Ingame Name: Guardian Erik
Ingame Name: Guardian Erik
why always so cryptic?… I am going to give you a few sincere and polite opinions about the communicating approach you guys are having, please, take them as a way to improve, thats the goal of my opinions.
Basically…There is nothing clear on this post, Mike… We dont even know if LS3’s episode 1 is even made, which i guess it was the real point of the post…You say you still have a lot of work on it.
you say that you will no longer make quarterly updates, but more (giving the whole idea about when or what on the air)
No word at all (or at least in a clear way) about today’s patch (if its any). Cause the way you spoke, we can expect LS3 episode as soon as today or in 3 years…If you cant or dont want to clarify anything (which is completly understandable, dont get me wrong), dont say anything at all.
Because these posts… make me lose faith on the project, tbh, and im a pretty normal guys, i guess some peopl will feel the same.For instance, and going back: what about today? LS3? Quarterly Patch?, nothing? all of those are understandable optionts, you dont need to ship anything if is not ready. But communicate, please!
what should i tell to a friend who ask for GW2? “they are doing an episode of LS3, but we dont know when it is going to be launched. we only know it is very difficult to do and it demands 1 million voice actors and close to a year of developement…”
I cant understant why Raid team worked (to my eyes, i dont know the inside things) so good, efficiently (i think they are less than 20 devs), delivering great quality content (even when is a content for a clear minority, taht would eb another subject about anet course…), in a marked schedule, that all players could follow and relate… and the rest of the game is so up in the air and looks so messy from outside?I love GW2, and really appreciate your work anet, today and throught all those 4 years, but you better step up your game soon (in all senses, but mainly in communicating that is the subject).
Specially if you are planning on launching expansion 2 eventually. Because… what is the actual project? i cant really tell. Dont even can tell when LS3 is going to be launched. as i said before, it may be today! and there is no advertise at all…
The only thing more or less clear is that you guys are trying to save the furnitures, seems you are working hard, cause you have a lot on the line to lose, but you are doing it in a weird way in my opinion, with a weird way of no communicating your plans.
Plans that you may have pretty clear (i hope at least you have it clear), but that it never gets translated into us. from my point of view (and i dont know if the rest feel the same or what), i see anet like a ship without captain, without clear course, on the drift. Or maybe there is a course, and there is a captain, but both are hided, waiting to change in case a storm appears… Who would want to join into that kind of ship? you may ship towards New york, but because a storm came into place it change route and you end in Florida?, did you thought about that, about what players and costumers may think of a ship without a clear route? Would you pay money for a trip on a ship with no route and schedule rather than one that will land you into an specific place in an specific time?If you said, “we plan or we have scheduled to launch LS3 on the summer”, by example, THAT is communicating.
Even when is not specific, it gives you 3 months of margin. And even if you fail to deliver it in that time, with a good explanation or reason, we all can understand it. But instead you say: LS3 is very hard to do and we still have a lot of things to finish.
So… what is the messege? that you are experienceing troubles? that devs are not good enough?…
when do you plan to finish it? what is the schedule? what is your plan? Are you able to finsh it or will be like Legendaries?As a conclussion: to me this comunicating approach is a mess. It shows lack of guidance even if there is a guidance somewhere internally and hided to us.
All is open, just in case you fail on the delivery or you change your mind along the way, like you did with legendary weapons. Thats not way of winning trust of anyone, but the opposite. And you keep doing it…Is sad to see all these and having to explain it… Step up, guys. You have a lot to lose if you dont and a lot to win if you do.
I would say that on multiple occassions you contradict yourself as to what you want. Youre say that when there’s not enough to talk about dont say anything, but also that they should communicate. Which one is it?
Plus he did say he signed off LW3 episode 1, which might be coming with a new map a new mastery track or nothing extra at all. But it at least means it’s most likely 1 to 2 weeks tops if I were to guess anything.
Intregration probably means they make changes to the game in separate instances, which then need to be put into one GW2 client. And that usually comes with bugs as we all see after each update that they need to fix things. (probably regardless of a good intregration)
Ingame Name: Guardian Erik
Thanks for the info on the next big update. But does this mean we won’t get it this month???? And what about the forever promised wvw overhaul?
I think that’s specifically kept vague so that they don’t have to have a set date. It’s ready when it’s ready.
