Showing Posts For FrizzFreston.5290:

Mounts [merged]

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

Objectively looking at it, its just another toy to play with and there’s no reason whatsoever that it can’t be for the entirety of the game. Regardless of speedboosts, waypoints and other travel options.

Other than that I think I always said that the game doesn’t need mounts nor benefits from it. But the same could be said about gliding, tea. It’s just another fun toy for players to play with.

If they come out I just hope they come with a good background as to why and such. Not like gliders or other masteries which sort of seem slapped on the game without much further thoughts as to why you get certain abilities.

Any assumptions as what they should be or speculation is entirely depending on the amount of creative freedom of the developers. Which seems to be pretty big looking at some of the later map designs. Nothing is off the table.™

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Ingame Name: Guardian Erik

Why Events are not a replacement for Quests

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Posted by: FrizzFreston.5290

FrizzFreston.5290

This is a pointless thread title. Instead of saying what events cant provide it really should point out what events currently dont provide and can improve on through other storytelling channels.

Working within the limits of Guild Wars 2 is better than designing a completely new system for it.

Plus ofcourse there will be more support for your ideas if your idea doesnt demand a new system. People on this forum act on criticism like its an allergy.

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Ingame Name: Guardian Erik

(edited by FrizzFreston.5290)

Jumping Puzzles Suck in GW2

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Posted by: FrizzFreston.5290

FrizzFreston.5290

They never said anything about improvement!

In all honesty, I think that jumping puzzles in GW2 follow multiple conventions more than anything. Some are straightforward, others require a bit of trial and error and redoing. Some Jumping puzzles follow the SAB tribulation mode way . Which makes their audience a bit niche I suppose, but because they are in the open world they also are much more able to cheese through, follow other people and such things. Not to forget portal ofcourse.

I noticed how a jumping puzzle all by yourself, is alot harder to do (something I pretty much prefer, but okay) but once there’s a few people about it goes faster. Someone to lead the way and another to find a different route and others to follow.

Other than that, there’s not that many jumping puzzles that really require too much effort or are too extreme.

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Ingame Name: Guardian Erik

Jumping Puzzles Suck in GW2

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

Chalice of Tears was said by Anet to be intended to “make players cry”. Presumably they (Josh?) decided that the way to make that JP really difficult is to not show any kind of path, and not allow the players to guess which terrain they can safely land on and which terrain they can’t. Not having terrain that is consistent with the rest of the game simply makes this JP more “fail until you get it right”. Unfortunately “failing” in this puzzle often = death so it is more annoying than many.

I personally wouldn’t even comment on JPs if they didn’t have content locked behind them. If they were purely optional, I wouldn’t care how hard they were as I would simply not do them.

If that’s the case, I have a recommendation for him.

For his next paycheck, he has to complete Super Meat Boy, except when his little squishy avatar gets murdered, he doesn’t get the instant reset, but instead has to run around the ANet campus before his next iteration. Then maybe some elements of humane design might sink in, instead of antagonizing the players with deliberately defying recognized conventions of good design. :\

You might consider watching the latest Guild Chat to hear what Josh Foreman has to say about Jumping Puzzles and their design.

At least, I think is was in the latest Guild Chat. If not, it was in a podcast he did some time ago. (Link found on the Divinity’s Reach Wiki page.)

Good luck.

http://selfconfessedcynic.podbean.com/2012/12/22/a-lincolncast-interview-with-josh-foreman-episode-34/ That one? Two hours is a bit of a stretch to discover some secret motivations to defy accepted conventions of modern design. :\

In their defence, they did promote this game that they try to defy existing conventions. :p

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Ingame Name: Guardian Erik

@devs please make more underwater content.

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

I don’t mind too much that they don’t want to focus on underwater combat at this time, because it’s probably very hard to design for. I mean, if players can’t think with the extra axis I can only imagine how much strain it adds on developers with most likely the same problems.

But at least some underwater content should be doable. It doesn’t need full maps focused on it, but definitely keep going with some minor underwater content here and there shouldn’t be too hard.

Draconis Mons could easily have cold streams in the water so that you can swim here and there.

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Ingame Name: Guardian Erik

PSA update your computers

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Posted by: FrizzFreston.5290

FrizzFreston.5290

Instead now windows 10 updates are mandatory regardless of whether they break drivers and such things.

