Showing Posts For FrizzFreston.5290:

Khylo Changes

in PvP

Posted by: FrizzFreston.5290

FrizzFreston.5290

I think ArenaNet is moving away from diversity and moving more and more to standardized maps for “e-sports”.

Personally I liked the differences between the maps, I rather have more newer maps rather than tweaking old maps too much. And as such, if a more tournament oriented map is needed, then make one, rather than to assume every single map needs to have similar layouts save one mechanic.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

New Player, Sad Player. Expansion ruined it.

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

The game has never really been good at holding your hand. For some people that’s a real issue. Other people like it.

However, the difficulty curve from core game to HOT is pretty bad, I’ll give you that.

And don’t forget Season 1. And the obscurity of Season 2 these days. Although that’s more of an assumption, but I believe after doing Zaithan, there’s no indication how to further your story, or at least that is behind a purchase. But also, since someone who would start now obviously doesn’t have season 2, nor the previous experiences, but DOES have HoT story, that leads to a distorted experience.

I think that someone who played since the start has most of the systems come to them gradually, and difficulty increase over time even more so. Season 1 was also a step up (still remember complaints about Molten Facility when that came first out, even though I had the greatest time). And then there’s season 2 which for a new player right now is behind a purchase, while HoT is just there to continue right away.

Plus personaly I wouldn’t mind season 1 coming back (:P) as repeatable, not just to provide the experience but also to close that gap. That and season 2 may need to be included in a new purchase a these days. Or better indicated.

It’s really not a fluent transition at all. And while for myself it really doesn’t matter anymore, I do think that is something the game can improve on greatly. (Though maybe not as easily…)

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

New Player, Sad Player. Expansion ruined it.

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

I never stated it wasn’t one. Just that it understates the issue. Learning to play with a bad teacher is not always very enjoyable.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

New Player, Sad Player. Expansion ruined it.

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

I know that everyone measures according to their own standards, but just because you can play the game (and enjoy it) doesn’t mean it’s “just a L2p issue”.

Learning by itself can be full of challenges, and while it’s hard to accommodate for everyone, GW2 is far from ideal regarding this aspect.

I don’t think someone who played from the beginning of the game has the same experience as someone who started a few weeks ago.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Anet closure of HoT maps - problem

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

Yeah, I never accept to change maps, but depending on how far the meta timer is it auto switches right at the moment when the meta ends, moving you awy from rewardschests or worse inthe middle of anevent.

I guess the system has to close maps somehow, but its very disruptive and annoying no matter which way around it happens.

Personally think it should only switch people 15min after the meta ends.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

New Player, Sad Player. Expansion ruined it.

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

It’s a well known issue that the difficulty jump from core to LS1 to LS2 to HoT is a bit skewed because it’s both disconnected as well as a huge difficulty increase.

LS1 already increased difficulty and LS2 was similar in difficulty. HoT is a step above that. But for many new players, they both miss the experience of LS1 which only came around once AND LS2 because it’s strangely hidden in the story menu. (Very bad PR really)

As well as years of playing in between. Im not at all surprised that newer players can’t adjust very well to the new content.

But I never really had any problem since I pretty much played everything easily.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Request: More than one daily reward per day

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

If that logic / mindset was applied to the game then you would have people arguing, ‘I can’t do 2 hours in one go for metas like DS, so there should be a way I can get those rewards in 5 mins to suit my playstyle’, which of course is a ridiculous thought, but it’s no different to ‘I want the daily login reward even though I don’t login everyday’.

At the end of the day the daily login rewards are there to reward players who have the commitment / dedication to turn up each day, if someone doesn’t do that they can’t expect the reward. Likewise if someone can login in each day, but can’t play for a couple of hours in one go, then they shouldn’t expect to be able to get rewards from events designed to reward you for your playtime.

That I pretty much pointed out as well although briefly. It was mostly aimed to a blanket statement that there is no disadvantage at all. Which there is. And obviously so. Its really hard to say whether 2 hours in one session will yield you 14 gold + ~6 gold in materials (huge part being mystic coins) and the other daily rewards. It should be common knowledge that dailies and such small repetitive tasks in fact do make a huge difference if you do those every day in comparison with a normal-ish play session of a few hours once a week.