But people will read into it what they want to anyway. Which is why he talked about the lines of voiceover that were needed. Most players don’t really know how much effort things take and have their own ideas of how fast something should be released.
I found it commendable he was willing to use the words content drought.
Ingame Name: Guardian Erik
(edited by FrizzFreston.5290)
If this requirement was made 4 years or so ago people would all be like “I thought you said no grind philosophy?”
These days its “Everything has a price, grinding doesnt matter”
Personally I’ll be glad if can finish the bosses once. Getting it done so many times after that effort feels like a cheap way to keep people playing.
welcome to MMOs where rewards make replayability
A MMO without any grinding would be dead after 3 months unless it had thousands of developers to make half an expansion sized content patch every 2 weeks.Im just pointing out the contrast. Obviously there’s a balance. This doesn’t mean that any grinding is okay because MMOs need grinding. There’s definitely areas in the game that could be turned down some to make it more enjoyable for more than people with nothing else to do.
Yet another person twisting the meaning of no grind philosophy to fit their own opinions. The philosophy is about NO MANDATORY GRIND, I.e. Not releasing new level caps or tiers frequently. The legendary armor has the same stats as ascended, is by no means required(but possibly nice to have) and does therefore not go against the philosophy. Someone starting now need to do 9 bosses, once a week for 16 or so weeks and while the time gate is there it can hardly be called a grind. It’s 2-3h per week for a good group, not too bad hey?
I specifically put it in quotation to illustrate the contrast rather than saying “arenanet said…” and “its my opinion that…” So no, I did not twist anything, you misunderstood. The point is more, whenever any criticism against any repeating tasks/grind appears there are many people who jump the gun in equal force and saying its fine without even thinking twice either.
While I agree that it’s not hugely grindy for a legendary set with the full raid wing out and being successfull at it, I wanted to point out that there is a great deal of effort involved just finishing the raid for people without a solid group. Considering raids are mostly challenging content inherently, makes the added timegate/repeating of said raid rather arbritrary.
Instead of said timegate, doing some of the more challenging achievements each week could easily be a good incentive to not just do the raid but also reward extra challenges.
Ingame Name: Guardian Erik
If this requirement was made 4 years or so ago people would all be like “I thought you said no grind philosophy?”
These days its “Everything has a price, grinding doesnt matter”
Personally I’ll be glad if can finish the bosses once. Getting it done so many times after that effort feels like a cheap way to keep people playing.
welcome to MMOs where rewards make replayability
A MMO without any grinding would be dead after 3 months unless it had thousands of developers to make half an expansion sized content patch every 2 weeks.
Im just pointing out the contrast. Obviously there’s a balance. This doesn’t mean that any grinding is okay because MMOs need grinding. There’s definitely areas in the game that could be turned down some to make it more enjoyable for more than people with nothing else to do.
Ingame Name: Guardian Erik
If this requirement was made 4 years or so ago people would all be like “I thought you said no grind philosophy?”
These days its “Everything has a price, grinding doesnt matter”
Personally I’ll be glad if can finish the bosses once. Getting it done so many times after that effort feels like a cheap way to keep people playing.
Ingame Name: Guardian Erik
Guild Hall Shanty town, let us remove it.
in Guild Wars 2: Heart of Thorns
Posted by: FrizzFreston.5290
I kind of like it that Lost Precipice isn’t so empty. Especially as the Tavern is very small imo.
Ingame Name: Guardian Erik
Reward isn’t the game. The game is the game.
Ingame Name: Guardian Erik
Why do you need an easy mode? Isn’t more dungeons, fractals, and living world superior?
Those things are all different. They provide an experience, but not the same experience. We can have dungeons, fractals, and living world, and appreciate those, and still want to run Forsaken Thicket without the “wipe until you make it” elements.
[/quote]
Surely you wouldn’t want the same experience? Otherwise you wouldn’t be advocating that you want an easier raid. An hypothetical easier Raid isn’t the same as the current raid. They are entirely different experiences. Which also seems to be what you want.
Ingame Name: Guardian Erik
This seems to a complaint against the content drought, not raids.
Yeah that’s what I thought as well, hence my comment.
I’m sure easier raids or downscaled even, could alleviate that problem, but for now we will need to see if LW3 not already addresses most of the complaints.
Ingame Name: Guardian Erik
Removing something from any achievement because you can’t do it seems silly to me.