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Ingame Name: Guardian Erik

Most boring (time-gated) "quest" ever.

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

I dont look for story in achievement quests to be honest.
If you compare with GW1 then achievements in GW2 have more story than in GW1.

Dynamic events and heart tasks together are supposed to be the quests in GW2. They are experienced a little different than traditional quests however. So saying they are like 1500 vs 200 or whichever isnt entirely fair. I would say a GW1 traditional quest generally has more value than 1 event or 1 heart task. Depending on which one youre talking about, obviously.

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Ingame Name: Guardian Erik

(edited by FrizzFreston.5290)

does anyone play without youtube?

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

People have used walkthroughs for ages. But because it’s youtube it’s weird?

I personally use youtube or wiki very little or as less as possible. Unless Im trying to find a recipe or trying to get an achievement that is worded weirdly so you have no clue as what you really need to do.

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Ingame Name: Guardian Erik

Again. . . Giant Slayer fix ?

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

Does this really require a fix, it’s just an achievement that is a bit too dull. But in no way is it required to enjoy the game. I am fine without ever completing this one.

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Ingame Name: Guardian Erik

Increase guild hall decoration limits

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

Assumption is pointless, totally pointless. What mentioned is more objects = more fps loss, that is all. It isn’t rocket science thus any leaders and officers can and is capable of reducing objects to reduce fps loss. It is rather insulting to even consider the need to be IT savvy to do something as simple as that.

Erm, I guess good luck with your thread then. Since it’s based on assumption.

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Ingame Name: Guardian Erik

Increase guild hall decoration limits

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

It will get a higher cap when ArenaNet thinks it’s possible and within spec parameters they are happy with for the whole customer base.

That’s just the way it is. No matter how much you argue that it should be one thing or the other. I think pretty much everyone wants a higher cap.

Just saying, “just ignore those minimum spec people!” isn’t very compelling at all.

FYI, you are the only one saying Just saying, “just ignore those minimum spec people!” isn’t very compelling at all. and no one else is.

As mentioned , the guild hall is only available to members of the guild and it is fair enough to just leave the lag management to the discretion of the guild, there is no reason for anet to play the parenting role for instance which is not available to general public.

True enough. It was more meant to illustrate that they don’t want to increase the cap as they can’t just up the minimum specs for one feature. That ArenaNet is responsible for the experience and performance of the game, and never will be able to say, oh lets leave that in the hands of players. They arent “parenting”, they are the owners of the game. Even owners of all the decorated guildhalls.

It’s very shortsighted to say that it is fair to leave lag management in the hands of guild leaders because I highly doubt that its just lag. Theres storage involved. Server stability and probably some things i dont know about. I really doubt that guild leaders are in any way capable across the board to manage a thing that requires a great deal of technological insight.

Its like asking for driving the roads at a higher speedlimit. Sounds great… until it goes horribly wrong.

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Ingame Name: Guardian Erik

(edited by FrizzFreston.5290)

[Spoiler] Lazarus' identity a poor plot twist

in Living World

Posted by: FrizzFreston.5290

FrizzFreston.5290

I think it’s totally not necessary to give breadcrumbs to hint ahead as to what is happening too much. Unless you spend loads of time checking out what or who could happen next.

In the end it gave some people the right idea about who would Lazarus be, and considering that you may or may not have found out before hand is totally unimportant to the plot. A story is not there to handhold you through it, and reassure you that it will tell you whenever some major reveal is going on. You experience it through your character. If it’s a surprise it’s a surprise. If it makes you feel annoyed with character x that is exactly how it is supposed to be. It doesn’t make it a bad story, it just may be something you don’t like in a story.

It is called Guild Wars 2 after all, picking gw2 up as a standalone and expecting to know every story twist and turn being handheld out to you is ridiculous. It’s like calling the second book crap because you failed to read the first one. Not that that was at all necessary for this reveal in any way.

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Ingame Name: Guardian Erik

Please, return to old, classic designs!

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

LOL, I’m afraid so!

If you’d be comparing gw1 and gw2 i would understand. But gw2 always was very high tech in my opinion.

I think there is yet another misunderstanding here. It’s all about the design. There are “high-tech” things that are designed to fit into the world (airships being one of them), and then there are things, items, that look totally like out of a sci-fi movie (some recent armor sets, the Dominator weapons, Asuran “computer panels” etc.).