But that really was an example to illustrate that since a specific schedule is more profitable than the other, for some players who are forced to or feel like to play a less efficient schedule this might make them feel the system is against them. (IE. “the game is not rewarding enough at the endgame” to which i think is it really? )

Whether that means this “needs a fix” or “is not broken”, which imo is just language of " I dont really understand the problem here", I would leave up to ArenaNet. Though I personally don’t think it is necessary for the reason you pointed out as well: There’s always someone who is (more) disadvantaged, even with a lot of content in place to entice each different player, as you indicated too.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Quarterly reports Q4 2016

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

More hard core is something you do hear a lot lately indeed, then again those that have left are not here to complain about their reasons for leaving. You know I still blame the grind (and some mistakes like no seamless zones and no traditional quests). But whatever it is, it needs to get fixed and then they need to find a way to get players back.

Strange that you name things that were never a draw of this game as something that would make players come back. That seems more something that would simply draw other new players.

No new content is never an argument that can be shredded though. Nor any vaguely viable argument. It is all a factor in the whole thing.

I think for me Kartels reason for playing less rings the most true and also brings to light something that is hard to fix. Familiarity and the rate at which something becomes routine is much faster. So a new map is played through in a few days. And the content light but tech heavy expansion HoT is attributing to that.

The focus of ArenaNet should be playing on their strong points in content and less on upgrading old content. And hopefully they will bring lots of things to do in the next expansion and find a routine of bringing lots of content to us so that there is things to play.

I must say that I have a fairly hard time determining what GW2s strong point is though. And I think even ArenaNet has a hard time deciding what that is considering they keep coming with new ideas and new systems every so often. (Unless that is their strong point that keeps players interested.)

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Episode 4 release time?

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

Let me repeat the key word in there in case it was missed: FREE.

Good customer. You’re a baby who is sleeping and dreaming in his baby carriage, called liberalism.

Nothing is free, never.

If nothing is free then why does the word even exist?

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

The Last Days Of Multiloot

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

you do realize where the multiloot was the only place where people bothered to communicate

Because people only know what to communicate after doing it loads of times.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Remove Leather from Low Level Crafting

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

Regardless of whether its broken, or not, You used to be able to fairly nicely level up your crafting profession alongside leveling your character. I have no idea how much the (not so) new recipes impacted that, but if it’s still possible within a fairly comfortable margin then there’s no real problem (subjectively).

Then again natural progression went out the window ages ago, and since all my characters are lvl 80, you get bombarded with lvl up scrolls to 20 30 40 if not loads of tomes to simply skip that now awful beginning of the game, so I guess it doesn’t matter that much.

Anyway, it’s seems to me that Arenanet is balancing in circles (or maybe a spiral) here, first leather is more required due to patches being a thing, then they add sporadic leather farming items, and then they announce a leather farming spot.

Personally, they really shouldn’t have touched it in the first place, the market would balance itself out as more goals requiring leather appear over the coarse of the game. Which did right at the same moment when they decided to nuke leather sinks. (Why wait for metrics)

Of course, since everything gets more expensive or less selfsufficient to get people need gold every day to buy from the TP, thus dailies now give 2 gold so that the average joe can actually progress somewhat as well.

I’m left to wonder whether this actually makes the game more fun for me, or it’s just so there’s arbitrary worth to certain materials which equals fun to (other) people.

TL;DR: The times where leather was abundant feel nostalgic to me, while in the current game I don’t feel like farming it up just to get some stuff.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

(edited by FrizzFreston.5290)

Growing Inconsistency: Unlimited Tools

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

I don’t think unique tools or duo tool sets are an inconsistency at all. Let alone a “huge inconsistency” that is “becoming a problem”. It can easily be seen as intended.

I see it no different than unique weapons, those aren’t a “problem” either.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Duo Q MUST GO for Season 6

in PvP

Posted by: FrizzFreston.5290

FrizzFreston.5290

I don’t see how it can’t be compromised to not being possible to queue with people outside a certain range.

I highly doubt that people will feel the game will be more balanced or fair just because the teams coming in are only consistent of random players. It will just mean people will have less to blame imbalance on. Next is core only players/ HoT only players and players who have both or just the next expansion or whatnot. And then obviously the MMR system again.

More restrictions can apply in TOP levels or something, but I don’t see how GW2 PvP will benefit from more and more restrictions.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Quick note on Ep4 bundled updates

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

Players still do content that doesn’t give that amount of rewards. Even stuff that is much older and more complicated to do than Tarir.