Plus you can always ask for help.
Ingame Name: Guardian Erik
I rather wait and see until they finish their current plan and finish LW3 and then we can see how much effort they actually put in each part of the game and how much shift is needed.
Ingame Name: Guardian Erik
Because of your indirectly commenting to me/about me without quoting me. Is the “Fix PVE parking” guy your buddy or something? LOL
How do portals in JP’s affect YOU personally? (Either they help you or you can choose to ignore them.)
How does a player parking in PVE somewhere affect YOU personally? (Either you can acknowledge that you already do this in different spots, or you can just ignore those who do.)
Answer: They don’t affect you personally. Yet here you are trying to fight some kind of battle against other players FOR NO REASON, FOR SOMETHING THAT DOESN’T AFFECT YOU.
I think you need a break. First of all, if you bother to do any reading, I said, multiple times, that I think portaling is fine. Second of all I don’t remember any PvE parking thread that I responded to, nor am I talking about that here, so why even talk about that to me.
And I’m not really fighting a battle, other than pointing out the dramatic exaggeration of the arguments people are using here. It’s just something that irks me when people are making fallacious statements like yours saying “he wants to make people suffer”. Really? I don’t believe that at all. The idea does miss the point of the portal skill, but I can see where he’s coming from when he says it might be nice if jumping puzzles aren’t skipped and actually done.
In fact, there’s numerous areas in the game where jumping and parcouring are particularly hard to “portal your way around”. Especially HoT with adventures that require you to get to the top as fast as possible. Or SAB where there is no Portal at all. Or Silverwastes or Lion’s arch where there’s checkpoints in the jumping puzzles so people can’t just camp at the end and get the reward. So there is in fact content for JP junkies who like to show off their skills where “portal casuals” don’t have any methods to skip.
Ingame Name: Guardian Erik
(edited by FrizzFreston.5290)
It’s not that people demand that people play their preferred gaming style, it’s more that they demand that their favourite content isn’t cheapened by skipping the entire content.
That’s a distinction that makes no difference. Other players don’t get to “demand” that I share their definition of value. One of my favorite activities — helping friends & strangers by porting — would be removed (not just cheapened) if these demands were met.
Everyone’s entitled to an opinion. No one’s entitled to impose that opinion on others. “Make jumping puzzles great again” does exactly that, by imposing a definition of ‘great’ that doesn’t apply to this game.
I don’t see any demanding of thinking the same as OP nor any imposing of any opinions. I just see a difference in opinion. One against portals and one for portals.
Ingame Name: Guardian Erik
What dangerous places that are just too dangerous to go to are you talking about? My characters can mostly go where they please!
For close ups can always suggest using stealth. =P
Ingame Name: Guardian Erik
It’s just advocating non-shortcut ways to their own favourite content
Some people really like jumping puzzles, so they want their content to have some prestige to it. To show off that they are really good at it while not feeling they did it the “hard way” without actually getting more out of it.
It’s not that people demand that people play their preferred gaming style, it’s more that they demand that their favourite content isn’t cheapened by skipping the entire content.
I can imagine many other examples where people don’t like their favourite content being cheapened. (Legendaries, certain rare materials being made less rare, raids, guild halls, etc) Mostly because they put in the effort.
It’s just that portal is a nice way of helping another player. Which is way more valuable that the “prestige” of actually doing the jumping puzzle.
Ingame Name: Guardian Erik
And the “issues” you’ve described aren’t issues if they’ve been a feature of the game for almost 4 years now and the Devs haven’t said a word against them. You not liking something isn’t the same as it being an issue.
first of all: I agree that they are indeed fine as they are.
But saying the issues he described aren’t issues BECAUSE they are featured in the game for almost 4 years is obviously nonsense. :P There’s many questionable issues that have been changed after 4 years where developers haven’t said a word against but changed them anyway.
I would say that probably some developers wouldn’t mind seeing portals go. Plus some of their efforts with new jumping puzzles only show that they actively try to design around portals via checkpoints and such. Or maybe even put it in an entirely different portal free environment. (/coughSAB/cough)
So even though I agree that it’s really not much of an issue, not changing something because it’s been in the game for so long isn’t a reason to not change it, and it doesn’t dictate it isn’t an issue. Especially as multiple people have pointed out over the years that portal is in fact making it possible to “exploit”/ circumvent the whole jumping puzzle.