This thread is all about the designs that don’t fit, not the technology per se. Stuff needs to blend in, not destroy the beauty of what we have known and loved as Tyria. Some more classic designs are in order.

I dunno, technology usually doesn’t blend in at all. That it does look out of place is pretty natural to me.

Other than that I didn’t really notice that technological stuff looks out of place more than that it already does. So maybe I just don’t see it.

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Ingame Name: Guardian Erik

Increase guild hall decoration limits

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

It will get a higher cap when ArenaNet thinks it’s possible and within spec parameters they are happy with for the whole customer base.

That’s just the way it is. No matter how much you argue that it should be one thing or the other. I think pretty much everyone wants a higher cap.

Just saying, “just ignore those minimum spec people!” isn’t very compelling at all.

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Ingame Name: Guardian Erik

Sugg- Flames of War redo

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

I really like it as it is. I don’t understand why other people don’t.

Are you being sarcastic? Because if you are not, I seriously question your taste.

I hate to break it to you, but that candelabra can in no way be looked upon as a “weapon”. It is piece of room decoration, not a weapon. Sure, there are other designs that can’t be considered weapons and are merely created to be funny (like the Improvised Weapon set), but those aren’t legendaries!

IMO, there are way too many legendary weapon designs that are meant to be funny (disco balls, meteorological equipment, aquariums, ships, etc.), and those are not skins to wear with serious pride but in (good) fun. You have to be a somewhat “easily amused” type of character to actually consider those worthy of the legendary status (and worth your time, effort and resources as well).

Well a torch isnt really a weapon in the first place.

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Ingame Name: Guardian Erik

Please, return to old, classic designs!

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

If you’d be comparing gw1 and gw2 i would understand. But gw2 always was very high tech in my opinion. At least the pact was very advanced with airships and submarines and fort trinity is a big metal fortress.

Charr and Asura had lots of technology, dredge have technology. Asura gates and waypoints were there since the beginning. Wintersday is a giant golem airship with technological flimflam all around.

And right now I dont find all that much technology in living season 3 as you would in living season 1 with watchknights aetherblades molten alliance scarlets digging machine scarlets mechanical constructs raiding a giant watchknight worldboss mechanical probes and what not.

Living world season 3 is like. Taimi. Ratanovus maybe some exalted magitech taimis little machines and devices…bloodstone infused weapons and jade constructs? I dunno but I cant say I would agree that its more technological than scarlets two years of mechanical madness.

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Ingame Name: Guardian Erik

(edited by FrizzFreston.5290)

Currencies are not crafting materials

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

Why arent T7 materials a currency? If something that is clogging up inventories its those. These new materials are just fine where they are. It matters extremely little where they are stored.

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Ingame Name: Guardian Erik

[Spoiler] Lazarus' identity a poor plot twist

in Living World

Posted by: FrizzFreston.5290

FrizzFreston.5290

The plot twist was more that we’re not going to kill all the elder dragons than that it was that Lazarus is Balthazar.

Whether it’s magic being number 1 or number 2 doesn’t seem at all relevant at this point.

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Ingame Name: Guardian Erik

[Suggestion] Have all events show up on map

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

Until they came with the content guide. Obviously.

https://www.guildwars2.com/en-gb/news/a-fresh-start-the-new-player-experience-in-guild-wars-2/

Though it doesnt seem to be that much they said about the content guide regarding events. Mostly that it serves to direct play not show you where everything is.

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Ingame Name: Guardian Erik

(edited by FrizzFreston.5290)

[Suggestion] Have all events show up on map

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

I never used the content guide as for me it ruins exploration. I can’t imagine why this needs to be a thing anyway.

For me the content guide already goes against the whole idea of going into a map and finding things as they happen.

Then again, right now they haven’t really made any events worth mentioning lately and its more a set of encounters. Plus they sometimes call them out with a map wide message where im usually thinking, I dont care AND I cant see where it is so better leave me alone.
Its not working for me that such events should say something.

In HoT you at least has event chains you were able to see if you were in that specific section.

But yeah as long as you can toggle it off, I dont care for it. Though I suppose at such a point Im more likely just disadvantaging myself as im already not finding events anymore as everyone else is using the content guide maybe? thus ruining my own experience anyway.