So no I don’t believe Tarir will die out, it will just be less actively camped.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Is THoTS last episode of the HoT?

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

Sounds unlikely. We’re dealing with dragons and the episode deals more with human politics and struggles. Sounds more like something that is filler rather than main storyline.

Not claiming it is either way, just doesnt have that vibe there will be a big reveal at the end leading to a second expansion and more like loose ends that need to be dealt with.

Also, the last season had 8 episodes, though not sure how much that carries weight.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

(edited by FrizzFreston.5290)

Why do you, Dislike Forks

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

I would count tridents as oversized forks really.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Quick note on Ep4 bundled updates

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

I never understood how people defended AB multiloot as intended way of farming.
If other worldbosses or raid instances would be lootable after joining finished instances people would frown on that too.

Of course this has been going on for so long it can be mistaken for intended design, but to me it just didn’t seem all that rational.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Request: More than one daily reward per day

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

Actually you’re not disadvantaged at all for not logging in.

I log in every day and in 28 days I have a specific reward. You log in 28 days in six months. You’re logging in the same number of days I am and getting the same reward. It’s not like you’re in game to spend that currency anyway, so you’re at the same point I am for the same amount of time.

If you were getting stuff for not logging in, maybe some days I wouldn’t log in because I wouldnt’ have to. I wouldn’t hook up with guldies who needed help with something. I wouldn’t become involved in stuff on those days, because I don’t have to.

The entire idea defeats the idea of daily log in rewards. It’s never going to happen, nor should it.

If someone plays 5-10 minutes every day for a total of 35-70 minutes in a week gets more rewards than someone whole plays 2 hours just on one day every week, then yes you’re obviously disadvantaged. Even more so, as there some very specific rewards are tied to the login rewards.

I’m not saying it needs to change, but there’s some very obvious advantages and disadvantages to specific playing schedules. And to be fair, it’s not weird to question that.

In that regards, the whole daily login rewards are a tactic that android and iOS games use to keep you logging in to their games. It’s more a necessary(?) evil to keep people logging in to not fall behind in rewards, regardless of whether they are actually enjoying the game or not, so they play and are more likely to spend money on the game. And really whether it’s a daily weekly or monthly reward, there’s always someone missing out on a certain timeslot as they are being busy in that time with other things. Though obviously longer increments make it easier to manage.

In a way monthly and daily rewards were sort of a mixtre that allowed people to not completely fall behind. You basically could do a monthly in the stretch of 4 days , as 4 dailies were required. and still getting a significant reward that month if you played enough to get the monthly. (about 10 or 20 times a daily I believe.

Both the systems were part of the game at some point, and both systems have pros and cons. But these days rational discussion on game forums is not common.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Cyber Bullied Because of Being a Core Player

in PvP

Posted by: FrizzFreston.5290

FrizzFreston.5290

This mentality is one of the most annoying things I have ever come across in an online game. The I paid for it so I should be able to play how i want concept is about as selfish as can be when you do anything that is team oriented, even more so when you its a competitive environment. While yes you did pay money for the game, yes the game is yours but so did the 4 other people on your team. People who use the I paid for it so I can do what I want mentality deserve to be shamed and punished because in all reality they are the ones being selfish and rude in this situation.

It’s also selfish to force people to play however YOU want them to play.

Plus I think it’s more that people have the freedom to play however they want to play without straigthout trolling and griefing. If a build is not optimal but the player is only familiar with that build and plays that build the best or is the most comfortable with it, then that’s the way it is.

Hell, even finding a (new) build that works is a journey that is a thing for every player. And for some people that takes longer than others.

Either way, in any solo/duo queue the only factors you really can control is your own build and perhaps that of one team-mate. All the rest you can do is play your best, help your teammates and work with the team mates that you get. ANd it’s not always easy to win, but if willing to work with what you get rolled as a team you make a better chance than to point fingers and blame and shame before the match has even begon, or halfway or even after the match.

If you can’t deal with a (supposedly) weakest link in your team, you become that weakest link in your team.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Add "GameMechanic"-Dailies (back) to the game

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

More daily variety would be welcome. The “cycle” is boring as heck right now.

Not exactly what OP intended, I’m sure. Though I definitely am for some more passive dailies that would simply involve playing the game anywhere, as well as focusing on what you’re actually doing. (although for me it’s just playing the game in most of the proposed dailies)

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Warning - HoT removes Tyria Dailies

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

There’s always PvP dailies which you can do in a daily room without PvPing, in addition to usually two easy dailies that anyone can do.