Then again, people already started with “you only want to make us suffer”. Which I find pretty much equal to crying about people wanting better obstacles on an obstacle course. Pretty sad imo, considering it’s a game. It’s basically the point to be hindered by such things.
Ingame Name: Guardian Erik
Suggestion: Wildcard guild hall materials
in Guild Wars 2: Heart of Thorns
Posted by: FrizzFreston.5290
This is a pretty interesting idea I think.
Even though some guildhall materials are very specific. like insignias or runes or lodestones.
For the simple materials with huge amounts this could definitely be a thing.
It would probably require alot of balancing work though to see what works and what would be a fairly unfair conversion.
Ingame Name: Guardian Erik
If you want to be really sure you can just ask them to ping what they have and then to ping any amount of halved stacks. Easy for someone who has them harder for someone needing to generate multiple codes.
Not that I have any LI or would join any high LI clubs anytime soon.
Ingame Name: Guardian Erik
Designed supply and demand in any case. Which means it can be changed at the will of the developers.
It’s a game after all, it functions best to let everyone have fun, rather than be technical about a few trade material changes that would make the game more enjoyable for everyone.
Ingame Name: Guardian Erik
Scribing wish list - new & existing items
in Guild Wars 2: Heart of Thorns
Posted by: FrizzFreston.5290
To add to this, I would like the ability to adjust an item’s horizontal position, even clipping into the ground. This would allow us to lower trees and shrubs in order to get rid of the planters if we don’t want them.
I guess you mean vertical position then? :p
Personally I would see the basic tree and basic shrug un-potted like they are supposed to be.
Ingame Name: Guardian Erik
To be honest, I wouldn’t care if they were made available through other means.
But then I have had GWAMM and 50 points for ages. As long as the title stays, I don’t particularly care if other people have the skins.
Ingame Name: Guardian Erik
Scribing wish list - new & existing items
in Guild Wars 2: Heart of Thorns
Posted by: FrizzFreston.5290
I don’t see why sliver costs need to be reduced, it’s very easy to get them if not buy them on the TP. Especially as if you just play for some time and do some guild missions every week you easily get enough to build loads of lodestones if you really want to. In fact it’s very easy to get swamped with them, and if anything, having the guild items expanded in this fashion is a better idea than further making slivers even more worthless.
Other than that most of the suggestions seem good. Especially regarding things that drop very very rarely and are needed in multiple amounts.
Ingame Name: Guardian Erik
The PvP lobby is to ‘close’ to LA to get crafting stations. You can just walk through the gate to get to the ones at LA.
But Guild Halls could use the stuff, they are too empty right now.
Weird logic. LA is also close to guild halls that have a portal. ???
Ingame Name: Guardian Erik
I understand they are removed for benefiting the population in those home-maps.
But on the other hand I would suggest to put them in heart of the mists instead.
Petition for Heart of the mists QoL updates? :p
Ingame Name: Guardian Erik
You’re not getting placed on full maps, because everyone is trying to taxi, and full maps are really full.
The soluion lies not in changes to multiserver system, but in working on scaling on that map, so some events (circle running, for example) can be done with much smaller number of people.
Not that people start metas in maps with smaller numbers. Dragon’s Stand does require 5 people per lane, but only very very rarely I see people actually doing this with 5 people. And when it does start with 5 people on each lane, it only takes so long before it turns into “taxi people in!” I think scaling is already there, but the majority of people isn’t good enough to play at that difficulty level or more likely, not comfortable.
In a way it’s like explorable dungeon difficulty, without knowing how the dungeon route goes. Added with the time constraints of open world metas. And in a bigzerg you have time to kitten around and do whatever and still succeed.
Ingame Name: Guardian Erik
Maps really shouldn’t close when Metas are active and at least 15 minutes after.
Other than that, Maps close to optimize server usage. The system checks and shuts down an hour after, in that time the map can easily refill with a meta being done or a guild event or whatever.
I personally think it’s very invasive when a map decides to close and dump you into the “fuller” map. I don’t always like to run around in the hugest zergs and with the biggest amount of people.
Ingame Name: Guardian Erik
Living world season 3 has been pushed for at least the third quarter after all of the raid wings are released.