Hmm I dont think its necessary personally.

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Ingame Name: Guardian Erik

Currencies are not crafting materials

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

And go through hundreds of confirmation prompts….

If they have a salvage or comsume all, I don’ think there woild be a problem.

Cant say that removing the prompt (probably standard because exotic) or consume all would be a bad idea.

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Ingame Name: Guardian Erik

Flames of war?

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Posted by: FrizzFreston.5290

FrizzFreston.5290

candle stick smh

Hey to be fair to candle sticks:
https://youtu.be/dqkIMBCwzNg?t=111

Anet totally could make it work, just… maybe not with the caketorch.

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Ingame Name: Guardian Erik

Currencies are not crafting materials

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

Since you can salvage things from your material storage and not from your wallet it is a good thing they are there.

For the last time. We do not need the ability to salvage these currencies to obtain unbound magic! They can receive the pristine fractal relic treatment, where you use these currencies to buy a box that gives you a random amount of unbound magic. This technology already exists in the game!

The problem of them taking space in your bag has already been adressed why does it still trigger you so much? Besides some of them are basically crafing mats so it makes sense for them to be there. It would be cofusing to have half in the wallet and half in the bank.

That’s the thing, in my opinion the problem has not been addressed. As soon as you hit 250 of these currencies, your storage will be full and it will start piling up in your inventory again. This isn’t a solution to the problem.

I have the same problem if not worse with mithril, silk, thick leather and not to forget bloodstone dust empyreal shards and dragonite ore.

And then I have a space for 1000s. Lol

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Ingame Name: Guardian Erik

Flames of war?

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

I don’t mind the chandelier type of torch. But the legendary looks worse than the precursors of it.

https://wiki.guildwars2.com/wiki/Flames_of_War

https://wiki.guildwars2.com/wiki/Liturgy

They just went totally overboard on the legendary. with kinda cheap effects. It’s not even that it’s not serious, it’s just totally over the top.

Bifrost is a rainbow buttplug.

You really should get that stick out of your…

:p

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Ingame Name: Guardian Erik

(edited by FrizzFreston.5290)

Flames of war?

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

on that matter can we pls start getting some serious legendaries?

Flames of War is a serious legendary…
… if you imagine yourself back in the US Civil War, hiding in the basement of your family’s plantation cottage outside Greensboro, NC.

A Union soldier stumbles into the secret entrance and points his gun at you.

You pick up the object closest to you, a table lamp, with a shade crocheted by your Great Aunt Maude.

You swing the lamp once. You swing it again. The soldier goes down without firing the shot that would alert his company to your presence. The plantation is saved!

That, my friend, is a serious weapon.

well yes but not in a fantasy mmo and thats a lamp

inb4 the next “torch” is a flashlight.

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Ingame Name: Guardian Erik

Requests for X-pack 2

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

First impressions are everlasting. If it comes across as grindy from the first moment that is not good at all.

Though unreasonable is not the word I would use.

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Ingame Name: Guardian Erik

Currencies are not crafting materials

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

Fire orchids and winterberries are crafting materials in several recipes.

Plus they are gathered as a natural resource rather than as a currency.

Plus its easier to change material storage than changing vendors removing material adding a currency.

Not that its very likely, i wouldnt mind if they would use them for future recipes as well. Kinda like the regional side dish or whatever. But thats just personal opinion.

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Ingame Name: Guardian Erik

(edited by FrizzFreston.5290)

Economics of Mystic Coin & Hardened Leather

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

I’m not sure how well people are at farming liquid gold, but I like to keep a healthy amount of gems converted from gold to get whatever I need.

And if you have nothing to buy, then what use is wealth to begin with?

You people worry way too much. This isn’t real life where not having funds means you get kicked out or starve to death. So what if you missed out on hundreds or even thousands of potential gold? This is nothing over years of game time. Perhaps some of you should play some strategy games like Starcraft or Civlization. There you will realize that sometimes due to snowball effects that small advantages right now are more important than big advantages later.

Why is this? Well, that’s easy. Let’s say someone gives you $500 now. Or they could give you $30 once a year for the next 50 years. Assuming you could do something useful with the $500, it’s pretty obvious you should take the $500 even ignoring inflation. Because you could use the $500 to do something that will further your cause.