I think not all people want to go out of their way just to get the daily completion.

I notice this myself when playing and having fun doing what I like to do and at the end I still don’t have daily completion. I know it’s easy but its a bother. I sometimes don’t bother because its just not worth making me feel less content with my play session.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Dragonball = Zero fun

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

Dragonball still reminds me of oldschool shooters, I have still some fun with it.
Then again, I don’t play to do dailies.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Guild Hall Decorations..flop

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

Which is great for guilds who have alot of people donating or rich people. Blocks are fairly uninteresting when you can only make a handful sadly.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Guild Hall Decorations..flop

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

It feels like they let loose some interns to make their very first geometrical shapes in the 3D editor.

I don’t mind SOME nice blocks of ice or some such, but seriously, GW2 isn’t a slightly more advanced minecraft. It doesn’t need blocks. The jade blocks were already a bit ‘eh – what to do with that?’ , but at least theres some other more natural stuff next to it. And now we get snowblocks which are even more ‘ehhhhh’ with not much new next to it to fill the ambiance.

I want to put these decoration adding developers on a geometrical diet and get out some real decorations. Not more than a maximum of 2 geometrical shapes per batch of new decorations please. And that’s being fairly lenient.

But hey, at least the snowman is nice.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

the BANE of Fractal Progression

in Fractals, Dungeons & Raids

Posted by: FrizzFreston.5290

FrizzFreston.5290

I would suggest making them into a +16 instead and then trading that out. Depending on your goals and TP price differences obviously.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Seperate Raid Masteries

in Fractals, Dungeons & Raids

Posted by: FrizzFreston.5290

FrizzFreston.5290

I made my own LFG. People joined, insisted on build-gear check, left when I refused or didn’t give an answer they liked. After hours, abandoned LFG. I don’t have enough friends interested in raiding. I cannot get a group via LFG due to elitism. Therefore, I cannot raid.

And I have heard plenty of similar stories.

Don’t worry if you don’t get those responses from raiders in this thread. The escort is the easiest, but if you’re completely new to raiding or even harder content you will not have an easy time at all.

I mean, I don’t think it’s that hard either, but I also know the general skill level in open world content. And i feel confident enough to say that, while escort is doable that skill level is not always as high as many of the veteran players in this thread make it out to be. Leading a group of 10 people, making sure everyone knows what to do, getting 10 people, having the discipline to not give up, keeping the group together. It’s not that easy for people with no experience.

But yeah, afaik, difficulty is entirely subjective. No amount of pushing the “just do escort” line is going to make that any different. I mean, there’s people complaining about things that are much easier than escort.

Even Escort is not for everyone.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Seperate Raid Masteries

in Fractals, Dungeons & Raids

Posted by: FrizzFreston.5290

FrizzFreston.5290

you only need to do wing 3 escort to unlock the mastery. wing 3 escort is really easy. i have seen many lfg with no request for any li .. you need to know what is going on in there though not just jumping in a pug expect to be carried.

Easy is quite subjective. Its not easy for everyone. Even if it is arguably definitely the easiest.

Is also sad that for that specific encounter you need at least one mesmer with portal or a few with the mastery unlocked.

Either way, making an own section just for all raids would simply not be a bad idea, just for those who want to get spirit shards, but also could provide a way of making raid mastery progression really tied into raids rather than slapped on the side of HoT open world pve content. I really just did a few raids escort andvale guardian, and grinded all the rest xp and mastery points through open world content. (I would raid but dont have a consistent weekly time to do so, if at all)

An own section would also mean that raid masteries are only progressed through raiding, get their own specific raid mastery points, and cannot be further cheapened making them more true to their name, while basically not involving any content of non-raiders.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

(edited by FrizzFreston.5290)

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: FrizzFreston.5290

FrizzFreston.5290

I hate seeing GW2 go down that path. I hate seeing it become another me-too MMO where the focus is less about the community and more about marketing buzzwords. That is why this topic will not – and should not – go away any time soon.

I really doubt it’s going down a certain path rather than it’s branching out and alot of people don’t like that certain branch.

The game really needs something in between raids and normal content. Something like what dungeons still are. instead of demanding that raids change, adding content to bridge to raids would be a much better solution.

