, if you feel like paying monthly to get semi-automatic messages to your forum posts, feel free to play WoW.
Not to mention he would spark life on the map he is on. How bout some descendand of his? Maybe have siblings or something, so it is slightly different but with the same idea. Ofc jakkington needs descendant(s) too.
While this has been suggested before, I do agree on this suggestion.
I’d love to see my self as others see me.
I’m not asking for any kind of definitive answers of people’s questions or comments. I’d be happy just to see simple, conversational things, like “why do you think that way?” or “yes, this feature is working as intended, but we are always trying to improve the game and the player experience.” This at least tells me that they are indeed reading the threads where people are pouring hours of their time and energy on the faint hope that a dev will see it. In a virtual ocean of comments, that’s a very faint hope indeed.
Doing that to every thread in suggestion forums alone would increase the total posts of the staff team by… Around 20 000. I do believe they have better things to do than that, especially if you actually wanted them to read the threads.
Then again, if they just went to every thread and used ctrl-v to throw “why do you think that way” in the thread, people still wouldn’t be happy, since it’s merely an automated message.
Nor was I asking for every staff member to contribute to/read every thread. And while I’m sure they do have projects to work on, they already contribute to the forums as part of their activities—they just don’t do it in places like some of the profession debates and mechanics discussions, where a lot of people really strive to receive feedback.
The devs picking 1-3 “virgin” threads a week (threads without the red ArenaNet commentary icon) and perusing them for a few minutes before responding to a comment that caught their eye isn’t asking for an enormous extra commitment of time or effort, and it would help ease the “ignored” feeling in the community.
(Edit: Fixed some typos.)
So, pardon me if I misunderstood you, but you are feeling ignored because they are answering the topics some other people wanted to discuss about? Now, that is just selfish, don’t you agree?
, seeing as most of the things I see posted on here (not just under suggestions) are actually getting fixed or put into the game.
Hmm… I’m not sure if you are missing a negative, but I agree that most of the things I see posted on here are actually getting fixed or put into the game. (Excluding the vast majority of ridiculous suggestions, namely ‘remove WP cost’ ‘remove listing fees’ ‘add mounts’ ‘add religious zealots as a profession’)
Then again, I guess you haven’t been around long enough to know that. (30 days with close to no posts?)
(edited by Fred Fargone.3127)
@Kyllaa
There are two things that you guessed correctly:
1) This has been suggested before
2) The search doesn’t quite work. If you really want to search something on the forums, I made a short guide for that: https://forum-en.gw2archive.eu/forum/game/players/Forum-tricks-Searching-Advanced-method/ enjoy
And then on the Completionist title… It’s just that, completionist. It’s a shame that fractals, dungeons and sPvP maps aren’t part of it, but still: It’s a title meant for those who dabble enough in all parts of the game (-party only areas). It is not a PvE title, nor should it be.
I’m not asking for any kind of definitive answers of people’s questions or comments. I’d be happy just to see simple, conversational things, like “why do you think that way?” or “yes, this feature is working as intended, but we are always trying to improve the game and the player experience.” This at least tells me that they are indeed reading the threads where people are pouring hours of their time and energy on the faint hope that a dev will see it. In a virtual ocean of comments, that’s a very faint hope indeed.
Doing that to every thread in suggestion forums alone would increase the total posts of the staff team by… Around 20 000. I do believe they have better things to do than that, especially if you actually wanted them to read the threads.
Then again, if they just went to every thread and used ctrl-v to throw “why do you think that way” in the thread, people still wouldn’t be happy, since it’s merely an automated message.
Couple of things:
They could limit the voting per guild. Plus the percentage could be based on the server so it could require votes in the thousands for very big populated servers, but less for smaller.
Which would work if it wasn’t for the multi-guild guilds. Or if we had alliances and limited the voting per those.
Also I’m not assuming people wouldn’t abuse it…but it is FAR easier for Anet to moderate 4 or 5 “GM’s” per server than it is to moderate everyone on the server. If they are abusing it, you report them and they are stripped of their power and can’t be voted again. The problem is right now we “report” people and nothing really happens.
So, by the new system, the problem would be that people abuse their power, you “report” them and nothing really happens.
ANet doesn’t police WvW separately now. They probably wouldn’t change that even after they gave players more abusive powers. Which is why I do not think they will.
Obviously everyone can abuse anything, however as I said I’m merely thinking of perhaps a way to limit the necessary work Anet has to do. They can easily check up on 5 “flagged” players per server if abuse is reported….and leave the problems with the mass population to those 5 players (or whatever number is deemed appropriate per server).
Yet, it wouldn’t remove all the other flagged people. Unless you plan on removing the reporting from WvW? Or direct it only at the player-moderators?
And don’t you think player-moderators would get frequently flagged by unsatisfied “customers”?
Also, to be able to efficiently police WvW, they would need to be able to move around at ease. Less their effective radius is only the people around them. Or the tower they are at. Then again, if they had means to move around the map easily, they could not actually play the game due to having unfair advantage over the enemies.
Not to mention that the good player-moderators wouldn’t really get re-elected. Why? Because the election is about popularity, moderating is not.
And yeah, depending on their abilities, 5 is enough. Too much. Or too little. Likely too little, definately too much.
(edited by Fred Fargone.3127)
I’m not sure how this prevents undercutting, as most items sell at or just below the vendor price when AN takes out it’s cut. It’s the clueless I guess, that lose 1c or more they would make selling their item to a vendor instead of listing on the Trading Post.
I actually did go into detail on why they do not exactly lose 1c on another thread, even if they sell at vendorprices and the taxes are deducted. The only scenario where they would lose that 1c is if they traveled to the city and then sold items to the TP right next to a vendor.
The ability to kick a person could exist in WvW and be based on a fixed percentage of the population on the map. Just like it is in parties but, on a larger scale. The same could be said of dismantling siege. After this past week, it’s obvious something needs to be done. They either needs GM’s or give us the power the police ourselves more.
Because /votekick works so well with larger guilds. Instead of guilds asking for people to join, it could be more like “Join or don’t play”
What I said about always assuming players abusing every feature they can, works for this one too.
Why not just buy it & support the firms?
Game is cheap enough & worth it, compared to gw2, by miles.
If it is bought with gems, it is bought with real money. Which supports the firms.
Umm… No.
There are servers with large WvW guilds. Unless you require votes in thousands, those guilds would just elect their lead for moderators. On dummy accounts if need be. If you do require votes in thousands, I’m not sure if every server has enough WvW population to choose enough moderators.
And you can not assume that people who gained power easily would not abuse it easily. In fact, you should always assume the player abuses everything he can. Therefore, no, you should not give him tools to abuse others with.
I don’t have a problem with dungeons designed to have large variations in speed depending on groups skill. I mean, hardly any point to just design a dungeon to take less than 10 minutes (Would make “speed running” completely pointless, wouldn’t it?), make it so it can take 10 minutes with a good group, possibly 30 mintes on average group and upto 60 minutes on a fairly bad group.
But they still should follow the anti-farming policies currently in place.
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