This is even more true for this game, because at this rate, one could continually “hoard” until they stop playing, and never actualize any of its benefit. What’s the point?

Just play the game. The more you cling onto how little you have, the less you will have.

I don’t consider I have less by not liquidating my hoarded materials. I just have more options and have yet to make a decision on something I want. Until then I’m not gambling away materials “just because”.

Then again, your reason to get gems is the same reason people keep their materials. Why get gems if you at that moment don’t know what for? Just because to have a certain amount of gems? Seems just as much a waste to keep that around.

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Ingame Name: Guardian Erik

Mounts [merged]

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

i’m glad we’ll finally get mounts so the naysayers can stop saying “mounts wouldn’t fit gw2 because of reasons”.

They still don’t. A reason is just being created (allegedly) with the expansion maps.

Whether they fit or not is purely opinion anyway.

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Ingame Name: Guardian Erik

Requests for X-pack 2

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

Regardless of OPs radical reaction to when it’s not implemented, the first two QoL features I would definitely like.

The third I wouldn’t really care about, I don’t camp at rich nodes. Sounds boring.

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Ingame Name: Guardian Erik

ob 'when does Ep 5 drop' thread :)

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

When it’s ready.

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Ingame Name: Guardian Erik

Economics of Mystic Coin & Hardened Leather

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

Sure it does. Your reasoning is slightly different but all it does is shift your price point up. Also legendary armor was known material wise for months now, that’s no different than people going:“I might make legendary xyz, I need to hold on to these materials.”

If for example Mystic Coins were to hit 10 gold a piece, I guarantee you a LOT of players holding on to them at 1 gold would sell them off, especially new players. Why? because for many of them that would be insane value per MC per month compared to effort invested.

Would some hold on to Mystic Coins at that price? Sure because they might expect future price increases. That’s called speculation. The majority of the market does not work that way though.

That is assuming everyone participates, and is willing to give up or bet on mystic coins goals in the game. Knowing it’s a rising price atm, and that it might become worth even more and that it’s ridiculously timegated, it’s hardly any different than selling T7 materials (Deldrimor steel, spiritwood planks, etc) which youre most likely better saving up for ascended armor or a precursor journey

Selling them at price X is just as much of a bet as holding onto them. Some people don’t want to make any bets on the market with items they may care about later.

There’s better ways to make ingame gold than selling mystic coins that you get. No matter the price point.

I can say that there’s no pricepoint for mystic coins at which I’m willing to sell them at, and more that there’s is an amount of mystic coins where i’m willing to sell mystic coins, namely when they cant fit in my inventory.

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Ingame Name: Guardian Erik

Economics of Mystic Coin & Hardened Leather

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

I highly doubt most ppl are holding on to them. that’s like saying most ppl participate in the stock market.

It’s a very passive stockmarket.

I think alot of people hold on to most items until their material storage is full. That deposit all button does that mostly. And how often are you going to look in your bank when youre not going for anything?

I really doubt more people actively sell their materials to gain gold than people lazily just deposit everything in their bank and don’t look at it at the end of the day.

Considering for mystic coins getting 250 if not upto thousands completely filled up taking years, especially if you do not login every day.

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Ingame Name: Guardian Erik

A Plea for a Raid Story Mode

in Fractals, Dungeons & Raids

Posted by: FrizzFreston.5290

FrizzFreston.5290

God help us all if the comments section on massively op or gw2 facebook starts driving developer priorities.

Because that would be a lifethreatening disaster how exactly?
It’s really no different than comments anywhere else.

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Ingame Name: Guardian Erik

A Plea for a Raid Story Mode

in Fractals, Dungeons & Raids

Posted by: FrizzFreston.5290

FrizzFreston.5290

I hope the story mode crowd gets the youtube video experience they are searching for.

It’s clearly not about playing the mode and the story for them, it always comes back around to rewards. It should not reward jack all if its going to exist.

It’s more clear that you dislike any notion of a storymode than that it’s clear what everyone who likes the idea wants.

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Ingame Name: Guardian Erik

amalgamated gemstone on TP

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

More likely because each time a new legendary weapon appears the price jumps up. If legendary armor uses them its even a safer bet.