More information here:
https://www.reddit.com/r/Guildwars2/comments/490u3k/missed_the_ama_heres_a_summary/
Ingame Name: Guardian Erik
Is anyone looking at the dates of the reviews or are we all blindly going to assume trends based on 2 datapoints?
Ingame Name: Guardian Erik
Just a tip: A less cheesy title would have spared you from people commenting on the title alone.
Other than that I personally think World bosses could indeed be redeigned so it doesn’t encourage a passive playstyle. Especially as it seems ArenaNet got better at that over time.
All of the HoT World bosses are alot more active and alot better paced when it comes to a world boss fight, and I think making the older world bosses go more towards that kind of design is a good thing. If resources and development time allow that anyway, which to me seems pretty unlikely.
Plus, like Tex implied, it’s might also be better moving forward and getting new world bosses and new content rather than re-adjusting the older world bosses over and over. (And really, Shatterer, Behemoth and Mega Destroyer already changed and rebalanced quite a few times.)
Though for me, making certain replayability enhancing updates like redoing/rebalancing the world bosses is also a good thing. But definitely not at a too great a cost of new content.
Ingame Name: Guardian Erik
I was walking around Verdant Brink since a long while and ran out of crowbars (yes really, I don’t always have the time to run and do events)
So, since I had some time, I look for the nearest events. All chains are done so the Veteran events are up. You know, the occasional veteran that pops up as an event. And I couldn’t help but notice that most of these don’t give Crowbars. But somehow a Mordrem one did.
So I’m wondering if this is a bug/oversight where the non-mordrem veteran events in Verdant brink are supposed to drop crowbars or not.
I’m not saying it’s necessary or anything. Just seems like a logical thing that should happen if you run into a map without crowbars and you need to do some events to get some, and the majority of the events don’t give crowbars. It felt like something was missing.
Ingame Name: Guardian Erik
Legendary armor is strictly for Raiders.
Currently anyway. yeah.
Ingame Name: Guardian Erik
I’m just wondering how there is nothing to do if you play casually. Surely you have lots of things still to do if you actually played casually.
Unless casual means “I have done everything upto now and completed it as fast as I could.” Though I don’t consider that casual at all.
Casual means whatever is convenient to suit your own needs. Same goes for any other generic label like hardcore.
Basically if you claim that you are being disenfranchised, people may not be as sympathetic than if you say this group that you projected yourself in is suffering even if you’re just speaking on behalf of this group based entirely on your own experience and that person you asked yesterday.
So instead of saying
“Who left this stuff here? I can’t pass!”Say,
“Who left this here? People can’t pass through and that’s highly inconsiderate”.I’m not saying it’s a bad thing. There are most likely people that feel similarly to you, and one often tends to associate with others that have things to agree on. But I think it’s careful to realize that one may be speaking on behalf of a group that doesn’t agree as such.
The other thing to grasp here is that it is done to avoid “Why do you think Arenanet should cater to you?” as some kind of populist argument so one tries to seek the support of a large group. I actually don’t believe this at all. I am a customer, Arenanet should cater to me. That doesn’t mean it should revolve around me, and there are limits to this, regardless of what kind of majority I happen to belong to. But they should take care of my (reasonable) needs whenever possible.
With my own definition of casual, it just confounds me that one could play in such a fashion and still be hungry for more content. But that’s just me.
It was mostly a rethorical question, but you explained what I was hinting at way better than I ever could.
Ingame Name: Guardian Erik
It probably would mean waiting for the next expansion and possibly even the next raid dungeon.
It obviously wouldnt be the same legendary armor, but hey.
Ingame Name: Guardian Erik
Well, more heal support specs were introduced for reasons with hot so I’m asking for them to be improved.
Healing is not pointless.
Playing any roles should not be a frustration experience, but that’s exactly what it feels like healing on any profession in any mode.
They introduced the option yes, but the reality is that healing alone is not going to do much for you outside raids. Not that healing is pointless in general. I played support throughout this game’s life and I found that when I’m the one doing damage whilst also providing support for my allies works alot better than going full support healbot which seems to be the direction you want support to take.
More healing will not make the options much better. It will make people dodge even less than they do, stand more in circles, stand more outside of circles, be more stationary and require even more healing. Your ideas are basically just making healing → more healing. I don’t see that that would make a very great design.