That said, some good points imo are:
A permanent explorable finished raid instance wouldn’t be a bad idea for those willing. People already use LFG to do that, I don’t see how that can’t simply be something that players can pick regardless of being dependant on other players.

A constant reminder of no unlocked mastery XP drain, doesn’t help the situation.
This could be fixed by either unlocking the raid masteries or fixing the entire problem all together by letting people always have the experience drain in between mastery point acquisition.
TBH, I don’t understand why one completely unrelated boss automatically grants you the ability to unlock ALL the raid masteries, even if they’re part of a totally different wing. Even worse is that it turns it into a prerequisite for certain wings, as doing that without those masteries makes it hard to find a group all together. While it could be like that by design, finding a better experience by trying different raidwings would make it more accessible, especially as the mastery gate feels fairly arbitrary beyond the first boss-kill. People who raid have very little use for it, people who don’t like raiding are globally excluded until they raid.
It’s just a dysfunctional carrot on a stick, which mostly frustrates people if they can’t get it. Simply entering a raid could unlock the mastery. Or lowering it to the first 10 or 25 %. of a raid encounter would make it so people have at least tried, and that is already hard enough for some people. Though using the mastery system as that carrot feels out of place. So maybe something inherent to raids would be much more logical, than annoying people through a blinking light on their dashboard.

Weekly reset adds extra pressure for those wanting to progress, it could be an idea to let players opt for no weekly reset (including rewards obviously) and let them continue as they continue the next week. It would mean that the raid is more structured into bosses rather than one whole wing I suppose. However to unlock that players would find their specific boss more easily, and workarounds are again already available either way through openers. Though it could be controversial.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Unexpected update

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

If it’s security related this is all the information you’re going to get. They did say they got DDOS-ed like yesterday.

If it’s a preload on next week’s content then it’s better to have the update notes in one place, when said preloaded content is actually available in the game.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Mystic Coin Cost

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

Personally, I think the complaints about the MC price is ridiculous. It’s market driven. It’s so hypocritical for people to complain about one mat that bothers them, but they probably have no problem with many of the other mats they need that they can buy for a low price … No one is fooled.

I don’t see how that’s ridiculous. People only complain about things that bothers them. It’s ridiculous to expect otherwise.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Mystic Coin Cost

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

The post saying that “currently” mystic coins are being made more than consumed is 6 months old though. Not saying that it’s not the case still, but holding on to that statement like some golden truth is not THAT reliable in an ever changing environment. There has been a new legendary, rumours of more coming, statements on the economic state of the game. If there’s anything to note, it’s that an economy is ever changing.

Other than that, most goals using mystic coins generally involve a long time investment (on the average player), which might just skew the whole statement made on a short amount of time. It would be interesting to know how much is consumed and made over a year.

But yeah, the statement that more are generated doesn’t really give any great insight into what the problem really is, nor does it mean that there’s no problem.
Probably leaning towards that making a legendary right now is harder (or costier) than it was before. Not even thinking about additional goals that also require mystic coins. (hello guild halls, mystic forge weapons, and achievements that involve those )

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

(edited by FrizzFreston.5290)

Poll to remove Daily Achivement Cap?

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

I always saw AP as the replacement for GWAMM. Never as a reward track that you work towards. Finishing it has been a thing for years, so why it suddenly has become a problem is rather strange. You even have to do less than two years back, when you had to do every single daily for the maximum AP.

Not sure how GW2 moved away from the good old days while you got alot less from doing dailies. NO additional rewards, no gold. And the cap has been there all this time. Even when there were monthlies.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Poll to remove Daily Achivement Cap?

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

ArenaNet wants a volume of opinions (uninformed or not), since they specifically have this forum and community managers for reddit, facebook, etc., scouting for those opinions. However, that doesn’t mean anyone who post here is making a decision. It’s suggestions and requests, which may or may not be fulfilled AT ArenaNet’s discretion. Even a poll would be entirely controlled by ArenaNet. The options on the poll would be chosen carefully so that even the most uninformed person can make a sensible contribution to the decision.

Let’s be careful here … being open to opinions is WAY different than openly asking players how the game should be designed with polls and such. Anet does one but not the other.

So when I see a thread on a poll of opinions to change game design, that just makes no sense to me. Anet already know there is a wide range of opinion on the matter … what would you think they would learn from doing that? Frankly, I think it’s a big waste of resources for them to go around polling players on this change and that change.