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Ingame Name: Guardian Erik

Mystic Coin needs more supply

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

Let see what else ANet said before:
1. HoT will contain a full set of legendary weapons – false

No, 7 months before HoT was dropped they said this:

For now, I’ll say that we’ve been working hard on new legendary weapons, the first handful of which will be introduced in Heart of Thorns, with more to come in subsequent updates.

https://www.guildwars2.com/en/news/a-legendary-journey/

Same is true with Legendary Armors. All that was promised was work toward the precursor armor via Raiding.

It’s nice to see business relying on word play to mislead customers.

“I said there was no corpse in the trunk, I didn’t say anything about a skeleton.”

What about “the first handful” is misleading?

I think its more about the concept in total rather than the popular approach of taking a few words and saying “but this little part of the paragraph is true/untrue” holding it up like it makes the whole issue disappear. Then again that is a common practice on these forums.

I think it was pretty much announced that there would be no full set at launch and the consensus was that the full set would be gradually released after launch. This was so much a consensus that Mike O himself made a post that they would hold off on legendary weapons indefinitely. Since then they continued it in a lesser form and upto now the full set is still not in the game.

Whether or not it’s reasonable to expect that all legendary weapons would be in the game 1 and a half years after the release is entirely subjective. It is however a fact that they intentionally didn’t say anything further on the subject because they weren’t sure how they would continue after release.

I doubt it’s a good business practice to make a release announcement with a bunch of might and maybes, and then take a fairly long time releasing the legendary weapons. Whether or not one would call that misleading is again subjective. I mean, some people, including myself, considered buying HoT is more of a season pass. And content that comes after includes Living Season 3 as well, even if that isn’t advertised at all.

It would’ve been, in hindsight, been a better plan to not release legendary weapons as part of the expansion.

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Ingame Name: Guardian Erik

Give legendary weapons also free sigil change

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

Legendary gear was already T7, regardless of whether it has more stats or more convenience.

To some people ascended gear doesn’t create much of a difference with exotic gear. Or white, blue and green gear is just the same salvage trash tier.

But if you go by color coding, then legendary has its own color thus is a different tier since forever.

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Ingame Name: Guardian Erik

Legendary Armor: Feedback [merged]

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Posted by: FrizzFreston.5290

FrizzFreston.5290

Well, this makes rune swapping a possibility while not also adding extra storage.

Now where is changing sigils on legendary weapons however.

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Ingame Name: Guardian Erik

"nearly 400 people at ArenaNet" speculation

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Posted by: FrizzFreston.5290

FrizzFreston.5290

this is part of what killed hot. and the game all together . was fake hype just like this . and when this is not delivered upon the amount of salt well am sure that taste will not go over so very well at all .

Fake hype? XD

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Ingame Name: Guardian Erik

Mystic Coin needs more supply

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Posted by: FrizzFreston.5290

FrizzFreston.5290

You can actually earn more potenial coins per month than under the old system.
Old system:
- 20 coins monthly achievement
- 30 coins daily achievement
= 50 coins

Actual situation:
- 20 coins login rewards
- 30 coins ley anomaly
- mystic forger (3-4 times)
- daily 100 cm (1-3 coins, 3 chances, multiple coin rewards possible)
- chance from daily fractal chests
- chance from Fluctuating Mass (ascended material eaters)
= minimum 53 coins

Well, if you state you cant compare T6 materials with mystic coins then you also can’t compare the previous situation with the current situation. :P Because differences!

But seriously, maximum effiency comparisons rarely take into account how everyone plays. Could easily say that with the old system you can get 20 mystic coins by just playing a small amount while now playing the same amount would lead to only a handful.

On top of that, like you said you need nearly double the amount. So stretching it with scratching every single MC source for those 53 mystic coins while needing twice the amount, peoples ability to obtain enough for themselves is significantly limited. Plus limiting yourself to specific content.

I can see why people think it should change. It’s not designed to be fun, its designed to be rare. Which is fun for other people.

Personally also think its weird to have certain goals difficulty on a sliding scale based on the whims of a virtual market. When some price is rising it might feel like you have to do more effort for the same thing, and when its decreasing it might feel trivialized.

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Ingame Name: Guardian Erik

Mystic Coin needs more supply

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Posted by: FrizzFreston.5290

FrizzFreston.5290

I don’t hoard them because I don’t intend to make legendaries.

Let’s say right now I buy 1000 mystic coins, and save up all the ones I get. 20 a month for 2 years for 480. In that time, mystic coins are 3g each. That’s a massive profit of 2774 gold over 2 years after TP taxes!