If anything frustrates is not that healing is not enough, it’s more that players don’t know how to take advantage of what other players are supporting them with.
Ingame Name: Guardian Erik
I’m just wondering how there is nothing to do if you play casually. Surely you have lots of things still to do if you actually played casually.
Unless casual means “I have done everything upto now and completed it as fast as I could.” Though I don’t consider that casual at all.
Ingame Name: Guardian Erik
Healing support isn’t something this game is designed around. You’re better of supporting with things that help your teammates do more damage or mitigate more damage than trying to heal them. That usually means they failed a dodge or were in the wrong location, stand in circles and i dunno what else.
And support is always very dependable on the skill of your supportees. You could do the best job supporting but someone who is alive but doesn’t do much, doesn’t dodge doesn’t use his heal skill is going to be a huge burden to keep alive. And then you might come to the conclusion that support is bad, but it is just players who don’t know how to get the most out of it themselves. Especially in the open world.
That’s why most support healers aren’t good anyway, you can mitigate most damage with just dodging and a healing skill. The rest is what a support does, like stunbreak, heal conditions apply weakening conditions CC reflect walls and spreading auras.
Healing alone is rather pointless in gw2.
Ingame Name: Guardian Erik
If numbers are impossible to prove, which I knew the moment I asked it, please stop treating the group that you’re arguing for as the group that ANet should change reset times for.
Everyone argues in their own preferences, to ask to stop that is completely ridiculous as this whole forums premise is built on people voicing their preferences. The numbers are also not impossible to prove as they are in ArenaNets hands, which is great, since they can make a way more sensible assessment than any of us. This includes resources it takes, numbers of people that do guild missions on a certain time and how much difference it makes to change that.
I don’t think his idea is completely nonsensical. If there’s a better time to reset guild missions, then they might want to look into that, depending on how much time it takes.
Ingame Name: Guardian Erik
While not nescesary, a reset time for whatever before the peak playing times would be ideal imo.
Most people have normal working/school weeks and thus guildmissions are generally held in the weekend (speculation?), Instead of looking forward to see if you’re available that weekend and needing to do your guild missions in that week, I’ve often felt a reset time on thursday or friday evening would be nicer. Since then if you missed your general GM time for the guild in the weekend you still have the rest of the week to potentially do it.
For one you need to plan ahead while with the other if something hindered you that weekend you could catch up during the next week.
So it would merely be my preference that anything that takes some planning would have its reset before the weekend.
But yeah potayto potahto really.
Ingame Name: Guardian Erik
The captains council generally doesn’t hold elections. So no one’s term is up or makes a spot on the council.
There simply was an election because the Master of Peace wanted to give his trade accord only to the one who had gotten the most public backing.
Technically speaking there’s not even a set amount of seats on it and Evon Gnashblade could join on his own accords if the current council would agree with that.
I actually don’t know the specifics but yeah. An election is out of place no matter what.
Ingame Name: Guardian Erik
I don’t agree with all of the escapism arguments as much as I dislike ingame events being tied to real life events. (some select holiday times excluded.) It just need to make sense to have an election running. But never make it because some real life election takes place as well.
Ingame Name: Guardian Erik
When they did they put everything in the store in the chests? I can and do buy gems for things like glide skins and account upgrades and style kits. But I do not buy keys. I do not support the chests being opened by keys purchased with money do the high chances of not getting anything worthwhile out of it. And the fact that they’ve stuck a skin in there that can only be obtained via openning those chests with a horrendous drop table is deplorable and may affect my desire to buy gems with money in the future. I’m already not going to get those skins even though I have the tickets to get all of the ones I want.
I can still support the game without buying keys, so stop talking like my anger over this and my decision to not buy keys means I will not support the game via gem purchases.
So. You don’t agree with Black Lion Chest Keys being bought with gems in general? But when they are tradable its fine? Because that’s the only thing where this special set is different. That’s almost a double standard. A key will always have to be used. And that key may or may not have been bought.
There’s many ways to get Black Lion keys without buying them. And that you do have enough tickets yourself and refuse to buy these just proves your weird logic. If you can get them then everyone can get them. All players have the same opportunities.
But yes I worded that strangely. I was mostly thinking about people buying keys with gems rather than everyone buying gems. And definitely not specifically you. Since ArenaNet does make money off this system and I can assume it is significant enough to ignore my own support regarding that. So it is in a way important to the game’s development.