There’s no reason to be careful. ArenaNet does the deciding. They poll when they find it appropriate, or even want to. This topic, wont be likely to be polled, but there’s nothing stating that they won’t poll something else.

Also they DO polls on certain topics. Like pvp ranked duo queue and certain wvw changes. Regardless of whether you think thats a waste of resources. So you’re already wrong by saying that they don’t do so.

That doesn’t mean, I think they should poll every single thing, either, but if that’s how they want to do it its in their right to do so. Something for polls is that it gives players the idea that they are making a difference and contribute to the game they like playing, it involves the players in the process. ON the other hand, too much would mean the game loses some of the creative decisions from developers and might take alot of resources.

I’m pretty sure ArenaNet devs will make the best possible choice from their perspective.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Poll to remove Daily Achivement Cap?

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

That’s correct, but they didn’t in this case. They implemented it because it’s the design they wanted. That’s not flawed at all; there are lots of factors that go into this kind of decision that the average player has no clue about … so you think Anet wants a volume of uninformed opinions to make game design decisions? I think that would actually be irresponsible of them to do that.

They may very well listen to this thread and make a change on daily AP because that’s what they want. I don’t think it’s necessary for the design to be flawed, in order to warrant a change anyway.

ArenaNet wants a volume of opinions (uninformed or not), since they specifically have this forum and community managers for reddit, facebook, etc., scouting for those opinions. However, that doesn’t mean anyone who post here is making a decision. It’s suggestions and requests, which may or may not be fulfilled AT ArenaNet’s discretion. Even a poll would be entirely controlled by ArenaNet. The options on the poll would be chosen carefully so that even the most uninformed person can make a sensible contribution to the decision.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

The reason why HoT is terribly designed

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

Event scaling used to be a thing that would in concept solve these problems.
Though some designs work better with that than others.

Personally i wouldnt mind seeing it possible to get gerent done with just 5 people per side. or dragons stand with just 15. at least with the challenge being fairly similar as to when there is a zerg.

Though there’s also a great unwillingness to even try things with less people. Octovine might already be possible with 5 on each side. Verdant brink bosses are possible with small groups though T4 ing the map seems like a huge deal of coordination.

Its definitely not a bad idea to let successful completion of such things to be in the reach of smaller groups, while not altering the difficulty for bigger groups. The problem would be balancing that, so that people dont start shooing eachother away though.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Scarlet's Apartment Issue [spoilers]

in Players Helping Players

Posted by: FrizzFreston.5290

FrizzFreston.5290

You can select all interactable objects manually by clicking them.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Poll to remove Daily Achivement Cap?

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

I don’t get the whole premise that Anet should ask players … Toyota doesn’t as me if I want 10 cup holders do they? ALl threads like this are the same lack of understanding of what you pay for as a customer to an MMO developer … it’s Access to content, not the content itself. If you understand this, you know why it’s silly to ‘ask players’ if something should be done.

It is not inherently silly to ask players if something should be done or not. It’s just entirely up to ArenaNet if they want to ask players. Which in some occasions they do.

Especially since they already are heavily influenced by player statistics and opinions on forums and reddit (etc). AND they poll for certain WvW changes and certain outfit changes.

But yeah, reward schemes, however, are basically never rarely polled. Basically, we’re simply not qualified to be polled for reward changes. However, that doesn’t mean you can’t address that you find a certain reward scheme not fun, entertaining or rewarding enough or too much.

But yeah, I guess you’re right, ArenaNet doesn’t have to do anything, doesn’t have to listen to concerns and basically just do whatever they please, as long as it makes them money. Not sure why they are even running a forum anymore. Right? Toyota doesn’t have a forum where customers put in their request, so why should arenanet have one. /s

I dunno, but your logic there is very very flawed.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Poll to remove Daily Achivement Cap?

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

Lifting the daily AP cap has no effect on the quality on the dailies, other than giving players what they want because they don’t like to do actual achievements for achievement points. It’s barely any different from asking raid rewards to be available outside raids.

I can understand that players want a certain weapon or armor skin. But surely doing the task for said reward is the point of any game. Achievement points are all across the game, and dailies giving so much AP is already very generous, as it devalues basically every other achievement in the game. That is what the problem is between daily AP and permanent AP. Making that even worse by removing the AP cap on whichever capped repeatable achievements really isn’t something that’s going to make AP any better.