Sounds like a great idea over what might happen. Except it’s really not. It’s 2774 gold over 2 years which amounts to 4 gold a day. Hell, you might not even be sure I’ll still be playing.

Of course, if you think it’ll go even higher, then you’re free to buy a few thousand now.

I suppose thats probably a healthy aproach. Don’t care about legendaries, they are locked behind a lot of mindless work. It’s probably why I would never want to buy some expensive racecar. Its impractical, doesnt provide anything useful and is just flashy. Its a waste of time and money.

I guess realising that this hasn’t really changed in almost 5 years, even with legendary journeys being added, makes alot of difference in how you see mystic coin prices.
If it’s completely obnoxious to get mystic coins in your opinion, then drop the goal tied to it and sell or slowly hoard and forget about them until that one day…. if youre still playing then anyway.

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Ingame Name: Guardian Erik

Mystic Coin needs more supply

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Posted by: FrizzFreston.5290

FrizzFreston.5290

The basic argument is that Mystic coin prices are always okay because no price is too high for intended to be expensive items. Until they are too expensive for someone.

No, the argument is that 250 gold per stack isn’t that much for someone interested in legendaries. M-coins are high now, but legendaries are cheaper than they once were.

“Too high” is always subjective, whether it’s applied to coffee at Starbucks or mystic coins.

Too high is subjective, but so is saying that it isnt too high. Thus the price is always okay, until someone decides for themselves its not.

Legendaries may be cheaper, I dunno. Depends how you compare anyway. Mystic weapons are very much more expensive however.

Anyway, it wasn’t an argument for or against mystic coin prices. Just stating that it’s all opinion really. I mostly think that whatever the price is I can safely ignore it if it’s too expensive. Easier to put the game down and play something less grindy.

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Ingame Name: Guardian Erik

Mystic Coin needs more supply

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Posted by: FrizzFreston.5290

FrizzFreston.5290

The basic argument is that Mystic coin prices are always okay because no price is too high for intended to be expensive items. Until they are too expensive for someone.

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Ingame Name: Guardian Erik

Nerfing Taimi

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

If you care about how ingame story characters act, that means ArenaNet did a great job of character design. You would not dislike them if they were bland.

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Ingame Name: Guardian Erik

@Devs, Suggestion - Please Add Fishing

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Posted by: FrizzFreston.5290

FrizzFreston.5290

Fishing should come with underwater content. Underwater fishing!

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Ingame Name: Guardian Erik

We need more things for Bubble Baubles

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Posted by: FrizzFreston.5290

FrizzFreston.5290

Round and round we go,
wvw title track that rewards currency that cannot be used unless I do hours of SAB. It wouldn’t be so bad if it was actually a currency that went into the wallet. Or you know…actual furniture coins instead of a rather useless currency.

TBH I’m stuck at the point where you picked to do the SAB reward track if you say you cant get anything you want from them. Granted it wasn’t a mistake ofcourse.

Other than that, regarding your very first question, there is Moto who trades in anything regarding baubles and/or bauble bubbles. ANything you get from the reward track can be traded in for something you can use outside of SAB. Whether those items are worth it is subjective.

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Ingame Name: Guardian Erik

(edited by FrizzFreston.5290)

We need more things for Bubble Baubles

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

All content has an experiration date. SAB is mostly a linear platformer with very minor MMO reward structure. You can easily get all the non timegated rewards and still have tons of baubles left unspend.

It’s like saying you need something to spend your rupees on in any Zelda-game at the end of the game and running over the map killing every possible monster three times over.

If anything, there’s nothing for you to get from SAB anymore at this point and you can play it more and more and more, but it’s not going to offer you any rewards this year. Wait for the next year, and if they don’t have anything added then play the new stuff (if any) and then stop playing it if it doesn’t reward you.

If the currency is trash then trash it.

Or of course, try to do that one tribulation mode achievement. You technically do have 11,250 lives to waste in SAB.

but otherwise, there’s nothing to get for baubles that holds your interest. (no surprise really, it’s a april fools event, not everything is useful, and most things are just for subjective fun)

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Ingame Name: Guardian Erik

Did GW2 lose its identity?