Ingame Name: Guardian Erik
The problem isn’t for those that get tickets and scraps. The problem is the people who don’t who want these skins. This decision hurts them.
Really, I understand that it looks frustrating from the get go, and you might think you will never get one. But in the long run this is just nonsense, and it’s not impossible to put in some effort and get these skins regardless of not wanting to spend money.
So it takes a bit more effort than usual, and those who invest money can get it much faster.
It’s like complaining about ascended weapons being account bound. Or HoT Legendaries.And that all is on top of it being something that is supposed to generate money for ArenaNet either way, and reward those that actually do spend money to get some more reward for their money, if they wish to do so. Which isn’t a bad thing.
It’s basically complaining you don’t want this game to have any further development.
The problem is, it is theoretically possible that no matter the effort you put in, no matter the amount of gold you turn into BLC Keys, no matter the amount of real life money you use to buy said keys, it is possible to never get any scraps or tickets.
What is the drop rate for tickets again, something like five per cent?
Again they’ve removed the none RNG method for getting these, some people are just naturally very unlucky. They could spend from now, until the game shuts down farming gold, turning the gold to keys and never get anything more than level tomes, and material bags from their keys.
33 % for a scrap, 2% for a ticket. (per chest) If you believe the wiki drop-table. I wouldn’t really count on the ticket dropping, but scraps do drop quite regularly.
I don’t disagree it’s very RNG-y and that feel much like gambling, but this is not a problem that was caused overnight, that has always been a problem. Plus if this is rewarding those people who do buy keys or get keys whichever other way, then that’s a good thing, because it’s those people that provide any TP stock of these weapons.
Ingame Name: Guardian Erik
The problem isn’t for those that get tickets and scraps. The problem is the people who don’t who want these skins. This decision hurts them.
Really, I understand that it looks frustrating from the get go, and you might think you will never get one. But in the long run this is just nonsense, and it’s not impossible to put in some effort and get these skins regardless of not wanting to spend money.
So it takes a bit more effort than usual, and those who invest money can get it much faster.
It’s like complaining about ascended weapons being account bound. Or HoT Legendaries.
And that all is on top of it being something that is supposed to generate money for ArenaNet either way, and reward those that actually do spend money to get some more reward for their money, if they wish to do so. Which isn’t a bad thing.
It’s basically complaining you don’t want this game to have any further development.
Ingame Name: Guardian Erik
The difficulty of legendary mobs doesn’t always require a zerg.
Just need to know the mechanics most of the time.
It does require you to be an okay player with some situational awareness though.
I will have to see if this is one of those that can be 3 to 5 manned like the verdant brink bosses like patriarch. But it should technically be fine if the scaling is well designed.
Ingame Name: Guardian Erik
Stuff you get for Gems costs money! The outrage is real!
If people wanted something worth for their money you can now pick between a set that you can trade and a set that you can’t trade.
It’s a choice. Plus really you can also get your weekly key if you really want to.
Ingame Name: Guardian Erik
It came to me that she means the way of distributing this set is special, rather than that this set in itself is special. It’s a skin after all just like other sets.
It’s special because this is the only set that is non-tradable and will be 1 ticket forever.
Until they decide this is a good method to release other sets.
Unless there’s some other lore reason behind the set.
Ingame Name: Guardian Erik
Since Amalgated gemstones have been the bottleneck for any HoT legendaries it’s pretty nice to see this.
Still, doing each boss every day still takes 2 and a half months, but that’s better than halfway grinding and being dependent on people with more money determining the price of the legendary for you. I so much like to have the effort involved into getting rewards in my own hand.
Ingame Name: Guardian Erik
Months of work flushed down the drain. Thanks Anet.
You still have what you have. Nothing is flushed down the drain, just all the future guilds will get this earlier now.
Should they have kept it the same because people like you might get hurt over a change that is obviously better for smaller guilds? That’s ridiculous.
Ingame Name: Guardian Erik
Yeah. I was thinking the same thing when I saw all those ramps. I have only made a direct route to the dragon statue above the southwestern part and from there you can get to the big tree without any further decorations and a bit of gliding. It’s basically one big jumping puzzle to the top.
Very handy if you dont want to waste decoration cap space.
Ingame Name: Guardian Erik