Decoupling the specific rewards from the AP might be an idea, but to me that just seems like you’re going to punish players who honestly hunt achievements for AP, and it’s like telling raiders that their raid rewards will now be locked behind some XP track. Though at least I’m not terribly convinced that AP need their own armor set. So it might be an idea.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Poll to remove Daily Achivement Cap?

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

Here’s an idea.

  1. Remove all daily/monthly AP, retroactively.
  2. Remove reward chests from the accumulation of AP (not retroactively). Achievement hunters instead gain position on the leaderboard. Add titles to various points on the board which someone can display if they want to display their achievement level.
  3. Remove the XP requirement from Masteries and convert to a points-only system, then make sure there are more than enough points to give people options.
  4. Take the former AP rewards and use them to provide a benefit for the gain of XP post-80.

Not sure why the mastery system needs to be dragged into this. Plus it heavily favours grinding for XP, rather than avoiding it. Instead of grinding xp for masteries, you’re grinding xp for rewards. Meaning it would affect how people play the game on a fundamental level. Going for the XP grinds of certain dungeon paths and mob grinders just to get the most XP in the shortest time. That doesn’t seem that good at all. Dailies put everyone on an equal level.

Plus it would implicate WvW and PvP, as gaining XP there is very limited. Unless you drag in XP tomes, which just would break the whole system apart as people have loads stacked up making the rewards basically worthless.

I think that XP grind can be pretty bad if you’re focussed on the XP but, since the launch of gw2, gaining xp never was too big of a problem. I think the incremental XP grind of masteries however, is a bigger issue. Since you spend a very long time not really feeling like you’re progressing. (it’s basically one bar for 16 levels at once or so, which just breaks rewarding feeling of the system apart, and make it feel like a longwinded grind).

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Poll to remove Daily Achivement Cap?

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

I dont even understand why people are so interested in more easy AP.
There is nothing valuable in AP chests imo, the skins arent that special, the gold is neglible and the rest is very useless. Whenever i get one its more that i think, "oh god what do i do with this sh… and how do i get rid of it. I suppose the 1-2% are nice in the long run, but not hugely significant. (Also a reason for the cap I suppose, you dont want that stuff run out of hand.)

When people here argue that somehow players playing more easy tasks and coming back like some addict and that the game then somehow becomes better, Just because of something very very little as 10 AP, I start to lose faith in humanity. The 2 gold that comes with it is much more valuable than the AP.

It would be better to suggest that the daily gold amount goes up to 3 gold once you hit daily cap ( or whatever fits) because that actually i can see make sense.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Poll to remove Daily Achivement Cap?

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

They are constantly working on the game and adding more content with AP included. I dont know how people come to the ludicrous conclusion that adding more AP to new tasks is some unsurmountable task.

Though it’s very debatable whether that is really necessary. AP are more a completionist meter than a endless reward track. Though bad management between game modes and the huge difference in achievements and effort make it nearly seem like an endless reward track.

Removing the cap would just mean it would not be that completionist points anymore and instead a way to yet again grind more stuff for players to get. I would nearly suggest to lower the cap instead.

I’d be glad if they dont focus on adding AP rewards too much. And instead focus on getting rewards in actual content.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

New Halloween Decorations expensive

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

I don’t understand why they put in so many essences of light into one decoration once again. They had finally nerfed the loads of essences out of the previous decoration that needed it just to put them back into this?

Also, don’t suggest that farming those air elementals is in any way a guild activity, or earnable, let alone fun. It’s a horrible mindless grind. If there’s 3 people there it’s already hard t get a hit in sometimes. Let alone 5 to 10. And since it isn’t an event it doesnt scale, so great.

There’s more of these rarer materials, that I like for their special places where they are obtained, but because of their abysmal droprate they are in no way fun to go get. ALthough you could argue that there is the TP, which imo is really not something you can do together as a guild either.

I would suggest to add mini missions just to farm a few of these items. It’s something to do, while getting the stuff you want, without relying on farming simple mobs and RNG. It could be limited to once per week if the value of the item should be retained somewhat.

I don’t think the amount of gold value in the OP is painting a genuine picture though. 15 gold for one pretty amazing decoration is barely anything. It would take 7 people and their daily gold value to make it. One day.