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Posted by: FrizzFreston.5290

FrizzFreston.5290

Yeah, I didn’t particularly look on how much time was in between to be fair. It might as well be that it has been a long time in between and it just feels like it was loads that came out for raids.

Though that might as well have to do with the weekly reset, some people needing some time to learn new encounters and such. It keeps people busy for longer, thus it feels like it’s more valuable for longer? If that makes any sense. In 4 weeks you’ve played more than enough of one Living world update whilst in that same time you basically only could have gotten the raid reward 4 times.

It just seems that some people look to raids as more content, thus I ad hoc concluded that living story maps just don’t have that same amount of replayability. I suppose a better thing might be for the living world team(s?) to look to longer term goals like raids has so that what they bring out lasts longer, provided it’s not straight out grind more.

Also looking to other things that are currently in raids, like permanent places within Tyria, exploring parts of the world map players never been before. It’s exciting, though the raid content might not be for everyone. Hence the suggestion of new “fractals” taking place on the world map as well rather than the Mists. It could technically use all the same systems, size and average length, tiers, agony, except the location.

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Ingame Name: Guardian Erik

Did GW2 lose its identity?

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Posted by: FrizzFreston.5290

FrizzFreston.5290

Then ya’ll should have no problem with raids.

Raid wipes are going to be from mechanics, if you are failing dps checks you where probably having mechanics issues.

The dps checks are so small that I cannot fathom how you could possibly not meet them without failing mechanics first.

Lets look at the from a different angle. I raid outside of my guild. I have no problems with the raids, with rotations, or with mechanics. I consider myself a pretty decent player. But the player with in my guild have their own set of limitations that make the mechanics hard for them, or they are slow on skill usage which lowers the DPS. Raids require a different kind of coordination then fractals or dungeons do. I can get a group together of just my friends and knock out any dungeon path in 30min or less mostly less. Me and my friends can go into a fractal and knock those out, but when we start adding others to the group the times go up, not because they are bad players, they just have other limitations that slow things down.

Then those players are not the target audience for that content, and that is OK. Just because people that are not the target audience are not able to complete it, is not a reason to change the content to suit them.

And before anyone says that you aren’t asking to change the content, that you want to increase the accessibility, there are two scenarios for that to happen: 1) they create an infantile-like mode, but do not increase dev resources resulting in either poorer quality or increased time between releases, or 2) they increase raid dev resources by bringing in devs from other departments/areas, Raids are now able to get multi-layered content but content in other parts of the game now has reduced quality or increased time between releases. Neither of those situations is conducive to “adding onto”. You could say that there is a third option, hire more resources, and while I don’t see that happening, I’ve been wrong before.

I wonder how much of an issue it is if time between raids increase, to be honest. As long as they consider how much content they put out for everyone. Because for some reason I feel that the longevity of raids is much better, also due to goals like legendary armor and time gating rewards to once a week.

While playing the living story episodes, those seem to be play once and maybe some minor repetition in the zone, explored it and then pretty much done. It doesn’t have that same longevity perhaps? I feel many players come to Raids as the only other thing to come to they haven’t played through at least once, expecting just a good time and maybe some repeating it for shinies. But it obviously might not be their thing

I think dungeons and fractals and raids are all separate things, comparing them is alright, but they have very different target audiences. I wouldn’t mind seeing a bit less focus on raids, and more on slightly more accessible group content that is challenging but not so challenging that you need to practice and practice. (I mean, it is a game, alot of players just want to play leisurely not practice) Not that I don’t think current raiders deserve their challenges or anything, but I wouldn’t be surprised if the majority of the player base is still waiting for challenging content that is suited for them. (It might be tricky to determine what is challenging for a bigger audience, I suppose)

Going on a tangent here, but in a way I guess fractals is sort of nice with different challenge tiers in that way. Though I wouldn’t mind if fractals as “small instances in the mists” started existing more as “small instances in Tyria” As for most people that might make a more interesting story. It would be setting up fractal-like instances up as 4 difficulty tiered mini raids outside of the mists, which could actually work as an extension of the fractals themselves. As a complete out of the blue concept ofcourse and It would mean it is less tied to fractals which then would receive less updates tied to the fractal hub in the mists and more tangible in Tyria rather than the Mists. So ehh I dunno.

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Ingame Name: Guardian Erik

(edited by FrizzFreston.5290)