That said, guild-team play is very badly promoted throughout this game, and I’m not surprised that not everyone picks up on that. (Guild missions once a week or multiple times a week gives you barely anything tangible imo.) Let alone that people care about decorating their guild hall over their personal goals.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Gripe with "Guaranteed Wardrobe Unlock"

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

If we’re going to use the logic of “some expensive items are in the list so should the ones I want” then soon all the skins are in the guaranteed unlock.

But yeah, the early “rare” legacy items weren’t always exotic. Later on this was changed and thus you have a small difference in unlocks now.

If anything they should revert the unlocks of those rare items you said, and make them exotic for consistency. That would ‘ve been a better point to make than to argue to include the items you specifically want, that’s just pleading for your own case. Not that I’m surprised I suppose.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

I'm so disgusted with this game

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

If you take a look at Ember Bay, you’ll see some of the easiest bosses ever. The sloth queen, the molten dominator and you can’t even fight the giant lava wurm yourself because a golem does it for you. The Fire Islands used to be deadly, now it’s just a joke.

You can see that it flip-flopped again after HoT.

Uhm, You actually can fight the wurm in ember bay directly with ranged weapons if you so desire. Though the setup doesn’t really make it nescesary I suppose.

Then again, with the mursaat and titans gone, who is left to pose a threat? Though i do miss the GW1 destroyers. It seems to me that gw1 had way more varying encounters than GW2. imo.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Ghostly Outfit Issue

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

If people from known WvW guilds wear the outfit for hours it is obvious that they do so to troll/grief people, dont you think?

Generalizing suspensions and your comments are equally fallible.

They should just disable faulty content based on severity.
That should include unreleased items regardless of whether it’ll be subject to change. There doesn’t need to be any messaging along with it. Just do it silently if its causing problems.

Of course chatlinks and such things preferably should be disabled until their official release.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Legendarily Ugly Armor

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

This discussion just makes me think of Obsidian Armor in GW1.

If you don’t like the armor, dont get it.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Squad Join disabled for blocked player

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

What if the commander is the jerk rather than player?

Then don’t join his squad. Eventually he will end up alone in it.

Basically, if you’re making a squad, you should be having a bit more control over who can join without needing to put it on lockdown.

If you want control over the squads participants then the option is there. Leaving the door open for anyone to join is just really silly if dealing with a person you don’t want in.

Plus Invite Only is a better option than locking the squad.
The option literally says “yes, Anyone can join” which is exactly what the commander doesn’t want. Im not sure what the wording of Invite only is. (They recently changed it)

Personally think its a very bad idea to block players as a commander though. its usually better to know what annoying trolly players say so you can asess (silly filter -,-) the situation better. At least I would want to know how much trouble such a person is causing in chat.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

(edited by FrizzFreston.5290)

Non Raiders blocked from XP bar spirit shards

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

I’m pretty sure the developers would be fine with players getting spirit shards when they are stuck behind the raid Masteries. I know alot of people who would be glad if its not reliant on that. Some are even hoarding daily chests that give XP so they can max the masteries even faster if they ever get past a raid.

I’m thinking that if people like the illusion that the experience is going somewhere useful rather than going nowhere with barely any real benefit and if that makes them enjoy playing the game more, then why not for everyone.

It’s not enough for a substantial reward, it’s not in any way prestigious, so there’s no reason to lock this thing behind ANYthing. (other than possible systemdesign limitations ofcourse, but no one here is qualified to make any substantial statements on that)

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Update on the Economy

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

I wouldve said that sticking around in bloodstone fen and ember bay definitely help with gaining leather.

Though personally instead of sticking those salvage materials in one map, buffing them all over the game would be much better for replayability.

Core tyria could really use some love I would say.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Crafting Astralia = broken point

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

All other parts of legendary crafting allow measured progression with the knowledge that you are getting there.
Jumping puzzles etc do not. Fall at any point, crash at any point, have the game not register at any point and back to the start you go. First jump or last jump, all erased.
I’ve done many minigames and jumping puzzles and never gone back to them again once I have what I needed, because they are hateful and disposable.
I take part in events on all maps, any level because they offer interaction and progression and achievement. Everything Jumping puzzles and minigames do not.

Anyhow, back to the MMO grindstone of unhappiness!

I don’t think you understand the words interaction, progression and achievement.
Because basically all content has interaction progression and achievement attached to it.

What you mean to say is that you either really dislike or are incapable of completing Jumping puzzles and adventures. Or a mixture of the two extrapolated from eachother.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik